Guide Tahira, the 20-year old princess of Avestan, through the most challenging night of her life in this epic tactical turn-based adventure. You must fight to save your people from the genocidal Astral Empire on a world fallen into a medieval dark age after the collapse of a spacefaring civilisation.
User reviews:
Mostly Positive (33 reviews) - 72% of the 33 user reviews for this game are positive.
Release Date: Aug 31, 2016

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Buy Tahira Digital Deluxe Bundle BUNDLE (?)

Includes 3 items: Tahira: Echoes of the Astral Empire, Tahira Soundtrack, The Art of Tahira


Recent updates View all (8)

October 18, 2016

Tahira 1.1 is here!

We’ve spent the last month logging and responding to your feedback. The focus has been on crushing bugs and improving usability inside the game and also in the menus. Thank you to everyone who has joined the discussion on the forums, you’ve made a huge difference! This patch addresses everything you’ve told us about as well as a number of things we wanted to improve.

We’ll continue to monitor and chat to you on the forums and look forward to dropping more updates in the coming months, which will focus more on features.

In the meantime, give us your achievement suggestions! We’re looking to add some more and would love to hear what sort of achievements you enjoy.

Patch Notes:


  • Added a warning box pop-up for people who have less than 4GB of ram, which displays on boot-up.
  • Added a dialogue box that pops up if the game has failed to connect to Steam’s Cloud Saves.
  • Split save profiles into cloud save and local save tabs and added the ability to copy saves between the two of them.
General Bugs:
  • Stopped a sneaky UI sound from playing when repetitively when it’s not supposed to.
  • Cured an issue where the master volume setting was not being retained when you quit the game.
  • Fixed some inconsistencies with the sparks from Tahira's Unbound Blast.
  • Crushed some recurring text masking problems.
  • Gave Tahira’s stat panel a stern talking to. Now it won’t display incorrect ability names.
  • ‘Slippery’ no longer freaks out if you run past the same enemy twice in immediate succession. This is good.
  • Cured a few mysterious cases of hanging stun icons after enemies were pushed off ledges.
  • The game now does a much better job of remembering which profile you were using last when you quit.
  • The Claw can now trigger the “Strike” Achievement.
  • KO'd a bug that was occurring when two or more enemies were pushed off the same ledge with Ferocious Strike.
  • Bribed the audio system to fix an issue where the music would cut out if a loop was initialised while the menu was up.
  • Tahira’s run sound was not being effected by the master volume slider, now it is.
  • Fixed a typo in the Guard Boost tooltip.
  • Clarified some ambiguity in Tahira’s ‘Slippery’ passive tooltip.
  • Improved the logic for when to display the stat shields when ‘display all shields’ is switched on.
  • Lowered the stun icon when displaying on The Hammer or ones her lackeys.
  • Stun swirls now disappear while a character is attacking.
  • Fixed an issue where the Steam overlay was getting stuck when ghosting over letter-boxing.
  • Improved the UI when crushing people with Seismic Slam.
  • The resolution pane in the options menu is no longer a pain in the ass to use.
  • Obliterated a very quick shield flicker when moving between enemy attacks.
  • Units who cannot be affected by Area of Denial attacks (eg. Sprint or Knights who have Guard Boosted) now have their movement tiles lit up in white, rather than blue.
  • Fixed a couple of grammar typos.
  • Some minor adjustments to conversations.
  • The AI has had a stern talking to and will now change its behaviour when it’s supposed to.
Save Games:
  • Took the adventure save system back to school and made sure it knew exactly what it was supposed to be doing during the adventure sections. It’s now a model student.
Jasim and Saja’s Farmstead:
  • Stopped the camera going rogue when resuming into combat or adventure mode.
  • Made some improvements to the flashbacks in Jasim and Saja's Farmstead.
The Southern Waypoint:
  • Removed a duplicate bag and pair of tongs.
A Red Ruin:
  • Added cross-fades between Rizq's various body positions.
    With Me Knights of Avestan:
  • Smoothed out some camera panning nonsense when the enemy reinforcements arrive.
  • Smoothed out some minor weirdness for when the Captain is triggered by moving too close to his archers.
  • Baby SFX fades out slightly earlier if you didn't help Rizq.
  • Fixed a triggering issue that was placing a conversation under the combat UI when you saved all of the civilians.
  • Fixed a strangely off centre camera zoom when rescuing one of the civilian groups.
We Have Been Here Before:
  • Roasted an issue where ranks were not transferring correctly into the first battle.
  • Added extra bodies into the trees. There were not enough bodies.
  • Fixed an issue where The Astral Empire would try a different strategy in part two of combat if you restarted the combat level.
  • Changed the starting camera position in part two of combat when restarting it to avoid some funkiness.
  • Smoothed out the audio transition between combat one and two.
Walk in the Light:
  • Clarified some of the objective text.
  • Spanked a few different triggers that were acting out when resuming into combat.
The Light Shifts:
  • Fixed an issue with restarting the final part of combat.
  • Fixed an obscure issue that could cause some naughty barbarians to begin spawning again.
  • Made a number of interactions act consistently when resuming into the
  • Rizq now remembers if he’s given up drinking and you quit, then resume.
  • Tidied up some of the objective text.

    - Peter C, Tom and Peter S

0 comments Read more

September 13, 2016

Tahira v1.0.05 Hotfix

Tahira: Echoes of the Astral Empire has been patched to version 1.0.05

This hotfix addresses the following issues:

- Warning dialogues have been added to all menu options which could lead to the player losing combat progress (e.g. restarting combat, quitting to main menu), in order to help prevent players unintentionally losing progress.

- The combat objectives in Barr'Aaid have been updated to better reflect that all enemies must be killed in order to advance the game.

We had originally intended for v1.0.04 to be our last hotfix before version 1.1, but based on the confusion that these issues were causing for players, we decided to bring them forward as another hotfix. Thanks again to everyone for reporting these issues to us.

We are still taking suggestions for any small things you'd like fixed in patch 1.1 here, so if you have any suggestions, please let us know.


Tom, on behalf of the WHG team

1 comments Read more


“It has a sense of scale that belongs in an epic feature film or novel.”
9.5/10 – Bago Games

“If you enjoy a considered and crafted story then Tahira: Echoes of the Astral Empire is definitely for you.”
79/100 – Pixel Pop Network

“This is not an epic fantasy power trip, but the brutal struggle of a people driven from their home and on the verge of extinction, led by a princess still young and afraid, but forced to fight and lead or else abandon her people to certain death.”
9/10 – Kritiqal

About This Game

A thousand years after the fall of a spacefaring empire, a young princess named Tahira travels the far reaches of her barren kingdom, alone but for her trusty horse, Iba.

When word reaches her of an army wielding the devastating technologies of the past, she finds herself thrust into the most challenging night of her life as she fights to become the leader her people desperately need.

Experience the epic coming of age story of a young woman, told in near-real-time across a 12-hour period in this tactical turn-based adventure.


  • Control up to 20 characters as you fight against the vast army of the Astral Empire in large-scale tactical turn-based battles.
  • Guerrilla Warfare – Even the odds by ambushing enemies, taking cover and knocking foes off cliffs and rooftops.
  • Meet a rich cast of characters - Spend time between battles exploring the environment and talking to your companions.
  • Discover a shattered world, where the shadow of the past hangs heavily over all that remains.
  • Four difficulty settings, catering for beginners more interested in the story and to seasoned tactics veterans.
  • A soundtrack featuring instruments, sounds and textures recorded while travelling in the Middle East and Central Asia

The Team

Tahira was created by a three-person core development team who were inspired by real-world travels through the Middle East, Nepal, and India.

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows 7
    • Processor: 1.7GHz Dual Core (4th generation i5 or equivalent)
    • Memory: 4 GB RAM
    • Graphics: 512MB DirectX 9.0 compatible graphics card (shader model 2)
    • DirectX: Version 9.0
    • Storage: 4 GB available space
    • OS: Windows 7 or later
    • Processor: 1.7GHz Dual Core (4th generation i5 or equivalent) or better
    • Memory: 4 GB RAM
    • Graphics: 512MB DirectX 9.0 compatible graphics card (shader model 2) or better
    • DirectX: Version 9.0
    • Storage: 4 GB available space
    • OS: OSX 10.8
    • Processor: 1.7GHz Dual Core (4th generation i5 or equivalent)
    • Memory: 4 GB RAM
    • Graphics: OpenGL SM 2.0 with 512MB of VRAM
    • Storage: 4 GB available space
    • OS: OSX 10.8 or later
    • Processor: 1.7GHz Dual Core (4th generation i5 or equivalent) or better
    • Memory: 4 GB RAM
    • Graphics: OpenGL SM 2.0 with 512MB of VRAM or better
    • Storage: 4 GB available space
    • OS: Ubuntu 12.04
    • Processor: 1.7GHz Dual Core (4th generation i5 or equivalent)
    • Memory: 4 GB RAM
    • Graphics: OpenGL SM 2.0 with 512MB of VRAM
    • Storage: 4 GB available space
    • OS: Ubuntu 12.04 or later
    • Processor: 1.7GHz Dual Core (4th generation i5 or equivalent) or better
    • Memory: 4 GB RAM
    • Graphics: OpenGL SM 2.0 with 512MB of VRAM or better
    • Storage: 4 GB available space
Customer reviews Learn More
Mostly Positive (33 reviews)
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