Concrete Jungle is a city planning deck-building game. Place buildings using cards in your deck and earn new ones as you progress! A genre-blending game packed with cool ideas that swaps micro-management for a more puzzle-like approach to city planning.
User reviews:
Overall:
Very Positive (210 reviews) - 92% of the 210 user reviews for this game are positive.
Release Date: Sep 23, 2015

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July 21

Update 1.1.5 is live!

Hello all, I hope you are enjoying the summer! I'm positing today to announce the release of Concrete Jungle 1.1.5. This one has been a long time coming, due to some unfortunate real life stuff delaying my progress.

The good news is though, there's a whole bunch of fixes, both little and large- see the change log at the bottom for more detail. The main addition this patch is additional language support; French and Spanish.

I've been testing this patch for about a week myself, but as usual I'm paranoid that I've broken something somehow, so I'll be monitoring bug reports closely during the next few days and issuing hotfixes if needed. If you catch something in need of fixing immediately, the best way to let me know is through: http://colepowered.com/bug-report/

When I'm sure everything is working as it should, I'll also issue a steam high score board reset. There are some exploit fixes in this release, and a reset is the only real way to level the playing field. The non-steam versions of the game will also be updated at this point.

Change log since last update:

1.1.5

New Features & Changes:
-Added new language support: French & Spanish (requires game restart).
-The story mode unlocks levels sooner to give a greater variety of game modes to play as you progress.
-Re-designed elements of cards and deck icons for greater legibility.
-Added a link icon to cards with linking abilities.
-Rewording of a lot of card text for clarity and consistency.
-Card selection area given blue tint.
-When using a controller, the selected card is fully visible (displayed infront of all others).
-The amount of XP required for levels above 13 is clamped to greatly reduce grind to unlock cards.
-Removed 'Dormitory' buildings from the pre-made city in 'South Bourbon' level- their card rules could lead to confusion when interacting with various special abilities.
-Redesigned 'Butterworth Farm' level.
-Unlock Level now capped at 100.
-You now get 50% of the XP you would from winning if your loose/draw but complete the level (this was previously none).

Bug Fixes:
-Resizing game window while in skill screen caused skill icons to disappear.
-Jeon's 'Ray of Confusion' was causing issues with some specific buildings (eg. Microbrewery), for both players and AI.
-Right clicking in the deck list area when not over a deck entry would result in the card underneath displaying its card info.
-A bug with the game registering the traffic count- was causing the wrong amount of traffic in some cases.
-Enabling 'view previous city' while on Column #2 would cause the vertical ground graphic to be renderd along the incorrect column.
-With the building point counters turned off, placing a new building would remove counters on empty tiles.
-With the building point counters turned off, placing a point-collecting building on an empty tile with a point value would cause the points counter to stay.
-Game would not check for scenarios where large buildings could not be built, possibly resulting in a stalemate.
-Bug that could result in a Theme Park giving a point to the wrong player's building.
-Skipping turns in vs mode would result in extra/subtracted turns not being recorded properly for your next go.
-An exploit in versus mode to do with the Embassy's land stealing ability.
-Jeon's antlers were overlapping the 'Character Select' text in the main menu!
-The 'language', 'AI speed' and 'Confirmation Step' options were inaccessible when using a controller.
-The green level xp bar in the card database was not displaying progress correctly.
-The text description when the 'Freight Train Yard' card was right clicked was incorrect.
-A small chance the game would crash when resizing the window with shaders enabled.
-Miranda's 'Patent Troll' ability was not working correctly.
-Abilities that steal cards have been greatly improved (they were not as random as they could of been before, and in worse cases prone to error).
-The 'Intel HQ' ability was bugged, resulting in it infrequently cloning 3 cards, and sometimes the wrong 2nd or 3rd cards. It should now work as stated on the card.
-A small visual glitch that could result in a few pixels of empty space between entries in the deck list when cards were added to it.
-Un-maximizing the game in the options no longer results in the game window being positioned half off the top left of the screen (in Win 10 at least!)
-Visual glitch with 'Intel HQ' building, resulting in a transparent line between the two halfs of the building graphic.
-Adjusting the game's window size while on the card database screen, then switching back to the solo mode/vs mode setup screen would result in UI elements being in the wrong position.
-When going to the in-game menu while on the card shop screen, upon switching back again the card text in the deck list would dissapear.
-Cancelling a link ability when placing a building would result in the game telling you it couldn't again be built at that position, until you moved the cursor.
-Weather changes in the first 2 campaign levels could cause the background colour to change incorrectly.
-The glowing up or down arrows corresponding to area effects could display over buildings in future columns that were not yet in the play area.
-In Rick's tech tree it was possible to purchase the 'Selfie Tower' without first buying the 'Theme Park'.
-Jeon's 'Concrete Caribou Jungle' skill wouldn't place a statue on the 0,0 tile.
-The deck list icon for the 'Tenements' card read 'Tenement Tower'.
-If you ended a game with a target in the double digits, the second digit would remain visible during the Game Over screen.

Card & Skill Balances:
-Giles' 'Gurt Lush' skill does not apply to landmark level building draws.
-Economy of 'Invert' card changed from -3 to -8.
-Economy of 'Debt' card changed from -1 to -2.
-3 Stars requirement for 'Randolph' has been changed from 1100 to 650.

9 comments Read more

Reviews

“Concrete Jungle is a great game and is one of the biggest surprises I have played in quite a while.”
Geeky Hobbies

“It’s SimCity vs Tetris vs Scrabble. Which sounds weird, I know, but trust me, it works.”
Kotaku

“Overall, there is very little that can be faulted about Concrete Jungle and it is a must-have title for anyone with even a passing interest in the genre.”
GameRamble

About This Game

A city planning deck-building game!


Concrete Jungle is a new take on the city building genre that swaps micro-management for a more strategic and puzzle-orientated style of city planning.

You have a deck of selected cards which you can use to place buildings. Each building will affect it's surroundings in different ways. The aim of the game is to clear city blocks by gathering the required number of points from your residents, giving more room to build. As the city grows, bigger and better new buildings can be added to your deck!

As you get opportunities to hone and refine your deck, residents will demand more from you. You'll find yourself inadvertently creating zoning puzzles- playing against your own past planning decisions.

Alternatively engage in competitive city planning against challenging AI or local players. Take it in turns to place buildings in the same city and battle over the affection of your citizens!

Features


  • Over 230 cards available (no micro-transactions)
  • 8 Playable characters each with their own skill trees, unique cards and play style.
  • Hilarious fully voice-acted story mode!
  • Competitive city planning featuring challenging AI in 'Versus' mode.
  • Local competitive/co-op multiplayer for up to 4 players or AI.
  • Gorgeous vibrant, detailed isometric graphics, day/night and weather effects.
  • Rich and atmospheric soundtrack featuring Xerxes, Saad Ali, D.P. Kaufman & Mokhov.
  • Steam achievements, stats, trading cards & leaderboards.
  • Support for any resolution, border-less window full-screen and controller support.

Featuring voice talent from Angela Mayans, Ben Britton, Ruth Rosen, Ed Bretten, Kyle Chapple, John Mondelli and Barbara Hawkins.

System Requirements

    Minimum:
    • OS: Windows XP or newer
    • Processor: Intel Core 2 2.0Ghz or AMD Phenom CPU
    • Memory: 2 GB RAM
    • Graphics: Direct 3D 9 Compatible Graphics
    • DirectX: Version 9.0c
    • Storage: 250 MB available space
    Recommended:
    • OS: Windows 7 or newer
    • Processor: Intel i3 or AMD Phenom II CPU
    • Memory: 4 GB RAM
    • Graphics: Direct 3D 9 Compatible Graphics
    • DirectX: Version 9.0c
    • Storage: 300 MB available space
Customer reviews
Customer Review system updated! Learn more
Overall:
Very Positive (210 reviews)
Recently Posted
frank2351
51.6 hrs on record
Posted: August 9
Great strategic puzzle-game with lots of variety. Easy to get sucked in quite a bit. In my opinion one of the better logic-puzzles out there.
Voice actors are really great in this one aswell. If you can get it on sale it's definately a buy.
Helpful? Yes No Funny
constantcompile
23.3 hrs on record
Posted: August 4
If you ever feel like games are too same-y these days, give this game a shot. Competitive deck-based city planning. C'mon, just try and tell me you've seen that before.

The mechanics are superbly well-tuned, with this game being a spiritual sequel to an earlier game by its creator. The characters are quite well-balanced, especially considering early- vs. late-game strengths and weaknesses.

It also does a great job of building narrative through gameplay. You really get a sense of the characters not just from their dialogue (which admittedly is hit-or-miss) but through their abilities nudging you toward a particular type of gameplay. The fact that this game has over half a dozen characters, each with a distinct play style, is a testament to how technically superb the game mechanics are.

The achievements are all reasonable, though occasionally quite challenging, with very little grind. I unlocked all in-game content by the time I finished the story.

This game released nearly a year ago, and I only just recently learned of it. This makes me feel like it didn't get nearly the level of attention or fanfare it should have, for how good it is. Highly recommended.
Helpful? Yes No Funny
RNGesus
93.4 hrs on record
Posted: July 19
Awesome and in depth, chasing those insane high scores was fun, but outsmarting your mate sin 1v1 is just plain rewarding :D
Helpful? Yes No Funny
Technom
11.2 hrs on record
Posted: July 16
Never seen a puzzle game like this. Mechanics such as deck-building, tile placement and land control blend well into this game. Solo or Versus, Campaign or Classic games, all puzzle gamers should at least take a look at this game.
Helpful? Yes No Funny
Butter, Milk, Eggs
52.2 hrs on record
Posted: July 5
Easy recommendation. Concrete Jungle has a strong mix of relaxing and genuinely difficult gameplay. My only complaint is that some of the campaign character interactions aren't my cup of tea and feel slightly stilted, but that doesn't really detract from the fun of the game in any significant way. All in all, the game has been a surprising challenge that I was not expecting when I first bought it, and it is well worth it.
Helpful? Yes No Funny
Kit
7.3 hrs on record
Posted: July 3
The main reason I purchased this game was due to the local multiplayer function.

In the two player multi-player game (but you can play up to 4 people) you have 6 lanes of building squares. 2 lanes on each side are exclusive to one player, and the middle two are open for anyone to build.

Building houses gets you points, while other buildings boost the points houses get, or take points away. So if you build a nasty polluting factory next to the other player's houses they lose points.

As you progress you can purchase new cards and abilities, so the buildings in each player's deck will diverge. There are a good variety of cards, and it's a nice strategic turn-based strategy game to play against others.

Conclusion: If you like to play board games, then I think you will enjoy this game a lot. You have a fun single-player puzzle game and fun local multiplayer city-tile battle game.
Helpful? Yes No Funny
muymra
1.8 hrs on record
Posted: July 3
An interesting city builder themed game that's a combination of deck building and puzzle elements. If you've played the board game Suburbia, then you already have an idea of how this plays.

Cards you play will let you place structures on the board which will then have positive and negative effects to the tiles surrounding them. Houses you place will let you score the tiles and when that column reaches a certain threshold, the line will clear like in Tetris.
Helpful? Yes No Funny
AliKira
27.1 hrs on record
Posted: July 1
I really like this game: it's a cross between a board game and a city planning game and includes a story mode of sorts that is rather fun and results in unlocking a bunch of different options for play. This game has a good amount of replayability as a result an is reasonably challenging. I like the deck building aspects, and the animation of the city as it grows. I think I have a love/hate relationship with the versus mode as it's rather challenging but also well worth playing. I will likely continue to play this game.
Helpful? Yes No Funny
Meanwhile
9.3 hrs on record
Posted: June 26
No, it's not really a city-building game. That much should be fairly obvious from the videos. At least it was to me. But it is a really neat puzzle game that requires you to think ahead and understand how all the cards work. The premise is simple, but the interactions and layers of strategy are extremely deep and fulfilling.

So if you buy this and are diappointed that it's not a city builder, or that the puzzles are actually somewhat difficult ... well, maybe you're just not all that smart? That's OK. Those of us with an IQ above 40 can enjoy it for what it is.

The icing on the cake is the top-notch voice acting and the plentiful humor, which, unlike the so-called 'jokes' in a lot of games these days, is actually original and charming, not just a bunch of hackneyed pop-culture references.

Honestly, the more I play this game, the more I love it.
Helpful? Yes No Funny
Nutlaw
4.7 hrs on record
Posted: June 18
Fun little game. Cute. I like the voice acting in the scenario mode, actually. It's a puzzle game with buildings as cards that basically involve you pushing up land value in each column to a certain number of points to progress further. Lots of cards to unlock and a decent variety of situations that they throw at you. Not something that I want to play for large amounts of time, but fun to fool around with for a little bit.
Helpful? Yes No Funny
Most Helpful Reviews  Overall
83 of 91 people (91%) found this review helpful
3 people found this review funny
Recommended
5.8 hrs on record
Posted: September 25, 2015
Introduction

Concrete Jungle is a deck-building puzzle game with a city planning theme. In Concrete Jungle you assemble decks of building cards and arrange them to get points for each column of the different levels. Clear a certain amount of columns and you’ll eventually reach the end of the level.

One thing worth mentioning, this game is not a city builder in anyway. The puzzle and deck-building elements play a huge role in Concrete Jungle’s gameplay whereas the city planning theme does nothing other than influence what the cards are. This isn’t a bad thing, just something worth bearing in mind if you’re considering buying it.

Presentation

As you can see from the store page, Concrete Jungle is a very pretty game art style-wise and the rest of the game’s presentation is also excellent. The main menu is basic and easy to navigate and the game’s user interface is useful without taking up too much screen space as well as fitting with the overall look of the game.

Gameplay

Concrete Jungle is all about building a deck of cards that work well together and then using those cards effectively. Before most levels (some levels, for example the tutorials, don't let you choose your own deck) you must build a deck of twelve cards, choice is somewhat limited as the game prevents you from having too much of a specific card type, e.g. you can’t have more than four houses in your deck. Once you’ve chosen your deck you’ll begin either a solo or versus match. A solo match is very much just a puzzle game where you need to place your cards effectively so you get enough points on each column (a column is made up of six individual tiles) to clear that column (more on this later). In versus mode each column (except the first one) is split into three sections; two tiles for you to build on, two tiles for your opponent to build on and two tiles that either of you can build on. Versus requires that you find a good balance between collecting more points for yourself as well as preventing your opponent from collecting points.

In Concrete Jungle you have several different types of buildings, the main ones being point collecting buildings, positive point modifiers and negative point modifiers (these names aren’t used during the game, I’m just using them to more easily describe them). Point collecting buildings simply collect the points that are on a given column space though there are some rarer cards which give you extra points as well as collecting them. Positive point modifiers are buildings which have a positive impact on one or more tiles by increasing the number of points available by building on said tiles. Some positive modifiers also have negative impacts on other tiles, choosing a variety of these two types of positives is key. Lastly negative point modifiers are effectively the opposite of the positive ones though the negative ones usually bring a bonus of some sort with them.

Clearing columns/earning points will eventually award you skill points which can either be spent on skills or can be used to unlock special cards for your deck. There are a couple of other gameplay elements but these are more minor and are well explained by the early tutorials so I feel it’s not worth me explaining them.

Audio

Concrete Jungle’s sound effects are excellent, often making the game sound like a real town/city. Music is also very good, has a nice relaxing feel to it. Voice acting is where the audio really shines. Concrete Jungle has a campaign mode which does have a (sort of) story to it in which all the dialogue lines are voiced. The voice actors are absolutely fantastic and do a great job at getting across the game’s humour.

Miscellaneous
  • As mentioned the game does have a campaign mode featuring a story with some excellent humour.
  • Multiplayer is local only and the dev has no official plans to add online multiplayer which I was a tad bit disappointed by.
  • The game is incredibly challenging and you won’t be able to stop playing until you beat that one level you find so difficult.
  • Concrete Jungle has a great tutorial which explains all gameplay elements very well, really easing you into the game (not to say the tutorials are easy, they’re just slightly less hard than the usual levels).
  • More cards to use in your deck are unlocked as you progress through the game.

Verdict

Worth Purchasing

Concrete Jungle is an excellent mix between a puzzle game and a deck-building game. With its great presentation, complex yet fun gameplay and amusing storyline it’s well worth the price of admission.

Review Copy Provided.

No drama, Just Reviews.

El K.
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54 of 70 people (77%) found this review helpful
3 people found this review funny
Recommended
26.9 hrs on record
Posted: September 23, 2015
If you like to city builders, strategy and card games, this is, unquestionably, the game for you. Even if you don’t like them, you’ll find something to love in this game, whether you’re a hardcore gamer, a regular gamer, or even just a casual gamer.

I found Rome a city of bricks and left it a city of marble.

Augustus Caesar


Without any further delay, I present to you my review of Concrete Jungle.

Gameplay
Starting with an interesting concept, Concrete Jungle (CJ) starts captivating its players with its pleasing looks. Those (small) few that didn’t find CJ’s looks to be enough, will, undoubtedly find its gameplay incredibly entertaining. Those brave enough to start with the tutorial/campaign might feel some extra difficulty, but fret not, as the game is quite intuitive. The more points, the better!
The objective is pretty simple (for the vs mode): whoever has the most points at the end of the game wins. Those points are obtained by placing point-holding cards and providing them with points, whether by using plus-points buildings, or by increasing the block size therefor gaining bonus points. Points are calculated after the first column is either full or one of the players has reached the goal for that column.
Obviously, not every player is the same, so the strategy is up to them. From an aggressive stance, to a more defensive one, or even a strategy to disrupt your opponent, there’s a number of ways to defeat your opponents, whether by crushing them, or by simply slightly outscoring them. There’s also the possibility of the strategy backfiring, due to a bad deck choice, or even because the opponent’s deck/strategy was a good counter to yours.
There’s also the solo mode, which consists of reaching the column goals until the map finishes.
Aside from the cards, there’s also a Card Shop and a Skills tab, where you can use your purchase points, as well as an expenditure bar, which will make the column goals go up once you fill the bar.
The campaign is filled with a entertainment, from both the dialogue and the characters. It’s also quite challenging, so you must bring your A game, or gain some more experience. If those aren’t enough, don’t worry, the more you play, the more cards will be made available.


Pros
  • Thorough tutorial;
  • Perky and delightful graphics;
  • Incredibly challenging campaign, with an increasing difficulty;
  • Comical dialogue between the characters makes the campaign much more interesting;
  • Wide variety of cards and effects;
  • Addictive gameplay;
  • Multiple game modes;
  • User-friendly UI;
  • Level system that prevents everything to be available from the start.

Truthfully, I could only find one real “Con”.

Cons
  • Multiplayer is only for local games.

Verdict
Essential purchase. I found myself speechless when I started writing this review, as I didn’t know how to start it. Hopefully I’ve done justice to it. It’s indeed a fantastic game, my favorite card game without a question. It’s as addictive as it is entertaining.
Was this review helpful? Yes No Funny
29 of 35 people (83%) found this review helpful
2 people found this review funny
Recommended
43.0 hrs on record
Posted: January 12
What seems to be the most pertinent question about Concrete Jungle is whether it is in fact a city-building game? If your definition equates to constructing various types of building and having to consider their placement due to effecting factors like the economy and technology levels, then yes it is a city-builder! Is it in the same ilk as something like Sim City? No.

I’d personally slate Concrete Jungle down as a puzzle game primarily. One that looks fairly simplistic in nature due to its colourful and clear-cut appearance, but spend a few hours in the game and the complexities reveal themselves pretty fast. The game requires a constant level of concentration, planning moves ahead, saving certain buildings or certain tiles to be used later, at the most efficient time.

There are various game modes but the main objective in all modes is to clear columns of your “city”. This is done in single-player mode by reaching a column target that will increase as the game progresses. Playing versus the AI you will have to beat your opponent’s column score to claim your column points and their column points too. If neither you nor the AI reach the column target you both collect your individually accrued points total.

Playing versus the AI is a wonderful piece of game design, it is so suited for playing against a human opponent. Sadly this is reserved only to be played locally in hot seat fashion. The developer has stated that online multiplayer will not be added. This is really sad as the potential fun for playing online is huge.

The buildings at your disposal are distributed via a card system of which there are currently two hundred and five individual cards! They are separated into six different tiers of cards and vary in how powerful they are. Part of the strategy of the game is to influence your deck to your advantage, replacing less useful cards with more powerful cards. There is a lot to consider and keep track on.

I played through the campaign which maybe took 25 hours or so to get three stars in each level. I was anticipating after finishing the campaign that the game might go stale without having any multiplayer mode but the game includes leaderboards and the fun continues trying to improve your own score and chase others higher up in the rankings.

I find it very difficult to fault Concrete Jungle in any way. Even the OST fits perfectly and the voice acting is equally charming!

I can wholeheartedly recommend Concrete Jungle especially to those that enjoy a puzzle game that demands focus and requires concentration to be successful.
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31 of 40 people (78%) found this review helpful
3 people found this review funny
Recommended
2.3 hrs on record
Posted: September 23, 2015
Disclaimer: I was a low level backer for this game, however, this does not affect my stance concerning the review, as I've kept distance beyond offering some feedback on ideas and suggestions. Read on good people!

Upon concrete foundations and a MegaCity spirit does this jungle grow strong...

Cole Jeffries, a.k.a, Cole Powered should be held up as the model of "Kickstarters done right." He asked for the most modest of sums. A trifling £3,000 to cover art, asset, voice and pre-production costs for the spiritual successor to the fairly successful mobile game Megacity. He had a prototype ready to release to backers, so anyone who pitched in would get to tinker with the core gameplay loop and see what was on offer, and as far as tiers go, this was impulse backing territory. In the end he got over £13,000 from a core of dedicated fans of all shapes and sizes, enough to substantially expand the game, furnish it with various flourishes, but at the same time he stuck rigidly to his project goal. To make Concrete Jungle happen.

What came out of that £13,000 was glory. A simple, yet absolutely devious and devillish game that epitomises the concept of "Simple to grasp, hard to master", there's an awful lot of high level play, especially when you get into the versus mode (oh the shennanigans you can pull there). But more on that below. Over the course of the kickstarter, Cole communicated clearly, posted progress reports in a timely manner, ensured that fresh betas were made available, so backers could provide feedback, and a lot of suggestions were folded into the final product.

Taking Megacity and improving what it did right.

Megacity was a really, really good mobile game. It could easily swallow hours of your life, and there's an awful lot of love for it, but there was a sense that some strategies could eventually allow you to keep ahead (at least to some extent) for quite a period of time. With Concrete Jungle, Cole Powered has had the opportunity to revisit the core formula of megacity, and then take it apart, looking at the concept of deck building and turn it into a fully fledged card game a-la Ascension, Chronicle of the Godslayer, where you start with a set of starter cards, and as your city evolves, you purchase progressively higher level cards which permit more advanced strategies and combos.

In addition to this deckbuilding concept, Cole also introduces the concept of "One shot" cards, disposable cards which when used, are destroyed and no longer recycled within your deck, forcing you to make hard decisions with each of your card purchases, because powerful cards are often "one shots", you're forced to decide between building an expanded pool of weaker, but more stable cards, or buying those powerful one shots, and then falling back on your base cards when they're spent.

As an alteration to the core game mechanic, it's genius, it instantly turns the deckbuilding into something that fosters a level of strategy and planning, and your purchases become the material of much headscratching as a purchase early on may have repercussions some fifty or even eighty turns down the line. You're no longer reliant on the old mobile strategies that pervaded megacity because the old strategies no longer -work-.

Come for the campaign, stay for the Custom games and Versus mode!

On top of this is the cast of characters, all voice acted and in the campaign, brilliantly narrated, with dry british humour interspersed with some PG-13 rated jokes that even in the early stage got a wide grin from this tiger. Cole has managed to create a story that whilst it's no Lord of the Rings, it'll keep you amused as you work your way through, unlocking the various characters and winding your way through a set of maps that have their own unique challenges and trials. Puzzles that will test your brain to breaking point.

Even when you've finished those, custom games await, and versus mode, where you can play the AI or even other real people in a battle to see who really is the king of the jungle. The gameplay in the Versus may prove yet to be Concrete Jungles' finest moments, the level of potential chicanery and backstabbing that you can achieve by clever use of buildings that have negative effects is -beautiful-, provoking strategies that normally would otherwise not even be considered.

Closing thoughts

It's been a long time since I've used this word on the end of a review. But for Concrete Jungle, I have no other word I can use for it. I absolutely insist people try it out, and I entirely recommend to any puzzle gamer, or strategy buff, that they immediately make space in their gaming budget, and make a few good evenings with a hot drink ready. This game deserves your time, your attention, and your brain.

Verdict : Essential

Writer for the Just reviews group. If you enjoy our reviews, please sign up to our group and follow our curations. If you enjoyed my review, throw me a like!
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31 of 43 people (72%) found this review helpful
Not Recommended
3.4 hrs on record
Posted: September 26, 2015
Sorry; not my cup of tea. It's not actually got anything to do with city building, and the difficulty ramp is simply brutal - which is generally fine so long as people are aware, but games take a REALLY long time and you don't get any warning if the later terrain is stacked against your character or not.

As a card game, I'd class it as a deck builder (like Marvel's Legendary) played on a board; you start each game with a shallow pool of tier 1 cards (which you do get to customize with a limited range you unlock while slowly leveling), and you gain more - or replace them - by spending economy points from placing particular structures. You don't keep cards between games, beyond unlocking them for your starting slection/randomized pool.

There are 5/6 card colours, but most are only useful/viable to a single character so helpful unlocks are pretty far apart (they don't generally clog you up too bad though, as you get a random selection of 4 to choose from when purchasing in-game). I did not find the characters to be remotely balanced; there's a woeful techie guy who posed no resistance at all (no point scoring abilities in a point scoring game), then at the opposite end of the spectrum there's a military lady who scores points in an inverted fashion - which gives her free reign to 'poison' the entire board, which is an incredible hinderance to others and gains her massive economic advantage.

Positives
+ Unique (on PC - not sure about table-top)
+ Good game if you're looking for a challenge & can play for long sessions
+ Charming

Negatives
- Brutal diffculty
- Games are very long & not very dynamic
- Questionable balance
- Not actually anything to do with city building
Was this review helpful? Yes No Funny
28 of 38 people (74%) found this review helpful
2 people found this review funny
Recommended
5.3 hrs on record
Posted: October 10, 2015
Concrete Jungle is an indie strategy/puzzle game with a great look and innovative gameplay.
If this review is too long for you, I suggest you to only read the first paragraph about the game's content and the final verdict at the end.

What is happening in the game:
You are in charge of taking care of a city. You have to fill each row of the grid with the requested amount of points by building buildings that give points and houses, which are required to collect those points.

Pros:
  • Innovative Gameplay | A mix of card, puzzle and strategy games is a very unique combo, but the developer managed to make it awesome. It is enjoyable, simple to understand and really well made.
  • Colourful Visual Look | As you can see from the Store screenshots, this game has bright and detailed graphics that are pleasant to look at. I must also point out that the way characters look like reflects their personality really good.
  • Multiple Game Modes | Apart from the story, there are also AI and Versus modes, which are in my opinion great fun.
  • Story and Voice Acting | The story is well-written, funny and is fully voice-acted. The voices were apparently acted by some very talented people as the tone of the voice and its vividness are respect worthy.
  • Card System | The whole concept of the game is based on cards. You have a pre-built deck, from which you get 5 random ones. From the top few, you can choose the card you want to place on the grid. Each card has its positive and negative effect. Those effects are well-balanced and almost no card is overpowered.
  • Soundtrack | The soundtrack is written by multiple musicians and their creation fits perfectly into the game. As it is copyrighted, there is also an option to skip all of the protected tracks, just in case you're recording your game for Youtube.
  • Steam Integration | There are Trading Cards, Achievements, Cloud saving and even Leaderboards!

Cons:
  • Lack of Tutorial | Although there is a tutorial in game, it is spoken by one of the characters in the game. It is embedded into the story and is, therefore, a bit longer than some people can handle, so a lot of people might skip the text. There should be a menu in which the rules would be explained in a fast way.
  • Single OS Support | In this modern age of multiple operating systems and gaming on them, I am surprised by the lack of Linux and MacOS support.
  • Resolution Issues | If you are using a bit more unusual resolution, like I do, the red arrows that should point to specific buttons or other objects are misplaced. Mostly, you will still be able to figure out what the game wants to show you.

The final verdict:
As this game is great-looking and has quality content, I would certainly advise you to buy it. It has also been featured by Nerdcubed, which usually proves that the game is good. There is plenty of missions and even co-op mode, so you should enjoy for plenty of hours.
If you are a fan of puzzle or card games, you should really consider to purchase it.

Greetings,
BirdCute

Note that my copy of this game was obtained for free for reviewing purposes. However, this did not affect the quality and objectivity of this review.

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20 of 25 people (80%) found this review helpful
3 people found this review funny
Recommended
9.0 hrs on record
Posted: October 10, 2015
Concrete Jungle:
~~~~~~~~~~~~~

I am totally flabbergasted about this game, to be truly honest with you. This is a well thought-out mixture of strategy, puzzle, city building (the game story is set in a city building environment) utilizing a deck of cards to influence the evolution of the city grid.

Your deck will consist of Residential, Commercial, Industrial, Government and Environmental (parks) cards. Each of these cards (with the exception of residential, which are point cards) have a number of colour tiles attached to them. The red tile is a negative point and the blue tile a positive point. Your goal is to clear each column of the grid until you reach the one with the checkered flag. However, each column has a points target to reach in order to be cleared.

Sometimes you will stuff up, well… If you’re like me it will be a déjà vu over and over again; but do not worry, you will have 2 hearts (lives) up your sleeve to clear your mistakes. Some of your cards will have development points; accumulate these points and you will be able to purchase skills and well-needed new cards. You will also unlock new cards as you reach new levels playing the campaign.

You will be able to play a campaign, solo, against 4 players (AI or local multiplayer) and classic modes.
The graphics are good and the game runs smoothly. I personally really like the voice over, it is absolutely splendid!

Positives:
~~~~~~~

- Great concept and gameplay
- Fun and addictive
- Achievements & trading cards
- Great voice over

Negatives:
~~~~~~~~

- Take time to learn

Overall, I am thoroughly enjoying this game.

8.5/10

Key provided by developer/publisher for review purposes. Any opinions expressed are entirely my own!

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13 of 13 people (100%) found this review helpful
Recommended
9.9 hrs on record
Posted: September 26, 2015
Gameplay
=======
A puzzle game with building elements, it seems deceptively simple at a glance but is actually quite deep. The combinations of cards and randomness can make for agonizing decisions.

You start with a set of basic cards (which you can change). Cards largely represent buildings of various types. Your goal is to use these cards to earn points for each "row" of land. You can earn more cards/skills during a scenario, but cards that give you currency typically have drawbacks, so you will need to balance your economy and point getting at the same time.

The campaign is engaging, with a decently entertaining backstory that pushes it along. The campaign introduces new elements and features gradually, but quickly enough that you shouldn't get bored. Each scenario gives you have limited space and resources to achieve your goal, sometimes throwing you a curveball (for example, Coalfields has the AI place a random building down every 4 turns, disrupting your carefully laid plans).

Characters each have their own set of "Skills" that you unlock during a given play, lending to varied playstyles and replayability.

Audio
====
Decent ambient sound, but the highlight is the soundtrack. Not obstrusive but easy to listen to. You might even find yourself humming along after awhile!

Voice Acting was a surprise - a pleasant one, I quite enjoy the narration/dialog, as tropey as they are sometimes.


Graphics
======
Surprisingly good graphics for what, at first glance, appears to be a low-budget title. Detailed, varied tilesets and even weather effects are present!

That said, quality is mixed, some areas are well polished, and others less so, but you don't buy a puzzle game for graphics, right?


Let's Play
======
http://steamcommunity.com/sharedfiles/filedetails/?id=525501401
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25 of 35 people (71%) found this review helpful
Recommended
5.1 hrs on record
Posted: September 26, 2015
Despite the look of the game, people should be aware that it is NOT a city builder in any significant way. It’s a score-based puzzler, and a fairly unforgiving one at that.

For people who like the relaxed tempo and forgiving tone of the city building genre, this is almost certainly not going to be your game.

Which should not be read as implying that Concrete Jungle is not a good game, it’s extremely well done and recommended.

Game play progresses broadly as follows.

Each block (buildings, fields, etc.) is a "card". Cards are generally divided into two types, scoring blocks (houses) and everything else (parks, industry, fields, etc.) which either buff or nerf the scoring blocks (or both buff and nerf blocks).

Cards are fed randomly forward from your deck with only the top two available to play immediately, with some extra cards visible so that you know what's coming up in advance. (Although in the early campaign levels cards and layout are fully scripted - this can be brutal when you're still not 100% confident of how the mechanics work.)

To progress forward you have to score 3 points in each row before that row is removed and a new row created at the end (later on, the points required per row increase). If you can't get 3 points in a row you lose a life in order to delete that row and let the game progress. After you've lost a certain number of lives the game ends.

The game includes a solo mode where you have to complete a certain number of rows before running out of lives. There is also a verses mode (hotseat or against the AI) where each player takes turns playing three cards each on a partially shared game board.

There are a number of additional complicating factors like buying cards and abilities, and experience, which add complexity but don't substantially change the core gameplay.

Strategy is basically about ensuring an even placement of buff and nerf cards while ensuring that the minimum score is achieved in each row so that you can continue to progress.
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11 of 11 people (100%) found this review helpful
Recommended
50.4 hrs on record
Posted: April 10
Concrete Jungle is a city builder themed deck building card placement game. What the heck does that even mean? Don't think SimCity, Anno or The Settlers. Buildings are placed on a board to collect points. No mining gold or production chains.

Basically, the game goes like this. The board is arranged into columns. Buildings (cards) are placed onto the board for a variety of effects. Tiles can have a point value associated with it, either due to starting conditions or from the effect of played cards. Some cards can claim points, adding them to your score. Others have different effects - such as raise or lower the point value of tiles, moving the points from one tile and putting them on another, negating the value, and more. Most cards differentiate themselves by the pattern of tiles that they affect, but some of the special ones are a bit more interesting.

Overall, I've had a good time with it. Since it is a deck building game, there is luck involved but I feel the player has enough agency to have enough of an effect on the outcome. The campaign wasn't too challenging until the final 4 scenarios or so. Two were particularly tough.

Some players may be turned off by having to unlock characters by playing the campaign, and needing to play to unlock some cards, but I like having the carrots dangled in front of me.

While I think competitive mode offers that most interesting decisions, and I enjoyed the competitive missions in the campaign, I don't think I'll revisit them in custom games. I'm kind of a score chaser by heart and there aren't any leaderboards for competitive mode. The AI did smartly place their buildings. I was glad the AI didn't blunder its way through the game.

Frankly, I may try a handful of endless mode solo games with the different characters, but I feel that I've seen what the game has to offer. I enjoyed my time with Concrete Jungle and have played for 30 hours or so. To me, that's plenty for a $13 game. While I don't think it is probably on many people's' "Must Play" lists, Concrete Jungle is a solid game. In fact I wasn't even planning on writing a review, but after wrapping up the campaign I liked it enough so I wanted to share my thoughts. You can find my full review here.
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