The action platformer with crafting for people who don't like crafting!Randomly-generated level compositions, a unique sci-fi setting, and some decision-based narrative fluff.
Reseñas generales:
1 reseña(s) de usuario(s) - Se necesitan más reseñas de usuarios para generar una puntuación
Fecha de lanzamiento:
21 AGO 2015
Desarrollador:
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Juego con acceso anticipado

Obtén acceso inmediato e involúcrate con este juego mientras se desarrolla.

Aviso: Este juego con acceso anticipado no está terminado y puede o no cambiar más adelante. Si no te entusiasma jugarlo en su estado actual, entonces deberías esperar a ver si el juego avanza más en su desarrollo. Más información

Lo que dicen los desarrolladores:

¿Por qué acceso anticipado?

«Every time I watch someone playing a game I learn something new. Better games are only recognized as such after being subjected to, and refined by, the crucible of play. Therefore developing a community around individual games as they mature can only ever be a good thing for development. As a feedback mechanism, exposure is vital to attaining an entertaining, cohesive game experience.»

¿Cuánto tiempo va a estar este juego en acceso anticipado aproximadamente?

«This is difficult to answer as I cannot currently afford to develop games full-time. I do however pour my other waking-hours into it like a demon. I can reveal that the large building blocks are in place, and as such adding content takes a much shorter relative time. An estimate of many months, maybe up to a year, would be needed to add a suitable amount of content to occupy players. I would ideally like to continuously add content, narrative threads, tools, enemies, boss-fights, etc. for as long as players feel that it is actually adding to the experience.»

¿Cuán diferente será la versión completa de la versión de acceso anticipado?

«The full version will contain enough narrative threads, levels, tool combinations, etc. to constitute relatively unique journeys for each play-through.»

¿Cuál es el estado actual de la versión de acceso anticipado?

«It is a 'feature-complete' vertical-slice demo of the game consisting of an extensive tutorial, a few levels, a scattering of boss fights, a handful of narrative threads, a few characters, and enough tools to make those levels interesting.»

¿El precio del juego será diferente durante y después del acceso anticipado?

«The price will likely increase, but only marginally, upon full-release. This is merely to reflect the state of the game at that time.»

¿Cómo tienes planeado involucrar a la comunidad en tu proceso de desarrollo?

«I routinely update feedback forms over at http://arborealgames.com/Games/MrMakeshifter/feedback/ for players to categorically convey their experience back to me. The steam community hub shall undoubtedly also form a large part of the feedback process. I have thus far read every single player comment and email, and intend to try, insofar as is reasonable, to continue to do so. I love hearing player's ideas for potential tools, characters, etc. as they often reflect their own individual experiences with the game in a meaningful way. I plan on initiating open discussions and/or AMA threads sporadically, and have previously assisted in contests for custom content for the game, and may do so again.»
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Acerca de este juego

To play the game 'straight' you would reach each successive exit until you surmount a final challenge. Action-driven puzzle elements encourage exploration and backtracking, and could lead you to alternative routes, or simply spice up the game world based on your choices.


Tools and 'Crafting'
Tools are strewn across the levels, and are sometimes tied to narrative outcomes. Activate two tools simultaneously to 'combine' them at the touch of a button, on-the-fly, to maintain the momentum of play.

For example: while wielding a pole, activate your spring as well to instantly have a pogo stick, then also activate a spike to have a pogo-drill that destroys terrain as you bounce.


Food
Food works in much the same way. For example: combine a sprig of death-fern with a haunch of fresh meat for a somewhat... nourishing morsel.


Player-Driven Endings
Uncover narrative threads that mutate the game world and on occasion lead you to alternative routes.

For example: you may choose to help a creature. They may lay an egg. The egg may hatch. The hatchling may follow you. A few events down the line and this creature could influence a unique ending for you. It may simply add flavour to the usual route. The point is that you make action-based decisions that mutate the game world.


Facebook: http://www.facebook.com/arborealgames
Twitter: http://www.twitter.com/arborealgames


Features
  • Randomly generated levels
  • Combine tools for varied on-use effects and movement styles
  • Action-driven narrative choice
  • Real-time 2D shadows make the experience much more tactical (which is a lot more important than it sounds)
  • Extensive tutorial
  • Playable with an X-Box gamepad (Recommended actually)


Design Goals
  • Ultimate replay value.
  • Loads of possible equipment combinations.
  • To utilise the core mechanics of picking up, dropping, combining, storing, using, and consuming tools for as many aspects of play as possible, to prevent a disjointed experience.
  • Multiple methods for tackling multiple potential goals. To an extent, you loosely define these goals yourself.
  • Through mastery of the game's mechanics and equipment combinations, moment-to-moment gameplay decisions and goals shift from simple wanderlust to deliberate strategy.

Requisitos del sistema

Windows
macOS
SteamOS + Linux
    Mínimo:
    • SO *: Windows XP+
    • Procesador: Intel Pentium 4 or equivalent
    • Memoria: 512 MB de RAM
    • Gráficos: DirectX 9.0c+ Compliant Graphics Device
    • DirectX: Versión 9.0c
    • Almacenamiento: 250 MB de espacio disponible
* A partir del 1 de enero de 2024, el cliente de Steam solo será compatible con Windows 10 y versiones posteriores.
    Mínimo:
    • SO: MAC OS 10.7+
    • Procesador: Intel Pentium 4 or equivalent
    • Memoria: 512 MB de RAM
    • Gráficos: DirectX 9.0c+ Compliant Graphics Device
    • Almacenamiento: 250 MB de espacio disponible
* A partir del 15 de febrero de 2024, el cliente de Steam dejará de ser compatible con juegos de 32 bits y macOS 10.14 o versiones anteriores.
    Mínimo:
    • SO: Ubuntu 12.04+
    • Procesador: Intel Pentium 4 or equivalent
    • Memoria: 512 MB de RAM
    • Gráficos: DirectX 9.0c+ Compliant Graphics Device
    • Almacenamiento: 250 MB de espacio disponible

Lo que dicen los mentores

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