Hylics is a recreational program with light JRPG elements.
User reviews:
Very Positive (132 reviews) - 96% of the 132 user reviews for this game are positive.
Release Date: Oct 2, 2015

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“Some of Lindroth's most wonderful animation so far.”
Kill Screen

“Hylics is a masterwork in absurdist art and literature in game form”
Indie Ruckus

About This Game

Hylics is a recreational program with light JRPG elements.

-Advanced graphics.
-RPG battles.
-Overuse of random text generation.
- ~2+ hours of content.

System Requirements

    • OS: Windows XP, Vista, 7, 8
    • Processor: 2.0 GHz or faster
    • Memory: 512 MB RAM
    • Graphics: 1024 x 768 or higher desktop resolution
Customer reviews
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Very Positive (132 reviews)
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116 reviews match the filters above ( Very Positive)
Most Helpful Reviews  In the past 30 days
1 of 1 people (100%) found this review helpful
0.2 hrs on record
Posted: October 4
So if you liked Earthbound but didn't think it was abstract or trippy enough, this is for you.
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1 of 1 people (100%) found this review helpful
3.9 hrs on record
Posted: October 2
moist, fresh, tasty

better earthbound-like than undertale imo

i want more of this in my face
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Most Helpful Reviews  Overall
103 of 123 people (84%) found this review helpful
12 people found this review funny
8.9 hrs on record
Posted: October 8, 2015
Fans of Lisa and Undertale, rejoice. Hylics is one of the most greatest JRPG influenced games ever created. A masterpiece that will be talked about for generations to come

Rarely and every couple of years, in the indie gaming scene tends to appears a new creator whose name is destined to be inmortal and referenced in future articles for decades to come. A creator that based in the originality and unbelievable degree of talent showed in his first major commercial attempt, will be cited by future designers, writers and artists as a major influence.

So, you can salute to Mason Lindroth. An be prepared to see his name and the name of Hylics in hundred of articles. In all-time best videogames lists. In conferences talking about experimental narrative but also in those talking about animation and how to break established conceptions in the artistic design field. But most importantly, cited as an essential recommendation and life changer experience by your most beloved friends. Because Mason Lindroth is now in this list of the chosen ones, close to the names of Edmund McMillen, Jonathan Blow, David Kanaga, Davey Wreden or Rami Ismail.

Mason Lindroth defines himself as an animator that uses videogames as an artistic tool for creation, rather than as a videogame designer. His art style is a lysergic amalgam between the drawing pencil artwork seen in Bill Plympton’s most wilderness animation films and an experimental approach to the claymation technique, using a lot of bizarre materials in the sculpture of its elements. His work truly shines with originality, and seeing figures that seems hand drawn by pencil and that are animated through stop motion causes an impact similar to the first time that you could see The Legend of Zelda: Wind Waker in movement.

But the best part is his almost obsessive degree of perfectionism, with dozens of billions of subtle and almost imperceptible details. The game doesn’t repeat a single asset in any of its maps. You learn magic skills watching television, and every single skill has its own television’s marquee design. Every attack has a distinctive animation, doing psychic movements with the hands. Every single monster is also animated in the main map screen. Every scenario has lots of interactive elements that can be deformed, altered, all of them with its own unique animation. If you open a treasure chest, then you have an animation of the chest being opened. If you crush a garbage can, you can see the deformation created in the metal. You haven’t seen before a JRPG with 16 bits aesthetics and this unattainable level of detail. Because the JRPG genre tends to use a lot of times the imagination as a substitute to time-consuming graphic assets. But in Hylics, all the elements are shown in a material and tangible way. Every item that can be used to debuff stats in the combat, has his own graphic asset and animation in screen. If you win a combat, the enemy doesn’t disappear in the main map, you can see how disintegrates, and then his corpse. EVERY single combat has a DIFFERENT screen background!

But Hylics IS MUCH MORE than its artistic design or its captivating world with an original and distinctive lore. The TRUE ACHIEVEMENT of Hylics comes in its narrative. With a radical approach taken in its writing, influenced by beat generation writers as Allen Ginsberg, Jack Kerouac or by the most experimental works of Bob Dylan in his Tarantula creative period.

The 90% of the writing in Hylics comes in the form of procedurally generated, highly fragmented verses extracted from cryptic and almost impossible poems. Including a lot of subversive messages and distant voices, resonating in a dystopian and incredible oppressive world. This element of narrative creates in the player a constant sense of paranoia, similar to watching Alejandro Jodorowsky’s cult classic film The Holy Mountain. Hylics even surpass the grade of perverseness and quirky nature found in Lisa. And this joyful sense of bizarreness is approached in even more complex and subtle ways, using abstract poetry and a dylanesque speech about human alienation.

And even in its general game design, Hylycs shines. With exigent combats that requieres a lot of thinking. Brilliantly designed puzzles. LOTS of secrets. An innovative experience system that requires that you die to improve the character in a limbo parallel reality. Even its soundtrack is MEMORABLE, with a lot of psychedelic rock disturbing compositions, that helps to create some short of state of trance in the player. While he deliberately lost his sanity in one of the most fascinating parallel universes created for a videogame.

Hylics is a rare example of piece of art in which every single element is sublime and a leap forward. And it puts the name of Mason Lindroth written with golden letters in the history of the interactive medium.

( The writer of this review is not an English native. So you should expect occasional grammar errors. I apologize in advance. )
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41 of 47 people (87%) found this review helpful
4 people found this review funny
2.1 hrs on record
Posted: October 3, 2015
I have no meat to grind so on the couch I shall lie to restore my flesh and will.
Never have I witnessed sommething so odd and familiar, almost comforting.
I cannot recomend this to everyone, but if you read Lewis Carrol's Jaberwocky, and it made sense, or you think day to day life is simply a mundane veil through which we filter the wierdness through and you want to rip the blinders away, this might be for you.
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45 of 61 people (74%) found this review helpful
1 person found this review funny
0.1 hrs on record
Posted: October 2, 2015
Hylics Uses the Absurd to Explore New and Interesting Mechanics

If you're worried about the short playtime, I put a couple hours into this game when it first released on Itch.io. I bought it again here since I kind of love it.

Just Go With It

This game goes out of its way to be strange. Every aspect from the possibly questionably claymation art,the noise rock soundtrack, the nonsensical item descriptions, the randomly generated dialogue for non-important NPCs, and the 90s pop art attitude exude a casual absurdism. Eventually, a new logic emerges that, while non-sensical, stays consistent and lets you get lost in a world completely unlike reality. Don't worry just go with it. Throwing the flesh of your fallen foes into a meatgrinder at the entrance of Death gives you more Meat Points? Just go with it. Frozen burritos are powerful projectile weapons while warm ones are healing items? Don't worry about it. Eat up. A random NPC in the Mortal City raises insects? Not a problem. Kinda gross though.

Mechanics to Match the Meat

If all Hylics had to offer was the weird, then the game would be hard to recommend. But Hylics uses its absurdism as an escape from convention, allowing it to explore simple but interesting new ways to tweak the traditional JRPG formula. There's no leveling to speak of. Instead, you have to explore the world and find new equipment and abilities to grow stronger. Remember that part above about depositing meat into a grinder to gain more Meat Points? Meat Points are health. This means if you've defeated any enemies before dying, your max HP can be be upgraded upon death. In that same area you go after a death, a counter lets you into a room to get a new ability after 3 deaths. Items can be bought from vendors, but like the cold burritos that can be turned into healing items by warming them up in the microwave, items don't give straight statistical boosts. Similar to Atlas games, status effects actually debilitate your character, so a technically better item might be less useful than something that stops a certain effect.

These moves to make death interesting, growth non-linear, and exploration central to progression make Hylics a fantastic cheap and short game that will burn through an afternoon and leave you satisfied and mildly confused.

TL;DR: Hylics is weird, smart, pushes JRPGs in new directions, and costs less than a coke and candy bar. The ♥♥♥♥ are you waiting for?
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16 of 17 people (94%) found this review helpful
5.1 hrs on record
Posted: March 23
Bought for the RPG, stayed for the animation.
What can i say about this?
Space Funeral meets Claymation and Insanity
I hope this becomes one of the great RPGs we come to know and praise like Lisa, Undertale, Off, Suits, and Space Funeral.
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25 of 36 people (69%) found this review helpful
1.0 hrs on record
Posted: October 2, 2015
Hylics is an indie psychedelic RPG game by Mason Lindroth. I'll be honest with you: I have no idea what's even going on with this game. It's incredibly weird and fantastical -- and that's probably why I love it so much. This game features amazing art made with clay and rendered in Photoshop for the grainy pixelized look. The battles are done in a typical RPG format with trippy battle animations. There's a lot of procedural text generation in this game, making the dialogue extremely fun to read.

Everything about this game is an experience. Guitars scratch and croon in the background as you explore its strange world. Backgrounds sway gently and can make you nauseous. Exploration is peaceful, but it also makes you feel slightly uncomfortable as things get even weirder. In 5 minutes of the game, I'm reading poetic talk that doesn't make any sense, learning battle techniques by watching television, and making sandcastles on the beach in the afterlife. It's a really strange game.

I honestly don't think I can recommend this game to just anyone. It's one of those art projects that's probably going to polarize a lot of its audience, especially on Steam. However, for $3, it's a great grab for anybody looking for something odd and different. It's pretty short, it should last you no more than a couple of hours. In this game, what you get out of it is what you put into it. I play it to relax, explore, and laugh. I hope you can embrace its strangeness and just chill to its dank tunes.

TL; DR: For fans of Yume Nikki, Beeswing, LISA, EarthBound, and Undertale.
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12 of 14 people (86%) found this review helpful
4.7 hrs on record
Posted: February 17
this game needs more love
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12 of 15 people (80%) found this review helpful
1 person found this review funny
46.1 hrs on record
Posted: March 4
Videogames are Art and this is the best example of it.
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13 of 18 people (72%) found this review helpful
9 people found this review funny
3.7 hrs on record
Posted: March 1
it doesn't make any sense
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Recently Posted
give me ur lungs
0.3 hrs
Posted: October 9
don't listen 2 the guy tellin u it's like a jodorowsky film
Helpful? Yes No Funny
3.4 hrs
Posted: August 22
Cool short rpgmaker game.
Helpful? Yes No Funny
Paraclete Pizza
4.3 hrs
Posted: August 11
Visually unlike anything else (apart from Lindroth's other stuff). Funny, interesting, and extremely imaginative.
Helpful? Yes No Funny
Intrepid Stupid
3.8 hrs
Posted: August 6
Hylics can be interpreted as a parody of the JRPG genre, but not in the same vein as trash like the Neptunia series. It is totally incoherent by design, with most text generated from a collection of random words which could be taken as a comment on the gibberish neo-vocabulary employed in every JRPG used to describe its particular systems. I'm probably looking too much into it. As a critique overall, it says little. I liked the organic, abstract landscapes and creatures crafted in clay and the rare 'action figure' medium. It is different, I'll give it that. The music is inoffensive and not memorable. I could not access one area (past the terminal on foot) or talk to an NPC in the disco area without the game crashing. Going by the splash image for the game on Steam this probably prevented me from recruiting a party member (not that they were needed). Only a bit over three hours long and three dollars wide, but not worth your time.
Helpful? Yes No Funny
5.2 hrs
Posted: August 6
Product received for free
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Helpful? Yes No Funny
6.4 hrs
Posted: August 4
The story was a bit pretentious, but the Art style, and psychedelic soundtrack made it a worthwhile experience. Not to mention the gameplay itself is pretty solid. For 3 Dollars, (or whatever you use for money. Money is an earthly and ultimately useless thing anyway.) It's a pretty good deal.
Helpful? Yes No Funny
4.7 hrs
Posted: July 31

  • Absurdly great graphics and animation.
  • Great price point for the length (couple of hours for completion).
  • Music is chill and fits the animation style very well.

  • 70% of the dialogue is nonsense and not in a good way. It's not helpful nor funny it's just... there. I actually gasped, "oh!" anytime I actually ran into dialogue that was useful or interesting.
  • Non-linear for most of the events, but this means you can miss party members or get them tragically late in the cycle and screw them out of health from ground up meat. You can equip a certain shield to combat this health deficiency, but it's a big bummer if it happens.
  • There is a possible way to screw yourself out of progressing the main line by spending too much money, but I bet most people will figure out how to avoid that before getting the funds. Combined with enemies that don't respawn, this is an actual threat.

  • This game is a chore to play. At first it's fine and the way death is handled is extremely interesting, since you can't really game over from wiping, so the next worst thing is you can fight enemies that waste your time and drag out the fights. This occurs when fighting enemies who spam blind and paralyze attacks which are unfortunately frequent. You're probably saying, "well duh just cure the status ailments" but the only means of combating the status effects are either: equip items to prevent the status effects or find the ONE TV in this game that gives you a spell to remove status effects. Combined with getting party members possibly late, this means you could fight battles with minimal party members and being blinded for way too long. For crying out loud there are ghost enemies that love to spam the blind move and have naturally high evasion. I almost say just flee from enemies that are this much of a hassle since winning just seems to be a way to get more health in the long run.

Hylics is a gem of an RPGMaker game that everyone should experience for $3. I can't say playing it was fun nor will I boot it up again, but the art and music are such a treat I can't say it wasn't worthwhile.
Helpful? Yes No Funny
14.4 hrs
Posted: July 28
A very unique experience, feels like a combination of EarthBound and The Neverhood, and all for under 5 bucks.
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