Samorost 2 is short. It's going to resonate differently with each individual. I personally found nothing particularly fantastic about it. The original Samorost sets itself apart by using close-up photographs of various objects, mostly forestial, to create the illusion of large landscapes. Samorost 2 relies more on a traditional hand-drawn approach, and struggles to be as visually interesting as the first game, which is available for free on the Amanita Design website.
Samorost 2's music, as usual for an Amanita game, is top-notch, and one of its highlights.
There are only a handful of puzzles in the game, and the design is problematic in certain areas. For example, the point-and-click interface allows you to click anywhere on the screen to interact with any object - yet for certain objects, it requires your little hero character to be standing in a certain area, making it easy to dismiss something as non-interactive when in fact you were just incorrectly positioned.
And the very last puzzle of the game is a frustrating chore - it's a timing-based puzzle, already something I don't care for, and if you get it wrong, which is highly likely as it takes a bit of trial-and-error to figure out, you have to grind out the game's previous puzzle to get back into the situation needed to try your luck again. The previous puzzle involves collecting animal farts. Of the 90 minutes I played the game, I spent maybe 30 minutes collecting animal farts. That kind of ♥♥♥♥es me off.
So I can't really recommend the game. It's not exciting, challenging, or visually appealing enough to merit even a short playthrough, and spending money on it seems silly. It should have been a free flash release. Skip this and play the excellent Machinarium.
Αναρτήθηκε: 26 Ιανουαρίου 2014