Guide a group of space settlers trying to establish a base on a remote planet. Grow food, collect energy, mine resources, survive disasters and build a self-sufficient colony in a harsh and unforgiving environment.
User reviews:
Mixed (200 reviews) - 68% of the 200 user reviews in the last 30 days are positive.
Mostly Positive (2,996 reviews) - 79% of the 2,996 user reviews for this game are positive.
Release Date: Oct 15, 2015

Sign in to add this item to your wishlist, follow it, or mark it as not interested

Buy Planetbase


Recent updates View all (19)

June 13

Version 1.2.0 released

Challenges are here!

This version adds challenges to Planetbase: they are custom scenarios with set starting conditions and goals, the system can also be used to create modifications of the existing planets.

There are 4 built-in challenges in the game, and many more already in the Steam Workshop created by the community, just subscribe to an item, and it will appear in the challenges section in game.


- Added support for challenges, there are some built-in ones, and they can also be downloaded from the the Steam Workshop.
- 4 new challange related achievements.
- New music track.
- Reworked title screen a bit, moved credits to a smaller button, and added switch planet and worshop buttons.
- Pyramid now requires Signpost first.
- When buying vegetables, vitromeat or meals from traders you now get a random subtype.

70 comments Read more

May 17

Version 1.1.3 released

This is a quick fix for the duration of the night on the Desert and Frozen planets.
It will now last for 8 hours instead of 12. This will make the game a bit easier on these two planets as it was always meant to be.

15 comments Read more

About This Game

Planetbase is a strategy game where you guide a group of space settlers trying to establish an outpost on a remote planet.

In the game you play the role of the base architect and manager, telling your colonists where to build the structures they will need to survive. You will have to ensure that they have a constant supply of oxygen, food and water to stay alive.

You will get them to collect energy, extract water, mine metal, grow food, manufacture bots, and build a fully self-sufficient base in a harsh environment, where you are always one step away from total failure.

Even if the game is not intended to be a simulator, all the mechanics are plausible, and based on what the expected challenges of establishing a colony in an new planet would be.


  • Four different planets with different conditions and increasing difficulty.

  • Harness solar and wind energy (if available) in order to power the base's structures.
  • Grow hydroponic Vegetables and synthesize Vitromeat to feed your population.
  • Mine and produce raw resources, process them, manufacture goods, and establish a production chain.
  • Carefully manage the colonist immigration flow to ensure you have the people with the right skills.

  • Survive disasters like meteors, sandstorms or solar flares and defend your base from intruders.
  • Mechanize your base by creating your own bots that will help with the more arduous tasks.
  • Grow your colony from a few initial pioneers to a vibrant planetbase with hundreds of colonists.

System Requirements

Mac OS X
    • OS: Windows Vista/7/8/10
    • Processor: 2 GHz Dual Core
    • Memory: 2 GB RAM
    • Graphics: 512 MB VRAM (Shader Model 3)
    • DirectX: Version 9.0c
    • Storage: 650 MB available space
    • OS: Windows 7/8/10
    • Processor: Intel Core i5
    • Memory: 4 GB RAM
    • Graphics: AMD/NVIDIA card
    • DirectX: Version 11
    • Storage: 650 MB available space
    • OS: Mac OS X 10.8
    • Processor: 2 GHz Dual Core
    • Memory: 2 GB RAM
    • Graphics: 512 MB VRAM
    • Storage: 650 MB available space
    • OS: Mac OS X 10.11
    • Processor: Intel Core i5
    • Memory: 4 GB RAM
    • Graphics: AMD/NVIDIA card
    • Storage: 650 MB available space
Customer reviews
Customer Review system updated! Learn more
Mixed (200 reviews)
Mostly Positive (2,996 reviews)
Recently Posted
33.0 hrs on record
Posted: August 24
If you like things like Sim City and Sci-fi stuff then you'll probably like this. Needs a bit more in the game, & more goals. Open ended game play is alright but it's a bit limited when you've got everything built and several space pads and such down.

It's OK, ie: 3/5 and I would recommend it if you like these sort of games.
Helpful? Yes No Funny
2.3 hrs on record
Posted: August 24
+ runs stable and 60FPS
+ good game to kill free time

- UI is ugly and user experience is horrible - information about stuff must you punch in face, reading it from 4-5 lines paragraph is not good
- AI seems bugged - sometimes it takes them 10 minutes before realizing they should build something, even tho i had resources and free workers
- base building itself is too strict and soon gets boring

would prefer AoE style of controlling people, assigning them to tasks MYSELF
go it from Humble, not worth 20 EUR, wait for sale if you really want it
Helpful? Yes No Funny
9.8 hrs on record
Posted: August 24
Game offers a good 10+ hours of challenging and exciting gameplay. Received this game in a humble bundle recently. It is fairly basic in the gameplay while still offering up a challenge. Easy to pick up but took many attempts to get the right balance within the game for the given resources and colonist needs.

I'd recommend this game to anyone who enjoys a base building / survival sim game.
Helpful? Yes No Funny
15.6 hrs on record
Posted: August 24
Love this game! The right amount of challenge, balance and unexpected disasters.
Helpful? Yes No Funny
Voice From Beyond
47.6 hrs on record
Posted: August 23
I see people complaining that it's too hard. Yeah it's not easy and sometimes circumstances are against you, but that creates a challenge. This is a survival builder and it takes patience, planning, and sometimes luck.

It's real easy to build yourself into a no win situation. I've done that many times. I just need a guy to finish building a food pad, but everyone is too hungry to do any work. Is that too hard, bad AI logic, or just your poor management and planning skills?

It's a good, little game, but it's not easy.
Helpful? Yes No Funny
44.2 hrs on record
Posted: August 23
This game is deceptively hard. You can be all good for the longest time then boom one little thing can snowball into all out death of the entire base. Put many a hour into this game and still enjoy the success of a well run base. Worth the 20 dollars in my opinion.
Helpful? Yes No Funny
6.8 hrs on record
Posted: August 23
Nice little colony managment game.
Helpful? Yes No Funny
8.9 hrs on record
Posted: August 23
The UI looks kinda strange at first, but you get used to it.
You gonna die a few times until you know that power, food and metal are the most important things. Nice animations.
Helpful? Yes No Funny
5.3 hrs on record
Posted: August 23
I can't express in words how much i love this game i bought it so effy thinking i was not gonna have fun first day and ended up playing it for 3 hours straight its really cool the art style is really good and this game requires a lot of preplanning before doing action since this punishes you for really bad base building since you can screw up your mines and make colonist walk like 5 miles to mine and 5 miles to come back its really fun just listening to the music and looking at its art style

If you a cool art style and watching how you'er colony expanded and doing loads of trades with traders
and pretty much a light hearted base building game that requires preplanning for the base to stay peacefull and self sufficient then this is the game for you
Helpful? Yes No Funny
20.5 hrs on record
Posted: August 23
I've been stuck on the first planet for almost 10 hours, countless replays to try and find any setup that remotely works but no matter what you do, you can't win with (against?) the worst AI in history. Nevermind the comets that hit your base about 2 times every minute, usually killing at least one person and making the rest pretty darn sad.

The AI of the settlers or whatever you call them is just running around making sure they don't use the little time they have anywhere near efficiently. Tell them to tend the crops, because food is important and what do they do? The biologist (the only one competent enough to water plants) thinks he's above watering plants, so instead he just wanders around.
The workers refuse to produce building materials (because mining is above them, and starch comes from plants and we all know how the biologist works...) so you can't build that very, very important solar panel after the power starts cutting off (the line between having a humongous surplus of energy and power-outage is pretty much one room).
Speaking of solar panels, they're the only viable option for energy and obviously they don't work at night (which is about 80% of the time) the place gets pretty dark. There's wind turbines but as soon as you build them then there's no longer any wind on the map, it just stops blowing. Except for when it storms of course (instant death and unhappiness for anyone caught in it. Which is often, since they like to just loither around outside the base, suffocating and other pleasantries).

I don't mind ridiculously stupid AI as in this game, but at least give me the option to micro-manage them. Setting "priority" to a certain room is not enough, not even for the few times they actually listen.

I can't recommend it in its current condition, but if a magic patch pops up either fixing the non-existent AI or that gives the player more control of the inhabitants then it can be worth your money. The potential is out there.
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
53 of 62 people (85%) found this review helpful
2 people found this review funny
Not Recommended
9.0 hrs on record
Posted: August 13
As a big fan of Prison Architect I decided to try out Planetbase when it was included in the latest Humble Bundle. Sounded like a similar concept but in space. While visually impressive and well optimized, Planetbase is missing one key component from other similar games that allow them to function. That is the ability to restrict different groups of people to certain areas. Without this the AI will often do incredibly stupid things. For example I've seen an AI walk around the entirety of my colony to pick up a lone resource, in the process nearly dying of both starvation and asphyxiation. When your base is small towards the start of the game the problem is not really noticeable, but when you need to have certain character in certain locations at certain times to make a massive colony run smoothly, the lack of any sort of system for controlling AI behavior just ruins this game's potential.

All told there are a couple key systems that could be added that I think would fix almost all of the problems with the game.

Firstly, a system where certain areas can be designated as the work places or living places for a certain group of colonists. Even if the system just broke colonists down by profession that would still help a ton as you could instruct all your medics, for example, to use the beds and canteens near the medical centers and labs, so they would never be far from where they needed to go.

Secondly, a more granular system for controlling who is allowed to go outside and when. Again splitting this even just by profession would be a big help as it would allow me to keep certain people doing their job. Also, a setting that allows only robots outdoors would be very helpful in a lot of situations.

Lastly, and I think this could come afterwards, I think a logic system for doors and airlocks that let's me program who can pass through any door would be a big help as well. Being able to evacuate and then seal off a portion of the colony would be great in case of an emergency, plus it would allow the developers to build a more accurate system for simulating oxygen needs. Plus other hazards like fires or nuclear radiation could be added and dealt with using door systems that let in and our the atmosphere.

What is here is a nice start, and I have to give kudos to the developer for creating a very in depth tutorial which many of these games don't have. Plus visually this is a step above a lot of similar titles. That said, the lack of control makes the late game simply not fun.

I guess as a final suggestion for the future, adding the ability to create secondary bases away from your main colony would also be really nice eventually.
Was this review helpful? Yes No Funny
A developer has responded on Aug 22 @ 4:13am
(view response)
24 of 28 people (86%) found this review helpful
1 person found this review funny
15.5 hrs on record
Posted: July 25
I actually really like this game, I was running through a lot of games to see what's good at the moment and this one really captivated me, drew me in and I played hours on it. Really like it. But... I would like to see more stuff, i'm not going to throw my toys out the pram and leave a negative review because this clearly doesn't deserve that. Its great in its current form however I feel it has a lot more potential that could be put into the game. 1. Would be nice to be able to mine into mountains and create mountain bases. 2. Would be good to actually have some challenges or some kind of direction. 3. Geothermal Power Plants would be great if the planet has a hot core it would be nice to be able to drill down and use geothermal power.

4. A space port that is so large the ship can land in an airlock - see various sci fi movies - so that the workers don't have to keep going through the airlock. The reason I say this is because when you have a surplus of materials you don't want to sell them because it takes for ever and messes up your base big time as the workers take priority on loading the ship over everything else. Pretty lame.

5. Tropical planets would be really cool with the ability to capture specimens to examine and get new techs.

6. The intruders thing is just really annoying and quite stupid, you get intruders come down to your base, none of them have ever survived they always die almost instantly. I see no reason for them? They are just a pain that ruins the experience imo.

7. More elements to mine, grow, design. Its a bit bland at the moment with just plastic and metal = win.

All in all a good solid 7.5/10 no bugs, captivating addictive. However needs more depth and complexity.

Was this review helpful? Yes No Funny
11 of 12 people (92%) found this review helpful
9.4 hrs on record
Posted: August 14
Great fun for about 9 hours. It starts to get a bit stale and repetitive after that.
They do have more challenging planets that I haven't tried yet.

Things I would like the developer to add/change:
* Add more structures and upgrades that add to the complexity.
* Add options to mine into / remove mountains and impassible terrain.
* Allow structures to be joined together in a more flexible way.
* Allow structures to be repositioned at a cost, without having to destroy and rebuild them.
Was this review helpful? Yes No Funny
9 of 9 people (100%) found this review helpful
3 people found this review funny
28.3 hrs on record
Posted: August 14
A good game... like sim city, but on mars.

Two problems:

1) if you let refugees onto your base, they will totally ransac the place. Srsly I mean you'll:
i) run out electricity
ii) run out of water
iii) run out of oxygen
iv) you'll run out of medical supplies
v) all your colonists will be super unhappy
vi) sometimes they go nuts and start shooting all your hospital patitients
vii) that's just for starters, they do much worse.

Moral of the story, never, ever, ever let refugees anywhere near you.

2) You have to watch out for gotchas. For example:
i) if you have no medical supplies, and all your workers are ill, then you have no means to produce the parts to produce medical supplies and everyone dies. Don't depend on colonists ships, because they don't bother showing up if people are dying.
ii) If you have no supply parts to repair your buildings, then your entire ecosystem collapses preventing you from creating parts to repair your buildings.

Moral of the story, never go below 10 of anything.
Was this review helpful? Yes No Funny
8 of 8 people (100%) found this review helpful
2 people found this review funny
22.2 hrs on record
Posted: July 30
I'm really loving this game but I've hit a couple problems that seem like they should be solvable with a patch.

I'll put the TL;DR at the top; the colonists need to not kill themselves.

One, recycling something to build something else is nearly impossible sometimes because the materials are dropped where the thing I'm recycling is and I can't build something else there until those materials are gone. My workers don't always clear out that space in a timely fashion even if I have storage space, and this is a showstopper if I'm clearing out something like an air generator for a bigger one.

Two, building multiple paths around the base is tricky because often my engineer/bot will get stranded in the middle of the base. There should be some sort of pathfinding for the constructor to get out or to only build connectors from the direction it approached from so it will never get stuck in the first place.

Three, I should be able to micromanage a little better on the production. Maybe some sort of queue was needed. Often I'll run out of spares or something even though the factory was prioritized so that the bioplastics could be used on something not crucial, and then my power grid might fail because a solar panel went down. I understand I have to plan better in the first place, but this aspect seems punishing rather than challenging, especially for the first few bases I made where everyone died and it seemed like I could have avoided that if I could put items in a queue.
In the same category is not being able to prioritize time. For example, I can tell workers where to put resources, but it seems harder to tell them which machines to work on first to refine resources. In other words, if I could prioritize spares over semiconductors by putting them in separate factories, the workers seem to put bioplastics and metals in the spares first, but still will work on either machine if there are enough resources to fill all those machines. Also, if I need bioplastics asap and have two bioplastics refinery machines, then sometimes a worker will go and work on one machine, walk away, and another worker will walk up and work on the other machine. In the long run this doesn't matter, but if I'm in a crisis that needs bioplastics to be resolved, this is incredibly frustrating to watch.

The last one is impractical, but I wish colonists would act more like real people. Like, do you really need to be watching TV when your oxygen generator isn't working because you haven't built that second water farmer I asked for yet? Is it really impossible for the biologist to pick up the worker's slack a little when we need some bioplastics for medical supplies because all the workers have broken bones? Maybe the solution would be to have all colonists able to do certain jobs outside of their specilization if it's simple enough, but at reduced efficiency, or to have a non-specialized worker.
Was this review helpful? Yes No Funny
10 of 12 people (83%) found this review helpful
111.6 hrs on record
Posted: August 9
Planetbase is actually fun to play. The AI can be somewhat weird in what it chooses to prioritize (big tip: don't think of them as human beings!). The game itself though is quite polished, yet leaves some of the mechanics to be found out by the player (IMO this is part of the game).

The "challenges" feature introduced a while back is a good (and fun) test where you get to find out how good you actually are at that game. Those "challenge" scenarios are provided by the PB community as well as the developers.

Also, I found the S category (storm) planets to be sufficiently non-trivial to manage :-)

So, if you are looking for a sim game with a little challenge, if you, yes, like Banished, then go ahead, play this game.
Also you can get it for 14 Euro in the current survival humble bundle (today's date is 2016-08-09).
Was this review helpful? Yes No Funny
7 of 7 people (100%) found this review helpful
1 person found this review funny
47.1 hrs on record
Posted: August 20
What a Gem!
I had a few failed starts on the beginner (Easy) Planet whislt trying to figure out what did what and where, but once i'd settled into the groove and understood that the games is just trying to kill my poor colony by any means necasary I was fine.
The UI gives you enough subtle hints to let you know that you are a failure and sould leave space colony managment to the pro's, but if you persevere and listen to the UI's subtle taunts then constant loom of death soon abates.

Keeping everything in balance is key, all the time, you have a few minutes on any given game to notice that a certain portion of your supply chain is dipping a little low until that failure leads to flow on failures leads to the complete and utter distruction of your colony.

It's certainly not impossible, it is a challenge and it is fun.
The game runs cleanly, no bugs or crashes that I've seen.
The UI is well thought out once you know what to look for and where to find it (learn your hot keys)
The graphics are clean and polished for a sim game and I realy enjoyed my first 20 hours or so in game.

It's like the earlier Anno games before UBI screwed them up, pay close attention to multiple supply chains and your colony will thrive, your colonits will be happy & have a full stomach.
Take your eye off the ball or grow the colony too quickly without proper planning and you'll implode in short order.

Loved it, worth a buy?? YES.

Just a quick note from a few of the more recent reviews regarding developer updates being slow.
Once upon a time games were made, optimised, tested, bugs fixed, tested again and then rolled out to Gold and released to the public.
Sending thousands of 5 1/4 inch floppy drives out for patches was expensive and slow.
With the advent of the internet games are generally sold in a bug ridden partially finished state and then patched for a couple fo years, sometimes extra content is added.

Apparently this Dev hasnt done much in the way of bug fixes or DLC, perhaps it's because they finished the game properly and squashed the majority of known bugs before release due to a proper testing cycle, perhaps there is little extra DLC because the game shipped with what appeared to be enough content to fil lthe game.

From what I've seen, or not seen (ie Bugs) the Devs did their work before release and not after release.
This work ethic is awesome, it shoud not be blasted because some people think that the sign of a great dev is to release game patches every week after it's gone Gold, that's the sign of a ♥♥♥♥ dev who is just fixing things that were meant to be sorted before release.

If after another 20 hours of play I find some game breaking bug that ruins the game then I'll revise my statment, but honestly if after 20 hours you havent seen a single bug it's sfae to assume the game is pretty solid.

So for those of you who are too young to know what is meant to happen here is the run down.

Develop Idea for game, content and systems. (planetbase must have been developed like this)
Code for a few years until content and systems work as intended.
Get some peeps to test it out, makes ure its fun and report bugs you havent found yourself.
Code some more, repeat Fun / Bugs test.
Fix Bugs and Game
Release to Public.$$

What not to do (any Ubisoft Title)
Think of half an idea, develop systems and content on the run.
Code for a decade
Release to public $$$$$$$$$$$$$
Give up

Please stop giving these guys a hard time because thier game works and is finished.
You dont need to patch something if it isnt broken.
You dont have to add DLC if the game is content and feature complete.

Was this review helpful? Yes No Funny
5 of 5 people (100%) found this review helpful
10.7 hrs on record
Posted: August 16
Great game.
I love that the game has a lot happening at once, that you have to keep track of everything, and that it's not excessively hard.
I have to say, though, it would be amazing to have access to a rooster, know what evryone is doing, an easier way to target people than to wait for them to stop moving to finally be able to click on them, and a way to look up or down, I don't always like the default angle.
Overall great, and could be even better.
Was this review helpful? Yes No Funny
4 of 4 people (100%) found this review helpful
10.7 hrs on record
Posted: August 19
Really difficult, really addictive, really rewarding. A major "yes" from me, hours and hours of fun if you like this kind of game (Base-building/maintaining/expanding micro-management strategy). Definitely recommended. I personally got it in a bundle; the game itself is pricey but, to be honest, it is worth the asking price.
Was this review helpful? Yes No Funny
4 of 4 people (100%) found this review helpful
52.6 hrs on record
Posted: August 20
First, if you have played Banishment and like it. Then, this is the game for you. It's a space version of almost the same game with a few twists.

It took me roughly 54 hours to get all the acheivements. When you play a game for over 50 hours in a short time you can easliy pick out the cons and pros of a game. I'm only going to name a couple though. Here they are:

- Challenging yet easily managable at the same time. For example: If you are starting to notice you are going through food faster than you can produce, then just stop the incoming flow of colonist so it won't go down faster.
- Pretty well thought out. Needing chains of resources to make things like robots took some thought, lol.
- The Challenges is a refreshing change from your normal building a base.

- There needs to be more challenges.
- The AI really sucks. My carrier bots should not be sitting idle while my engineers are taking food to the warehouse instead of making spares....

- When building for the long haul, add plenty of airlocks around starports and mines or your colonist/bots will have to wait a while to get in and out.
- Don't just add O2 generators for the amount of people you have. Be sure to add them every couple buildings. If not, once you get a high quantity of people in one area a single generator can't keep up.
- Start trading early. I found that if you build addition mines and drill bots you can trade metal for a decent price compared to other stuff.

Anyways, I found this to be a great game. I'm looking forward to see if they add anything in on patches or DLC.
Was this review helpful? Yes No Funny