Faeria combines the core values of Strategy Card Games together with a Living Board, giving you the ability to shape the board as you play to create mind-blowing strategies. Each game of Faeria is not only unique, beautiful and fast-paced but also highly competitive.
User reviews:
Recent:
Very Positive (90 reviews) - 82% of the 90 user reviews in the last 30 days are positive.
Overall:
Very Positive (689 reviews) - 83% of the 689 user reviews for this game are positive.
Release Date: Feb 29, 2016

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Faeria is in early development. Throughout our Kickstarter experience we learned a lot from the community, and we have still a lot to learn from you! Entering Steam Early Access will enable players to obtain access to the game early and help shape its future.”

Approximately how long will this game be in Early Access?

“Faeria will go Free-to-Play by September 2016, but will stay in Early Access for several more months as we get ready for our official Version 1.0 release.”

How is the full version planned to differ from the Early Access version?

“The current version of Faeria already includes a lot of very interesting features, but we are using Early Access to gather feedback from our community. We need your help to shape the finishing touches! Features due by our 1.0 release include:

  • Game interface improvements
  • Emotes
  • Improved spectator mode
  • Complete PvE mode
  • New cosmetics
  • Tablet support
  • Bug fixes and performance improvements
  • At least 10 new cards in the core set
  • New illustrations
  • New languages
  • Even more great features that we aren't quite ready to share yet

Once we leave Early Access and launch version 1.0, there’s even more we aim to bring to Faeria…

  • Expansions
  • Fully integrated tournaments
  • Console and phone versions

And much more! Join the conversation and help us shape Faeria on Facebook, Twitter, Reddit & our forums.”

What is the current state of the Early Access version?

“Even though there are some very important features still to come, Faeria currently offers all of the key features you'd expect of a quality game:

  • Pandora Mode (Arena) [NEW]
  • 15 solo missions to learn the game
  • 257 Unique Cards
  • Practice vs AI
  • Battle mode (PVP)
  • Ranked mode
  • Tournament features
  • Spectator mode
  • Friends list + challenge your friends
  • In-game shop for: Booster Packs, Full Core Set, Avatars and Orbs!
  • Awesome art and illustrations

Will the game be priced differently during and after Early Access?

“We currently have a price on entering Early Access to ensure we grow at a stable rate, however Faeria will be Free-to-Play before the end of Early Access, and will remain so once fully released.”

How are you planning on involving the Community in your development process?

“Every one of us is a part of our community. We are gamers first. We are open to all ideas, big or small, through our various channels. Those ideas help us shape the future of Faeria in terms of features, gameplay, and polish.

We want as many Faeria players as possible to be active in providing us with feedback!”
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Buy Faeria Early Access

Buy Faeria: Early Access Bundle

Includes 20 Booster Packs, 10 Pandora Tickets and Exclusive Avatar & Orb!

 

Recent updates View all (43)

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July 22

Faeria Friday July 22nd, 2016: The Road Ahead



The Road Ahead

Our Early Access development roadmap has been a constantly evolving, flexible plan of action. With the help of the feedback we get from the community, we have the luxury of being able to judge which changes or features are needed most, and which can probably be pushed back to make way for the most critical updates. We evaluate the state of the game on a daily basis, and discuss the general sentiments of our players routinely. While this is great for the flow of valuable content into the game, it's not so great for being able to communicate to you, the player, what to expect by a certain date or exactly when a certain feature is going to be implemented. What we can do, however, is update you on our current plan and what you can expect from the future of Faeria in the broadest strokes possible. So, let's do that!

Free to Play timeline

As previously announced on our Steam store page, our goal is to open the game to all players for free by September – and this will definitely still happen. However, Free to Play does not necessarily mean the end of Early Access. One of the main barriers to opening these floodgates is our overall server stability and infrastructure. When Free to Play arrives, it means we are confident enough in our server infrastructure, client stability, and team size to scale up our testing and gain even more feedback as we work toward version 1.0, also known as full release and the end of Early Access.

What version number is Faeria right now?

If you look at the bottom left of your screen every time you start the game, you'll notice something close to the following number: "0.7.6044.18878". That's a lot of digits - but the first two are the most important for the purposes of this discussion: "0.7". Without going into the technical details of how our versioning system works, you can consider the current big picture version of Faeria to be v0.7 at this very moment.

In order to get to v1.0, we have two important numbers to reach first:
  • v0.8 (launched with Free to Play)
  • v0.9
Each of these versions will come with an important milestone, feature, or improvement that warrants such a change of the most significant digit.

In the next few weeks we will reveal the exact date Faeria will be going Free to Play. The release of Free to Play will coincide with what we will be declaring to be version v0.8.

Version 1.0 (and the end of Early Access) is expected to be ready within the next 6 months, which places v0.9 somewhere in between.

While we aren't spoiling the specific details of what to expect for each of these version numbers, we can tell you that there will be at least 10 new cards added between now and v1.0. As with Three Wishes, all cards added during the Early Access period will count as part of the "core set" and will therefore be given free to anyone who purchases or has purchased the current Core Set.

After the end of Early Access, the price of the core set (with all of the newly added cards) will change to $75, however if you want to purchase it at the current price of $50 you can certainly still do this until v1.0.

The first expansion cards

Any new cards released after v1.0 will come as part of expansions. Cards released in expansions will not be a part of the core set, and will not be available to purchase directly in the way that the core set currently is.

We know everyone is hungry for more details regarding expansions, and we of course will share more information about these when the time comes closer. For now, please understand that driving expansion content will be one of our primary focuses after release. We recognize the importance of putting shiny new toys into the toy box as often as possible. The first full-blown expansion can be expected within a few months of the release of v1.0.

Pandora

Pandora has, and still is, being vigorously tested and we'll give you news on the upcoming update very soon!

Steam store page update

We have recently updated our Steam store page to reflect the above information more clearly. In the process of doing this, we have shifted around some of the previously listed features we hoped would make it into v1.0, but now are slated as post-release content or features.

In addition to this, a couple things have been removed altogether in order for the Steam store page to match up more completely with our current development plans. Fully integrated tournaments, console, and mobile versions have been pushed to post v1.0 development, while betting in-game currency on matches and server-unique cards have been removed from the list of stops on our roadmap. It's not to say that these two features will never make it into the game, but after understanding more about what our players really need it's become clear to us that these components are not critical features needed in Faeria.

There are some great additions on our internal roadmap that aren't yet announced, but if you have specific feature requests that you haven't already told us about, why not write something in this thread on our Boards

We hope you now have a more complete picture of what to expect for the rest of our Early Access period and beyond. If you've read this far, you clearly have a vested interest in Faeria's future, and we thank you for that. We think it's very important to keep you as up to date as possible in our ever-evolving development schedule. As always: Keep doing what you're doing, and let us know what you think.

The Faeria Team

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About This Game

Following a successful Kickstarter that gathered more than 3,500 backers in 2013, Faeria was revamped to make it closer to our vision of “easy to learn, hard to master”.

Faeria combines the core values of Strategy Card Games together with a Living Board, giving you the ability to shape the board as you play to create mind-blowing strategies. Each game of Faeria is not only unique, beautiful and fast-paced but also highly competitive with upcoming features such as an observer mode and integrated tournaments.

Faeria's Early Access Bundle helps you kickstart your experience by giving you access to:
  • The Game
  • 20 Booster Packs
  • 10 Arena Tickets
  • Early Access Exclusive Avatar and Orb

System Requirements

Windows
Mac OS X
    Minimum:
    • OS: Windows 7, 8, 8.1 & 10
    • Processor: 2.2GHz Dual Core
    • Memory: 4 GB RAM
    • Graphics: 1Gb VRAM
    • DirectX: Version 9.0
    • Network: Broadband Internet connection
    • Storage: 3 GB available space
    Minimum:
    • OS: OSX 10+
    • Processor: 2.2GHz Dual Core
    • Memory: 4 GB RAM
    • Graphics: OpenGL 2.0 compatible, 1 GB VRAM
    • Network: Broadband Internet connection
    • Storage: 3 GB available space
Customer reviews
Customer Review system updated! Learn more
Recent:
Very Positive (90 reviews)
Overall:
Very Positive (689 reviews)
Recently Posted
Broken Tusk
( 9.7 hrs on record )
Early Access Review
Posted: July 25
While the game is fun and innovative, it leaves a lot to be desired. Ranked match making has had me go from one to two games around facing a 24 or 23 to facing a 17, a 15, and a 10 all in a row when I am a 23. Also another downside is while it is pay to play, it is also pay to win. As of now I cannot recommend it unless you feel like spending the $60 to buy the game and full set.
Helpful? Yes No Funny
Tomato
( 35.5 hrs on record )
Early Access Review
Posted: July 25
After 33 hours of play I can highly reccomend this game!
If you don't want to pay for it, just wait until ~mid. September when they release it because it will be a Free to Play game. The atmosphere of the game is very good. It's not hard to learn how it works and it gives you lot of hours of gameplay while you try to master it.

I wish it will be as successful as Hearthstone! It deserves it.
Helpful? Yes No Funny
Prower
( 46.8 hrs on record )
Early Access Review
Posted: July 24
+Funny draft mode
+Gameplay

-Incredible boring constructed mode
-♥♥♥♥♥♥ random in pandora mode
-Too retardly strong legendary cards
-Pandora not allow you to play fav color sometimes
-Not funny to playing vs fullsetboyz

2\5
Weak card game
Helpful? Yes No Funny
grim
( 4.0 hrs on record )
Early Access Review
Posted: July 23
It's a lovely game with nice mechanics, art and animations.
I really hope this game gets big, it is AWESOME!
Helpful? Yes No Funny
FoxTail
( 0.8 hrs on record )
Early Access Review
Posted: July 23
Product received for free
I LOVE THIS GAME
Helpful? Yes No Funny
neumanara1
( 39.9 hrs on record )
Early Access Review
Posted: July 22
RIGGED! SAME AS HEARTHSTONE!
GOOD GAME BUT NUMBER AND CARD RIGGED LIKE HEARTHSTONE. YOU WILL SEE. PLAYED THE QUEST MATCHES AND EVERY SINGLE CARD DRAWN WAS EXACTLY WHAT WAS NEEDED (EITHER BY ME OR AI). DONT KNOW IF THE PvP IS RIGGED AS WELL (LIKE HEARTHSTONE) BUT THE RIGGED SYSTEM IS MAKING HS $20 MILLION A MONTH (FACT) SO I DONT IMAGINE THIS ONE WILL DEPART FROM THAT MONEYMAKING TEMPLATE. ALSO WATCH THEM BURY THIS REVIEW UNDER A PILE OF PAID REVIEWS. ALMOST EVERY STEAM GAME HAS A MOUNTAIN OF FAKE POSITIVE REVIEWS..IT IS HILARIOUS..LOOK AT THE REVIEWS..NEARLY EVERY STEAM GAME IN EXISTENCE HAS A MOUNTAIN OF "POSITIVE" REVIEWS AND ALMOST NO NEGATIVE ONES. I HAVE NEVER SEEN SO MANY GUSHING AND BLUSHING GAMERS IN ALL OF MY LIFE AS ARE ON STEAM. TOTALLY FAKED. STILL RECOMMEND THIS GAME THO IT AINT BAD AS LONG AS YOU UNDERSTAND IT IS RIGGED.
Helpful? Yes No Funny
Kimokogy
( 8.7 hrs on record )
Early Access Review
Posted: July 22
Faeria is quite literally MTG and hearthstone smashed together and slapped on a hex grid, you play lands on the field and gain mana passively each turn. The Card colors are heavily inspired from MTG (red is high attack and dmg spells, green is huge minions and buffs, desert is basically black, and blue is control stuff). Basically if you like MTG, HS and board games this is your dream game nuff said.
Helpful? Yes No Funny
- ♥Zorro♥
( 1.1 hrs on record )
Early Access Review
Posted: July 22
Product received for free
I think this could be good and competitive card game but personally i suck at this ^^
Basically read the summary in store and you know what's good in this game.


+ ability to shape the board
+ need to think what board pieces you put where and when
+ ability to get more "mana" when you put a creature or structure to "mana" well
----------------------
+- some creatures are too op (possible to kill)
+- not casual (you need to think every move and think really advance what you do or you lose)
----------------------
- AI doesn't have difficulty selector
- i suck at this
- i never win
- needs more casual modes
Helpful? Yes No Funny
Grammar Communist
( 58.9 hrs on record )
Early Access Review
Posted: July 21
Ok i've spend more than 40hours on this, i guess i have to write a review now..
Keep in mind that the game is still in early access.

First: The price.
Since it seems to be the first concern about the review...
Right now, the game cost 8€, but it will be free on its release. So unless you want to play during early access (with its amount of bug and unbalanced gameplay), it's just your typical free to play game with a grinding/store system. You know, basically just like every other cards game. So let's compare thoses two systems with the most popular card game, Hearthstone:
Grinding is faster than Hearthstone. The idea is exactly the same, aka earning gold by winning or doing daily quest, and buying booster for 100 gold each. You can also craft cards using raw materials you get from unused cards you want to get rid of. The difference stand by the numbers: in Faeria, you earn 10 gold per win, while in Hearthstone it's 10 gold per 3 wins. Quest also give more gold (60-80 in faeria, for 40-60 in Hearthstone). You also win a booster each time you level up.
Crafting is also a lot cheaper in Faeria, since you need 400 raw material to craft a Legendary card (the rarest ones), while you need 1600 in Hearthstone for the same result.

If you don't want to lose time on farming, you can also buy boosters, just like in any other cards game. The difference here is you can buy all the collection for 50€, while it's usually 50€ for a large pack of booster (like in hearthstone, for exemple). So for the same price, you are certain to have every cards you need, instead of trying your luck with boosters and not even opening the whole collection in the end.

So i don't get why people complain over the price. This is certainly the cheapest or the fastest to complete card game right now.

Second: The gameplay.
This game reminds me of Pox Nora, another cards/tactical game that was quite popuplar back then. So you need to take the control of the map by literally building it, in order to defend your mana pool, defend your god or get near the opponent's one. This makes the game having two sides: is my deck strong enough to catch up with my opponent's one, and how am i going to take control of the map building lands?

Cards use some of the mechanics we see in all TCG, like haste, taunt, doing X when it comes in play, etc... but also have clever powers on lands you build, and introducing mechanics i wasn't used to, like doing damage to the player while fighting his creatures, wich i find very interesting since it open a whole new level of thought over the triade Control/Aggro/Combo we see in every god damn cards games.

Right now, i have to say the game is not well balanced, even if it's not awful. Even though i have all the cards, i cannot make every deck i want, because some colors or combination of colors are just way stronger and faster than others. But they are trying to balance it and in the end, it could lead to a very large variety of possibilities.

Did i mention how not random this game is compare to Hearthstone? Right now in Hearthstone, 50% of cards have random effects. This is so pleasant to get rid of that randomness.

Third: The communauty.
This game has a very large group of players, so you won't be bothered while looking for someone to play against. This game is quite new however, so netdecking is awful. Since meta is not 100% stable, you don't see a lot of variety when you play ranked matches. On the other hand, unranked match show some very different idea, and i love to chill playing my fun decks on unranked, while i play ranked with the serious stuff.

Fourth: The visual.
Yeah it's beautiful and original art design. But i really don't cary about visual.


Finally, i just have to say that this game feels like the best Trading Cards Game online right now. Of course, IRL nothing can beat the God of TCG, aka Magic the Gathering (even if it's also the most expensive one), but online this one seems to take the first place. To bad it wasn't designed by Blizzard, so it won't get as popular.
Helpful? Yes No Funny
★Agent_Scarecrow★
( 16.0 hrs on record )
Early Access Review
Posted: July 18
this game is the bees knees. however bees do not have knees and you will feel the same loss for not having this game.
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
12 of 14 people (86%) found this review helpful
Recommended
33.5 hrs on record
Early Access Review
Posted: July 13
I'm going to try to focus on what makes Faeria unique and stand out. The living board adds quite a lot of depth to your standard CCG, between fighting over the faeria wells, positioning your creatures, and placing lands to either pressure your opponent or defend yourself. Faeria feels like Chess: the CCG, where you have to look several turns ahead, thinking of what your opponent may potentially play, where your opponent's creatures can reach and how you should position your own creatures so that you can eek out a small advantage. One really nice difference between Faeria and most other CCG's is that your faeria (similar to mana) accumulates from turn to turn, so managing your faeria and keeping track of your opponent's faeria is critical in anticipating what your opponent can play and what you should be playing around.

Faeria has a reward system that actually feels rewarding! Every win in Battle or Pandora mode earns you 10 gold, with your first win of each day netting you 20 gold. Every day, you're given a new daily quest that will earn you anywhere from 60 to 150 gold. You're also given a free Phantom coin every day, which I think of as a mini Pandora run, ending at 6 wins or 2 losees, whichever comes first. You're rewarded with some gold at the end of the run, with people who make it to 6 wins leaving with 100 gold and a free Pandora coin. In addition to all that, every time you level, you earn a free booster pack and at the moment, it seems to only take a few matches to level. And if that wasn't enough, you also get special milestone rewards every few levels. It's really not difficult to earn 2 or 3 booster packs a day playing reasonably casually.

That's great isn't it? Surely with all these rewards, you should be able to earn the entire collection in no time without investing any actual cash, right? Yes but also not quite. Faeria booster packs follow a very familiar formula in that they contain 5 cards, one of which is guaranteed to be a rare or better. The majority of your packs will be 4 commons and 1 rare. Epics and legendaries will be much harder to come by. I've opened around 60 packs and I am still missing a good amount of cards, and only enough memoria from duplicates to craft 2 epics. You're likely looking at needing around 150-200 booster packs before you have a collection large enough to be able to build a variety of decks. This is reasonable but still a bit on the grindy side for casual players. On a good note, Faeria does have an option to purchase the full collection for $49.99, which is a really great value that I wish more CCG's offered. I have no problems spending money to support a game I enjoy, and after playing a lot of MtG and Hearthstone, having such a cheap option is more than welcome. The Early Access bundle feels a bit expensive (especially considering how easy booster packs are to come by) so unless you really want the exclusive avatar and orb, I would skip the bundle and just go for the cheaper option to see if you enjoy the game. If you do, then you can always purchase the full collection and invest fully into the game.
Was this review helpful? Yes No Funny
8 of 10 people (80%) found this review helpful
1 person found this review funny
Recommended
58.9 hrs on record
Early Access Review
Posted: July 21
Ok i've spend more than 40hours on this, i guess i have to write a review now..
Keep in mind that the game is still in early access.

First: The price.
Since it seems to be the first concern about the review...
Right now, the game cost 8€, but it will be free on its release. So unless you want to play during early access (with its amount of bug and unbalanced gameplay), it's just your typical free to play game with a grinding/store system. You know, basically just like every other cards game. So let's compare thoses two systems with the most popular card game, Hearthstone:
Grinding is faster than Hearthstone. The idea is exactly the same, aka earning gold by winning or doing daily quest, and buying booster for 100 gold each. You can also craft cards using raw materials you get from unused cards you want to get rid of. The difference stand by the numbers: in Faeria, you earn 10 gold per win, while in Hearthstone it's 10 gold per 3 wins. Quest also give more gold (60-80 in faeria, for 40-60 in Hearthstone). You also win a booster each time you level up.
Crafting is also a lot cheaper in Faeria, since you need 400 raw material to craft a Legendary card (the rarest ones), while you need 1600 in Hearthstone for the same result.

If you don't want to lose time on farming, you can also buy boosters, just like in any other cards game. The difference here is you can buy all the collection for 50€, while it's usually 50€ for a large pack of booster (like in hearthstone, for exemple). So for the same price, you are certain to have every cards you need, instead of trying your luck with boosters and not even opening the whole collection in the end.

So i don't get why people complain over the price. This is certainly the cheapest or the fastest to complete card game right now.

Second: The gameplay.
This game reminds me of Pox Nora, another cards/tactical game that was quite popuplar back then. So you need to take the control of the map by literally building it, in order to defend your mana pool, defend your god or get near the opponent's one. This makes the game having two sides: is my deck strong enough to catch up with my opponent's one, and how am i going to take control of the map building lands?

Cards use some of the mechanics we see in all TCG, like haste, taunt, doing X when it comes in play, etc... but also have clever powers on lands you build, and introducing mechanics i wasn't used to, like doing damage to the player while fighting his creatures, wich i find very interesting since it open a whole new level of thought over the triade Control/Aggro/Combo we see in every god damn cards games.

Right now, i have to say the game is not well balanced, even if it's not awful. Even though i have all the cards, i cannot make every deck i want, because some colors or combination of colors are just way stronger and faster than others. But they are trying to balance it and in the end, it could lead to a very large variety of possibilities.

Did i mention how not random this game is compare to Hearthstone? Right now in Hearthstone, 50% of cards have random effects. This is so pleasant to get rid of that randomness.

Third: The communauty.
This game has a very large group of players, so you won't be bothered while looking for someone to play against. This game is quite new however, so netdecking is awful. Since meta is not 100% stable, you don't see a lot of variety when you play ranked matches. On the other hand, unranked match show some very different idea, and i love to chill playing my fun decks on unranked, while i play ranked with the serious stuff.

Fourth: The visual.
Yeah it's beautiful and original art design. But i really don't cary about visual.


Finally, i just have to say that this game feels like the best Trading Cards Game online right now. Of course, IRL nothing can beat the God of TCG, aka Magic the Gathering (even if it's also the most expensive one), but online this one seems to take the first place. To bad it wasn't designed by Blizzard, so it won't get as popular.
Was this review helpful? Yes No Funny
4 of 6 people (67%) found this review helpful
1 person found this review funny
Recommended
83.7 hrs on record
Early Access Review
Posted: July 11
Faeria is probably the best available CCG right now. It offers quite an overwhelming experience: very strong strategic board game feel, minimized/controlled RNG, beautiful aesthetics, absolutely crazy competitive deck-building.

This early access/development build is already head and shoulders above any other card game on the market.
Was this review helpful? Yes No Funny
14 of 26 people (54%) found this review helpful
2 people found this review funny
Not Recommended
12.3 hrs on record
Early Access Review
Posted: June 30
The game itself is quite a remarkable collectible card game & board game, but based on the dev's marketing strategy I really can't recommend this to anyone who isn't going to commit the $49.99 for the full card set. If you want to try the game out, either wait until it's free to play after the early access period or buy it at the lowest amount which i think is about $6 on sale.

I paid about $12 for the base game and what seemed like a decent amount of booster packs. But here's the thing. The game gifts you a large set of base cards for completing some basic tutorials and quests against the AI. Once you start opening your booster packs, you find that the SAME EXACT CARDS show up in those packs. That shows right there the devs see their gamers as a a bunch of idiots who are just happy to be opening packs.

So after opening about 40 packs, I can sum up what I got in a single word. Nothing. Like, I got a few random legendaries and some scattered rares & epics, but none of it contributes to making an even remotely competitive deck against those who have the whole set. Not to mention, the amount of crafting material I have is enough for maybe one addtional epic and a rare of my choice. In short, booster packs are a terrible value because so much of what you get is duplicated by the base set, and you get almost nothing to craft with after disenchanting extras. It would probably take $500 in booster packs to earn the full set, so you might as well spend the $50 off the bat.

tldr; Great game, terrible value unless you're committed to spending $50 on purchasing the whole set of cards.
Was this review helpful? Yes No Funny
3 of 5 people (60%) found this review helpful
Recommended
9.1 hrs on record
Early Access Review
Posted: June 27
Great so far! fun to make new decks and experiment! The gameplay is a bit different than other card games, but if you like more strategy based games you'll love this game!
Was this review helpful? Yes No Funny
4 of 7 people (57%) found this review helpful
Recommended
41.2 hrs on record
Early Access Review
Posted: July 8
Product received for free
After playing hearthstone, deulyst, chronicle, and various other card games, and strategy games over my life, I can say that with some bug improvements to prevent crashing, and some other minor things, the game isn't half bad. You can tell with expansions in the future, it could grow. It definitly deserves a spot up there. Hearthstone, the quintessential card game. Deulyst, the turn-based strategy game, and now Faeria, a sort of half MTG, half-risk kind of game. It deserves it's place amongst these kind of games, and tends to err on the right side of things for now. The realm between TCG,CCG, and boardgame, are starting to mesh in this genre, as we try to find fairly quick, snappy, games that have some depth. Not sure how long the market can be saturated with these types of games, but if they provide something that the other's don't or appeal to the same userbase, it could give games like Faeria, and future games in the genre, a shot at some longevity.
Was this review helpful? Yes No Funny
10 of 19 people (53%) found this review helpful
1 person found this review funny
Not Recommended
3.5 hrs on record
Early Access Review
Posted: July 2
Has potential to be a good game but have no idea why they are charging for early access to a F2P game, if anything it's greedy and they should be ashamed of themselves for doing it.

I wouldn't mind but you get nothing for it unless you buy the bundle which I am told is a waste of money.
Was this review helpful? Yes No Funny
5 of 10 people (50%) found this review helpful
2 people found this review funny
Recommended
5.2 hrs on record
Early Access Review
Posted: June 26
Faeria > Hearthstone
Was this review helpful? Yes No Funny
6 of 12 people (50%) found this review helpful
1 person found this review funny
Not Recommended
104.4 hrs on record
Early Access Review
Posted: July 3
****PLEASE PUT IN MORE THAN A FEW HOURS BEFORE GIVING A THUMBS UP*****

To many new players are giving a thumbs up before running into the pay wall

So this is the deal:

The game could have been great - an e-sport - with it's new mechanics and all.

Sadly they jammed the pay2win factor in there, you can purchase the whole deck EVERY CARD all the rarities, legendries all of them. Neck minute busting out only the most premium of rare cards every tern hence the payer is going to be the winner.

So unless you are willing to pay around $60-70 you are not going to really get anywhere in this one.

When you look at actual e-sport games CS, DOTA etc.. this pay to win factor isn’t there its only skins, cosmetics etc.. this is why the game will never become an e-sport.
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1 of 2 people (50%) found this review helpful
Recommended
46.2 hrs on record
Early Access Review
Posted: July 15
If you like Hearthstone and Chess, you'll surely like this game, as it's a nice and interesting mix of both.
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