Click for Gameplay Trailer
>>>>>>>>>>This is my review account, because the low playtime.<<<<<<<<<<<
+ coherent comic look
+ consistent retro style
+ funny animations
- general detail poverty
- sparing effects
+ a jump game like from the 16-bit era
+ presents coherent
+ black humor
+ appropriate background music
+ successful soundscape
+ funny mud noises meat boy
- no ambient noise
+ good tutorial
+ new elements carefully introduced
- fluctuating level of campaign
- much too difficult for beginners
- much trial and error
+ by thought creatively designed areas
+ cool mix of thinking and dexterity elements
- sometimes dull and lifeless
+ each area with its own puzzles focus
- low error tolerance
Weapons & Extras:
+ meat boys adhesive properties highly versatile
+ enemy weapons can steal
- varies little
+ deliberately tells clichéd
+ funny cutscenes
- all quite short
- extremely skinny frame story
+ solo playtime around 15 hours
+ 350 levels
+ unlockable missions and characters
+ high replayability through different talents
+ rankings and replay function
The indie scene continues to surprise us with cool ideas. Super Meat Boy is a smart, enormously extensive Jump & Run-of-pearl for genre fans.
The gameplay is reminiscent of platform games of the Super Mario: Meat Boy runs and bounces through (consciously in the reduced retro-style) 2D landscapes, dribbles past traps and enemies, and must in the end find each mission that his princess trapped in another castle is kept.
The highlight: The glaring red square head pulls a trail of blood behind him, which he uses to stick to walls for a short time and to slide along them, almost a bit like the Prince of Persia. Characterized Meat Boy reaches even distant platforms and hops around in a sophisticated way to circular saws, laser Lava beads or shells. This not only looks cool, but also creates a veritable maelstrom.
The creativity of the puzzle and dexterity elements can constantly surprise. As we rush in breakneck speed over collapsing platforms, put us on a crazy giant robot control enemy missiles targeted jumps on friable masonry or hop like in portal through dimensional gates. The controller is exemplary precision of the hand, especially with a game pad and analog stick. The digital keypad makes this last bit of accuracy, however, miss.
Often we had to try and have the same mission several dozens of times to guide Meat Boy to destination without traveling hacked to get mashed or crumbles. Despite the sometimes very difficult tasks but rarely comes to frustration. On the contrary: Those who fail at the final table saw for the 30th time trying it a 31 times to get louder then the more to be happy about his success. Nevertheless, we can Super Meat Boy Laying only players to the heart, which have strong nerves.
The motivation is slowed only by the dry, sparsely told storyline. Especially with the really hilarious slapstick scenes, the developers give away a lot of potential.
Rarely have I cursed playing so. But rarely my cheers were so loud. Yes, Super Meat Boy is very difficult. And yes, I have often asked myself, who will provide these missions ever. But my goodness, how motivating it is to jump! How much fun it is to fail again and again to try it again and finally succeed! The clever puzzle design packs from the beginning, and the cool retro style exudes so much charm that it would be enough for three games. Frustration Resistant genre fans should buy the game!
Score: 86 / 100
Sorry for my bad english.
Thanks for reading! If you Like my Review, give me a Thumbs up in Steam.
Your help is greatly appreciated :)
My Curator Page:
My Steam Group:
GameTrailers and Reviews
My YouTube Channel: