Flamebreak is a roguelite action RPG featuring a unique blend of twinstick meets MOBA arena combat. Each procedurally generated run presents new challenges while your randomized hero's race, weapon, and skills inspire new playstyles and character builds.
User reviews:
Very Positive (246 reviews) - 93% of the 246 user reviews for this game are positive.
Release Date: Mar 15, 2016

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Recent updates View all (9)

June 10

The Quests and Sets Update

11 New Powerful Item Sets To Unlock
  • Spellsword's Destiny
  • Earthsplitter's Armory
  • Willowthorn's Grasp
  • Lost King's Call
  • Minos' Folly
  • Wanderer's Ruse
  • Hymn of the Colossus
  • Ambusher's Disguise
  • Archmage's Regalia
  • Zombie Lord's Defiance
  • Ragathor's Thirst
3 New Stat Warping Elixirs At The Bazaar
  • Elixir of Balance
  • Elixir of the Savant
  • Elixir of Hubris
12 New Achievements
  • Race Quests x 10 - accessed by clicking the female halfling under the New Run menu (each unlocks a new set item)
  • Win Streak - win 5 games in a row in normal mode (unlocks Spellsword's Destiny)
  • Colossal Blow - deal 50,000 damage with a single hit (unlocks Elixir of Hubris)
Balance Changes
  • Proctus's Blessing - now amplifies damage against nearby targets by 10/20/30%; damage reduction reduced from 15/25/35% to 10/15/20%
  • Whirlwind - reduced damage by 30%
  • Unyielding Charge - reduced damage by 17%
  • Musket - reduced stun chance from 25/35/45 to 20/30/40; increased stun damage from 40/70/100 to 50/85/120
  • Frostwalker's Resolve - reduced health bonus from 150 to 100; for bosses only, reduced freeze threshold from 25% to 20% health
  • Grandmaster's Legacy - reduced skill power multiplier from 1.6 to 1.5
  • Stonecaller's Oath - increased respawn delay from 6 to 6.5 seconds
  • Venomancer's Vestments - reduced damage by 10%
  • Tormentor's Implements - no longer affects temples; no longer echoes to a single target multiple times from the same damage source (e.g. when a cluster of 5 enemies is flame waved each now receives a single instance of echo damage rather than 4 instances)
  • Pyrion's Vestiges - increased area of effect by 15%
  • Pyrion's Statue - improved stat bonuses
  • Elixir of Giant Growth - reduced attack speed penalty from 0.75x to 0.80x; reduced attack damage bonus from 2.00x to 1.75x
  • Elixir of Contemplation - reduced cooldown penalty from 1.50x to 1.40x; reduced skill mastery bonus from 2.00x to 1.75x
  • Cooldown Reduction - reworked from multiplicative to additive scaling (now scales analogously to attack speed; less effective when stacking tons of cooldown reduction)
  • Cooldown Reduction - reworked bonus numbers on items to provide benefits matching previous implementation
Other Changes
  • Treasure Defense Minigame - base reward increased from 25 to 30 gold, but you now lose 1 gold for each goblin that escapes (merciless reward, 35, and gold lost per treasure stolen, 5, are unchanged)
  • New controller binding option "Change Target" - allows the player to initiate a target change based on the movement stick's current orientation
  • Completed runs now show a stat popup similar to failed runs
  • The active game mode (normal, daily hard, etc) is now shown above the region timer on the overworld map
Bug Fixes
  • Various minor bug fixes

3 comments Read more

About This Game

Flamebreak is a roguelite action RPG that blends elements of FTL, Isaac, and Dota. Each generated run presents new challenges and a unique hero to overcome them. Your hero's race, weapon, and skills will dramatically change the way you approach each enemy and build your character. Master your arsenal and slay a god – or join thousands who fell before in permadeath.

Key Features:

  • Over 100 hours of gameplay powered by procedurally generated worlds and thousands of starting hero possibilities that change the feel of each run
  • Daily Challenges! Compete with friends and globally for the best run
  • Unlock 10 races, each with a unique activated ability and stats
  • 8 weapons with varied attack styles and special bonuses
  • 20+ fun to learn, difficult to master skills including Dota inspired skills like Hook
  • 50+ enemy types each with different AI and attack patterns
  • 100+ items, including 15 item sets with powerful, game-warping effects
  • Viscerally satisfying gameplay featuring fluid controls with a gamepad, mouse+keyboard, or even just a keyboard
  • Explore the world of Flamebreak through hand painted scrolls and beautiful rhyming verse penned by Sam "Poem_for_your_sprog" Garland
  • Millions of seeded runs
  • Multiple player profiles

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows XP
    • Processor: 1.5 GHz+
    • Memory: 1 GB RAM
    • Graphics: OpenGL 2.0+ supported graphics card
    • Storage: 200 MB available space
    • Sound Card: If it makes noise it should work
    • OS: 10.6+
    • Processor: 1.5 GHz+
    • Memory: 1 GB RAM
    • Graphics: OpenGL 2.0+ supported graphics card
    • Storage: 200 MB available space
    • Sound Card: Whatever Steve put in there will work
    • OS: Ubuntu 12.04+
    • Processor: 1.5 GHz+
    • Memory: 1 GB RAM
    • Graphics: OpenGL 2.0+ supported graphics card
    • Storage: 200 MB available space
    • Sound Card: If it makes noise it should work
Customer reviews
Customer Review system updated Sept. 2016! Learn more
Very Positive (246 reviews)
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174 reviews match the filters above ( Very Positive)
Most Helpful Reviews  Overall
63 of 67 people (94%) found this review helpful
8 people found this review funny
57.1 hrs on record
Posted: May 28
Why you should not buy this game
-You want aesthetically unique graphics
-You want a story that rivals The Last of Us or Planescape: Torment
-You think it is a MOBA. This game is NOT a MOBA.

Why you should buy this game
-You love roguelikes, like FTL and Binding of Isaac
-You love ridiculous item/ability combinations. Yeah, that 2x damage from your dagger stacks with the 428% damage bonus from the backstab ability. What's that? You just completed your item set? Well now every stab you make with your (lightning quick) dagger has a chance to stun your enemy for 2 seconds. That's if they survive the 3 attacks you make for 2000 damage.
-Seriously, it's so much fun how much everything in this game goes together. Stacking cooldown reduction on a human? Cover the entire map in turrets and squires. Your dwarf with a sword started with whirlwind? Upgrade your sword and you become a majestic dervish that clears the entire map of enemies within seconds.
-You love quick, action packed gameplay that is very well refined.
-You love engaging boss battles with unique abilities.

This past week i've picked up the new DOOM and Overwatch, and I find myself spending most of my time playing *this* game of all things. Seriously, if you're still reading this and you like action-rpgs this game is a must.
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49 of 57 people (86%) found this review helpful
1 person found this review funny
96.1 hrs on record
Posted: October 16, 2015
Flamebreak is a deep and rewarding game. It blends elements of FTL and The Binding of Isaac in a unique and enjoyable way. I’m not typically someone who enjoys the rogue-like or super hardcore games - which is why I was surprised at how much I’ve enjoyed this game.

When I started off, I quickly died over and over (you only have one life per run). It took me a good 5-10 attempts to really begin making good progress in the game. Each enemy has a unique combat style that requires time to learn and understand. Traversing the “overworld” is a fairly complex task (even though it seems quite trivial at first). Yes - you have to make it to the boss before the “shadow” catches up to you - but there are a lot of hidden elements that aren’t as random as one might think (which I’ll refrain from spoiling in this review).

My next 10 or so playthroughs took me much farther - and I was able to consistently beat the “Phoenix” - although the gods that follow proved to be quite challenging. Despite the large number of playthroughs, I never felt like it was boring or repetitive due to the large number of races, skills, and weapons.

By now, I am able to consistently beat the game on normal - although hard mode remains quite the challenge. I enjoy the daily quest (where everyone gets the same race, skills, weapon, and world) and you compete to see who can beat it the fastest. It’s fun to see how I stack up compared to my friends.

I’ve greatly enjoyed Altitude (another game created by these developers) - where they provided support and additions to the game for free for years. I’m sure Flamebreak will be no different and I’m excited to see what features will be added in the upcoming months.

For $10, I’d highly recommend this game.
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20 of 20 people (100%) found this review helpful
19.3 hrs on record
Posted: June 11
It took a while for it to happen, but games like Binding of Isaac seem to be taking off a lot as a sub-genre, meaning that if you're not a fan of the game's poop jokes or some of the more questionable design decisions it's introduced recently, there are more options for you. Deathstate, Nuclear Throne, Starward Rogue and Enter the Gungeon are some I've enjoyed, but Flamebreak is one that seems to have flown under the radar, which is unfortunate, as I also think it's one of the best.

The game takes place on your typical fantasy world, not long after Pyrion, the top god, has finished making the world and populating it with humans, elves, dwarves, minotaurs, skeletons (yeah I dunno either), and other races. He also creates a group of demigods to help him rule the place, which turns out to be a bad idea as they quickly grow jealous of him being worshiped over them, and team up to kill him before taking over the world themselves. Pyrion doesn't die completely, though, as a part of him remains in the Phoenix, the first living thing he created.

You play as one of many individuals who both aren't happy with this situation and somehow know what to about it: namely, killing the Phoenix to release Pyrion's spirit (I guess anyway, that part's not exactly clear) before challenging the demigods on their home planes.

Every run you can pick from one of three, which will have a different race which determines stat values and what their unique ability is, a different weapon that acts as their basic attack, and two skills which range from fireballs to spawning a friendly turret. Some races are better at using skills, while others might want to stick to just using their weapon - though there are also skills that rely on how much damage the basic attack does, so there's a lot of potential synergies out there. You can also pick out all these things, at the cost of scoring less with the game's unlock system.

You progress through the areas a lot like FTL; one square per turn, which might contain a fight, a shop or a mini-game. There's a couple different types of fights, but they all give an exact amount of money, which is nice. The shops can range from towns, which sell simple stat upgrades and items you can use on the map, to blacksmiths and jewelers, who sell parts of armor sets - basically this game's version of the Isaac transformations, but much more fleshed out. All of them have quite dramatic, helpful effects, so it's well worth it to seek them out however you can.

Combat itself takes place in small arenas that usually contain obstacles along with a few enemies. They're all of the same races you can be, so they'll attack in ways that you could yourself, which is a neat touch. It's typical twin-stick gameplay, with the caveat that you have to manage cooldowns on your skills, and often time when you use them. Kiting is also pretty important, as even the bulkiest races can't take too much punishment, and you generally can't heal in the middle of combat. But there's plenty of time to make your character stronger, and the times I've died it never really felt like there was no way out.

The game's been updated a lot since it came out, so there's some real effort on the part of the developers to add new things and keep everything balanced. I bought it for five dollars, and I don't regret it at all. If anything, it's worth far more.
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20 of 22 people (91%) found this review helpful
1 person found this review funny
25.0 hrs on record
Posted: May 12
This game REALLY DESERVES many more players. It´s flying under the radar for some reason, and I have no idea why... not one !"·$&/$·& clue.

It´s very polished with solid gameplay and is highly replayable. It´s very comparable and even better than many other games in this genre... believe it.

I never post reviews. But this time, I´m doing so because I´m hoping that one more thumbs up added could pave the way for more players and ultimately, what I selfishly desire most, MORE CONTENT for an ALREADY GREAT GAME.

So do me a favor please... if you get this, and you enjoy it, then write a review on why you enjoy it, and tell the whole damn world.

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18 of 21 people (86%) found this review helpful
170.7 hrs on record
Posted: November 21, 2015
Fun and challenging game with AMAZING re-play value. You can choose your path through the game much like FTL. You get random spawns including races and skills. You unlock more races and skills as your characater levels up and there's a ton of flavor and variety in how you can choose to play each run. Some-what like Rogue Legacy without the permanent progression of leveling up your castle or upgrading classes.

The combat is top-down and feels very much like Binding of Isaac with its control pattern and movement style. You can choose what items to buy, what skills to upgrade, what armor sets to complete, what gods to gain favor with to get blessings all allowing every playthrough to feel unique in some way.

A playthrough takes 20-40 minutes. The game also offers a hard-mode and a daily challenge which is the same configuration for all players to race each other against.
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17 of 20 people (85%) found this review helpful
1 person found this review funny
19.8 hrs on record
Posted: December 23, 2015

Within DAYS of my review you now have a "retry" button after death to restart with the SAME guy. You also still have the reroll option that will reroll like normal. The blizzard animation was also changed is SOOO Much better!!

THANK YOU DEVS!!!! I changed my recommendation from a no to a yes. These small changes literally make the game SO much better!!! I can now grind through with a guy and retry as many times as I want which gives ample time to learn the ability combos first run through. And then start learning the patterns the next few times. I cannot express how critical this was for my enjoyment of this game.
I still think the game could benefit from a new "easiest/noob/learning difficulty" that let you choose your abilities/ skills. This really would make the game very beatable. But that would be the point. You would then have normal, hard, and daily to go through which is a TON and I mean a TON of replay ability. If you do end up making a noob mode I might also recommend that you disable the favor / spirit rewards when playing this new suggested difficulty.

I bought this game because I LOVE LOVE LOVE LOVE LOVE altitude and wanted to support the devs. It combines a lot of elements of other games. The best way I can describe it would be a blend of final fantasy and the old raiden space ship game. A ton of varied and random enemies that shoot and attack many different ways. It keeps it fresh and a LOT of fun.


The game is challenging
Has a lot of replay ability
The graphics and game play are quite smooth and interesting
It's well put together and thought out. Everything from the items, enemies, and the quality is very good.

I've removed them since the update. My biggest complaints with the game have been totally fixed and I can't tell you how happy this makes me. The game is at least 80% more enjoyable while still maintaining the challenge of the game. It's no longer as brutal.
Possible improvements:
Create a super noob difficulty where I can even pick the OP combos if I want. Let me learn how enemies move etc. Heavily handicap me so I can get a firm handle on the game before you throw me to the wolves. These mini bosses are quite tough. I mean I've died on the first map over 15 times. Got past that maybe 3 times. Never even to level 3. And there are like 15 or something levels! This is actually a good thing. I like the fact that it's so tough!! It's challenging but not impossible.

There are a lot of people who like to play games competitively. I only play for casual but I can see these things really helping those who like to compete.

1. time trials? Leader boards
2. There has to be abilities that are more favorable to others. Assign each ability a value and let the user choose which abilities he wants. The more desirable abilities "cost" more and as such reduce the person's arbitrary points on the leaderboard.
So if a guy chose all the best skills he would get less bonus points than someone who chose all of the least desirable skills.
Maybe have a board that spawns a guy every X second of a certian type. You get X amount of points per second you're alive?

Other ideas:
More points for the following:
How much life did you lose over the course of the run?
How long did it take you?
What bonus health % health did you give the enemies?
What bonus damage % health did you give the enemies?
how many flawless?
I'm sure there are abilities that would make it super hard. Then you could also give bonus points for reduced health, higher hit point enemies. You could make a whole bunch of things that you could make it harder or easier for the top of the top players to gain points.
You could reset the leader boards each time you tweak something. Or add different runs that are preset boards.
Suggestions continued:
I wish you would explain what fight power is or mastery. There are many stats you can get from items but it's not quite clear what they do or how they work. Same way with the gods favor. They explain you can earn favor by destroying the other god's temples etc, but not really what they do for you. Of course it's a buff. There just isn't enough training.

They have a training thing before you start the game where two guys spawn. They don't attack or anything. They are there to get used to how your guys works. I think this could be expanded on. Be able to select how many guys to spawn. What type of guys. Do they move? Do they attack? Do you want blizzards to spawn? So you want laser beams? This could be good training level. Are you immune to damage?
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13 of 14 people (93%) found this review helpful
4 people found this review funny
34.5 hrs on record
Posted: April 19
Borba Recommends

TL:DR at the end, scored 10 / 10 as of 19th April 2016

Borba likes:
  1. Genre - A 2D top-down roguelite action rpg, similar to the likes of Binding of Isaac and bundled with different play modes, including daily challenges with online leaderboards. Characters may be customized through race, weapon, skills and items, adding a nice layer of depth to the game, while procedurally generated levels extend longevity.

  2. Replayability - Thanks to the procedurally generated levels that are based on a seed, so players players may share the seed to play the same maps and encounters, and the daily challenges that provide one attempt to score high in the online leaderboards, not to mention unlockable content and achievements, the game provides many hours of challenging fun. There are also custom and hard modes for those wishing to tailor their experience, or face a real challenge.

  3. Narrative - The storyline is presented through artistic painted scrolls, narrated by a lovely voice and with fitting background music. More excerpts are unlocked as players progress and defeat major Bosses.

  4. Gameplay - As a top-down action rpg, the control scheme is twin-stick based and it includes full controller support, being fluid and responsive on both gamepads and keyboard setups. There are hotkeys for skills and items, and a basic attack button, so there aren’t many keys to memorize.

  5. Interface - Even with a certain degree of complexity involving character and item stats, not to mention skill effects and particularities, the whole interface is clean and simple, while still providing players with the ability to mouse over mostly everything in order to reveal a tooltip with all the information and math needed, effectively removing the need to look on wikis or guides for them.

  6. Graphics - Cartoonish and pleasant, with detailed characters and special effects, there is just enough enemy and scenery variation to keep the game interesting for a long time.

  7. Music - From pleasant melodies to engaging battle tunes, the music blends perfectly with the game at any time, and will unlikely feel repetitive or annoying.

  8. Sound - Satisfying, there are plenty of sound effects to go with the weapons and skills the game provides, and none ever felt out of place.

  9. Design - Borba felt curious at the description of “twin-stick meets moba arena combat”, but after playing the game that expression felt just right for the gameplay. It provides a unique experience from similar games, and every feature and mechanic feels well planned and implemented, so that the final result is a fun and original title.

  10. Polish - No major bugs or crashes experienced, just a minor issue that causes frame drops when opening the options screen for the first time after launching the game. Other than that, the game feels and plays like a charm, and so far seems fairly well balanced in terms of difficulty.

Borba dislikes:

Borba feels like
Flamebreak is a must have title for fans of rogue-lite and / or action rpgs. The small price tag and the amount of replayability you get is amazing, and hopefully more content will be added in the future. It’s also perfect for short sessions, or as a break in between other games, and it even includes twitch integration for live streamers such as himself!

10 / 10
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13 of 15 people (87%) found this review helpful
12.3 hrs on record
Posted: October 25, 2015
This is, at its heart, an arena combat game, with an overworld map where you move between fights.

On the overworld-map, your character picks which of several neighboring areas to explore. (Most areas, involve an arena battle, but sometime you will see an area on the overworld-map that has a town, or bazaar or other non-dangerous location to spend the coins you have accumulated.) Each area of the overworld has a boss on the Northern edge of the map. There is an inherent trade-off between exploring more to find/buy better items with which to face the boss, versus avoiding needless battles which may require you to consume precious health potions. (Health potions are a limited resource, use them with care.) Finally, there is a shadow that slowly advances Northward across the overworld-map, which puts some mild pressure on you to work your way Northward, and prevents you from fully exploring each area of the overworld.

The place where this game shines is in the variety of fights you encounter on your journey. The game features a large number of enemies, each with its own unique attack patterns. Each fight consists of a small number of different types of enemies -- Enemy marksman are typically weak, but when they are protected by foes who lay mines, the fights gets a bit more exciting [at least for a melee character <grin>]. Additionally, many fights have environmental hazards -- like damaging hail-storms that move randomly around the map, or bullets being fired randomly from off-screen.

To tackle these challenges, your character has access to a weapon and three different skills. Your race determines your starting stats and one of your skills. (For instance, Dwarves are slow, but have lots of hit points and deal bonus damage with weapon attacks -- and Dwarves can right-click to stun enemies around then. Alternatively, Faires are very fast and their skills cooldown more quickly, but they have few hit points and do less damage per attack -- and Faires can right-click to teleport instantly in battle.) The starting weapons are well-designed and each plays very differently -- for instance, swords swing in an arc for strong AOE melee damage, crossbows cripple enemies they hit, slowing their movement. Finally, the game provides a wide variety of active skills, including utility and movement skills -- for those who want to kill foes with weapons -- to high damage spells.

The variety of weapons, races, and skills provides the game with a ton of replayability. At the start of each run, the game randomly generates three possible heroes for you to choose from. This allows you to pick the style of hero you enjoy, but the exact combination of skills will be different each run. Experimenting to get the most out of your combination of skills is a ton of fun. For example, there is a backstab skill that teleports you behind a foe and deals a percentage of your weapon damage. If you have this skill on a burly dwarf with a sword and an AOE stun, then you can backstab into the middle of a group of enemies and stun them all. Alternatively, if you are playing human with a crossbow, you can get more use out of the backstab skill by targeting an isolated foe on the other side of the battle in order to escape a rush of melee attackers.
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9 of 9 people (100%) found this review helpful
33.1 hrs on record
Posted: October 24, 2015
This is ruddy amazing and currently criminally overlooked.

A slower paced, more strategic top-down shooter/ARPG with nice roguelike mechanics.
Pitch perfect difficulty with a nice drip feeding of new skills and challenges.

Urges you to play random builds with different characters, weapons and skills, some more powerful than others but all great fun to play.
After you finish the game, you unlock hard mode which does exactly what it says on the tin, and the daily challenge has a top ten leaderboard that keeps you coming back for more.

Bought it for something to play during the vermintide outages, and now I'm playing it instead of vermintide :D

Definitely worth the 7 quid they're asking for it, an excellent game with loads of replay value. It just keeps growing on me. Highly recommended
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8 of 8 people (100%) found this review helpful
3 people found this review funny
13.1 hrs on record
Posted: January 7
Where the hell did this game come from? What a fun time!

* Excellent combat. Powers that make sense, feel crisp, and blend together in thoughtful ways.
* Simple and clever art style. Everything is pretty and easy to read.
* FTL style route planning, MoBAesque combat with cooldowns and alpha strikes, Roguey high stakes feel.
* Play this if you're an Issacophile who wants to enjoy delicious fruits of the genre!

Monsters roar and swords a-whirl,
but the part that's most sublime?
you'll note as Flamebreak's plot unfurls,
the poetry all rhymes!

Most indie games (and mine as well!),
spin stories full of tripe
"Your setting sucks, go straight to hell!"
is my constant indie gripe.

But Flamebreak's tale is clean and fine:
it's four betrayer's gambit.
And watch them rhyme most every line
in pentameter iambic.

I wish they'd rhyme just 2 and 4
instead of twice per phrase
cause if I didn't have to match line 1
I could write reviews for days.

Anyway, please buy this game,
A moba-roguey-rumble,
And buy it when it covers costs!
Not for 30 cents from Humble.
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Recently Posted
41.0 hrs
Posted: October 15
I don't post many reviews but this game is worth it. I have played this game for about 40 hours so far and it was totally worth buying. I haven't played many games in this genre before, but I came back to look at what games steam claims as similar.
So much replayability.
Several races to earn through accomplishments with unique abilities and stats. Also several different weapons and abilities.
Graphics are really nice.
Each run through the game takes at most a half an hour (if you live that long) so it can be played during down time.
Several different game modes--though really not that different from each other.
Enjoyable 'cinimatics' when you kill the Gods.
I can't think of any cons off hand, other than i played it over a hundred times before beating my first God. It is a very challenging game especially if, like me, you have never played this type of game before.
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53.0 hrs
Posted: October 12
Great roguelike, very addicting, very underrated too
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40.3 hrs
Posted: October 8
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48.7 hrs
Posted: September 23
Fantastic game! MOBA mechanic, amazing gymnastics for fingers, i like it :)
I recommend this to fans of arcade and roguelike games.
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Holy Shit! It's Cthul-Aid!
0.5 hrs
Posted: September 18
Reminds me of LoL combat a lot.

Great roguelite.
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22.3 hrs
Posted: September 11
Not saying this is the best Rouge-light but I think it is one of the most fun and for $10 it is a must buy in my opinion.
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The Fifth Dentist
6.4 hrs
Posted: September 6
Its basically Binding of Isaac with worse production values but less ♥♥♥♥ing around and dieing in the early game.
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26.1 hrs
Posted: September 5
This game is a really refreshing take on the Binding of Isaac style rogue-like that has become so popular.

I love that kind of game and when I saw Flamebreak I thought it was going to be another Enter the Gungeon or BoI style shooter. But boy was I wrong.

This game plays more like an MMO or MOBA than a twin stick shooter. You select your enemy using the stick and lock on, and then you use your skills to defeat them. Each room is like a small battlefield and your success will depend on knowing which enemies to attack first and what skills to use.

Great agme.
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46.8 hrs
Posted: August 26
Concept is good, fun to play until you encounter cancer. For example: halarin, proctus, kinda necros, teleporting elf which teleports into you and instantly damages you, lots of lazer beam enemies + chargers and last but not least, boss who summons lots and lots of enemies (half of them lazer beam) and if you kill them, he eats corpses, heals and summons more. And if you add Halarin as a last boss, that corpse eating charger also constantly heals. Yay.

All in all, gameplay and the idea is good but with some enemies Dev crossed the line. They are not hard, you just need to be lucky and get awesome item sets. Even if you are pro, without those items bosses outheal your damage or won't stop being immortal (Proctus).

If Devs will change something about it, I will consider changing the review to positive.
For reference, I only have left 1 achievement - hard streak, where cancer tastes the best.
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40.3 hrs
Posted: August 21
Flamebreak is a top down action RPG that takes some of the best elements from Binding of Isaac, FTL, and MOBAs and combines it into a game that is very fun to play. As of this review I have a little over 30 hours into the game and suspect I will have to log another 50 or so until I experience most of what the game has to offer.

The overworld is similar to FTL in which you move from level to level and if you take too long the shadow (instead of the rebel fleet) will push you towards the end of the level. Combat is very similar to Binding of Isaac only now you have 4 action commands like in a MOBA. You do have the option to purchase additional skills if they appear at a shop in addition to new items, weapons, and armor that boost your stats.

Please note that this game is not a MOBA so please don’t buy it expecting it to be one.

The graphics are pleasant and combined with an amazing soundtrack help to immerse you in the world - the switch from the overworlds music to combat music upon entering a new level helps to get your adrenaline flowing.

The game is very challenging once you start playing on Hard or Nightmare difficulties (the fairy quest challenge in particular was insanely difficult) although Normal will still present a good challenge for new players. Also, thanks to this game being a roguelite, a new world will spawn each time you start a new playthrough giving this game immense replay value.

I strongly recommend this game if you have any interest in roguelites.
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