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We have some massive changes as we move forward towards 2018 and beyond!
Many aspects and variables have added up to as why we are choosing to and able to double-down. Ultimately it boils down to the fact that we believe in ORION and are excited for where it is headed.
We will be covering this in much more detail in upcoming weekly updates as we have made some big changes internally and for our upcoming development style. This includes a roster remastering and ensuring the right fit for the right roles. We've parted ways with some and had to make harder choices in the past with others. We wish them all the best and hope they will continue and choose to do great things. This will be covered in many Behind-The-Scenes with how we bring things to life, including:
Game Design, Production, Programming, Animation, Motion-Capture, Virtual Reality, Music Production & more!
We are very excited for ORION. Many familiar faces will be a part of this new production. With a few more responsibilities acquired across the board we will have much less chance at having any previous mistakes re-appear. This is of course better for ORION and us as all we like to do is: Build, Build, BUILD!
This pertains to what we involve ourselves in, directly or indirectly. We want to cheer the industry on, not segregate it. While this has always originated from a good place it ultimately ends up confrontational due to the black & white nature of it. Whether it is journalism or other games - we want other fan bases to be supported in ways we know they can. In the end we all want these games to succeed, we want them to come out and we want them to evolve with fan feedback.
So how this is changing is mentality. While we want fans to be taken care of accordingly, it is just not our place or responsibility. In this day and age there is so much information and access, whether it is about the game itself and what it is, what the experience is, reviews, Let's Plays - Fans have more tools than ever and are wise enough to make their own choices and investments. It is not our place to try and govern or protect that.
You will see a lot less political stuff and purely more games and behind-the-scenes developments.
3. RELEASE STYLE (2.0 series)
For Guardians of Orion EARLY ACCESS we were doing nearly monthly releases and updates, apart from one or two (1.6 and 2.0). We will be elongating this to further perfect, smooth out and ensure incredible releases going forward. Each release will also have a Beta that you may opt in to further help us find any anomalies and resolve.
· Month1: Raw/New Developments
· Month2: Content Additions
· Month3: Beta, Marketing, Polish+Release
We will have another video update next week discussing our target intentions for v2.1 and v2.2 before migrating to the new developments. If you have any questions feel free to comment below and we will get to them as soon as possible~
ORION @ STEAM
(UPDATED Friday, July 21, 2017 @ 9:34AM PT)
Thanks for your feedback! Always love hearing what you all think. For v3.0 we're going to avoid this as it doesn't seem largely wanted and we'll continue on the areas already mentioned thus far. More announcements on the way and thanks to all who participated in feedback~
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