Battlestation: Harbinger is a hard sci-fi space exploration game blending roguelike, turn-based, star map strategy, and real-time space battles. You are a young commander venturing out into enemy territories, to unknown galaxies, never knowing what you will face as you jump out from hyperspace.
User reviews:
Recent:
Very Positive (13 reviews) - 84% of the 13 user reviews in the last 30 days are positive.
Overall:
Very Positive (247 reviews) - 84% of the 247 user reviews for this game are positive.
Release Date: Feb 24, 2016

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Recent updates View all (10)

June 2

Bugbyte working on a new game, follow the development blog!

Greetings, Commanders!

We have started development on a new game and for this reason we decided to create a development blog, where we will show you how the new game comes alive from beginning to end.

There is a long way to go but have a look at the first material we have to show:

Bugbyte development Blog

Stay tuned and happy playing!

8 comments Read more

April 8

Sixth patch! 1.5.0. Bug fixes and Bugbyte ID, Cross-platform cloud save system.

Game now supports cloud save! And to celebrate we are having a big midweek sale on all platforms. So click the "Store" button up right and see what this epic space strategy game is all about, Commander!

Additions:

- Cross-platform cloud saves with Bugbyte ID. Set it up under the cloud save button in main menu and you can save your progress to the cloud.
- Fixed Teleport bug
- Added a new Battlestation name
- Fixed escape pod

If you have problems read the Known Issues and Solutions thread first:
Battlestation: Harbinger Steam Community Discussions

Then contact support@bugbyte.fi if everything else fails.

0 comments Read more

Reviews

“If you are looking for a fairly light RTS experience that doesn't require a huge amount of APM, you'll find something to like here.”
TotalBiscuit

“Assuming the role of a young commander tasked with exploring enemy territories, you’ll take part in a hard sci-fi turn-based roguelike affair similar in style and makeup to the likes of FTL and Out There.”
Rock Paper Shotgun

“Sweet, Tactical Goodness. If you’re looking for something that is tactically challenging and viscerally satisfying, check this game out.”
Spacegamejunkie

Special Edition


This version is completely reworked and perfectly optimized for PC, with lots of new content to make it a great experience. New additions include:

  • Reworked user interface for PC and enhanced graphics.
  • More content and more complexity to the game play overall.
  • Precise controls, and more precise interface.
  • More complexity to targeting. Targeting individual fighters.
  • Bandboxing and tooltips.

About This Game

Battlestation: Harbinger is a hard sci-fi space exploration game blending roguelike, turn-based, star map strategy, and real-time space battles. You are a young commander given the task to venture out into enemy territories, far away from home to unknown galaxies, never knowing what you will face as you jump out from hyperspace.

In Battlestation: Harbinger you will have to make decisions regarding your fleet and equipment, face surprising elements, and battle fiercely for survival as you defend humanity. Strategy, tactics, and resource management are the core of Battlestation : Harbinger. Plan your ship's offenses and defenses. Fortify your ships against enemy weapons, and wield them wisely. Lure your enemies into traps, or distract your foes with distress beacons. Battlestation: Harbinger has been praised by the press and gamers, creating a solid community for the game.

Key Features


  • Intense and gripping sci-fi space adventure simulation
  • Explore new procedurally generated galaxies each playthrough
  • Galaxies full of mysterious places and dangerous encounters
  • Carry out missions, discover new technology, and help humanity survive
  • Unique turret upgrade system, never seen in a game before
  • Superb pixel graphics and effects

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows 10/7/XP/Vista
    • Processor: 1.8 Ghz Processor
    • Memory: 1 GB RAM
    • Graphics: 128MB 3D OpenGL 2.0 Compatible video card
    • Storage: 250 MB available space
    Minimum:
    • OS: Mac OS X 10.6.8 or later
    • Processor: Intel Core Duo Processor (1.8GHz or better)
    • Memory: 1 GB RAM
    • Graphics: 128MB 3D OpenGL 2.0 Compatible video card
    • Storage: 500 MB available space
    Minimum:
    • OS: Linux Operating System
    • Processor: 1.8 Ghz Processor
    • Memory: 1 GB RAM
    • Graphics: 128MB 3D OpenGL 2.0 Compatible video card
    • Storage: 250 MB available space
Customer reviews
Customer Review system updated! Learn more
Recent:
Very Positive (13 reviews)
Overall:
Very Positive (247 reviews)
Recently Posted
RJNFC
( 13.1 hrs on record )
Posted: June 25
This is a really fun little game with the best elements of 4X/upgradable-ship combat combined with FTL-style arcade play and permadeath. Those who call it an FTL game in real time from the exterior of the ships are pretty close to how it feels. Overall, a great value for money and well worth a purchase.
Helpful? Yes No Funny
dubcee
( 3.9 hrs on record )
Posted: June 24
Very cool game
Helpful? Yes No Funny
Nyito
( 5.3 hrs on record )
Posted: June 21
A game with a great deal of potential that sadly falls short of greatness. It very much shows it's mobile game roots in it's lack of depth, emphasis on grinding and short-form gameplay. While the game seemed to be, on the surface at least, a game with much in common with FTL, they're really not all that alike.

Battlestation Harbinger mainly falls short in it's lack of depth in ship customization and upgrades. Unlike FTL, wherein your ship can start as a poorly armed, fragile transport and then by the end of a run be a battlecruiser that makes even the bravest captain in the best-armed dreadnaught shake in his boots, Harbinger's ships really only upgrade in the firepower department. There is an emphasis on building up your fleet to bigger and tougher ships over time, but high-end ships are vastly expensive and as such upgrades come in single huge leaps, rather than gradually. This leaves you at the mercy of a bad encounter bringing a fleet of middling ships to a swift end, with just a few dozen scrap needed for your next big upgrade.

This would be mitigated if you could start with a single high-end ship, but unfortunately the starting ships are locked behind a grindy and honestly pointless leveling system. There's a series of other small, nagging issues, from being forced to buy ships blind mid-run with no way to preview their equipment node layouts before purchase, to game balance being all over the place, starting off reasonable but very quickly ramping up to insanely difficult craft far faster than your upgrades can keep pace with.

All in all, the game's sole saving grace is it's price point. Good for a few hours of entertainment, but far from the soul-sucking obsession other rogue-lites can be. If you've yet to play FTL, or even it's mods(Captain's Edition mod may as well be official for how good it is), get that instead. If you've played several hundred hours of FTL and want something similar, maybe give this a go, but don't expect the same kind of compelling experience.
Helpful? Yes No Funny
HiddenSnake
( 18.1 hrs on record )
Posted: June 17
It's a fairly fun game for ship battles, there's some variety in ships and weapons plus different weapon styles. But a lot of buggy or simply stupidly implemented stuff. First is that the warp-in sector BARELY matters, you can warp in the square right next to your enemy and you'll still be about 5 feet away from them. Meaning you'll get blown up if the enemy is placed around the center of the sector. PLUS, your ships move about a 1/4th as fast as the enemy ships so you can never outrun or outmanuever them. The second thing is NEVER hit "Play new" button, which i find so god damn stupid because it simply sends you back to the main menu and doesn't reward you ANY experience at all. So despite wanting to start a new campaign and get your experience out of your current one, it just screws you over and gives you nothing. So there's about ZERO point in having that button because you might as well keep playing till you explode.
Helpful? Yes No Funny
AgreedSA
( 16.0 hrs on record )
Posted: June 6
If you don't get warped in adjacent to ships that instakill you past a whole slew of shields and point defenses it's a fun game, sorta like SPAZ but with just the combat. But since that ends a lot of Hard runs for me, and sucks, I dunno. I dunno man. I dunno about this.
Helpful? Yes No Funny
CivWub
( 30.9 hrs on record )
Posted: June 5
In short the game is incredibly fun as a base game and can be built upon with mods (maybe?) and DLCs that will allow the game to expand rather than finally be worth the price. It's great for a plane/train ride and i enjoy watching ships that outnumber me being destroyed piecemeal with a little prior planning. But don't forget the mouse as this game can be more difficult with just a touchpad.

And there is a pause button, if that's something you're worried about.

This game requires careful planning but still retains a fast pace as most battles are over in 30 seconds. Strategic use of distress signals (a wonderful touch to the game) can finally make an area possible to conquer or end in your defeat as nine capital ships turn in your direction.

You have the ability to run from battles once your jumpdrive recharges and some levels have solar storms and asteroids that can cripple your shields/ship or your ability to run from battles. However, these can be known ahead of time.

Another great feature that this game does right is you can tell straight out if your rounds are going to connect with the enemy ships. This allows you to change your strategy more fluidly but don't expect it to save you as your ships move like snails.

My biggest compliment for this game is the ability to see what number of capital ships and fighters inhabit a sector before you jump there as well as where they're located. This is compounded with the ability to choose from nine different areas you can jump to so you can heavily strategize and rearrange your weapons and fleet before you jump.

My complaints for the game are:
> Really just two. I wish there was a pansy difficulty that permits save scumming so the loss of a ship (or fleet) after several hours isnt a 'game over.' Sometimes it's fun to just keep destroying, even if it means you arent rewarded. However, this is EASILY overlooked as the game permits leveling which unlocks (occasionally) better ships. Meaning you are rewarded for your efforts even when you lose.
> It still crashes to desktop far too often whenever you pause it for a few minutes or more. It saves your progress but for a game out of beta it shouldnt be doing this.

A number of additional ship options, as well as a few changes to the core gameplay, would be great:
> Get rid of the "captial" ship. Losing your command ship leading to a game over is an arbitrary crutch that serves no purpose. This is not helped by wasting a weapon section to have an escape pod.
> A way to gain a little intel on enemy fleets within a sector, possibly by buying such information from a mercenary or starport.
> Show the shield and hull strength of individual fighters.
> Way to counter/initiate your own pulses so you can disable fleets from running or prevent your drive from going down.
> A WAY TO INTERCEPT ASTEROIDS WITH YOUR WEAPONS! This one just seems like an oversight as you're forced to sit and be pummeled (same with a black hole) for no other reason than ♥♥♥♥ you.
> The fleet designer needs to be tweaked as the boxes will jump around if you come too close to one and will even mess themselves up for no reason. It makes setting up encounters needlessly more challenging and causes me to lose 10,000 point ships because the setup reset after I told it to layer the ships.
> Better control of fighter/bomber escorts (in fleet selection mode) so we can use them as a shield for the opening salvo or to lag behind the motherships so they can counter from behind a wall of titanium rather then be fodder.
> An additional note would be the pointlessness of the story itself. I don't read it as I don't care. This game isnt deep enough to really benefit from a story as I'm really just pointed in a direction, given a little slap on the bum and expected to carry out wholesale slaughter because some little text blurb told me to do so. Which is good enough for me but make it so I can just turn off the story mode altogether so I don't have to keep hitting "skip" several times to kill something.

I also have a question for the devs, why are several of the ships unavailable for purchase after you unlock them? You can only start the game with them but can't purchase them to make the fleet "unstoppable"
Helpful? Yes No Funny
grave528
( 37.8 hrs on record )
Posted: June 4
First of all I love this game and it has helped me put like on hold for countless hours.
Hopefully the developer did not abandon the game like emirfassad mentioned. By the way I completely agree with his review.
I am writing this so the developers can improve upon it and therefore my experience whenever I do an endless game

pros:
-lots of ships to unlock
-unforgiving random maps

complaints:
-You cannot press the FF button while in FTL
-an option to skip FTL scene entirely, maybe keeeping it on the strategic map would be better
-No splash damage for nukes? come on
-easier way to target ships, like in the android version:
--I cannot select enemy ships unless I have my own selected
--why do I have to right click to attack? If I miss the tiny target area to click now my ships are moving when I didnt want them to
-way to select all fighters, all bombers,
-another icon for laser drones, to differentiate from bolter drones
-auto pause on loss of focus option
-multiple missions per board, that way you have options and can reject some
-way to reject all missions, not just some
-more mission types
Helpful? Yes No Funny
Ass Juice the 3rd
( 31.2 hrs on record )
Posted: June 3
The game pretty good and fun for its price had me hooked because i played the mobile version a while back, but i rememberd having a chance to commandeer enemy ships wich was verry fun and interesting, in my opinion i give this game for its genre 8/10 only because it did not have that feature on this version
Helpful? Yes No Funny
TheMac
( 38.9 hrs on record )
Posted: May 30
This is quite an addictive game, if you have the "tinkerer" type of personality. I've found that in order to win, I had to lose quite a few quick games on hard, which gave me loads of experience and unlocked progressively better ships. Carrier-type ships seem to be the key to winning, or making it past the 3 different galaxies, then to the boss galaxy.

This game is best described as learning by trial and error. There are certainly lots of helpful forum posts, if you take the time to dig through them, though. It's also quite unforgiving. Once your main ship blows up, that's it. End of game. Be prepared for some frustration if you choose not to take the advice of leveling up before starting a serious game.
Helpful? Yes No Funny
Fragarach
( 3.0 hrs on record )
Posted: May 30
Wait for a sale for sure. Its got some repitition, and leveling up to get the next ships is slow.
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
6 of 8 people (75%) found this review helpful
Not Recommended
18.1 hrs on record
Posted: June 17
It's a fairly fun game for ship battles, there's some variety in ships and weapons plus different weapon styles. But a lot of buggy or simply stupidly implemented stuff. First is that the warp-in sector BARELY matters, you can warp in the square right next to your enemy and you'll still be about 5 feet away from them. Meaning you'll get blown up if the enemy is placed around the center of the sector. PLUS, your ships move about a 1/4th as fast as the enemy ships so you can never outrun or outmanuever them. The second thing is NEVER hit "Play new" button, which i find so god damn stupid because it simply sends you back to the main menu and doesn't reward you ANY experience at all. So despite wanting to start a new campaign and get your experience out of your current one, it just screws you over and gives you nothing. So there's about ZERO point in having that button because you might as well keep playing till you explode.
Was this review helpful? Yes No Funny
2 of 2 people (100%) found this review helpful
Recommended
16.0 hrs on record
Posted: June 6
If you don't get warped in adjacent to ships that instakill you past a whole slew of shields and point defenses it's a fun game, sorta like SPAZ but with just the combat. But since that ends a lot of Hard runs for me, and sucks, I dunno. I dunno man. I dunno about this.
Was this review helpful? Yes No Funny
2 of 2 people (100%) found this review helpful
Not Recommended
5.3 hrs on record
Posted: June 21
A game with a great deal of potential that sadly falls short of greatness. It very much shows it's mobile game roots in it's lack of depth, emphasis on grinding and short-form gameplay. While the game seemed to be, on the surface at least, a game with much in common with FTL, they're really not all that alike.

Battlestation Harbinger mainly falls short in it's lack of depth in ship customization and upgrades. Unlike FTL, wherein your ship can start as a poorly armed, fragile transport and then by the end of a run be a battlecruiser that makes even the bravest captain in the best-armed dreadnaught shake in his boots, Harbinger's ships really only upgrade in the firepower department. There is an emphasis on building up your fleet to bigger and tougher ships over time, but high-end ships are vastly expensive and as such upgrades come in single huge leaps, rather than gradually. This leaves you at the mercy of a bad encounter bringing a fleet of middling ships to a swift end, with just a few dozen scrap needed for your next big upgrade.

This would be mitigated if you could start with a single high-end ship, but unfortunately the starting ships are locked behind a grindy and honestly pointless leveling system. There's a series of other small, nagging issues, from being forced to buy ships blind mid-run with no way to preview their equipment node layouts before purchase, to game balance being all over the place, starting off reasonable but very quickly ramping up to insanely difficult craft far faster than your upgrades can keep pace with.

All in all, the game's sole saving grace is it's price point. Good for a few hours of entertainment, but far from the soul-sucking obsession other rogue-lites can be. If you've yet to play FTL, or even it's mods(Captain's Edition mod may as well be official for how good it is), get that instead. If you've played several hundred hours of FTL and want something similar, maybe give this a go, but don't expect the same kind of compelling experience.
Was this review helpful? Yes No Funny
Most Helpful Reviews  Overall
106 of 108 people (98%) found this review helpful
10 people found this review funny
Recommended
9.4 hrs on record
Posted: April 5
There are many who have compared this game to FTL. As a very passional FTL veteran (well over 1000 hours played), I would agree with this relationship - it's clear that elements of this game are inspired by FTL: the sector-hopping map, asteroid & nebula sectors, friendly & enemy battlestations (at least in the advanced edition of FTL), scrap as a commodity - and most importantly, the overall story arc of attempting to save a galaxy by "making-it" to the end of a series of maps and defeating a final enemy (although here, with less of a predictable cast of characters).

However, the perspective is certainly different. While in FTL, I commanded a single ship through various comical hurdles, becoming quite attached to my mighty mantis raiders and my lone zoltan who never got to leave the engine room. they leveled up, my ship gained dynamically altering augmentations, and I was responsible for everything from the timing of my glaive beam shot to ordering my stoic rockman to get out of a room that had been vented to open space.

Here, I am no longer a captain - I am the admiral of a triumvirate of starfaring vessels, built up painstakingly from skirmishes and pitched battles. I can't control individual crew members, because my responsibility is so much greater - I command squadrons of fighters, damn it, and the lives of tens of thousands of human crew surge forth and fall back on my word. FTL was the voyage of the USS Enterprise across regions of brave unknown; in Battlestation, I am the Grand Admiral Thrawn, falling like the fist of an angry god upon an enemy battlestation who dares to encroach upon the domain of Man. When my Capital Ship Armada fires the first salvo of death rays (yes, a Master of Orion inspired element) , and twin Esquishal-class heavy assault carriers burst through the firery cataclysm that remains of the first enemy vessel to rain waves of elite bombers and laser cannon drones upon the enemy starbase, I contain the awesome power of a fully operational starfleet!

So... in short. I like to think of FTL and BS:H as, in a way, sister games. Each complements the other in ways that they can't fulfill alone. Buy it today!
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107 of 144 people (74%) found this review helpful
3 people found this review funny
Recommended
13.5 hrs on record
Posted: February 24
All hands to battle stations!

Battlestation: Harbinger is a space strategy game set in a distant future. In B: H you play as a new Human commander and you’ll be given missions which will see you venture deep into enemy space to destroy enemy installations, explore undocumented regions of Space, escort allied ships and more. While on your mission you’ll be faced with several different factions/races, each with their own ships and weapons. You’re not alone though, once you have enough scrap you’ll be able to hire mercenaries and even build your own fleet.

Full Disclosure: A review copy was provided by the developer.

The first thing to mention is the fact that B: H started its life as a mobile game, a very successful one at that. B: H does differ on the PC and it has benefitted from a few improvements, which can be found listed on the store page. I haven’t played the mobile version, so I can’t compare the two, but what I can say is that B: H doesn’t feel like the kind of game which has been ported just to port it, it feels like it fits in on the PC market. The UI does look like the kind of thing you’d see on a mobile game but it works well with the M&KB and the actual visuals of the game are good.

On to gameplay, each run of the game consists of four procedurally generated levels made up of around twenty to thirty sectors. The first three levels have a different enemy for you to face and you’ll never see two factions in the same level. The fourth level always has the same faction and you’ll never see this faction (or its weapons) in the other levels, I won’t say any more than that so I don’t spoil it. What you actually find in the sectors varies, it may be one small ship, it could be an asteroid field or even an enemy fleet factory. There are other things to find in the different sectors and usually most of them will appear in any given level though, being procedurally generated, it is possible to go through a level without seeing some of the rarer sectors, such as the fleet factory sector.

Speaking of fleet factories, they’re the only kind of spacecraft/installation which is only ever used by enemies. While the different factions, including the humans, all have different ship and weapon designs to each other they are for the most part just variations rather than completely different. The different weapons of course vary in stats and while human weapons are generally well-rounded there are usually benefits to choosing an alien weapon instead. Enemy weapons are sometimes dropped when you take out a larger enemy ship.

Although there are twenty-six human ships, you only start with one unlocked. The rest of the ships are unlocked by earning experience points in runs which will then level you up, one ship for each time you level up. Here lies my main issue with the game, the default ship and the first unlocked ship are so weak that the first hour or so of gameplay isn’t very enjoyable. Learning to play B: H simply isn’t enjoyable. Once I unlocked more powerful ships and I understood what I was doing a bit better I began to really enjoy the game but it’s just worth keeping in mind that you may not enjoy the first forty-five minutes to an hour. Anyway, back to the ships themselves, as well as differing in appearance they all have different stats (Hull points, Shield Capacity etc.) and different facility slot placements.

There are three kinds of facilities in the game, colour coded to make things easy. Red facility slots are for your main weapons or the really beefy support facilities, these are what you’re going to rely on in combat for taking down the big ships and battlestations. Blue slots are for support facilities, these are less powerful weapons or a shield booster which are going to defend against smaller enemies and in the case of the weapons, missiles. Lastly we have green slots, ship hangars. While not all ships have them, these hangars will house small squadrons of smaller ships or drones which can either fill a combat or support role. They may seem negligible but actually having a lot of these smaller ships can sometimes be better than having a bigger, more cumbersome ship (ships with hangars are generally smaller and more nimble).

So what are these battlestations I keep mentioning? Battlestations are effectively huge outpost/city type things which serve as way stations on your journey, or a serious challenge in the case of enemy battlestations. Human battlestations will provide free repair services as well as offering you a mission (with scrap and upgrade point rewards) as well a shop where you can buy or sell any equipment you don’t want or need. These missions are usually easier objectives such as go to X location, collect object Y and then return here but they are the best way to earn more scrap and upgrade points in the game and you’ll be needing a lot of those. Enemy battlestations themselves aren’t much of a risk, they usually only have blue slots and one or two hangars, but they’re always found in sectors filled with small and large enemy ships and so they’re tough to beat. It’s in situations like these where having your own fleet can come in really handy.

Accessed via the formation tab at the top of the screen, the formation menu allows you to purchase up to two ships to accompany you and aid you in your mission. Not all of the ships you can use can be purchased here and they do need to be unlocked by you first but there are a couple of extra ships here which are helpful early on. Purchasing other ships isn’t exactly cheap and once you’ve bought them you’ll need to equip them too with weapons bought using the main currency of scrap and upgraded using upgrade points (unless you picked up some weapons from enemies). The upgrade system in the game is pretty straightforward but instead of simply improving the weapons or support facilities, depending on what you’re upgrading, you may actually worsen one of the other stats for example increasing damage may increase cooldown time. The upgrades all become more expensive as you put more points into that weapon.

Last of all, but by no means least, I’ll talk about how combat and moving through the levels actually works. Combat itself is real-time, though you can decide what to do when the game is paused (there is also a 2x speed option). Your ships will automatically target enemies close to them but you can also manually target enemy ships too, you can even choose what weapons you want to fire at what enemy or what enemy you want your drones to target. Most of the strategy in combat comes from deciding if you need to jump away or what enemy to target but you’ll also need to think carefully about how your ship is positioned as blue slot facilities have short ranges and narrow cones of vision. The level map is turn-based. When you make a move your enemies will also make a move and while enemies stay put a lot of the time, they can jump to different sectors (apart from battlestations and factories) and this can be problematic if you’ve been stuck due to an EMP and a bunch of enemies jump into your sector.

I also recorded an informal review video, if you’d like to check that out you can find it here:

https://www.youtube.com/watch?v=rJpXesvgkJM

Verdict

An incredibly enjoyable space strategy game, Battlestation: Harbinger offers players great gameplay combined with plenty of unlocks to keep things interesting for a long while. If you’re a fan of strategy games and/or you’re a big fan of all things space, like myself, then you’re definitely going to have fun with this game.

Lone Ranger Reviews.

El K.
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39 of 45 people (87%) found this review helpful
2 people found this review funny
Recommended
49.7 hrs on record
Posted: February 27
I am a big fan of FTL and the comparisons to that game are defintiely what brought me here. Having put a few hours into the game I do not think those comparisons are warranted. Unless I am missing something there is nothing that keeps you from simply retreating and returning to any conflict as many times as you like so it is not really all that rougelike and the most strategic decision I make in most battles is how to maximize my starting distance from the enemies. It is not a braindrain and the need to precisely target enemies is just not there, So not like FTL, but I still really like it.

Most games I feel like I can get into the developer's heads and figure out what I am supposed to do, but this game is not one of them. I do not understand the ship progression at all. I feel like the number 11-13 ships are way better than the number 21 ship for example. When you jump to a new sector you cannot neccessarily see if anyone else is jumping into it and this can result in massive ambushes that you have to run away from, so there are plenty of situations that I assume are just unwinnable. Also the experience system is not balanced in terms of time invested and the whole thing is very grindy and slow to start. These are minor complaints though because I really love the core of the game.

I particularly like the end-game. Once you get your three ships and you have filled all the slots you can upgrade some guns, but if you lose the ship you lose those upgrade points which are much scarcer than the regular currency. Instead I have been buying the super advanced weapons at the top of the purchable weapon list that are just brutal. I expect there could be some expansions in the future that would allow some custumization as well. I would recommend this game, but understand that its nowhere near as full and intricate as FTL. It is a 3 ship fleet simulator with some RNG elements and very little customization or variation between the ships.
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20 of 22 people (91%) found this review helpful
Recommended
22.9 hrs on record
Posted: February 28
Start with a ship and try to survive a prime mission. Easily get submerged in the involving battles, until a mischosen jump ends your game, well, not entirely. Each game you gain exp and will get more choices of your starter ship or ships(3 at most in a fleet) with higher lvls, and also depending on how much you had in last game, sets your starting credits and upgrade points.

The mix of type of ship and typical and random choices for placement of defensive and offensive equiptment is a venture hopefully well done.. even where on a ship you place it, because distance is very important,such as when you are trying to manouver a short range shot on a moving object.
Meteor fields, shield and armor killing environments, or emp clouds, will have to be moved through, or fought in. The random mix of events will have your imagination and choices kindled, as well as your nerves racked. I actually circled in a cloudy nebula trying to close in on an equally weakend enemy, hoping another emp pulse would not happen before I could jump out.
Great game, very easy to pick up, may seem casual, but its not easy and its entirely addictive.
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22 of 26 people (85%) found this review helpful
1 person found this review funny
Not Recommended
16.3 hrs on record
Posted: February 26
This game is best described as a mashup of Gratuitous Space Battles and FTL. The graphics and sounds are not as good as GSB, and the rogue-like, perfectly balanced micromanaging of FTL is not present. However, it has elements of both of those games, combining two enjoyable things into one, though not being as highly proficient at either. This is not a knock on the game, it's just where it lands on the spectrum.

I like how the game handles the tactical combat interface. Your ships act how you want them to act. They go where you tell them and attack in the desired order. The only problem is that there is almost no depth to combat. Yeah, you can change where your ships land in the sector, or position them in a minorly superior way, but it does not make much difference. It operates such that you optimize your ships while traversing a map (FTL), but then order them around precisely in real time battles (like GSB). The game consists of 4 procedurally generated sectors (FTL), though each particular sector is wide open for combat (like GSB).

The game becomes far too grindy at times due to poor pacing. There are major spikes and valleys in the opponents difficulty even in neighboring sectors. One second you are destroying face, and the next you are scurrying back to your battlestation to repair. This would be fine, but it is often expensive to upgrade or purchase additional firepower. This sends you grinding around safe parts of the map when you should be getting rewarded for exploring more. This problem worsens as you go on.

The deeper you get into the game, the more boring it gets. I often have my fleet at maximum capabilities in the first map. What this means is that I have no way of improving my ships, and if the enemies keep getting strong, there is no possibility of victory. The game needs tweaks. It's not horrible as it is, but it could be a lot more. This feels more like an early release, at least from a PC standpoint. It is obvious that the game is a port from a mobile platform, that's its ideal niche.
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12 of 13 people (92%) found this review helpful
2 people found this review funny
Recommended
21.4 hrs on record
Posted: April 27
This game is well worth the current price of 10 dollars. I managed to grab it while on sale and feel like I got a steal. That being said, I hope that the full potential of this game is realized. At best, it's barely better than the best mobile games. It could be a masterpiece if the time and resources were applied. I desperately hope that the developers see reviews like mine and are motivated to pour some serious love all over this already sweet game.
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14 of 17 people (82%) found this review helpful
Recommended
53.5 hrs on record
Posted: February 29
if you liked FTL and SPAZ, you'll love this game for sure. Totally worth your money and time.

Plenty of ships to unlock, max 3 ships formation to explore randomly generated space sectors, plenty of way to customize your ships.

Enjoy!!
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