In Game Tycoon 2 you find yourself in the middle of the big players. Get into the act and experience the fascination of the game development. Reach your goal and become the Game Tycoon!
User reviews:
Overall:
Mixed (186 reviews) - 59% of the 186 user reviews for this game are positive.
Release Date: Apr 8, 2016

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Recent updates View all (16)

April 27

Game Tycoon 2, Linux-version released!

Today the Linux-version of Game Tycoon 2 was released on Steam too. The version contains already all updates to version 1.0.6!

5 comments Read more

April 22

Game Tycoon 2, Mac-version released!

Today the Mac-version of Game Tycoon 2 was released on Steam. The Linux version is about to be released shortly.
The version contains already all updates to version 1.0.6!

3 comments Read more

About This Game

Welcome back to the industry.

Just as the whole Games industry Game Tycoon has developed tremendously.

In Game Tycoon 2 you find yourself in the middle of the big players.

Get into the act and experience the fascination of the game development. Techniques and trends of the years 1980 until 2050 are available, even more detailed than before.

Choose one of the three developers and develop the game hits of tomorrow for PC, console, handhelds, smartphones or other platforms.

Reach your goal and become the Game Tycoon!

Features:

  • Cartoon style graphic
  • Three characters to choose from
  • Detailed overview with several game locations
  • 20 missions, tutorials and an endless game
  • An accurate replica of the original economic simulation which is true to detail
  • The different soft and hardware techniques (available from 1980 to 2050) with many development techniques (more than 170!)
  • Many stats and charts
  • Game in English, German, French and Italian
  • Integrated privacy with approachable status symbols
  • Varied soundtracks
  • Many gags and more!

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows 7, 8 or 10
    • Processor: Pentium 4 with 2GHz (or better)
    • Memory: 1 GB RAM
    • Graphics: Graphics card with a minimum of 256 MB
    • Storage: 600 MB available space
    Minimum:
    • OS: MacOS X Lion
    • Processor: Pentium 4 with 2GHz (or better)
    • Memory: 1 GB RAM
    • Graphics: Graphics card with a minimum of 256 MB
    • Storage: 600 MB available space
    Minimum:
    • OS: Linux
    • Processor: Pentium 4 with 2GHz (or better)
    • Memory: 1 GB RAM
    • Graphics: Graphics card with a minimum of 256 MB
    • Storage: 600 MB available space
    • Additional Notes: If Pulseaudio is installed, it must be activated!
Customer reviews
Customer Review system updated! Learn more
Overall:
Mixed (186 reviews)
Recently Posted
jonu
( 5.2 hrs on record )
Posted: June 10
It's too complicated.
Helpful? Yes No Funny
 
A developer has responded on Jun 12 @ 4:15am
(view response)
Comic
( 0.3 hrs on record )
Posted: June 6
i want my refund
♥♥♥♥ graphics
not worth $15
would buy for $0.99
i have played 20 minutes i bought this 2 weeks ago
i have ordered a refund
make sure you do too
and you'll get 15 to spend on steam
Helpful? Yes No Funny
 
A developer has responded on Jun 6 @ 3:10am
(view response)
PsychoAttack
( 0.7 hrs on record )
Posted: May 29
I was new in Steam so I did not know that you can refund a product. I would do refund.
Helpful? Yes No Funny
 
A developer has responded on May 31 @ 5:15am
(view response)
mab
( 5.8 hrs on record )
Posted: May 26
Unfornatlly I cannot refund this pice of $hit because I spent 5.5 hours playing it trying to figure it out. It is impossible, I have gone bankrupt when I was turning a profit. I have gone bankrupt when I was winning on the stockmarket. WHAT THE F*CK!!!!

Edit:

This clusterf*ck of a $hiole game cost me 13.99 and I can't refund it. Thank you game dev tycoon 2! I love you as much as I love fire ants.
Helpful? Yes No Funny
Agentblue
( 0.2 hrs on record )
Posted: May 14
Game Tycoon 2 is a tycoon game, developed by Sunlight Games, about making your own game with your own video game company. Sounds super fun right? Because you know, you're a gamer, so that means you gotta have the game about making games for gamers, right, right? Well, not with this game. If you really want a game development game that's good, five dollars less, and more polished, get Game Dev Tycoon.

Game Tycoon 2 has interesting concepts. You have your office, development office and the accessibility to a bank, lawyers, an advertisement agency, the local university, a shopping mall, your own home, and also a production warehouse to create box art and ship the games. You better look at the tutorials because I didn't on my first play-through and had no idea what I was doing. I assumed they'd teach you through out the game, like other tycoon games do, but they didn't. Aside from the tutorials, they have a “campaign”, and an endless mode. Now, I say “campaign”, because it's a “mission” where you have to achieve one goal. There is no way of telling you that you've failed either, you just have to go bankrupt.

I think the main problem with this game is that it's very unclear on what to do because it's not like other tycoon games I've played. The different offices and places available are cool, in concept, but don't really execute well. You can sign a contract to have a company publish or distribute your game and it has a deadline, but you can't make your workers work faster unless you make them stop or train them, which already takes too long. I don't get the process of researching technologies, they still cost the same when you're trying to develop your game. And the main thing that bugged me was the UI. I don't get how it could be that buggy. It was the most difficult thing to assign members of your staff to projects. They made it so complex, for some reason.

The graphics weren't a big deal to me in this game, but I think the character art is pretty weird. Just saying. Now, I sound like I hate the game but I think it could definitely be a good game. The concepts of being able to make your own box art, sign up employees from the local university, advertise your company or game, make contracts, get a loan and buy shares of other companies, surprised me. It has the concepts that could make a great game. But, it's just so hard to get things done with the UI, to me. It makes the game hard to navigate.

The sound of this game is, whatever, average. I can't see myself buying this game for 15 dollars either. Maybe 5. This game just needs to be easier to learn, easier to navigate and have some extra functionalities like speeding up the process of creating the game, despite the quality of the game worsening like in Game Dev Tycoon. With that and other things, this game could definitely be something worth 15 dollars and have good replayability.

By Hakuyer
Helpful? Yes No Funny
kabadahija
( 25.4 hrs on record )
Posted: May 11
* First of all, this is not a Game Dev Tycoon! These two games may share similar topic, but the concepts are different. *

I'm recommending this game, because I enjoyed both first and second game in series, and there are only few games of this genre available. Sure, it has it's pros and cons, but I think that true fans will find a way to enjoy it.

The game it self may be clunky, with not so sharp graphics, but underneath it is a true tycoon game. Tutorials may be better, but at the end it is us who needs to discover the whole game (yes, game developers wanted to be mysterious).
I struggled at first, like in the first part of the franchise, but ultimately I found the way to become a true "game tycoon".

I'm happy that there is still support for the game, and that my voice was heard, so I'm waiting for the promises to be delivered on the next patch.

One thing I don't like is that the game development was spread too much. Developers tried to add "gimmicks" but I think that time/resources could be better spent on core parts of the game. Gambling on investments is cool, but stock market is too shallow. Apartment is a feature from the previous part of the game and I still don't see it's purpose.

At the end, despite all the flaws, I still recommend this game for true fans of the genre. I will continue to play it, because I saw that under "gimmicky" front, there is solid tycoon game inside.
Helpful? Yes No Funny
Ith
( 17.6 hrs on record )
Posted: May 5
The game has potential. The tech seems to hit market at the right time. But there are to many game breaking bugs. Several times I had major losses because I can't hand in a commished game that they accepted specs for (quality way above demand). Also taxes became way to high as I used 1 mill on investments, but only the 1 mill + intrest was calculated. so I had to pay tax as if I earned over 1 mill instead of tax only of the intrest.

As an economical game not letting you earn money were you are supposed to drops my intrest totally. Avoid!
Helpful? Yes No Funny
 
A developer has responded on May 21 @ 4:38am
(view response)
rachadel-houssami
( 16.9 hrs on record )
Posted: April 27
This game is actually great... its a challenging business simulation game. Very well detailed, a few kinks to weed out but its not a game thats designed by UBISOFT so dont expect a 60$ for 16$... i think its priced well, it has a lot of nice features and yes it is a bit repatitive but all tycoons are!! the developer is active on the forum which is nice and he will take your opinion into consideration!! i support these guys its a great game, ive got a solid 12 hours on it so far and i still cant seem to get past 10 years of game play.

thanks
Helpful? Yes No Funny
alfredovidy
( 0.8 hrs on record )
Posted: April 26
UI is too complex
Helpful? Yes No Funny
wew1331
( 35.7 hrs on record )
Posted: April 20
Love the improvements, keep them coming! Great game
Helpful? Yes No Funny
Most Helpful Reviews  Overall
243 of 290 people (84%) found this review helpful
23 people found this review funny
Not Recommended
2.9 hrs on record
Posted: April 8
I love how the game specifically instructs you that you don't need EVERY FEATURE in a game in the tutorial, and then releases a game development game so weighed down by useless features it is positively unplayable.

Playing in the stock market, and decorating your home, and employee morale, but a lot of it doesn't really actually work, and setting vacation time? I mean what kind of game is this exactly?

Limit your scope, this might be very detailed, but it is not fun, and the interface of needing to navigate to different buildings and then navigate to some sub screen just to do anything is time consuming and annoying.

Why do people keep making these strategy games with incredibly tedious "theatre of the mind interfaces". It seems like a German thing, and it is atrocious. Have a freaking responsive dropdown menu.

EDIT AFTER MORE PLAYTIME

I tried to give the game a second chance since the developer responded to the review. I still would not reccomend it.

The tool tips and gameplay cues about what happens when you say advertise with your game, versus advertise for the company as a whole are not remotely clear. The lack of save functionality is crippling in realtime game with poor and non customizable autopause features. Trying to get the information about say what games are popular is on a totally different screen than the one that offer syou contract and it 3 or 4 clicks away.

The whole bank makes little sense, the loan terms are all wrong. You ae only charged interest once, it is not amortized. So you can get a $100k loan for 1 year for a one time 7%, or over 25 years for a one time 30%...which do you think is a better deal? Loans don't actually work that way. A 1 year 7% loan indeed costs you ~$107k, but a 25 year 30% loan costs you $750k NOT $130.

There is a good game here somewhere with a better interface and so more clear tool tips and fat cutting of needless features and more focus on the game development portion of game, but uggh what a chore to play right now.
Was this review helpful? Yes No Funny
107 of 130 people (82%) found this review helpful
7 people found this review funny
Not Recommended
0.8 hrs on record
Posted: April 8
Aside from launch/early access hiccups (audio language mismatch, missing text, etc), the control is abysmal: the interface requires you to constantly switch between rooms and needlessly navigate redundant menus. It also lacks necessary indicators (you have to go to development room, then to development menu to view development progress), there are no tips as on estimated effect (for example, on copy protection), and the overall gameplay is not only non-intuitive, but also redundant (like having to find a proper publisher for game GENRE, and there might be none at the time).

All in all, it might be fixed somewhat, but I do not believe any major issues will be addressed, and thus do not advise to buy this game.
Was this review helpful? Yes No Funny
98 of 120 people (82%) found this review helpful
19 people found this review funny
Not Recommended
0.8 hrs on record
Posted: April 9
This game has potential, but everything just looks bad and feels bad. It barely felt like I was making progress, even after the tutorial I was still confused (by the way the tutorial is pretty long, doesn't save your progress during it, and is ridiculously long.) The UI reminds me of a mid-90s mystery game.

It's nice with the details and complexity, but just doesn't pull it off correctly.

The biggest problem is the clutter and general unkemptness of it all. I make a game, but wait, I need to go to a completely different room to research things...ok did that, now lets start...oh wait, I don't have the necessary employees, lets go to a completely different building to hire people...Ok hired a graphic designer, programmer, and audio technician...can I make my game yet? Yes, but make sure you pick your console...ok PC, alright now lets wait for development...done, now lets pack your box.....erh wtf am I putting in the box (better remember that tutorial.)

Finally, packed and ready to go, lets order it! Oh wait you need to get a publisher...after hunting for a publisher in every building (oh the lawyer got it.) Let's order! Awesome now let's get a contract....a huge search later and NONE do my genre?!? WTF I can't put my games on the shelf because they only sell RPGS?! -close-
Was this review helpful? Yes No Funny
53 of 64 people (83%) found this review helpful
3 people found this review funny
Not Recommended
1.0 hrs on record
Posted: April 10
This game was super disjointed, confusing, and not fun. I followed the tutorials, but it didn't feel as entertaining or even interesting. I was disappointed. It was too much shifting from room to room, building to building, and just felt more like a chore than an actual game.
Was this review helpful? Yes No Funny
53 of 70 people (76%) found this review helpful
1 person found this review funny
Not Recommended
0.2 hrs on record
Early Access Review
Posted: March 12
Looks like it is more in depth and will be better than the first.

However at the moment I can't understand a single thing that is going on. The dialogue needs to be re-written so it is understandable. Whoever wrote it used google translate!

Therefore at the moment I cannot recommend this game and cannot play it!
Was this review helpful? Yes No Funny
73 of 109 people (67%) found this review helpful
8 people found this review funny
Not Recommended
16.1 hrs on record
Posted: April 9
https://youtu.be/VqPhdLv2j6c

"Awful tutorial, overly complex layout of the game, and the graphics make me feel like I just watched some bad 90's CGI." - NME Plays

My original review was short and sweet. That quote above is the entire review. Since I wrote it, the developer convinced me to give the game a second chance. Mostly because I didn't give the tutorials a chance.

Sunlight Games: "@NME Plays: You should try the tutorials..."

Wait, that was the very first thing listed in my review above. "Awful tutorial"

Sunlight Games: "The game was 6 month in EA and got a lot of polishing. Did you play ALL 5 tutorial?"

Fine, I'll play all 5 tutorial. I went back and replayed them, but for reasons described and demonstrated in my video, I didn't learn anything from the tutorial. I tried to restart the first one, but since I'd completed it, I guess the game thought I had mastered all the skills available in that tutorial, and wouldn't want a refresher course. Oh well, I guess I'll just work on 2 through 5. So I did. I made it through 4 more tutorials, all of which were just as bad as the first. I didn't learn anything.

It took about 35 minutes to complete the remaining tutorials, at which point I was released to the world of Game Tycoon 2 to do as I please. I choose a character, which I assume I'll never need to see again. I pick a company name, NME something or other. Then a company logo...I chose the H8 logo, because I H8 this game.

Then, because I'm super confident in my skills from all the excellent information given to me by the tutorial, I choose hard mode and start my game.

I lay out the groundwork for my game. A brilliant piece of work. Truly, a masterpiece of it's time. It's called Bang!, and it's a shooter. But it's not just any shooter. This is 1980, we don't have fancy things like graphics. It's a text based shooter. I can clearly see this will be a hit. Just imagine with me...

/fire at grue

SYNTAX ERROR

/shoot grue

>>You can't see <GRUE>, it's dark.

/shoot north

>>You hit the <GRUE> in the leg. <GRUE> Eats you. You are dead.

Thrilling, right!? Now, don't go stealing my ideas or anything, because I've already filed the paperwork to make this a reality.

So, we start developing Bang!, but I run in to a problem. I don't have staff! How dare I make the assumption that a beginning developer start their first game on their own. No! I need a programmer and a graphic artist. I don't know why, because there are no graphics. Maybe he's also a writer, because he's a creative type. This is where the one point of realism I liked came in though, because I deliberately didn't want sound in my game, so I wasn't required to hire a sound guy. Nice touch, 1 single point to Game Tycoon 2 for that.

Now, let's go back to my office and watch the little Newton's cradle on my desk. Yes, there is a semi-functioning Newton's cradle! If you hover over it, the balls go back and forth. Well, the ones on the end do anyway, the 3 in the middle just sit there transferring energy. Lazy good for nothing...wait a minute. Something is missing. Apparently I wasn't the only one to not hire a sound guy, because Sunlight Games didn't bother to put that little clacking sound these things make in the game. I'm taking back that point I gave you in the last paragraph.

Finally, the time has come. I made my game! Bang! It's here, it's done! I rush over to the production and distribution area, where I design a box. In the tutorial, I just went with the standard poor quality box, and it showed. Man that thing was ugly. Not for my pride and joy though. Nothing but the best for Bang!. I go with the Noble option. Yeah, the scale is Normal, High Value, and Noble.

Oh, I also skipped Copy Protection, because A. I don't believe in it, and B. it's 1980, what options were there? A sticker that says "Please do not make illegal copies of this software" as the Simple option, and Complex is a copy of the music video "Don't Copy That Floppy" that is mandatory to watch every time you load the game.

Back to production, we don't get an option for a manual, which is odd to me, since the developer of this game is really invested in making sure the player sees the tutorial. Maybe all games just come with a built in guy that talks you through everything in an unintelligible language.

I make 1,000 copies of the game, since that's the minimum, and I have no idea what the market is like. I'll play it safe, assuming I can make more later, I just might miss a sales window if I have a hit. I get my 1,000 games, and...are you kidding me? This is Noble quality box making? Not a single edge on this box is a straight line! I'm all for artistic design here, but come on, be practical. How is this supposed to sit on a shelf? I guess consumers are forced to lay it on it's back. Although, for all I know, the box isn't big enough for all the disks, and it starts to bow outward a bit.

Well, let's get to business. All this work is about to pay off. Time to sell these games. I need to determine a price. Well, I vaguely remember it costing over $1.00 to manufacture each game, but I don't know if that price includes development costs or not. Let's assume not. I suppose $3.00 is a fair price to ask, but I want to make sure. I'll just drive down to the local game store in the mall, and price check other games.

I make it to the game store, which doesn't sell erotic games by the way. They made a point of specifically mentioning that in the tutorial. The only thing here is a list of hit games. But because it's before any games have been released, it's empty. Why does an entire store exist that doesn't sell anything yet? I'm feeling my immersion start to fade. Everything is falling apart and nothing makes sense in this world. Just then, a black hole emerges from the empty game store, sucking everything into it, where I die and it's game over.

Then I woke up, and I was still playing this game! I angrily drive back to the distribution center, where I say screw it, sell it for $3 a game, I don't care. But I don't have a distribution contract. Now I have to drive to the lawyer, negotiate a contract, drive back, ship my game, and repeat the process. When I make it to the lawyer though, there isn't anyone interested in distributing my game. No one wants a text based first person shooter. I guess there's a lesson to be learned there.

Make sure a market exists for the game before you make it. Because no matter how much you defend how great a game it is, if no one wants it, you've just wasted a bunch of time and money.

To anyone who does like this game, fantastic! I'm beyond thrilled that you found something in this world that brings you joy. But for the general public, and those on the fence, and those who think this is a sequel to Game Dev Tycoon, I would advise against buying this game. It's just not fun.
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34 of 46 people (74%) found this review helpful
1 person found this review funny
Not Recommended
0.2 hrs on record
Posted: April 11
Just NO, perhaps a game for 1-2€ but not for 13-15€

Its just like a game from 1995 but not a good one.

Its Laggy even with a GTX 970 it runs on Full HD with 45 fps and stutters.

If you want a good "Dev Game" try out Software Inc or Mad Games Tycoon.
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27 of 34 people (79%) found this review helpful
1 person found this review funny
Not Recommended
0.3 hrs on record
Posted: April 8
WOW UI needs a hand....I love these games, but this GUI sucks. You cant find your way around, cant assign people to projects, cant find people ...oh the university...the gui needs and update.. finished a project...dont know what to do now??? OMG
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27 of 35 people (77%) found this review helpful
2 people found this review funny
Not Recommended
0.7 hrs on record
Posted: April 8
It is just...weird. It is quite complex, but the controls are a pain. And the graphics? A joke, but a bad one. The music is annoying, tutorial is more or less useless... I was looking forward to this, since I enjoyed Game Dev Tycoon and wanted something similar, but more detailed and strategic... but I can't recommend this game,

I don't know whether to give this game more time or return it and ask for refund...
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22 of 31 people (71%) found this review helpful
1 person found this review funny
Not Recommended
0.4 hrs on record
Posted: April 9
there are just way to much time spent on the tutorials they should dumb down the tutorials to make them more simple and fun.

Sunlight Games i got bored 20 mins into the game plus i found myself spamming the next button just to see what i have to do next not because the game was so much fun that i could not wait to see whats next but because i wanted to get through the tutorial, honestly i don't think anyone should buy this but if you do refund the game like i did.
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