A challenging puzzle platformer inspired by games like Limbo and Badland.
User reviews:
Mostly Positive (193 reviews) - 70% of the 193 user reviews for this game are positive.
Release Date: Oct 20, 2015

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Includes 3 items: Albert and Otto: The Adventure Begins, Bulb Boy, Toby: The Secret Mine



“The game looks and sounds beautiful. I personally found the game extremely immersive.”

“If you like challenging (but not frustrating) platformers and the visual style of Limbo - you'll have a lot of fun with Toby.”
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“I enjoyed the game a lot. Loved the art-style and the game play was also really solid from what I've seen up till now. I don't really have any complaints, just a really solid platformer overall!”

About This Game

Toby: The Secret Mine

A challenging puzzle platformer inspired by games like Limbo and Badland.

A peaceful way of life in a small village in the mountains was thrown into disorder. Someone has kidnapped most of it’s residents. A couple of brave hearts tried to rescue their friends but none of them has returned. Little Toby didn’t want to just sit and wait so he decided to find them by himself. He went to the near deep forest but he soon realized this is just a beginning of a big adventure.

Go with Toby on an eerie adventure in a dark and creepy world full of dangerous situations, enemies and challenging puzzles.


  • Various beautifully handcrafted environments and great visual effects
  • Lots Of Different Puzzles
  • Many dangerous and challenging traps and enemies
  • Controller support
  • Many hours of fun

Get lost in the shadows and pray you find your way out.

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Win 7 or later
    • Processor: Intel Core i3 or better
    • Memory: 2 GB RAM
    • Graphics: Intel HD 4000 or better
    • DirectX: Version 9.0
    • Storage: 800 MB available space
    • OS: OSX 10.6 or newer
    • Processor: Intel Core i3 or better
    • Memory: 2 GB RAM
    • Graphics: Intel HD 4000 or better
    • Storage: 800 MB available space
    • OS: Ubuntu 10.10 or newer / SteamOS
    • Processor: Intel Core i3 or better
    • Memory: 2 GB RAM
    • Graphics: Intel HD 4000 or better
    • Storage: 800 MB available space
Customer reviews
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Mostly Positive (193 reviews)
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116 reviews match the filters above ( Mostly Positive)
Most Helpful Reviews  In the past 30 days
1 of 1 people (100%) found this review helpful
2.4 hrs on record
Posted: September 25
Good game, It looks not great but good.
I recommend you this game if you like puzzle-platformer.
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1 of 1 people (100%) found this review helpful
Not Recommended
0.8 hrs on record
Posted: October 11
A pretty hollow clone of Limbo.

The art is pretty good.

The game play mechanics are reprehensible. Is it a skill based platformer? No the controls are too sloppy and levels to indistinct. Is it a puzzle game? No, all the puzzle are bland and require discovering randomly hidden portions of the terrain with no hint as to where. Or they require mindless trial and error. Like litterally guessing a 5 digit code that requires you to renter the same part you've learned over and over as you go through it. Like guessing a bike lock with a more frustrating interface.

Collecting the little guys in the cages is very un-rewarding. Why am I trying to save them? They kind of look like me.

The atmostphere is fairly random and really lacks the depth and feel of limbo.

Also it has a fairly half ♥♥♥♥♥ physics implementation. It's like it's trying to immitate physics and just doesn't come close. So everything suffers. The deaths, the puzzle, the switches.

This game just feels like someone's first run at making a game.
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Most Helpful Reviews  Overall
62 of 71 people (87%) found this review helpful
Not Recommended
0.8 hrs on record
Posted: December 4, 2015
If you like Limbo, I wouldn't suggest this game.
It's just a sloppier clone with some frustrating gameplay mechanics.
Far too many times I died because of trial and error - some land you can walk on, some kills you, yet you wont know until you die to it.
Yes you die a lot in Limbo from the unknown, but it never felt cheap. You either rushed in or didnt react quick enough.
In this game, it just kills you to feign some sort of challenge or depth. The rules also change whenever they feel like it. You might learn one mechanic, for it to change in the next room. And while that may sound innovative, it is implemented poorly.
I gave this one a real chance to try and recapture some of the immersiveness I felt from Limbo, but it came nowhere close, and I just left angry and disappointed.
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80 of 106 people (75%) found this review helpful
2 people found this review funny
7.0 hrs on record
Posted: October 20, 2015

Toby: The Secret Mine is a puzzle-platformer inspired by the likes of LIMBO and Nihilumbra. The residents of a small village have been kidnapped by someone and you, Toby, decide to go after them in an effort to rescue your fellow villagers from this evil person who has taken them. Your journey to find the residents will take you through several different landscapes and force you to face many traps and dangers along the way.


Toby’s art style is somewhere between that of LIMBO and Feist, taking LIMBO’s bleak foreground and adding a splash of colour in the background to create the various landscapes you find yourself in. This art style works well for this kind of game as can be seen in the other games I’ve already mentioned and Toby is no exception. The characters and objects throughout the game all look really good and the splash of colour I mentioned earlier adds some vibrancy to the game, making it a little less despressing than LIMBO for example.


Toby is very much focused on the puzzles you come across throughout the game though it does have more of an adventure game feel to it at times.

The puzzles can be split into two categories. You have what are effectively just obstacles that you need to work out how to get around/past and you have more traditional puzzles such as looking out for symbols on a level and then putting them in the right order later on to open a doorway. Both of these vary in difficulty across the game though they are generally harder the further into the game you are. I’ll remain relatively vague to avoid spoilers but solutions to puzzles/obstacles are often hidden in the levels and you often stumble upon them by accident, personally I quite liked this though I imagine others won’t. Some obstacles felt very much luck-based, something I didn’t like. What do I mean by this? Sometimes to get past an obstacle you have to ‘do something’ at a specific moment which is made difficult by the main character’s slow movement.

As I mentioned earlier the game does have an adventure game feel to it at times. Obviously the levels aren’t completely jam-packed with puzzles and obstacles so you’ll sometimes find yourself simply walking around for a few seconds, perhaps crossing some platforms etc. While these sections aren’t particularly exciting they do give you a good opportunity to enjoy the game’s locations and visuals.


One of the most important parts of a platforming game is how well the game controls. Toby is somewhat mediocre in this department since the controls are reasonably responsive but Toby himself moves quite slowly. This isn’t really an issue for around 70% of the game but it’s when you come to the kind of obstacles that I mentioned earlier where timing is key that this can become somewhat frustrating, forcing you to retry sections several times before you’re able to move on.

I did have an issue where pausing the game would make any control inputs (after un-pausing) exit from the level back to the main menu. However, this seems to be an issue that only I encountered so I wouldn’t worry about it too much.


Toby’s sound effects and soundtrack are good throughout. The soundtrack always fits nicely with what’s going on in the game and there’s some somewhat dramatic music played during certain scenes that sets a nice atmosphere for said scenes. Some traps have audio cues attached to them which gives you a chance to avoid them, while not all of them have this it’s nice to have a little help every so often.

  • Toby: The Secret Mine is made by a solo developer with the help of a freelance musician and artist. Considering it’s such a small group of people working on this game it’s pretty impressive that they’ve made what they’ve made.
  • There are twenty-six levels for you to enjoy, it’s hard to say how long the game takes to complete since how long each level takes for you to complete depends on how good you are at the game (or how bad in my case).

Worth Purchasing.

Toby: The Secret Mine is a good puzzle-platformer game with great visuals and challenging gameplay, made by just three people. While it may not be as good as some of the games it’s inspired by Toby is a solid addition to the genre.

Review Copy Provided.

No drama, Just Reviews.

El K.
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43 of 52 people (83%) found this review helpful
2 people found this review funny
4.5 hrs on record
Posted: December 3, 2015
Toby: The Secret Mine is another game that looks like Limbo, but as it is supposed to, it changes a few things. In my opinion, to better.
If this review is too long for you, I suggest you to only read the first paragraph about the game's content and the final verdict at the end.

What is happening in the game:
You play as Toby, a creature whose friends were stolen by, well, bigger creatures. You have to overcome different obstacles which include puzzle solving, good timing and learning from mistakes. The concept is simple and it's well executed.

  • Visuals | Well, as I mentioned, this game kinda looks like Limbo. However, T:TSM is much brighter and has more contrast colours. There are also different-themed areas such as snowy and forest areas. Animations are also made well.
  • Controls | I played this game with both keyboard and Steam Controller and I liked them both. You have to figure out a few things when you start playing, though.
  • Puzzles | There are some puzzles in this game, some are hard and some are a bit easier. To be honest, I think this was the best puzzle-solving experience I've ever had. The puzzles are fair (although you might need a bit of time to figure out T:TSM's way of handling secret passages)
  • Soundtrack | I really enjoyed the music that is included in this game. There is not just one looping soundtrack, but there are multiple songs written for different environments and action areas. I hope there will be a soundtrack DLC in the future.
  • Performance | The smoothness of Toby's running will bring joy to your heart! The game loads fast (it is made in Unity) and there are barely any loading screens. If there are any, they take 2-3 seconds tops.
  • Extra Stuff | Toby can chase after his friends on SteamOS and MacOS and his adventure will bring you Trading Cards! He won't award you with achievements, though.

  • Length | This game is about 3 hours long. If you don't screw up too many times, that is. Although short, this game offers a nice experience, so this is not too big of a problem.
  • Last Levels Difficulty | Overall, the gameplay is just as hard as it should be, but the last level and a few before can be seriously hard. You will figure out to do in the first minute or two, but the execution of your plan to pass the level can prove to be insanely hard. On the last level alone, I spent about 20 minutes. There is still this, though: those 20 minutes were hella fun.

The final verdict:
If you enjoyed Limbo or another game I have reviewed, Feist, this game is another one you will enjoy. Even though that this game is fairly short, you fill find it enjoyable. A few highlights that separate Toby: The Secret Mine from other similar games are different level environment and more sophisticated puzzles (note that they can be very hard sometimes).
I enjoyed this game very much and I don't think 10$ is a very high price, but if you see this game on sale, you should definitely grab it.

Additional screenshots:


Note that my copy of this game was obtained for free for reviewing purposes. However, this did not affect the quality and objectivity of this review.

If you liked this review or want to see more recommended games, be sure to follow our curator group: Follow Original Curator Group
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27 of 33 people (82%) found this review helpful
2 people found this review funny
10.3 hrs on record
Posted: December 25, 2015
The similarities with Limbo are definitely there, with less visual poetry and more variety. Toby is a good puzzle platformer, with a good challenge level and solid gameplay. If you like 2D platformers like Limbo, you´ll love this game. Sadly, it does little to change or expand on the formula set forth by Limbo. Regardless Toby is a charming platformer with plenty of fun challenges and difficult obstacles to overcome. http://steamcommunity.com/sharedfiles/filedetails/?id=583552835&fileuploadsuccess=1 http://steamcommunity.com/sharedfiles/filedetails/?id=583551865 Unlocked all achievements!
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23 of 27 people (85%) found this review helpful
3 people found this review funny
10.8 hrs on record
Posted: June 19
A mildly simpler Limbo. Feels like Limbo, plays like Limbo, atmosphere like Limbo. Personally, I would have called this Limbo 2. Which is absolutely amazing, because I couldn't get enough of Limbo. Play it, it's great.
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18 of 20 people (90%) found this review helpful
Not Recommended
2.3 hrs on record
Posted: December 30, 2015
As it's been mentioned plenty already, this can be seen as an alternative to Limbo, and as such, I'll review it with that in mind. In my opinion, there are very few things the game does right, and there's a lot that it does wrong.

There are neat interactive puzzles from time to time which you figure out from clues around the area - or unfortunately, by bruteforcing the answer before you get stabbed in the back. With Limbo, a case could be made for being extra careful to not die, but this game forces you too many times to guess right, or die trying. It leaves the player feeling like the game took a cheap shot at them, rather than making them think, "I could have avoided that." The other challenge comes with timing. It's sometimes fun, and sometimes frustrating. It's fun when it's obvious you messed up, but that's not always the case (as I said, guess or die trying).

The character feels slow, but smooth when it's working well. Sometimes, you may find yourself getting stuck floating on a ledge, jumping very little, or being killed by horrible collision detection. You get teleported sometimes, which didn’t impact my gameplay, but takes away from the immersion and mood the environment is trying to set.

This game copies the visual essence of Limbo, and changes some things to make it unique. The idea of a more variable color palette while keeping the eerie feeling one gets when playing Limbo is good, but poorly executed. The environments change abruptly between levels, and the overall design feels less interesting and more lazy.

Freeing people (read: collecting them), jumping, activating, and many other sound effects seem to come out of the default resource pack that comes with the engine. These sounds pop out in a way that doesn't blend well with the rest of the game. A decent soundtrack enhances the mood, but gets interrupted here and there when going through certain zones within the level. After 18 levels, the game became boring, and the puzzles were not enough for me to keep playing.

If you loved Limbo and want more of it, wait for Limbo 2. If you're interested in this type of game and haven't played Limbo yet, get Limbo instead. If you just want to play another puzzle platformer that won't take up much of your time, this is a good choice.
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16 of 19 people (84%) found this review helpful
Not Recommended
3.1 hrs on record
Posted: June 26
I really wish I could recommend this game. As you can probably tell from other reviewers, it is a blatant Limbo rip-off, without any of the ambience, mystery, or atmosphere of Limbo. If this game had come out first, it would have certainly had more of an impact. Not to say that it wasn't an enjoyable, short, somewhat challenging platformer. The graphics are also quite nice, and if you are going to rip off a game visually, you of course could do much worse than ripping off Limbo's visuals. The addition of color is nice, but it doesn't save the visuals from lacking the polish, weight, depth, and subtleties that Limbo has. Animation is also much more stilted than Limbo's, and the hidden areas and switches are in some cases too hidden and you only stumble upon them by just running into the edges of structures haphazardly searching where to go next.

Also for those of you playing on Steam Link with an Xbox controller, I had a number of issues. Occasionally pressing the jump button would trigger two successive jumps in a row which is killer on some of the more precise platforming sections. Also there was no "use" button which made some of the puzzles impossible to complete with this controller, which is ridiculous. I had to go complete the puzzles with my computer mouse in these circumstances. I'm not sure if this is an oversight on the developer's part as I have had a number of issues on various games which say they properly support controllers via Steam Link...and then they don't. I used a PS3 controller attached to my computer and it worked fine, there were no problem's with the "use" button. I haven't attempted hooking up the Xbox controller to my computer though so I'm not sure if this was an issue with the Xbox controller and Steam Link, or the Xbox controller in general for this game. Also this was tested on OSX. Maybe less issues on Windows, I'm not sure.
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17 of 22 people (77%) found this review helpful
2 people found this review funny
5.0 hrs on record
Posted: December 27, 2015
Toby: The Secret Mine is just as good and in some respects even better than its inspiration Limbo, adding more intricate puzzles, more colours and more ambience in soundtrack. Money well spent on four hours of pure quality gameplay.

Full review: https://www.youtube.com/watch?v=nQG04P9V6Lg
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Recently Posted
2.7 hrs
Posted: October 9
No good depht nor soundtrack...
Helpful? Yes No Funny
0.2 hrs
Posted: October 6
Not my cuppa.

The game just dropped me in without telling me what the controls were, and for some reason the enter key jumped and also flipped levers while the space key seemed to jump but not flip levers (but it opened cages so I don't know?). Still, I'm not sure if you can change them. Maybe it's petty or picky of me but I wasn't willing to investigate whether I could change up the controls when the game didn't tell me what they were in the first place and when they were so unintuitive at first setup.

Otherwise the aesthetic was too jarring for me (I liked Limbo and Loved, so I'm not sure why exactly) and I couldn't get over the discordant feeling of, if these red-eyed monsters can attack and capture my friends, what is it that makes them run away from little ol' me? Maybe this gets explained later on but I just wasn't willing to investigate after the controls.
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2.8 hrs
Posted: September 19
Limbo is far better and much darker, but Toby is also a nice Jump´n Run game.
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0.3 hrs
Posted: September 13
Product received for free
Gameplay is boring. But I like the art style, music and everything else.
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2.2 hrs
Posted: September 6
Toby is very easy platformer game without any deep story or explanation. Graphics is decent and simple in detail. Many people complain about invisibility of active (dangerous)area. Many of them are just secrets hidden behind black parts and people without experience with other platformer games problably miss the hidden friends (just a achievment hunt stuff) or active platforms which cause unexpected death. And it´s true, it´s fundamental for all puzzles in game. Death is your friend and your only thing which will appear your next steps.

I´m not sure if I can recommend it for all people. This game has one problem there are many other competetive and more chalanging platformer games with better design, story, music, graphics in same genre (Limbo, Fiest, Inside, Closure) which you should try first.

Do you recommend this game? Yes for beginers and children. No for platformer veteran and for full price (now 9.99€) Toby: The Secret Mine is perfect for beginers or on mobile devices, but on PC is so easy and simple.
2 hours of gameplay, all friends dicovered, 202 deaths (40 deaths during final puzzle fight).
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my channel is dead 🎃
0.3 hrs
Posted: August 29
Product received for free
It's Broken
Helpful? Yes No Funny
5.7 hrs
Posted: August 13
This game was recommended to me because I played and loved LIMBO. I went in here thinking it would be similar to LIMBO, but unique. I also went in without looking at the reviews, I wanted it to be a surprise. It sure has been a surprise and it most certainly is a unique little thing.

The visuals are similar, that was to be expected when it’s also a silhouette platformer, but that wouldn’t have been a problem if a lot of the elements that I saw weren’t a blatant copy from LIMBO. The characters weren’t a copy, but they didn’t feel like they were fitting in the word that was created. They felt heavy and stiff when you walked or jumped. And just didn’t seem to mix well with the backgrounds. Perhaps because the background didn’t give you the feeling that you were playing in a different world. Sometimes the flying particles in the background were a bit too much at certain times. I didn’t mind the colourful background and thought they were nice, also a good indicator that you’re in a different area, but it wasn’t necessary.
What also killed the mood were some of the pop up puzzles. That only would pop up if you walked to it, no matter how much you pressed the action key after you accidentally backed out on it. Don’t get me wrong; the puzzles were ok, but their style and visuals were off. They were full colour panels or machines. Which didn’t fit in with the world at all (just like the characters, but then on a colour basis).
There were a lot of moments in this game that felt like I was playing a weird cheap copy of LIMBO. The big weird flower thing that was similar to the spider, but easier. That you had to follow some bad guys that would shoot things at you (The bombs were a bit weird too since they were different colours against all that black and one colour background).
What really felt like a weird part was the snow area. Sure snow is supposed to be white. But all of a sudden there was full colour fire and a few more colours which made it feel like a full colour game where only the main character was a silhouette. These parts were also really tricky since the snow made sure you couldn’t see where there was a platform, since the background had the same opacity white as the one you walked on, and the same went for the foreground (this could’ve easily been fixed if the back- and foreground had a different shade of white). (More on this level later on.)
It all would’ve worked out better if the game had been full colour from the start and hadn’t had a lot of the same storylines/moments as LIMBO.

Most of the kills this game gave me felt cheap. It wasn’t just slow reaction, it felt and looked cheap. Some kill areas looked the same as the save zones, except for a tiny little hump that you could only see after you died from it. Or when you hit the edge of a platform, but instead of counting it as right, the game either makes you fall or you get stuck.
The patterns for certain moving platforms weren’t the same, making it really hard to find an opening (Especially when you had to go through these double decked platforms and they all of a sudden started to go down all at once when they haven’t done that before or after you died.)
There were light beams that felt like it was there for visual reasons, rather than it giving away that it meant there were an arrow trap. At one point I tried to activate them, just to see if there was a way for me to be able to stand somewhere, and it turned out that I could’ve just ran across. All the other times the game told me that running straight past it would lead to death, but now it wasn’t. That’s just cheap.
I already said how the snow levels were difficult to navigate since it was all so very white which blended in with the back and foreground. You get chased in this level by a snowball, but because the back and foreground blend in with the platforms you walk on, you cannot tell when you have to jump onto a platform, and when you shouldn’t. There’s also this mist or something that blocks out certain part of the platform, which is also white so you only notice when you character disappears for a second. This also causes you to jump when you shouldn’t. It’s just way too hard to tell if you should go up or if you should just run straight ahead. Due to you being chased, the screen shakes, making it even HARDER to know where you’re going and if you jumped at the right time. Which causes you to die. A lot. This isn’t fun. You should be able to see where you’re going, or at least in a certain span around your character, then the shaking camera isn’t much of a problem. And who thought it would’ve been a good idea to put a FAST MOVING platform in a full white area, with shaking camera? Or a log on ropes that you have to swing in order to be close to the next platform while being chased? Or a hole that you couldn’t see since the background caused it to be invisible with the platform? Or hidden parts where there’s a switch you need to press to create a bridge while being chased? This entire level is unfairly hard. It shouldn’t have been this hard, yet it was. Cause you can’t see the traps. You can’t see where you’re walking. And the shaking camera makes it harder.
There are also platforms that are SO SMALL, that it’s easy to fall off from. This is just cheap, cause this game isn’t supposed to be an UNFAIR PLATFORMER. Nowhere in the description does it say that it’s an UNFAIR PLATFORMER. It says that it’s “A challenging puzzle platformer” but the challenging part of this platformer is figuring out if that little hump on the platform is a trap or not.

There were also a few back/foreground elements that looked like you could stand on them, but you couldn’t. Which was pretty confusing when you had to reach something but there was nothing in sight but that one log sticking out that turned out to be unwalkable.
It also wasn’t much of a help that there were difficult to tell hidden areas that were part of your puzzle. Having to go back into a kill zone just to bump into every wall in order to get that secret spot isn’t fun or good game play.

There was a huge questionable thing for me: What was up with the noises the creatures make when you saved them or if your character couldn’t interact with something? It would’ve worked with sounds as well. And whenever something fell it sounded like they recorded it too loudly but went with it anyway even though it clearly sounds like the microphone peaked at the recording since the sound cracks and is unpleasant.

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4.1 hrs
Posted: August 12
I would give this game 3/10

Main reason it's too short!
Not worth the money and time.
Very limited to what you can do in the game mechanics.
Not enough achievements... only 5 ?

The game has good detail in design with the look and feel of LIMBO everyone is talking about. The fact that they tried to copy it. Sorry but it could have been better.
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