Guide a group of space settlers trying to establish a base on a remote planet. Grow food, collect energy, mine resources, survive disasters and build a self-sufficient colony in a harsh and unforgiving environment.
User reviews:
Mixed (199 reviews) - 68% of the 199 user reviews in the last 30 days are positive.
Mostly Positive (3,001 reviews) - 79% of the 3,001 user reviews for this game are positive.
Release Date: Oct 15, 2015

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Recent updates View all (19)

June 13

Version 1.2.0 released

Challenges are here!

This version adds challenges to Planetbase: they are custom scenarios with set starting conditions and goals, the system can also be used to create modifications of the existing planets.

There are 4 built-in challenges in the game, and many more already in the Steam Workshop created by the community, just subscribe to an item, and it will appear in the challenges section in game.


- Added support for challenges, there are some built-in ones, and they can also be downloaded from the the Steam Workshop.
- 4 new challange related achievements.
- New music track.
- Reworked title screen a bit, moved credits to a smaller button, and added switch planet and worshop buttons.
- Pyramid now requires Signpost first.
- When buying vegetables, vitromeat or meals from traders you now get a random subtype.

70 comments Read more

May 17

Version 1.1.3 released

This is a quick fix for the duration of the night on the Desert and Frozen planets.
It will now last for 8 hours instead of 12. This will make the game a bit easier on these two planets as it was always meant to be.

15 comments Read more

About This Game

Planetbase is a strategy game where you guide a group of space settlers trying to establish an outpost on a remote planet.

In the game you play the role of the base architect and manager, telling your colonists where to build the structures they will need to survive. You will have to ensure that they have a constant supply of oxygen, food and water to stay alive.

You will get them to collect energy, extract water, mine metal, grow food, manufacture bots, and build a fully self-sufficient base in a harsh environment, where you are always one step away from total failure.

Even if the game is not intended to be a simulator, all the mechanics are plausible, and based on what the expected challenges of establishing a colony in an new planet would be.


  • Four different planets with different conditions and increasing difficulty.

  • Harness solar and wind energy (if available) in order to power the base's structures.
  • Grow hydroponic Vegetables and synthesize Vitromeat to feed your population.
  • Mine and produce raw resources, process them, manufacture goods, and establish a production chain.
  • Carefully manage the colonist immigration flow to ensure you have the people with the right skills.

  • Survive disasters like meteors, sandstorms or solar flares and defend your base from intruders.
  • Mechanize your base by creating your own bots that will help with the more arduous tasks.
  • Grow your colony from a few initial pioneers to a vibrant planetbase with hundreds of colonists.

System Requirements

Mac OS X
    • OS: Windows Vista/7/8/10
    • Processor: 2 GHz Dual Core
    • Memory: 2 GB RAM
    • Graphics: 512 MB VRAM (Shader Model 3)
    • DirectX: Version 9.0c
    • Storage: 650 MB available space
    • OS: Windows 7/8/10
    • Processor: Intel Core i5
    • Memory: 4 GB RAM
    • Graphics: AMD/NVIDIA card
    • DirectX: Version 11
    • Storage: 650 MB available space
    • OS: Mac OS X 10.8
    • Processor: 2 GHz Dual Core
    • Memory: 2 GB RAM
    • Graphics: 512 MB VRAM
    • Storage: 650 MB available space
    • OS: Mac OS X 10.11
    • Processor: Intel Core i5
    • Memory: 4 GB RAM
    • Graphics: AMD/NVIDIA card
    • Storage: 650 MB available space
Customer reviews
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Mixed (199 reviews)
Mostly Positive (3,001 reviews)
Recently Posted
11.2 hrs
Posted: August 25
I wanted to like this game so much; I really did. Planetbase presents the really cool if not original concept of building an inhabitable and self-sufficient base on an otherwise uninhabited planet. You are presented with a crew of seven people and a few robots that will help you get started with the construction of your base. Getting started with the basics of the game is really easy with a tutorial that highlights the most important rules and functions of the game. The UI is simple and easy to navigate and placing objects is not TOO problematic.

So, once you make it past the tutorial and get started building your own base, the game's flaws start to slowly, but surely, make themselves known. One problem that I had with the game is how limited base-building really felt. Once you build your oxygen tank, you HAVE to construct every facility around it. There is no way to build multiple structures despite having relative freedom in constructing airtanks and airlocks. I guess this is acceptable to some, but for fans of the city building genre, this is stifling and outright annoying.

Speaking of construction, there is no way to prioritize building certain structures or even producing certain resources (which can be alot of ♥♥♥♥ING fun when your base is falling apart). The AI does whatever it wants with no real sense of survival. Are your wind turbines in need of repair and it's nighttime where they're crucial? Better suck it up and sit in the dark, because the AI is probably going to focus on repairing solar panels and there is NOTHING that you can do about it. You can build certain structures for maintaining production all day, but what the AI decides to do is pretty much RNG-based. This is CRIPPLING and can make the game very unfun once you get more colonists and a larger base. Biologists may or may not produce food, medics are damn near worthless, and workers will create ♥♥♥♥ that you don't need over important things even when you have a surplus of workers.

The game is a resource management game that is dependant on the AI. When the AI gives no ♥♥♥♥s and does what it wants until it dies of exhaustion or hunger, then who's to blame. According to some players, though, small bases are stupidly easy to manage. In a builder game, limitations like these are not acceptable.

The game looks really good and has a great soundtrack. I've played this game sober, drunk, and under the influence and thoroughly enjoyed its presentation in all instances. But if you want a better builder game, pick up Anno 1404 or Cities: Skylines, or just wait until this goes on sale.
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21.9 hrs
Posted: August 25
It's a great game but the mechanics need work. You'd spend ages carefully building a settlement only for the morale to run low - which leads to all your workers to stop working and starve themselves to death. There's nothing you can do to stop it as they won't build or take care of the food to prevent their deaths. You just have to sit back and watch your colony die. It's frustrating as hell! Fix this please!
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62.2 hrs
Posted: August 25
After playing this game since V1 at launch to V1.2 now, I can surely say that this is a great game and very impressed with the dev support.

TL;DR. It's a simple addictive game, but can be quite daunting to start with. Overall worth the £15 (or $20 I think)

Basically you land in a little ship, set up the absolute basics to maintain a self sufficient colony then grow it from there balancing resources, population and productivity. You can trade with traders who will come and go, allow visitors to have a rest stop for a fee (Which is determined by the game) and defend yourselves from bandits who will in effect try to kill everyone so they can take over your base.

Graphically the game is excellent, it's not ground breaking photo realism but it certainly isn't terrible at all either. The sound work is also very good too. the UI can be a little confusing to start with but once you have a decent size base, you'll know the UI back to front. The gameplay is very simple but that is part of what makes the game so addictive, you build, manage and once you have the resources, you build even more, to which it carries on like that until you fill out the entire map. From there you move on to a more challenging planet.

But of course the game does have its flaws. as mentioned in a lot of reviews the AI isn't fantastic. I have never had a terrible problem with that, like I said, it is about striking a good balance. You can't have a mine running without any med bays or have your colonists working all day without anywhere to chill out after. It also taps into the whole design of the base itself, place similar parts near each other, not at other ends of the base. Follow this and the AI problem is a thing of the past, if anything it's quite reqarding being able to sit back and watch the base actively run itself. The only other issue new players would have is that it is quite unforgiving to begin with, your first base will not survive, you will have to run a couple of bases into the ground to learn and understand the game fully but stick with it and it does become quite simple after that.

  • Graphics and Sound
  • Addictive
  • Simple yet functional gameplay
  • Challenge increases with each planet well

  • AI isn't perfect, but not as bad as some reviewers make it out to be
  • Once you have finished the 4th Planet and the challenges, can be left thinking "what now?"

Features that would improve the game imo
  • 2 Story bases
  • Different raw materials in more challenging planets
  • Colonist training, Change from worker or engineer to biologist or medic etc.
  • More planet variety, create bases on or under water
  • Terraforming, build tunnels in mountains and such

Overall, the game is well worth its price tag, if its your kind of game you can sink lots and lots of time into it, at the time of writing this review, I have over 60 hours and I haven't finished the last planet yet. It still has a lot of untapped potential but it is still great in its current state.
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33.0 hrs
Posted: August 24
If you like things like Sim City and Sci-fi stuff then you'll probably like this. Needs a bit more in the game, & more goals. Open ended game play is alright but it's a bit limited when you've got everything built and several space pads and such down.

It's OK, ie: 3/5 and I would recommend it if you like these sort of games.
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2.3 hrs
Posted: August 24
+ runs stable and 60FPS
+ good game to kill free time

- UI is ugly and user experience is horrible - information about stuff must you punch in face, reading it from 4-5 lines paragraph is not good
- AI seems bugged - sometimes it takes them 10 minutes before realizing they should build something, even tho i had resources and free workers
- base building itself is too strict and soon gets boring

would prefer AoE style of controlling people, assigning them to tasks MYSELF
go it from Humble, not worth 20 EUR, wait for sale if you really want it
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10.7 hrs
Posted: August 24
Game offers a good 10+ hours of challenging and exciting gameplay. Received this game in a humble bundle recently. It is fairly basic in the gameplay while still offering up a challenge. Easy to pick up but took many attempts to get the right balance within the game for the given resources and colonist needs.

I'd recommend this game to anyone who enjoys a base building / survival sim game.
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15.6 hrs
Posted: August 24
Love this game! The right amount of challenge, balance and unexpected disasters.
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Voice From Beyond
49.1 hrs
Posted: August 23
I see people complaining that it's too hard. Yeah it's not easy and sometimes circumstances are against you, but that creates a challenge. This is a survival builder and it takes patience, planning, and sometimes luck.

It's real easy to build yourself into a no win situation. I've done that many times. I just need a guy to finish building a food pad, but everyone is too hungry to do any work. Is that too hard, bad AI logic, or just your poor management and planning skills?

It's a good, little game, but it's not easy.
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44.2 hrs
Posted: August 23
This game is deceptively hard. You can be all good for the longest time then boom one little thing can snowball into all out death of the entire base. Put many a hour into this game and still enjoy the success of a well run base. Worth the 20 dollars in my opinion.
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6.8 hrs
Posted: August 23
Nice little colony managment game.
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Most Helpful Reviews  In the past 30 days
54 of 65 people (83%) found this review helpful
2 people found this review funny
Not Recommended
9.0 hrs on record
Posted: August 13
As a big fan of Prison Architect I decided to try out Planetbase when it was included in the latest Humble Bundle. Sounded like a similar concept but in space. While visually impressive and well optimized, Planetbase is missing one key component from other similar games that allow them to function. That is the ability to restrict different groups of people to certain areas. Without this the AI will often do incredibly stupid things. For example I've seen an AI walk around the entirety of my colony to pick up a lone resource, in the process nearly dying of both starvation and asphyxiation. When your base is small towards the start of the game the problem is not really noticeable, but when you need to have certain character in certain locations at certain times to make a massive colony run smoothly, the lack of any sort of system for controlling AI behavior just ruins this game's potential.

All told there are a couple key systems that could be added that I think would fix almost all of the problems with the game.

Firstly, a system where certain areas can be designated as the work places or living places for a certain group of colonists. Even if the system just broke colonists down by profession that would still help a ton as you could instruct all your medics, for example, to use the beds and canteens near the medical centers and labs, so they would never be far from where they needed to go.

Secondly, a more granular system for controlling who is allowed to go outside and when. Again splitting this even just by profession would be a big help as it would allow me to keep certain people doing their job. Also, a setting that allows only robots outdoors would be very helpful in a lot of situations.

Lastly, and I think this could come afterwards, I think a logic system for doors and airlocks that let's me program who can pass through any door would be a big help as well. Being able to evacuate and then seal off a portion of the colony would be great in case of an emergency, plus it would allow the developers to build a more accurate system for simulating oxygen needs. Plus other hazards like fires or nuclear radiation could be added and dealt with using door systems that let in and our the atmosphere.

What is here is a nice start, and I have to give kudos to the developer for creating a very in depth tutorial which many of these games don't have. Plus visually this is a step above a lot of similar titles. That said, the lack of control makes the late game simply not fun.

I guess as a final suggestion for the future, adding the ability to create secondary bases away from your main colony would also be really nice eventually.
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A developer has responded on Aug 22 @ 4:13am
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11 of 11 people (100%) found this review helpful
4 people found this review funny
28.3 hrs on record
Posted: August 14
A good game... like sim city, but on mars.

Two problems:

1) if you let refugees onto your base, they will totally ransac the place. Srsly I mean you'll:
i) run out electricity
ii) run out of water
iii) run out of oxygen
iv) you'll run out of medical supplies
v) all your colonists will be super unhappy
vi) sometimes they go nuts and start shooting all your hospital patitients
vii) that's just for starters, they do much worse.

Moral of the story, never, ever, ever let refugees anywhere near you.

2) You have to watch out for gotchas. For example:
i) if you have no medical supplies, and all your workers are ill, then you have no means to produce the parts to produce medical supplies and everyone dies. Don't depend on colonists ships, because they don't bother showing up if people are dying.
ii) If you have no supply parts to repair your buildings, then your entire ecosystem collapses preventing you from creating parts to repair your buildings.

Moral of the story, never go below 10 of anything.
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11 of 12 people (92%) found this review helpful
9.4 hrs on record
Posted: August 14
Great fun for about 9 hours. It starts to get a bit stale and repetitive after that.
They do have more challenging planets that I haven't tried yet.

Things I would like the developer to add/change:
* Add more structures and upgrades that add to the complexity.
* Add options to mine into / remove mountains and impassible terrain.
* Allow structures to be joined together in a more flexible way.
* Allow structures to be repositioned at a cost, without having to destroy and rebuild them.
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9 of 9 people (100%) found this review helpful
2 people found this review funny
22.2 hrs on record
Posted: July 30
I'm really loving this game but I've hit a couple problems that seem like they should be solvable with a patch.

I'll put the TL;DR at the top; the colonists need to not kill themselves.

One, recycling something to build something else is nearly impossible sometimes because the materials are dropped where the thing I'm recycling is and I can't build something else there until those materials are gone. My workers don't always clear out that space in a timely fashion even if I have storage space, and this is a showstopper if I'm clearing out something like an air generator for a bigger one.

Two, building multiple paths around the base is tricky because often my engineer/bot will get stranded in the middle of the base. There should be some sort of pathfinding for the constructor to get out or to only build connectors from the direction it approached from so it will never get stuck in the first place.

Three, I should be able to micromanage a little better on the production. Maybe some sort of queue was needed. Often I'll run out of spares or something even though the factory was prioritized so that the bioplastics could be used on something not crucial, and then my power grid might fail because a solar panel went down. I understand I have to plan better in the first place, but this aspect seems punishing rather than challenging, especially for the first few bases I made where everyone died and it seemed like I could have avoided that if I could put items in a queue.
In the same category is not being able to prioritize time. For example, I can tell workers where to put resources, but it seems harder to tell them which machines to work on first to refine resources. In other words, if I could prioritize spares over semiconductors by putting them in separate factories, the workers seem to put bioplastics and metals in the spares first, but still will work on either machine if there are enough resources to fill all those machines. Also, if I need bioplastics asap and have two bioplastics refinery machines, then sometimes a worker will go and work on one machine, walk away, and another worker will walk up and work on the other machine. In the long run this doesn't matter, but if I'm in a crisis that needs bioplastics to be resolved, this is incredibly frustrating to watch.

The last one is impractical, but I wish colonists would act more like real people. Like, do you really need to be watching TV when your oxygen generator isn't working because you haven't built that second water farmer I asked for yet? Is it really impossible for the biologist to pick up the worker's slack a little when we need some bioplastics for medical supplies because all the workers have broken bones? Maybe the solution would be to have all colonists able to do certain jobs outside of their specilization if it's simple enough, but at reduced efficiency, or to have a non-specialized worker.
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8 of 8 people (100%) found this review helpful
1 person found this review funny
60.9 hrs on record
Posted: August 20
What a Gem!
I had a few failed starts on the beginner (Easy) Planet whislt trying to figure out what did what and where, but once i'd settled into the groove and understood that the games is just trying to kill my poor colony by any means necasary I was fine.
The UI gives you enough subtle hints to let you know that you are a failure and sould leave space colony managment to the pro's, but if you persevere and listen to the UI's subtle taunts then constant loom of death soon abates.

Keeping everything in balance is key, all the time, you have a few minutes on any given game to notice that a certain portion of your supply chain is dipping a little low until that failure leads to flow on failures leads to the complete and utter distruction of your colony.

It's certainly not impossible, it is a challenge and it is fun.
The game runs cleanly, no bugs or crashes that I've seen.
The UI is well thought out once you know what to look for and where to find it (learn your hot keys)
The graphics are clean and polished for a sim game and I realy enjoyed my first 20 hours or so in game.

It's like the earlier Anno games before UBI screwed them up, pay close attention to multiple supply chains and your colony will thrive, your colonits will be happy & have a full stomach.
Take your eye off the ball or grow the colony too quickly without proper planning and you'll implode in short order.

Loved it, worth a buy?? YES.

Just a quick note from a few of the more recent reviews regarding developer updates being slow.
Once upon a time games were made, optimised, tested, bugs fixed, tested again and then rolled out to Gold and released to the public.
Sending thousands of 5 1/4 inch floppy drives out for patches was expensive and slow.
With the advent of the internet games are generally sold in a bug ridden partially finished state and then patched for a couple fo years, sometimes extra content is added.

Apparently this Dev hasnt done much in the way of bug fixes or DLC, perhaps it's because they finished the game properly and squashed the majority of known bugs before release due to a proper testing cycle, perhaps there is little extra DLC because the game shipped with what appeared to be enough content to fil lthe game.

From what I've seen, or not seen (ie Bugs) the Devs did their work before release and not after release.
This work ethic is awesome, it shoud not be blasted because some people think that the sign of a great dev is to release game patches every week after it's gone Gold, that's the sign of a ♥♥♥♥ dev who is just fixing things that were meant to be sorted before release.

If after another 20 hours of play I find some game breaking bug that ruins the game then I'll revise my statment, but honestly if after 20 hours you havent seen a single bug it's sfae to assume the game is pretty solid.

So for those of you who are too young to know what is meant to happen here is the run down.

Develop Idea for game, content and systems. (planetbase must have been developed like this)
Code for a few years until content and systems work as intended.
Get some peeps to test it out, makes ure its fun and report bugs you havent found yourself.
Code some more, repeat Fun / Bugs test.
Fix Bugs and Game
Release to Public.$$

What not to do (any Ubisoft Title)
Think of half an idea, develop systems and content on the run.
Code for a decade
Release to public $$$$$$$$$$$$$
Give up

Please stop giving these guys a hard time because thier game works and is finished.
You dont need to patch something if it isnt broken.
You dont have to add DLC if the game is content and feature complete.

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10 of 12 people (83%) found this review helpful
111.6 hrs on record
Posted: August 9
Planetbase is actually fun to play. The AI can be somewhat weird in what it chooses to prioritize (big tip: don't think of them as human beings!). The game itself though is quite polished, yet leaves some of the mechanics to be found out by the player (IMO this is part of the game).

The "challenges" feature introduced a while back is a good (and fun) test where you get to find out how good you actually are at that game. Those "challenge" scenarios are provided by the PB community as well as the developers.

Also, I found the S category (storm) planets to be sufficiently non-trivial to manage :-)

So, if you are looking for a sim game with a little challenge, if you, yes, like Banished, then go ahead, play this game.
Also you can get it for 14 Euro in the current survival humble bundle (today's date is 2016-08-09).
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5 of 5 people (100%) found this review helpful
11.2 hrs on record
Posted: August 16
Great game.
I love that the game has a lot happening at once, that you have to keep track of everything, and that it's not excessively hard.
I have to say, though, it would be amazing to have access to a rooster, know what evryone is doing, an easier way to target people than to wait for them to stop moving to finally be able to click on them, and a way to look up or down, I don't always like the default angle.
Overall great, and could be even better.
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4 of 4 people (100%) found this review helpful
11.1 hrs on record
Posted: August 19
Really difficult, really addictive, really rewarding. A major "yes" from me, hours and hours of fun if you like this kind of game (Base-building/maintaining/expanding micro-management strategy). Definitely recommended. I personally got it in a bundle; the game itself is pricey but, to be honest, it is worth the asking price.
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4 of 4 people (100%) found this review helpful
52.6 hrs on record
Posted: August 20
First, if you have played Banishment and like it. Then, this is the game for you. It's a space version of almost the same game with a few twists.

It took me roughly 54 hours to get all the acheivements. When you play a game for over 50 hours in a short time you can easliy pick out the cons and pros of a game. I'm only going to name a couple though. Here they are:

- Challenging yet easily managable at the same time. For example: If you are starting to notice you are going through food faster than you can produce, then just stop the incoming flow of colonist so it won't go down faster.
- Pretty well thought out. Needing chains of resources to make things like robots took some thought, lol.
- The Challenges is a refreshing change from your normal building a base.

- There needs to be more challenges.
- The AI really sucks. My carrier bots should not be sitting idle while my engineers are taking food to the warehouse instead of making spares....

- When building for the long haul, add plenty of airlocks around starports and mines or your colonist/bots will have to wait a while to get in and out.
- Don't just add O2 generators for the amount of people you have. Be sure to add them every couple buildings. If not, once you get a high quantity of people in one area a single generator can't keep up.
- Start trading early. I found that if you build addition mines and drill bots you can trade metal for a decent price compared to other stuff.

Anyways, I found this to be a great game. I'm looking forward to see if they add anything in on patches or DLC.
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32 of 59 people (54%) found this review helpful
1 person found this review funny
Not Recommended
52.2 hrs on record
Posted: August 7
I have never seen any game like this get absolutely no love form the developers. Its been months since the last update. Updates come every 3-4 months, the game is still not finished. Last time I played this game was in June of 2016. I would like for the developers to come out and do more for this game. There are still so many issues that they haven't fixed. The Ai is terrible. What else to say, there is way to many problems with this game for me to says you should buy it. I bought it because I thought it would be fun to build a bases on planets in the galaxy. But with all the problems, its not much fun.
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A developer has responded on Aug 22 @ 4:16am
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