Unique fusion of a top down shooter and tower defense strategy. You are the invader! Use destructive weapons or lead you enemies into a maze of towers. Strategize in the build mode by carefully selecting various types of alien towers or throw yourself right into the heat of the battle.
Recent Reviews:
Very Positive (56) - 96% of the 56 user reviews in the last 30 days are positive.
All Reviews:
Very Positive (365) - 94% of the 365 user reviews for this game are positive.
Release Date:
Aug 30, 2017

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Recent updates View all (75)

January 17

Endless Survival Mode - work in progress footage

Hello Everyone,

We finally have some news about the new game mode that we've been teasing for some time. It is an endless survival mode in which your goal is to withstand human attacks for as long as possible. Enemy waves will attack you from random directions and with randomly selected units. You start the game with only basic upgrades. After defeating each enemy wave, you are presented with three possible upgrade options to choose from. You will be able to choose if you wish to pick additional fighter weapons, new towers or technology upgrades.

This effectively means that every playthrough is going to present new challenges. You will also have to adapt your strategy on the fly because setup time between enemy waves is limited. If you feel confident enough, then you will be able to skip the setup timer altogether for an extra score bonus. We expect some fierce leaderboard competition :)

We are planning to release an open beta on Steam, that will include this new game mode, sometime within the next two weeks. We can't wait to hear your feedback about the new game mode :) We already did a bit of testing on our side, and we have conflicting opinions about some aspects of this game mode. Should play sessions be longer or shorter? How should the end game look like? Should we add any extra power-ups?

The deadline for a public release of the new game mode is at the end of March, so there will be plenty of time for iterations. The new content is also going to be available on the PS4 and Xbox One, but the open beta period will be Steam only. As for today, you can check out a bit of work in progress gameplay footage recorded from the today's build:
12 comments Read more

January 12

X-Morph spaceship design - a look back

August 2010

We wanted to take a while to reflect on some of our old designs for the X-Morph spaceship. It took us quite a while to develop the final look and feel. We went through a couple of design stages, each with numerous prototypes.

The first design which you can see above comes from August 2010 - yes, that's right it's eight years old, and we were still hard at work on Zombie Driver HD back then. It included mechanical tentacles that were supposed to impale and devour humans - which would regenerate the ship's health.

November 2012

The concept design renders above represent one of our machine-flesh approaches. We wanted to make the X-Morph feel unique by combining advanced technology with agresive biological mutation. These concepts looked really great upclose, but in the end it was really hard to show them well from a distant perspective. Huge amounts of detail created a lot of pixel noise and the resulting complex shapes were hard to distinguish during intense gameplay.

Would you like to learn more about the game's development history? Are there any particular subjects that you would like to know more about? Let us know in the comments below and we'll try our best to answer all of your questions.
6 comments Read more


“X-Morph Defense is a fantastic meeting of 2 popular genres, and Exor Studios have made it work, and it works well”
9/10 – Adult Gaming Underground

84% – PC Guru - Printed Magazine

“X-Morph: Defense is a marvel of physics, visuals, and that incredibly fulfilling arcade feeling.”
8.5/10 – TechRaptor

Enhanced for the PC

  • Uncapped frame rate, works even in 144FPS
  • Support for panoramic resolutions 21:9 included
  • Custom Keyboard + Mouse Controls, created specifically for the PC. No artificial constraints.
  • Customizable controls
  • NVIDIA Game Ready Certified

About This Game

Unique fusion of a top down shooter and tower defense strategy. You are the X-Morph - an alien species that invades Earth to harvest its resources and terraform the surface. Strategize in the build mode by carefully selecting various types of alien towers or throw yourself right into heat of the battle. Build mazes for incoming enemies in an environment that provides exceptional planning freedom. Tear down buildings and collapse bridges to support your defense or to simply indulge in a spectacle of unprecedented destruction. Possess a range of unique alien weapons and use defense strategies like you've never seen before in this genre.

Your goal is to defend the X-Morph harvesters from waves of incoming human forces. Each enemy wave is preceded by a setup phase in which the player can check what types of enemies are going to be attacking him and to observe their paths. There is no time limit for this phase, so the player can carefully plan his defenses or choose to start fighting immediately and place towers when needed during the battle. One of the game's key features is the ability to build towers virtually anywhere on the map and to shape enemy paths by connecting towers with laser fences. The player can choose between building long mazes out of basic towers or placing more advanced towers which are more effective at different types of incoming enemies. Advanced tower types specialize in dealing with specific enemy types e.g. flame towers are great for destroying fast moving ground units, artillery towers are best at countering large groups of slow enemies, anti air laser is ideal for shooting down heavy bombers.

As the X-Morph fighter you can engage enemy units directly with a diverse arsenal of weapons. You can morph into four distinct forms which specialize in dealing with different kinds of threats. Each form has a basic attack and a special charged attack mode. The Plasma Fighter is the most universal form - good at destroying both air and ground units. The Dark Matter Bomber is great at decimating groups of ground units. It can also slow down time and release a dark matter bomb that can cut down buildings. The Shredder fighter is perfect for annihilating large numbers of human air units and clearing the sky. Finally the Laser Destroyer is best for smelting large single units. It can also charge up a gravitational anomaly that sucks in smaller enemy units. A large variety of weapons and enemies along with a dynamic, fully destructible environment provides a rich arcade shooter experience.

The game's environments are constructed with a lot of attention to detail and they are almost completely destructible. From small picket fences to huge skyscrapers. Any bridge or building in the game can be collapsed and it's destruction is dynamically simulated using realistic physics. The destruction is not only a visual effect as it can significantly influence the layout of the battlefield. The combination of dynamic environments, laser fences and real time calculated enemy paths creates unique gameplay scenarios.

Humans are desperate to defend their home world. They have created huge, building size, mechanical war machines to fight against each other, but now they will use them to destroy the X-Morph. Each boss fight is unique and heavily influences the gameplay environment. Entire cities will be destroyed.

X-Morph: Defence includes a split screen co-op mode. All missions have different gameplay scenarios designed specifically for co-op play. Enemies attack in larger numbers and from new directions making good cooperation essential to winning. In this mode the game can be played in many different ways, one player can focus on optimizing tower placement while the other shoots at enemies or they can both focus their firepower on the strongest attackers.

System Requirements

    • Requires a 64-bit processor and operating system
    • OS: Windows 7 64bit Service Pack 1
    • Processor: Processor: i3 2.6Ghz or AMD equivalent
    • Memory: 4 GB RAM
    • Graphics: GeForce GTX 460 or AMD equivalent
    • DirectX: Version 11
    • Storage: 4 GB available space
    • Sound Card: DirectX compatible sound card
    • Requires a 64-bit processor and operating system
    • OS: Windows 10
    • Processor: Processor: i5 2.6Ghz or AMD equivalent
    • Memory: 6 GB RAM
    • Graphics: GeForce GTX 960 or AMD equivalent
    • DirectX: Version 11
    • Storage: 4 GB available space
    • Sound Card: DirectX compatible sound card
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