Tidalis est un jeu à base de blocs avec une mécanique addictive. 20 modes sont disponibles avec des douzaines de blocs spéciaux et 115 niveaux pour le seul mode aventure. Le jeu commence avec de blocs de couleurs qui tombent et qui affichent une flèche de direction.
Évaluations des utilisateurs : variables (155 évaluation(s)) - 67% des 155 évaluations des utilisateurs pour ce jeu sont positives.
Date de parution : 16 juil 2010

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Acheter Tidalis

SOLDES DE L'ANNÉE LUNAIRE ! L'offre se termine le 12 février

-70%
$4.99
$1.49
 

Articles

  • "Tidalis est un jeu de type "associez 3 éléments" qui n'a pas l'air fatiguant ou répétitif : j'ai vraiment envie d'y jouer, ce qui est significatif étant donné le nombre de jeux de puzzle que j'ai testé. Je ne pense pas qu'il est exagéré de dire que Tidalis est l'un des meilleurs jeux de puzzle auquel j'ai jamais joué. En clair, si vous aimez les jeux de puzzle (et même si habituellement ce n'est pas le cas), il faut absolument que vous achetiez Tidalis. Dès maintenant. Go !"
    James Allen, Out of Eight PC Game Reviews (Note : 8/8)
  • "Par dessus tout, c'est le jeu occasionnel le plus robuste et intéressant que j'ai vu depuis quelques temps. Il y a tellement à faire et tellement de manières de jouer que je ne sais même pas si "occasionnel" est le terme approprié. Oui le gameplay est occasionnel mais ceci est un produit de Arcen Games très développé et peaufiné qui met la honte à de nombreux jeux bien plus chers. De nombreuses méthodes de jeu pour ce titre existent et, au final, ce développeur a pris avec succès un genre classique, l'a tourné comme il fallait et nous montre ce qui peut être fait lorsque vous sortez des sentiers battus."
    Christophor Rick, Gamers Daily News (GDN Gold Award, Note : 9/10)

À propos de ce jeu

Tidalis est un jeu à base de blocs avec une mécanique addictive. 20 modes sont disponibles avec des douzaines de blocs spéciaux et 115 niveaux pour le seul mode aventure. Le jeu commence avec de blocs de couleurs qui tombent et qui affichent une flèche de direction. Si les blocs sont empilés plus haut que la hauteur de votre cadre vous avez perdu. Pour éviter cette fin funeste vous allez devoir vous débarrasser des blocs en les associant. Faites un clic droit et associez-les pour déclencher des réactions en chaîne.
Cela paraît simple de premier abord et c'est en fait simple. Il va cependant faire falloir fonctionner vos cellules grises pour faire des associations gagnantes. Tidalis dispose d'un mode coopératif et d'un mode challenge.
En gros, plusieurs contenus de jeu sont basés sur cette mécanique.

Comprend :

  • Jeu à base de blocs avec une mécanique addictive
  • Mode coopératif et compétitif (en local comme en mode réseau).
  • Une vaste sélection orientée action/casse-tête.
  • Mode aventure et des modes en opposition.
  • Plus de 20 styles de jeu avec des éléments et des blocs.
  • Musique magnifique et jeu riche.
  • Les joueurs peuvent créer des niveaux supplémentaires des thèmes et des aventures.
  • Options pour les personnes avec des problèmes de reconnaissance des couleurs et les joueurs sensibles aux mouvements et couleurs ainsi que ceux qui jouent sur des ordinateurs plus anciens.

Configuration requise

Windows
Mac OS X
SteamOS + Linux
    • Système d'exploitation : Windows 2000 ou supérieur, 32 ou 64 bit
    • Processeur : 1.4Ghz minimum, 1.8 Ghz recommandé pour les animations ou multijoueur
    • Mémoire : 512 Mo de RAM (1 Go Recommandé)
    • Graphismes : 8800x600 ou supérieure (32 bit color, 1280x720 recommandé )
    • DirectX® : N/A
    • Disque dur : 600 Mo d'espace disque
    • Autres : Connexion internet ou LAN pour le multijoueur. Le mode multijoueur sur un seul ordinateur est aussi disponible.
    • Interface : Mac OS X 10.5.8 ou supérieur
    • Processeur : 1.4Ghz CPU minimum, 1.8 Ghz Recommandé pour les animations ou multijoueur
    • Mémoire : 512 Mo RAM (1 Go Recommandée )
    • Graphismes : 800x600 ou supérieure (32 bit color, 1280x720 recommandé )
    • Disque dur : 600 Mo
    • Autres : connexion internet ou LAN pour le multijoueur. Le mode multijoueur sur un seul ordinateur est aussi disponible.
    • OS: Ubuntu 10.10 or later, although other unsupported distros may very well work
    • Processor: 1.4Ghz CPU minimum, 1.8 Ghz recommended for background animation or multiplayer
    • Memory: 1 GB RAM (2 GB recommended)
    • Graphics: 800x600 or greater screen resolution (32 bit color, 1280x720 recommended)
    • Hard Drive: 600 MB
    • Other Requirements: Internet Connection or LAN required for networked multiplayer. Single-computer multiplayer is also available.
Évaluations intéressantes des utilisateurs
21 personne(s) sur 21 (100%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
30.4 heures en tout
Posté le : 29 septembre 2015
It is awesome.

If there is a thing which is under appreciated in Steam, it is this game. I know it sounds a bit exaggerated but it is not. If you like Match-3 games, you will definitely enjoy this one. And if you don't like those games? You may enjoy this if you have any friend that enjoys those games. Since it has local coop, with different players for keyboard and mouse. Yeah, it is that unique.Sounds non-playable? It is not. I have tried doing the missions with my sister.

First of all, I should explain what is going on here. Tidalis is built upon a very unique mechanic called streams. Normally, in a match 3 game, you are supposed to check out the screen for any connected same colour areas, or try to create them. While you are at it, you also try to calculate the next steps, for that looking above from your next move's location would be enough. Each step is basically the same thing, algorithm generates new blocks to ensure there will be next move, while you are supposed to find the next move. In a sense, this is what makes match 3 games a bit puzzle like.

Tidalis is more hardcore than that. Being connected does not ensure your move will be resulting in erasing those blocks. You actually have to rotate them conveniently, so that once you make a move which resulting a stream, stream would pass all the same colours. What is more, streams does not stop when they encounter a different colour. They move up to two squares, searching for a block with the colour of its origin. Sounds confusing? It is a bit confusing. So, basically, you are not trying to build colour "areas" to eradicate the blocks, you are trying to build "pipelines" to ensure once you start a stream, it will travel as long as possible in the screen, touching as many as possible blocks with the same colour. So, it is quite possible to find a move destroying 200 blocks, even when they are non-connected.

And like in match 3 games, it is also useful to think about the combos, what will happen when the new blocks fall below. But since all of the board is so interconnected when it comes to possible moves, if you are trying to be fast, you will definitely not be able to calculate all possible streams across all the board. If there is no time constraint, you can design your stream maze so that, with one click, you can erase all of the board. I guess you can see how Tidalis gets nearer to puzzle genre than your average Match 3 games. In some of the cases, there really is only one correct move, but it is not that it is the only possible one.

What is more? There are two game modes in Tidalis, and also skirmish like thing, which u specify victory conditions to play the game at your pace. Non skirmish modes are Puzzle and Adventure. Puzzle mode is basically what the name implies. There is a board at your disposal, and you have only one move to make. If you choose the correct move, you will trigger a chain reaction, causing a new stream each time, clearing the screen. There wont be any falling down blocks from above. And you will win. It is that simple, and fits in the same game mechanics. To be honest, I finished like %20 of the all puzzle levels, it is not that they are not enjoyable, but I liked Adventure more.

What about Adventure. In adventure, there are 115 levels. Each level has some specific objectives like, get a 10 combo, get 4000 points in 60 seconds, don't lose in x seconds etc. But as you progress through the levels, it gets even more complicated, since there are like 20 different new type of blocks, and around 15 special powers coming into play. There are also new board modes, which can alleviate the streams upwards, fill the screen with water and bubbles and blocks do swim in them, which can increase the gravity, so streams fall down much more faster etc. It will sound weird, but this is the first game that uses the objectives of the new level as a reward for the last level. Yes they are that different and unique in themselves. I was like, "oohhh what will happen in this mission" each time, and it kept me playing more once I passed a level.

What is more. There is an inbuilt mission editor. There is not steam workshop, but developers used the forum to collect good puzzles to include them as additional missions. You can feel the love they put in their first such game. There is also a perfect extra adventure consisting of 65 levels which is done by OneMoreNameless. They are even better than the original game in terms of surprising the player with building upon existing mechanics, and telling a story with the missions.

So, why is this game overlooked by so many? First, they try to market this as if this is a casual game. It is not. I can assure you. It is not a casual game at all. After you learn what is going on, mostly there is not any tooltips to help you in your quest. They constantly change the mechanics, the objectives, correct heuristics to reach victory, the tempo, in short, there is not any constant thing in the game which will cause a casual experience. But since it is the first local coop match 3 puzzle game, I guess they tried to reach the general audience to build their customer base on that feature.

And related to that, they used childlike graphics. Really bad graphics, that does not convey how intricate the mechanics are. And to add it up, the game has the worst story and plot twist one can imagine. Why is there even a story to this. I dont know. The story of whole game can be summarized with a punchline, other than that whole dialogs are nonsensical, even for children. The smartest character in the story has an IQ of 40. There is also a really bad "voiceover" which does not serve any purpose other than signalling who is speaking with a croak, or whine. The same croak everytime when a specific character talks. Ugh. It is really bad.

I dont know whose idea was having a story, characters, and voice over is a must no matter how bad they are. But that person was wrong. This game would do so much better without the story, dialogs, and "voiceovers". Together with "casual" graphics, they undersell the game, definitely. There are so much going on under the surface.

What can I add more for negative sides? There are not any bugs I am aware of, and I played this for more than 30 hours. But there may be a need for some tweaks here and there, I already reported them to developers, but they are not no-brainer tweaks, so to sum it up, technically game works perfect. So this was not a negative. What is negative is, balancing is a bit overlooked, there are more than one level (like 5ish) where success heavily depended on random generation of the board, and you wont succeed no matter how perfect your moves are. That might be a side effect on insisting random generation for a game with so many constraints, and I cant see a way of correcting it. But my job is not correcting this.

With all the caveats I mentioned, there really is a hidden gem over here. If you are good with trading and stuff, you might find this game from a trader for as cheap as 0.15 dollars, while I think it worths even full price. If you enjoy puzzle games or match 3 games, or both, you wont regret if you get this.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
1 personne(s) sur 1 (100%) ont trouvé cette évaluation utile
20.9 heures en tout
Posté le : 8 octobre 2015
Got this "kinda-Tetris-clone" for free and pleased. Neat little game: a good addictive timekiller with pleasant look and interesting puzzle stipulations. Gameplay has variety but tutorial is too long and boring IMHO. Also story feels like unnecessary filler - I skip all the cutscenes right away. But in general for the price I've paid - 0 dollars - I can't complain. At all.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
0 personne(s) sur 2 (0%) ont trouvé cette évaluation utile
13.9 heures en tout
Posté le : 23 décembre 2013
Waste of money and waste of time : except for a VERY FEW levels (15/115 I'd say....), game has no interest.
Due to unbalanced and untested (maybe the reason of the discount...) mechanics, u have no control of what's happening on board. So most of the time u skip level. U cannot have any control : u have to restart again and again and just hope for the proper baord to appear.

No, seriously, this is just ONE MORE UNACHIEVED GAME like many others.
"OK guys ! Don't waste more energy in dev. this one , just discount it. No matter the game is not finished, people won't be mad paying 1$ for a game that would require hours of testing and balancing.."

Just avoid it -- it's not even a game, just a project..
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
46 personne(s) sur 54 (85%) ont trouvé cette évaluation utile
37 personnes ont trouvé cette évaluation amusante
247.6 heures en tout
Posté le : 13 août 2014
I spent 240 hours grinding my last achievement.

I'm thinking of idling other games so people stop looking at my games library and asking why I've played more Tidalis than Skyrim.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
19 personne(s) sur 19 (100%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
25.4 heures en tout
Posté le : 8 novembre 2014
Got bored after 25 hours, but still - Tidalis is very fun to play.
I was kind of addicted to it for the first hours, but that 'spell' somehow dissapeared.

Anyway if you are a fan of such games, you should definently give it a try.

6.5/10 (which is good in my opinion)
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante