For centuries Europe has been dominated by the church and nobility. On the shoulders of ordinary people the servants of god and the noble families justified their power and wealth. This was the incontrovertible, divine world order. A truly dark era… In the 14th Century the world order is beginning to transform itself.
User reviews: Very Positive (531 reviews)
Release Date: Jul 28, 2010

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Buy The Guild II: Renaissance

Stand-Alone version, The Guild II or any of its add-ons are not required to play this game.

Packages that include this game

Buy The Guild Collection

Includes 4 items: The Guild Gold Edition, The Guild II, The Guild II - Pirates of the European Seas, The Guild II Renaissance

 

Recommended By Curators

"Like games where you run a medeival business? Me neither... Yet this game is incredibly addictive and really fun to play! Play it, It's fun, Obviously."

Recent updates View all (2)

December 22, 2014

Patch 4.20 - 22nd December 2014

Today we are releasing a new patch for Guild 2 Renaissance which includes tons of fixes, remastered music tracks, guest appearance by the German medieval band "Versengold" and a modlauncher for comfortable switching between mods.

To access the patch on Steam please do the following:
To access the beta please do the following:
Follow this guide http://ds.nordicgames.at/SteamBetaBranchGuide.jpg
Under Step 1 select of course the "The Guild II Renaissance" Application
You dont need a password :)
The branch for Step 6 is named patch_4.20


Changelog:
----------------
4.2 (revised)
*** Fixed Bugs ***
- Bank: offering, taking and payback of credits optimized
(thanks to Kinver and Fajeth)
- AI of the hospital was reworked (thanks to Kinver and Fajeth)
- Some chairs in the conference room of the city hall were not
reachable
- Pathfinding of the sims optimized
- The Calenberg map is now assigned to Germany
- Pub: "Assign to dance", "Assign to salacious services" and
"Assign to >thief's service<" have been optimized
(thanks to Kinver)
- "Curse a Building" at the cemetery is now functional
(thanks to Kinver)
- Orchardist: bugfixes within the ai
- Bugfixes and reworks within all maps; amongst other things like
optimizations for pathfinding and missing ressources
- Bugfixes with the titles Count, Marquess, Prince and
Imperial Prince (thanks to McCoy!)
- The usage of perfume, jewellry and clothing had no effect
(thanks to M.C.)
- The measure "Sit" in tavern and pub is now functional as provided
(thanks to DarkLiz)
- It occured that the gravedigger of the local graveyard was not
located near to the grave. Burial sequences were started in the
middle of the map
- Bugfixes for pathfinding and interaction of the ai with the
measures "Spend the night together", "Sweet-talk someone",
"Take a bath" and "Ask to dance"
- Bugfix with the event of war
- Bugfix of an error in the waiting hall of the hospital, which
caused from time to time that the patients were not treated
- The AI now uses "Paralysis Poison", "Black Widow Poison",
"Toadslime" correctly
- Upgrading buildings now correctly spawns a scaffold.
- "Press Protection Money" by AI optimized
- Fixed an AI-error with the use of alderman's chain
- Fixed a bug with the gaining of guild fame for the AI
- Especially during advanced games errors with diseases of AI sims
could occur.
- In the bankhouse, during pickpocketing and during "thief's service"
an error with the payment/pickpocket could occur.
- Fixed an AI-error with buying the raw-material-boxes from the
guildhouse
- Fixed some bugs in the logic of trials
- In the case of divorce an error could occur when the newly divorced
partner tried to leave the residence.
- Fixed a bug with the repair-measure
- Fixed a bug with repairing carts
- Fixed a bug with "smuggling alcohol" in the divehouse. Additionally
new feedbacks have been added.
- After year 1600 a bug with the towncrier occured
- Pathfinding of ambient sims (animals/ mule driver) have been
reworked.
- fixed a bug with the visual feedback of favor gains during social
measures
- Certain waypoints in the indoor of the monastery and hospital were
inaccessable
- Fixed a bug with the blackboard; sims no longer laugh about
pamphlets against themselves.
- Fixed a bug with repairing the pirateship and fishing boat.
- During the measure "assign to thief's service" (divehouse) the
cocotte forgot her workingplace after a success and/or with the
beginning of the next round
- Fixed a bug with the assigning to buildings/ residences
(e.g. inherit)
- The measure "Sit down" in the country estate was broken
- At the end of a feast a bug could occur
- Under certain circumstances a heavy bug could occur to AI sims and
to the miller, which cancelled all current actions
- Fixed a bug with the title "Imperial Prince"
- An error occured if you tried to aquire a new title while you
already had the highest possible title
- Fixed an AI error with sowing fields and meadows
- Fixed an exploit in the tavern: taking a bath/dance/bewitch only
gives money to the owner if he doesn't use these measures himself.
- Upgrading a building no longer interrupts the current measure of
the owner
- Patients which can't be treated because of the lack of money will
not try to attend the doctor over and over again
- If the AI tries to buy a certain item because of their consume need
won't spam the measure anymore, if the needed good is not available
(multiple favor loss)
- At several situations and measures, the sims didn't use weapons
(e.g. execution)
- Hospital: bedridden patients do not block the beds, when they have
been already treated.
- The ai was able to send out their minor children to hijack their
enemies
- When changing the diplomatic status between two dynasties the favor
is now set correct
- The measure "Welcome a dignitary" was available in opponent
country estates.
- Thieves are not able to burgle abandoned buildings
- The measure "Order sales ban" is now functional as provided
(thanks to Fajeth)
- With the direct hiring of an employee an error occured which
avoided that the sicknesses of the character were cured and that
the bonusses for some of the building upgrades for the character
were calculated
- After the start of the next round the measure "Quacksalver" was
not executed correctly - both for players and for ai
- Gravedigger: due to a number of bugs the ai was unable to manage
the production
- A bug with the measures "hush money" and "protectorate" was
corrected: the mercenary was unable to find all thieves, robbers and
cocottes
- When a building was built in the surrounding of a city it could
happen, that passing characters and carts stuck and spin around
until the savegame was reloaded. We were able to solve that problem
with a workaround.
- The usage of "Spindle of the Sleeping Beauty" had no effect
- Sermons could be interrupted through different measures. The
audience left the church and the priest restarted the sermon without
audience
- AI characters sometimes stuck in front of a church which had no
owner - the reason was a bug in the needs-system
- Sometimes characters left the conference hall while a council
meeting or a court was held
- If the player has watched a council meeting without having a
character in the room, it could happen that you got access to the
council meeting action bar; this bar still appear, but only for a
short moment
- One received double experience points for using the measure
"blackmail"
- The mercenary ai made wrong decisions regarding the measure
"razzia"
- Bugs with leading of own businesses fixed: the employees of patrons,
artisans and rogues receive a productivity bonus from their
employers skill "handycraft"; employees of scholars receive a
productivity bonus from their employers skill "secret knowledge"
... and many more ...

*** Features & Content ***
- The Band Versengold plays in taverns and divehouses and thus raises
the income of the owner and the buildings attractivity
- Own taverns and divehouses get the measure "arrange concert", with
which the player can offer a fee to the band Versengold if they play
in the establishment
- Bored women (married and single) can become groupies of Versengold
with a certain possibility
- AI sims will cheer during concerts
- The player character can also party with the measure "Eat & Drink"
- New object and animation added: Violin
- The old tutorial of Guild 2 has been ported to the game
- The city treasury is now simulated. The office incomes, payment for
worker huts and unoccupied buildings and residences, aswell as the
cost for war are now paid by the city treasury. Also to level up t

95 comments Read more

September 18, 2014

Steam Version Patched to 4.17b

Patch 4.17b Changelog
- Changed AI-money saving behaviour. This has a massive influence on gaming and difficulty!
- Fixed a bug that caused the AI to not buy any title higher than Citizen
- Fixed the OoS occuring in different situations like taking a bath
- AI aggression level slightly increased
- Chances for plague increased slightly on higher difficulty level
- Languages French, Italian and Spanish added
- Slightly changed moneylending system
- Changed AI behaviour: AI should try to save money for specific goals
- Fixed a bug with the new YPR-modes in startmenu
- Changed the market behaviour
- Bugfix for political actions in MP
- Bugfix for changing building names in MP
- Raw material deliveries fixed
- Changing building names is now possible
- It's now possible to choose 1, 2, 3 or 4 years per round. The setting will also be saved when you restart the game.
- Fixed the bug with the additional stock slots at the crypt and the bankhouse
- AI now buys windmills and orchards on all maps
- Fixed the missing icon when demanding ransoms
- Added the one-year-per-round-option for MP also
- Sick people don't visit hospitals that can't cure their illness because the building level is too low anymore
- AI patients leave the hospital after not being treated for 3 hours
- AI patients sit down if a place on a bank gets free
- Reworked the medicus script a bit more
- Cutscenes for trials and office-sessions now start automatically if the camera is in the room
- AI Characters are no longer beamed into the townhall if they don't manage to attend a trial in time
- New measure for listing all buildings for sale added to the townhall
- Medicus AI reacts on amount of sick people and produces the needed medicine
- Chances for plague decreased again in early game
- Fixed the fame exploit when buying a nobility title
- Allied worker don't join fights anymore
- Sermons bring XP now
- Combs/Wooden pins/Fittings problem solved
- Combs can be produced in the high-level joinery
- Mill doesn't stop production when resources are low
- Mushrooms are also available in Vienna now
- Stonelilies are also available in Transylvania now



Patch 4.17b
- KI-Sparverhalten verändert. Hat massiven Einfluss auf den Schwierigkeitsgrad
- Bug gefixt, durch den die KI keine Titel über dem Bürger kaufte teilweise
- OoS im MP bei diversen Aktionen wie gemeinsames Bad nehmen gefixt
- KI-Aggressionslevel leicht erhöht
- Chance für Pest auf höherem Schwierigkeitslevel leicht erhöht
- Sprachen Französisch, Italienisch und Spanisch hinzugefügt
- Leichte Anpassungen am Kredit-System
- Verändertes KI-Verhalten: Die KI spart nun auf bestimmte Ziele hin (Gebäudekauf, Upgrade und Titel)
- Bugfix für das Problem mit den neuen JpR-Modi im Startmenü
- Markt-Verhalten überarbeitet
- Bugfix für dynastiepolitische Aktionen im MP
- Bugfix für Gebäudenamensänderungen im MP
- Bugfix für Rohstofflieferungen im Gildenhaus
- Änderung von Gebäudenamen nun möglich funktioniert, allerdings wird im MP der neue Name nicht bei den anderen Spielern angezeigt.
- Einstellung von Jahren pro Runde auf 1,2,3 und 4 geändert. Einstellung wird gespeichert funktioniert, aber es kann Probleme im Menü nach einem Neustart geben.
- Beim Friedhof und bei der Bank gab es durch Gebäudeerweiterungen zuviele Lagerplätze. Die überschüssigen Lagerplätze wurden entfernt.
- KI kauft jetzt Windmühlen und Obstgärten auf allen Karten
- Problem mit Icon bei Lösegeld forderung behoben
- Ein Jahr pro Runde auch im MP
- Patienten besuchen keine Krankenhäuser mehr, die ihre Krankheit gar nicht heilen können, da die Gebäudestufe zu niedrig ist.
- KI-Patienten verlassen das Krankenhaus, wenn sie 3h lang nicht behandelt wurden, aber Patienten kommen zu schnell wieder
- KI-Patienten setzen sich hin, sobald ein Platz frei wird
- Behandlungsscript des Medicus weiter überarbeitet getestet, ist aber noch nicht optimal
- Gerichts- und Amtsverhandlungen gehen jetzt beim Start automatisch in die Cutscene
- KI-Spieler werden bei Gerichtsverhandlungen nicht mehr ins Rathaus gebeamt
- Measure zur Auflistung von zum Verkauf stehender Gebäude für das Rathaus hinzugefügt
- Medicus-KI reagiert auf Krankheitsaufkommen und produziert benötigte Medizin
- Wahrscheinlichkeit und Ansteckungsgefahr der Pest im frühen Spiel weiter reduziert
- Bug bei Titelkauf behoben, der unabhängig vom Kauf den Reichsruf erhöhte.
- Alliierte Arbeiter greifen nicht mehr in Kämpfe ein
- Das Abhalten von Messen bringt jetzt auch XP
- Kamm/Holzzapfen/Beschläge-Problem gefixt
- Kämme sind nun in der Kunsttischlerei auch tatsächlich herstellbar
- Produktion in Mühle bricht nicht mehr ab, wenn wenig Rohstoffe vorhanden sind
- Pilze sind nun auch in Wien abbaubar
- Steinlilien sind nun auch in Siebenbürgen abbaubar

57 comments Read more

About This Game

For centuries Europe has been dominated by the church and nobility. On the shoulders of ordinary people the servants of god and the noble families justified their power and wealth. This was the incontrovertible, divine world order. A truly dark era…

In the 14th Century the world order is beginning to transform itself. Due to trade and commerce an increasing middle class obtains more and more power and wealth. Entire towns purchase their freedom and more privileges from the nobility. Reading and writing is no longer the domain of the nobility and the clergy and the invention of printing information may eventually be spread everywhere. This is the beginning of the renaissance...

Features:

  • 8 completely new professions: mercenary, grave digger, stonemason, juggler, innkeeper, banker, miller and the fruit grower
  • New goods, buildings, ambient details and effects
  • All new scenarios ("Transylvania", "The Rhineland" and "The Alps") & bigger world maps
  • Improved AI, title and nobility system as well as new options (e.g. “God Measures”, levels of difficulty)

System Requirements

    Minimum:

    • OS: Windows® XP, Vista
    • Processor: 2 GHz Processor
    • Memory: 512 MB RAM
    • Graphics: DirectX9 capable graphics adapter with Pixelshader Model 1.1
    • DirectX®: DirectX 9.0
    • Hard Drive: 3.5 GB space free
    • Sound: DirectX 9.0 compatible sound card

    Recommended:

    • OS: Windows® XP, Vista
    • Processor: 2.8 GHz Processor or better
    • Memory: 1 GB RAM
    • Graphics: DirectX9 capable graphics adapter with Pixelshader Model 2
    • DirectX®: DirectX 9.0
    • Hard Drive: 3.5 GB space free
    • Sound: DirectX 9.0 compatible sound card
Helpful customer reviews
116 of 121 people (96%) found this review helpful
1 person found this review funny
18.3 hrs on record
Posted: October 18, 2014
Brilliant that Nordic Games have started patching this games wound! Rarely do devolpers come back to a game to fix after 4 years, The Guild 3 is also in the works which is incredible.
Was this review helpful? Yes No Funny
80 of 82 people (98%) found this review helpful
1 person found this review funny
4.4 hrs on record
Posted: December 22, 2014
It's December 22, 2014 and a patch just got released for this 4.5 year old game. Whomever these guys are that bought this license are serious about cleaning it up, but the thing is it was already a great title to begin with. Yeah there were some translation problems, and ai issues, and general problems like that, but it wasn't terrible.

Anyways, this game is just great. You play some male or female person set in old timey overseas land (you get to choose the map to play on), and try to stary a dynasty. You find a spouse, make some kids, and play through the generations. Jobs include stuff from politics, farming, to robbing people. You can make buildings like inns, pubs, churches, and so on or eleminate competing dynasties and take over their buildings through violence or cash. You can select your own stats on the dude or chick you're creating and level up skills through actions, so some rpg elements exist.

You got some trading elements in here as well. Own a mine? Send a caravan of ore to the neighboring village to sell, or import the stuff to make your own jewelry factory. Or make armor and weapons and attack villagers with your bandits. You got a lot of options here on what to do as far as playstyle is concerned. It's a sandbox, but you can't just plop buildings down everywhere. Still there's a lot of options to be found and fun to be had by picking this up and giving it a shot. It can be a little daunting to get into, but I ended up having a lot of fun with this and The Guild II. Well mainly vanilla Guild II, but this is just that with more stuff, so if you can decide which version to get, this is the one to grab.
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41 of 45 people (91%) found this review helpful
1 person found this review funny
154.8 hrs on record
Posted: December 9, 2014
If you like sandbox games this wil easily occuppy your time for at 80-100 hours. The game is a little buggy but certainly playable. The LAN option for playing is alot of fun too. It is an older game and the graphics and AI are not the most up to date.
9/10 stars
1. Very complex sandbox game that can be played endlessly
2. LAN very fun and more stable with latest update
3. Stll some bugs.
4. Def worth buying
Added an extra star after the game got updated again! the bugs for LAN playing with friends are greatly reduced! As well as some of the single player bugs!
Was this review helpful? Yes No Funny
35 of 36 people (97%) found this review helpful
1 person found this review funny
50.7 hrs on record
Posted: December 18, 2014
Holy Smokes. What a seriously innovative and refreshing game design. This is a serious sandbox game. And I mean GAME. Sometimes sandbox games fall in the trap of having a lackluster or tacked on set of objectives. This game brilliantly balances a free-form open style with a true game-objective win/lose strategy. "Eliminate your competitors" - in near anyway you choose (before they eliminate you). Granted the lack of tutorial/psudo-random tip popups to help you figure your way though this almost overwhelmingly unique game play style is a rather large barrier to entry - but once it all clicks in (See: YouTube), this game is fulfilling and addictive.

Buy a fisherman dock, fishmonger your way to riches and aristocracy, marry a young local, wander the back alley alone on a cold winter night, get attacked and poisoned by a paid thug care-of your vilest of competitors, take on the role of your young son - a devious silver spooned rogue - and enact a bloody revenge on the murder of your former fish monger self. It is epic.
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57 of 74 people (77%) found this review helpful
2 people found this review funny
18.5 hrs on record
Posted: December 18, 2014
Probably the best merchant-killing simulator on the market.
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23 of 25 people (92%) found this review helpful
31.6 hrs on record
Posted: December 22, 2014
After 5 years they are working on it again. It's an amazing game that deserves to be played.
Was this review helpful? Yes No Funny
17 of 18 people (94%) found this review helpful
1 person found this review funny
68.5 hrs on record
Posted: January 14
This is one of the best games I have ever played in my life, and at the same time one of the worst. How? Bugs. I am recommending this game now because it has, miraculously, been granted a new patch (which you have to set the game to beta to get through Steam, fyi) which I am hearing good things about.

The old bugs, which may still exist -- I'm not sure yet -- were as follows:
#1 - Multiplayer NEVER worked. Even if you connected through Hamachi (the only way to get multiplayer to even connect) the game would desync after 20 ish minutes and your saves would be corrupted so you couldn't even reload and continue. This game is so amazing for multiplayer and this is just a big kick in the gaming nuts.

#2 - There are a lot of smaller game breaking bugs...too numerous to mention. I can give some examples. One time, nobody ever seemed to progress in the political field. Sometimes your characters get jammed and won't move. Sometimes you save the game and it gets corrupted and you lose everything. Just weird things that should work just...don't...and it's hard to predict and once it happens you can't just 'reload' to get around it. That being said, I have played through games that were 8+ hours long before getting screwed by one of these bugs (provided you are playing in single player).

But this game is fantastic if these bugs are fixed.

For one, this game is a mish mash of a bunch of different games. In this game you control your 'family' starting with one guy. It's very RPGish in the sense that each of your family members can level up and apply points to various skills. You can make them better at combat, better at working, better at politicking, etc.

You can get married, have babies, and then once they grow up you can control them and expand your dynasty. The buildings you own get transfered down the generations so your hard work with your first guy isn't lost when he dies of old age (or disease, or murder, or getting thrown in jail forever).

There are different sized maps but generally a map consits of one to three cities of various size. Each city has their own town hall with their own political arena. You can get elected and then move up towards mayor -- each office you can be elected into has different special powers that can be used to improve your family, or hurt others that are in your way. For example, you can banish someone from a city, or throw them in jail, or cause them to lose one of their buildings, etc.

There is a court house and 'law' as well. If you witness someone comitting a crime you gain the ability to testify in court with evidence against them. If you don't like them, you can charge them with a crime and then try to beat them in court. While you can sway the courts with your political favours, the more evidence against you makes this harder so blatently breaking the law or fighting people in town is going to brand you an outlaw and probably killed by the guards or thrown in jail if you comply.

There are four major classes and as you marry and have kids you can train them into different classes so that EVENTUALLY you can access every type of building in the game -- but basically, your character(s) each get to be trained in one of the four classes. One is a kind of farmer, one is a scholar that can get hospitals and such, one is a blacksmith type character that can make weapons and tools, and one is a thief that can create thieves guilds and other buildings that set up traps to rob people transporting goods.

The game also has a free market and prices rise and fall depending on how much of what is being sold. In fact, if one item is sold a lot in one of the cities and not in the other, you can make money by transporting from one city to the other -- provided you have enough muscle to protect your cargo from any thieves setting up on the roads.

Your houses can train guards which you can use as personal muscle, even to overpower actual city guards, or to plot assasination attempts on powerful members of opposing dynasties.

The controls can be a little confusing -- there's a lot of menus you have to learn to use to be able to quickly identify who is who in the city -- but it can all be done.

When you do build up your financial empire, you typically want to build one of every building and supply your buildings with your own productions. You'll get a mine, and refine the ore for your blacksmith who will make the weapons to sell or use, etc.

Some routes are a lot easier to start with than others. I recall that being a farmer won't make you rich, but it's pretty easy to make money with cows. Blacksmiths are very useful but they're hard to make enough money from early on.

And I was never good with thieves, but they can be very powerful later on by preventing other players from trading and leaving all the profit to your dynasty only.

The game is very deep and for that reason you can get lost playing this game for days. In all honesty, if this game had fixed all of its bugs I would have ranked it one of the best games I've ever played.

I am hopeful that this patch has fixed a lot of the bugs and if that's so, I'll probably leave this recommendation as positive. Otherwise, I'll probably remove it or make it negative. Stay tuned!

This is a fantastic sandbox game and really unique.
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18 of 20 people (90%) found this review helpful
3 people found this review funny
44.7 hrs on record
Posted: January 13
I was once having a peace talk in my gabled house with two rogues, when suddenly, a town guard walked up and shot one of them before promptly leaving and never being seen again.

10/10.
Was this review helpful? Yes No Funny
58 of 95 people (61%) found this review helpful
1 person found this review funny
29.4 hrs on record
Posted: September 19, 2014
The Guild II

>Have good Dynasty
>Find hawt grills
>Break their bones
>steal their money
>burn their house
>charge them with crimes because you hold high offices
>much fun
wow.jpg
10/10 game
Was this review helpful? Yes No Funny
12 of 14 people (86%) found this review helpful
1 person found this review funny
15.1 hrs on record
Posted: November 5, 2014
Get the Legacy ModPack for it and it's a fantastic medieval dynasty sim. I've played this for 100s of hours over the years, looking forward to The Guild 3.
Was this review helpful? Yes No Funny
17 of 24 people (71%) found this review helpful
1 person found this review funny
24.3 hrs on record
Posted: December 29, 2014
Clock nuts all day until you realize you can only have 4 kids
Was this review helpful? Yes No Funny
14 of 19 people (74%) found this review helpful
1 person found this review funny
30.9 hrs on record
Posted: October 18, 2014
Great Game! But do NOT listen to the Negatives, the game is now fixed! :D Anyways, It makes you have to work in order to get cash, or steal, but that's mostly for rouges. Character Customization is GREAT! Graphics are great, If you think that the graphics are bad, I had to get an ENTIRELY NEW Graphics card for this game to be on highest setting. Not many Cons, but there are a few minor ones. So 9.7/10
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10 of 12 people (83%) found this review helpful
28.6 hrs on record
Posted: January 2
To be honest thos game isnt for everyone, but toward the endgame you can start having fun sending your mob out and assasinating people who stand in your way towards the rise to power over your citys politcial system or their guild system, one of my favorites
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12 of 17 people (71%) found this review helpful
1 person found this review funny
28.7 hrs on record
Posted: December 24, 2014
I haven't seen my wife nor children 25 years even if our house stand next to our Inn. I killed a mayor in duel so I took his position in town.

10/10
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15 of 23 people (65%) found this review helpful
65.2 hrs on record
Posted: October 31, 2014
-This is a great game, if you're debating whether to buy it or not... Just do it, trust me-
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7 of 8 people (88%) found this review helpful
19.9 hrs on record
Posted: January 3
This game is like heroin (Be it I haven't tried heroin).

I've played this game for probably 1 or 2 hundred hours off steam and found out to my amazement, that they they patched it?!! So what did I do, Myself and 10 friends bought this game and it was patched ready to go.

This patch they have brought out is fantastic, It fixes so many problems that the game had before. Out of Sync issues are more of a rarity, we can freely play with 5 friends quite easily and if an out of sync issue happens we just role back to the morning at 1:00am. This happens maybe once every 15-20 4 year turns? Each turn can last about 10-15 minutes, so yhou can easily get hours in before it even happens.

I really recommend this game to people that love Simulation/Strategy/Tycoon games, It's all the above and it ticks all the boxes. This is how games should be made these days, They need the risk and a good formula. I really hope that the new The Guild 3 which has been announced will be just as good but with little to no bugs, if they get this right, they'll have a massive hit on their hands.

Well done.
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6 of 7 people (86%) found this review helpful
82.5 hrs on record
Posted: September 18, 2014
this game series i think it one of the golden ones that sliped under the bus but as of right now the probleams it does have it good to have friends to play with but i still think this game is awsome
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5 of 6 people (83%) found this review helpful
23.3 hrs on record
Posted: October 5, 2014
Solid game for folks who enjoy trade simulation, and roleplay. You essentially build your own dynasty, businesses, and commence trade among villages in a sandbox environment. I picked this game up on sale for 2 dollars, and put a total of 20 hours into it (non-steam version as well).
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5 of 6 people (83%) found this review helpful
1 person found this review funny
11.6 hrs on record
Posted: January 31
Started as a rogue and proceeded to create a crime family built on pickpockets and gambling.

Day 2 got accused of crimes so I killed the person accusing me so court got canceled, thus initiating a feud between our dynasties forever.

Kept being brought to court by that family so I kept killing the accuser/paying off the court.
Decided to get married and gave a kid at 60 after my first family went missing and I didn't pay the kidnappers their money.

2nd Generation

Put dad on the streets to pickpocket and earn his keep.
That other stupid family keeps trying to arrest me so I have them killed. Defintion of insantity much? Whatever.

So seems that family is in the government and can control the guards now, crap. Should have done that myself.. Oh well have close to 50 thieves/mercenaries anyways.

Got convicted and sentenced to death even with paying off court, seems the other family was in charge of the courts too, maybe I should have paid more attention.
Decided to not go down without a fight and brought all my men to the townhall and waited for trial to be over. As everyone exited I unleashed my small army triggering all the town guards to come running to aid of their masters.

The whole of government is dead, with them the entire guard, the entire other family, my main male character and wife and only left with 2 thieves and an orphaned child who hasn't even gone to school yet.

11/10 would become a crime family again and destroy town just because other family is a pile of ♥♥♥♥♥♥s.
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29.4 hrs on record
Posted: January 7
This game is full of bugs. That being said, I haven't sunk more hours into a sim/rpg as i have into this in years. While the game isn't perfect, there are a lot of unique ideas being implemented.

Start your Family: Create your character, male or female. Choose their profession and start your dynasty! Find a spouse and ensure the survival of your clan!

Crime and Punishment: Are you an outlaw? a brigand or a pirate? Beware! Your crimes will NOT go unpunished! The stocks or the dungeon? Banishment to a neighboring town? Or execution? "...but I'm innocent!"

Run for Office!: Start by running for the local executioner's officer! Climb your way up to mayordom! Can you become Monarch?

Destroy the competition: Hire spies, fabricate evidence, cheat lie steal and murder. Or simply outlast your enemies. Play your way.

In all this is a great game. A real gem. It's just a little cloudy from a lack of polish.
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