Guide a group of space settlers trying to establish a base on a remote planet. Grow food, collect energy, mine resources, survive disasters and build a self-sufficient colony in a harsh and unforgiving environment.
User reviews:
Mostly Positive (84 reviews) - 77% of the 84 user reviews in the last 30 days are positive.
Mostly Positive (3,049 reviews) - 79% of the 3,049 user reviews for this game are positive.
Release Date: Oct 15, 2015

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Recent updates View all (20)

September 5

Version 1.2.1 released

In this version we've added some new models, the ability to see completed achievements within the game and made some improvements to challenges.

- Added new models for colonist and visitor ships, and improved textures for the existing ones.
- Added achievements screen, you can see which achievements you've completed within the game.

- Added ReachBots objective, this requires the player to build a certain number of bots.
- Added DisableColonyShipRecycling gameplay modifier, that prevents the player from recycling the Colony Ship in challenges.
- Added ThunderstormRisk gameplay modifier, that allows to add thunderstorms in any planet (or disable them in the Storm Planet).

- Small cabin model fixed, windows were in the wrong place.
- Visitors without an owned ship, will still leave in the next ship, but only if it doesn't contain intruders.

76 comments Read more

June 13

Version 1.2.0 released

Challenges are here!

This version adds challenges to Planetbase: they are custom scenarios with set starting conditions and goals, the system can also be used to create modifications of the existing planets.

There are 4 built-in challenges in the game, and many more already in the Steam Workshop created by the community, just subscribe to an item, and it will appear in the challenges section in game.


- Added support for challenges, there are some built-in ones, and they can also be downloaded from the the Steam Workshop.
- 4 new challange related achievements.
- New music track.
- Reworked title screen a bit, moved credits to a smaller button, and added switch planet and worshop buttons.
- Pyramid now requires Signpost first.
- When buying vegetables, vitromeat or meals from traders you now get a random subtype.

82 comments Read more

About This Game

Planetbase is a strategy game where you guide a group of space settlers trying to establish an outpost on a remote planet.

In the game you play the role of the base architect and manager, telling your colonists where to build the structures they will need to survive. You will have to ensure that they have a constant supply of oxygen, food and water to stay alive.

You will get them to collect energy, extract water, mine metal, grow food, manufacture bots, and build a fully self-sufficient base in a harsh environment, where you are always one step away from total failure.

Even if the game is not intended to be a simulator, all the mechanics are plausible, and based on what the expected challenges of establishing a colony in an new planet would be.


  • Four different planets with different conditions and increasing difficulty.

  • Harness solar and wind energy (if available) in order to power the base's structures.
  • Grow hydroponic Vegetables and synthesize Vitromeat to feed your population.
  • Mine and produce raw resources, process them, manufacture goods, and establish a production chain.
  • Carefully manage the colonist immigration flow to ensure you have the people with the right skills.

  • Survive disasters like meteors, sandstorms or solar flares and defend your base from intruders.
  • Mechanize your base by creating your own bots that will help with the more arduous tasks.
  • Grow your colony from a few initial pioneers to a vibrant planetbase with hundreds of colonists.

System Requirements

Mac OS X
    • OS: Windows Vista/7/8/10
    • Processor: 2 GHz Dual Core
    • Memory: 2 GB RAM
    • Graphics: 512 MB VRAM (Shader Model 3)
    • DirectX: Version 9.0c
    • Storage: 650 MB available space
    • OS: Windows 7/8/10
    • Processor: Intel Core i5
    • Memory: 4 GB RAM
    • Graphics: AMD/NVIDIA card
    • DirectX: Version 11
    • Storage: 650 MB available space
    • OS: Mac OS X 10.8
    • Processor: 2 GHz Dual Core
    • Memory: 2 GB RAM
    • Graphics: 512 MB VRAM
    • Storage: 650 MB available space
    • OS: Mac OS X 10.11
    • Processor: Intel Core i5
    • Memory: 4 GB RAM
    • Graphics: AMD/NVIDIA card
    • Storage: 650 MB available space
Customer reviews
Customer Review system updated Sept. 2016! Learn more
Mostly Positive (84 reviews)
Mostly Positive (3,049 reviews)
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1,964 reviews match the filters above ( Mostly Positive)
Most Helpful Reviews  In the past 30 days
17 of 29 people (59%) found this review helpful
Not Recommended
30.3 hrs on record
Posted: September 26
After thirty hours of gameplay, I'm still not sure whether I like Planetbase or not. Planetbase promises a rich sci-fi colony builder experience, but never quite delivers.

Many of the game's flaws stem from the interface. Credit where it's due: The UI has an attractively minimalist design. Unfortunately, it's far too minimalist; vital information is often hidden or absent altogether. For example, while I eventually found a way to graph recent O2 levels, there's no easy way to find out how many people one's total O2 production can support. There's no way to see how many colonists are working, resting, or idling at any given moment. Placing buildings is a hassle, and more than once I've had to spend several minutes finding the one-pixel-wide spot where a dome will fit; other times a building or connection simply can't be placed in a location, despite visibly having plenty of room. And, for some inscrutable reason, domes can't be placed adjacent to each other — they always need significant lengths of space-wasting connectors. Other times connectors can't be built between adjacent domes, also for no clear reason.

Some obvious base-management tools seem to be missing altogether, and I can't discern whether this is sloppy interface design or a wrongheaded attempt to add challenge by increasing the level of neurotic fiddly-ness required. For example, while one can turn new colonist arrival on or off, and set percentage quotas for job types, there's no way to set a population maximum other than by switching new arrivals off altogether. Worse, Planetbase provides only the most rudimentary tools for prioritizing different types of work; it's frustrating when you've got tons of ore but none of your workers seem interested in running your processors to make metal. Similarly, while your guards will monitor base personnel for threats, there's no way to station them in critical areas. The lack of such obvious, common-sense solutions often makes Planetbase feel conspicuously artificial; it breaks one's suspension of disbelief.

Overall Planetbase feels like a brilliant game ruined by terrible design decisions. The single worst thing about playing the game is the constant feeling that it could have been great, but wound up mediocre instead.
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4 of 4 people (100%) found this review helpful
26.7 hrs on record
Posted: October 2
I bought this game yesterday and I thought that it might be simple game that will only hold my attention for like 3 hrs or so... I was wrong.. I was so terribly wrong... I have over 21 hrs on it now.. I have only gone to eat and use the bathroom.. I haven't slept since I got it..

10/10 would buy again
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3 of 3 people (100%) found this review helpful
75.9 hrs on record
Posted: October 4
Overall, this game is pretty awesome! If you like puzzles and building bases, this game will be fun for you!

This game is kind of like Banished except a lot easier to get going early on and a little bit easier to recover from bad situations. Also, the limited amount of buildings you can choose from tends to help the game play since you don't have to build a bunch of extra buildings just to have them. Each building serves a specific function and it makes sense.

The game rewards you when you build efficient layouts in your base. If you haphazardly place buildings, the AI pathing may end up being weird and you lose a lot of efficiency. However, you can easily fix this by thinking a little bit. *gasp*

Each planet ends up being more difficult than the last, but gives you fresh challenges. I was able to "win" all the initial 4 planets without too much difficult. (Last planet is just finding a seed that gives you enough space to build.) There are also challenge scenarios that are often puzzle like, forcing you to figure out how to build the "right" way to complete the scenario. The steam workshop allows others to create their own scenarios, so replayability increases.

One of the nagging things I noticed is that there is no easy way to modify terrain. It would have been nice to to try to level mountains, boulders, or rivers. Maybe they could have just added a bulldozer bot or soemething to make that possible. In some cases, you can place buildings/connectors in certain ways to actually modify the terrain. The process is tedious, but often necessary if you want to build a specific way.

Another disappointment is the Excercise Room building. When I build it, absolutely no one uses it. Maybe the Bar ends up being far more enticing, but people should still use it.

Overall, I definately feel like I got my moneys worth from this game!
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3 of 3 people (100%) found this review helpful
6.4 hrs on record
Posted: October 5
This game is really good once you begin to understand what order your best building things in
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3 of 3 people (100%) found this review helpful
16.6 hrs on record
Posted: October 2
Pretty cool. A game that gets repetitive and can be very frustrating. Very. Definitely something to come back to, though.

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4 of 5 people (80%) found this review helpful
2 of 2 people (100%) found this review helpful
25.3 hrs on record
Posted: October 10
Planetbase, is a great base managment game with hard challenges and plenty of milestones to beat. So far it has been great and fun!!!
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2 of 2 people (100%) found this review helpful
66.3 hrs on record
Posted: October 11
Great game. Flawless UI.
It is not an "easy" game. Getting started in some of the environments is "puzzly"; if you spend you much, you're going to be in trouble. Expect to have some failures in starts.
Once you get to the self-sustainable stage, it gets a little easier, but not paying attention, it could get out of control in a hurry.

Highly recommend.
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2 of 2 people (100%) found this review helpful
47.0 hrs on record
Posted: October 23
Very very interesting game with beatyfull grafic and gameplay.
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1 of 1 people (100%) found this review helpful
15.7 hrs on record
Posted: September 27
This game is great if you like a challenge, but the game has a few issues. Your colonists, the AI, are idiots and materials are way too hard to create and to slow to produce. There should be, one: more materials in colony ship, two: make connections free to build, three, follow prioritized buildings and make the game overall slightly easier. It is extremely hard to play on the easiest level, and colonists are very needy. Also make robots more self-sufficent and smarter.
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Recently Posted
a useless ayylien
10.0 hrs
Posted: October 26
This game is great, but.. You have to start out small otherwise you'll burn resources and materials quickly.
Helpful? Yes No Funny
PIMPINrex o_0
4.7 hrs
Posted: October 24
Very challenging game but it is very fun and at points stressful but also relaxing!
Helpful? Yes No Funny
85.0 hrs
Posted: October 24
Great fun, but you may need to consult guides for important info that the game doesn't tell you.

Many of the complaints for this game revolve around a single weak point in its design - communication of core concepts to the player.

I'm dating myself here, but if you ever played the RTS Lego Rock Raiders, you'll remember that game allowed you to reorder the prioritization of tasks; you could tell your units to only clear rubble if nothing else needed doing, or make it the top priority.

An order of priorities is programmed into Planetbase, but it isn't communicated to you at all. Construction is generally given priority over manufacturing, for example. That means your sick bay could be overflowing with injured workers, but your medics won't make med kits until all of those beds you queued up have been built. Ditto with engineers, who won't manufacture semiconductors or weapons if you have solar panels awaiting steel components. (It seems Spares have been patched, and are now an exception - I've seen a colonist carrying steel turn 180 degrees and beeline to the factory when Spares ran out).

There are other details too, like the ideal ratio of food pad types to generate certain recipes, that are immensely helpful to know but never given. (A redditor made a very useful spreadsheet here.)

Now, that's not to say Planetbase is Europa Universalis - I earned all of the achievements in about 85 hours, with only a cumulative hour or two spent consulting guides when I felt stuck. Investigation is necessary, but not excessive.

All that said, this is a wonderfully fine-tuned game. Its core challenge is to expand your colony at a rapid pace while ensuring that sufficient amounts of resources are always being generated - this means planning ahead in constructing your layout, laying groundwork in infrastructure before building, monitoring consumption of different items, and occasionally micromanaging your power grid in order to prevent blackouts. It may also mean pausing expansion from time to time, to give your medics and engineers access to components that would otherwise be consumed by construction. The game has its quirks, but as with many games like it, part of the fun is in teasing out the details and coming to know the mechanics.

Planetbase is, I think, probably the best all-around colony-building game I've played - more modern than Majesty or Rock Raiders, and more accessible than Dwarf Fortress or Banished. Frankly, even with the bit of digging you'll have to do to learn its ins-and-outs, the learning curve is probably less severe than any of the games in that list.

There's a lot to love in Planetbase. Recommended.
Helpful? Yes No Funny
22.9 hrs
Posted: October 23
All the AIs do is stand around. Youd think when youve ran out of parts to keep your colony running you'd stop standing in the hallway and go to the factory which has work prioritised in and make spare ♥♥♥♥ing parts to keep your power grid up.
Helpful? Yes No Funny
16.2 hrs
Posted: October 22
Very nice game with a good amount of difficulty.

Would love to see it expand
Helpful? Yes No Funny
37.3 hrs
Posted: October 22
Idea of the game is good but honestly it feels like the developers dont want to add anything or fix anything since its been on here, the only additions ive seen of the game are workshop ones and most of them are just language changes,
Helpful? Yes No Funny
11.7 hrs
Posted: October 21
A mindless, yet enjoyable waste of time. Mildly recomment the game.
Helpful? Yes No Funny
38.2 hrs
Posted: October 21
This game is highly addictive and you have to fail a few times before you figure out how to balance everything. Once you understand how much air, food, water, power, and security you need...the rest is pretty easy.

Three things i would add to the game, so you can make it really dangerous, is the ability to cut links in the middle. I realize the modules are on a daisy-chain systems but why not make them where you can cut the lines and make several, small, independant units if you decide to change up one large chunk into a cluser of smaller, more efficient, units? Also, people delivering food, who are on the brink of starvation and not eating it? If it comes down to an unbalanced diet or death, what would anyone choose? Finally, engineers not paying attention to the bot center or the factory...this is just odd. I have had an over-abundance of them and they still "ignore" those areas and WHY, bots cut down on their labor and give them a chance to focus on more intense issues.

Hopefully these issues will be balanced out.

PS - Beware temporarily shutting down your landing pad. The "unknown" (as i call it now) will send assassins (on the next flight in) to kill as many of your people as they can. I always have a control center, with at least 6-10 of guards, buffering EVERY airlock.
Helpful? Yes No Funny
13.8 hrs
Posted: October 20
fun but hard
Helpful? Yes No Funny