Guide a group of space settlers trying to establish a base on a remote planet. Grow food, collect energy, mine resources, survive disasters and build a self-sufficient colony in a harsh and unforgiving environment.
User reviews:
Recent:
Very Positive (121 reviews) - 80% of the 121 user reviews in the last 30 days are positive.
Overall:
Very Positive (2,634 reviews) - 80% of the 2,634 user reviews for this game are positive.
Release Date: Oct 15, 2015

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Recent updates View all (19)

June 13

Version 1.2.0 released



Challenges are here!

This version adds challenges to Planetbase: they are custom scenarios with set starting conditions and goals, the system can also be used to create modifications of the existing planets.

There are 4 built-in challenges in the game, and many more already in the Steam Workshop created by the community, just subscribe to an item, and it will appear in the challenges section in game.


Changelog

- Added support for challenges, there are some built-in ones, and they can also be downloaded from the the Steam Workshop.
- 4 new challange related achievements.
- New music track.
- Reworked title screen a bit, moved credits to a smaller button, and added switch planet and worshop buttons.
- Pyramid now requires Signpost first.
- When buying vegetables, vitromeat or meals from traders you now get a random subtype.

37 comments Read more

May 17

Version 1.1.3 released

This is a quick fix for the duration of the night on the Desert and Frozen planets.
It will now last for 8 hours instead of 12. This will make the game a bit easier on these two planets as it was always meant to be.

12 comments Read more

About This Game

Planetbase is a strategy game where you guide a group of space settlers trying to establish an outpost on a remote planet.

In the game you play the role of the base architect and manager, telling your colonists where to build the structures they will need to survive. You will have to ensure that they have a constant supply of oxygen, food and water to stay alive.

You will get them to collect energy, extract water, mine metal, grow food, manufacture bots, and build a fully self-sufficient base in a harsh environment, where you are always one step away from total failure.

Even if the game is not intended to be a simulator, all the mechanics are plausible, and based on what the expected challenges of establishing a colony in an new planet would be.

Features:


  • Four different planets with different conditions and increasing difficulty.

  • Harness solar and wind energy (if available) in order to power the base's structures.
  • Grow hydroponic Vegetables and synthesize Vitromeat to feed your population.
  • Mine and produce raw resources, process them, manufacture goods, and establish a production chain.
  • Carefully manage the colonist immigration flow to ensure you have the people with the right skills.

  • Survive disasters like meteors, sandstorms or solar flares and defend your base from intruders.
  • Mechanize your base by creating your own bots that will help with the more arduous tasks.
  • Grow your colony from a few initial pioneers to a vibrant planetbase with hundreds of colonists.

System Requirements

Windows
Mac OS X
    Minimum:
    • OS: Windows Vista/7/8/10
    • Processor: 2 GHz Dual Core
    • Memory: 2 GB RAM
    • Graphics: 512 MB VRAM (Shader Model 3)
    • DirectX: Version 9.0c
    • Storage: 600 MB available space
    Recommended:
    • OS: Windows 7/8/10
    • Processor: Intel Core i5
    • Memory: 4 GB RAM
    • Graphics: AMD/NVIDIA card
    • DirectX: Version 11
    • Storage: 600 MB available space
    Minimum:
    • OS: Mac OS X 10.8
    • Processor: 2 GHz Dual Core
    • Memory: 2 GB RAM
    • Graphics: 512 MB VRAM
    • Storage: 650 MB available space
    Recommended:
    • OS: Mac OS X 10.11
    • Processor: Intel Core i5
    • Memory: 4 GB RAM
    • Graphics: AMD/NVIDIA card
    • Storage: 650 MB available space
Customer reviews
Customer Review system updated! Learn more
Recent:
Very Positive (121 reviews)
Overall:
Very Positive (2,634 reviews)
Recently Posted
MaximumPower
( 6.1 hrs on record )
Posted: June 29
Not very often a good sim game comes along, and challanges you, Planetbase does just that! Easy to use, while giving you a clear balanced sim action and control.

https://youtu.be/hJZ0BH3FCYI
Helpful? Yes No Funny
euplatious
( 4.3 hrs on record )
Posted: June 29
If you are coming here and looking for a sim on a planet, like many other buildiers, and just looking for a fun waste of time, then this will suffice. It can be hard at times, depending on where you are. And the game has a few random disasters with potential to smash you, to mix things up. There isn't a massive SimCity level of depth here. But you'll get what you expect, if you expect a fun, laid-back sim, that doesn't really push the boundaries of the genre in any way, but is still enjoyable nonetheless.
Helpful? Yes No Funny
AttyFox
( 4.0 hrs on record )
Posted: June 29
Fun mechanics that make for an interesting play around resource management. Only criticism I have is of the AI which seem to lack simple functionality of following the priorities that I as the player have set which just becomes aggravating.
Helpful? Yes No Funny
CarrotKat
( 16.1 hrs on record )
Posted: June 29
I adore this game except for one thing. The alerts for running out of materials (spares, medical supplies, food) are obnoxious. They pop up every minute to tell you, and there's no option to change them so that they are farther apart (or acknowledge them so they stop popping up). Other than that, I really like the game. It's pretty and its complex enough to keep my attention but not so difficult as to be impossible.
Helpful? Yes No Funny
Paladeus
( 5.6 hrs on record )
Posted: June 29
I have 3 sections to this review: "The Good", which includes evaluations on audio, video, the tutorial and the like, "The Bad," and "What I'd like to see"

"The Good" --

It's a basic "build-and-survive" game, much like "Sim City" or "Rollercoaster Tycoon," but it's very nicely done. It's challenging as heck, at first especially as you need to remember what the tutorial (which is also very well-done,) showed and taught you. You also have to worry about certain elements and being placed in a basin that restricts you to building only a few things before you run out of room, but that, too, is a challenge to see if you can get out of it. If you like the idea of building from the start just to survive and keep going as you would in a real situation like this, you'll greatly enjoy the game. I personally give it a 9/10, and that lost point is only because there isn't a difficulty setting (the planet itself is the setting, but you have to start on what amounts to fairly easy. Though I wound up in a basin and all my people died o.O

Video Quality: Exceptional
Audio Quality: Nice and inoffensive, but I lowered the music volume to listen to my own and left SFX on.
Tutorial Quality: Very good. It teaches you what you need to know to start and survive, but does not take you through the more advanced options you'll end up with.
Recoemmend to others: Yes, but as stated above, you'd have to enjoy the game type/theme like Sim City, Rollercoaster Tycoon, etc.

"The Bad"--

Only that, as of yet, I've not been able to mine down mountains when I get stuck in a basin and can't survive from it. Random placement is a pain in the butt.

"What I'd like to see"--

I'd like to see the ability to tear down mountains so I can grow out of basins (Minor as we can always check the area and restart as needed from the beginning.)

In the theme of the previous, I'd love the ability to Terraform: tear down mountains, dig/use holes to make lakes or rivers (oxygen creators and thermal control nodes could be used and have a range/area of affect.)

Create multiple cities/colonies. I admit I've not played far enough to know if it's possible quite yet, but I'd love to get a colony started, built up, and then start another (perhaps areas with more or less dangerous concerns, be they meteors, local wildlife, etc.)

Again, in the theme of the previous concept, I'd love the ability to create space stations and colonize other planets in the solar system or galaxy. I know there are games out there that do tihs, but I think they're all MMO. If anyone knows of something like that, lemme know, please. I love the complexity of it all.
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sebellblue
( 44.3 hrs on record )
Posted: June 29
This game has a steep learning curve but once you get past that it is enjoyable and challenging. Getting your bases established can be tricky but once they are up and running the real fun begins. I would recomend watching a few videos after playing the tutorial to make sure you are ready to go. So far there are 4 planets which are quite different with their own unique challenges. Overall a great game that I recomend.
Helpful? Yes No Funny
Vincent J.
( 8.0 hrs on record )
Posted: June 29
To destroy asteroïds, laser is cool, but terraforming would be better
Helpful? Yes No Funny
Orange
( 33.5 hrs on record )
Posted: June 29
Banished in spess
10/10
Helpful? Yes No Funny
Deep Frozen
( 3.3 hrs on record )
Posted: June 29
Planetbase looks just like any simple base building game, but it goes a little bit further than that. There is a lot of micromanagement, and you need to always think 2 steps ahead, otherwise your population is one step away from their demise. Managing your food is the most important thing, and it is really easy to lose track of it, so make sure you always have a surplus of food in storage, and keep track of your meal count.

If you like base building games that require your attention continuously, then this is the game for you.
Helpful? Yes No Funny
eznx89
( 45.1 hrs on record )
Posted: June 28
This game offers a great challenge. My favorite part: I can relax while I play this game. Playing other games are so consuming that relaxing is difficult. This is one of my favorite games now, and I even own it from GOG.com for the DRM-free type out there!
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
91 of 109 people (83%) found this review helpful
19 people found this review funny
Recommended
53.2 hrs on record
Posted: June 22
This is a wonderful game of strategy and building a colony on a distant planet in space. Allowing me to begin by saying that this IS NOT a game for young children. I say this not to be mean against children. By children, i mean youngster below the age of 13 - 14. The only exception are those few very intelligent teens....who are probably more intelligent than me...I am 73 years old...with three college degrees behind me. More than likely, there are some of those teens who are more intelligent than me...even those I have 73 years of worldly experience. Including eight years in the USAF...and one year of hell in the Vietnam War. Anyway, for those who are up to it, this game is very challenging. If you like to "build things"...this game if for you. You are a colony of people who are placed onto an alien planet. CO2 is non-existing, therefore it must be provided by your supplies, that are included in the space vehicle...who delivered you to this strange unforgiving planet. There are only a few colonists, and each one has a specific duty to perform. There are seven workers, and two "bots"...non human...robot-workers. So, your job is to ensure that the essentials to live on this hostile planet, revolves around seven humans and two robots(referred to as "bots.)
Immediately upon landing you must begin to build structures to servive...there is no time to waster. There is only so much CO2 availible, food, etc...water is essential...and you have to build structures to provide everything...to servive...time is working against you. You must begin to build everyting to survive...and you will not have much time to build the correct structures needed to survive. If you build the wrong structure....and you have just wasted valuable time...that error could mean that mission is over...everyone dies...and the game is over. So, time is very important...chosing the correct structure...if you waste you time building something that is out-of servivial order...unfortunately the colonist will die. This game is not forgiving!
But, you must "pick yourself up" and begin a new game(or mission). I have played the game for 30 some hours,,,and have yet to servive a mission. This will happen to you...But don't give up...learn from your mistakes...and begin the game again...and this time...build the correct structure. So, far I have not been able to complete even one mission...But I have learned(I have 3/5 index cards) and I make notes of my errors...and hope my notes will enable me to finish a mission.
There are four major missions. I am only on the first. At this rate, I will probably be on this planet...many more times...before I get it right. But, I have patience...its fun...don't take failure as beging defeated...learn from your mistakes...use you index cards notes...and hopefully this will help me get through this first mission. I am retired...I have plenty of time...I am learning. This is a game to test your patience and intelligence. Get up from the floor, when knocked down, brush off the dust, and try, try, try, again. I know eventually I will succeed....I hope!
The makers of this game, must be someone or persons...a lot smarter than me. Even though its difficult to be defeated so many times...its a learning technique. Use your Got given patience...and attack the game again, again, again, until you are successful. You can be assurred, that I am not about to give up...I eventually will win...I must keep a positive attitude. that is what I suggest that you do.
Finally, I have been playing many games with Steam for years....and this is one of the best strategy games in their inventory.
Good Luck.
Part 2 of my review.
The other day I finally completed my first mission. I need to stress to play the tutoral feature...frequently...and write down notes from the tutor mission. Take many notes and follow them thoughout the game. It felt good to finally complete one mission. What the next step is I am not sure...but the game front page...states I have only completed three(3) of more like 8 more stages before the game allows you to go to the next nasty planet. As you have noted, there are four planets...and each planet has many stages that you must complete successfully...before the game allow you to go forward. So, this is a game of many, many, many, hours & days. I can admit that the money paid for this game....is well worth it. I am surprised that it's only $20....As the developer...I would have increase the price. The game is worth the increase. But, if I was you, I would purchase the game asap...before the price is increased. I am today...again going to play the tutorial...and take more notes. The game is so neat...that you can actually...using your curser...and highlight the actually little guys running around on the planet. It will tell you if that specific technician is healthy, sick, tired, depressed...etc. There was one instance...whereas I noted/highlited a particular "Bot"...he was very ill....So I watched...and worried that I would lose this Bot...remember...these little guys are the major builders...and you only have two...losing one would be a MAJOR problem. But, this little guy was saved by one of the technicians, who had the ability to recover this Bot...back to being healthy. I watched this technician walk by the Bot, and walked over to the Bot...bent over his body...and brought it back to life. It was really neat to see this happen. It surprised me...and was thankful that I haven't lost a Bot...that would be terrible...for the survival of ths mission. So, thoughout the game you can put the cursur on any one of the colonists, and get a read-out of their progress. Your goal is to keep everyone healthy. If you mess-up on any one of the conponents...you could compromise the whole mission. So, today I am playing the "tutorial" again...and I will be taking many more notes. Bye....Bye...for now.
Part 3 of my review...
This game is difficult...very challenging! Everyday that I play this game...I become aware of new tactics that I must overcome. But, I am not going to give-up. The challenge is my desire to overcome the difficult task ahead. This is not a game for those with no patience. After defeat, you must get up and fight again. Dont't become discourged! I am determined to give all of my common sense and God given abilities to overcomo the difficult sections of this game. I want to thank the people who disigned this game. I am determined to overcome the challenge that you
programmed into this game. Thank you. no none ever told me that life is easy...nor is this game...I will fight on. Thanks to the developer(s) and Steam for a fantistic game.
I will keep you all updated as to my daily struggle(s).
I hope that my review is helpful to other gamers....buy this game...it is well worth the money spent. Talk to you later..Bye...Bye...for now.
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A developer has responded on Jun 23 @ 3:53am
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26 of 27 people (96%) found this review helpful
2 people found this review funny
Recommended
21.9 hrs on record
Posted: June 9
A very difficult game. After 5 attemps at stabalizing an economy i was finally able to to complete one planet and move to the next, needless to say the other was more difficult.

This is a very addictive game if you dont give up and you will want to build until you have over 500 people in your civilization, i currently have nearly 400 people on the ice planet which is the most ive had so far and can get over 500 i reckon.

Overall a well made and balanced game that will give you basic knowlegde on planning, crowd control, and how economies work that isnt too complex once you get the hang of it.

Really worth the money!
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17 of 19 people (89%) found this review helpful
3 people found this review funny
Recommended
11.1 hrs on record
Posted: June 8
8 hours in on my first play through and i've had barely any of the issues described in the negative reviews.

- Yes, i forgot to watch my food supply and starved all my "sims".
- Yes, i didn't watch my electrical supply and lost power to my oxygen generators.
- Yes, sometimes the workers will put resources into a work station other than the medical lab, causing their fellow comrade to die.

There are issues, Yes, but only due to fault of your own. The games not hard, its not unforgiving. You're just doing it wrong. Follow the tutorial, and use similar practices in your own game.

One point of criticism; when trading items, if i want to sell my excess goods in exchange for their coins, there shouldn't be commission on their coins.

10/10 will allow meteors to kill again
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16 of 22 people (73%) found this review helpful
Recommended
6.7 hrs on record
Posted: June 25
sci-fi-"Banished"!
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8 of 9 people (89%) found this review helpful
6 people found this review funny
Recommended
5.9 hrs on record
Posted: June 28
First colony, stable base.
Steadily recruit people in to the work force.
60 colonists, but some are unhappy.
Build bar to make them happy.
Demolish lab to make bigger one to produce more meat.
Can't build over scattered resources on the ground.
Notice too late that all the rice is being sent to the bar for beer, instead of the caffeteria - since the bar is closer.
Hungry colonists make bad workers.
Panic buy food and robots from traders to keep the work flowing.
Lose 48 colonists due to starvation within minutes.
For extra salt in the wound I get the "Robotization" milestone as the last few colonists stumble to their graves.

10/10 - Would ferment rice to cause robot army uprising again.
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6 of 6 people (100%) found this review helpful
Recommended
12.2 hrs on record
Posted: June 26
Pretty solid management game (and I've been dying for management games set in space that aren't about being a galactic empire). Like other people have said, it's basically Banished In Space!

That being said, I have a few gripes:

  • I really feel this game is lacking some more micromanagement options for your colonists. The prioritize option for different rooms on the base doesn't seem to have much effect, and being able to set up some sort of schedule for workers would be fantastic (so I don't have all my biologists going to sleep at once and neglecting my plants, or all my workers going to mine instead of processing materials, etc.)

  • Ships come way too often on the desert planet (only one I've played so far). I'd like to have colonists coming in, but not 3-4 per day (all on one ship, but still).
    (Yes, I know I can just turn the 'colonists' option for the landing pad on and off as needed, but I shouldn't need to, because it's just silly to get colonists that often. And extremely unrealistic too.)

  • The lack of an actual research system. There are certain 'techs' available, but you can only buy those at extreme markup from traders. Engineers should be able to research bot techs, biologists should be able to research plant techs (and then there's the base upgrade techs, idk who would research those). Or have a researcher colonist who can do this.
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6 of 7 people (86%) found this review helpful
1 person found this review funny
Recommended
112.5 hrs on record
Posted: June 13
Great game. However it does get a little repetitive. Would like too see dlc that adds new buildings and tech
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3 of 3 people (100%) found this review helpful
Recommended
23.2 hrs on record
Posted: June 14
It's a good game.But the AI should be improved,because it's so "awesome".The game type is some kind of simple,growing plants,making food,mining,manufacturing materials,robots and so on.........More buildings,creatures and gaming modes should be adhibited.Hoping it to be better
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8 of 13 people (62%) found this review helpful
1 person found this review funny
Not Recommended
8.2 hrs on record
Posted: June 15
I was pretty excited about it at first, it seemed like a fun management game. But it's so touchy and one small thing can ruin an entire base. I had about 80 people at one point, 4 biodomes, 4 cafeterias, but it wasn't enough all of a sudden for no reason I could discern, and everyone started getting really hungry. I increased priority on the biodomes to make sure there was enough food, but didn't matter, everyone was too hungry to work, thus too hungry to make food, and I just watched them all starve to death... This is just one example of a situation where the scales tip slightly out of your favour and everything is destroyed. There should be a way to micromanage the people a bit more, or direct them to perform a specific task. Like if you're hungry, make food you fools!

Anyway, perhaps a few more kinks need to be worked out! I think for now I'm done with the game, was a fun 8ish hours though for the most part, but wouldn't play again.
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A developer has responded on Jun 29 @ 12:51pm
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2 of 2 people (100%) found this review helpful
Recommended
62.1 hrs on record
Posted: May 31
Excellent game, especially if you like the city builder resource managemen genre. Sound, graphics and animation are very high standard. Well worth the money!
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