Concrete Jungle is a city planning deck-building game. Place buildings using cards in your deck and earn new ones as you progress! A genre-blending game packed with cool ideas that swaps micro-management for a more puzzle-like approach to city planning.
User reviews:
Very Positive (199 reviews) - 92% of the 199 user reviews for this game are positive.
Release Date: Sep 23, 2015

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Recent updates View all (11)

September 24

Version 1.1.6 is here!

Hello everybody!

Once again I have a new patch for you- this fixes some remaining issues from the last one and adds some AI optimization. I'm also going to be doing the high score reset I mentioned last time after I post this. Following a few bug reports with the last patch I chose to postpone the reset until this one was ready.

Here are the update notes for 1.1.6.

New Features & Changes:
-AI 'thinking' speed has been optimized, AI will now arrive at decisions faster.
-Added a 'Text Size' slider to the main menu's graphic options (only use this if text is not displaying properly due to your OS text sizing config).
-Newly unlocked cards will now stay on screen until a mouse click or accept button input.
-On AI turns: Messages displaying what the AI has chosen to spend its purchases on.
-Reduced volume of the Barn's moooo sound as it was really loud!

Bug Fixes:
-The Orphanage was missing a link symbol on the card.
-While in-game, changing the configuration of the 'back' button resulted in the menu being closed upon pressing a new key.
-In Laney's skill tree, the 'Tenements' card was refered to in text as 'Residential Tower'. Corrected to avoid confusion.
-The 'accept' button now confirms build list changes.
-Using the 'accept' button to place a building with a selectable buff would result in the placement imediately being cancelled.
-The achievement for unlocking all cards was unlocking at level 20.
-Yves' 'particular' skill was not enabled in the immediate card shop card cycle after continuing/loading a game.
-Using Horace's 'Trading Block' skill while owning a deck of 12 cards caused you to gain paperwork before receiving a card from your opponent.
-The 'Cards Discovered' stat in the stats screen was being reported incorrectly in some cases.
-The block bonus tip text stated the player recieved +1 economy point for a block of 4, when it was changed to +2 in patch 1.1.1.
-Fixed a bug with Horace's steal tech skill, where it was possible for the tech to be stolen from a non-existant player.
-The 'Postal Depot' economy bonus was not calculated properly in relation to blocks that had been extended beyond their default capacity of 4.
-When the tech tree was completed to gold level, saving and loading could give the player an extra turn in VS.

Card & Skill Balances:
-The level 'Chester' has been reduced in length by 2 columns, with 2 & 3 star requirements adjusted accordingly.
-The level 'South Bourbon' has been reduced in length by 4 columns, with 2 & 3 star requirements adjusted accordingly.
-The level 'Tesla Hill' has been reduced in length by 3 columns, with 2 & 3 star requirements adjusted accordingly.
-The 'Newspaper HQ' ability now works for all negative points on the board, instead of just point-collecting buildings.
-'Steal points' now only works on buildings as suggested on the card. Description updated accordingly.

As always, send any bug reports my way by using:

It's a big week for Concrete Jungle! The game is going to launch on both iOS and Android later this week, so look out for that if you want to play on your phone or tablet. There's also some exciting news for folks who may not own the game yet, although the chances of you reading this if you don't must be quite slim.

Regarding the long awaited mac version- I'm thinking of bringing the wine version to Steam until the native version gets here. Unfortunately, the software used to make Concrete Jungle was supposed to have a working mac exporter by now, but due to delays with that beyond my control it hasn't materialized. I have been assured development on that will resume soon, so a native mac version is still on the horizon! In the meantime though, the wineskin version works just fine on any half-modern mac and is identical to the Windows version in every way, expect that to land on steam in the not too distance future.

13 comments Read more

July 21

Update 1.1.5 is live!

Hello all, I hope you are enjoying the summer! I'm positing today to announce the release of Concrete Jungle 1.1.5. This one has been a long time coming, due to some unfortunate real life stuff delaying my progress.

The good news is though, there's a whole bunch of fixes, both little and large- see the change log at the bottom for more detail. The main addition this patch is additional language support; French and Spanish.

I've been testing this patch for about a week myself, but as usual I'm paranoid that I've broken something somehow, so I'll be monitoring bug reports closely during the next few days and issuing hotfixes if needed. If you catch something in need of fixing immediately, the best way to let me know is through:

When I'm sure everything is working as it should, I'll also issue a steam high score board reset. There are some exploit fixes in this release, and a reset is the only real way to level the playing field. The non-steam versions of the game will also be updated at this point.

Change log since last update:


New Features & Changes:
-Added new language support: French & Spanish (requires game restart).
-The story mode unlocks levels sooner to give a greater variety of game modes to play as you progress.
-Re-designed elements of cards and deck icons for greater legibility.
-Added a link icon to cards with linking abilities.
-Rewording of a lot of card text for clarity and consistency.
-Card selection area given blue tint.
-When using a controller, the selected card is fully visible (displayed infront of all others).
-The amount of XP required for levels above 13 is clamped to greatly reduce grind to unlock cards.
-Removed 'Dormitory' buildings from the pre-made city in 'South Bourbon' level- their card rules could lead to confusion when interacting with various special abilities.
-Redesigned 'Butterworth Farm' level.
-Unlock Level now capped at 100.
-You now get 50% of the XP you would from winning if your loose/draw but complete the level (this was previously none).

Bug Fixes:
-Resizing game window while in skill screen caused skill icons to disappear.
-Jeon's 'Ray of Confusion' was causing issues with some specific buildings (eg. Microbrewery), for both players and AI.
-Right clicking in the deck list area when not over a deck entry would result in the card underneath displaying its card info.
-A bug with the game registering the traffic count- was causing the wrong amount of traffic in some cases.
-Enabling 'view previous city' while on Column #2 would cause the vertical ground graphic to be renderd along the incorrect column.
-With the building point counters turned off, placing a new building would remove counters on empty tiles.
-With the building point counters turned off, placing a point-collecting building on an empty tile with a point value would cause the points counter to stay.
-Game would not check for scenarios where large buildings could not be built, possibly resulting in a stalemate.
-Bug that could result in a Theme Park giving a point to the wrong player's building.
-Skipping turns in vs mode would result in extra/subtracted turns not being recorded properly for your next go.
-An exploit in versus mode to do with the Embassy's land stealing ability.
-Jeon's antlers were overlapping the 'Character Select' text in the main menu!
-The 'language', 'AI speed' and 'Confirmation Step' options were inaccessible when using a controller.
-The green level xp bar in the card database was not displaying progress correctly.
-The text description when the 'Freight Train Yard' card was right clicked was incorrect.
-A small chance the game would crash when resizing the window with shaders enabled.
-Miranda's 'Patent Troll' ability was not working correctly.
-Abilities that steal cards have been greatly improved (they were not as random as they could of been before, and in worse cases prone to error).
-The 'Intel HQ' ability was bugged, resulting in it infrequently cloning 3 cards, and sometimes the wrong 2nd or 3rd cards. It should now work as stated on the card.
-A small visual glitch that could result in a few pixels of empty space between entries in the deck list when cards were added to it.
-Un-maximizing the game in the options no longer results in the game window being positioned half off the top left of the screen (in Win 10 at least!)
-Visual glitch with 'Intel HQ' building, resulting in a transparent line between the two halfs of the building graphic.
-Adjusting the game's window size while on the card database screen, then switching back to the solo mode/vs mode setup screen would result in UI elements being in the wrong position.
-When going to the in-game menu while on the card shop screen, upon switching back again the card text in the deck list would dissapear.
-Cancelling a link ability when placing a building would result in the game telling you it couldn't again be built at that position, until you moved the cursor.
-Weather changes in the first 2 campaign levels could cause the background colour to change incorrectly.
-The glowing up or down arrows corresponding to area effects could display over buildings in future columns that were not yet in the play area.
-In Rick's tech tree it was possible to purchase the 'Selfie Tower' without first buying the 'Theme Park'.
-Jeon's 'Concrete Caribou Jungle' skill wouldn't place a statue on the 0,0 tile.
-The deck list icon for the 'Tenements' card read 'Tenement Tower'.
-If you ended a game with a target in the double digits, the second digit would remain visible during the Game Over screen.

Card & Skill Balances:
-Giles' 'Gurt Lush' skill does not apply to landmark level building draws.
-Economy of 'Invert' card changed from -3 to -8.
-Economy of 'Debt' card changed from -1 to -2.
-3 Stars requirement for 'Randolph' has been changed from 1100 to 650.

11 comments Read more


“Concrete Jungle is a great game and is one of the biggest surprises I have played in quite a while.”
Geeky Hobbies

“It’s SimCity vs Tetris vs Scrabble. Which sounds weird, I know, but trust me, it works.”

“Overall, there is very little that can be faulted about Concrete Jungle and it is a must-have title for anyone with even a passing interest in the genre.”

About This Game

A city planning deck-building game!

Concrete Jungle is a new take on the city building genre that swaps micro-management for a more strategic and puzzle-orientated style of city planning.

You have a deck of selected cards which you can use to place buildings. Each building will affect it's surroundings in different ways. The aim of the game is to clear city blocks by gathering the required number of points from your residents, giving more room to build. As the city grows, bigger and better new buildings can be added to your deck!

As you get opportunities to hone and refine your deck, residents will demand more from you. You'll find yourself inadvertently creating zoning puzzles- playing against your own past planning decisions.

Alternatively engage in competitive city planning against challenging AI or local players. Take it in turns to place buildings in the same city and battle over the affection of your citizens!


  • Over 230 cards available (no micro-transactions)
  • 8 Playable characters each with their own skill trees, unique cards and play style.
  • Hilarious fully voice-acted story mode!
  • Competitive city planning featuring challenging AI in 'Versus' mode.
  • Local competitive/co-op multiplayer for up to 4 players or AI.
  • Gorgeous vibrant, detailed isometric graphics, day/night and weather effects.
  • Rich and atmospheric soundtrack featuring Xerxes, Saad Ali, D.P. Kaufman & Mokhov.
  • Steam achievements, stats, trading cards & leaderboards.
  • Support for any resolution, border-less window full-screen and controller support.

Featuring voice talent from Angela Mayans, Ben Britton, Ruth Rosen, Ed Bretten, Kyle Chapple, John Mondelli and Barbara Hawkins.

System Requirements

    • OS: Windows XP or newer
    • Processor: Intel Core 2 2.0Ghz or AMD Phenom CPU
    • Memory: 2 GB RAM
    • Graphics: Direct 3D 9 Compatible Graphics
    • DirectX: Version 9.0c
    • Storage: 250 MB available space
    • OS: Windows 7 or newer
    • Processor: Intel i3 or AMD Phenom II CPU
    • Memory: 4 GB RAM
    • Graphics: Direct 3D 9 Compatible Graphics
    • DirectX: Version 9.0c
    • Storage: 300 MB available space
Customer reviews
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Very Positive (199 reviews)
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159 reviews match the filters above ( Very Positive)
Most Helpful Reviews  In the past 30 days
1 of 1 people (100%) found this review helpful
2.9 hrs on record
Posted: October 14
A lot of fun, and far more complex then I would of guessed. If you enjoy deck building and tile placement games then this is for you.
Was this review helpful? Yes No Funny
1 of 2 people (50%) found this review helpful
3.0 hrs on record
Posted: October 18
Amazing deck-puzzle game. Really fun to play, you have to think in advance the cards you are going to use. The campaign is challenging, but you can also play other game modes such as solo or vs ai. really fun as I said. Easy to learn how the game works, but hard to master. Give it a try!
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Most Helpful Reviews  Overall
85 of 93 people (91%) found this review helpful
3 people found this review funny
5.8 hrs on record
Posted: September 25, 2015

Concrete Jungle is a deck-building puzzle game with a city planning theme. In Concrete Jungle you assemble decks of building cards and arrange them to get points for each column of the different levels. Clear a certain amount of columns and you’ll eventually reach the end of the level.

One thing worth mentioning, this game is not a city builder in anyway. The puzzle and deck-building elements play a huge role in Concrete Jungle’s gameplay whereas the city planning theme does nothing other than influence what the cards are. This isn’t a bad thing, just something worth bearing in mind if you’re considering buying it.


As you can see from the store page, Concrete Jungle is a very pretty game art style-wise and the rest of the game’s presentation is also excellent. The main menu is basic and easy to navigate and the game’s user interface is useful without taking up too much screen space as well as fitting with the overall look of the game.


Concrete Jungle is all about building a deck of cards that work well together and then using those cards effectively. Before most levels (some levels, for example the tutorials, don't let you choose your own deck) you must build a deck of twelve cards, choice is somewhat limited as the game prevents you from having too much of a specific card type, e.g. you can’t have more than four houses in your deck. Once you’ve chosen your deck you’ll begin either a solo or versus match. A solo match is very much just a puzzle game where you need to place your cards effectively so you get enough points on each column (a column is made up of six individual tiles) to clear that column (more on this later). In versus mode each column (except the first one) is split into three sections; two tiles for you to build on, two tiles for your opponent to build on and two tiles that either of you can build on. Versus requires that you find a good balance between collecting more points for yourself as well as preventing your opponent from collecting points.

In Concrete Jungle you have several different types of buildings, the main ones being point collecting buildings, positive point modifiers and negative point modifiers (these names aren’t used during the game, I’m just using them to more easily describe them). Point collecting buildings simply collect the points that are on a given column space though there are some rarer cards which give you extra points as well as collecting them. Positive point modifiers are buildings which have a positive impact on one or more tiles by increasing the number of points available by building on said tiles. Some positive modifiers also have negative impacts on other tiles, choosing a variety of these two types of positives is key. Lastly negative point modifiers are effectively the opposite of the positive ones though the negative ones usually bring a bonus of some sort with them.

Clearing columns/earning points will eventually award you skill points which can either be spent on skills or can be used to unlock special cards for your deck. There are a couple of other gameplay elements but these are more minor and are well explained by the early tutorials so I feel it’s not worth me explaining them.


Concrete Jungle’s sound effects are excellent, often making the game sound like a real town/city. Music is also very good, has a nice relaxing feel to it. Voice acting is where the audio really shines. Concrete Jungle has a campaign mode which does have a (sort of) story to it in which all the dialogue lines are voiced. The voice actors are absolutely fantastic and do a great job at getting across the game’s humour.

  • As mentioned the game does have a campaign mode featuring a story with some excellent humour.
  • Multiplayer is local only and the dev has no official plans to add online multiplayer which I was a tad bit disappointed by.
  • The game is incredibly challenging and you won’t be able to stop playing until you beat that one level you find so difficult.
  • Concrete Jungle has a great tutorial which explains all gameplay elements very well, really easing you into the game (not to say the tutorials are easy, they’re just slightly less hard than the usual levels).
  • More cards to use in your deck are unlocked as you progress through the game.


Worth Purchasing

Concrete Jungle is an excellent mix between a puzzle game and a deck-building game. With its great presentation, complex yet fun gameplay and amusing storyline it’s well worth the price of admission.

Review Copy Provided.

No drama, Just Reviews.

El K.
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54 of 70 people (77%) found this review helpful
3 people found this review funny
26.9 hrs on record
Posted: September 23, 2015
If you like to city builders, strategy and card games, this is, unquestionably, the game for you. Even if you don’t like them, you’ll find something to love in this game, whether you’re a hardcore gamer, a regular gamer, or even just a casual gamer.

I found Rome a city of bricks and left it a city of marble.

Augustus Caesar

Without any further delay, I present to you my review of Concrete Jungle.

Starting with an interesting concept, Concrete Jungle (CJ) starts captivating its players with its pleasing looks. Those (small) few that didn’t find CJ’s looks to be enough, will, undoubtedly find its gameplay incredibly entertaining. Those brave enough to start with the tutorial/campaign might feel some extra difficulty, but fret not, as the game is quite intuitive. The more points, the better!
The objective is pretty simple (for the vs mode): whoever has the most points at the end of the game wins. Those points are obtained by placing point-holding cards and providing them with points, whether by using plus-points buildings, or by increasing the block size therefor gaining bonus points. Points are calculated after the first column is either full or one of the players has reached the goal for that column.
Obviously, not every player is the same, so the strategy is up to them. From an aggressive stance, to a more defensive one, or even a strategy to disrupt your opponent, there’s a number of ways to defeat your opponents, whether by crushing them, or by simply slightly outscoring them. There’s also the possibility of the strategy backfiring, due to a bad deck choice, or even because the opponent’s deck/strategy was a good counter to yours.
There’s also the solo mode, which consists of reaching the column goals until the map finishes.
Aside from the cards, there’s also a Card Shop and a Skills tab, where you can use your purchase points, as well as an expenditure bar, which will make the column goals go up once you fill the bar.
The campaign is filled with a entertainment, from both the dialogue and the characters. It’s also quite challenging, so you must bring your A game, or gain some more experience. If those aren’t enough, don’t worry, the more you play, the more cards will be made available.

  • Thorough tutorial;
  • Perky and delightful graphics;
  • Incredibly challenging campaign, with an increasing difficulty;
  • Comical dialogue between the characters makes the campaign much more interesting;
  • Wide variety of cards and effects;
  • Addictive gameplay;
  • Multiple game modes;
  • User-friendly UI;
  • Level system that prevents everything to be available from the start.

Truthfully, I could only find one real “Con”.

  • Multiplayer is only for local games.

Essential purchase. I found myself speechless when I started writing this review, as I didn’t know how to start it. Hopefully I’ve done justice to it. It’s indeed a fantastic game, my favorite card game without a question. It’s as addictive as it is entertaining.
Was this review helpful? Yes No Funny
28 of 33 people (85%) found this review helpful
2 people found this review funny
43.0 hrs on record
Posted: January 12
What seems to be the most pertinent question about Concrete Jungle is whether it is in fact a city-building game? If your definition equates to constructing various types of building and having to consider their placement due to effecting factors like the economy and technology levels, then yes it is a city-builder! Is it in the same ilk as something like Sim City? No.

I’d personally slate Concrete Jungle down as a puzzle game primarily. One that looks fairly simplistic in nature due to its colourful and clear-cut appearance, but spend a few hours in the game and the complexities reveal themselves pretty fast. The game requires a constant level of concentration, planning moves ahead, saving certain buildings or certain tiles to be used later, at the most efficient time.

There are various game modes but the main objective in all modes is to clear columns of your “city”. This is done in single-player mode by reaching a column target that will increase as the game progresses. Playing versus the AI you will have to beat your opponent’s column score to claim your column points and their column points too. If neither you nor the AI reach the column target you both collect your individually accrued points total.

Playing versus the AI is a wonderful piece of game design, it is so suited for playing against a human opponent. Sadly this is reserved only to be played locally in hot seat fashion. The developer has stated that online multiplayer will not be added. This is really sad as the potential fun for playing online is huge.

The buildings at your disposal are distributed via a card system of which there are currently two hundred and five individual cards! They are separated into six different tiers of cards and vary in how powerful they are. Part of the strategy of the game is to influence your deck to your advantage, replacing less useful cards with more powerful cards. There is a lot to consider and keep track on.

I played through the campaign which maybe took 25 hours or so to get three stars in each level. I was anticipating after finishing the campaign that the game might go stale without having any multiplayer mode but the game includes leaderboards and the fun continues trying to improve your own score and chase others higher up in the rankings.

I find it very difficult to fault Concrete Jungle in any way. Even the OST fits perfectly and the voice acting is equally charming!

I can wholeheartedly recommend Concrete Jungle especially to those that enjoy a puzzle game that demands focus and requires concentration to be successful.
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29 of 37 people (78%) found this review helpful
3 people found this review funny
2.3 hrs on record
Posted: September 23, 2015
Disclaimer: I was a low level backer for this game, however, this does not affect my stance concerning the review, as I've kept distance beyond offering some feedback on ideas and suggestions. Read on good people!

Upon concrete foundations and a MegaCity spirit does this jungle grow strong...

Cole Jeffries, a.k.a, Cole Powered should be held up as the model of "Kickstarters done right." He asked for the most modest of sums. A trifling £3,000 to cover art, asset, voice and pre-production costs for the spiritual successor to the fairly successful mobile game Megacity. He had a prototype ready to release to backers, so anyone who pitched in would get to tinker with the core gameplay loop and see what was on offer, and as far as tiers go, this was impulse backing territory. In the end he got over £13,000 from a core of dedicated fans of all shapes and sizes, enough to substantially expand the game, furnish it with various flourishes, but at the same time he stuck rigidly to his project goal. To make Concrete Jungle happen.

What came out of that £13,000 was glory. A simple, yet absolutely devious and devillish game that epitomises the concept of "Simple to grasp, hard to master", there's an awful lot of high level play, especially when you get into the versus mode (oh the shennanigans you can pull there). But more on that below. Over the course of the kickstarter, Cole communicated clearly, posted progress reports in a timely manner, ensured that fresh betas were made available, so backers could provide feedback, and a lot of suggestions were folded into the final product.

Taking Megacity and improving what it did right.

Megacity was a really, really good mobile game. It could easily swallow hours of your life, and there's an awful lot of love for it, but there was a sense that some strategies could eventually allow you to keep ahead (at least to some extent) for quite a period of time. With Concrete Jungle, Cole Powered has had the opportunity to revisit the core formula of megacity, and then take it apart, looking at the concept of deck building and turn it into a fully fledged card game a-la Ascension, Chronicle of the Godslayer, where you start with a set of starter cards, and as your city evolves, you purchase progressively higher level cards which permit more advanced strategies and combos.

In addition to this deckbuilding concept, Cole also introduces the concept of "One shot" cards, disposable cards which when used, are destroyed and no longer recycled within your deck, forcing you to make hard decisions with each of your card purchases, because powerful cards are often "one shots", you're forced to decide between building an expanded pool of weaker, but more stable cards, or buying those powerful one shots, and then falling back on your base cards when they're spent.

As an alteration to the core game mechanic, it's genius, it instantly turns the deckbuilding into something that fosters a level of strategy and planning, and your purchases become the material of much headscratching as a purchase early on may have repercussions some fifty or even eighty turns down the line. You're no longer reliant on the old mobile strategies that pervaded megacity because the old strategies no longer -work-.

Come for the campaign, stay for the Custom games and Versus mode!

On top of this is the cast of characters, all voice acted and in the campaign, brilliantly narrated, with dry british humour interspersed with some PG-13 rated jokes that even in the early stage got a wide grin from this tiger. Cole has managed to create a story that whilst it's no Lord of the Rings, it'll keep you amused as you work your way through, unlocking the various characters and winding your way through a set of maps that have their own unique challenges and trials. Puzzles that will test your brain to breaking point.

Even when you've finished those, custom games await, and versus mode, where you can play the AI or even other real people in a battle to see who really is the king of the jungle. The gameplay in the Versus may prove yet to be Concrete Jungles' finest moments, the level of potential chicanery and backstabbing that you can achieve by clever use of buildings that have negative effects is -beautiful-, provoking strategies that normally would otherwise not even be considered.

Closing thoughts

It's been a long time since I've used this word on the end of a review. But for Concrete Jungle, I have no other word I can use for it. I absolutely insist people try it out, and I entirely recommend to any puzzle gamer, or strategy buff, that they immediately make space in their gaming budget, and make a few good evenings with a hot drink ready. This game deserves your time, your attention, and your brain.

Verdict : Essential

Writer for the Just reviews group. If you enjoy our reviews, please sign up to our group and follow our curations. If you enjoyed my review, throw me a like!
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27 of 36 people (75%) found this review helpful
2 people found this review funny
5.3 hrs on record
Posted: October 10, 2015
Concrete Jungle is an indie strategy/puzzle game with a great look and innovative gameplay.
If this review is too long for you, I suggest you to only read the first paragraph about the game's content and the final verdict at the end.

What is happening in the game:
You are in charge of taking care of a city. You have to fill each row of the grid with the requested amount of points by building buildings that give points and houses, which are required to collect those points.

  • Innovative Gameplay | A mix of card, puzzle and strategy games is a very unique combo, but the developer managed to make it awesome. It is enjoyable, simple to understand and really well made.
  • Colourful Visual Look | As you can see from the Store screenshots, this game has bright and detailed graphics that are pleasant to look at. I must also point out that the way characters look like reflects their personality really good.
  • Multiple Game Modes | Apart from the story, there are also AI and Versus modes, which are in my opinion great fun.
  • Story and Voice Acting | The story is well-written, funny and is fully voice-acted. The voices were apparently acted by some very talented people as the tone of the voice and its vividness are respect worthy.
  • Card System | The whole concept of the game is based on cards. You have a pre-built deck, from which you get 5 random ones. From the top few, you can choose the card you want to place on the grid. Each card has its positive and negative effect. Those effects are well-balanced and almost no card is overpowered.
  • Soundtrack | The soundtrack is written by multiple musicians and their creation fits perfectly into the game. As it is copyrighted, there is also an option to skip all of the protected tracks, just in case you're recording your game for Youtube.
  • Steam Integration | There are Trading Cards, Achievements, Cloud saving and even Leaderboards!

  • Lack of Tutorial | Although there is a tutorial in game, it is spoken by one of the characters in the game. It is embedded into the story and is, therefore, a bit longer than some people can handle, so a lot of people might skip the text. There should be a menu in which the rules would be explained in a fast way.
  • Single OS Support | In this modern age of multiple operating systems and gaming on them, I am surprised by the lack of Linux and MacOS support.
  • Resolution Issues | If you are using a bit more unusual resolution, like I do, the red arrows that should point to specific buttons or other objects are misplaced. Mostly, you will still be able to figure out what the game wants to show you.

The final verdict:
As this game is great-looking and has quality content, I would certainly advise you to buy it. It has also been featured by Nerdcubed, which usually proves that the game is good. There is plenty of missions and even co-op mode, so you should enjoy for plenty of hours.
If you are a fan of puzzle or card games, you should really consider to purchase it.


Note that my copy of this game was obtained for free for reviewing purposes. However, this did not affect the quality and objectivity of this review.

If you liked this review or want to see more recommended games, be sure to follow our curator group: Follow Original Curator Group
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13 of 13 people (100%) found this review helpful
10.0 hrs on record
Posted: September 26, 2015
A puzzle game with building elements, it seems deceptively simple at a glance but is actually quite deep. The combinations of cards and randomness can make for agonizing decisions.

You start with a set of basic cards (which you can change). Cards largely represent buildings of various types. Your goal is to use these cards to earn points for each "row" of land. You can earn more cards/skills during a scenario, but cards that give you currency typically have drawbacks, so you will need to balance your economy and point getting at the same time.

The campaign is engaging, with a decently entertaining backstory that pushes it along. The campaign introduces new elements and features gradually, but quickly enough that you shouldn't get bored. Each scenario gives you have limited space and resources to achieve your goal, sometimes throwing you a curveball (for example, Coalfields has the AI place a random building down every 4 turns, disrupting your carefully laid plans).

Characters each have their own set of "Skills" that you unlock during a given play, lending to varied playstyles and replayability.

Decent ambient sound, but the highlight is the soundtrack. Not obstrusive but easy to listen to. You might even find yourself humming along after awhile!

Voice Acting was a surprise - a pleasant one, I quite enjoy the narration/dialog, as tropey as they are sometimes.

Surprisingly good graphics for what, at first glance, appears to be a low-budget title. Detailed, varied tilesets and even weather effects are present!

That said, quality is mixed, some areas are well polished, and others less so, but you don't buy a puzzle game for graphics, right?

Let's Play
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18 of 22 people (82%) found this review helpful
3 people found this review funny
9.0 hrs on record
Posted: October 10, 2015
Concrete Jungle:

I am totally flabbergasted about this game, to be truly honest with you. This is a well thought-out mixture of strategy, puzzle, city building (the game story is set in a city building environment) utilizing a deck of cards to influence the evolution of the city grid.

Your deck will consist of Residential, Commercial, Industrial, Government and Environmental (parks) cards. Each of these cards (with the exception of residential, which are point cards) have a number of colour tiles attached to them. The red tile is a negative point and the blue tile a positive point. Your goal is to clear each column of the grid until you reach the one with the checkered flag. However, each column has a points target to reach in order to be cleared.

Sometimes you will stuff up, well… If you’re like me it will be a déjà vu over and over again; but do not worry, you will have 2 hearts (lives) up your sleeve to clear your mistakes. Some of your cards will have development points; accumulate these points and you will be able to purchase skills and well-needed new cards. You will also unlock new cards as you reach new levels playing the campaign.

You will be able to play a campaign, solo, against 4 players (AI or local multiplayer) and classic modes.
The graphics are good and the game runs smoothly. I personally really like the voice over, it is absolutely splendid!


- Great concept and gameplay
- Fun and addictive
- Achievements & trading cards
- Great voice over


- Take time to learn

Overall, I am thoroughly enjoying this game.


Key provided by developer/publisher for review purposes. Any opinions expressed are entirely my own!


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31 of 46 people (67%) found this review helpful
Not Recommended
3.4 hrs on record
Posted: September 26, 2015
Sorry; not my cup of tea. It's not actually got anything to do with city building, and the difficulty ramp is simply brutal - which is generally fine so long as people are aware, but games take a REALLY long time and you don't get any warning if the later terrain is stacked against your character or not.

As a card game, I'd class it as a deck builder (like Marvel's Legendary) played on a board; you start each game with a shallow pool of tier 1 cards (which you do get to customize with a limited range you unlock while slowly leveling), and you gain more - or replace them - by spending economy points from placing particular structures. You don't keep cards between games, beyond unlocking them for your starting slection/randomized pool.

There are 5/6 card colours, but most are only useful/viable to a single character so helpful unlocks are pretty far apart (they don't generally clog you up too bad though, as you get a random selection of 4 to choose from when purchasing in-game). I did not find the characters to be remotely balanced; there's a woeful techie guy who posed no resistance at all (no point scoring abilities in a point scoring game), then at the opposite end of the spectrum there's a military lady who scores points in an inverted fashion - which gives her free reign to 'poison' the entire board, which is an incredible hinderance to others and gains her massive economic advantage.

+ Unique (on PC - not sure about table-top)
+ Good game if you're looking for a challenge & can play for long sessions
+ Charming

- Brutal diffculty
- Games are very long & not very dynamic
- Questionable balance
- Not actually anything to do with city building
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Recently Posted
Mad Hatter
5.3 hrs
Posted: October 26
This is actually a rather well done puzzle/deck-building game. Lots of room to customize and plenty of challenge to keep you going. However, this is not a city-building game. Calling this a city-building game is like saying, playing poker with a deck of naked lady cards is a dating sim. So, if you want actual city building, you'll have to look elsewhere. But if you like puzzle games with a building theme on an ever changing field, you'll enjoy this.
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Gradius Twin
27.3 hrs
Posted: October 17
This game is super freaking good, and it grew on me very quickly. I was initially attracted to the SimCity 2000 inspired graphics, and the ads/trailers for the game were pretty enjoyable. What I did NOT expect was just how well put together this game would be.

The gameplay and core concepts for this game are fantastic. Basically it works like this: you build a deck and modify it through the level (easy enough), each card builds a building that does something (collects points, adds points, buys stuff, etc.), and the board has limited space to build said buildings. It sounds easy enough, but the mechanics all come together in a way that makes you think in order to solve some pretty complex goals.

The art assets in the game, particularly the music, stand out as well. I have found myself humming the main theme while showering in the morning and would honestly listen to this music independently of the game. That said, it still melds really well with the city theme; the creators of the game got the feel of that style down perfectly. Speaking of audio, can someone please give Laney's voice actor a medal or ribbon or something?

Really, the devs did good work all around, and it's really hard to nitpick the few rough edges the game has since the indie charm more than makes up for it. If any of the tags for this game catch your eye -- at the time of writing this, strategy, indie, card game, puzzle, or isometric -- then you will almost certainly enjoy this game. And since it's so easy to pick up and play, say, after work, don't be surprised if you find that you have "accidentally" spent 20+ hours in it playing "just a few rounds."
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4.2 hrs
Posted: October 4
This is a nice little tile-placement game. The card mechanic is clever, and the graphics are cute. The internal dialogue is funny enough that I don't hate it, and it explains the game's mechanics clearly. The levels are short enough that you can play a couple and stop, making it a good casual game. My biggest criticism is that it could really really use an 'undo' button.
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3.8 hrs
Posted: October 1
Not too easy and well-polished.
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2.4 hrs
Posted: September 29
This game is fantastic. It's like a card building sim city puzzle game with hilarious characters and beautiful isometric graphics! I got it basically for free with the humble bundle but I would have gladly paid full price.
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OP Chimney
29.0 hrs
Posted: September 25
This is a great Puzzle deck building game. As has already been stated it is NOT a city buliding game, but instead uses city building as the theme for a deck builder. As a board/card gamer I LOVE this game. The only gripe i have is no online and I wish there was more. I'm hoping there is more to come for this game. I know a lot of people thought this was supposed to be something else, but its time to get over it and accept that this is a great game in its own right. You pick a character to use with its own tech tree and you pick your starting 12 cards and after that its time to play! You can see your next 5 cards in order and can play one of the first two. you have to manage increasing the value of the spaces and tactically placing your point collecting buildings. You also have cards that give you economy that allows you to draft more cards to help you or instead you can work on your characters tech tree!

The VS mode in this game is well done and dynamic. You can play local co op with up to 4 people or against AI. If any of this sounds like something you would be interested in give it a try! Its a great concept and I'm all for more games like Concrete Jungle!
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17.2 hrs
Posted: September 6
This game is okay. Not as funny as the trailer makes it sound. Interesting layering of mechanics, sweet visual appeal, occasionally frustrating interface, forgettable story.
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5.1 hrs
Posted: September 4
The idea of this game is really good, but it gets really hard and punishing way too early. The game is just too complex to be played casually, and progression became very slow. I would love to play it more, but replaying failed missions over and over again are not what I was looking for.
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