Squeeze into your toga and slide on your sandals to rally the angry mobs of Okhlos and bring down the oppressive god of mythological Greece!
User reviews:
Very Positive (127 reviews) - 87% of the 127 user reviews for this game are positive.
Release Date: Aug 18, 2016

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Recent updates View all (5)

September 13

New update available now! Cursor lock for MultiMonitor displays, graphic improvements and more!

Okhlos' new version is here!

We've migrated from Unity 4 to Unity 5. And a lot of improvements were made. The most important ones are that now the game supports cursor lock on multi monitor displays, and an overall improvement in graphics, shadows and shaders. We've also changed the pieces left by a building when it's destroyed, and a done lot of bug fixing.

Bug Fixes:
- The resolution issues which made you unable to play the game on some AMD configurations (mostly on some MacBook Pro) are now fixed
- Beating the game with Einstenos in the mob, no longer makes that if you start a new run at that moment it crashes upon finishing an area
- Fixed a loading freeze when trying to spawn a hero that was already in mob (inside one of the special buildings)
- Fixed a crash after killing Hades (with Thucydides in the mob, and another hero affected by his ability also in the mob but dead)
- Gryphons can no longer get stuck flying away from the mob after killing a unit
- Flipped screen on Lemnos in some configurations when the anti-aliasing is activated
- Dying at the same as defeating a boss no longer makes you respawn at the next world but without a mob
- Pyrrho will now not kill any heroes, as part of his ability
- Stats are not stored any more during Crypto runs (as are persistent heroes)
- Panacea will no longer try to bring back to life disbanded units (which resulted in a mess)

Plus several other minor issues.

And lastly, here is a screen showing some of the new illumination and shaders.

13 comments Read more

September 9

Open Branch for Okhlos Engine Migration! Try it now!

Hey all!
Amazing news!
This week we started the migration to Unity 5!

The main reason behind this is that it will solve the issues that prevented people with some Mac Book Pro configurations (and a few other setups) from playing the game. Asides from this, probably the coolest feature we are introducing in this version, is CURSOR LOCK!

(This will only work for the people who owns Okhlos on Steam)

For all of you who are playing with mouse and a multi monitor setup, and you hate when your mouse escapes the window, now the mouse will be locked to the window!

As far as we know, this feature works only on PC and Linux. Unity currently does not support it on Mac.

We are preparing a open branch for all of you who already have the game. Just go to your Steam Library, select Okhlos and then properties. Go to the betas tab, and there you will be able to choose "Unity 5 Migration".

You will see Okhlos [EngineMigration] on your steam Library and you'll know it worked!

This is not final, so if anyone wants to help us, feel free to post any bug or problems you find on the Steam forums, in the "Unity 5 Migration" thread.

0 comments Read more

Olympus Edition

Okhlos: Olympus Edition includes a digital Encyclopedia, a collection of Okhlos prototypes, and the original soundtrack by A Shell in the Pit.

About This Game

Squeeze into your toga and slide on your sandals to rally the angry mobs of Okhlos and bring down the oppressive gods of mythological Greece! Your beloved people will not longer stand for the abuse from their deities and take up arms against them and taking down anything and everything in their path. Topple the beastly minotaur, bring down sacred temples, and confront the almighty Olympians themselves while recruiting and balancing your unruly mob with warriors, peasants, slaves and even livestock in their quest for freedom from Mount Olympus! It’s total anarchy in the birthplace of democracy!

The people are angry and have united behind the noble philosophers to do their bidding to take down the soldiers, mythical beasts and temples under the control of the twelve vile gods.

Carefully recruit your followers from warriors, peasants, slaves and beasts of burden and unlock special units or swap units for one of 100 legendary heroes to upgrade the mob and increase their savagery. Wield the power of Heracles, Leonidas, Pandora, and Socrates to turn your mischievous gang into a formidable army!

Every campaign against the gods is different with changes to heroes, monsters, and bosses – and even the mob itself – each time you and your followers set out for battle. Traverse eight procedurally generated Greek cities and never fight through the same world twice!

Make your way through all manner of beasts, warriors, and demi-gods to arrive at the feet of the maleficent Olympians and unleash the power of the people in epic boss battles set against ancient ruins before they were ancient!

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows Vista/7/8/8.1/10 x86 or x64
    • Processor: Intel Core2 Quad Q8200 (4 * 2330) / AMD Athlon II X4 645 AM3 (4 * 3100)
    • Memory: 3 GB RAM
    • Graphics: DirectX10-compliant card with minimum 512 MB RAM
    • DirectX: Version 10
    • Storage: 1 GB available space
    • OS: Windows Vista/7/8/8.1/10 x86 or x64
    • Processor: Intel Core2 Quad Q9400 (4 * 2666) / AMD Phenom II X4 965 (4 * 3400)
    • Memory: 4 GB RAM
    • Graphics: GeForce GTS 450 (1024 MB) / Radeon HD 4890 (1024 MB)
    • DirectX: Version 10
    • Storage: 1 GB available space
    • Additional Notes: It should run on Quantum Computers as well, but we didn't find one to test it.
    • OS: Mac OS X 10.8 or later
    • Processor: Intel Core2 Quad Q8200 (4 * 2330) or equivalent
    • Memory: 3 GB RAM
    • Storage: 1 GB available space
    • OS: Mac OS X 10.8 or later
    • Processor: Intel Core2 Quad Q9400 (4 * 2666)
    • Memory: 4 GB RAM
    • Storage: 1 GB available space
    • OS: Ubuntu 12.04 or later
    • Processor: Intel Core2 Quad Q8200 (4 * 2330) / AMD Athlon II X4 645 AM3 (4 * 3100)
    • Memory: 3 GB RAM
    • Graphics: DirectX10-compliant card with minimum 512 MB RAM
    • Storage: 1 GB available space
    • Processor: Intel Core2 Quad Q9400 (4 * 2666) / AMD Phenom II X4 965 (4 * 3400)
    • Memory: 4 GB RAM
    • Graphics: GeForce GTS 450 (1024 MB) / Radeon HD 4890 (1024 MB)
Customer reviews
Customer Review system updated Sept. 2016! Learn more
Very Positive (127 reviews)
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77 reviews match the filters above ( Very Positive)
Most Helpful Reviews  Overall
91 of 130 people (70%) found this review helpful
5 people found this review funny
Not Recommended
4.9 hrs on record
Posted: August 20
Final Fight: The Pretentious Indie Version...

Before the flood of hate: I'M JOKING. TL;DR - this title has a shiny wrapper, but the contents are fairly bare bones.

But seriously, Okhlos is a fairly straight forward beat'em up with a mildly interesting mob mechanic. Okhlos is a beat'em up because it is mostly spam clicking, rinse-and-repeat. You drag your mob around the map to kill all the enemies and move on to the next level. This is where the game falls short, IMO. On the other hand the mob mechanic is cool, and works well, but I would have liked to have seen more done with it. Some people complain about the controls but I think they are responsive enough. I used a controller and it was good.

Keep in mind, that after my first hour-and-fifteen minutes, I have unlocked 44% of the game (from statistics screen), and only died once at the end of that period (got to level 6-6). I felt it to be fairly easy - almost too easy, in fact. The bosses required no strategy through my whole run. I never ran low on people, either.

Oh, also, I hear some people on the forums talking about this being a roguelike/lite - c'mon guys this is hardly rogue-ish. Yeah, I mean you do have one life - that much is true - but that is where any comparison at all ends. There are mild metagame unlocks, but nothing like I would have hoped for. I just wanted to put that out there for those in the know, who may be disapointed if that is what they are looking for. I kind of was, to be honest.

As the game progresses, in order to increase difficulty the game forces you to manuever your mob through traps and such. I get why this is how it is, but I don't particularly enjoy that stuff.

As I mentioned before, I just wish they would have added more depth. More layers of complexity. There are only a handful of items, and they all feel fairly meh. The end-of-level 'upgrade' options are ok, but they could expand greatly on them. I think this game rides off of its excellent graphics and novel idea, but needs more of a 'game' proper to be anything notable.

+Obviously the artstyle is cool.
+The mob control ability is novel, and is implemented well here.
+The frantic nature of the game is a double-edged sword; on one hand its really cool to watch and be a part of the fury, but on the other hand it can be difficult to tell what is going on a lot of the times.
+I like the unlockable characters, although there are not near enough of them.

-Not enough complexity or depth to the game play. This is the deal breaker for me; it plays like a standard old-school beat'em up.
-While the music is high quality, the actual music choice is questionable. It doesn't all fit in the 'Greek' theme or even 'mythology' theme, or really any single theme. Sometimes that can work, and sometimes it doesn't, like maybe here. Like, what is that music being played at the upgrade table?
-Really, I don't think there is much replay value after you finish the game, which I won't likely do. I will probably get bored and move on before then. The devs posted somewhere that they expect people to get 8-10 hours out of a full game.

Great artwork and premise, but the core game needs more work in terms of complexity and depth. I'm not saying you won't have fun for the measly eleven bucks, but I think you can likely do better. I also don't think a majority of owners will see 10 hours out if it, if that means anything to you.
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21 of 23 people (91%) found this review helpful
1 person found this review funny
20.2 hrs on record
Posted: August 18
This is indeed a pretty fun game when it comes down to its core gameplay. I'm not sure about the price tag associated with this but will gladly gives this an enthusiastic thumbs up if can pick this game up for 10 bucks or less.

The best thing about this game is that it's very east to pick up and play. There really isn't much to it other than running around and picking up citizens along the way to add to your mob and wreck every thing and every one that stands in your way.

It isn't all about just running around though. There are times in which you have to defend against certain types of attacks an enemy makes and when to rally the mob together to avoid a trap or hazard.

The replay value comes when finishing a playthrough. Unlocking more heroes and player characters makes things a bit more easier the next time around.

Each playthrough offers something a bit more different and unique than the last. You will sometimes happen upon a dungeon where you will fight a new mini boss. Or there will be a trapped hero to break out of jail and have him or her join your mob.

The composition of your mob matters. Get more warriors for more attack. Get more slaves to pick more items up to use. This in addition to the heroes that may give bonuses to attack or add to the maximum mob number.

The greatest downfall of this game though is the lack of depth. Most of the time you just run around and direct your mob wherever the enemies are and that's about it.

The composition of your mob is hard to see until you stop and either trade your guys or pause the game and look.

It's extremely hard to keep track of your guys and your heroes could die without your knowledge and thus whatever bonuses they had provided such as mob number or attack power is gone.


Overall this is a pretty fun game that will provide at least a few hours of gameplay.

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19 of 21 people (90%) found this review helpful
10.9 hrs on record
Posted: August 20
It's like Overlord and Binding of Isaac had a baby. You control a mob, point them at what needs to die/demolished and they do it. The randomized heroes are effectively the random items of Isaac and makes for some varied runs.

What sets this game apart from other Rogue-likes is the difficulty curve. It actually eases the player into the game with harder enemies thrown in after certain milestones. As opposed to many games of this genre where the player is thrown into the grinder difficulty and it gets easier as the player inches their way towards a completetion due to 'legacy' items, the game has both unlockable things that carry over on top of introduction of harder enemies and a few extra levels slowly easing the player into the grinder.

Some problems I've ran into during my playtime:
If you run a multimonitor setup, the mouse is not locked to the screen, this made for quite a few frustrating minmizing of the game.

There seems to be some weird bugs with leaving the game paused for a duration and resuming, I've had two instances where it would not let me advance or access menus resulting on Alt+F4. Luckily, the savepoint system is very reasonable and not a lot of progress was lost.

In short, it's a nice 8-10 hours before the novelty wears thin, but it's somethihng that's great to jump in once in a while.

Would jump into the grinder again.
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20 of 24 people (83%) found this review helpful
2 people found this review funny
4.5 hrs on record
Posted: August 18
Fun, simple, great sound effects and music. Okhlos does a good job letting you know when you get hit. Enemies have decent attack design so you know when to block. And when not needing to block, running around attacking everything in sight is silly and smile-inducing.

Okhlos feels like I'm playing a necromancer, but instead of summoning undead, you're running around finding new folk to join your army. There's lots of obstacles on the ground you don't want your mob running through, so some caution is needed to navigate the grounds to avoid unnecessary damage; adds a nice touch against all the combat.

The pathfinding could use some improvement - some levels it feels like I'm fighting corners more than the enemies, having to go back to help navigate my units around a building when I notice some of them have gotten stuck.

But overall, very enjoyable.
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21 of 32 people (66%) found this review helpful
19 people found this review funny
3.1 hrs on record
Posted: August 21
It's Pikmin
Pikmin is cool
Therefore Okhlos is cool
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21 of 34 people (62%) found this review helpful
1 person found this review funny
Not Recommended
0.7 hrs on record
Posted: August 23
It's a good thing this game was inexpensive, because it wore itself out after about three levels.

It's a charming, funny, cute little game similar to Pikmin, where you manage a massive crowd of units and just sort of swarm things. They're color-coded and... Well, I hope you like big square arenas and unavoidable damage because this game has them in spades. Luckily, most of the unavoidable damage will just hit your units.

The pixel aesthetic does absolutely nothing but make the game more charming, it has nothing to do with what's going on and just kind of exists.

I'm glad I got it on sale, and despite the negative tone of my review, I didn't hate it. It just gets stale very, very quickly.
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6 of 6 people (100%) found this review helpful
6.8 hrs on record
Posted: August 22
Okhlos is a very fun gmae in my opinion, although it does have some easily overlookable flaws. Creating mass chaos and growing your mob is very satisfying. I reccomend Okhlos if you like pikmin or rogue-likes. I honestly don't have much else to say about Okhlos except that I'm very much enjoying my time with it. By the way I got to the Final boss and the game crashed so that sucks.
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10 of 14 people (71%) found this review helpful
1 person found this review funny
0.8 hrs on record
Posted: August 18
True, I've only played the first 3 levels, but this game really is amazing. It's a lot like pikmin in how you control your crowd, but with the pacing of games like Katamari Damacy. The gameplay mechanics are a lot of fun, and the bosses are engaging and fun to play against. 10/10 would recommend again and again.
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10 of 14 people (71%) found this review helpful
10.9 hrs on record
Posted: August 21
Perhaps Okhlos' gameplay may be repetitive but it does feel incredibly satisfying (GREEKS SMASH!). The collectathon associated with heroes is somewhat addicting as well.

A few crashes, soft-locking bugs and sound issues exist but the developer is active in fixing these.
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4 of 4 people (100%) found this review helpful
2 people found this review funny
21.8 hrs on record
Posted: September 22
- Socrates, what's wrong with you? Your mob wrecked my city!
- The gods are to blame!
- I'm totally joining you.

Politics in a nutshell 11/10
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Recently Posted
9.1 hrs
Posted: October 21
Love the different abilities of the heroes. Makes every playthrough completely new.
Helpful? Yes No Funny
2.1 hrs
Posted: October 15
Awesome game, lots of crazy stuff and humor, 100% recommended.
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Tim Chaos the Bus Driver
4.4 hrs
Posted: October 13
This game was a fun change of pace.
Basically, it's Pikmin + Binding of Isaac + Greek mythology. If you like any of those things, you'll have fun with this one.

The gameplay is quick and frantic but never feels out of your control. You'll get the rhythm of attacking and defending before it becomes necessary in the later levels. The soundtrack emphasizes the crazy action and will get stuck in your head. The humor is charming and makes reading the unit descriptions worth it.

As with many of these Rogue-likes, the campaign doesn't take long to complete but the delightful unlockables will keep me coming back for a few more runs.
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Hacha Dorada
1.2 hrs
Posted: September 17
Very funny and original gameplay. Strategy, role-playing, I am not sure how to tag this one. Graphics are really cool and 16 bit inspired, which is almost always a plus for me. Texts are smart and amusing, and there's a lot to learn from ancient Greece and if you already know, it'll be fun to go over it again during the game. Control are a bit hard to learn at first but you get used to them quite fast. I'd recommend keyboard and mouse, but that's me (I am still learning the basics of gamepad gaming).
- Get rid of gods and rulers with this anarchist revolution simulator in the craddle of modern democracy.
- Indie game, retro style.
- Smart and original gameplay and concept.
- You would think there is not much to do besides the basic movements, but you'll find a lot to improve and to learn exploring the game.

The BAD:
- No cons so far.
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0.3 hrs
Posted: September 12
I have to say the idea, art style, humour are positives, BUT:

The gameplay just does not cut it for me - I have been playing video games for the past 35+ years, on a regular basis(to put my opinion into context): this is just too confusing. There are no combos, no stratagies(that I have seen)...just click and hold and let your guys do the whacking...

...or maybe I missed something. Got bored after 10 mins anyways...
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Spooky Scary Forte
0.4 hrs
Posted: September 12
this game is a glorified clicker with no emprovements.
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Paradise Decay
0.7 hrs
Posted: September 8
The video below features 'first hand' gameplay experience only:

My Thoughts:
Scratches that Pikmin itch!

Game Details:
Squeeze into your toga and slide on your sandals to rally the angry mobs of Okhlos and bring down the oppressive god of mythological Greece!
Helpful? Yes No Funny
7.1 hrs
Posted: September 7
DISCLAIMER: This is a first impressions review, and NOT a full review, if you want a full review, then please read better reviews then mine

Okhlos is a rogue-like game developed by Coffee Powered Machine (yes please!) and published by Devolver Digital. The game is fully, 100% chaotic - you rampage through eight linear stages with your mob, looking to strike down the Gods of Greece

A majority of the environment is destructible and your mob consists of various characters such as citizens, warriors, defenders, slaves, and philosophers. The philosophers lead in this revolution against the Gods and if your philosophers die, the game ends

You control a philosopher and the mob separately, but the mob can only walk within a certain range of the philosopher. You can command the mob to come together, spread out, attack, and defend. It's a very clever idea for a rogue-like game and is definitely worth picking up!

However, the game suffers with tons of repetition, with eight stages means you'll become very familiar with these environments very quickly. If you're not hooked on the gameplay, the chaos and the Greek setting or history won't make up for it, sadly

Okhlos is a very fun, hectic game however it won't last long if you play it in long bursts or don't like rogue-like games such as this...

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8.9 hrs
Posted: September 4
I came for the sick hip hop instrumentals.

I stayed for the in between levels smooth jazz.

You are now listening to the quiet storm...........
Helpful? Yes No Funny