Space Food Truck is a cooperative, culinary scifi adventure. 1-4 players take on unique roles aboard the Galaxy Gourmet. Their mission: explore a vast, procedurally-generated galaxy in search of exotic ingredients, craft delicious recipes, and withstand the untold dangers of deep space.
User reviews:
Mostly Positive (94 reviews) - 76% of the 94 user reviews for this game are positive.
Release Date: Mar 25, 2016

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August 23

Patch notes for 1.2.254

Asynchronous is finally live! It took a bit longer than anticipated, but we're pretty excited about this new feature and what it means for the longevity of Space Food Truck. Now that it's out in the wild, we'll hopefully be reverting back to our weekly updates. Today we've pushed a minor update fixing some issues:


  • Added dimming to player names in lobbies for players who are not present in async games.
  • Fixed bug with broken pod status icons causing errors upon joining online games.
  • Fixed a bug with live server listings showing games as joinable when they had already started.

We've received reports that private games toggling isn't working. We're looking into this and hope to have a fix out next week sometime. We'll post here if we push any updates out early to our thar_be_dragons beta branch.

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August 19

Asynchronous Added!

It's been a long time coming, but Space Food Truck's asynchronous update has just been soft launched! I guess it's only medium-soft; I don't know if you're supposed to tell people you've soft launched something. Anyway, the Online Games section now supports hopping into a live game lobby to play the whole thing now, or joining an asynchronous (your turn/my turn) game to play at your leisure.

So what's the difference between our live play and asynchronous? If you happen to have a few players bite immediately on your async lobby, you can play exactly like a live game as long as the current turn's player is online. The difference is how we deal with players that leave.

In a live game, a dropped player has 60 seconds to rejoin before their slot is forfeited to one of the other players. In asynchronous, when a player leaves the game pauses until they return. Once your turn comes back around, you'll get a Steam notification. We really want to add a 48 hour time limit to boot inactive players, but we've hit some technical snags on that front that we're trying to work through.

There are a few minor visual bugs in the game list that we'll be dealing with before we call asynchronous "official", but otherwise it's been performing really well for us in testing. This update should make it WAY easier for you lonely hearts to find a crew online. If you encounter any weirdness, let us know at Happy trucking!

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About This Game

Space Food Truck is a cooperative, culinary scifi adventure. 1-4 players take on unique roles aboard the Galaxy Gourmet. Their mission: explore a vast, procedurally-generated galaxy in search of exotic ingredients, craft delicious recipes, and build a powerful collection of items and abilities to withstand the untold dangers of deep space.


Your team's goal is to complete all of your recipe objectives, which means collecting ingredients, crafting each dish, and taking it to the planet that's craving it. Each of the four unique roles aboard your ship contribute in their own way, and they'll all need to work in concert to succeed! Just like on a real space food truck.

  • The Captain plots your ship's course, scouring the galaxy for stronger items and tastier ingredients.
  • The Chef collects ingredients that other players discover and crafts them into delicious dishes. He occasionally eats his own cards.
  • The Scientist researches each of the roles on your ship, choosing which crew members to empower with new abilities. He'll sometimes stumble upon artificial ingredients.
  • The Engineer repairs and upgrades the ship, which is constantly pummeled by misfortune.

Each character begins the game with a small deck of 10 cards, which you'll play to move around the ship and do your job. You must add a card to your personal deck each turn, and you'll be reshuffling and drawing items and abilities from it all game long. Your goal is to assemble the strongest, most versatile collection possible to do your job, and ultimately bring honor and glory to your food truck.


  • Supports 1-4 players locally or online.
  • 4 Difficulties: Mild, Medium, Thai Hot, and Dragon Sweat
  • Our procedural galaxy holds new surprises every play through!
  • Games last 1-2 hours, save and stop anytime.
  • Resume your offline games online, or vice versa.
  • Invite your friends or match randomly.
  • Play a live game from start to finish, or take turns asynchronously.
  • 25 Achievements to tackle, plus 8 Steam trading cards to collect

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows Vista/Windows 7/Windows 8
    • Processor: 2.0 GHz Dual Core or better
    • Memory: 4 GB RAM
    • Graphics: Nvidia GeForce 8800 GT / ATI Radeon HD 3870 / Intel HD Graphics 4600
    • Storage: 2 GB available space
    • OS: 10.8.5 (Mountain Lion)
    • Processor: 2.0 GHz Dual Core or better
    • Memory: 4 GB RAM
    • Graphics: Nvidia GeForce 8800 GT / ATI Radeon HD 3870 / Intel HD Graphics 4600
    • Storage: 2 GB available space
    • OS: Ubuntu 12.04+ / SteamOS+
    • Processor: 2.0 GHz Dual Core or better
    • Memory: 4 GB RAM
    • Graphics: Nvidia GeForce 8800 GT / ATI Radeon HD 3870 / Intel HD Graphics 4600
    • Storage: 2 GB available space
Customer reviews
Customer Review system updated! Learn more
Mostly Positive (94 reviews)
Recently Posted
7.8 hrs on record
Posted: July 22
This is the first, and hopefully last, time I've had to go back and change a review. SFT started out fun, but every game I've played since has been a bug-riddled, RNG-filled mess in which I was barely able to make any decisions and lost largely because the game deemed it so.

SFT is, at its core, a decent idea. A deckbuilding FTL about delivering food to the galaxy. Where it fails is in forcing players to buy a card every turn, making the only card guaranteed to be available completely useless, and in making is extremely easy for that card to be all there is. Which would be one thing if you at least had time to work with, but the game dumps a RNG event on you every single turn and every time you visit a new system. These events are overwhelmingly bad and either present a false choice of "damage or no fun this turn" or just deal unavoidable damage right off the bat. Others simply immediately damage systems, which compound rapidly and further reduce your options for doing anything.

As if that's not enough, the netcode is truly abysmal. If you play with friends, expect them to be kicked every ten or so turns and the rejoin button to never work. It does at least autosave games so you can reload from where they were kicked, but its nonetheless completely inexcusable so long after release and in such a simple game.

tl;dr: RNG hell starves the game of any agency and the netcode is determined to make you play alone.
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19.2 hrs on record
Posted: July 11
Not recommended at the current price. Replayability, at least for me, is very low. After 8 hours clocked on this game, I don't feel there's anything more to it. If it's on sale, it may be worth a purchase, the full price is too much in my opinion.
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55.8 hrs on record
Posted: July 1
This game is about mitigating RNG, exploring, deck building/thining and wonderful! I would recomend it for experienced board and card game players. As was mentioned by others knowing concepts from Dominion is particulary useful. The idea that you need to remove as much extra junk from your deck as possible is a key element of the game but also being mindful of what you are putting in your deck.

For myself playing single player has been great fun and after 4 or 5 tries I beat it on Mild. (Easy?) Thank you to the Dev's, I know I will be enjoying this one for some time.
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2.4 hrs on record
Posted: June 16
Product received for free
For a two man devteam this is really good.
I got this game for free, because a friend bought it for me but this is a $10.00 purchase at max IMO.

+ Card building and a lot of strategy
+ Mild Difficulty RNG actually feels fair
+ Co-op

- Losing isn't any fun whatsoever
- Once a few things are broken you're absolutely past the point of certain death
- One Song
- Heavy RNG
- Savescumming required
- Terrible RNG
- Tutorial of the basics doesn't give you the win conditions
- Something goes wrong every turn

I can see you liking this game if you're into games that substitute "difficulty" by leaving it up to a Random Number Generator but I'd prefer something that tests personal skill instead of screwing you over with a roll of the dice. Mind you I'm okay with rolling badly, but once it's happening every single turn it really makes you salty and unwanting to play this game.

This is a game where normally you'd invest a lot of time into learning how to cheese and savescum in order to win. I don't feel as if cheese strats should be the only viable way.
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Xenus Icelon
13.8 hrs on record
Posted: June 14
Space Food Truck is a game about traveling the universe cooking food and staying alive. This is as is usual with games something that involves a lot of risks and dangers. That said, it is doable on a first try if you're somewhat experienced with risk-management games.

You play as a crew of four, each with their own job on the ship. The engineer to repair and upgrade the ship, the chef to cook the ingredients, the scientist to research, and the captain to pilot the ship. You can be one of these in multiplayer, or all four in singleplayer. Either way, you're going to have to work together to get through things safely. With that said, it's not actually that hard, at least on normal difficulty. It's very forgiving and you can handle most things just fine unless you've messed up your card deck building.

Speaking of which, you handle your options through a card based system, with cards being your available actions and the fuel to use on these actions. In some cases litterally, with the captain's card to move the ship taking cards with power points to fill up the FTL engine. At the end of your turn, you have to buy a new card to add to your deck. As such, it is important to find ways to trim your deck, or you will be left with useless or lesser quality cards. Several ways to do this exist, and as such you can usually keep your deck under control.

Then there is the actual cooking. Gather ingredients, have the chef cook them up and then deliver the dish to its destination. It seems easy, but it can get a bit more complex. Some ingredients are much more rare, some need to be unlocked by the scientist. And then you have to actually get them cooking too, which again costs you time to find the right cards.

After some time though, it begins to feel like everything is the same. Very few things will ever change and in one or two playthroughs you will have likely seen everything it has to offer. You can stabilise safely and last almost endlessly as long as you have the right cards and did your deck work right. Science becomes mostly useless after they finish researching, and engineering turns into 'play all your cards to fix everything, end turn'. Especially if you play multiplayer, it may begin to feel like your turn is automated where the rest of the crew actually does things.

With a fitting graphical style, simple but functional animations, and what I would definitely say is above average humour with simple but not unthinking or boring gameplay, Space Food Truck rounds out to be a decent game with some replayability troubles. While I would certainly recommend it if it were half price, 20 euro is pretty steep for what you get out of it.
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148.1 hrs on record
Posted: June 10
Space Food Truck is a brutal deck building game. On my first play through, the game felt absurdly random and frustratingly difficult. Slowly I started developing a strategy and noticing tricks that enabled me to build up to hard mode and counteract the randomness. The game functions quite well as a challenging optimization problem and it's fun to get better, although on the harder modes it can still be frustratingly random.

Unfortunately, I bought the game with co-op in mind and here I think it falls down badly. If you try playing with someone who doesn't yet know the strategy of the game, you're just going to lose badly. Once you know the strategy, there's not much left to do other than crank up the difficulty and try to fine tune things. The game lacks the depth for trying out various playstyles compared to something like Civilization.

I'd recommend this game for solo play to people who like developing a strategy in a brutal environment. It fails as a co-op game and it has limited depth for replayability once you know what to do.
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23.9 hrs on record
Posted: June 8
- Excellent deckbuilding and risk-reward mechanics. Every choice feels meaningful and consequential.
- Presentation is very pleasing. SFX, aesthetic, character design and writing are top-notch.
- Each of the characters is very distinct, from their appearance to their dialogue to their playstyle.

- Hardest difficulty is practically impossible without save-scumming, due to random event pairs that inflict irreversible damage even with perfect play.
- Music, while great, is limited. You will listen to the same track for 90% of your play time.
- If you want to play multiplayer, you'll either need friends that own the game or need to add people from the LFG group in the forum sticky. No one is floating in the lobby.

I 100%'d it in 23 hours, partly because my single-player save on the hardest difficulty could be carried over to a multiplayer game to instantly win multiplayer as well. That felt more like a feature than a bug.

Highly recommended. A fun, well-made deck building game that feels original and has a distinct character to it.

My main tips for new players: You will add one new card to your deck per turn. If at all possible, you should ELIMINATE at least one card per turn from your deck, as well. Place a high priority on acquiring cards that destroy other cards when used. You'll need to grab plenty of ingredients in the early game to be able to afford them.
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35.1 hrs on record
Posted: June 4
Mitigating an ever growing pile of cards while an equally growing number of disasters is not the easiest thing to deal with alone. It's unforgiving on the least difficult settings. However, setting up a VoIP channel and bringing in a friend or two turns the experience completely around. I've found myself howling and laughing at each other as the stack is decked against us. Also, the vector graphics allows the game to keep its crisp look and fidelity with resolutions reaching past 3000x2000 (est).

There's still room for improvement. It'd be nice if cleared zones could be skipped, so we won't see the same pop-up as we travel along. There are also a few connection bugs and glitches, though those can be quickly mitigated by closing and restarting the game. Hopefully, 1-Up can get that squared away, but they are more of a nuisance than anything.

Easily one of my favorite indie games.
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30.3 hrs on record
Posted: May 31
Holy ♥♥♥♥, this game is brutal.
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15.5 hrs on record
Posted: May 20
fun deckbuilder!
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Most Helpful Reviews  Overall
36 of 44 people (82%) found this review helpful
16.0 hrs on record
Posted: March 27
I decided to write a review on this game after seeing a few negative comments about the game mechanic and deck size problem. There were also people who don't like the chef who keeps cycling through the deck until you get the needed cards. That is you problem, YOU NEED TO KEEP YOUR DECK SMALL. The chef could not do anything related to his main duty when the ingredients are not found yet, that is why he has more than one skill card to destroy other cards (this might actually be his role aside from cooking). USE THEM. Keep on destroying cards and make life easier,

Here is an example to maintain a small deck is via the chef skills. The chef should always destroy cards whenever he got the chance with his skill cards. He could also help other class by using his FREE SAMPLE card to steal other character's cards and destroy it himself while helping other to draw cards quickly. If you're going to do this, you should always shrink the chef deck as small as you can, destroy one of his COOK card if necessary. Use the scientist to mutate his single remaining COOK card to have at least 2 power if you want.

There are also a number of non-job cards to destroy cards. Burnilizer and the Gamma Toaster for example. We just need to think one step ahead before doing anything just like in many card related games. If you have THE CLAW, use it every time you get it in your hand to grab any card destroyer in your discard and destroy cards again if you don't have anything important to do on that character's turn.

This game is difficult, but I think the challenge is great to keep us away from being bored. The RNG also DOES make life a bit harder - but in my opinion, it is still reasonable and it is at a very good standard board game difficulty. I can recommend this for anyone who loves the challenge of a fun cooperative board game.
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12 of 12 people (100%) found this review helpful
64.0 hrs on record
Posted: April 5
I'm probably not the best a writing reviews but here it goes.

Space Food Truck has a lovely sense of humor, as well as an enraging trick of making sure that you know your hated by it and it will do everything in its power to make your match as haphazard as possible by knowingly removing the cards that you need to use on your turn, damaging the ship when your team knows in their hearts its the worst possible time for it, and breaking draw pods on the most important characters to make sure your drowning in only the worst cards.

But you will love it. You will laugh and cry at the same time, and that will bind you and your friends (Or strangers if you play online) into a closer knit group than you may experience in many other games. (My friends list has grown by 5 already)

The things that i think you the reader should know.

-You can play this game locally at home, i plug the PC into the tv in the living room and we pass the mouse around like any other game we would play on the table.

-You have to talk to people in online and use actual teamwork. If you don't, you will miss out on opportunities that will most likely explode your ship and chalk up another win to the PC.

-On medium a normal match for me runs about 1h30m to 2h30m. Depends on the team, your luck, and just how angry the game is at you.

-For me local play is perfectly stable, *****online is less than perfect at the moment. This game is pretty new out there so i'm giving it the benefit of the doubt that the hiccups of online play will be ironed out (Adding a server for posting games to join would be great so people who crash or leave can return to the same group instead of hoping that the host will rehost at the same time you rejoin and land in the same server.) *****

**** Online play has been improved, bugs have been cleared out more, and a lobby system has been implemented. Still not quite perfect as there is some crashing, but worlds better. :D

Purchasing on steam gives people the opportunity to use the chat channels outside of the game to match up again.

Overall i give this game my deepest approval because it delivers an experience that ive been wanting and i hope that you are willing to give it a chance with your friends and be patient with the online!
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11 of 11 people (100%) found this review helpful
1 person found this review funny
7.1 hrs on record
Posted: March 29
If you are looking for:

- a deckbuilder game
-a coop game
-a game with asymetrical roles

then you have found your hidden gem.
If you have played "Dominion", "Star Realms" or "Legendary" before then you know what to expect aside from the really cool system that each player has unique class cards and class actions only he can do.
The Captain:
She makes you reach your destination but that is only her most obvious abilty
She also can:
-teleport players to escape trapped rooms or solve crysis events
-gather new cards for you players to buy
-encounter events on the star map and has to resolve them.

The Scientist
His job is to research new cards for all classes.
He can:
-unlock class cards for every class and vastly improves their decks by doing so (he determines whether you can burn/fix/fly/research/cook etc. seldom or regulary)
-empower cards to make energy management easier (especially useful to help the Engineer)
-copy cards of friends to use them

The Cook
He is the ... what is he? Lets call him Bob. He is the Bob you need to turn all the ingredients yu gather into a dish ready for delivery. He can also:
-burn useless cards of himself and his partners (VERY IMPORTANT!)
-take a card from another player and get this player a new draw
-dumpster (discard) dive to use discarded ingredients for his dish.

The Engineer
Trust him he is an engineer. If something is broken he can fix it. Doors, research panels, draw boxes, life support system, everything just a wrench and some energy away... or in case of emergency a well placed duct tape.
He also can:
-recharge your shield
-upgrade your ship
-exterminate those annoying pests that invade your deck

And then there are many cards avaible for all classes.

I had a very good time and can´t wait to get my friends to play coop

10/10 would buy again
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23 of 33 people (70%) found this review helpful
10 people found this review funny
3.0 hrs on record
Early Access Review
Posted: November 24, 2015
A fun deckbuilder game. Cook food in space, build a good deck for better cook food space, also has co-operative play, if you can find someone else who owns it. Hint: you can't.
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81 of 139 people (58%) found this review helpful
Not Recommended
21.3 hrs on record
Early Access Review
Posted: November 27, 2015
This game is clearly intended for a multiplayer audience, which it does not have - so far I have not been able to find a multiplayer group at all.

It may be due to the capricious nature of the game itself. It's heavily randomized, with the goals of the game being to focus on cards that shrink your ever-expanding decks. Unfortunately, random negative events are far too frequent, and it does not seem to be generally possible to complete more than 1/3 of the game with any kind of reliability. It will, for example, throw an event at you that completely removes your shields, then hit you for unavoidable damage on your next turn - in the intervening time, none of the crew who can raise shields have had a turn.

The game needs a serious look at it's game logic for how it throws these events. While rogue-like games can be fun, they need to be able to present unique challenges each time to be truly fun, and the player needs to feel like they could have done something better - that there is a degree of learning. Space Food Truck offers that level of difficulty, but success and failure is ultimately random, removing the sense that one is improving at the game with time.

As it is still in alpha, this review should be taken to apply to the late November 2015 edition of the game. A greater variety of cards and the introduction of more skill-based components may yet improve the game, as might a full multiplayer community. The game is reminiscent of the board game 'The Captain is Dead' and has a lot of opportunity, but they need to realize that, particularly in a multiplayer game, completing the game should happen on 50-70% of attempts, not 0-5%.
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30 of 47 people (64%) found this review helpful
4 people found this review funny
14.8 hrs on record
Early Access Review
Posted: November 24, 2015

Space Food Truck is a delightfully difficult co-op deck building game built around the theme of a culinary ship trying to serve various locations throughout the galaxy. Above is our video of a co-op game where we are able to get the first recipie delivered! Below are my initial thoughts on the game. was provided an early preview copy of Space Food Truck by One Man Studios and for that we thank them greatly.

This game is DIFFICULT. My first 4 games ended without the delivery of a single meal after an hour a piece, and I kept trying again because it really is that much fun. I enjoy a good deckbuilding game, but this offers a level of depth beyond what you may have played before. Not only are you trying to manage up to 4 decks (1 per person in a 4 player co-op game), but you are dealing with outside factors like asteroids, pirates, and wormholes making your culinary tasks more difficult.

The learning curve of this game is a bit higher than average. Andrew (my co-op partner) and I design board games for so we are fairly well versed in tabletop game mechanics which made him the perfect partner for this preview. We did very well compared to my initial attempts by myself and were given a one star review by the patrons, an achievement we are relatively proud of considering the difficulty level and addition of random events.

The one thing we felt was a bit of a frustration was repairing our shields to full, only a jump later to have them completely drained by a random event and then take damage to end our expedition as seen in the video. While random events are fun, game ending events can frustrate players. We like to ask what we could have done better to complete more or get more stars, and I think really scouting your route as well as preparing for everything to go wrong at once can set your ship up to do well.

This game has incredible replay value and is played on a procedural map, so each game will bring new adventures and challenges. I am very pleased to see such a well designed and strategic deck building game in early access. I will also add that this game is far more polished and playable than many in Early Access and other than a couple of odd crashes (which I was able to reload a previous autosave only a half a turn eariler) this game plays like a finished product.

I reccomend this to anyone who likes deckbuilding games like Dominon or Star Realms. We all know expansions are a huge part of deck building games and I have to assume that is part of the plan for Space Food Truck. It's a great game with a really fun and quirky theme that suprisingly works incredibly well.

Thanks for watching and reading, check out for more news and reviews.
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15 of 21 people (71%) found this review helpful
1 person found this review funny
10.6 hrs on record
Early Access Review
Posted: November 24, 2015
Great card/board type game.

As of writing this I've played nearly 4 hours and died 5-6 times.
So ya it's a tough game, but once you get the hang of it it's pretty fun.

It has a bit of a learning curve at first, but once you get the basics down it's quite easy to understand.

Games can last up to a couple hours or so, depending.
But the game, from what I've seen so far, is quite randomized on each playthrough and therefore quite replayable.

I would like to see difficulty settings implimented if possible.
Something harder for veterans, and maybe an easier setting for people still getting familiar with the game.

And I've noticed several minor bugs that hopefully get fixed during the Early Access period (I've been reporting them.)
But nothing gamebreaking.

Overall solid and fun game, whether playing singleplayer or multiplayer.
Would definitely recommend checking out.
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9 of 10 people (90%) found this review helpful
3.1 hrs on record
Early Access Review
Posted: January 15
I'm enjoying what little I've played of the game so far BUT, everybody needs to fully realize, this is not a wannabe FTL or even really a roguelite, it is a fun sci-fi themed deck building card/board game. It doesn't feel super deep in complexity, but a lot like the recently released Tharsis, it can often be brutally difficult keeping the ship in one piece long enough to achieve your objectives.

I think I've read others point out, that although, much like Sentinels of the Multiverse, this could be played multiplayer, I think it works better as a solo game as each of the roles, on their own, I think feel kind of 2 dimensional, whereas tyring to coordinate them all as a team is fun.

It might just be my own inexperiencce with the game so far, but I find the toughest part of the game is having characters meetup in a given room, especially if it is not the character's room. I mean I think I know how to do it but being able to coordinate at meetup where both characters can meet in room x while there is always pressing class based activities (which then instantly whisks the player back to their room if they attempt to do them), screws up most of my feebly attempted meetups.
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12 of 16 people (75%) found this review helpful
43.5 hrs on record
Early Access Review
Posted: November 24, 2015
A great single-player deckbuilder and works well with a group of friends!
Although the game might seem simple at first, the mechanics work together in complex and interesting ways, so planning a turn out can be frustrating and rewarding.
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75 of 134 people (56%) found this review helpful
2 people found this review funny
Not Recommended
29.6 hrs on record
Posted: March 26
This game has the potential to be very fun. Myself and a few friends brought it and really enjoyed the game initially. But we quickly realised that this game is too hard, and not even hard in way that challenges you properly. We have been playing on mild difficulty, since the upper difficulty was seemingly impossilbe.

The game is hard beyond the player's control, since much of the game mechanics are the result RNG. 90% of the RNG is bad! You receive negative effects that can see you wiped out very quickly. For example, we upgraded our shields to the max very early on, but in response, we started taking much more damage from RNG events.

It is also laughable that the skill trees for each character is so good, since you will never have the resources or ability to upgrade to obtain them all. The game also suffers from online problems, with several of my online games being ruined by game-breaking glitches, such as players not being able to end their turn.

There is also an RNG event that you cannot prepare for. This event removes ALL of your ship shield points leaving your unreplenishable HP vulnerable. This event alone has cost me the game multiple times when I have literally been a few turns away from victory, and it's not just once. It almost feels like this event is designed to hit you when you are so close to finishing.

Finally, the biggest problem is that your deck constantly increases in size. There are a few cars that can be used to remove ONE card from your deck and destroy it, but you get new cards at much faster rate than you can destory them, making it increasingly harder to draw the cards you need.

IN SHORT: I WANT TO LIKE THIS GAME, BUT THE GAME MECHANICS ARE SO UNBALANCED. -and bear in mind this is on the so-called easy difficulty.
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