A game about friendship, love and technology in a place where bits have replaced atoms.
User reviews:
Very Positive (114 reviews) - 84% of the 114 user reviews for this game are positive.
Release Date: Sep 24, 2015

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Buy Else Heart.Break()


About This Game

Sebastian has just landed his first job in the distant city of Dorisburg. He moves there to start his adult life and figure out who he really wants to be. Among a strange collection of people, hackers and activists he finds some true friends – perhaps even love. But can they stop the terrible deeds of the people ruling the city? And who will get their heart broken in the end?

Else Heart.Break() is a reimagination of the adventure game – a fantastic story set in a fully dynamic and interactive world. Instead of rigid puzzles you will learn (with the help from other characters in the game) how the reality of the game can be changed through programming and how any problem can be solved in whatever way you find suitable.

From the creators of Blueberry Garden, Clairvoyance and Kometen, a new and unforgettable adventure!


  • An expansive 3D world, begging to be explored.
  • Many hours of engaging story, set in a meticulously simulated city, with people that feel truly alive.
  • A challenging game where your actions matter and nothing can ever be unsaid or undone.
  • Tons of every-day objects and computers that work and can be modified.
  • A laid-back experience where you can just go to the café and have a coffee whenever things get too hectic.
  • A delicious soundtrack with over 50 songs.
  • No previous hacking skills required.

System Requirements

Mac OS X
SteamOS + Linux
    • OS: 7
    • Processor: Core 2 Duo 2.4 GHz
    • Memory: 2 GB RAM
    • Graphics: Dedicated graphics card
    • DirectX: Version 9.0
    • Storage: 1500 MB available space
    • OS: 7
    • Processor: Intel Core i3 2.4 GHz
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce GT 650M or equivalent
    • DirectX: Version 9.0
    • Storage: 1500 MB available space
    • OS: 10.7
    • Processor: Core 2 Duo 2.4 GHz
    • Memory: 2 GB RAM
    • Graphics: Dedicated graphics card
    • Storage: 1500 MB available space
    • OS: 10.10
    • Processor: Intel Core i3 2.4 GHz
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce GT 650M or equivalent
    • Storage: 1500 MB available space
    • OS: Ubuntu 12
    • Processor: Core 2 Duo 2.4 GHz
    • Memory: 2 GB RAM
    • Graphics: Dedicated graphics card
    • Storage: 1500 MB available space
    • OS: Ubuntu 14
    • Processor: Intel Core i3 2.4 GHz
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce GT 650M or equivalent
    • Storage: 1500 MB available space
Customer reviews
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Very Positive (114 reviews)
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103 reviews match the filters above ( Very Positive)
Most Helpful Reviews  In the past 30 days
4 of 4 people (100%) found this review helpful
Not Recommended
51.1 hrs on record
Posted: October 3
This game drove me crazy. I finally finished it, but I wouldn't have been able to without consulting the online forum repeatedly. There is a lot of great potential here, but most of it is wasted. The first thing to realize is that this is _not_ a "programming game", in the sense that none of the difficult aspects of the game have anything to do with tricky programming puzzles (unlike, say, Zachtronics games). This game is a role-playing point-and-click adventure that happens to feature programming (hacking) as a key component. The game features an in-game programming language called Sprak, which is a pretty simple imperative language that nobody with any programming experience will have any trouble with. However, very little real programming is necessary to progress in the game; usually you just modify tiny snippets of code and then you're done. (Basically, the game makes you into a script kiddie.) The one difficult aspect of programming in the game is figuring out just which built-in commands are available. The game helps you a bit with this, but every programmable device has a different set of built-in commands, and some critical ones are only found in a few places. But the biggest problem with this game is the plot. The plot progression is wildly uneven, with long stretches where nothing is happening punctuated by short bursts where critical stuff is happening all at once. Plot triggers are very easy to miss, and if you do, you will wander around forever trying to figure out what you should be doing, while none of the in-game characters will talk to you. Worse, many triggers require you to behave in exactly the opposite way that the game suggests you ought to behave, or thwart your expectations in other ways. Contrarily, many things the game suggests you _should_ be doing turn out to be completely unnecessary and a waste of time. The worst part of it, for me, was that the programming part of the game can't start until you get a hold of something called a "modifier", and it is by no means easy to do so. I probably played for 20 hours or so before giving up and consulting the forums to find out how to get this absolutely critical piece of equipment, without which the game cannot progress. The best (non-spoiler) advice I can give you is to talk to every person you meet, and keep talking until all possible conversation paths are exhausted. Also, the game world is large enough that it's very easy to get lost, and although you have a map, it's pathetically bad, with many important landmarks left off. And when you finally get a modifier, you still aren't out of the woods. You have to figure out how to join a kind of "resistance" against an evil system, and again, it's very easy to completely miss the trigger that will get you into this group. Once you do, the game (finally!) starts to take off. This is fun for a while, but nothing you do matters much until the final confrontation happens, which will be glaringly obvious. However (once again!) what you need to do to fix things will _not_ be obvious, so you are left wandering around again while nobody will talk to you, wondering what you should be doing (this seems like a theme here). When you finally realize what you need to do, doing it is quite easy as long as you can get into a particular room. There are floppy disks scattered all around the world that contain hints and clues, as well as code examples that you can learn from. You will need to spend a lot of time looking at these unless you (like me) run out of patience and just consult the online forum, and then you can literally finish the game in five minutes. There are multiple endings: several "you lose" kind of endings and one "you win" ending which is so unsatisfying it feels like you just lost a bit less. To sum up, I think this game had huge potential, but it was ruined by poor execution. I almost can't fault the developers for this; to do a game like this right requires more resources than a small team can provide. I think in the hands of someone like Valve, with expert writers and large numbers of playtesters, this game could have been something amazing. As it is, it's more of a proof of concept. (OK, great, concept proved! Now go make a real game!) If you're going to play this game, save yourself endless frustration and consult the online forums when you get stuck.
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2 of 2 people (100%) found this review helpful
10.4 hrs on record
Posted: October 3
one of the best hacking games,
since you hack meaningful things
inside a pocket universe filled with
diverse characters.
your path is arbitrary, i e. g. missed
the most important tool for quite some time;) but then, the game started with
full power.
you're free to program all kind of
nonsense into the hackable items
some of your ideas might not work,
but when they do, you'll feel very
floppy disks! cyberspace!
don't read any walkthroughs!
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1 of 1 people (100%) found this review helpful
43.7 hrs on record
Posted: October 7
Fun game, pretty good at teaching programming concepts.
Was this review helpful? Yes No Funny
1 of 2 people (50%) found this review helpful
1 person found this review funny
270.4 hrs on record
Posted: October 16
It's alright I guess.
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2 of 5 people (40%) found this review helpful
Not Recommended
0.8 hrs on record
Posted: October 9
Amazing 3D pixel graphics engine ! Unfortunately i got bored after the first hour.. This seems like the perfect patience simulator :)

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Most Helpful Reviews  Overall
78 of 81 people (96%) found this review helpful
1 person found this review funny
63.5 hrs on record
Posted: October 14, 2015
I like the game, but at $25 it's at the upper bound of what it's worth paying for. It's got some problems but also has some seriously nifty mechanics that make me willing to put up with the problems.

-Very maleable world where the game tolerates you doing very unexpected things

Associated Con:
- The 3rd-person camera is kind of derpy, and doesn't know how to avoid objects obstructing your vision., probably because their positions aren't set in stone You'll have to manually move the camera around a lot to see what's going on.

- Does the concept of "the matrix" right. You don't alter the universe by just staring at an object and saying "there is no spoon". You do it by actually having the power to alter the game's scripting code that defines how the spoon works, in-character.

Associated Con:
- It's nearly impossible for the developer to think of everything a player might do to hack the game in-character, and thus you can do stuff that breaks assumptions and makes bugs surface.

- Unique gameplay mechanic that doesn't just talk about your character being a hacker, but actually has YOU, the player, doing the hacking, and not in a stupid "movie OS" sort of way, but in a way that actually feels like really programming - you actually type script code in-character, using a scripting language the game invented for its universe.

Associated Con:
- The game doesn't let you get access to this aspect of itself until a few hours of gameplay. The apparent plot at first, the pure "dating sim", is kind of lame. Especially since you apparently are a "salesman" selling soda by literally selling it one can at a time to random strangers you converse with, rather than by, say, selling it by the crate to restaurants like you'd expect. That doesn't seem very viable as a job and feels like the sort of plot intended for an 8-year-old player. But you have to go through that a while before the actual gameplay surfaces and the game suddenly gets a lot more mature and smart than it seemed at first.

- You are expected to crack the mysteries of how to do powerful hacks yourself, and it is possible once you are given the tools to get started. The universe's objects behave logically and consistently making it possible to reverse-engineer things to learn the system naturally in-character.

Associated Con:
- The game is VERY vulnerable to spoilers. The primary challenge of the game is learning the names of things so you can hack them, so it probably won't have good replay value unless someone starts making mods that add new plots.
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413 of 588 people (70%) found this review helpful
96 people found this review funny
Not Recommended
2.7 hrs on record
Posted: September 27, 2015
Else Heart.Break() is heart breaking game.
I have been following this game, now I am dis-tasting this game.
(I finished a game and found all 4 endings and pretty much everything this game have to offer)
What started as novel and seemingly great idea, ended up forgetting one important thing.
Player actions must matter.

Basically what happened:
Game had a narrative it wanted to tell me, problem is narrative didn't fit what was happening or what player was capable.
Game seems to be very rigid, it doesn't change according to your actions, rather then it insists that, this things will happen, doesn't matter if you want them or not.
In the game, I have attained basically powers of god, quite easily.
(Blame playstation, no serious)
And I was surprised at lack of retrain, after hacking computer, which was involved in a mission, I have solved all my problems forever.
Guards chasing after me? Nope, let me just fiddle with my radio.
I want to get to room? No problems, let me just turn my radio knob.
There is a person missing? Nope, let me press this magic button. And here we go.
No hacking tools allowed in casino? No problems, let me just bring my magic radio. turn knob and get my tools.
I need to break in to reach computer? Ha! I have been practically living there already.

And achieving that was trivial to me. (I also later found just outright teleporter, but I am not gonna tell you where)

But game didn't acknowledge most of my actions. It wanted me to follow it's story, without shortcuts(and taking them would glitch out game)
Missing person!? No you cannot teleport them! You need to go to bed and sleep! So they come to you in a dream, only then you allowed to go after them to try to find them! Even if you do find them, you not allowed to tell it to anyone. Until you resolve some problem, which is super easy to resolve. No seriously, game was hinting at it so hard, that it was impossible to miss. (Btw, it is in a title)

I also thought that game have proper secondary quests, but nope.
All stuff which I found out from dialogs from NPC, never was acknowledged.
While, I already visited that house and striped it clean of all evidence, but I couldn’t tell them that, or give it.
Since story never anticipated that.

Warning major spoilers below
And biggest problem, this game have no good story to tell. It doesn't have a real conclusion, it sort of bums around and ends. It doesn't show you or tell you about what happens after, or what was consequences of your actions, it just ends.

It is about a guy, who falls in love with a girl and starts to stalk her, so he can get closer, while she friend zones you so hard, that you would be located near by Pluto, it that so far away.
While that happens, there are also token evil Ministry(Empire/Federation/Government, just pick your poison), which acts so evil, according to NPCs.
Player have no way of knowing it first hand for a while, till they use a massive laser to kill your girl's boyfriend, then it's fight to the end! No? Okey.
So there is no real confrontation.
Also he doesn't really die. They just uploaded him to internet Tron style, for some reason. Which is never fully explained. Besides single mention that it somehow involved with generating power.

So in conclusion, game have no real good story to tell, then what does it have?
A sandbox for hacking? Yes!
But is it good sandbox? No!
Problem with hacking the world, is that nothing tries to stop you. Player have no real restrains, and that's a problem, nothing really a challenge. Game will try to feed you narrative locations, but they all pretty bland and pointless, and if anything ruin atmosphere which was very good at beginning of the game. You’ll come across few side stories(Which actually way more interesting then game's primary story), to then nothing.
That's it.
Lot's of game actions also tied to a fact that player have to sleep(that's not required to progress, but if you skip sleep, then you will miss huge chunk of the game)
And most game actions are placed on very rudimentary triggers, which easily break if something goes of script, locking up game.
And you can mess with stuff, but there isn't interesting reactions in the world. Nothing really changes if you hack everyone bank accounts, or if you make everyone fall asleep, or if you make everyone electrocuted. All NPCs will just shrug it off and never acknowledge something weird.
Only way to really mess with them is to hack doors, but that just tends to get them stuck on loops, so that only funny first time.
I routinely broke in to big evil Ministry HQ, just to mess with computers and loot them, which actually did something, it got me send to jail, but since Police was as competent as story writers, they didn't take any of my stuff, so I hacked prison gate and just walked away, just to repeat my shenanigans again.
But nothing got unlocked, I couldn’t tell anyone about it, no new dialogue appeared anywhere.
When Rebels wanted to infiltrate bad guys, I was like I KNOW, but game didn't let me to have my way, it forced it's story.
And when I insisted that I can break in to HQ in ALL dialogue options, game just ignored it, since nothing would happen.

But let me tell you real deal breaker.
There is villain, and that villain is bad(Supposedly, motivations are not clear)
And if you find villain, then villain kills you with magic taser. Though that's on second time you disturb villain, and that doesn't matter how.
So villain will yell at you and tell you to "Get of the lawn! You spoiled brats!", while I twiddle my thumbs on my RETARDIS, which allows me to literally teleport anyone around me to NULL space if I would wish too.
And so I hacked in to villain inventory and stole her taser. Makes sense, now villain have no way of killing me.
Just for me to get killed by standing near villain, because cut scene have no other outcomes.
Like seriously? In game where you allowed to hack world, you forgot to make world to recognize that.
Also before that, I made her stupid sleepy, drunk and corrupted, and she still was threatening me.

In short this game needs to recognize player's action, and it simply doesn't. Yes you can do that, but game have no way offering real difficulty, besides obtuse quest system and poor dialogue trees, which don't lead anywhere half of the time.
It doesn't reward or notices most of your actions. You can stroll to most locked room, but game won't see it, you won't be able to tell evil plan to other NPCs. So what the point of offering dialog options, when most of them token at best?

This game story exists for it's creators and it's sandbox exists for hacking. They don't really work together or recognize each other.

Is this game about hacking? While having lot's of hacking, it isn't recognizing it or rewarding it. So no.
Is it about story? While it have big central story, it never does conclusions on it or gives you any thoughts on the topic. So no.
Is it artsy indie game? Yes. And that's a problem, it could be so much more, but it ended up being so little.
Is it buggy? Oh yes, I kept getting stuck in world geometry, dialogue trees and just glitching out cut scenes and just normal crashing to desktop for a good measure.

Can you enjoy it? Yes, but to a degree. It isn't perfect, or strictly good. It just is. And if anything the longer you play, the more you get disappointed at the end.

My this year biggest disappointment.
I won't ask for a refund, I got my enjoyment out of a game, but not $25(or $17.5 on sale) worth of enjoyment.
Honestly there is much better game, within ideas, compare to what was presented to us.
Currently it more of a prototype of much better game, it missing to much and what it have is just to little.
This is what it did to me:

var game = GetGame()
if game.IsGood()
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105 of 137 people (77%) found this review helpful
8 people found this review funny
18.3 hrs on record
Posted: September 24, 2015
A lovingly crafted monument to urban banality slowly collapses as the foundation of society is eroded away by a despotic cyberpunk conspiracy in this isometric point and click adventure game. Heart.Break() presents the player with a world that is not so much interesting as it is wholly cohesive, much like its obvious predecessors Shenmue and Omikron: The Nomad Soul. Ultimately the line between player and developer is blurred as they receive the power to alter the city of Dorisburg at its most basic structural level, its code. Unlike other programming-themed games, here the player is not expected to laboriously logic out the solutions to difficult computer science puzzles, instead code is used as a tool to circumvent, subvert, and destroy the game itself. Highly recommended to fans of atmospheric adventure games.
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67 of 90 people (74%) found this review helpful
2 people found this review funny
5.0 hrs on record
Posted: September 26, 2015
This game is pure escapism. Think of Sims or Second Life, if those titles were created by people with an actual artistic flair and a sense of exploration. I enjoy just walking around the town, seeing what people have to say and appreciating the detail that went into each part of the city. Nothing else even comes close to the cool vibes that you get from playing Else Heart.Break(). This will be my go-to chill out game for a long time to come.
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50 of 64 people (78%) found this review helpful
10 people found this review funny
21.8 hrs on record
Posted: September 25, 2015
Only about 6 hours in, but it's already been an amazing experience. Although the simulation of the world is simple, it is just thorough enough to suck you completely in. I actually find myself caring about the characters I meet and 'role-playing' in the true sense of the word. The game is open in a way that few so-called sandbox games are. By giving you the freedom to explore the story, characters, and world, at your own pace, this game achives what many pretenders claim: to make you, the player, an active participant in the game world.

1000/100 would hack my coffee again.
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Recently Posted
3.6 hrs
Posted: October 19
A hard game to get into at first, but once you get going, it's actually pretty cool.
Helpful? Yes No Funny
15.0 hrs
Posted: October 1
Not a very good game, but the mechanics of it is interesting

Would hack slot machines to award negative jackpots 100% of the time again
Helpful? Yes No Funny
29.0 hrs
Posted: September 30
This is truly a boring game with terrible UI and pacing.
Helpful? Yes No Funny
2.1 hrs
Posted: September 29
What I thought I would play: A game where you are allowed to modify the properties of life around you do to clever things in the old-school hacker tradition.

What I ended up playing: Some kind of Sims-like game where I walk around a boring (but pretty) little town and get lost using a pre-GPS map like I'm in 1985, just talking to random people with little else happening. Admittedly, I don't have a great sense of direction.

I still haven't gotten whatever you need to hack the world around you, and it's been two hours. Maybe I'm just old and cranky and impatient, but even though the good part sounds amazingly fun, I don't have the time to get there at this rate.

I wanted to play Hack: The Programming Game.
What I got was Navigation Simulator 2016.
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[$1.50] .aggregate
29.5 hrs
Posted: September 9
I love this game.

My job IRL is a software engineer, so I think I probably have a leg up on some other people here. It was so much fun hacking stuff and Slurp()ing around. Such a great atmosphere, really chill and immersive. What a really a weird funky story, and characters. Walking around inside the Internet is a total trip.

Highly recommended to people who like adventure games that don't do much handholding. Definitely recommended to people who like to program, or want to learn how to program. Most of the stuff you find in-game will teach you the language. It's mostly a sandbox adventure game, because once you start hacking stuff you kinda can do whatever you want.
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