Tidalis is a block-based puzzle game with casual appeal, hardcore depth, and an addictive new "streams" mechanic. The game is brimming over with riffs and variants on that core mechanic with 20 game modes, dozens of special blocks and items, and 115 levels in the adventure mode alone.
User reviews:
Mixed (157 reviews) - 68% of the 157 user reviews for this game are positive.
Release Date: Jul 16, 2010

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  • "Tidalis is a match-3 game that doesn't feel tired or repetitive: I actually want to play it, which says something considering how many puzzle games I've reviewed. I don't think it's a stretch to say that Tidalis is one of the best puzzle game I've ever played. Simply put, if you like puzzle games (and even if you usually don't), you need to get Tidalis. Right now. Go!"
    James Allen, Out of Eight PC Game Reviews (8/8 score)
  • "Overall, this is the most robust and interesting casual game I have seen in some time. There is so much to do and so many ways to play I don't even know that casual actually suits it. Yes the gameplay is casual but this is a highly developed, well-rounded, offering from Arcen Games that puts many games of higher price to shame. It's got numerous ways to play and very successfully takes an old genre, turns it on its head, and shows you just what can be done when you think outside of the box."
    Christophor Rick, Gamers Daily News (GDN Gold Award, 9/10 Score)

About This Game

Tidalis is a block-based puzzle game with casual appeal, hardcore depth, and an addictive new "streams" mechanic. The game is brimming over with riffs and variants on that core mechanic with 20 game modes, dozens of special blocks and items, and 115 levels in the adventure mode alone. The basic rules of the game are this: blocks fall down into the board and have a color and an arrow direction. If a stack of blocks exceeds the height of the board, you lose. In order to clear blocks, you must right-click and drag paths through the arrows to set up chain reactions of like-colored blocks.
If this sounds simple, that's because it is -- you'll be lining up lengthy chains within minutes. But you'll be surprised how much brainpower it takes to set up combos of multiple chains, and the many brainteaser-style puzzles include some real stumpers. Tidalis has co-op and competitive multiplayer modes (both online and offline); action-oriented modes and timer-less brainteasers; a lengthy, casual-friendly adventure mode; twenty unique game modes providing innumerable twists to the basic gameplay; dozens of special blocks and items; and over fifty minutes of beautiful music to go with the painterly art.
In short, several games' worth of content are built on top of this core mechanic, which you'll quickly find to be as iconic as it is novel.

Key Features:

  • Puzzle game with casual appeal, hardcore depth, and an addictive new mechanic.
  • Two-player co-op and competitive play (both local and networked).
  • A wide selection of both action-oriented or brainteaser-like levels.
  • Casual-friendly adventure mode, hardcore-focused custom games and vs modes.
  • 20+ game styles, and dozens of items and special blocks.
  • Rich, painterly art style and beautiful music.
  • Players can create and share whole new themes, levels, and adventures.
  • Options for colorblind players, players averse to lots of light and motion, and older computers.

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows XP SP2 or later
    • Processor: 1.4Ghz CPU minimum, 1.8 Ghz recommended for background animation or multiplayer
    • Memory: 1 GB RAM (2 GB recommended)
    • Graphics: 800x600 or greater screen resolution (32 bit color, 1280x720 recommended)
    • Hard Drive: 600 MB
    • Other Requirements: Internet Connection or LAN required for networked multiplayer. Single-computer multiplayer is also available.
    • OS: Mac OSX Intel CPU and "Leopard" 10.5 or later.
    • Processor: 1.4Ghz CPU minimum, 1.8 Ghz recommended for background animation or multiplayer
    • Memory: 1 GB RAM (2 GB recommended)
    • Graphics: 800x600 or greater screen resolution (32 bit color, 1280x720 recommended)
    • Hard Drive: 600 MB
    • Other Requirements: Internet Connection or LAN required for networked multiplayer. Single-computer multiplayer is also available.
    • OS: Ubuntu 10.10 or later, although other unsupported distros may very well work
    • Processor: 1.4Ghz CPU minimum, 1.8 Ghz recommended for background animation or multiplayer
    • Memory: 1 GB RAM (2 GB recommended)
    • Graphics: 800x600 or greater screen resolution (32 bit color, 1280x720 recommended)
    • Hard Drive: 600 MB
    • Other Requirements: Internet Connection or LAN required for networked multiplayer. Single-computer multiplayer is also available.
Customer reviews
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Mixed (157 reviews)
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108 reviews match the filters above ( Mostly Positive)
Most Helpful Reviews  In the past 30 days
2 of 2 people (100%) found this review helpful
Not Recommended
18.1 hrs on record
Posted: September 27
Short Review:
Tidalis is a a fairly basic action puzzle game with elements of match-3 games and a complete lack of a cohesive vision. The developers seem to have been obsessed with using every single ♥♥♥♥ing idea for a level, block or gamemode they could come up with leading to a mess of under-used options and a bloated, repetitive campaign. It's otherwise well polished (the sounds, music and graphics are all pretty good) but I tired of the game quickly and I suspect most others will too. Yet another game that shows Steam's need for a 'meh' option rather than the binary Yes-No when reviewing. Buy this game only if you love games like this and buy it cheap.

The game has three modes: your typical fast-paced score as much as possible mode, a storylined campaign and a slower puzzle mode that's more about planning ahead.

The score mode won't hold your attention for long unless you're really into this type of game and while it has plenty of options to choose from most just turn the game into a chaotic mess. I haven't tried playing it with another player but I imagine it's a lot of fun as such games often are.

The puzzle mode is pretty much trial and error and the later levels become less a test of problem-solving and more one of memory as you'll have to replicate your previous moves every time you want to try something new. This is tiresome and I couldn't be arsed even finishing it. A button for resetting the level to your last attempt would be a large improvement.

The campaign is fine if somewhat forgettable but rather long at 115 levels most of which feel like filler. Apparently this excessive length was an issue for the developers too since they didn't even bother playtesting the later levels many of which are entirely reliant on luck and can take ♥♥♥♥tons of restarts to complete. I'd single out 99, 102 and 114 as particularly terrible but the end of the game as a whole mistakes frustrating the player for fair difficulty, sadly all to common nowadays. Thankfully there's a skip button but a better solution to this problem is not including ♥♥♥♥ing worthless levels in the first place. There are also a few hidden puzzle levels in the campaign which are generally better than those in the puzzle-level specific mode. The writing is functional, light-hearted and vaguely humorous but it's really just there.
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Most Helpful Reviews  Overall
27 of 28 people (96%) found this review helpful
1 person found this review funny
30.4 hrs on record
Posted: September 29, 2015
It is awesome.

If there is a thing which is under appreciated in Steam, it is this game. I know it sounds a bit exaggerated but it is not. If you like Match-3 games, you will definitely enjoy this one. And if you don't like those games? You may enjoy this if you have any friend that enjoys those games. Since it has local coop, with different players for keyboard and mouse. Yeah, it is that unique.Sounds non-playable? It is not. I have tried doing the missions with my sister.

First of all, I should explain what is going on here. Tidalis is built upon a very unique mechanic called streams. Normally, in a match 3 game, you are supposed to check out the screen for any connected same colour areas, or try to create them. While you are at it, you also try to calculate the next steps, for that looking above from your next move's location would be enough. Each step is basically the same thing, algorithm generates new blocks to ensure there will be next move, while you are supposed to find the next move. In a sense, this is what makes match 3 games a bit puzzle like.

Tidalis is more hardcore than that. Being connected does not ensure your move will be resulting in erasing those blocks. You actually have to rotate them conveniently, so that once you make a move which resulting a stream, stream would pass all the same colours. What is more, streams does not stop when they encounter a different colour. They move up to two squares, searching for a block with the colour of its origin. Sounds confusing? It is a bit confusing. So, basically, you are not trying to build colour "areas" to eradicate the blocks, you are trying to build "pipelines" to ensure once you start a stream, it will travel as long as possible in the screen, touching as many as possible blocks with the same colour. So, it is quite possible to find a move destroying 200 blocks, even when they are non-connected.

And like in match 3 games, it is also useful to think about the combos, what will happen when the new blocks fall below. But since all of the board is so interconnected when it comes to possible moves, if you are trying to be fast, you will definitely not be able to calculate all possible streams across all the board. If there is no time constraint, you can design your stream maze so that, with one click, you can erase all of the board. I guess you can see how Tidalis gets nearer to puzzle genre than your average Match 3 games. In some of the cases, there really is only one correct move, but it is not that it is the only possible one.

What is more? There are two game modes in Tidalis, and also skirmish like thing, which u specify victory conditions to play the game at your pace. Non skirmish modes are Puzzle and Adventure. Puzzle mode is basically what the name implies. There is a board at your disposal, and you have only one move to make. If you choose the correct move, you will trigger a chain reaction, causing a new stream each time, clearing the screen. There wont be any falling down blocks from above. And you will win. It is that simple, and fits in the same game mechanics. To be honest, I finished like %20 of the all puzzle levels, it is not that they are not enjoyable, but I liked Adventure more.

What about Adventure. In adventure, there are 115 levels. Each level has some specific objectives like, get a 10 combo, get 4000 points in 60 seconds, don't lose in x seconds etc. But as you progress through the levels, it gets even more complicated, since there are like 20 different new type of blocks, and around 15 special powers coming into play. There are also new board modes, which can alleviate the streams upwards, fill the screen with water and bubbles and blocks do swim in them, which can increase the gravity, so streams fall down much more faster etc. It will sound weird, but this is the first game that uses the objectives of the new level as a reward for the last level. Yes they are that different and unique in themselves. I was like, "oohhh what will happen in this mission" each time, and it kept me playing more once I passed a level.

What is more. There is an inbuilt mission editor. There is not steam workshop, but developers used the forum to collect good puzzles to include them as additional missions. You can feel the love they put in their first such game. There is also a perfect extra adventure consisting of 65 levels which is done by OneMoreNameless. They are even better than the original game in terms of surprising the player with building upon existing mechanics, and telling a story with the missions.

So, why is this game overlooked by so many? First, they try to market this as if this is a casual game. It is not. I can assure you. It is not a casual game at all. After you learn what is going on, mostly there is not any tooltips to help you in your quest. They constantly change the mechanics, the objectives, correct heuristics to reach victory, the tempo, in short, there is not any constant thing in the game which will cause a casual experience. But since it is the first local coop match 3 puzzle game, I guess they tried to reach the general audience to build their customer base on that feature.

And related to that, they used childlike graphics. Really bad graphics, that does not convey how intricate the mechanics are. And to add it up, the game has the worst story and plot twist one can imagine. Why is there even a story to this. I dont know. The story of whole game can be summarized with a punchline, other than that whole dialogs are nonsensical, even for children. The smartest character in the story has an IQ of 40. There is also a really bad "voiceover" which does not serve any purpose other than signalling who is speaking with a croak, or whine. The same croak everytime when a specific character talks. Ugh. It is really bad.

I dont know whose idea was having a story, characters, and voice over is a must no matter how bad they are. But that person was wrong. This game would do so much better without the story, dialogs, and "voiceovers". Together with "casual" graphics, they undersell the game, definitely. There are so much going on under the surface.

What can I add more for negative sides? There are not any bugs I am aware of, and I played this for more than 30 hours. But there may be a need for some tweaks here and there, I already reported them to developers, but they are not no-brainer tweaks, so to sum it up, technically game works perfect. So this was not a negative. What is negative is, balancing is a bit overlooked, there are more than one level (like 5ish) where success heavily depended on random generation of the board, and you wont succeed no matter how perfect your moves are. That might be a side effect on insisting random generation for a game with so many constraints, and I cant see a way of correcting it. But my job is not correcting this.

With all the caveats I mentioned, there really is a hidden gem over here. If you are good with trading and stuff, you might find this game from a trader for as cheap as 0.15 dollars, while I think it worths even full price. If you enjoy puzzle games or match 3 games, or both, you wont regret if you get this.
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35 of 46 people (76%) found this review helpful
51 people found this review funny
247.6 hrs on record
Posted: August 13, 2014
I spent 240 hours grinding my last achievement.

I'm thinking of idling other games so people stop looking at my games library and asking why I've played more Tidalis than Skyrim.
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19 of 20 people (95%) found this review helpful
1 person found this review funny
25.4 hrs on record
Posted: November 8, 2014
Got bored after 25 hours, but still - Tidalis is very fun to play.
I was kind of addicted to it for the first hours, but that 'spell' somehow dissapeared.

Anyway if you are a fan of such games, you should definently give it a try.

6.5/10 (which is good in my opinion)
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19 of 20 people (95%) found this review helpful
1 person found this review funny
53.3 hrs on record
Posted: October 5, 2014
Quick review:

Short Verdict: Wow. I started playing this game thinking: "Well, if I got this game, might as well try it for a few minutes before I get bored and move on". Lesson learned: don't judge a book by its cover! This is an excellent addicting puzzle game with a new twist on match-3 and tetris, but definitely the best I've played of this genre! I don't even usually like match-3 or tetris games--this is for any puzzle lover! If you check how much time I spent on it, plus the fact that I've written 2 guides for it, you'll know I totally recommend this game!

  • Addicting new dynamics to match-3 and tetris, creating a really fresh gameplay experience
  • 115 adventure levels and 69+ puzzle/brainteaser levels (I've even found an extra 70-level fan-made adventure mode in their official forum)
  • Includes editor and you can exchange levels with fellow players
  • Color-blind blocks available, as well as many other models if you don't like the original
  • Lovely piano BGM
  • Beautiful background graphics
  • A LOT of gameplay modes, each feeling unique, not just something to pretend there's more content (there are so many modes that you can't even find them all in the main adventure)
  • Co-op mode with distinct gameplay
  • You can really feel the difficulty rise as you progress in the game
  • Handicap options if you think the game is too easy/hard
  • Even now the devs are always ready to support you here in Steam forums

  • You need to send files outside the game to share levels
  • The game is definitely for adults, since it gets hard pretty quickly, but the theme and story is rather childish (you can skip the story, though)
  • It has a lot of unexplored potential, like the many game modes that weren't used
  • Playing online co-op mode is really hard, since it has barely any active community
  • There's so much terminology that it takes quite some time for you to get used to it (like "chains", "combos", and "color reaction")

Bought on / for: Indie Bundle 3 by GreenMan Gaming for an average of US$ 0.60 (R$ 1.47). Seriously, taking out the 10 hours of idling, I still paid less than 2 (dollar) cents for each hour of fun. Even taking the bus to the beach is more expensive! (not that we nerds ever do that) Even if I'd paid full price, it would've been worth it.
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17 of 20 people (85%) found this review helpful
3.2 hrs on record
Posted: December 10, 2013
An interesting casual puzzle game. A little like Tetris but much deeper. Its basic rule is to eliminate 3 blocks of the same colors. The difference is that the block is directional. Player have to adjust the direction of every block to chain the stream through as more blocks as possible. When a set of blocks is eliminated, one or more new streams appear to connect more blocks of different colors. The more sets of blocks are eliminated continuously, the more the combos are. This mechanics makes this game deep, complicated and engrossing. This game uses many different conditions to limit player's move, thus making it much more challenging. Finally, the background music is beautiful. Recommend if you just wanna relax peacefully.
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13 of 17 people (76%) found this review helpful
10.9 hrs on record
Posted: March 9, 2014
Tidalis is a cute little puzzler which I find very fun to play. multiple gamemodes make this game hard to put down once you start playing it. The cute visuals and music just seem to meld with each other creating a mesmorizing experience which you have to see and hear to believe.

Visuals (9/10) The tiles are very beautiful, and the colors are just right for a game such as this. With the feature to change different styles of tiles, it just adds to the variety and niceness of the game. The backgrounds are nice and clean, and the overall effects such as wisps when you make matches, the special tiles that change the aspect of the game are nicely done.

Music (9/10) The music for this game is not overly thrilling, but it does add to the overal playing experience. It may be a slight bit repetitive, but that's fine with a puzzler when sound is not all that you should experience when playing a game such as this.

gameplay (8/10) Yes, there are a truckload of different gameplay options such as sun/moon, gravity, water and even the staple of Zen. When put together they just simply make a wonderful gaming experience. Some of the modes (even put together with other ones) can definitely make the game harder or easier, depending on which modes you have enabled.

Overall, I would give this game a 8.5/10 for the features it has. I would definitely recommend this game to my friends if they want a good puzzle game that is both satisfying and difficult (if it needs to be).
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10 of 13 people (77%) found this review helpful
32.1 hrs on record
Posted: May 12, 2014
This is a tough game to review, and whether it's recommended or not depends entirely on the demographic. Tidalis is a supremely polished and smooth game that has a metric ton of features. The trailers and screens don't do justice to the sheer amount of content that the game contains, and it's a nice tonic when compared to the occasional Early Access flop that you see on Steam. There's clearly a lot of love that's gone into the creation of Tidalis.

Fans of puzzle games will find a lot to admire. The gameplay is very solid with a bewildering array of game options. The adventure mode doesn't take itself too seriously, has a decent sense of humour and is as challenging as you want it to be - handicap adjustments can be made at any time, though the default difficulty provides a good test without inducing baldness. The brainteasers offer another dimension, and the level editor is sound. Multiplayer is available in all modes and works well. Special mention to an excellent OST to round things off. Perhaps I'm sounding overly positive, but I was genuinely impressed with the level of quality that this game presented.

That being said, it's ultimately held up by its own genre limitation - if you're a puzzle game fan, particularly match-3 games, then fantastic! I'd urge you to pick this immediately. But for others, it might all get a tad too samey over the course of the game. Despite some varied gameplay mechanics, it all boils down to the same core principle at the end of the day, and if that doesn't sound like your cup of tea then it might not be worth it.

I'd still recommend it as an excellent example of what a good puzzler is all about; depth, difficulty and variety.
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6 of 6 people (100%) found this review helpful
12.9 hrs on record
Posted: February 13, 2015
Tidalis is a 2D puzzle game that is kinda a cross of match-3 and Tetris. Blocks of various colors drop from the top of the board, and the player can click any block to cause a stream to move in the direction(s) the arrrow on the block points. If it hits one of the same color, it's redirected in the way ITS arrow points, up to 3 blocks each step. It's a simple premise, but Tidalis contains an almost limitless number of spins on this basic format with special modes, block types, speeds, gravity, and any number of other ways to mix up the formula. for the price which this game frequently goes for, it's absolutely worth the price.

My one negative aspect to this game is the adventure mode - it's very long, and a large number of the levels rely too heavily upon luck of what the board looks like in its initial state: many levels are only rarely winnable, so it can be frustrating to try to work your way through the campaign and have to restart a level repeatedly just to get favorable conditions.

At any rate, it's unique among match 3 games, so if you're looking for something that feels both familiar and unique, you should give this a look.
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6 of 7 people (86%) found this review helpful
0.5 hrs on record
Posted: November 29, 2014
Tidalis is a simple puzzle game based around destroying blocks by use of energy beams! Which sounds a lot more exciting than it is. Essentially you point blocks that drop down in tetris-like fashion in a specific direction and attempt to create a laser-path that passes through 3 or more blocks of the same colour. It leads to the occasional brain-teaser, and is nicely done.

The music to the game is nice and restful, and the graphics are… well, it’s a tetris/bejeweled hybrid. Do NOT expect high end graphics. The background artwork is at turns nice and creepy though. Seriously, those weird mutated animal things in the background are deeply disturbing.

Doesn’t get a huge score, given its derivative nature and lack of ability to completely addict (see Candy Crush Saga or Bejeweled), but fun enough for some casual game-time.

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Recently Posted
1.1 hrs
Posted: October 9
Helpful? Yes No Funny
3.6 hrs
Posted: October 8
Generally it's fine match-3 puzzle. You can rotate blocks with arrows and when you click any, a glowing ball gets released and follows the path set by colored arrows. The downsides are complete lack of difficulty curve. You can beat 3 levels in a row in a single try and then stuck in a level with some extra task which is way too hard to achieve. Also for some reason the game's locked at 720p even if you pick higher resolution.
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12.7 hrs
Posted: July 24
Also a guilty pleasure thingy of mine
Aslo the character design of this makes me think I'm high
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9.3 hrs
Posted: July 23
Curator Review:

Tidalis takes place on a remote island where your goal is to solve puzzles and make your way through the story. Involving both brainteasers and an adventure mode, Tidalis is an innovative and relaxing puzzle game allowing the player to move at their own pace and encouraging creative thinking. Absolutely worth the dollar per hour 7/10

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22.1 hrs
Posted: June 2
Maddeningly difficult at times, but I don't understand the mixed reviews, it's a very solid Match-3 variant, with very varied levels and game modalities, sometimes frenetic, some other times more reflective. Musics by Pablo Vega are great as usual. People who thumbed this down either don't have the patience to play the game, or maybe they don't like the genre so why do they waste their time reviewing it.
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Happiness Officer
32.3 hrs
Posted: April 3
In my opinion, one of the most underrated games on Steam. It's a hard one to review though... I love it, but friends I've shared it with haven't been blown away by it. It has a very niche appeal (but thankfully at least has a demo)

The way I see it, it's a casual game for those who don't do casual games - partly why I think it's not been a big winner in the review department. It's too silly and looks too simplistic for the more "hard-core" gamer (or those who wish to avoid the likes of Candy Crush at all costs... and rightly so) but is too complicated and difficult for those wanting said Candy Crush style

It's match 3, but with a considerably refreshing edge. Instead of shuffling blocks so they're adjacent - The game is all about "streams". Basically, when a block is clicked, it will fire out a stream of its colour. If the stream hits another block of the same colour, the chain will continue... and so forth until 3 or more blocks have made the chain. Cue points, disappeared blocks and a little 'woop'. The really cool bit is that the blocks have directional arrows, which dictate the direction a stream will fire... and you can rotate them.

So not only are you looking for combos, but you're also having to redirect the blocks on the fly, often in a frantic rush to keep a chain going. It's considerably engaging and very fast paced for its nature - Particularly as you're often in a race to make combos to ensure the board doesn't fill up.

Adventure mode is where the fun really sits. 115 levels that make use of all sorts of game mechanics - you get a brilliant range objectives from clearing a certain colour, not clearing a certain colour; aiming for large combos, keeping tiny combos... The variety is superb and means each level really feels quite fresh and unique - instead of just grinding the same objective over inreasingly harder levels. It gets ruthlessly difficult later on, leading to some weirdly intense levels, thunderous victories and profuse sweating for such a "casual" title (ok, maybe the last one's just me...)

Despite this, the game has an utterly gorgeous, relaxing backdrop. The music is exceptional (especially the title music) and, whilst some complain of the cartoony graphics, I find them to be very pleasing. The story is silly, but adds to the informal charm - it's all very "lovely" and the humour's dry and inoffensive. Think Spongebob: Light hearted, silly and a very ridiculous. If hearing "Who lives in a pineapple under the sea?" makes you want to gauge your eyes out - this game will probably have you doing the same. If you started singing along - you should be fine.

The only downside is that, beyond the adventure mode (and the puzzles hidden within it), there isn't a huge amount else. You can create your own levels and there's multiplayer - but none have really seemed to stand out or show much in the way of replayability. Adventure mode has a decent longevity to it though (think mine took about 19 hours, excluding puzzles)

To me - It makes for one of those feel-good games you go to when you want to shut everything off for a while, but still find yourself challenged. It's zen and it's intense - which appears to have been both its blessing and its curse
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4.7 hrs
Posted: March 19
Kind of a mess.

It's a little misleading when people compare this game to Bejeweled or Tetris in any sense that suggests it might be a "clone" of one of those games. Yes, blocks drop in from the top of the screen and are arranged in a grid, but that just sets it in the same genre as those other games. Several people have referred to the game as "Match-3" and that's an extremely far-reaching interpretation of the term.

To be honest, I thought that the core mechanic of this game was actually pretty interesting at first: Clicking a block fires a little energy stream, and the energy will travel to like-colored blocks a short distance away, continuing in a chain and redirecting based on the direction of the arrows on the blocks as the energy arrives. If a chain includes 3 or more blocks, those blocks are destroyed, points are scored, and there is potential for cascades. The player must manually rotate individual blocks in order to specify the path of the energy stream; doing so before beginning the stream makes it easier to manage.

The problem is that it gets boring very quickly - or, more accurately, it fails to hold interest. It's not so much that it's boring to play, but it's chaotic and it starts to feel very arbitrary . You scan the board, looking to determine which color of block has the best potential for a big combo, then you start arranging your combo; all the while more blocks are being dropped in from the top of the board. You fire off your stream, and it travels around over so much of the board that you can't really do much to set up another color while this one is in progress, and you just hope that the rest of the blocks are already arranged in a way that will give you a lucky cascade. As you get used to the game, you may get more adept at planning out deeper combos in advance, which I suppose is what they refer to when they call this game "casual appeal, hardcore depth", but even if you're good, there's an inherent clumsiness in clicking and dragging to change the direction of the arrows on these little tiles.

The game does offer a wide variety of variant modes and special blocks. I don't particularly enjoy most of them, but I appreciate the work that went into adding them, and I like the fact that they can be used in conjunction with one another. Unfortunately, it's very easy to make the game exponentially more chaotic in this way, especially considering the game has a "randomizer" option that switches on any number of modes and special blocks.

Music and SFX are okay, but they get a little grating after a while. Many of the sounds that play are little jingles, and they can be dissonant with the music depending on when they play. It's especially unpleasant when you set off several combos at once, as it plays a separate instance of the SFX for each combo, all layering on top of each other along with the music. It's a bit much. The art is okay, though the characters and creatures are a little on the grotesque side. Some of the background images are very nice, but you don't really get a chance to pay attention to them while you're playing the game. One of the more jarring visual elements comes when a level ends. A high-saturation color overlay is placed over the screen, either in green (for winning) or red (for losing), along with some screenshake and little firework effects.

If you are at all concerned about your Steam achievement average, then I would skip this game entirely. You're almost guaranteed an achievement your first session (there's one for winning and one for losing), and there are LOTS of achievements that deal in long grinding and super high scores (100 million points in a single combo?). It's possible to set up a custom stage that will just generate nonstop combos, if you don't want to play for hundreds of hours. Also be aware that even if you earn an achievement, it won't be awarded to you until the level ends.

It's an interesting idea, but I don't think it's strong enough to stand on its own All the modifiers and custimization may add a little novelty, but not enough to save it.
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Obey the Fist!
0.1 hrs
Posted: March 9
This is a woeful and pointless Bejewelled ripoff puzzler. It adds nothing to the genre.

They'd have made more revenue making it web based and getting money from selling the ads - it's a tablet game at best.

Obviously not worth spending money on.
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1.4 hrs
Posted: December 29, 2015
Decent puzzle game in the style of Tetris and Bejeweled, but with a refreshing mechanic. Fun enough for killing time if you like puzzles.
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