The action platformer with crafting for people who don't like crafting!Randomly-generated level compositions, a unique sci-fi setting, and some decision-based narrative fluff.
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Uitgavedatum:
21 aug 2015
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Vroegtijdige toegang

Krijg direct toegang om te spelen en raak bij dit spel betrokken tijdens het ontwikkelingsproces.

Opmerking: Dit spel in vroegtijdige toegang is nog niet voltooid en kan mogelijk wel of niet veranderen. Als je niet staat te springen om dit spel in de huidige staat te spelen, kun je beter afwachten hoe het spel zich verder ontwikkelt. Meer informatie

Wat de ontwikkelaars zeggen:

Waarom vroegtijdige toegang?

'Every time I watch someone playing a game I learn something new. Better games are only recognized as such after being subjected to, and refined by, the crucible of play. Therefore developing a community around individual games as they mature can only ever be a good thing for development. As a feedback mechanism, exposure is vital to attaining an entertaining, cohesive game experience.'

Hoelang blijft dit spel ongeveer in vroegtijdige toegang?

'This is difficult to answer as I cannot currently afford to develop games full-time. I do however pour my other waking-hours into it like a demon. I can reveal that the large building blocks are in place, and as such adding content takes a much shorter relative time. An estimate of many months, maybe up to a year, would be needed to add a suitable amount of content to occupy players. I would ideally like to continuously add content, narrative threads, tools, enemies, boss-fights, etc. for as long as players feel that it is actually adding to the experience.'

Hoe gaat de volledige versie verschillen van de versie met vroegtijdige toegang?

'The full version will contain enough narrative threads, levels, tool combinations, etc. to constitute relatively unique journeys for each play-through.'

Wat is de huidige staat van de versie met vroegtijdige toegang?

'It is a 'feature-complete' vertical-slice demo of the game consisting of an extensive tutorial, a few levels, a scattering of boss fights, a handful of narrative threads, a few characters, and enough tools to make those levels interesting.'

Zal het spel anders geprijsd worden tijdens en na vroegtijdige toegang?

'The price will likely increase, but only marginally, upon full-release. This is merely to reflect the state of the game at that time.'

Hoe zijn jullie van plan de community te betrekken bij het ontwikkelproces?

'I routinely update feedback forms over at http://arborealgames.com/Games/MrMakeshifter/feedback/ for players to categorically convey their experience back to me. The steam community hub shall undoubtedly also form a large part of the feedback process. I have thus far read every single player comment and email, and intend to try, insofar as is reasonable, to continue to do so. I love hearing player's ideas for potential tools, characters, etc. as they often reflect their own individual experiences with the game in a meaningful way. I plan on initiating open discussions and/or AMA threads sporadically, and have previously assisted in contests for custom content for the game, and may do so again.'
Meer informatie

The Makeshifter kopen

 
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Over dit spel

To play the game 'straight' you would reach each successive exit until you surmount a final challenge. Action-driven puzzle elements encourage exploration and backtracking, and could lead you to alternative routes, or simply spice up the game world based on your choices.


Tools and 'Crafting'
Tools are strewn across the levels, and are sometimes tied to narrative outcomes. Activate two tools simultaneously to 'combine' them at the touch of a button, on-the-fly, to maintain the momentum of play.

For example: while wielding a pole, activate your spring as well to instantly have a pogo stick, then also activate a spike to have a pogo-drill that destroys terrain as you bounce.


Food
Food works in much the same way. For example: combine a sprig of death-fern with a haunch of fresh meat for a somewhat... nourishing morsel.


Player-Driven Endings
Uncover narrative threads that mutate the game world and on occasion lead you to alternative routes.

For example: you may choose to help a creature. They may lay an egg. The egg may hatch. The hatchling may follow you. A few events down the line and this creature could influence a unique ending for you. It may simply add flavour to the usual route. The point is that you make action-based decisions that mutate the game world.


Facebook: http://www.facebook.com/arborealgames
Twitter: http://www.twitter.com/arborealgames


Features
  • Randomly generated levels
  • Combine tools for varied on-use effects and movement styles
  • Action-driven narrative choice
  • Real-time 2D shadows make the experience much more tactical (which is a lot more important than it sounds)
  • Extensive tutorial
  • Playable with an X-Box gamepad (Recommended actually)


Design Goals
  • Ultimate replay value.
  • Loads of possible equipment combinations.
  • To utilise the core mechanics of picking up, dropping, combining, storing, using, and consuming tools for as many aspects of play as possible, to prevent a disjointed experience.
  • Multiple methods for tackling multiple potential goals. To an extent, you loosely define these goals yourself.
  • Through mastery of the game's mechanics and equipment combinations, moment-to-moment gameplay decisions and goals shift from simple wanderlust to deliberate strategy.

Systeemeisen

Windows
macOS
SteamOS + Linux
    Minimum:
    • Besturingssysteem *: Windows XP+
    • Processor: Intel Pentium 4 or equivalent
    • Geheugen: 512 MB RAM
    • Grafische kaart: DirectX 9.0c+ Compliant Graphics Device
    • DirectX: Versie 9.0c
    • Opslagruimte: 250 MB beschikbare ruimte
* Vanaf 1 januari 2024 ondersteunt de Steam-client alleen Windows 10 en latere versies.
    Minimum:
    • Besturingssysteem: MAC OS 10.7+
    • Processor: Intel Pentium 4 or equivalent
    • Geheugen: 512 MB RAM
    • Grafische kaart: DirectX 9.0c+ Compliant Graphics Device
    • Opslagruimte: 250 MB beschikbare ruimte
* Vanaf 15 februari 2024 ondersteunt de Steam-client niet langer de 32-bitsversie van spellen of macOS 10.14 of lager.
    Minimum:
    • Besturingssysteem: Ubuntu 12.04+
    • Processor: Intel Pentium 4 or equivalent
    • Geheugen: 512 MB RAM
    • Grafische kaart: DirectX 9.0c+ Compliant Graphics Device
    • Opslagruimte: 250 MB beschikbare ruimte

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