Welcome to the Combat Core League! Battle with up to 4 players with a cast of powered up characters in a colorful sci-fi arena, or create your own! Compete with your friends or challenge yourself against AI opponents to compete for the title of the strongest.
User reviews:
Positive (27 reviews) - 85% of the 27 user reviews for this game are positive.
Release Date: Aug 18, 2016

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Early Access allows us to get feedback from users while core features are still in development. Character balancing, visual aspects, new weapons and attacks, and new features can be influenced by the players!

Since most of the combat mechanics are implemented, we would like players to learn and enjoy the game now while more content continues to be produced.”

Approximately how long will this game be in Early Access?

“The game will be done when it's done, but the current target is to have a near-complete version in early 2017.”

How is the full version planned to differ from the Early Access version?

“The complete version will feature more characters, weapons, stages, UI changes, game modes, and other new content not currently available.

Using our community feedback will be able to address any gameplay issues that we run into along the way and present a polished product for full release.”

What is the current state of the Early Access version?

“The current Early Access version currently features:

- 8 Original Characters
- 5 Stages (all are still WIP)
- Arcade mode
- Local and Online Multiplayer
- Character Editor

Players should be aware of the possibilities of various bugs of all sorts in online and offline play. The development team is very small but we are working on any issues we find as quickly as possible!”

Will the game be priced differently during and after Early Access?

“The price will be discounted while the game is in Early Access, and may increase as we add new content and move to the full release.”

How are you planning on involving the Community in your development process?

“Feedback is encouraged on the Steam community forum or directly on social media

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Recent updates View all (8)

March 7

Update 17 is up!

Combat Core's Update 17 is now available!

This update brings significant bug fixes, balance changes, and 2 new characters from the web animated series, TOME!

For a full list of changes, see the forum thread for Update 17: http://steamcommunity.com/app/405670/discussions/0/133258593404251652/

As always, players are encouraged to join our Discord channel - it's a great place to hang out w/ other players or do match requests!


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December 22, 2016

Early Access 16 "Offensive Update"

Just in time for Christmas! "The Offensive Update" 16 includes a slew of gameplay changes and bugfixes that improve offensive mechanics and make the gameplay better than ever!

Want to try out the new characters releasing next month, before release? Hop in our Discord Channel at https://discord.gg/kWZXTsF and ask about it! It's also a great place to find players to match with online.

Thanks for your support!

Here are the full patch notes:


- Parry active window reduced from .27s to .17s (recovery time is now .33s)
- Roll evasion time reduced to .17s
- Can no longer attack during roll
- If stunned during a failed parry attempt, hitstun parry no longer available until player is no longer stunned
- Shield Energy cost reduced from 1.8x damage to 1.5x damage
- Shield Weapon damage reduction increased from 45% to 50% (in addition to normal shield increase)

Overall these changes should make it easier to consistently deal damage to opponents, and increase the risk of excessive parry usage by requiring
more precision, and also allowing greater punishment for missed parry attempts. Increasing the effectiveness of shields makes it a more
effective option against certain low-damage attacks or projectiles.

General Bugfixes/Menu fixes

- Match Settings can now be changed for both Public and Private rooms by the Room Host (1P)
- Fixed Random Stage selection when using gamepads 2-4
- Fixed a bug that would cause some online players to spawn without their model loading (invisible)
- Player 1 slot no longer T-Poses character at first load
- Fixed grayscale saturation for Game Over countdown
- Fixed a bug that allowed players to use light attacks during Diving Drill
- Throws now properly cause ragdolls in online play
- Can no longer trigger match settings after "Start Match" is pressed, which caused the game to not load characters correctly
- More performance improvements
- Fixed Christmas mode toggle
- Fixed a bug that would cause performance problems/crashes during Online "Ready" screen
- Fixed Timer showing "Off" correctly if timer set to higher than 300 in Match Settings
- Fixed camera zooming incorrectly in character editor
- Fixed instances when Match Settings menu was disabled when it shouldn't be
- Opening "Match Settings" during Stage Select will send you back to Stage Select, instead of the Character Select
- Players can no longer end match in Practice mode with 1 stock
- Fixed performance on Main Menu scene (was rendering multiple cameras)
- Fixed a bug that would cause inactive AI opponents to float in the air in practice mode
- Fixed a loading screen w/ updated information for Core Armor
- Match Settings button changed to "X" to avoid conflicting "E" input with color palette changes
- Fixed a bug that would not start matches even with 2 or more players after changing Match Settings

- Some lighting effects (projectiles, etc.) now cast dynamic shadows
- Stage 6 lighting changed (brighter)
- Fixed brightness on Core Armor hit effect
- Fixed weapons sometimes not positioning/rotating correctly while attacking
- Cursor now hidden in practice mode (to change speed, use mouse scroll wheel or gamepad right analog stick)
- New Player status color tips + gameplay speed icons in practice mode


Flash Blade
- Attacks/combo time are now faster (no parry window)
- Sword damage reduced to 30/45/35 (from 35/75/35)

The sword seemed only useful as a projectile weapon due to the slow melee attack speed. This should make the sword a more useful and a good melee option for many characters.

Core Staff
- Combo input time reduced on first X attack (no delay after hit)
- Stun time increased on all attacks (no parry window)

As with the sword, melee attacks with the staff felt too risky and unrewarding. This increases the staff's melee utility.

- Tracking for 1st X attack increased slighty
- 2nd Y string attack now has knockdown

Skatie felt a bit underwhelming after her nerf a few patches back. This brings her closer to her original kit, but with less damage and tracking still not quite as good as before.

- Shuriken energy cost reduced from 55/55/100 to 50/50/100

- Y kick startup now .02s faster to match animation speed

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About This Game

Combat Core is a 3D arena fighting game sporting a colorful mix of modern aesthetics and futuristic cyberpunk. Fighters from across the galaxy have gathered to compete in the Combat Core League!

The fighting mechanics focus on fast-paced combat, strategic use of your environment, and weapons in the arena. Fight against challenging AI or your friends, online or offline!

Key features include:

- High-Powered Combat from 1v1 to 4 player battle royale or team modes
-Physics-based environment destruction and interactive ragdolls
-Original Characters with fun, unique movesets and strengths
-Combat Cores can boost fighter stats and grant special attacks to fit your play style!
-Local Multiplayer + Online Multiplayer using Exit Game's Photon Networking Framework
-Interactive Arenas with a variety of mechanics and hazards
-Weapon Pickups ranging from lazer swords to energy grenade launchers, with multiple attacks and uses
-Full Character Editor to create custom fighters with different gear, stats, and skills
-Oculus Rift/OpenVR Support - The first fighting game with native VR support!

System Requirements

Mac OS X
    • OS: Windows 7
    • Processor: Core 2 Duo
    • Memory: 1 GB RAM
    • Graphics: Intel HD 4000
    • DirectX: Version 9.0c
    • Storage: 2 GB available space
    • Sound Card: DirectSound, DirectX9.0c Compatible Audio
    • OS: Windows 7
    • Processor: Core i3
    • Memory: 2 GB RAM
    • Graphics: Geforce 460
    • DirectX: Version 11
    • Storage: 4 GB available space
    • Sound Card: DirectSound, DirectX9.0c Compatible Audio
    • OS: OSX 10.10 Yosemite
    • Processor: Core 2 Duo
    • Graphics: Intel HD 4000
    • Storage: 2 GB available space

What Curators Say

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Positive (27 reviews)
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