Alpha Polaris is an oldschool adventure game focusing on slow-burning character driven horror and environmental themes. It draws inspiration from such sources as Inuit legends and Cthulhu mythos.
User reviews:
Mostly Positive (74 reviews) - 72% of the 74 user reviews for this game are positive.
Release Date: Oct 21, 2015

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Buy Alpha Polaris : A Horror Adventure Game



“In the meantime, if you’re jonesing for some adventuring, this is the most fun I’ve had in the traditional wing of the genre in a long time.”
Rock, Paper, Shotgun

“Turmoil’s Finns have created a game that is ambitious, adult, and genuinely scary. Drawing inspiration from old sources — Native American myths, 80′s horror movies, and 90′s adventure games — they have created a game that is modern in its storytelling sensibilities and brash originality.”

“...despite being in a niche genre, Alpha Polaris is my pick for the best horror game of 2011 so far, largely due to the story, voice acting and ambience.”

About This Game

In the midst of the snowfields of Greenland lies Alpha Polaris, an American oil research station. High above, the ion storm of the century is gathering, bringing about a strange intermixing of reality and night terrors...

Alpha Polaris is an old-school adventure game focusing on character-driven horror and environmental themes. Previously released worldwide in retail, the game features professional voice-acted dialogues, hand-drawn dialogue portraits and an original soundtrack.

Alpha Polaris was developed by Turmoil Games, an indie game studio situated in Finnish Lapland, making the game an authentic Arctic production. Developed during two long and dark Finnish winters, inspiration for the game was drawn from such sources as inuit legends, Cthulhu mythos and the very real blight polar bears face today.

The Steam edition includes:
* Expanded resolution support (MINIMUM RESOLUTION 1280x768)
* Steam achievements & trading cards
* Minor tweaks & bug fixes, tweaked dialogues
* English voice acting, ingame texts available in English, Russian, German and Polish

System Requirements

    • OS: Windows XP, Vista, 7, 8, 8.1, 10
    • Processor: Intel P4 or AMD Athlon 64 processor
    • Memory: 1 GB RAM
    • Graphics: Graphics card with DirectX 9 support
    • DirectX: Version 9.0
    • Storage: 1000 MB available space
    • Additional Notes: MINIMUM RESOLUTION 1280*768
Customer reviews
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Mostly Positive (74 reviews)
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57 reviews match the filters above ( Mostly Positive)
Most Helpful Reviews  In the past 30 days
1 of 1 people (100%) found this review helpful
4.9 hrs on record
Posted: September 25
Surprisingly decent. This game is well concieved and well written. The story is interesting and creative. I enjoyed the incorporation of some of the more obscure myths of the world. The gameplay is smooth. This game has several convenient features that are not unique, but still appreciated. For example, being able to double click transitions for faster progress is a nice feature, as is the ability to highlight interactive objects. The hints are also well done.

One feature that was more unique was the text suggestion feature. That proved to be a very difficult puzzle more often than not, but it was a clever idea and produced some problem solving that I haven't often seen in a P&C game.
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Most Helpful Reviews  Overall
29 of 33 people (88%) found this review helpful
2 people found this review funny
11.2 hrs on record
Posted: October 22, 2015
Atmospheric psychological horror point-and-click adventure with beautiful enviroments, good voice acting, fitting music, likeable characters and for the most part great and imaginative puzzle design. Even have old school text parser type puzzles in it.

Classic point-and-click adventure fans should feel right at home here. Saddly you only have 1280x800 resolution but even still game looks fine. Faces on 3D character models may sometimes look like wax figures but huge hand-drawn portraits in dialogue window are very beautiful indeed. Enviroments are especially beautiful and night sequences with northern lights are breathtaking and eerie.

Perhaps notepad could have used little bit more. I really love natural looking notes, books and magazine cutouts in my adventure games, it just makes it feel so much more lifelike enviroment and luckily what they have feels very authentic, giving great backstory and making it feel like real place where real people might live. I guess it's bit nitpicky thing to say but notes in Syberia series were huge reason why I fell in love with it back in the day as well.

One of my all time favourite point-and-click adventures and really hoping to see new game by Turmoil Games someday.

...also remember polar bears get bored too.

Final verdict: 9 well fed and happy polar bears out of 10
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28 of 34 people (82%) found this review helpful
1 person found this review funny
6.2 hrs on record
Posted: October 25, 2015
+ nice humor
+ great atmosphere
+ great voice overs
+ great audio
+ great dialogues

* Character art can be bit quirky at times

Good fun for about 5h maybe more when you want to solve everything yourself.
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23 of 28 people (82%) found this review helpful
3.7 hrs on record
Posted: October 25, 2015
If you are in the mood for a short horror adventure, that is inspired by Cthulhu & The Thing, you can't go wrong with this one.

The voice acting is good and the graphics are neat with 3D renditions mixed with 2D comic book arts. A nice departure of the current indie trend with rough pixels.

The only downside is the games short length, which is about 4 hours. Beyond that I liked it.
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19 of 21 people (90%) found this review helpful
4.1 hrs on record
Posted: June 12
I'm playing adventures since the 80s and here is my opinion regarding Alpha Polaris:

Short and solid point and click adventure. I was lured to it by the premise of a Cthulhu mythos inspired story which is a bit of a stretch but I still wasn't disappointed. Mostly because I like storys involving polar regions.

+ Neat backgrounds and detailed 3D model characters
+ Good voiceactors
+ Good story
+ Hard but logical puzzles
+ Mostly not trial and error

- Cutscenes look worse than ingame gfx
- Short (4 hours)
- only 1280x800 resolution

All in all an impressive first work for an independent studio. I hope you'll do another one! Would be an instabuy for me!
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37 of 56 people (66%) found this review helpful
1 person found this review funny
6.6 hrs on record
Posted: October 22, 2015
Alpha Polaris, is a interesting Point and click adventure with some horror elements set on the snowfields of Greenland.

Characters dialogue has voiceover which is nice. and even if its a game made on a old engine with only 1280x800 resolution it, looks ok.
Puzzles are fun and challenging. its Worth a buy if you want a good adventure game.
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14 of 17 people (82%) found this review helpful
7.2 hrs on record
Posted: June 24
Alpha Polaris : A Horror Adventure Game is a game that I bought on sale as a whim because I enjoy point and click games. It looked promising -an element of horror you say? Well, sure! I also did something that I rarely do, I played the game soon after I bought it because I was very excited to try it out. What I got, however, was a rather mediocre game that while fun didn’t live up to my expectations. That being said, I don’t regret the purchase and do think it has good points to enjoy.

First and foremost, my biggest complaint: This game doesn’t instill any sense of horror in me. I was never scared during the game, perhaps a bit disturbed but never scared. This was a bummer but I just learned to live with it because I was interested in the story.

You play a lad named Rune who likes polar bears, you’re a tree hugger working on an oil researching facility. You’re there gathering research on the polar bears while also being preachy about the environment. I love nature as well but no one else at the station cares, aside maybe Nova who is your love interest. She’s very in touch with her Inuit heritage and is a well of useful information, I’m also rather certain she’s a feminist but thankfully not too preachy. Two other characters are at the station; Tully, a rude and crude guy and also Al who just wants to find oil and make money. To sum the story up, Al finds oil but also some ancient artifacts, he brings them back to the station and then it becomes haunted. Everyone starts having horrible nightmares and then the bodies hit the floor. I found the build-up to the scary parts a bit slow, you spend the first half of the game pretty much doing mundane things like heal a polar bear. When things begin to reeve up it doesn’t last very long because the game ends, it’s not very long. Overall it wasn’t a bad story but the characters could have used more fleshing out and the horror part needed some work.

As the genre suggests, you play the game entirely with your mouse by pointing and clicking things. It’s how you grab objects, solve puzzles and interact with people. Some puzzles require you to also type in answers with your keyboard. The gameplay is a bit clunky, I found myself confused a lot of times because there wasn’t always much direction on what I should do next. Clicking on Rune gives you a bit of a hint but sometimes it was enough. Some of the tasks and puzzles were also dull, like making a birthday cake. And the times where you have to input and answer sometimes just resulted in guessing or using a guide. One thing I did like is that Rune would not pick up objects he didn’t need at the time, like when you first find the maple syrup he just comments on it, you can only pick it up later to bake the cake.

The graphics in the game are ok, but dated, and the cut scenes look worse than the ingame artwork. Compounding the lack of a horror element, anything remotely scary in the game didn’t really come off as such due to the artwork and mediocre cutscenes. When characters talk you get speech bubbles with a 2D representation of them which I enjoyed. The music is fine and fits everything that is going on. The game is also fully-voiced in English. I personally had no issues with it, and thought the cast did well.


  • Overall presentation looks good.
  • Decent graphics and creepy music.
  • Interesting facts about Inuit culture.
  • It has trading cards and achievements.


  • Short and a bit pricey.
  • No real horror element in the game.
  • Needs more character development.

While Alpha Polaris : A Horror Adventure Game isn’t perfect and not much of a horror game, I still enjoyed playing it. The story was good but the ending was underwhelming. The game has Steam trading cards and challenging achievements so it’s a good title if you enjoy those things. The original price tag of the game seems a bit steep and I would not buy it for that price. I’m glad that I picked it up on sale and do recommend you do the same when it’s at a good price.

Usagi’s Rating

  • Must buy.
  • A good game to buy.
  • Only buy if on sale.
  • Mediocre.
  • Avoid at all costs.

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16 of 22 people (73%) found this review helpful
4 people found this review funny
1.3 hrs on record
Posted: October 22, 2015

Alpha Polaris is a single player point-to-click horror adventure type of game in the Arctic region. The original game has already been published in 2010, which is made of old Wintemute Game Engine, an engine limit due to the game resolution remains only 1280x800 resolution.

The main character of the game occurs Rune Knudsen Norwegian biology, which studies polar bears in the Arctic region. As the game progresses the game starts to happen strange things that players need to start investigating. The player can find out, for example, like a dictionary puzzlegames.

The game has been designed by Finnish really small Turmoil Games called honest indie game company, with a low standby power has been very visually appealing and carefully executed adventure game which is easy to follow the story and high quality voice acting, as well as play music. Raises hat-makers.

A classic video game that gives a different gameplay experience. A good addition to the game collection, a testimonial!

Visual quality 9/10
Story 8/10
Sound World 8/10
Music 8/10

IGN 8.6 / 10


Alpha Polaris on yksinpelattava point-to-click tyyppinen kauhu seikkailu peli arktisella alueella. Alkuperäinen peli on jo julkaistu vuonna 2010 joka on tehty vanhalla Wintemute peli enginellä jonka engine rajoituksen vuoksi pelin resoluutio jää vain 1280x800 resoluutioon.

Pelin päähenkilönä esiintyy Rune Knudsen Norjalainen Biologisti, joka tutkii jääkarhuja arktisella alueella. Pelin edetessä pelissä alkaa tapahtua kummallisia asioita joita pelaajan täytyy alkaa selvittämään. Pelaaja pääsee selvittää esimerkiksi erillaisia puzzleja.

Peliä on on suunnitellut suomalainen todella pieni Turmoil Games niminen rehellinen indie peliyritys, jonka pienellä voimavaralla on saatu todella visuaalisesti ja huolellisesti toteutettu seikkailupeli jossa on helposti seurattava tarina ja korkea laatuinen ääninäyttely sekä pelimusiikki. Nostaa hattua tekijöille.

Klassikko videopeli joka tarjoaa erilaisen peli kokemuksen. Hyvä lisä peli kokoelmaasi, suositteluni!

Visuaalinen laatu 9/10
Tarina 8/10
Äänimaailma 8/10
Musiikki 8/10

IGN 8.6 / 10
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11 of 14 people (79%) found this review helpful
17.4 hrs on record
Posted: February 4
Small & nice point & click adventure game.
Story about what can go WRONG on polar station in a very bizzare way.

I was very suprised by parser riddles and articles, how much information you need to analize to make right guess. For me all that text puzzles was not hard. I like that game has very significant touch on mythology of northern tribes. Also it's was not bad portraying everyday life of each member of station and their voiceacting. And dating with only one female person on station was not bad (also it's optional in progress, you can miss it if you want) idea at all.

But some logic puzzles....was really troublsome. Among them of them was a master key riddle, cause I dont even imagine what "Master key" is, only information what I gets through the game was not enough for me and Triangulation task (cause I really terrible in geometry). Only minus of this game I found only in clues to solving thoose two quest (I used walkthrough to complete them), all others was not hard.

I must admit that game have it's charm. And wont thumb down on this game despite my troubles with walkthrough, cause I hope the Devs will create something even more bigger & more fascinating.
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11 of 14 people (79%) found this review helpful
5.9 hrs on record
Pre-Release Review
Posted: October 24, 2015
Brillant game has everything you need to keep you glued to this game. horror, ice, great sound track and oh yes pola bears lol This game twist and turns in a blink of an eye, well worth getting this game as quick as you can and you will soon be in another world trying to find out who you can trust and who you cant, love it and cant recommend it enough go get it.
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Recently Posted
10.2 hrs
Posted: October 14
I wasn't sure what to think of this game when I first purchased it, but by the end of the game I was pleasantly surprised. If you are a fan of games that tell a good story and have non-conventional puzzle solving, then pick up this game, you will enjoy it a lot.
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4.3 hrs
Posted: October 4
A splendid little mystery horror. It got to me.

Decrypting the symbols was a highlight for me.

Great attention to detail. Just the right length.

(I hope the cutscenes get a remaster one day though ;)
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7.3 hrs
Posted: October 1

I've recommended this game based on the imaginary re-mastered version that solves all the clunky "objects can't be used until their time is now" rule that truly frys this game. A great story poorly told until repairs are made.

Note to the genuinely innovative and amazing developers - Call me for a low-down on the mess. It wouldn't take a lot to make this game amazing.
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3.2 hrs
Posted: September 27
I want to like this game. I really do. It's a shame, but I JUST BARELY can't recommend it.

This game moves slow, and the romantic subplot is a big part of the slowness, which is unfortunate since the romance really doesn't quite justify its presence. It's not that it's bad so much as it fails to integrate properly, feeling more like a distraction from the plot than a part of the plot. While the game still manages to create a few real moments of horror, it's all spaced out between so much banality.

Whoever tagged this "Lovecraftian" fails to understand Lovecraft. It very superficially resembles Derleth's story of Ithaqua, but has none of Lovecraft's cosmicism. At no point do any of the humans in this tale feel insignificant -- if anything this game is bogged down by its obsession with the mundane frivolities of mankind.

Horror and slow burns go together like chocolate and peanut butter, but you have to make the horror worth the burn, and the threat is ultimately just a little too pedestrian for that. The environmentalist themes are painfully heavy-handed, and what should be a work of art ends up feeling a little more like propaganda.

"Art raises its head where creeds relax." -- Friedrich Neitzsche

From a technical standpoint, while most of the puzzles are JUST hard enough to make for a decent adventure game, the game throws in a number of parser puzzles where you are asked to TYPE an answer to a prompt. The prompt is usually hideously vague, and in many cases if you don't have a walkthrough you're screwed. So even from a gameplay perspective, this game just insists on sabotaging itself out of "recommended" territory. Also, while the game engine is gorgeous, the cutscenes look like something from the late 90s, so it's even sabotaging its own success from a graphical standpoint.
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2.8 hrs
Posted: September 23
This game is a good game for a few hours of fun. Getting this game for sale is the only thing that made it worth it for me.

The game has a brilliant premise and the story at the first half is laid out well with the first puzzle being easy enough to get used to controls and latteral thinking but not too simple to bore the player in the beggining. the first half of the game until you go off base (intentionally left vague as to not spoil the game) is brilliantly structured and is interesting. The dream states are curious and are actually disturbing thereby contributing to the horror aspect.

The middle however. How in the blazes do you eplain that.

The middle is like the roller coaster you get taken up hiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiigh and then you hit the drop. FAST. it went down hill faster than a pigeon who suddenly had a bowling ball teleported into it's stomach.

The story basically deterioted after the middle. the characters seem mundane, the story just has everything hit the fan at once. it just seemed to finish too quickly as if they ran out of time, this game honestly just needed a few months extra work at the end but like college students they blew the end of the game.


Yes you read that right, there is a random sex scene between the protagonists. This is not really a problem other than the fact that it is very well illustrated but that one of the main protagonists who is displayed as self sufficient and being incredibly strong minded actually becomes the helpless woman in the end.

The cotrols are intuitive and are easily understood. The puzzles do require lateral thinking but are not unamanageable.

In conclusion MEH.
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Lincoln Balloon
5.6 hrs
Posted: September 19
Alpha Polaris is a decent but flawed game.

To start with, let's look at the story. You play as Rune Knudsen, a Norewgian 20-something biologist who studies polar bears. As an environmentalist type, Rune doesn't quite fit in with the others at the research station, whose primary mission is to search for crude oil in the Greenland ice. In broad strokes the characters are decently well-developed and contrary to what some others have said I felt that the voice acting was serviceable. Nothing amazing, just serviceable. Then again, I play adventure games for fun so I might have a higher tolerance for bad voice acting.

The problems with the story come with how things are fleshed out. Certain events feel like they're glossed over and never truly explained away or matter. The game obviously takes inspiration from The Thing, being that it is set on a reasearch station in cold and isolated conditions. But whereas that movie pulled off the paranoia extremely well, Alpha Polaris could have spent more time on it, building up to the inevitable breakdown. As it is, the last part of the game feels like it happens a little too fast and the ending leaves something to be desired (it feels like something big is going to happen and then it just...doesn't. It's hard to explain without spoiling the story completely).

But in the end, the story is also serviceable. It was compelling enough to make me want to complete the game. It's the puzzles, the other main component of the game, that I have some serious gripes with.

The game has the typical adventure game "use item A on object B" type puzzles, and for the most part those are okay. It's Alpha Polaris' attempts to be different that end up causing the most problems. It features what are known as "parser puzzles", where instead of using an object you have to type out the solution to the puzzle at hand. Now, all of these are one word answers, so things could be much worse. However, they can be maddeningly specific, which means that if you don't type out the exact word EXACTLY as the game wants it, you won't solve the puzzle. Generally, once you understand the type of answers the game wants, the parser puzzles stop being such a pain.

However, the game also fails in giving you clues to solve the puzzles. You can click on Rune for "hints", but the hints are literally just him telling you what your objective is, not a clue on how to solve it. This makes the puzzles like the key puzzle on Day 3 ambiguous and irritating. And even when it gives you clues, they're often a little too vague. For example, I didn't understand that the parser puzzles only wanted one word answers at first because in the second parser puzzle, which involves decoding symbols on an ancient piece of animal hide, doesn't make that very clear. The game gives you a clue in the form of an article but the article isn't very specific. The game explained that the three symbols I needed to translate, when enclosed in a circle, make a specific message. But it never explained that each symbol represented one word on its own. So it took a series of random guesses before I figured that out.

And this lack of explanation messes up a lot of the puzzles, even those that should be rather simple. The game starts off fine enough, with a simple and easy-to-follow puzzle involving sedating a polar bear and examining it, but after you're done with that the difficulty seems to spike abruptly. This wouldn't be so bad if the "hints" Rune gave you were actually hints, but they're not. So the game leaves you stumbling a lot wondering just what exactly it wants you to do. If the story was anything less than what it was I might not have wanted to finish the game.

In the end, Alpha Polaris is a decent game. Would I recommend it at ten bucks? Maybe. Honestly I bought it on sale for like three bucks so my view on that matter is a little skewed. In any case, it's worth a look for adventure game fans. It might not "wow" you, but it's still an enjoyable little romp through a setting that isn't used often anymore.
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4.4 hrs
Posted: September 14
Alpha Polaris has a lot going for it in terms of premise. It pays homage to The Thing, one of the finest horror movies ever made, utilizing the claustrophobia of the remote arctic outpost to its finest capacity. While Alpha Polaris uses folklore as the source of its mystery, instead of a sci-fi shapeshifting alien, it manages to capture the feeling of isolation quite well. It also has several very interesting and generally well-developed characters that help to make this arctic outpost come to life. Special attention should also be paid to the level of details worked into the station itself. It feels like a place that could really exist, and provides a great location for the game.

The problems begin as the game progresses, specifically the last half when the tension should be ramping up and the excitement should be kept high. As the story is reaching its conclusion we are given a completely unnecessary sex scene which is essentially digital pornography, several maddeningly difficult, incoherent and ambiguous puzzles, and cut scenes for the action sequences that weren’t present earlier in the game. It’s as if the developers just ran out of time, threw whatever they had left into a chain of events that needed to happen in order to resolve the game in a painfully melodramatic, and disappointing ending. I didn’t think the voice acting was as terrible as other people, I actually think that the voice of Rune (the protagonist) was done rather well.

In terms of world-building, background, premise, and atmosphere, Alpha Polaris delivers. In terms of dialogue, story progression, and puzzle design, in my opinion, the game falls terribly flat.
I’d only recommend it for B-horror movies fans, and only if playing through one is something you would enjoy. Be warned, however, there are puzzles that are incredibly ambiguous that will cause many players frustration. Specifically, you are required to examine several ancient symbols using text prompts, which means that you need to decipher the meaning of the symbol within the context of the other symbols present, and in the mythology of the world, which sounds great, but it isn’t. It happens at several points during the game, and is just unnecessarily vague. There could easily have been several pages of lore included somewhere, anywhere, in the game that would give the player some level of advantage toward solving these puzzles. What we get instead is a frustrating series of hypotheticals that don’t get any easier with each guess, nor add anything to the game other than pace-killing difficulty.

I don’t dislike the game as a whole, but I do dislike some of the design decisions, particularly during the last half of the game, specifically how rushed it felt. Good points for atmosphere, station design, character background and motivation (a bit simplistic, but works in the context of a B-horror film), and premise. Bad points for hasty ending, melodrama, unnecessary sex scene, and poor puzzle design. A decent game for a select few, just not for me.
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3.3 hrs
Posted: September 10
It's a little bit silly, and rather inaccurate to how artic research stations actually work. But it's a fun little game with some thrills and chills. Definately worth 10 dollars. The one down side is you will likely need to use a walkthrough for some of the puzzles as they can be slightly confusing.
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3.6 hrs
Posted: September 8
I respect that this game was made by a small team, but that does not make it a good game.

For being a horror adventure there is zero atmosphere and the 'evil' in the game is barely fleshed out.

No tension, bland story, and weak puzzle solving all around.

At least there's a hilarious sex scene?
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