Voxel Turf is a block based urban sandbox. Build cities, blow up buildings, complete missions or fight for territory. Build a real estate empire, or perhaps just drive around and blow stuff up. Its your choice!
Recent Reviews:
Very Positive (13) - 84% of the 13 user reviews in the last 30 days are positive.
All Reviews:
Very Positive (187) - 85% of the 187 user reviews for this game are positive.
Release Date:
Sep 13, 2017
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Recent updates View all (35)

December 17

Patch Notes: Version 1.0.25 (Experimental) - Boats and Hovercrafts!

New patch (in the experimental branch)! People have been asking for boats, so I've added them! I've also added hovercrafts, these can be used as an all-terrain vehicle.



Hovercrafts can HOVER, hold JUMP to hover. Use this to get up hills!
Hovercrafts can BOOST, hold SPRINT to boost.

I've also changed the stance for players/bandits holding weapons. If a weapon is loaded and a mob has a target (or is alerted) then they will draw their weapon. If they don't, or they are reloading then it is held at their side.

This patch is in the experimental branch as it adds a new software library and I want to make sure that there are no stability issues first. There is also only one spawn for a hovercraft and that is to steal it from a Sea Bandit Base (in a post 1.0.19 map!). You can buy boats and hovercrafts with 400k credits.


Above: The legal spawn point for Hovercrafts, in a Sea Bandit Base

VERSION: 1.0.25 - 18/12/2017
================
- [Feature] - BOATS! Added a Boat that can be driven!
- [Feature] - HOVERCRAFTS! Added a Hovercraft vehicle that can also be driven! This also has a Boost and a Jump mechanic, so you can hover your way out of water onto land and climb some of the terrain in a hills area.
- Hold JUMP to jump in a hovercraft
- Hold SPRINT to boost
- Hovercrafts have a boost bar
- Hovercrafts will draw the two players inside of them! If you are holding a weapon it will show you wielding the item
- Hovercrafts SPAWN at sea bandit bases (assuming your map was created in 1.0.19 or later)! They appear in the section up the stairs.
- [Feature] - When a player, a bandit or an NPC is brandishing a loaded weapon they will hold it straight forward. When you/they are reloading, or they have no target, it is held at their side.
- [Feature] - Added a sprint bar
- [Misc] - Construction items can no longer be used while in a vehicle
- [Misc] - Default "go down" button for helicopters is now the crouch key (instead of the meta key)
- [Bugfix?] - "Async Geometery Upload" is now disabled by default as it is suspected that its causing stability issues on some machines
- [Modding] - Added getSprintKeyDown() and getCrouchKeyDown() methods for PlayerEntity
- [Bugfix] - Fixed water physics not applying rotations to buoyancy points, meaning that physics got weird for vehicles in water
- [Bugfix] - Fix for vehicles launching across the map in multiplayer
- [Bugfix] - Converting captured Bandit Bases to bases no longer costs an arm and a leg
2 comments Read more

October 29

Patch Notes: Version 1.0.23 - Improved Pathfinding, Headshots, Mechanism SFX

EDIT: Upgraded to patch 1.0.23, fixed an issue with chests, moved to Beta stream.

News for 1.0.22:
The big change for this patch is that foot AI's pathfinding has been improved, particularly the handling of stairs and doors. Mobs did have abnormally large hitboxes that caused them to get jammed in places, so their hitboxes have been slightly reduced to be the same size as the player's.

Because of the hitboxes reduction they have become slightly harder to kill. So I've added Headshot damage multipliers to all weapons. You can view the damage modifier by mouse-overing the weapon. For example, Assault Rifles will do 2.0x damage if you shoot your target in the head.

Also because the AI more aggressively opens doors I've added sound effects for doors, sliding doors and mechanisms so you can hear them coming!

For server admins and people with lots of lotpacks: A list of lotpacks installed on the server will be displayed when you connect to it. Also buildings that you have installed in LotPacks that are not present on the server will be greyed out

Finally I've added an option in the Graphics Settings Menu to disable Asynchronous Geometry Upload to your GPU, as a few people on Intel drivers were having trouble with it.

VERSION: 1.0.23 - 31/10/17
================
- [Bugfix] - Fixed chests being bugged (deposits/withdrawals not being registered). The chest item duplication checker is also now disabled in singleplayer.

VERSION: 1.0.22 - 30/10/17
================
- [Feature] - Implemented Headshot damage
+ Pistols do 1.5x Headshot damage
+ Assault Rifles do 2.0x Headshot damage.
+ Shotguns do no extra Headshot damage (1.0x)
+ SMGs do 1.15x Headshot damage
+ Rifles do 2.0x Headshot damage. To compensate, rifles damage is been reduced from (30->56) to (20->40)
- [Feature] - Added sound effects to most mechanisims. This is important as mobs will more aggressively beat down doors now
- [Misc] - Buildings that belong to LotPacks that are not avaliable on there server you are on are greyed out.
- [Misc] - Added an option to disable async (multithreaded) geometry upload as some machines were crashing randomly
- [Misc] - Added the linux_server_admin_scripts_and_instructions/ folder to the server build
- [Misc] - Foot CDF will now run and sprint after you.
- [Misc] - Mobs will jump over cars that are blocking thier paths. If they are jumping over cars and are under a roof they will crouch
- [Misc] - Pathfinding for Mobs improved. They can climb stairwells a lot better now. I've had CDF chase me to the rooftops of office buildings
- [Misc] - Foot CDF are more aggressive at busting into buidings. They will beat down wooden doors, open roller doors, etc to get to you now.
- [Misc] - Hitboxes for Mobs are now the same size as players. They were 33% wider making them get jammed in places
- [Misc] - The AI will now preferentially path though closed doors it can open rather than blowing up a wall
- [Bugfix] - Fixed walking sounds being present after death
- [Bugfix] - Fixed an issue causing the AI to abandon its target based on the time since last scan for targets instead of time since last target sighting
- [Bugfix] - Fixed multithreaded race condition with logging
13 comments Read more

About This Game

Voxel Turf is a block based city builder/action adventure game. Build cities or destroy them. Start businesses or rob them. Nurture your citizens or subjugate them. Build a real estate empire, or perhaps just drive around and blow stuff up. Its your choice! Voxel Turf allows you to be the force of benevolence or the agent of chaos in a city of your creation.

- Have you ever played an open world game and thought "if only I could build something here?"
- Or a city builder and wanted to drive around and interact with your creation?
- Or even a building game and thought "if only these buildings would come to life?"
If so then Voxel Turf is the game for you!

Live in a City of Your Own Creation
- Build sprawling cities with either the over 50 prebuilt buildings, or build your own in-game!
- Make amazing structures with over 15,000 types of blocks in over 100 categories.
- Or live in and modify a procedurally generated city

Get Rich or Die Trying
- Earn cash from either completing missions, crime, or managing a real estate empire.
- Establish protection rackets to make money
Some of the missions revolve around:
- Being a hired revolutionary who fights the local authorities for cash
- Participating in street races for money
- Making a career though stealing vehicles for profit
- Eliminating bandits and protecting civilians from bandit attacks
- Be a specialist architect who draws an income from making custom buildings

Unleash Chaos
- Destroy and vandalise areas with explosives, weapons and tanks.
- Ride a wide range of vehicles including cars, a tank, helicopters and even a rideable shopping trolley!

Enjoy Multiplayer
- Multiplayer over LAN or Internet
- Most missions can be done in Co-Op
- Cooperate with friends to build a city, or compete and undercut each other

Fight For Territory
- Explore and raid bandit bases for loot
- Fight Turf Wars against other factions and players to gain control over parts of the city
- Build bases and defend your territory from attack
- Engage in diplomacy with other factions in order to gain power or undermine others

Unleash Creativity
- The entire world is block based, so you can create and destroy everything.
- Decorate blocks with paint and decals
- Various non-cube construction blocks, including ramps, stairs, steps, allowing you to build things like pitched roofs and ultimately more realistic looking buildings.
- Build intricate contraptions using switches, mechanisms and circuits
- Custom player-built buildings can be saved as templates, and be placed like normal buildings
- Templates can be synced across a network

Character Customisation
- Over 50 player skins
- Support for custom player skins
- 10 hats for your character to wear, also wearable body armour.
- Weapons are customisable too! Attach weapon mods to weapons to change their appearance and behaviour. Make shotguns explosive, make your pistol armour piercing or your SMG scoped!

Modding Support
- Steam Workshop integration
- Lua Scripting for easy moddability with a C++ scratch-coded base game engine for performance

Game Modes

  • Turf: Start in a procedurally generated city, and do what you want. Build, do missions, do crime, do whatever!
  • Build: Start on a blank map and build whatever you want with unlimited blocks.
  • Turf Zero: Start on a blank map and build a city from scratch. Scavenge resources from bandit bases.
  • Strategy: Start in a procedurally generated city with 16 warring factions. Use diplomacy and warfare to gain control over the entire city!

System Requirements

Windows
SteamOS + Linux
    Minimum:
    • OS: Windows Vista or Above
    • Processor: 32/64 bit, Intel I5
    • Memory: 4 GB RAM
    • Graphics: Intel HD Graphics 4000
    • Storage: 500 MB available space
    Recommended:
    • OS: Windows Vista or Above
    • Processor: 32/64 bit, Intel Core i5 4690 or Above
    • Memory: 8 GB RAM
    • Graphics: GTX 770 2GB
    • Network: Broadband Internet connection
    • Storage: 500 MB available space
    • Additional Notes: Any SSD
    Minimum:
    • Processor: 64 bit only, Intel I5
    • Memory: 4 GB RAM
    • Graphics: Intel HD Graphics 4000
    • Storage: 500 MB available space
    Recommended:
    • OS: Ubuntu 16.04, Mint 17.1
    • Processor: 64 bit only, Intel Core i5 4690 or Above
    • Memory: 8 GB RAM
    • Graphics: GTX 770 2GB
    • Network: Broadband Internet connection
    • Storage: 500 MB available space
    • Additional Notes: Any SSD
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