A game about friendship, love and technology in a place where bits have replaced atoms.
User reviews:
Recent:
Mixed (11 reviews) - 63% of the 11 user reviews in the last 30 days are positive.
Overall:
Mostly Positive (171 reviews) - 71% of the 171 user reviews for this game are positive.
Release Date: Sep 24, 2015

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Buy Else Heart.Break()

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Recent updates View all (7)

January 22

1.0.8 is live on Steam now

(Coming to Humble and GOG soon too.)

  • ADDED: GetTypeOfThing() function added to some computers
  • ADDED: Not operator in Sprak (i.e. if !hungry)
  • ADDED: NPC:s with modifiers will fix doors that have been modified
  • TWEAK: Can't teleport when in a conversation (prevents quite a lot of buggy situations)
  • TWEAK: Can't fall asleep when in a conversation (hopefully prevents several buggy situations)
  • TWEAK: Upgraded Unity to version 4.7
  • FIXED: Bug where the soda salesman got messed up at Plaza
  • FIXED: Crash bug that could happen when pressing the button on a vending machine
  • FIXED: Made sure Felix doesn't get stuck after the party at his place
  • FIXED: Prevented getting stuck at warehouse corner in the harbor

5 comments Read more

About This Game

Sebastian has just landed his first job in the distant city of Dorisburg. He moves there to start his adult life and figure out who he really wants to be. Among a strange collection of people, hackers and activists he finds some true friends – perhaps even love. But can they stop the terrible deeds of the people ruling the city? And who will get their heart broken in the end?

Else Heart.Break() is a reimagination of the adventure game – a fantastic story set in a fully dynamic and interactive world. Instead of rigid puzzles you will learn (with the help from other characters in the game) how the reality of the game can be changed through programming and how any problem can be solved in whatever way you find suitable.

From the creators of Blueberry Garden, Clairvoyance and Kometen, a new and unforgettable adventure!

Features

  • An expansive 3D world, begging to be explored.
  • Many hours of engaging story, set in a meticulously simulated city, with people that feel truly alive.
  • A challenging game where your actions matter and nothing can ever be unsaid or undone.
  • Tons of every-day objects and computers that work and can be modified.
  • A laid-back experience where you can just go to the café and have a coffee whenever things get too hectic.
  • A delicious soundtrack with over 50 songs.
  • No previous hacking skills required.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: 7
    • Processor: Core 2 Duo 2.4 GHz
    • Memory: 2 GB RAM
    • Graphics: Dedicated graphics card
    • DirectX: Version 9.0
    • Storage: 1500 MB available space
    Recommended:
    • OS: 7
    • Processor: Intel Core i3 2.4 GHz
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce GT 650M or equivalent
    • DirectX: Version 9.0
    • Storage: 1500 MB available space
    Minimum:
    • OS: 10.7
    • Processor: Core 2 Duo 2.4 GHz
    • Memory: 2 GB RAM
    • Graphics: Dedicated graphics card
    • Storage: 1500 MB available space
    Recommended:
    • OS: 10.10
    • Processor: Intel Core i3 2.4 GHz
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce GT 650M or equivalent
    • Storage: 1500 MB available space
    Minimum:
    • OS: Ubuntu 12
    • Processor: Core 2 Duo 2.4 GHz
    • Memory: 2 GB RAM
    • Graphics: Dedicated graphics card
    • Storage: 1500 MB available space
    Recommended:
    • OS: Ubuntu 14
    • Processor: Intel Core i3 2.4 GHz
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce GT 650M or equivalent
    • Storage: 1500 MB available space
Customer reviews
Customer Review system updated! Learn more
Recent:
Mixed (11 reviews)
Overall:
Mostly Positive (171 reviews)
Recently Posted
JayWall
( 10.2 hrs on record )
Posted: June 29
Great Adventure game, made much better if you already have some understanding of programming
Helpful? Yes No Funny
Karrarian
( 8.0 hrs on record )
Posted: June 29
1. Somehow find a modifier
2. Get a beer and type : Sleepiness(1/0)
3. Keep passing out until the end of time :D

10/10 Would mess around with mathamatical fallacies and have no idea how to progess the main story again.
Helpful? Yes No Funny
Oh my
( 12.7 hrs on record )
Posted: June 26
It's an entertaining game with a nice style

That said, the story really needs some help

Helpful? Yes No Funny
Pugnippets
( 43.6 hrs on record )
Posted: June 23
Else Heart Break is different in many ways that are weird, unintuitive and to many, probably illogical to a fault. To people like me, that difference is refreshing. More often recently, games are cut to a template. Else Heart Break is entirely outside of that template, crafted piece by piece, even though it draws from other works.

However, games fit those templates because people like them. Are you people? You might not like this. But I like it, so that's something.
Helpful? Yes No Funny
Top Ramen Chef
( 2.2 hrs on record )
Posted: June 17
The first party I went to was mind-numbingly boring just like real parties.

10/10 Realism
Helpful? Yes No Funny
Tenchuu Khan
( 10.4 hrs on record )
Posted: June 16
While the game starts out interesting, with nice artstyle and a neat mood - what really kills it though is its map and the lack of guidelines.
You get vague explanations on where you should maybe or so go, and then good luck navigating that map.

To be fair, I'm really bad at navigating maps, and this game has one big enough that it really takes some time to memorize it. The map itself is just crap too.

Is it a bad game?
I can't tell yet, because I haven't got the slightest clue where I should go next.
The last thing I know was that I should sell soda... which nobody buys. I should meet a girl at a place I couldn't find to which I came too late anyway... still she haunts my dreams.

Now I'm probably supposed to explore, sell soda - and along the way it turns out I'm supposed to get after that girl.

It really takes a truckload of patience to advance here and that's why I simply couldn't recommend it to anyone because it's simply too special.
Helpful? Yes No Funny
Byde
( 16.2 hrs on record )
Posted: June 15
A master piece of games Indie or not. I wish the games industry would behave more like this game developer, creating something totally new and inovative with a unique style and beauti.
Helpful? Yes No Funny
Aecium
( 45.5 hrs on record )
Posted: June 7
I have fallen in love with this game! NOTE: It took a bit.
This game does make you earn its respect a bit before it opens up to you. But the work is very well worth it. The world moves around you as you move through it! As a Programmer for my day job I looked forward to coming home to the challenges and freedom of Else Heart.Break()

Thanks to everyone that helped make this game!
Helpful? Yes No Funny
Kukling
( 21.3 hrs on record )
Posted: June 2
A game with a lot of potential but badly finished, plagued with bugs potentially game-breaking. I don't know. The only thing I am sure of, is that after a few advancements in the storyline, the triggers that should let me advance in it didn't trigger off. Or something like that. I learned things, I solved problems, but the world didn't react to that. So I stayed in the same phase, stage, act of the game. Forever. After a while of experimenting, as in a kind of sandbox game, I got bored (not that much of a complete world to act as a stand-alone sandbox game).
Although I enjoyed the programming part (I am a programmer, as professional and as hobbyst), in the end the experience delivered was a bit frustrating.
So no, I sadly do not recommend.
Note that this applies to version 1.0.8, according to the news section, and after a month of no updates, I have little hope that the game will ever improve.
Helpful? Yes No Funny
dubesor
( 0.5 hrs on record )
Posted: May 31
I have played ca. 3.5hrs of this game despite steam claiming different. the game is really bad at letting you know what it is it wants you to do in order to progress. I constantly got lost in the city and the map as well as the camera are an absolute nightmare that cause nothing but pure frustration. I often found myself wandering around the city (and getting lost) while trying to figure out what the game wants me to do. Unfortunately I never got to see the deeper hacking parts but the once I encountered were standard bios commands basically. Overall extremely unpolished, frustrating and quite frankly unfun to play. Only buy if you have extreme patience and tolerance for clunky and unpolished gameplay with zero guidance.
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
11 of 13 people (85%) found this review helpful
1 person found this review funny
Not Recommended
21.3 hrs on record
Posted: June 2
A game with a lot of potential but badly finished, plagued with bugs potentially game-breaking. I don't know. The only thing I am sure of, is that after a few advancements in the storyline, the triggers that should let me advance in it didn't trigger off. Or something like that. I learned things, I solved problems, but the world didn't react to that. So I stayed in the same phase, stage, act of the game. Forever. After a while of experimenting, as in a kind of sandbox game, I got bored (not that much of a complete world to act as a stand-alone sandbox game).
Although I enjoyed the programming part (I am a programmer, as professional and as hobbyst), in the end the experience delivered was a bit frustrating.
So no, I sadly do not recommend.
Note that this applies to version 1.0.8, according to the news section, and after a month of no updates, I have little hope that the game will ever improve.
Was this review helpful? Yes No Funny
6 of 6 people (100%) found this review helpful
Recommended
45.5 hrs on record
Posted: June 7
I have fallen in love with this game! NOTE: It took a bit.
This game does make you earn its respect a bit before it opens up to you. But the work is very well worth it. The world moves around you as you move through it! As a Programmer for my day job I looked forward to coming home to the challenges and freedom of Else Heart.Break()

Thanks to everyone that helped make this game!
Was this review helpful? Yes No Funny
2 of 2 people (100%) found this review helpful
Recommended
43.6 hrs on record
Posted: June 23
Else Heart Break is different in many ways that are weird, unintuitive and to many, probably illogical to a fault. To people like me, that difference is refreshing. More often recently, games are cut to a template. Else Heart Break is entirely outside of that template, crafted piece by piece, even though it draws from other works.

However, games fit those templates because people like them. Are you people? You might not like this. But I like it, so that's something.
Was this review helpful? Yes No Funny
3 of 4 people (75%) found this review helpful
Recommended
16.2 hrs on record
Posted: June 15
A master piece of games Indie or not. I wish the games industry would behave more like this game developer, creating something totally new and inovative with a unique style and beauti.
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
Recommended
12.7 hrs on record
Posted: June 26
It's an entertaining game with a nice style

That said, the story really needs some help

Was this review helpful? Yes No Funny
Most Helpful Reviews  Overall
65 of 68 people (96%) found this review helpful
1 person found this review funny
Recommended
63.5 hrs on record
Posted: October 14, 2015
I like the game, but at $25 it's at the upper bound of what it's worth paying for. It's got some problems but also has some seriously nifty mechanics that make me willing to put up with the problems.

Pro:
-Very maleable world where the game tolerates you doing very unexpected things

Associated Con:
- The 3rd-person camera is kind of derpy, and doesn't know how to avoid objects obstructing your vision., probably because their positions aren't set in stone You'll have to manually move the camera around a lot to see what's going on.


Pro:
- Does the concept of "the matrix" right. You don't alter the universe by just staring at an object and saying "there is no spoon". You do it by actually having the power to alter the game's scripting code that defines how the spoon works, in-character.

Associated Con:
- It's nearly impossible for the developer to think of everything a player might do to hack the game in-character, and thus you can do stuff that breaks assumptions and makes bugs surface.


Pro:
- Unique gameplay mechanic that doesn't just talk about your character being a hacker, but actually has YOU, the player, doing the hacking, and not in a stupid "movie OS" sort of way, but in a way that actually feels like really programming - you actually type script code in-character, using a scripting language the game invented for its universe.

Associated Con:
- The game doesn't let you get access to this aspect of itself until a few hours of gameplay. The apparent plot at first, the pure "dating sim", is kind of lame. Especially since you apparently are a "salesman" selling soda by literally selling it one can at a time to random strangers you converse with, rather than by, say, selling it by the crate to restaurants like you'd expect. That doesn't seem very viable as a job and feels like the sort of plot intended for an 8-year-old player. But you have to go through that a while before the actual gameplay surfaces and the game suddenly gets a lot more mature and smart than it seemed at first.

Pro:
- You are expected to crack the mysteries of how to do powerful hacks yourself, and it is possible once you are given the tools to get started. The universe's objects behave logically and consistently making it possible to reverse-engineer things to learn the system naturally in-character.

Associated Con:
- The game is VERY vulnerable to spoilers. The primary challenge of the game is learning the names of things so you can hack them, so it probably won't have good replay value unless someone starts making mods that add new plots.
Was this review helpful? Yes No Funny
442 of 626 people (71%) found this review helpful
92 people found this review funny
Not Recommended
2.7 hrs on record
Posted: September 27, 2015
Else Heart.Break() is heart breaking game.
I have been following this game, now I am dis-tasting this game.
(I finished a game and found all 4 endings and pretty much everything this game have to offer)
What started as novel and seemingly great idea, ended up forgetting one important thing.
Player actions must matter.

Basically what happened:
Game had a narrative it wanted to tell me, problem is narrative didn't fit what was happening or what player was capable.
Game seems to be very rigid, it doesn't change according to your actions, rather then it insists that, this things will happen, doesn't matter if you want them or not.
In the game, I have attained basically powers of god, quite easily.
(Blame playstation, no serious)
And I was surprised at lack of retrain, after hacking computer, which was involved in a mission, I have solved all my problems forever.
Guards chasing after me? Nope, let me just fiddle with my radio.
I want to get to room? No problems, let me just turn my radio knob.
There is a person missing? Nope, let me press this magic button. And here we go.
No hacking tools allowed in casino? No problems, let me just bring my magic radio. turn knob and get my tools.
I need to break in to reach computer? Ha! I have been practically living there already.

And achieving that was trivial to me. (I also later found just outright teleporter, but I am not gonna tell you where)

But game didn't acknowledge most of my actions. It wanted me to follow it's story, without shortcuts(and taking them would glitch out game)
Missing person!? No you cannot teleport them! You need to go to bed and sleep! So they come to you in a dream, only then you allowed to go after them to try to find them! Even if you do find them, you not allowed to tell it to anyone. Until you resolve some problem, which is super easy to resolve. No seriously, game was hinting at it so hard, that it was impossible to miss. (Btw, it is in a title)

I also thought that game have proper secondary quests, but nope.
All stuff which I found out from dialogs from NPC, never was acknowledged.
They like, YOU CANNOT BREAK IN TO THAT HOUSE AND BRING EVIDENCE.
While, I already visited that house and striped it clean of all evidence, but I couldn’t tell them that, or give it.
Since story never anticipated that.

Warning major spoilers below
And biggest problem, this game have no good story to tell. It doesn't have a real conclusion, it sort of bums around and ends. It doesn't show you or tell you about what happens after, or what was consequences of your actions, it just ends.

It is about a guy, who falls in love with a girl and starts to stalk her, so he can get closer, while she friend zones you so hard, that you would be located near by Pluto, it that so far away.
While that happens, there are also token evil Ministry(Empire/Federation/Government, just pick your poison), which acts so evil, according to NPCs.
Player have no way of knowing it first hand for a while, till they use a massive laser to kill your girl's boyfriend, then it's fight to the end! No? Okey.
So there is no real confrontation.
Also he doesn't really die. They just uploaded him to internet Tron style, for some reason. Which is never fully explained. Besides single mention that it somehow involved with generating power.

So in conclusion, game have no real good story to tell, then what does it have?
A sandbox for hacking? Yes!
But is it good sandbox? No!
Problem with hacking the world, is that nothing tries to stop you. Player have no real restrains, and that's a problem, nothing really a challenge. Game will try to feed you narrative locations, but they all pretty bland and pointless, and if anything ruin atmosphere which was very good at beginning of the game. You’ll come across few side stories(Which actually way more interesting then game's primary story), to then nothing.
That's it.
Lot's of game actions also tied to a fact that player have to sleep(that's not required to progress, but if you skip sleep, then you will miss huge chunk of the game)
And most game actions are placed on very rudimentary triggers, which easily break if something goes of script, locking up game.
And you can mess with stuff, but there isn't interesting reactions in the world. Nothing really changes if you hack everyone bank accounts, or if you make everyone fall asleep, or if you make everyone electrocuted. All NPCs will just shrug it off and never acknowledge something weird.
Only way to really mess with them is to hack doors, but that just tends to get them stuck on loops, so that only funny first time.
I routinely broke in to big evil Ministry HQ, just to mess with computers and loot them, which actually did something, it got me send to jail, but since Police was as competent as story writers, they didn't take any of my stuff, so I hacked prison gate and just walked away, just to repeat my shenanigans again.
But nothing got unlocked, I couldn’t tell anyone about it, no new dialogue appeared anywhere.
When Rebels wanted to infiltrate bad guys, I was like I KNOW, but game didn't let me to have my way, it forced it's story.
And when I insisted that I can break in to HQ in ALL dialogue options, game just ignored it, since nothing would happen.

But let me tell you real deal breaker.
There is villain, and that villain is bad(Supposedly, motivations are not clear)
And if you find villain, then villain kills you with magic taser. Though that's on second time you disturb villain, and that doesn't matter how.
So villain will yell at you and tell you to "Get of the lawn! You spoiled brats!", while I twiddle my thumbs on my RETARDIS, which allows me to literally teleport anyone around me to NULL space if I would wish too.
And so I hacked in to villain inventory and stole her taser. Makes sense, now villain have no way of killing me.
Just for me to get killed by standing near villain, because cut scene have no other outcomes.
Like seriously? In game where you allowed to hack world, you forgot to make world to recognize that.
Also before that, I made her stupid sleepy, drunk and corrupted, and she still was threatening me.

In short this game needs to recognize player's action, and it simply doesn't. Yes you can do that, but game have no way offering real difficulty, besides obtuse quest system and poor dialogue trees, which don't lead anywhere half of the time.
It doesn't reward or notices most of your actions. You can stroll to most locked room, but game won't see it, you won't be able to tell evil plan to other NPCs. So what the point of offering dialog options, when most of them token at best?

This game story exists for it's creators and it's sandbox exists for hacking. They don't really work together or recognize each other.

Is this game about hacking? While having lot's of hacking, it isn't recognizing it or rewarding it. So no.
Is it about story? While it have big central story, it never does conclusions on it or gives you any thoughts on the topic. So no.
Is it artsy indie game? Yes. And that's a problem, it could be so much more, but it ended up being so little.
Is it buggy? Oh yes, I kept getting stuck in world geometry, dialogue trees and just glitching out cut scenes and just normal crashing to desktop for a good measure.

Can you enjoy it? Yes, but to a degree. It isn't perfect, or strictly good. It just is. And if anything the longer you play, the more you get disappointed at the end.

Conclusion:
My this year biggest disappointment.
I won't ask for a refund, I got my enjoyment out of a game, but not $25(or $17.5 on sale) worth of enjoyment.
Honestly there is much better game, within ideas, compare to what was presented to us.
Currently it more of a prototype of much better game, it missing to much and what it have is just to little.
This is what it did to me:

loop
var game = GetGame()
if game.IsGood()
Heart.Rejoice()
else
Heart.Break()
end
end
ERROR: HEART BROKE
Was this review helpful? Yes No Funny
106 of 137 people (77%) found this review helpful
7 people found this review funny
Recommended
18.3 hrs on record
Posted: September 24, 2015
A lovingly crafted monument to urban banality slowly collapses as the foundation of society is eroded away by a despotic cyberpunk conspiracy in this isometric point and click adventure game. Heart.Break() presents the player with a world that is not so much interesting as it is wholly cohesive, much like its obvious predecessors Shenmue and Omikron: The Nomad Soul. Ultimately the line between player and developer is blurred as they receive the power to alter the city of Dorisburg at its most basic structural level, its code. Unlike other programming-themed games, here the player is not expected to laboriously logic out the solutions to difficult computer science puzzles, instead code is used as a tool to circumvent, subvert, and destroy the game itself. Highly recommended to fans of atmospheric adventure games.
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65 of 88 people (74%) found this review helpful
2 people found this review funny
Recommended
5.0 hrs on record
Posted: September 26, 2015
This game is pure escapism. Think of Sims or Second Life, if those titles were created by people with an actual artistic flair and a sense of exploration. I enjoy just walking around the town, seeing what people have to say and appreciating the detail that went into each part of the city. Nothing else even comes close to the cool vibes that you get from playing Else Heart.Break(). This will be my go-to chill out game for a long time to come.
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50 of 64 people (78%) found this review helpful
10 people found this review funny
Recommended
21.8 hrs on record
Posted: September 25, 2015
Only about 6 hours in, but it's already been an amazing experience. Although the simulation of the world is simple, it is just thorough enough to suck you completely in. I actually find myself caring about the characters I meet and 'role-playing' in the true sense of the word. The game is open in a way that few so-called sandbox games are. By giving you the freedom to explore the story, characters, and world, at your own pace, this game achives what many pretenders claim: to make you, the player, an active participant in the game world.

1000/100 would hack my coffee again.
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