Swords and Sorcery - Underworld - Definitive Edition
Swords and Sorcery - Underworld is a party-based, first person view role-playing game with turn-based combat and a square grid 3D environment. The art was made by a professional comics illustrator.
User reviews:
Mostly Positive (30 reviews) - 70% of the 30 user reviews for this game are positive.
Release Date: Dec 15, 2015

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July 4

Sequel on Greenlight!

Hello everyone,

A quick word to announce that Swords and Sorcery - Sovereign is just now starting its campaign on Greenlight for inclusion on Steam.


If you enjoyed Underworld, Sovereign expands on that formula on numerous fronts. Please do stop by to upvote :)


1 comments Read more

June 21

Demo available and v1.0.29

*** Demo ***

There is now a demo available that gives access to the starting town of Highnest and the catacombs.

These starting areas should take a few hours to explore and give you a good grasp of the Swords and Sorcery gameplay. Find out what kept the older gamers up all night playing, be it this title or the ones that inspired it from way back then!

*** v1.0.29 ***

I just published a 29th update that enables windowed mode and adds a tutorial popup that explains one of the core mechanics in combat. When a player loses all HP, he/she is unconscious but can still be healed with a priest spell or Healing component. Some have missed that before, and were led to think the combat was excessively difficult thinking their unconscious characters were already lost.

*** Sequel ***

The next announcement will be about the sequel's entry to Greenlight. If you enjoyed Underworld, I hope you'll vote for Sovereign!

0 comments Read more


“…those who wish for a classic coat of paint on that style of gameplay will absolutely adore this game. Gameplay 5/5.”
Game Industry News

“A bunch of combat options and details that allow Swords and Sorcery – Underworld to stand out from the crowd.”
IGN Spain

“Deep and complex. Very tactical combat. Longevity”

About This Game

Swords and Sorcery - Underworld is a party-based, first person view role-playing game with turn-based combat and a square grid 3D environment. The art was made by a professional comics illustrator.

Abstract yet deeply tactical combat, with distance and timing management. Your characters can evade or enter the melee, wait and take their turn a little later, hide, order the group forward or back. Many combat options will depend on positionning choices you make.

Characters will develop a variety of abilities and strengths that depend on their class. Knights, for instance, learn Ambidextria, Powerhouse and Berserk as they develop.

40 spells (Priest and Sorcerer, outdoor and indoor, combat and non-combat).

Over 100 illustrated enemies, many of which have one or two special abilities that offer varied challenges. Some, for instance will summon new enemies. Some will throw bombs, turn characters to stone or lock them in an inferno until the battle ends... If they survive that long...

250 items, many with magical or otherwise valuable properties.

Three towns to discover and travel back to for food, equipment, healing and other services offered by NPCs.

Many unique NPCs that will offer quests, help your party gain in strength, guide you or deceive you.

Traps, puzzles, slides and teleports add a variety of non-combat challenges. Puzzles are largely integrated in your interaction with the game world.

Dynamic world map illustrates 20 levels as they are discovered.

40 fullscreen story illustrations.

Find books to read that contain clues for quests and flesh out the backstory.

A bestiary allows you to collect notes on monsters containing clues for quests and indications as to how to defeat the monster described.

System Requirements

    • OS: Windows XP or better
    • Processor: 1.6 Ghz
    • Memory: 1024 MB RAM
    • Storage: 200 MB available space
    • OS: Windows XP or better
    • Processor: 2 Ghz
    • Memory: 2048 MB RAM
    • Storage: 500 MB available space
Customer reviews
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Mostly Positive (30 reviews)
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25 reviews match the filters above ( Mostly Positive)
Most Helpful Reviews  Overall
37 of 43 people (86%) found this review helpful
1 person found this review funny
39.4 hrs on record
Posted: December 15, 2015
Here are some old comments, slightly modified to make more sense here, that I made on the game in the previous engine when I first played it a few years ago. From what I understand, this version is a graphical and interface upgrade, but the main game play and story is similar to what I experienced originally with some modifications and some things that are more fleshed out. If I get a chance to play this iteration, I will update this review with more comments.

Overall, I would recommend the game if you like old school, grid based, movement type RPGs that were similar to the original Might & Magic games with good pacing, class and spell design, balanced with some challenging, but fair game play. While the graphics will not compete directly with AAA modern titles, the monster portraits and game scenes can still be quite appealing to look at. Another big plus for me is you can actually have 6 party members so you can have one of each available class in your party and they are all quite useful including a Fighter, Paladin, Archer, Thief, Priest and Sorceress.


I had time to download and play the demo for a bit yesterday and was able to pick it up pretty quickly even without looking at the manual at all. It was familiar enough to the old classics that I was able to jump right in. There are a few mechanics and tactics I didn't try yet, but the basics of fighting, buying/selling, and equipping the party were pretty straightforward so far. It probably helped me a lot that I played the old classic Might & Magic 1 last year as much of the original interface was very similar. I must say that I liked the option to inspect an item and it would show you which class could use the item and damage stats, etc. Also, when I tried to equip a shield while already wielding a 2h weapon, it popped a yellow message up explaining to me that I already had a 2h weapon equipped. I wasn't expecting that level of feedback.

I got my party up to level 7 and unlocked the 4th tier of spells. At first I was a little bummed there would only be 5 tiers of spells, but all the spells are pretty useful even though there are only 4 priest and sorc spells per level. The total spell count may be lower, but the actual usefulness of them seems to be very high compared to similar games.

At first I didn't like the way water/holy water was handled and the sorc runes that you needed to loot to cast the more powerful spells. However, now that I have been playing a while, it just feels right and I can tell there was a lot of thought put into how it would affect game-play and strategy. It is a nice twist on a familiar mechanic.

I was concerned a few times whether I was progressing in the proper manner/order in game, but never ended up being frustrated. By just exploring each map systematically, I was stumbling into all relevant and important events (I think). A few times the monsters seemed to be a bit over-tuned, but then I would soon uncover an item or spell that made them a lot easier to deal with, so I would say personally the game flows very well and the difficulty is just right.

So far the game hasn't grown stale at all, which I am pleasantly surprised with. The pace that new enemies show up with new tactics and the pace that you grow in power through new items and/or spells seems to be just right. I am quite impressed you did this alone. Your efforts at polish in game-play show. Granted, this is ignoring some of the graphics and re-usable sound effects, etc, but concentrating on the core tactics and game-play, I am getting a good experience.

Now I am genuinely interested in finishing the game, or at least progressing further. If there are 15-20 areas/maps? I guess I am only about a third of the way through and easily have over 10 hours into it already I would say. The encounters are already getting pretty tough so I can only imagine what you have in store as I get into the end game.


I now recall that I never did finish the game to get to the end game content, but it was more due to my lack of focus and ability to stick with one game (any game) than this game specifically. Perhaps I will give it another shot in this new engine/interface and make it a bit further!

Watch the available video clips and screenshots and if you can get by the interface and older style graphics, there is some very elegant old school RPG goodness in here.
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21 of 24 people (88%) found this review helpful
71.3 hrs on record
Posted: December 23, 2015
This is one of the best old school, turned based RPG that I have played for years.

BTW, I am an older gamer that has been playing RPGs for the last 35+ years, starting from Wizardy 1 in 1980. I played all the Wizardrys, Ultimas, Bard Tales and Might & Magic Series.

This game reminds me of all those past games that I have played in the past with its square grid layout and its very engaging storyline. You can also have a team of 6 different members and there are 6 different classes each with very different and unique skills. This game is also slightly different than most normal RPG in that Sorcerers need to collect Runes to cast spells, and Priests needs to prepare a supply of Holy Water. Of course you also need to be near some water supply like Stream or Lake so you can have access to water. It is little things like this that makes the game more interesting and different.

The developer also put in a lot of effort into creating different kind of dungeons with different mechanics and behavior that are uniquely distinctive. For example, in the Water Realm, there are currents and you get swept away to different location based on the current. In the Air Realm, you will fall to your death, and can only teleport to certain location using a transdisplacer device. In Earth Realm you might have to re-materialized behind the rock to discover new tunnels, etc. In Fire you have constant Inferno effect damaging you with every move and lots of other surprises.

I love games with Steam Achievements, and it is possible to get all 20/20 steam achievements in a single playthrough. I spend about 70 hours in a single playthrough. This game especially reward grinding and have monsters that repopulate so that you can grind till your heart content. You also get decent drops and experienes through grinding too.

Overall, I loved this game and would highly recommend it to any old school RPG gamers. Its definitely worth the money spent.
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19 of 23 people (83%) found this review helpful
15.7 hrs on record
Posted: December 17, 2015
If you played and liked the old Might and Magic or Wizardry games get this game.

I played this game before it came to Steam. This is an old school grid based RPG with an improved interface. I still enjoy the style of these type of RPG but was unable to go back and enjoy the originals because of the clunky interface. This game with an easy interface is exactly what I wanted, I really enjoyed it and am looking forward to the next game the developer is creating with a similar engine.

Some will find the game very unfair, and especially starting out you will die easy and it seems unfairly. It’s not nearly as punishing as the original M&M I and Bards Tale I. I actually like starting so weak because it makes the progression that much more visible. Also the combat and exploration have a certain puzzle flavor to them. There are certain challenge humps that are hard to get past but I am glad they are there. I remember particularly a room in the catacombs and some of the lower levels which seemed particularly unfair. It just means you have to be very careful, and also understand how you can use the order of turned based combat, and maybe change some characters speed so they go before others. The thief is very important for some of the special attacks it has.

This has about 100hrs worth of content if you like to explore every square and it may be hard for an adult to find the time to finish; but since it is save anywhere out of combat and combat is short it is actually very friendly to being played in small chunks.
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13 of 16 people (81%) found this review helpful
2 people found this review funny
42.7 hrs on record
Posted: January 1
And complete! :) First up, it was very enjoyable, I played the game a couple of years ago and didn't quite finish it, this time though I did with 40 hours on the clock. The game has been enhanced since then, and now looks nicer than I recall.

WARNING - This contains many spoilers.


Human Paladin - 15
Dwarf Knight - 15
Elf Archer - 15
Gnome Rogue - 15
Dwarf Priest - 14
Human Sorceress - 14

Difficulty - The game was much easier than I recalled from 2013, and I while I did recall a little bit tactic wise. (mostly equip all luck bonuses etc and save before leveling up, as the HP/SP can vary massively) I did this last time too. The game really was easier than it used to be, last time I recall the mummies were really tough, this time I killed them all first time every time. Very little was that much of a challenge this time through. I didn't bother with using the cross in the final combat. (I forgot it to be honest) The big bad guy was very easy, only getting to act once, the rest of the time he was imprisoned.

The Prison spell made combats very easy once I got it, with that and abilities such as Arrowstorm and Godsend especially. Now had been willing to accept random level ups the game would have been more challenging earlier but irrelevant later as my enemies were typically Imprisoned or Stunned.

My typical end game fight was Archer - Arrowstorm, Sorc - Prison three, Rogue - stun one, once enemies turns have passed, Priest and Paladin - Godsend/heal if needed etc. Finally Knight - Attack/Berserk. By waiting when needed very few enemies would get to act if any.

Personally I would love to see a difficulty option, for those who like more challenge, increasing enemy stats etc. (speed especially, after a certain point my key members went first against every enemy bar the end boss, and my Archer was still faster!)

NOTE - While I found the game relatively easy, I have played a lot of similar games over the years, I notice others saying this game was way too hard for them so I guess everyone has a different perspective!

Playability - Great, the game plays very well all the way up to around level 10 or so the game was varied it was only once I learnt the level 5 spells the game became somewhat repetitious. All on that after level 10 or so, you don't unlock anything new, I think the Paladin getting level 5 spells being the last exception, it would have been nice to get a little more late game, for variety if nothing else.

Class/Race Thoughts

Paladin - Other than Astrid there isn't really a decent magic weapon for her, her Godsend was nice enough but it would have been nice to find a Paladin only magic sword. (Unless I missed this?) The best I found was The Blades of Wrath which were obviously designed for the Rogue.

Archer - Most powerful damage dealer by far once I got Burst then Arrowstorm, there is only one super bow of course, so two probably wouldn't be ideal. Mind you 5 Arrowstorms would be amusing. :p

Knight - Solid takes damage and deal it quite well, never deals as much as the Archer/Sorc or Priest though, and even the Paladin can be more damaging once she has Godsend.

Rogue - Pretty essential for lockpicking, assassinating and later stunning. Wouldn't take two.

Priest - Probably my favourite, by the mid game. Turns into the highest damage dealer once level 5 spells are reached. I'd suggest two of these instead of a Paladin. Only one gets the cross of course, still would be decent.

Sorceress - Great character, and two of these would be amazing, again instead of the Paladin. Two lots of Prison spells would be insane, amazing damage dealing too.

Gnome - Once you've hit level 15/16 all your stats are maxed bar Intelligence/Spirit which are a waste of points. I would probably not use a Gnome again especially if there's any chance of importing characters into Sovereign.

The other races didn't really stand out, so pick the ones you like.

Runes - Early game these were plentiful, then mid game they got low, late game I got crazy amounts, ending with about 2k spare!

Holy Water - I mentioned this last time I played but it's still too micromangery to me, having to remember to cast holy water before resting and such, I'd prefer them to regain to full when resting in the inn at least. Could the Priest get an expanded limit later in the game perhaps? 40 is pretty miserly when the Sorceress can carry 2k+ worth of runes! :shock:

Bugs - I came across several bugs as I went along all of which I reported on the forums and they were fixed usually within days or even hours of reporting! Charles is really on the ball!


The aforementioned difficulty setting would be nice for veterans, the game really is much easier than it used to be.

Space out the abilities slightly more, having little after level 10 was disappointing. or consider adding the odd extra thing in. Maybe a Paladin can eventually hold a 2 handed weapon and shield? The Priest can have more Holy Water etc.

Strafing - Please add this, would be nice!

Final Thoughts - All in all I really enjoyed playing through the game again even if it was a little easy this time, and will definitely play Sovereign once it's released, and in fact I'd be more than happy to help playtest Sovereign if you like Charles? I'm good at spotting bugs. ;) If you like playing classic RPG's then give this a go! :)


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8 of 10 people (80%) found this review helpful
18.9 hrs on record
Posted: December 16, 2015
This game has been a long time in the making. A sort of tribute to the early Might and Magic series and similar games. I've quite enjoyed it throughout different releases and it's true that this newest one is more difficult than earlier versions. But it's still manageable, just like the older games were. Early on, you'll have to be more cautious and should err on the side of saving often since it's not an easy game, but once you have a level or two under your belt, things become a lot more manageable.

If you aren't familiar with it, this is a turn-based RPG with a six member party that can be created (or you can use the pre-generated party) from choices of six classes and four races. Character creation is fairly straightforward with class abilities and spells being learned at pre-determined levels, though at each level up and during creation, you allocate a few points between your various attributes (e.g. strength, intelligence, etc.). The spells are a mixture between combat oriented magic and more utility oriented magic (such as casting a spell to escape a dungeon quickly).

You also have to manage your resources such as food, water and magical runes, so you can't rest indefinitely without returning to town to resupply and you need to be at least somewhat aware of how many magical resources you have for spellcasting. In practice, magical runes are mostly a limitation in the early game, but I suppose if your playstyle is more magic intensive than mine, it might be something you have to monitor more actively. Similarly, like in many older games, your gear starts out quite meager and you have to build up to equipment that is decent and eventually, great.

If you enjoy exploration based games and miss the sort of experience from older, more challenging games (or find the games you play these days too easy), you should give Swords and Sorcery: Underworld a try. I bought it at nearly double the Steam price a few years ago and thought it was well worth it then, it's a steal now. There's also a sequel in the works to look out for if you find this style of game appealing.
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9 of 13 people (69%) found this review helpful
30.7 hrs on record
Posted: December 18, 2015
Great game if you are a gridder fan. Great brutal combat, There is some grinding here, but doesn't detract from the overall gameplay. Great job on the developers' part on getting some quick fixes out there on some minor bug fixes.

Having fun and taking me back in time. Love it.
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4 of 4 people (100%) found this review helpful
22.7 hrs on record
Posted: December 17, 2015
Really good old school 'blobber'. It's a little rough around the edges sometimes, don't expect AAA dungeon textures, but it's got charm and that crucial feel of exploring a dangerous area where every step counts. If you played any of the recent crop of grid-based dungeon romps like the Grimrocks and wished they had turn based combat, get this game. If you like the Etrian Odyssey series or Dark Spire on the DS, get this game. If you liked the more recent Elminage Gothic or M&MX, get this game.

Look past the textures and the lack of flashy animations and there's a great game with challenging and varied turn based combat here. Very glad I bought it and I've already got more enjoyment out of it than a lot of AAA games released recently.

A couple of tips- save OFTEN early on and make sure to (D)rop your squishies out of melee range if they start combat in it.

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4 of 4 people (100%) found this review helpful
31.8 hrs on record
Posted: August 1
I played Bards Tale in 1985. Lovely game.

99 Barbarians. Only being able to save in the Adventures Guild. The eerie music from the temples.

Brian The Fist. El Cid. A bard that needs to take a swig of his wineskin before playing some musical tunes. Four mage classes. A mad monk that fights with only his hands and feet.

I could go on. A masterpiece. Played it again for 60 hours a few years ago when the original games were included in the later and mostly useless comedic Bards Tale remake.

Between 1985 and this day I have always asked why no developers have wanted to create something like that. Where are the mainstream Bards Tale games?

So huge, HUGE credit to OlderBytes for not only asking the question but for putting their money in and developing this gem.

A dungeon crawler, turn based combat. Grid based movement. Locked doors. Treasure. Healing. Items.

Experience points. Exploring.

Exploration is one of the game's best points. You would think that map design on a grid is pretty easy. But I can tell you about some awful, awful games where the maps were obscene or even ♥♥♥♥♥♥♥♥. The maps in this game feel really well thought out. They really made me want to explore every nook and crook and are quite varied.

I reckon the game developer must be a proper gamer himself as in every town I visited, the place I wanted to visit first was the last place I found. Last place - each time. Diabolical game design or bad damn luck for me? I am talking about the shop or that one time I needed food. Where the heck are they?

The games graphics are very competent and unusual. Encounters can be interesting as the bestiary is quite varied. The game is smarter than it looks. Old school game play has been upgraded in some ways, such as requirements to plan ahead and create holy water for your priest. My Thief had a Stun option. I loved my thief as once hiding in the shadows he could one shot kill some nasties. He was also able to find daggers that had extra assassin damage - lovely. I can't imagine having a party without a priest as healing in the midst of battle was crucial to my experience.

Undead. More of those folks than in an episode of The Walking Dead. Another thing new to the genre is that my party had to be "Blessed" before they could apply any damage to the foul creatures. I even came across a lava/ fire area I could not traverse until I remembered I had a "levitate" spell. Cool.

The combat itself is quite interesting and requires full concentration as it is easy to get whacked if you assume spamming Attack will get you through. Combat is almost like little puzzles where you need to figure out who to go forward, who to heal, who to drop out of melee. There is even one option that allows one party member to protect another. My priest has a spell that allows her to read minds in combat which then builds up your Bestiary. At this point, I can't be sure whether this is useful in game or useful building a Steam Achievement. Still interesting reading the text.

It's not all hugs and kisses though. Just one thing.

One shot kills. Save scumming. I hate it and this game positively encourages it.

I would really love to know how many fights other gamers can go before saving. Really. What is the record so far?

It breaks the immersion of what could be a fantastic game. Behind every nook and cranny there is an encounter that can wipe out your whole party and kill you stone dead. No notice. No warning. Return to "GO". Behind every nook and cranny and even in nooks you have even visited before. It's the random encounter generator or level list or something.

Something that can really spoil the flow of the game. It stops me from giving this a "I love this game" to "I recommend you try this game".

I will ponder on this final criticism of the game for now as I would like try it out for more.

Other thoughts?

Loot. Would be nice if some encounters left behind food or water.
Scrolls that can raise the dead if your party finishes an encounter a few men short.
Encounters that leave behind food you can eat and heal yourself.
Cough - some directions in town?
Some unique save locations instead of save anywhere - would help immersion.
Better armour/ equipment/ spells of mages. Those guys just die all the time.
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5 of 6 people (83%) found this review helpful
Not Recommended
25.1 hrs on record
Posted: July 24
OK - I made it through about 1/3 of this game and really wanted to like it. However I just got bored. Its clearly a homage to the Might and Magic Series (similar ideas to World of Xeen) however you are better off just playing that series rather than this game. There is no animation, no voice, very few NPCs - the world is pretty bland and lifeless. I understand that its the product of a small shop however it didn't capture my interest. You pretty much use the same battle tactics over and over while progressing through a pretty shallow story grinding away through levels. Playing this actually inspired me to go back to an old Might and Magic Game for another playthrough. The quality of those games still shines today. My advice - if you want a grid based crawler like this game, just go play the best (Might and Magic games). GOG has them running nicely on modern machines.
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8 of 12 people (67%) found this review helpful
1 person found this review funny
3.5 hrs on record
Posted: December 16, 2015
Great old school crpg experience, quite tough,but really satisfying and rewarding when you make some progress and become more skilled with your party management.
I could write a wall of text about this game but there are others who can do that much more eloquently than I.
Developers like these guys deserve our support, its obvious that they care about their game and are activlely engaged with their community. There are alot of people that will probably just not get what this type of game is all about, but for those that do they are in for a rewarding and addictive experience.

Highly recommended !
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Recently Posted
11.3 hrs
Posted: October 19
Not *bad* for what it purports to be, but the pacing seems a bit off - lots and lots of grinding is necessary.
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Almalric Elerian
141.4 hrs
Posted: August 10
I just finished the game last night. This is one of the best old style D&D games I have played in a long time. Very good story and good graphics. they all set the mood for a fun romp in fantasy land. I will play this game again with different characters and try different approaches. I would recommend this game for anyone who likes dungeons, dragons, loot, or just plain fun.
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43.2 hrs
Posted: July 24
the good: fun dungeon crawl rpg that will not overtax your system and takes up little space. can be played in windowed mode. leveling up is straightforward. many opportunities to earn gold, runes and holy water. nice sound effects. decent musical score. nice images. loads quick. at least 25 hours content. satisfying when you figure out some things.

the bad: crashes occassionally, especially during big fights. gratefully did not crash during end boss battle. enemies randomly appear even if you don't stand a chance against them. best learn tactics as soon as possible if you want to move forward. final dungeon could have been a lot better but devs probably had a time crunch to complete it. requires a sorcerer and a priest to complete, a rogue needed if you want to open locked doors and there are a lot of them, so cannot create "any" team.
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Brother PaciFist
25.9 hrs
Posted: June 21
Hello, this is my review of Sword and Sorcery - Underworld

SaSU is a gridbased dungeon crawler with turnbased combat. You slay monster, grind xp, level up your heroes and distribute Apoints into attributes like strength, endurance, accuracy, speed, intelligence, wisdom and luck. Str determines your melee damage, endurance your hp gains per level, accuracy your overall hitchance and ranged damage, speed your turn in a combat round, intelligence your Mana and spelldamage, wisdom your mana and kleric spell damage/healing, luck gives you boosts for your damage, hp & manapoints gain for levelup.

The classes are Knight, Paladin, Archer, Thief, Cleric and Sorcerer are available in SaSU. You can make your own heroes at the start of the game.

You explore the dungeon, cities, landscape in a 3d firstperson view, you can control your party of 6 adventurers per WASD or arrowkeys.

There is a main quest and several uncomplicated sidequests to do.

The difficulty is rather tough in the beginnig, your heroes start the adventure naked with walking sticks as weapons. Save early, save often.

If you liked the old Might & Magic games Sword and Sorcery Underworld can be a nice nostalgic trip.

The graphics are quite nice, it looks better then the old DOS Dungeon crawlers. The UI works quite well. The game is not comparable to state of the art computer games. Do not expect a Might and Magic X quality or Legend of Grimrock quality or gameplay. I like the game for the tough difficulty and oldschool feel. The balancing feels a bit off sometimes, monsters seem to bee overpowered in the beginning and die like flies when you got a little more powerful. In the next area the new monsters hit you like a truck again.

I would recommend Sword and Sorcery - Underworld for RPG enthusiasts and turnbased dungeoncrawler fans.

Have a nice day

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0.8 hrs
Posted: May 29
I have been an RPG fan for years and I just don't get it how anyone can recommend this game... I bought it hoping it was a game in the same vein as the Might & Magic titles or Wizardry, but alas it is just a cheaply made shallow entry promissing more than it delivers... It didn't take long before I requested a refund on this poorly designed mockery of old school role playing... Don't waste your time and money on this crap...
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1.9 hrs
Posted: February 11
Buggy as hell, keeps freezing whenever I unlock something.. requesting refund.
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A developer has responded on Feb 11 @ 11:56pm
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59.8 hrs
Posted: January 19
Coolest game in a while. I totally reccomend it. If you played and enjoyed any of the Might & Magic games you will feel right at home here.

I'm in a game hole now that I'm finished with it.

I hope there is more depth to character build, dungeons and story in the expansion. That doesn't mean this game doesn't have depth, but you can tell the designer wants the game that comes in the box with three 5-1/4" floppy disks instead of one. Any gamer from the 80's recognizes what I'm trying to say. Bigger!

I appreciate a game designer that recognizes where it came from. Thanks Older Bytes.
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39.1 hrs
Posted: January 17
Just finished this game. It was great. Coming from old school gaming this brought back many memories. Would highly recommend this if turn base RPG is your thing. I also appreciate the game maker being active on the forum for questions. I will definately be buying any follow up games.
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