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For centuries Europe has been dominated by the church and nobility. On the shoulders of ordinary people the servants of god and the noble families justified their power and wealth. This was the incontrovertible, divine world order. A truly dark era… In the 14th Century the world order is beginning to transform itself.
Release Date: Jul 28, 2010
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Buy The Guild II: Renaissance

Stand-Alone version, The Guild II or any of its add-ons are not required to play this game.


Packages that include this game

Buy The Guild II Collection

Includes 3 items: The Guild II, The Guild II - Pirates of the European Seas, The Guild II Renaissance

About the Game

For centuries Europe has been dominated by the church and nobility. On the shoulders of ordinary people the servants of god and the noble families justified their power and wealth. This was the incontrovertible, divine world order. A truly dark era…

In the 14th Century the world order is beginning to transform itself. Due to trade and commerce an increasing middle class obtains more and more power and wealth. Entire towns purchase their freedom and more privileges from the nobility. Reading and writing is no longer the domain of the nobility and the clergy and the invention of printing information may eventually be spread everywhere. This is the beginning of the renaissance...


  • 8 completely new professions: mercenary, grave digger, stonemason, juggler, innkeeper, banker, miller and the fruit grower
  • New goods, buildings, ambient details and effects
  • All new scenarios ("Transylvania", "The Rhineland" and "The Alps") & bigger world maps
  • Improved AI, title and nobility system as well as new options (e.g. “God Measures”, levels of difficulty)

System Requirements


    • OS: Windows® XP, Vista
    • Processor: 2 GHz Processor
    • Memory: 512 MB RAM
    • Graphics: DirectX9 capable graphics adapter with Pixelshader Model 1.1
    • DirectX®: DirectX 9.0
    • Hard Drive: 3.5 GB space free
    • Sound: DirectX 9.0 compatible sound card


    • OS: Windows® XP, Vista
    • Processor: 2.8 GHz Processor or better
    • Memory: 1 GB RAM
    • Graphics: DirectX9 capable graphics adapter with Pixelshader Model 2
    • DirectX®: DirectX 9.0
    • Hard Drive: 3.5 GB space free
    • Sound: DirectX 9.0 compatible sound card
Helpful customer reviews
46 of 58 people (79%) found this review helpful
141 products in account
1 review
23.9 hrs on record
Killed the mayor for voting against me in council. Attempted to burn down the prosecutor's house the morning of the trial. Acquitted of all charges. 10/10
Posted: June 15th, 2014
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31 of 34 people (91%) found this review helpful
92 products in account
4 reviews
20.3 hrs on record
This is an interesting game that has a LOT of pros and cons. I'll start off with the problems with the game: The game tends to run poorly and you will not be getting the FPS you might expect, there is a LOT of bugs that was not addressed in offical patches, and it is a very difficult game to just pick up and play. There is no "instant" action like you might desire, as the game takes awhile to get going. The pros however are a deeply complex system that allows you to run for offices (Dungeon master, mayor, bishop, etc) and each of those offices have fun little perks. Are you the dungeon master and someone is running for your office? Off to the dungeon for a "talk"...aww, he didn't make it to the council meeting? Guess you win by default! A lot of the bugs can be addressed with the fan patch 4.17B (as of this writing) and there is a ton of other fan patches that address several of the games fault. IF you are willing to put in the time the game can be a very fun, deep, and rewarding game.
Posted: February 9th, 2014
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54 of 78 people (69%) found this review helpful
110 products in account
6 reviews
30.3 hrs on record
"The sims for men"
Posted: June 13th, 2014
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14 of 14 people (100%) found this review helpful
191 products in account
3 reviews
13.0 hrs on record
The Guild II Renaissance is a game that really can't be compared to many other games. It is truly something quite unique.

A fair warning early on in this review, though, is that the game is ridden with bugs that affect gameplay in a variety of ways and the game itself is no longer supported by its creator, meaning official patches will no longer be released and the patch community is devised of the player base, and that is it.

Don't let that daunting news discourage you, though! There's a reason why I recommend this game in stead of calling it a flop not worthy of even having a price tag upon it.

There are two particular patches located within the series of tubes that patch from 4.10 to 4.15, and 4.15 to 4.17b (a beta patch well-worth getting), of which make the normally buggy and slightly aggravating game of The Guild II Renaissance something to flaunt when it rests in your game arsenal.

It fixes more than just a few bugs and adds some minor content that aids in making the currounding environment in-game more adaptive to your playstyle. Also, on another note, internet servers no longer exist to my knowledge and the game must be run through a LAN set-up if you wish to play multiplayer, for instance with Hamachi.

Yes yes, LAN can be a pain in the ♥♥♥ at times, but I have found that a multiplayer LAN session with friends I know all playing this game together is an event we have actually tried to plan doing once every week. It is that good.

Now to game specifics. The Guild II Renaissance allows you to play as a few starting professions ranging from Scholar, Rogue, Patron and Craftsman. Your main character will play as this role and each role gives you a particular set of buildings you may construct to further build your little 'empire', or more-so your family legacy, and with each building comes two upgrades that subsequently get more expensive, but also carry better bonuses like more employee slots and upgraded security factors i.e. water buckets to put out fires faster if your building happens to catch fire, and iron bars to make a robbery take much more time to complete.

At the time of main character creation as well, you are given the opportunity to set some traits higher than others with a few extra trait points and to choose an astrological symbol that gives you a bonus in a particular trait that is associated with the symbol. You may also choose to be Catholic or Protestant, which can also be changes if your local church offers baptising in the 'opposite' religion.

Now off the topic of your main character and on to the other little bits. As I mentioned earlier, you start off with your main character. One can not simply live forever, in theory, correct? Correct! Your character (male or female) must find a partner before his/her years start to come to an end! Together, yee' will conduct holy (or on-the-spot) matrimony and have highly censored sex until a baby pops out the following year. Marrying another character will put that character under your control and will further increase your 'man-power' in the ultimate climb to power. You are also given the opportunity to send your child to a couple schools, one being fairly expensive but also giving him/her more trait points to allocate once he/she becomes of age, and the cheaper one which offers stock trait point accrual.

There is so little time to explain all this game has to offer, but if the information I have given you so far doesn't pique your interest more than a little bit, this game is definitely not for you. If it does, however, I -HIGHLY- recommend purchasing it and letting your friends know about it as well! You can have up to 12 player and NPC factions active in one session, so ultimately, you can have 12 players playing at the same time! Of course, the more players you add, the stronger the connection will need to be, for the game can crash. Advice on this issue I can offer is to always save your game if you feel like you have made a noteworthy accomplishment.

Posted: February 17th, 2014
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18 of 28 people (64%) found this review helpful
70 products in account
2 reviews
90.4 hrs on record
Somehow, despite some fiddly controls and abit of a lack of direction at first, this game still remains one of the best, and one of the most fun.
Posted: March 24th, 2014
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117 of 118 people (99%) found this review helpful
182 products in account
3 reviews
137.2 hrs on record
I will not belabor the point: The Guild is my favorite game. In this review I’ll try to explain why this is, and where I’m coming from in terms of my interest in the game, and probably games generally speaking. Hopefully this will help introduce like-minded gamers to The Guild and perhaps also steer some people, if they have different tastes, from the game.

I have always enjoyed simulation games, particularly economic and life sims. I grew up playing what now seem like fairly simplistic sims (e.g., Theme Park, The Settlers, and The Sims) and was fascinated by the seemingly living world of the AI inhabitants in these games. As I began to enjoy role playing games more, and in particularly Ultima Online, I longed for a simulation game in which I wasn’t in complete control, but instead could actually be one of those small inhabitants in the simulated world. Nothing like this existed until I played the first Guild game (Europa 1400) and I was immediately won over, realizing that it was as close to a perfect game as I would ever find, short of developing one myself.

The Guild is indeed a simulated world. It doesn’t attempt to be huge like Skyrim. You are controlling a small family in a single town or on some maps a single town out of up to four. There are up to eleven other “dynasties” (i.e. families) living in these towns, and they all go about their business without your intervention. You are not god in this game – you are just a family existing and striving in the middle ages, and it is amazing fun. It seems there is not one area that The Guild has left out of its gameplay. You can get involved in politics, your character has a religiosity meter, favor (or disfavor) with every single sim in the game, a disposition based on their criminality or lack thereof, skills, perks (think fallout), marriage, children, trials, duals, and the list goes on.

The world in The Guild feels more alive than any game I have played. NPCs go about their business with a real purpose, and it is all simulated. They will do everything from sit around town and chat, go to the pub, hire a ♥♥♥♥♥♥♥♥♥♥, to run for office and command the city guard (who, by the way, are also governed by some degree of AI logic). In short, the game feels a lot like living in a real, functioning medieval town.

This all sounds extremely ambitious, and it is. Unfortunately, these ambitions come with a price: bugs (and lots of them!). The Guild has been officially patched twice (only once here on steam) and even with these patches there are numerous bugs. The more you play, the more you notice them and the more they suspend the reality of controlling a family in this simulated world. You can probably get about 100 hours of gameplay out of The Guild before these bugs really start to ruin the experience (I have played 100s of hours of the non-steam version).

The good news is that The Guild still has a small but surprisingly active community (go to the runeforge forums for this). McCoy! and a few other modders have made huge progress fixing bugs in the game and even adding some very cool features (e.g., the ability to become the pope and accuse people of heresy) and they continue to work on the game. My recommendation is to go to the runeforge forums and download the 4.17b patch and McCoy!’s legacy mod, then you’ll be ready to go for hundreds of hours of relatively bug-free simulation bliss.

In summary, if you’ve always enjoyed god games, economic sims, and life sims, but wanted to be part of the world rather than the controller of the world – wanted to have to work within the confines of human ability to influence the world (e.g., become mayor and change the law instead of using a hand in the sky to smite someone) then this is the game for you. If you want complete control over the world and all of its inhabitants then you might not enjoy this as much, but I still say it’s worth a try. Finally, if you’re a gifted or even aspiring coder (the game uses lua for everything) head over to the runeforge forums and join the modding community. I have no coding experience but they have been extremely kind and patient with me and I even managed to churn out a few helpful fixes/mods for the game.
Posted: December 21st, 2013
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