DarkMaus is an indie action RPG with challenging, skill-based combat that punishes careless play.
User reviews:
Overall:
Very Positive (204 reviews) - 90% of the 204 user reviews for this game are positive.
Release Date: Jan 26, 2016

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February 16

DarkMaus Soundtrack released

The dark and ominous soundtrack of DarkMaus is now available for purchase, and contains 28 tracks from composer Eric Hopton.

http://store.steampowered.com/app/444820/

2 comments Read more

February 15

Update 1.04

Big change - the 6 previous weapon skills are now merged into 3. Having such specific weapon skills was causing too much upgrade lock-in, and most of the weapons in the game couldn't even be equipped on a single run.

Other changes:

  • Map vision stays around for longer
  • Slightly more morsels in the mid and late game
  • Ghost allies are not quite as tough with the Ghost whisperer ability
  • Improved balance of NG+++ player upgrade scaling

12 comments Read more

About This Game

In DarkMaus, you play a lonely wanderer searching for what's left in a corrupted world. The odds are against you - you will certainly perish.

Note: This game is designed for an Xbox Controller, but mouse / keyboard works too.

  • A worthy challenge - combat in DarkMaus is thoughtful and skill based. Enemies force you to be reactive to survive, and punish any greedy moves or mistakes. You'll start out swearing that it's impossible, and end up a god among Mäuse.
  • Death Echo - each time you die, an ally ghost is summoned that retraces your steps, fighting by your side. With time you can collect multiple ally ghosts and choose their weapons for extra strategy opportunities.
  • A dark world to explore - search for answers and secrets in the desolate land of Hazath, whose inhabitants have gone feral.
  • Combat style variety - from spears to greatswords and bows to fireballs, DarkMaus has a large number of viable builds and playstyles, each with their own strengths and weaknesses.

System Requirements

    Minimum:
    • OS: Windows Vista
    • Memory: 4 GB RAM
    • Graphics: Shader Model 3. If you have a laptop, be sure to choose your dedicated GPU!
    • DirectX: Version 9.0c
    • Storage: 500 MB available space
Customer reviews
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Overall:
Very Positive (204 reviews)
Recently Posted
KittyKatKuddler
( 7.1 hrs on record )
Posted: June 24
Wow, this game is really well-designed.

To be honest, I didn't expect much at first. I just liked the atmosphere and the soulslike approach the designer made to the topdown twinstick action game genre. I grabbed the game on summer sale and after having played it for the first 1 1/2 hours I must say that the designer did a great job in shaping this little gem. Of course you immediately recognise that the game is a low-budget title, but apart from that, the game does everything right.

Transferring spooky atmosphere on mouse protagonists and animal scenery/feral wildlife probably was a tough job, but from the start the player feels some sort of claustrophobia in his torchlit circle, because you might never know what is around the next corner. Upgrading your attributes, skills, spells and items is crucial to advance. This is done by investing bone marrow you gather from slain enemies and by resting at campfires like you do in DS titles. The simplisic Hud and Inventory design is awesome and the gamepad controls are also well-implemented. The music and background noises add to the whole experience.

Some additions would have been nice like a narrator or synch for the animals (at least the mouses) but it's understandable that these contents were cut keeping in mind that this game was mainly made by one person.

I strongly recommend buying it now, but still for its full price, this game will please you.

P.S.: You will die alot, so this game might be more for patient and thoughtful players like me than the Rambo player that is in search of a twinstick action game, so beware!
Helpful? Yes No Funny
Goat Whisperer
( 10.0 hrs on record )
Posted: June 24
Anyone who is a fan of the Souls games will enjoy this.


Pros
+ Challenging gameplay
+ Interesting story and NPC's
+ Level design, art style, and music are all fantastic
+ Similar controls to Dark Souls (but not a straight ripoff)
+ New mechanics that add to the "Souls-Like" genre and make this game unique


Cons
- The first play-through only lasts 6-8 hours
- Navigating the items menu can become cumbersome and tedious late game when you have lots of stuff
- While there is a map, (which is super helpful), it doesn't load areas which are too far away from you. At one point in the game this makes it impossible to view parts of the dungeon you are currrently exploring.


Overall it's worth the price tag even if it's not on sale.
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C.C. Lain (BulletProofMonk)
( 0.5 hrs on record )
Posted: June 24
A fantastic game from what I have played so far and I was using a controller as it told me to at the main menu, but holy ♥♥♥♥ is the right stick control annoying. I'm spending a lot of my time taking free hits because i move backwards and dodge and yet my character dodges forward, even when i pull back on both sticks. Very frustrating and I really dont see the point of having the right stick spin your character around when it's so sluggish and can just get you killed a lot of the time.
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Richter Rustwall
( 5.9 hrs on record )
Posted: June 14
10 bucks might be a little bit high of an asking price for this title, considering the length. Pretty good, catch it on a sale.

I am a sucker for soundtracks though and the actual music tracks for this title were quite good, if questionably implemented. $3 for the soundtrack is quite worth it in my opinion.

I would like to see this dev go on to make more titles. Take the lessons learned from this one, hire a writer and a sound engineer, and make something truly great.
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Gerard
( 11.3 hrs on record )
Posted: May 24
One could argueably call this a short 2D Dark Souls clone, similar to Salt and Sanctuary, and be done with it, and for those looking for an easy verdict, this is all the recommendation needed.

Yet there's something more going on here: for one, the game is top down instead of sidescrolling. Also there's a map. So DarkMaus is definitely very different from Salt and Sanctuary. And as far as appropriate thematic cues go, I'd say playing a mouse is very suited to the Souls series overarching metaphysics of meaningless struggle and inevitable despair. Perhaps even more than the original Souls games.

So before we watch the unfolding of the inevitable arms race of ever weaker creatures like flies, microscopic organisms and eventually subatomic particles as our protagonist, I'd like to end with this conclusion: DarkMaus is pretty good.
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Necrophobia
( 12.5 hrs on record )
Posted: May 23
Pros:

Thoughtful, weighty combat
Eerie, atmospheric music
Interesting use of light and line of sight as a gameplay mechanic
Well designed bosses and general enemies
Doesn't hold your hand - allows you to discover mechanics and preferred playstyles for yourself

Cons:

Simplistic art style
Awkward controls
Frequent crashes
Friendly AI often bugs out, sometimes with frustrating consequences
Possible to miss important items early on, making the game much more difficult

DarkMaus is an interesting, generally well made top down RPG which takes clear inspiration from Dark Souls, though it has enough unique and interesting mechanics to hold the player's attention. It may not be as long as a Souls game, but this means that it doesn't outstay its welcome and, overall, is a very good experience for the pricetag.

However, there are a few isues I have with the game and, given the fact that the dev is known to respond to feedback, I feel that they should be pointed out.

A lot of people, including Dark Souls veterans, seem to find this game too difficult in all the wrong ways. I disagree. I feel that a lot of the negative reviews for this game came out of the fact that the players missed a near-essential item that allows for friendly ghosts to spawn and help you in combat. There are three of these items (that I know of) in the game and, without them, the game would have been much harder. These items are found in areas you have no reason to go back to - if you don't find them, then you are going to be at a disadvantage for the rest of the game.

Friendly AI is appalling. I am referring specifically to an NPC who will accompany you later in the game (but also to the ghosts to a lesser degree). He will walk into spikes, get stuck in doorways, blunder into traps, agro onto enemies we have no chance of defeating, and, on one occasion, he couldn't get through a doorway, on the other side of which there was an archer. He blocked the entire passage, so I couldn't get through to kill the archer. He wouldn't de-agro from the archer, no matter what I did. I had to go around the long way ariund (emphasis on long) and kill the archer from behind, by which point my ally had died and required a precious healing item in order to be revived.

One more problem I have is rather contradictory to the common concensus - I believe that there are too many healing items. By the end of the game I was sitting on a large stockpile of morsels and I was able to cheese the final boss by killing his three minions and then simply mashing quick attack while eating them. I never even needed to use medium or large morsels in the entire game - the number of small morsels I had was a great plenty. This was also taking into account how many morsels Destrian devoured in order to get through the fortress of traps which, as it turns out, he never needed to go through in the first place. It just wasn't properly explained what I was supposed to do when I rescued him. I had assumed that he would unlock a door in the fortress for me but this wasn't the case.

Weapon balance seems a little bit strange - it appears to me that if you aren't using a katana and shield as well as having some skill at pyromancy then you are just doing it wrong. Maybe it's just my personal preferred playstyle, but I can't imagine playing without a shield, a quick sweeping attack provided by the katana, and the ability to throw shield-ignoring fireballs if necessary.

Regardless of these issues, I believe DarkMaus is a fantastic game and it is well worth the price. If you are a Souls fan, you would be doing yourself a disservice if you did not play it.
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Jestrom
( 14.1 hrs on record )
Posted: May 21
Dark Souls significantly harder cousin.
The game plays like a 2d top-down Dark Souls Clone that mantains enough of its own unique characters and gameplay to stand out.
The game has charm, though that being said it is mercilessly hard to the point that it takes away from full enjoyment of the game.
To counter this you have "Ghosts" that appear to assist you whenever you die (up to a maximum of tokens in the game you find). The Ghosts fight just as you do and follow your most recent path and actions independantly unless you invest in abilities to have them join you as assistants.
The game uses "Marrow" instead of "Souls" to upgrade your character, though expect to lose them frequently so spend asap.
The Games Camera is prone to shifting as you enter new areas or rooms which can disorient the player or in my case actually make me nauseous once.

The game does carry one serious flaw ripped directly from Dark Souls and turned into nothing more than padding that nearly lead me to give it a negative review.
Hunters. Yes, Hunters. Evil Ghosts that hunt you down like red Phantoms eager to kill you and rob you instantly of everything you've worked for while also slicing your maximum hp in half for a minimum of 10-20 minutes.
While the reward for killing one is a substantial increase in Marrow. The sudden inconvenient appearance of these overpowered and crippling enemies that rob you of ALL your Marrow regardless of how you die including via other enemies gives the game artificial and inconveneint padding to extend playtime as you hobble around crippled waiting for your hp to return to its potential max.
I wound up spending half the game walking around in circles praying I wouldn't be invaded by another random hunter before my HP returned so I could continue playing.
Were this in some way optional or avoidable it would be of no concern to me, but it isn't.

Overall a wonderful Game for those who enjoy challenge and masochistic level design with good gameplay dashed in for spice.
For its price it is a good game but do NOT buy this game if you seek a casual fun experience. 7/10
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Trevor Fox
( 4.8 hrs on record )
Posted: May 16
I would highly recommend this game. Anyone who's played Dark Souls should be familiar with the controls already. It has a really good presentation and a good challenge. Just like Dark Souls, you have to learn how to fight various enemies and what their weaknesses are, as well as how to dodge them.

Also, you get to play as a mouse! And all the characters are mice or animals of some sort. That makes this INSTANTLY awesome!
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Iron Virgin
( 0.1 hrs on record )
Posted: May 15
Great game. Only complain are controls. Its made under pad feels dogy under keybord.
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JT
( 2.2 hrs on record )
Posted: May 14
ohh my hearth burning as ever!
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Most Helpful Reviews  In the past 30 days
5 of 5 people (100%) found this review helpful
1 person found this review funny
Recommended
7.1 hrs on record
Posted: June 24
Wow, this game is really well-designed.

To be honest, I didn't expect much at first. I just liked the atmosphere and the soulslike approach the designer made to the topdown twinstick action game genre. I grabbed the game on summer sale and after having played it for the first 1 1/2 hours I must say that the designer did a great job in shaping this little gem. Of course you immediately recognise that the game is a low-budget title, but apart from that, the game does everything right.

Transferring spooky atmosphere on mouse protagonists and animal scenery/feral wildlife probably was a tough job, but from the start the player feels some sort of claustrophobia in his torchlit circle, because you might never know what is around the next corner. Upgrading your attributes, skills, spells and items is crucial to advance. This is done by investing bone marrow you gather from slain enemies and by resting at campfires like you do in DS titles. The simplisic Hud and Inventory design is awesome and the gamepad controls are also well-implemented. The music and background noises add to the whole experience.

Some additions would have been nice like a narrator or synch for the animals (at least the mouses) but it's understandable that these contents were cut keeping in mind that this game was mainly made by one person.

I strongly recommend buying it now, but still for its full price, this game will please you.

P.S.: You will die alot, so this game might be more for patient and thoughtful players like me than the Rambo player that is in search of a twinstick action game, so beware!
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2 of 2 people (100%) found this review helpful
Recommended
5.9 hrs on record
Posted: June 14
10 bucks might be a little bit high of an asking price for this title, considering the length. Pretty good, catch it on a sale.

I am a sucker for soundtracks though and the actual music tracks for this title were quite good, if questionably implemented. $3 for the soundtrack is quite worth it in my opinion.

I would like to see this dev go on to make more titles. Take the lessons learned from this one, hire a writer and a sound engineer, and make something truly great.
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1 of 1 people (100%) found this review helpful
Recommended
10.0 hrs on record
Posted: June 24
Anyone who is a fan of the Souls games will enjoy this.


Pros
+ Challenging gameplay
+ Interesting story and NPC's
+ Level design, art style, and music are all fantastic
+ Similar controls to Dark Souls (but not a straight ripoff)
+ New mechanics that add to the "Souls-Like" genre and make this game unique


Cons
- The first play-through only lasts 6-8 hours
- Navigating the items menu can become cumbersome and tedious late game when you have lots of stuff
- While there is a map, (which is super helpful), it doesn't load areas which are too far away from you. At one point in the game this makes it impossible to view parts of the dungeon you are currrently exploring.


Overall it's worth the price tag even if it's not on sale.
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2 of 3 people (67%) found this review helpful
Recommended
0.5 hrs on record
Posted: June 24
A fantastic game from what I have played so far and I was using a controller as it told me to at the main menu, but holy ♥♥♥♥ is the right stick control annoying. I'm spending a lot of my time taking free hits because i move backwards and dodge and yet my character dodges forward, even when i pull back on both sticks. Very frustrating and I really dont see the point of having the right stick spin your character around when it's so sluggish and can just get you killed a lot of the time.
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Most Helpful Reviews  Overall
50 of 59 people (85%) found this review helpful
Recommended
11.7 hrs on record
Posted: January 27
This game is suprisingly challenging in a good way, I came in expecting another cheap indie title that wouldn't give me much of a challenge or I could just breeze through to kill some time...but man was I wrong and i'm glad I was.

Dark Maus is like a top down version of Dark Souls except you play as a mouse fighting off various other deadly creatures from other rodents, spiders, birds....and even bulls? Yeah it's a little out there but it's all in good fun and challenge more than anything, each weapon feels different enough to the point where you need to switch up your weapons and magic fairly often to take down certain enemies, along with just carefully planning your stikes, blocks, and dodges, there's nothing more terrifying and satisfying than being swarmed by a bunch of black widow spiders only to barely kill them all....then resting and they respawn....

Really one of the most interesting things about the games is how you feel like it's just a normal type of game where you just need to get to the end but the thing that kinda threw me for a loop was meeting another character who I was to escort to a village, and once I got her there I was told more of the backstory of the game and it was completely optional to keep talking to her and getting another quest, a small detail but very interesting to me personally.

I could tell you more but that would kinda ruin the suprise and charm.

All that said, i'm loving the game so far, pleasently suprised, and i'll be playing more of it!
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75 of 103 people (73%) found this review helpful
4 people found this review funny
Recommended
3.1 hrs on record
Posted: January 26
A top-down, stylized game that borrows quite a lot from Dark Souls.
https://www.youtube.com/watch?v=eUWMSlI2NI0
The game has quite an in-depth combat system that makes it fun. You've got a quick, weak attack, and a stronger one that drains more stamina. You can also block enemy attacks, at the cost of losing stamina.

As you play through the game, killing enemies and looting their bodies will allow you to enable new abilities. These add further variety to the combat. One ability allows you to dash forward and attack quickly, while another allows you to continuously swing your sword heavily. Although it leaves you vulnerable, each consecutive attack deals more damage. It's a great trade-off situation.

Enemies occasionally drop marrow. This works like souls in the Dark Souls series. You can use these to increase your stats at campfires, Stats such as health, how much weight you can carry, or attack speed. Depending on what type of weapon you want to wield, you'll also need to put points into that weapon class. My favourite being magic :)

Resting at a campfire will heal you, but also respawn all enemies.

If you're killed, you will drop all the marrow you currently have, and respawn at the last campfire. You have a chance to fight back to where you died, and pick it all back up. If you die again though, your previous marrow drop is gone. I personally love this kind of punishment, as it allows you to possibly redeem yourself.

There are a lot of paths and secrets you can find, which makes exploring rewarding, despite it being dangerous.

There's an absence of music, but I love the ambiance and world sounds. They really add to the creepy atmosphere, along with the awesome visuals.

Overall, it's a really fun game. Hardcore, unforgiving, but it never got frustrating.
Recommended!

(Review code was provided by the developer. Although my review & video remain my honest opinion about the game, and were not affected by the code)
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28 of 28 people (100%) found this review helpful
2 people found this review funny
Recommended
9.8 hrs on record
Posted: February 12
Darkmaus is a pleasantly surprising start to the indie year, the game draws heavily from the Dark Souls games and has the difficulty of one to boot. There is a good amount of content and replayability, especially for the £6.99 price tag. Not to mention the game is still being worked on to squash out a few bugs other people (Not me.) have been experiencing.

You are a maus (German for mouse, credit goes to Othrandur for pointing that one out.) who wakes up on a shore next to a boat armed with a toothpick and a shield. Your first move is to explore the surrounding area and try to find some purpose whilst learning the basics and fending off bugs, arachnids, other maus and various other eldritch horrors.

As somewhat of a Dark Souls veteran, I personally feel that the game does a good job of maintaining the atmosphere of the source material while still presenting new and often challenging elements throughout the experience. The game is not exceptionally long, however there is plenty of content that will have you hugging every wall looking for secrets. Being heavily exploration based you may find the world to be a bit overwhelming early on, but just keep checking that map and you're bound to discover a route you previously missed.

The combat is weighty and fairly simple once you get used to it, there are a few imbalances here and there (Almost exclusively in the player's arsenal.) but it's easy enough to learn with a little patience. The biggest change in the Dark Souls formula to me is the frequency of bonfires and the scarcity of healing items. Often each area will serve as a test to your abilities, pushing you to do better in order to succeed. Healing items are extremely sparse and should be used accordingly as a result, always try to keep a couple handy for reviving friends.

The selection of weapons is widely varied and most weapons offer something unique to them. This serves to add variety to the combat and differentiate weapons in the same classification from one another. My favourite example is the scimitar, which swings faster after each successive hit. The Katana has more base damage, but I really enjoyed getting behind some bosses and comboing their butts to death.

The most recent patch at the time of writing this added a quick heal feature which was highly requested from fans (Myself included.) which is a welcome change. Healing items are still rare, however you no longer have to access the inventory mid battle to use them. This small change shows that Daniel (The bloke who made the game) listens to his feedback, something many AAA developers could stand to learn from.

TL;DR

It's like Dark Souls with mice and simpler two-dimensional combat, if you like the Souls series or just challenging games in general then I highly suggest checking this game out.
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27 of 29 people (93%) found this review helpful
1 person found this review funny
Recommended
9.5 hrs on record
Posted: January 27
Pros:
  • Relatively intricate level design for a top-down 2D game.
  • The variety of weapons and trinkets you can find in the world keep me wanting to explore.
  • Combat mechanics are solid, very familiar to anyone who's played a souls game

Cons:
  • Though the aesthetics are good, they can be a bit muddled for gameplay. Items and the stamina gauge don't stand out as much as they should.
  • 2D top down view makes certain enemies' attacks difficult to see.
  • Unlocking weapons requires you invest levels in certain skills, which up to a certain point provide no benefit beyond being able to use that weapon. it can be frustrating to put points in a weapon skill only to find out that you don't like how the weapon works.

In short: What you see in the trailer is pretty representative of what you'll get. It has some frustrating issues, but nothing that's a deal-breaker.
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35 of 46 people (76%) found this review helpful
2 people found this review funny
Recommended
4.4 hrs on record
Posted: January 28
First Impressions Video: https://youtu.be/ZuON7xzHZaM

Target Audience: Those wanting a challenging 2D combat game that doesn't rely on overly complicated skills, but down to base weapon play

Summary:
Games that play off more famous games names usually send a big red flag for me, but Dark Maus and its similarities to Dark Souls feels justified here, and reasonable. The combat does a great job of providing a challenge for the player, and the gameplay is precise enough to reward smart and tactical movement by the player. The level design helps in providing wide open spaces when you need it (when facing enemies that charge you like bulls), but shrinks it down to small corridors to cause some claustrophobia as the traps and enemies surround you at every turn. The difficulty is high: and yet fair: not relying on tricks, but forces you to adapt to your environment. While some of the sound design needs a bit more impact and there's some goofy menu implementation, the game's weaknesses don't overshadow the core combat in any way. If you're looking for a 2D combat fix, you could do a LOT worse then Dark Maus, because it's got the combat down.

Lists:
+:
  • Combat is surprisingly precise and makes the combat difficult and yet satisfying on several levels. Timing, luring, and good reflexes all play a huge part in being successful, and button mashing won't work ever. Technically, was surprised on how accurate the hitboxes were.
  • Weapons and skills lead to variety in combat. Good enemy selection early on helps this along. Using skills wisely can help not only through combat, but in exploration sections as well.
  • Boss battles were memorable, forcing you to use what you had learn up to that point in new ways.
  • The aesthetic may be simple, but it captures the loneliness of the world and the dire circumstances the world is in. In particular, I love the lighting affects in the game, never knowing what's around the corner, and how it causes even more tension.
  • Level Design does a great job of complementing combat as well, making the situations a bit more tense with strategically placed traps and claustophobic conditions.
  • Ok, the name is appropriate for the game.

-:
  • The menu implementation needs work, especially with the map. It became a huge chore to bring it up via the controller implementation. Maybe a mini map would have worked better.
  • The sound design could use some improvements. Turning off the sound entirely didn't seem to have any effect of the game's combat.
  • There seems to be a lore here....I just wish there was more story.
  • You'll get lost, and the map implementation doesn't help. It becomes a little bit more of a problem because enemies respawn.
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18 of 18 people (100%) found this review helpful
Recommended
12.4 hrs on record
Posted: January 29
It's an humble game but it's surpringly good for what it is.
Combats are challenging, most of the enemies are tough and require you to take real care at their patterns in order to be defeated without harm. The level design will usually place you in really tense situations where you'll most likely die and learn from your mistakes. In fact, most of the progression in the game will come from you, learning of the enemy and their placement, along with a few, really handy perks that will allow you to have ghosts like minions or better dodging (which is crucial if you want to survive).
Though leveling your character can feel a bit weird and even frustrating early on, for you really don't know what to upgrade at first. Most of the weapons dps or efficiency will be based on skills relative to specific weapons types, which makes you really hesitant in what to specialise because the game doesn't really give you clue of what will be best at use. For example i started by really focusing on spears and some mobility until i realised that most boss fights were better handled with long or great swords. Also i felt like the bow was really unworthy other than in locations that you already known, unless you spam randomly at the distance hoping to hit something that won't punish you after that.
But in overall the game feels decently balanced. Weapons brings their own playstyle, some being safer than others.

The game have some good ideas too, especially the ghosts followers and the way it tackles story and quests. Loved the pacing and attention to details, from the light radius effect tied to your torch to the small foot prints displaying where you already go and stuff like that.
But to be fair, what really makes the game is the atmosphere, which is gorgeous ! It's dark, mysterious and have moments of thrill that will make you shiver and progress with caution. I especially love how you go from an underdark cave that feel claustrophobic to a suddenly wide plain with a strong breeze. Makes you really paranoid to what you might encounter from any direction.

My only few complaints would be that, well i found myself getting disoriented quite often and had to rely heavily on the in-game map due to the art-style of the game. I mean, i don't blame the artistic direction that i find really good, to be honnest. Just that even if there's attention to details that helps bring some personnality to a few places, the black and white look get a bit unclear at some points.
The Maniability can be really abrupt sometimes too, stuff like dodges or attacks that doesn't always work in close combat even with a good stamina on, or even occurs twices when you didn't meant to. It usually happens when launching an attack, while the character was preparing to swing, if you happen to hit the trigger again.
Also i admit that sometimes i just killed my character so i could proc the two ghosts follower to make the playthrough a little easier, for there's some really unfair moments here and there. It's also sad that the huge amount of campfire feels a bit like a way to compensate the low amount of healing items, and that using inventory in combat is just impossible.

Lastly, there's a lot of details that will look like a Darksouls copy paste. Which i don't really complain since i like that game a lot. But still, you got bonfire and pyromancie and undeads and the UI and buttons placement... i can't help but feel a bit sad that it reproduces a concept without really improving on it or go a little ahead.
I always felt that most of the souls serie gameplay mecanic were strongly tied to the lore of the game, from pyromancie being an art of using the flame within mankind and getting more powerful by feeding it or, the fact that you loose souls when you die because there's a thematic of going hollow and stuff like that. Dark Maus doesn't really seem to think or get that deep into that, even if the gameplay works fine.

Also the music, while being well composed, can be a bit off sometimes.

Besides, i really enjoy the game and will probably play it through NG+, just so i can see how the game react if i kill everyone (especially Anna, for she really kicker my ♥♥♥ in my first try because i friendly fired her a little too much >.<).
It's pretty good, and since i always felt that there was too little RPGs with mices (being a fan of Mouse guard, Mice and mystics and Redwall) i'm just more than happy to have sweet title like these coming into the market place, and will gladly recommend it.
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