In Season 2 of The Last Door, the search for his missing client will bring psychiatrist John Wakefield deeper into a conspiracy of darkness and closer to the heart of madness than ever before.
User reviews:
Very Positive (81 reviews) - 96% of the 81 user reviews for this game are positive.
Release Date: Mar 29, 2016

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Includes 2 items: The Last Door - Season One, The Last Door Season 2

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About This Game

In Season 2 of the award-winning hit The Last Door, delve further into the madness of the Veil as Dr. John Wakefield, psychiatrist to Season 1’s protagonist Jeremiah Devitt. Setting out in search of his client who has mysteriously vanished, Wakefield is soon drawn into the haunting web of forbidden knowledge, madness, and a much deeper conspiracy hiding it all than he ever could have imagined. As his search takes him beyond England, will he find his missing client? Or will he merely find that he, too, is about to become lost in the search for the Last Door?

The Last Door Season 2: Collector’s Edition brings four new episodes and exclusive extras with more mysteries, more locations, more characters and more chilling otherworldly horrors than the first Season. Journey back to Victorian England, through mental asylums, abandoned manors, opium dens and beyond in this fascinating conclusion!

  • Sequel to the award-winning point-and-click Victorian era horror adventure, The Last Door
  • Search for and uncover forbidden knowledge that may be driving you mad
  • Guide Dr. Wakefield through new locations, characters, scenes, and puzzles in a new compelling mystery
  • Four episodes and exclusive extras and bonus content in one limited-edition set
  • A brand new haunting, original musical score by Carlos Viola
  • Inspired by the works of H.P. Lovecraft and Edgar Allan Poe
  • Available now on Steam Early Access at a discounted price

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows XP
    • Processor: Pentium 4 or greater (SSE2 Compatible)
    • Memory: 1 GB RAM
    • Graphics: DX9 compatible
    • DirectX: Version 9.0
    • Storage: 300 MB available space
    • OS: Windows XP or later
    • Processor: Pentium 4 or greater (SSE2 Compatible)
    • Memory: 2 GB RAM
    • Graphics: DX9 compatible
    • DirectX: Version 9.0a
    • Storage: 300 MB available space
    • OS: OS X version 10.7 (Lion)
    • Processor: Intel Core 2
    • Memory: 1 GB RAM
    • Graphics: OpenGL 2.1 compatible
    • Storage: 300 MB available space
    • Memory: 2 GB RAM
    • Storage: 300 MB available space
    • Processor: Intel Core 2 / AMD 64
    • Memory: 1 GB RAM
    • Graphics: Intel HD 3000/4000
    • Storage: 300 MB available space
    • Memory: 2 GB RAM
    • Storage: 300 MB available space
Customer reviews
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Very Positive (81 reviews)
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Most Helpful Reviews  In the past 30 days
7 of 9 people (78%) found this review helpful
4.9 hrs on record
Posted: October 9
Season 1 of The Last Door proved to be one of the best horror games I've played in a long time. It stuck with me long after I finished it, the many surprises and revelations rolling around in my head during dark hours. I was anxious to see if Season 2 lived up to expectations, since it was continuing the story along a different path. I've just finished it, and I can barely contain my adoration for what the developers have accomplished with this series.

You take on the role of Dr. John Wakefield, on the trail of his vanished patient Jeremiah Devitt who also happened to be the protagonist of Season 1. Knowing what you know about the events of the first game, the second wastes no time delving into the secrets of the world by sending you on a chase across a nightmare version of Victorian England. Your search will take you to a decaying asylum, a forlorn manor, a distant island, and beyond. In each locale you will uncover clues, puzzle through riddles, and peer into the darkness underpinning the world.

There are no major diversions in the core gameplay from Season 1, really. You navigate interconnected scenes, collect items to use in puzzles, and converse with any useful individuals present. Each episode now has a map you can use to travel between different areas, but all this means is a little more variety in the locales within the episode. It also makes the game feel a little sparser, since you'll be spending less time in a given place as you zip around in search of secrets.

What is different is the pace of the game. Season 2 is a bit longer than Season 1, around 45 minutes to an hour per episode, and that time is a little more guided than before. Whereas Season 1 left you to mostly wander and puzzle out the details of each location yourself, Season 2 has more cutscenes and incidental events to stumble across. There's more going on in each area, and that sometimes means the spooks and the puzzles are more spaced out than before. The connections between episodes are also noticeably rougher, with a few of the jumps coming up in the closing cutscene with not much context.

By episode 2 I wasn't sure if I was liking where it was going or how it was getting there. But by the end of that episode I was hooked, and the game improved to previously unseen heights as it rolled on. For one thing, the puzzles become more intricate and clever further in, especially once you pass the sprawling riddle in episode 2. Season 2 also dispenses with most of the jump scares and stingers of Season 1 in favor of some incredible atmosphere and creeping dread. The stakes of the story are much higher here, and you see that play out in the events that unfold.

I really can't stress enough how good the atmosphere and storytelling are here. Honestly, The Game Kitchen really gets Lovecraft better than anyone else I've seen in the gaming world. Season 2 takes place in a world where ancient, eldritch forces simply are, where they are clearly a foundation of reality and the little people you meet have simply learned to live with them in their own twisted ways. From start to finish you feel that great and terrible weight, moreso than in Season 1, and the story does not shy away from the ultimate confrontation in the end. The final episode is a triumph of eldritch terror, diving head-first into true cosmic horror and giving life to everything hinted at up to the point in a way that does not disappoint.

Fans of cosmic horror need to have this series at the top of their list. The Last Door captures that feeling of hopelessness in the face of the vast unknowable, while at the same time telling a very human story about temptation and hubris. Don't let the chunky pixel art put you off, for it very effectively leaves just enough to the imagination to make the terrors you face that much more terrible. And the the fantastic sound design more than makes up for any graphical gripes, featuring rich, detailed effects and an orchestral soundtrack that soars when it needs to and unsettles when it can. Rare are the games that can engage your fears and imagination so effectively, and The Last Door should be lauded for standing so tall among them.
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1 of 1 people (100%) found this review helpful
4.2 hrs on record
Posted: October 9
This is hands down the best sequel to a game i have ever played. Scratch that, this is the best game series I have ever played.
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2 of 3 people (67%) found this review helpful
10.6 hrs on record
Posted: October 1
A darn decent lovecraftian pixel horror adventure game that uses sound and textual descriptions well to set a spooky mood. Part 2 of 2.

One possible gripe however is how a couple of object texts are missing and the game just shows the debug label text.
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1 of 2 people (50%) found this review helpful
5.8 hrs on record
Posted: September 29
So, these are still good games. They're creepy and atmospheric and they've got closed captioning AND dyslexia-friendly fonts, which is pretty awesome IMO.

Buuuut, maybe because I don't have the same relationship with playing the same games over and over waiting for the new ones to come out, I didn't think it's as good as season one.

1) Although the animation has improved drastically, it seems to be to the detriment of the actual game. There's a loooot of flavor texts missing in this game, including the text for the inspect button. That's.... something that should have been fixed.

2) We don't really know the people we're playing as? Dr Wakefield was introduced briefly in Season 1, but I still don't really understand who Kaufman was supposed to be.

3) Two endings, based on the very last decision you make in-game, and to see them both you have to replay from the beginning of the final episode. What a joke.

Of course, they're still not bad games. Heck, you can even skip the credit sequences. Nice
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Most Helpful Reviews  Overall
39 of 47 people (83%) found this review helpful
2 people found this review funny
3.6 hrs on record
Early Access Review
Posted: October 26, 2015
Just as gripping as the first season. I really enjoyed playing this, although it's short at the moment being only the first episode of season 2. It's still got me fiending for the next three that are coming in early 2016.

Keep up the amazing work guys.
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18 of 19 people (95%) found this review helpful
6.4 hrs on record
Posted: July 11
The Last Door: Season 2 is an episodic story-driven point-and-click adventure game developed and published by The Game Kitchen consisting of four new episodes and a continuation from where the last game (season) left off, albeit from a different character’s perspective.

In this season, the story follows John Wakefield, the former psychiatrist of Jeremiah Devitt (protagonist from Season 1), in search for Devitt after his sudden disappearance in the previous game. Along his journey, Wakefield is accompanied by his close associate, Herr Doctor Johann Kaufmann, an unfathomable German nobleman who displays a high level of expertise in the understanding of the dark forces that affected Devitt and who aided Wakefield in investigating Devitt's condition previously. Both of these characters play similar roles to Sherlock Holmes and Dr. Watson; Wakefield is the type of character who asks the questions and Kaufmann is the one providing the answers, except in a more cryptic manner. An issue in the previous game was the lack of memorable characters, and it is safe to say that that is not the case here. The story provides quite a few twists and turns, easily making it one of the main reasons to complete The Last Door: Season 2. It even has two endings which can be triggered by the player’s choice in the last scene. Regardless of the choice, both endings provide a suitable closure to The Last Door saga.

Much like the first game, The Last Door: Season 2 uses the same pixel art for its aesthetics which is simple but surprisingly effective, making it tough to criticise it for as it does not ruin the experience in any way; the pixel hunting (another issue in the first game) has been solved this time with items which look brighter and are easier to spot in the background. On a side by side comparison, the graphics do look polished up compared to the previous game whilst still remaining faithful to the series’ unique visuals. Lighting effects seem to have improved as well. Nevertheless, it goes without saying that its visual presentation might not conform with everyone’s tastes, much like the lack of voice acting. Moreover, both the sound design and soundtrack are well implemented in the world of The Last Door and do their job enough to create a similar atmosphere found in the first game, although, in terms of ambience, it does have some moments where nothing is played in the background which is a bit of a letdown.

The gameplay remains more or less the same as in Season 1; thus, expect your typical point ‘n’ click affair where you move the character around different locations whilst collecting items, occasionally combining, and using them to solve puzzles to advance the story. Just like the first game, many areas at the start of an episode are locked, but these can be unlocked by finding keys or using specific items. One notable (and welcomed) addition in Season 2 is the world map which gives the player more locations to explore in a non-linear fashion, to an extent, rather than being restricted to one single map as in the previous season. This helps giving the game a tad more feeling of exploration and variety. The feeling of any backtracking becoming tedious is absent thanks to the small size of the maps and the quick travel mechanic which immediately transports you to the next scene.

Once again, the puzzle solving is very easy and fairly logical, making it suitable to newcomers to the point ‘n’ click genre. Veterans of the genre will undoubtedly find it very easy though. There is hardly a need of checking a walkthrough at any given point, except maybe of a specific maze-like puzzle which honestly should not take too long to figure it out after some attempts. On the other hand, the advantage of these easy puzzles is that the pace of the story remains consistent without ending up meandering around, frustratingly looking for clues on how to solve a puzzle. The most noticeable improvement between the two seasons is that the variety of puzzles has visibly increased. As a result, Season 2 is longer in length, with around 6-hours to complete it compared to the roughly 4-hours in Season 1.

The Last Door series is well known for its emphasis on tense Lovecraftian horror and disturbing atmosphere, and Season 2 follows the same trend established by Season 1. However, having played the first game, it is hard not to notice how the creepiness was toned down in exchange for, arguably, superior storytelling this time around. Season 2 definitely feels a lot more focused on filling all those gaps left in the story from Season 1 as much as possible, as there are only a handful of scenes as spine-chilling as in the first game throughout the first three episodes. Thankfully, for those who loved the atmosphere of the first game, the last episode is a return to that specific atmosphere fans were accustomed. To provide some context, in the first game there were many moments where certain “supernatural” events would catch you off guard from time to time and created this tense, scary atmosphere as you did not know why those events were occurring initially. There was always a sense of mystery and intrigue. Furthermore, the use of imagery and disturbing backgrounds were also key to their effectiveness. In Season 2, as the story advances, you progressively get to discover, little by little, why these, although not all, events occurred and who is behind them which eventually becomes less terrifying the more you find out. The point I am trying to make is that, personally, I did not feel creeped out by Season 2 as much as I did in the first game which, for me, is somewhat disappointing since that is one of things I hoped the sequel would keep and even improve upon. However, in the end, I strongly feel that Season 2 is superior to the first season as a whole experience due to the small improvements made, here and there, and the better storytelling despite the toned down atmosphere. Do not get me wrong, it still has its petrifying moments, like the ending of the second episode.

In conclusion, The Last Door: Season 2 might lack the overall eeriness of the first game, but it compensates in polished up gameplay, crispier visuals, better variety of puzzles and superior storytelling that provides a satisfactory conclusion to The Last Door saga. Probably not as memorable as the first game, but definitely better as a whole package. Highly recommended to folks who finished the first game, any point 'n' click fans, and those who like Lovecraftian horror stories in general. If you are entirely new to this series, do yourself a favour and grab The Last Door bundle and enjoy the ride.
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16 of 16 people (100%) found this review helpful
20.4 hrs on record
Posted: March 31
The full season has been released a few days ago and...

...holy ♥♥♥♥.

If you were a fan of the first season, you are definitely going to enjoy season two.

The story starts off at where it ended in season one. Instead of playing as Devitt, you now play as his former psychiatrist, Dr Wakefield. In four episodes, the game tells the story of Wakefield searching for Devitt across four different locations. It is during these episodes that you learn about what happened prior to the events of season one -- although most of the flashbacks are only in the final episode.

IF you thought that season one was too short, you're going to be happy that they fixed that in season two. In season one, you would just stick to one place in season one in every episode. In season two, you can travel to SEVERAL locations on a map in every episode (except for the last one, but given the plot at that time, it's probably best not to go anywhere).

It's been developed by the same group of people and their formula of an amazing season one has been reused in season two. Music is atmospheric and beautiful (as expected) and fits perfectly within the game. Graphics still pixelated but the development team seems to have hit the nail on the head again. The game looks wonderful in general (if you can look past the fact that everything's pixelated) but compared to season one, everything somehow seems prettier. They haven't changed anything important about gameplay (if it ain't broke, don't fix it) but they have added some interesting features, like puzzles.

In short, the game has the same feel to it as season one but the dev team managed to make it more than just a sequel.

Although it will probably not be as well-known as season one (I only found this game by sheer coincidence), it's still an incredibly well-made game and if you're into the genre, this game is a must-have.

- Additional features compared to s1
- Astonishing graphics
- Fantastic music
- Good continuation of story

- Few bugs

Rating: Solid 9.5/10 - get it whenever you can.

(Sidenote: I made a guide! It's a walkthrough to the game and contains achievements as well. If you're ever lost, you can take a quick look at it.)
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17 of 19 people (89%) found this review helpful
1 person found this review funny
4.2 hrs on record
Early Access Review
Posted: October 29, 2015
I've been looking forward to S2 of The Last Door making its way to Steam for some time, and now the Early Access door has started to creak open and unleash the chills once again.

The writing and the atmosphere are just as good as they were in the first season, with an engaging story that draws you in even though that way leads to all manner of unseen and untold horrors, the music and sound design are just as superb as before, while the graphics and animation have been improved to give the game a more cinematic look and feel.

This is a must for fans of old school point-and-click adventures and survival horror, or in fact fans of old school horror in general. Once you step through The Last Door, it will take you and you will want to come back.

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8 of 8 people (100%) found this review helpful
7.4 hrs on record
Posted: April 25
Well, what can I say - the second season is a must-play for everyone, who had finished the first one. Although it is not as good and it lacks the occasional more horror-ish parts it is still a one of a kind pixel-art gothic tale. Fortunately the riddles have improved and there is less wandering around waiting for something to happen. You have played the first season? Play it now. You haven't had? Then what are you waiting for?
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7 of 7 people (100%) found this review helpful
12.0 hrs on record
Posted: March 30
In brief: If you like H.P. Lovecraft, buy this game.

In far longer summation. It is rare that I decide to write a review of a game, but in the case of The Last Door Season 2, I am pleased to make an exception to this policy. I do not speak idly when I say that this is one of the best games I have played in the last few years. Certainly the graphical style is not to everyone's taste, but I found that it fit the game in a way I cannot quite describe. Yet I fear I am rambling, so allow me to lay out, in a concise a manner as possible, why I liked this game. It is of course, not completely without flaws, such as the occasional moment where the game behaved strangely when I was picking up objects (such as the umbrella in Episode 3), but these are the pettiest of quibbles.

I. The atmosphere. This game has a superb atmosphere and sense of place that draws the player into the world and the story. It builds suspense, and manages to be unnerving with a graphical style that I am afraid to admit I initially sneered at.
II. The story. Naturally, one should play Season 1 before Season 2, in order to experience the story. It is taught, well crafted, and creates a fascinating world and lore all its own. It is perhaps the best Lovecraftian I have ever seen in a game (and that includes the vaunted Bloodborne).
III. The music. The soundtrack to this game is one of the best I have ever heard. While, as with all things, this is a manner of taste, I found the music to be excellently composed, and to fit the mood of the game to a T.

In conclusion, to anyone who enjoys Point & Click Adventures, horror games, H.P. Lovecraft, or even classical music, I must recommend this game. During a time where Steam is increasinly deluged by blindingly unoriginal two bit horror games, it is a joy to see something like this.
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Recently Posted
6.0 hrs
Posted: October 24
Helpful? Yes No Funny
7.7 hrs
Posted: October 21
It's longer than season 1, and harder. It's quite similar in most respects and advances the story through the eyes of Davitt's psychologist. I really enjoyed it except for one puzzle at the very end that was a bit lame.
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9.0 hrs
Posted: September 26
After being impressed by Season 1, I was a little worried that Season 2 might be disappointing. To my surprise, Season 2 made the entire series even BETTER. Somehow the developers achieved the near-impossible job of explaining what happened while keeping everything as interesting and scary as in the first season.

Personally, I liked Season 2 even better because, for me, the story was more emotionally engaging. Season 1 was interesting, but in Season 2 I was actually worried about the good doctor and wished for his success (whatever that means). There was a point in the game where I was devastated.

Except for a few insignificant bugs, the whole game is excellent in every way--the story, music and atmosphere, and puzzles. I'm really glad that I played this game, and I can't wait for the next game by The Game Kitchen.
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6.7 hrs
Posted: September 12
I am deep in a pixel game addiction.

With that in mind, this game was like crack for me.

I was engrossed in the story, and the ambiance of the music and soundscape were superb.
The puzzles were a bit hard at times, but not off puttingly so; I completed the game rather quickly I think, but that seems more due to the shortness of story than the level of difficulty.

They really kept the whole thing a suspenseful, Lovecraftian mystery.
Which was fantastic, but I feel it could have been more in depth.

8 out of 10 - Would play future related releases.
See beyond the Veil, there is much there for you...
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1.8 hrs
Posted: September 5
Because the reviews of this game are very positive I gave this game more time than I think it deserves.

I tried to like it. I ignored the graphics, which are so bad they hinder gameplay. I don't mind the lack of voice acting. Not having played the first season the story didn't make much sense - more bizarre than interesting.

What is left - the puzzles. There aren't many puzzles and when I got stuck it was because I hadn't done enough blob hunting (low resolution version of pixel hunting) or I didn't walk on the correct section of the floor.
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8.5 hrs
Posted: September 3
I can't actually believe that what is basically a 4-bit game can be this atmospheric and engrossing. A masterfully crafted game, exquisitly paced and directed. The sound design is fantastic, as is the brilliant soundtrack. The story follows on from the first game but manages to expand upon and wrap up what was left dangling without falling into any of the rappings of bad sequel writing.
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