Voxel Turf is a block based urban sandbox. Build cities, blow up buildings, complete missions or fight for territory. Build a real estate empire, or perhaps just drive around and blow stuff up. Its your choice!
Recent Reviews:
Very Positive (12) - 83% of the 12 user reviews in the last 30 days are positive.
All Reviews:
Very Positive (208) - 84% of the 208 user reviews for this game are positive.
Release Date:
Sep 13, 2017

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Recent updates View all (37)

January 18

Patch Notes: Version 1.0.28 - New Bandit Base + Car Shop + Waypoints + New Mouse Code + Less VRAM Usage + More

New Patch in the Default branch!

Full Dev Diary:

New Mouse Code
The game now uses the system cursor which means that the UI will be more responsive/snappier. Also the mouselook code has been rewritten. Someone was still having snapping issues and they have reported that this fixes this.

Waypoint System
Waypoints and map markers now appear in the 3D world to help with navigation. You can choose which markers you want to see or disable in the Graphics Settings Menu. If you have multiple markers in the same lot then they will be merged.
In addition I've made new icons for Bases and Base Attack markers.

By default "Your Maker", "You Allies Markers" and "Next Mission Objective" are enabled. You can choose to enable "All Mission Objectives" and "Hostile Bases and Base Attacks (Turf Wars)"

New Content
I've made a new Big Bandit Base. This base has 3 levels (2 surface, 1 under ground). There is a short switching puzzle required to get to the loot room.

I've also made a Car Shop! This spawns cars that you can steal (that will trigger a silent alarm), and an NPC that you can buy cars from.

I've also converted "Red Burning Barrels" to be half spawners - this is so that you can place multiple spawn points in your own bandit bases! And Burning Barrels finally burn now!

Strategic Pausing
This is a feature that freezes time for the Economic Simulation and the Strategic AI (factions) when there are no players on a multiplayer server. This is so that when you set up a Turf Server and leave it on overnight its not overtaken by the AI.

The game will also Strat. Pause if all players online (and in singleplayer) AND are in the Game Menu (the menu that appears when you hit ESC) for over 1 minute. So if you need to AFK (to do video editing or something) the AI will not overrun the map, start wars, etc.

Engine Improvement
Geometry now uses up to 30% less VRAM. The effect is more prevalent the less developed a lot is (so a blank lot will be ~30% less VRAM, an apartment building may be ~10% less).

Misc Stuff
- The CDF Crime immunity range has been doubled for being near Bases, Bandit Bases and relevant Mission Objectives
- Infinite Bases in Build Mode (and this is moddable, so you can make this a perk or a bonus if you wish).
- You can now build roads with Streetlights from the build menu
- Added a borderless windowed option + a command line windowed option

Full Changelog
VERSION: 1.0.28
- [Feature] - Added a new big Bandit Base! Has 3 levels (1 Secret Area)
- [Misc] - Blank maps now spawn 2 Big Bandit Bases (1 of each type). The "blank" map will also spawn additional big bandit bases, one for each 8 square km the map is (above 16 square km).
- [Misc] - Changed Red Burning Barrels to be "half-spawners". These spawn 2 bandits in bases that are lv 1 or 2, and 3 bandits otherwise. This does not effect any existing Red Burning Barrels. You can use these, for example, to create 1x1 bandit bases with two spawners.
- [Feature] - Map Waypoints can displayed in the world.
- You can set which waypoints you want to see in the Graphics Settings menu
- Waypoints fade away if you are in the same lot as the Waypoint.
- [Feature] - Added "Strategic Pausing". Strategic Pausing will pause the Economic Sim and pause the Strategic AI (factions). It will also stop the onHour stuff (such as aggression/reputation decay, etc).
- Strat. Pausing will be auto-engaged on servers with no players. This is so that when you leave an MP server running overnight it isn't overriden by the AI in the morning
- Strat. Pausing will engage in Single Player if you are in the game menu (the menu that comes up when you press ESC) for over 1 minute.
- Strat. Pausing will engage in Multi-Player if ALL players are in the game menu for over 1 minute
- The 1 minute timer is to prevent an exploit where you can "strat pause" on the hourly tick to skip the Economic Sim tick
- [Feature] - You can build Lit Roads now (Roads with Streetlights)
- [Feature] - Burning Barrels now actually Burn
- [Feature] - Respawn points are shown on the map with markers when you are respawning
- [Misc] - CDF Crime Immunity range increased from 1 lot to 2 near bases, bandit bases or mission objectives.
- [Misc] - Added a Health Vial selling clerk to Hospitals. They are located just in the front door
- [Feature] - Added a Caryard! The clerk there will sell you any of the civilian cars that are avaliable
- [Misc] - The Mechanic will spawn in the Caryard if there are no Mechanic's Garages
- [Misc] - Stealing cars from the Caryard will count as stolen vehicles for the purpose of the mechanic. Stealing car from the caryard where the mechanic spawns will piss her off and fail the mission
- [Modding] - Added a vehicle theft mission event (for situations where you are stealing from a vehicle stop). See scripts/common/vehicle_missions.lua for details
- [Modding] - Exposed the dragCoefficent member in turf.HovercraftEntityType and turf.BoatEntityType objects. Use these to set how drift-y these are
- [Modding] - Changed line 587 of city_generation.lua for Romlok's MultipliCity mod
- [Misc] - Clarified the Tooltip in the Ambulance missions, you only have to park on the lot, not nescessarily on the driveway.
- [Misc] - You now have an Infinite Base Limit in Build game mode
- [Modding] - Added an "infiniteBases" flag for player bonuses (see scripts/common/player_bonuses.lua)
- [Feature] - Added a "--windowed" command line option so you can force the game to start in windowed mode.
- [Feature] - Added a "--borderless" command line option so you can force the game to start in borderless-windowed mode.
- [Bugfix] - Fixed rare server CTD when bulldozing buildings
- [Bugfix] - Fixed an issue with the server and the client having different Base Limits.
- [Bugfix] - Fixed not being able to respawn on allied bases
12 comments Read more

December 21, 2017

Patch Notes: Version 1.0.26 - Boats and Hovercraft Pacth (Part 2) is Live

The boats patch is here and live in the default branch! I've added two buildings where you can get them: A marina and a hovercraft shop. Both of these are Commercial buildings that sell Vehicles, so they won't compete with existing buildings on your map.

The Marina, a spawn place for Boats

Hovercraft Shop, a spawn place for Hovercrafts

I've also added canals that can be built from the roads menu. These will have crash barriers automatically placed if adjacent to a road lot, otherwise they will have a simple concrete retaining wall. You can use these to make water paths to your bases (so you can boat into/out of your base), or perhaps to make an artificial river network. Its up to you!

Finally I've reduced the cost of bulldozing water and underground stuff.

VERSION: 1.0.26 - 21/12/2017
- [Feature] - Added a Marina building! This spawns boats, and has a NPC where you can buy them
- [Feature] - Added a Hovercraft shop! This spawns hovercrafts, and has a NPC where you can buy them. Stealing a hovercraft
- [Feature] - You can now build canals! Canals are Sea lots. When you build a canal concrete walls are automatically applied to the edges of the canal. If it is bordering a road lot then the kind of wall you see in RNG maps will appear
- [Modding] - Added a NOCANALBARRIER flag for LotPack items. If a canal is touching this lot then a concrete barrier will NOT be created. Useful for creating docks in lotpacks!
- [Misc] - Placed a Marina and a Hovercraft Shop in the tutorial
- [Misc] - Created a "Vehicles" business type. Marinas and Hovercraft Shops are vehicles stores
- [Misc] - Stealing Vehicles from Vehicles and Goods shops is now a crime (Vehicle Theft)
- [Misc] - Bulldoze costs reduced
- [Misc] - Water costs reduced by 90%
- [Misc] - Boats made a bit faster
- [Misc] - Hovercrafts have had their air resistance reduced, making them faster and drifty-er
- [Misc] - Hovercraft boost speed increased
- [Misc] - Hovercraft hitbox made a bit smaller
- [Misc] - Both Boats and Hovercrafts shift to/from forwards to backwards modes faster
- [Misc] - The Schemer's skin now has a neck

VERSION: 1.0.25 - 18/12/2017
- [Feature] - BOATS! Added a Boat that can be driven!
- [Feature] - HOVERCRAFTS! Added a Hovercraft vehicle that can also be driven! This also has a Boost and a Jump mechanic, so you can hover your way out of water onto land and climb some of the terrain in a hills area.
- Hold JUMP to jump in a hovercraft
- Hold SPRINT to boost
- Hovercrafts have a boost bar
- Hovercrafts will draw the two players inside of them! If you are holding a weapon it will show you wielding the item
- Hovercrafts SPAWN at sea bandit bases (assuming your map was created in 1.0.19 or later)! They appear in the section up the stairs.
- [Feature] - When a player, a bandit or an NPC is brandishing a loaded weapon they will hold it straight forward. When you/they are reloading, or they have no target, it is held at their side.
- [Feature] - Added a sprint bar
- [Misc] - Construction items can no longer be used while in a vehicle
- [Misc] - Default "go down" button for helicopters is now the crouch key (instead of the meta key)
- [Bugfix?] - "Async Geometry Upload" is now disabled by default as it is suspected that its causing stability issues on some machines
- [Modding] - Added getSprintKeyDown() and getCrouchKeyDown() methods for PlayerEntity
- [Bugfix] - Fixed water physics not applying rotations to buoyancy points, meaning that physics got weird for vehicles in water
- [Bugfix] - Fix for vehicles launching across the map in multiplayer
- [Bugfix] - Converting captured Bandit Bases to bases no longer costs an arm and a leg
13 comments Read more

About This Game

Voxel Turf is a block based city builder/action adventure game. Build cities or destroy them. Start businesses or rob them. Nurture your citizens or subjugate them. Build a real estate empire, or perhaps just drive around and blow stuff up. Its your choice! Voxel Turf allows you to be the force of benevolence or the agent of chaos in a city of your creation.

- Have you ever played an open world game and thought "if only I could build something here?"
- Or a city builder and wanted to drive around and interact with your creation?
- Or even a building game and thought "if only these buildings would come to life?"
If so then Voxel Turf is the game for you!

Live in a City of Your Own Creation
- Build sprawling cities with either the over 50 prebuilt buildings, or build your own in-game!
- Make amazing structures with over 15,000 types of blocks in over 100 categories.
- Or live in and modify a procedurally generated city

Get Rich or Die Trying
- Earn cash from either completing missions, crime, or managing a real estate empire.
- Establish protection rackets to make money
Some of the missions revolve around:
- Being a hired revolutionary who fights the local authorities for cash
- Participating in street races for money
- Making a career though stealing vehicles for profit
- Eliminating bandits and protecting civilians from bandit attacks
- Be a specialist architect who draws an income from making custom buildings

Unleash Chaos
- Destroy and vandalise areas with explosives, weapons and tanks.
- Ride a wide range of vehicles including cars, a tank, helicopters and even a rideable shopping trolley!

Enjoy Multiplayer
- Multiplayer over LAN or Internet
- Most missions can be done in Co-Op
- Cooperate with friends to build a city, or compete and undercut each other

Fight For Territory
- Explore and raid bandit bases for loot
- Fight Turf Wars against other factions and players to gain control over parts of the city
- Build bases and defend your territory from attack
- Engage in diplomacy with other factions in order to gain power or undermine others

Unleash Creativity
- The entire world is block based, so you can create and destroy everything.
- Decorate blocks with paint and decals
- Various non-cube construction blocks, including ramps, stairs, steps, allowing you to build things like pitched roofs and ultimately more realistic looking buildings.
- Build intricate contraptions using switches, mechanisms and circuits
- Custom player-built buildings can be saved as templates, and be placed like normal buildings
- Templates can be synced across a network

Character Customisation
- Over 50 player skins
- Support for custom player skins
- 10 hats for your character to wear, also wearable body armour.
- Weapons are customisable too! Attach weapon mods to weapons to change their appearance and behaviour. Make shotguns explosive, make your pistol armour piercing or your SMG scoped!

Modding Support
- Steam Workshop integration
- Lua Scripting for easy moddability with a C++ scratch-coded base game engine for performance

Game Modes

  • Turf: Start in a procedurally generated city, and do what you want. Build, do missions, do crime, do whatever!
  • Build: Start on a blank map and build whatever you want with unlimited blocks.
  • Turf Zero: Start on a blank map and build a city from scratch. Scavenge resources from bandit bases.
  • Strategy: Start in a procedurally generated city with 16 warring factions. Use diplomacy and warfare to gain control over the entire city!

System Requirements

SteamOS + Linux
    • OS: Windows Vista or Above
    • Processor: 32/64 bit, Intel I5
    • Memory: 4 GB RAM
    • Graphics: Intel HD Graphics 4000
    • Storage: 500 MB available space
    • OS: Windows Vista or Above
    • Processor: 32/64 bit, Intel Core i5 4690 or Above
    • Memory: 8 GB RAM
    • Graphics: GTX 770 2GB
    • Network: Broadband Internet connection
    • Storage: 500 MB available space
    • Additional Notes: Any SSD
    • Processor: 64 bit only, Intel I5
    • Memory: 4 GB RAM
    • Graphics: Intel HD Graphics 4000
    • Storage: 500 MB available space
    • OS: Ubuntu 16.04, Mint 17.1
    • Processor: 64 bit only, Intel Core i5 4690 or Above
    • Memory: 8 GB RAM
    • Graphics: GTX 770 2GB
    • Network: Broadband Internet connection
    • Storage: 500 MB available space
    • Additional Notes: Any SSD
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