Vinty is back as she travels to Melbourne in hopes of meeting her calligraphy idol. Excelia. Determined to study and mimic the star's every move, will Vinty end up losing her identity?
User reviews:
Very Positive (127 reviews) - 90% of the 127 user reviews for this game are positive.
Release Date: Nov 9, 2015

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January 19

Why I chose Melbourne

I moved from Hong Kong to Australia when I was a kid. Aside from that, our family never went on trips overseas. To put it simply, we couldn't afford to, so for 20 years, I never wandered beyond the borders of my state. That was until I took a trip to Melbourne several years ago on business.

Melbourne is a next door neighbor to me, but I had never been there until that trip. The taxis are of the same model, yet they are yellow instead of white. Those street signs are the same, but Melbourne has way more trams. Melbourne provides both the comfort of home and the excitement of some place foreign. The city connected with me right away .

It is important to try new things, but every time I visit Melbourne, I always drop by my usual list of CBD areas. It feels like visiting an old friend. Stress piles on all of us, but when I sit down in Fed Square and watch those trams pass by, I feel at peace.

A few people mentioned Without Within 2 might have sold more copies if it took place in Japan instead. Maybe, probably. I am aware, as I keep a hand on the pulse at all times. Perhaps there also should have been fanservice scenes with Excelia, but Vinty does what she wants. She goes wherever calligraphy takes her, and everything else is gravy.

Without Within 2 is not a secret experiment to brainwash gamers into loving Melbourne. With that said, when I saw that post on the forum about players wanting to visit this city, I was delighted.

While iconic landmarks are great, I prefer to build my own memories. I got lost here yesterday , but now I know this shortcut. Oh, I wonder what is the history behind this building? Damn, the lady in this restaurant had a great sense of humor, but it looks like the place has closed down. More intimate experiences.

A place will never judge you, either. Maybe you bought a mansion yesterday, or perhaps another person just got let out of jail. These streets will continue to exist either way, and you can interact as you see fit. Grin like an idiot while you take that selfie, or call your friends over to hang out. Whatever makes you happy .

Without Within 3 will take place in Singapore as well as Malaysia. If I am once again able to share my passion with you through Vinty's adventures, I am thrilled by the opportunity.

To stay up to date on Without Within 3 news, please feel free to join our Facebook community:

You can also connect with me on Twitter, where I post daily fun stuff:

Thank you for supporting VInty !

2 comments Read more

November 8, 2016

Without Within 3 in Christmas 2017

Hey everyone! Hope you have been enjoying 2016 .

Well, this is it—I have decided to produce Without Within 3 in 2017. The story this time will take place during Christmas, so I am hoping for a timely release in around November. Please look forward to joining Vinty on her next adventure!

You know, Without Within 2 is not at all a financial success, and I gave this series a lot of thought during my Singapore and Malaysia trip back in 2015. I am thankful for everyone's support, but those Chinese translations pushed the project over budget, so the journey has been difficult.

No, I need to let Without Within end. I love Vinty, but I cannot progress my career with a niche series like this, I thought to myself.

Then one evening, I took a stroll around the streets of Penang, and as I gazed toward the distant beach, the ideas came flooding in. Vinty was telling me that hey, my story is far from over.

Perhaps Vinty meets a new calligrapher in Malaysia? No, maybe she reunites with Excelia first. Is there a new character, and if so, who is this person? Well, maybe this, or perhaps that.

All right, I am sneaking back to my hotel to type this all up.

You folks play a big part in this as well. Most of my other titles are more financially successful than Without Within, but none of them have bonded us together in the same way. One guy messaged in to say Vinty's tale has inspired him to pursue his photography dreams, while another girl is actually into calligraphy as well. There is just no way to tag a price on stories like these.

So yes, this is why I have no choice but to keep going. I know many players have no interest in the sightseeing aspects of WOWI2. Well, I am sorry, but I want to keep sharing my passion with you, so WOWI3 will continue that trend with links to real life footage of Singapore and Malaysia.

It sucks to end things on a downer, but to set expectations early, due to budget issues, it is extremely unlikely that WOWI3 will feature Chinese translations. I am deeply sorry about this, and it is my fault that Vinty’s adventures have not been well received enough to justify the costs involved. Some players have kindly offered to provide fan translations, but this is beyond my control, so I cannot make any guarantees.

Thank you everyone !

32 comments Read more

About This Game

Vinty is attending a calligraphy event over in Melbourne. At last, she will be able to meet Excelia, the world famous calligrapher. Determined to study and mimic her idol's every move, will Vinty end up losing her identity?

Vinty is back in this sequel to Without Within! WOWI2 is roughly 20,000 words long, which is about five times the length of the original. Throughout the read, players will find links to YouTube videos that feature various footage of Melbourne (currently blocked by Steam on Linux versions, which I apologize for). Hopefully players will like these optional videos as much as I enjoyed filming them. Last, rather than putting in contrived choices like I did with the first game, WOWI2 is a linear story (kinetic novel). I hope to be able to tell a more focused tale this time around.

Thank you everyone! I hope you will find the experience worthwhile.

System Requirements

Mac OS X
SteamOS + Linux
    • OS: XP or above
    • Processor: 1.2 GHz Pentium 4
    • Memory: 2 GB RAM
    • Graphics: 1280 x 720
    • DirectX: Version 10
    • Storage: 400 MB available space
    • OS: OS X 10.6
    • Processor: Any 64 bit processor
    • Memory: 2 GB RAM
    • Graphics: 1280 x 720
    • Storage: 400 MB available space
    • OS: 1.2 GHz Pentium 4
    • Memory: 2 GB RAM
    • Graphics: 1280 x 720
    • Storage: 400 MB available space

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Very Positive (127 reviews)
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