Warhammer 40,000: Deathwatch is a turn-based strategy game, set on the edge of Imperial space, where your Space Marines will take on the Tyranids in a series of tactical engagements.
User reviews:
Mixed (13 reviews) - 61% of the 13 user reviews in the last 30 days are positive.
Mixed (289 reviews) - 61% of the 289 user reviews for this game are positive.
Release Date: Oct 16, 2015

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Buy Warhammer 40,000: Deathwatch - Tyranid Invasion


About This Game

Command the ultimate team of elite Space Marines.

Warhammer 40,000: Deathwatch is a turn-based strategy game, set on the edge of Imperial space, where your Space Marines will take on the Tyranids in a series of tactical engagements. From war ravaged cities, to the insides of Tyranid bio-ships, the missions will see your Kill Team rise in strength and skill as you face ever greater threats and peril.

ENHANCED EDITION: The Enhanced Edition of Deathwatch is a remastered and upgraded release specifically for PC players.
  • High quality graphics powered by Unreal Engine 4
  • All missions remastered with dynamic lighting and special effects
  • Brand new Space Marines from the Dark Angels, Imperial Fists and Black Templar chapters
  • Fully re-designed, intuitive UI and customisable controls for keyboard and mouse

FIGHT: Embark on a journey to save the sector from the alien threat. Smash the alien threat in a bespoke campaign against the Tyranids.

COLLECT: Collect unique Deathwatch Space Marines. Customise them with a huge assortment of different weapons and wargear.

LEVEL UP: Gain experience points on missions and spend them on your Space Marines to unlock powerful skills and abilities.

System Requirements

    • OS: Windows 7 (32-bit or 64-bit) or newer
    • Processor: AMD Athlon (2.6 GHz) / Intel Core 2 Duo (2.6 GHz) or better
    • Memory: 2 GB RAM
    • Graphics: 1GB of Video RAM
    • DirectX: Version 10
    • Storage: 6 GB available space
    • Sound Card: DirectX 9.0c compatible sound card
    • OS: Windows 7 (32-bit or 64-bit) or newer
    • Processor: Intel Core i5-4460 (3.4 GHz) or better
    • Memory: 4 GB RAM
    • Graphics: 1GB of Video RAM
    • DirectX: Version 11
    • Storage: 6 GB available space
    • Sound Card: DirectX 9.0c compatible sound card (Surround Sound 5.1)
Customer reviews
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Mixed (13 reviews)
Mixed (289 reviews)
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166 reviews match the filters above ( Mixed)
Most Helpful Reviews  In the past 30 days
3 of 3 people (100%) found this review helpful
45.5 hrs on record
Posted: October 6
Warhammer 40K: Deathwatch is a cautionary tale of why we, as gamers, can't have nice things. Created by the now-good-as-defunct Rodeo games, Deathwatch initially appeared on iOS first and served as one of the greatest turn based strategies on that platform. Similar to a simpler, stripped-down XCOM, Deathwatch still showed a surprising amount of depth for an iOS game, coupled with attractive Unreal Engine 4 graphics. It's strength was firmly rooted in its staggering array of reliquary items, space marine variations drawing from various chapters and its surprisingly deep tactical gameplay.

Spacemarines and reliquary items come in four tiers, with Tier IV items being of the legendary variety. A truly impressive variety and attention to detail is lavished upon the space marines and all the weapons all have unique traits and identities. Space marines can gain levels and can spend XP to obtain chapter-specific traits and abilities. Each marine can also hold various reliquary items that may boost or augment his abilities.

Selecting the correct five-man squad that will complete over 40 missions is up to you. The tactics you employ and the speed at with which you also progress are also up you. Obviously, some load outs are more effective than others. A team of high level devastators with Tier-IV plasma cannons will obliterate most targets quickly. A balanced team with strong-melee powerfist front-liners will make short work of most groups.

The story isn't epic but it is satisfactory and once you can complete the campaign, you can reattempt it in two sequentially higher difficulty levels. Obviously the allure of the game is to obtain all the space marines and gear so that you can customize your squad to represent your notion of what a multi-chapter Deathwatch team should look like. With that goal, the game succeeds marvelously.

However, the game has painful flaws that will dissuade any but the most hardened and ardent WH40K fans. For starters, the game lacks any depth outside the combat zone and you don't have access to base-building. The enemies amount to horde waves of Tyranids. The game would have benefited tremendously from other enemy races, like Chaos, Orks, Eldar, Tau or Necrons. Even the offering of such content via DLC would have been welcome.

And yet, despite the game's overall good quality on iOS, it sold in middling numbers and Rodeo was unable to continue developing new enemies, maps, coop, multiplayer and other promised content. In short, the developer's funds dried up. The lack of monetary support also undermined its ability to develop the Steam version, leading to crushing bugs that affect visibility, lack of tooltips, bad achievement glitches and even crashes.

The added chapters on the Steam platform version are poor shadows of the original three and almost no new weapons or items were added. Consequently, the iOS version is a far better value. Finally, because the iOS version had IPA to purchase packs to accelerate the unlocking of rare marines and items, the grind was limited. The Steam version has no access to such a storefront and, consequently, only requisition can be used to purchase packs and items. That results in an impossible level of grind that diminishes the game's fun dramatically. Luckily I was able to grab my iOS save game which had 250 hours on it and port it into Steam so that I could slingshot my development without grinding all over again.

It's a shame that Rodeo wasn't able to complete its vision for its game. The game lacks a ton of content and features that would elevate it to an extremely competent and fun TBS experience. As it stands, the game is a great foray into strategy-based gameplay for avid WH40K fans. When juvenile and simplistic games like PokemonGo rack up 45 million downloads while complex, rich games like this one wither on the iOS vine, ... that, is why we can't have nice things.

A worthy pickup for WH40K fans. 7/10.
Not so much for anyone else 5/10.
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1 of 3 people (33%) found this review helpful
Not Recommended
19.8 hrs on record
Posted: October 2
Don't buy it, it played for 7 hours then crashed, never been able to get it working again, no refunds from steam
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2 of 20 people (10%) found this review helpful
2 people found this review funny
Not Recommended
1.7 hrs on record
Posted: September 26
Or rather, It'll work for about 2~4 hours.
Then it will overheat your PC, which will shut down.
Then, on startup of game, black screen for 1~5 minutes.
Then "Unreal Engine Crash" screen.

All this, EVERYTIME.
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Most Helpful Reviews  Overall
481 of 584 people (82%) found this review helpful
12 people found this review funny
Not Recommended
9.6 hrs on record
Posted: October 16, 2015
As someone who played through and enjoyed the mobile iOS game all the way through the first two difficulty levels and mostly through the last, I'm disappointed by this port. It feels incomplete in some sense, and almost lazy.

For those not in the know, in the mobile version, kit/unit expansion was done through requisition purchases and in-app purchases (hereforth to be referred to as IAP), to buy cards packs. These packs allow for you to get 3 cards, one marine and 2 items (with the chance for rare/epic cards). This system made sense with IAP being a potential option for people who don't have the time to endlessly grind levels and get a chance at getting better marines or gear.

I agree with the exclusion of in-app purchases, let me say that right here. But without them, the way forward is unfortunately set to be a grindfest, with a pack at the end of every chapter. Let's be honest, systems like these - with randomized rewards in a boosterpack like purchase are designed to encourage people to spend real-world money over and over on cards/items they don't need for the chance of getting something they want. That's how it works with trading card games, that's how it works in mobile apps. This system does not make sense in a premium game with no IAP, and as such should have been replaced with something else more fitting.

Maybe non-randomised cards. Gain more requisition per level like gold, buy a marine for X requisition, buy gear for X requisition. Spend requisition on your existing gear to upgrade gear. Meanwhile get exp on missions, level up and advance your marine. And when your marine is capped, spend requisition to advance him to the next tier. That's an example off the top of my head, and most likely would have been tweakable for a much better system than the one currently in place. As it stands you get a small amount of req per level, can purchase tiny 3 card packs, and maybe trade in unused marines and items for small amounts of req, making obtaining better marines and gear a grindfest. Not of the pleasurable kind.

Furthermore, the 3 Enhanced Edition chapters are not complete, and do not progress past tier 2, while the other 3 go to tier 4. Also, the graphics aren't even visibly that much better and there is still no multiplayer.

TLDR: feels lazy, exp/buying marine system broken, incomplete bonus chapter rosters, still no multiplayer. If you really liked the mobile one and want to grind your way through the game on PC go for it i guess...
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219 of 263 people (83%) found this review helpful
7 people found this review funny
Not Recommended
1.0 hrs on record
Posted: October 18, 2015
A VERY lazy and obvious port of an IOS game. The UI is ♥♥♥♥♥, the gameplay is incredibly simplistic, and the music is just a boring, generic background track on loop?

If they actually, you know, ENHANCED the base game, built on it, this could have been a really great game. An XCOM style game set in Warhammer 40k with Deathwatch Spehs Mehreens? Hell yeah, I'd love that.

This, though, is just lazy. There is little in the way of tactics, enemies just run at you. The UI is unintuitive and very clearly taken from IOS.

Come on Games Workshop, you're sitting on a GOLDMINE of an IP in Warhammer 40k. How about making some GOOD video games with it?
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195 of 243 people (80%) found this review helpful
11 people found this review funny
Not Recommended
26.2 hrs on record
Posted: October 18, 2015
dont buy this game..

I was really looking forward to see this game on my pc. I purchased many of warhammer 40k titles like : dawn of war, space marine, regicide, space hulk etc.
As well i love turn based strategies like classics : Jagged Alliance 2, xcom etc.

I'm very disappointed. And thats why.

I'm writing all of this on the go while playing deathwatch:

It is very sad how greedy games workshop is. this is another unfinished game just to get money from fans of warhammer.
Im a big fan of warhammer 40k since i was a child, but last times games workshop is making jokes of their fans i think.
They develop a tons of games and none of them are fully finished or polished enough to call them PC titles.
Only dawn of war series are pretty good when we talk about video games in universum of warhammer 40k. I'm not comparing Deathwatch to DoW these are two different types of games but i just want to say that in my opinion DoW is only very polished and truely finished title for pc with lot of content and dlc's.

Deathwatch in UNFINISHED, BAD PORTED FROM IOS version of the game.
you can see on screen "TAP" here or "TAP" here...??? whaaaat?? they even left commands from touch screens. You can see that also when moving the camera with "wasd" keys and moving mouse at once - really annoying.

Yes camera movement.. you must use 8!! yes 8 keys to operate the camera.. W A S D R F T and G... hmmmm / update : actually 10 keys on keyboard operates camera i forgot about Q and E.. lol really? i figured out that you can also move camera with different combinations of mouse buttons for ex. L+R, only R, only L and scroll.. why all of these functions and keys are not mapped to scroll wheel click-and-move??

Abilities are mapped to numbers on keyboard.. but first you must learn all abilities and make sure you will remember what icon of ability means because during mission there is no explenation or even name of abilities.. just images?? for example you can burn all your squad with flamethrower just by clicking the icon of ability because there is no pop-up explenation what will happen after using it..

Next thing is Enhanced Edition. ITS A LIE!! Enhanced means in this case - you can get 12 cards more - worthless cards from tier 1 and 2. ( the system of marines and perks is card like). So in theese 12 cards should be marines and gear for 3 brand new chapters in the game. split 12 for 3 chapters and you get 4 cards per chapter.. yes.... very enhanted edition ;)

Graphics?? Unreal engine 4? are you kidding me? or maybe games workshop thinks that im a stupid mo-ron? "EPIC" preset looks like ... LOW.. its 2015 or 2005 ?? ( i7, 16gb ram, gtx 960)
I'm not able to turn on vsync.
The textures looks flat.

Lags (game freezes for about 2-3 sec) - always before "chit-chats" between marines, sometimes between turns or during turns)

music? this boring something make you feel like you want to go to sleep. only one sound loop repeated over and over. I was supposed to cammand a marine squad - elite soldiers, i would like to hear some music to feel the fight.. ah and you are not able to turn off the music..

gameplay screen.. another thing that will make you scream why ONLY PORTED FROM TOUCH SCREENS.?? no informations about accuracy, or anything else. nothing on the screen.. you dont know who of your soldier is who - no portraits.

NO minimap - in missions where marines are split on two sides on the map it's hard to remember every position of enemy when a lot of enemies are rushin from all the sides.
On the other hand all of maps are very small (smaller than in space hulk) so you will probably be able to live without minimap..

NO LOAD / SAVE OPTION ? you just play through..... yyyyyyy no place for mistakes or play "for fun". you must always be veeery serious about playing.... but on the other hand when you fail your xp gained from earlier battles (free xp - not split between abilities and stats) gets reseted. maybe thats why there is no save / load?

Assault Champion from ultramarines chapter during battle is considered as Blood angel chapter marine.

Space marines are moving like wood.. yes you have an elite squad of trees on your command ;)

The animations when tyranids are being shot to death... eeeee... yyyy... is it a GIF? believe me theese animations are VERY BAD..

Animations of explosions (not caused by marines) in game are really pain in the eyes.

Enemies are very predictable. They just rush on you. Bigger ones just stand in one place.
little variety of enemies.

No cover system? why? this game would be far more enjoyable with cover system.. Because of that major mistake game from the tactic point of view looses a lot of potential.

no multiplayer..

no skirmish..

how to start another new game?

-card like system for getting new marines and gear (something new in warhammer i guess)
-xp gain system
-leveling up system
-marines from different chapters are talking to each other during missions.
-Marines statues in browser before combat - this is only thing that looks really good when we talk about graphics in this game.
-shooting animations
-water animation and reflections
-dust in the air "effect"

This game has a potential.. and maybe gamers who dont really know how warhammer 40k games should look like will like it. but if it is about me as fan of warhammer 40k universe.. dont event try this for this price.. it should cost max 7euro..

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129 of 157 people (82%) found this review helpful
2 people found this review funny
Not Recommended
0.4 hrs on record
Posted: October 19, 2015
This could have been something.

Another lazy mobile port from iOS. Interface remains mobile (tap, swipe) and no UI changes were made that I can tell.

Graphics are great for Ipad or Iphone. For PC, its just muddy, dark, and uninteresting.

During my time with the game, I only heard one track of music that was on a constant loop. Since publishing this review, the person who worked on the music for this game has commented and also linked his site with some clips of the audio. I stand corrected, as its quite good, and really sets a nice atmosphere for the game. While it doesnt help the rest of the port, I cant fault the music at all.

Link to some clips posted with permission (Thanks Mattock):

I have refunded my copy of this game. If you see it on sale for $5, and you dont have expectations, give it a shot. At this price, its certainly not worth it.
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84 of 97 people (87%) found this review helpful
2 people found this review funny
Not Recommended
8.1 hrs on record
Posted: October 19, 2015
The game has fine art assets but seriously lacks in features. This was a mobile game and it shows. The fact that this costs over 20€ is absurd. Only get this if you're a die hard 40k fan boy/girl. It's really a shame because this game has a good vibe. The devs clearly know their lore and are enthusiastic about the universe. If only this was made with a bigger team and a bigger budget.

The Good:
- Nice art. The planets look and feel different. The space marines look bad ♥♥♥.
- Functional turn-based combat. It's really basic, but works fine.
- All weapon classes are significantly different and have synergies with individual space marines.
- The chapters look and feel different. Sometimes they even banther with each other during a mission. You get different results depending who you have with you. Rank also matters.

The Bad:
- XP system is flawed. You can basically farm experience on many maps. Enemies spawn endlesly and can be killed before they do any damage. Without farming, progress is really slow. Also Marines come in 4 ranks. Higher ranked marines are just plain better than your lower ones. But you need to level them up from the beginning if you want them to shine. This pretty much mean you need to grind xp if you want to upgrade your squad. You get 1 random marine in a card pack. More on this subject on the looting topic below.
- No sound options. DansGame
- Game breaking bugs on launch.
- Loot system is really bad. This was originally a mobile game with microtransactions. You bought packs that gave loot with real money. This game has those packs as well, but you get them by completing a set of missions. The packs and mission rewards are random so you can get the same ♥♥♥♥ over and over. That means you have to grind if you want the good stuff. You can also buy those packs with an in-game currency, but the economy for that is horrible as well.
- Animations are really slow and cannot be skipped. This applies to cut-scenes as well. Enemy animations can be made to go faster, but your's can't. This will get frustrating later in the game.
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117 of 160 people (73%) found this review helpful
11 people found this review funny
9.7 hrs on record
Posted: October 16, 2015
The Space Hulk we perhaps needed, but alas, not the one we deserved.

Deathwatch - Enhanced Edition represents Rodeo Games first "in house" port from iOS to the Steam Platform. It's their first serious go at converting a paidmium title from IoS into a truly premium experience that doesn't necessitate further payments on the Steam platform, and in doing so they've rebalanced the economy, converted the graphics engine over to UE4, given the graphics a serious spitshine, as well as gone over the various UI systems to make them keyboard and mouse friendly.

In Deathwatch you control a team of five marines (Stop me when this starts sounding familiar), trudging down narrow corridors, setting up killzones and killing tyranids who charge into your firing range as they swarm towards you en masse, praying you mow them down quicker than they spawn towards you, and they will come in floods, so eventually you'll be overwhelmed. The trick is to finish whatever the mission is before you end up as Tyranid nom nom. All of this happens in a top down, turn based singleplayer environment where you spend AP's on each marine setting up overwatches and taking shots at opponents using probability to hit.

Hang on! I think I HAVE heard this before...

So. To recap. Small team of heavily armoured SPESS MAHREENS. Narrow corridors. Tyranid threat. Chance to hit. Turn based. Swarms of them. Few of you. Sounds like Space Hulk doesn't it?

That's because barring a few changes here and there, you'd be forgiven that you were playing a very polished version of Space Hulk, at times you're more or less doing exactly that, just with a mixed chapter of space marines and without a librarian or psyker to back you up (which sucks). The marines move pretty slowly and are clunky buggers, with overwatch limiting them to a ninety degree cone of fire. Setting up overlapping killzones is order of the day and making sure their backs are protected so tyrannids don't -eat them- is sortof vital.

The best of the Emperor's armaments...

Unlike the Space Hulks that are already on steam, the levelling system has a little more finesse, taking cues from Dark Souls, where here you won't permanently lose a marine if he's downed, but you WILL lose any unbanked XP, it's a clever system, ensuring that you're always balancing risk with reward, and as the later levels get tougher, you'll need to string together multiple wins in order to power that marine through the later stat boosts. Additionally you can further customise the Marines through their wargear choices and their weapons, the latter has a noticable visual effect which is a nice flourish.

Marines too, visually distinguish themselves from one another, with higher tier marines having more detail than their cannon fodder baseline cousins. The loot system is all held together by a "card" system which awards you cards for missions completed, and the chance to earn points which can be spent on card packs of three which can yield some very high end gear and marines for your deathsquad. All of this hangs together well, and gives both a sense of interest and progression, since there's always the chance of landing a high tier marine that could really help your squad or a really neat bit of loot that you can equip.

... and the worst of the Emperors decisions...

However, counter to this is that the game has a really perfunctory mission structure, with short, mobile focussed missions that are very, very bitesized. I got through the better end of twelve missions in an hour, only to be stuck with a bug that locked me up for ages and had me sending mails to the developer whilst I waited for my save game to get sorted out. This is NOT a long game, and worse, there's no random mission generator as there has been in say, Rodeo's other games (Hunters 2 springs to mind), so the longevity of this title as is, is deeply suspect.

Then there's the so called enhanced content, which includes additional marines from the other chapters, except it doesn't really, because they've only included tier 1 versions and a tier 2 veteran along with tier 2 loot for one item. In short, for building a high end team, you won't be using the enhanced content for anything other than flavour, it's a stunted, unfinished tree that desperately needs fleshing out if it's to feel as complete and as enhanced as Rodeo claims on the advertising blurb.

Closing thoughts

This game is tricky. Part of me wants to like it, because there's the soul of a good Space Hulk game in here, but as it stands? It's not -good enough- to recommend to the public as is. Therefore I recommend with strings attatched. At the price point being asked, I would wait, because they're asking too much for what's on offer. With the enhanced content fully fleshed out, that would justify the pricing, but it's not, so right now this is strictly a "For the fans" game. Otherwise, hold fire, wait for the inevitable discount.

Verdict : Wait for a discount to hit, then get it. This particularly applies if you do NOT own Space Hulk and would like to try out a Space Hulk type game

Writer and columnist for Just Reviews, where you can get similar fine reading material. Join our group, follow our curations, and throw me a like if you would like to keep up to date with our efforts!
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105 of 155 people (68%) found this review helpful
8 people found this review funny
Not Recommended
9.4 hrs on record
Posted: October 17, 2015
Load of console lazy ported poop. Naff all detail to be seen, nothing on screen bar billy basic icons that look like visual basic info boxes. No turn number, no marine icons, no info in battle or after a battle on what or how many mobs they killed. Nothing but bland, boring icons at the bottom that do not even have any information on mouse over what they are!!!. You cannot even turn off the music and only way is to just delete the music folder in the games directory works just fine. Naff all options for setup and KB settings are a joke.

The logic for play is to basic by far. I can understand designing a simple game for simple minds with big wallets but this is not good enough for many PC gamers as we like more than 2 buttons to press and dam sight more information on what is going on when we play. No way would I say well done for a great port when this should have been a pure PC title being its GW and 40K not some cheap crap that floods steam store . Also its not worth £17 more like £10, its not like they made any real effert with the port as it stands.

The claims for the rewards after battle and even the level of loot to be gained I would take with a pinch of salt, my 1st 3 looted items was the same bloody T2 hand flamer then 5 times after that the same bloody power axe, also it seems odd when you sell an item it does not matter which tier it is they all sell the 4 credits each, so a T1 item is the same value as T3.

The only thing I do like is the weapon FX and sounds they make, as least the sound engineer knew what he was doing, the models and animation fit the bill but then how can you go wrong with material that has been around for over 30 years, the maps/lighting/control are well below an average standard for a PC game on a larger than an IPad screen. Shame realy when you incrrease the size of textures bigger than a mobile phone screen it just goes all crap. So much better to port down than up as you can not add what was never there.

Cannot see any mob AI at all, all it does is spawn mob and head strate for player, on one map I just camped the bridge near the exit point till all my marines got over 30k exp each then purchased all the skill/traits once the map finished when I decided I was bored enough to move the marines over the exit icons. How simple would it be to add at least a timer to cap the exp given on any map, but no, that seems to hard a thing to do. But then the logic is written for an Ipad and no way would they sit there for hours on the same map camping as there batteries would die.

Once last point is the CPU untilization for this was using 2 cores at 100% constant, why? out of my collection of 600+ games installed this is the worst I have seen, its not like its doing much.

UI 1/10
Music 0/10
Maps 2/10
Sound FX 8/10
Models 8/10
AI -5/10
its a port -50/10

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Recently Posted
6.6 hrs
Posted: October 9
Unfortunately I sometimes have crash issues, but if I keep all the settings on Low it doesn't happen as often. Other than that I think this is the best turn based W40k game I've played.
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32.7 hrs
Posted: October 6
Great game, was highly addicted but the Unreal4 crash error has no fix. Tried it on two pc's and even got another account set up just to play this game and the error followed me regardless and, to make matters worse, Rodeo games offers no support whatsoever!!! ♥♥♥♥ company that makes really quite good games with occaisonal fatal errors - great combination. Thankfully steam refunded me. Great game to take a gamble on if it pays off!
Helpful? Yes No Funny
269.7 hrs
Posted: October 2
Not perfect, but enjoyable.

The story is simple but effective, with memorable battles and diverse (narratively, not mechanically) objectives.

Gameplay is easy to understand with enough variety provided by the weapons and talents that it isn't simplistic. You move and shoot like any tactical turn based game. The missions are all fairly straightforward ether go to a certain point, survive some amount of time, or kill everything. It might get a little more complex, like kill a certain target THEN go to a point. Or go to a point to plant a bomb, then go to another point. Overall it's good, not ambitious or well polished, but serviceable and without any major mistakes.

The lore is fairly light, but organically integrated. The marines will occasionally just banter with eachother and talk about their experiences and preferences, for example once while carrying samples through a kill zone one of them asked another how he felt that the mundane humans regard the emperor as a god, there were a few back and forth between the team members before the space wolf said that the truth would come out in the wolf time.

The game crashes/freezes/bugs out occasionally. Which is annoying, but if you close the game and restart it, it auto saves in the mission so you don't lose any progress. So not the worst bugs I've seen.

You get better gear and marines through a collectable card system which is random and makes the game pretty grindy if you are wanting something in particular, but it also adds a bit of excitement to every round conclusion because you might draw a legendary weapon or hero... or another bolter. Seriously, every tactical marine comes with a bolter equipped by default, there is literally no situation in which you will find yourself wanting another basic bolter because if the marine could equip it, he already has one. But overall the card aspect is fun.

The weapons feel good to use (well, except the plasma guns. Personal preference) and they all have different playstyles. For example a bolter shoots volleys of rounds, so while it may do 34-50 damage, that's assuming they all hit, which they probably wont, but because it's a volley that means that they won't all miss ether, and each hit is another chance to do crit damage. While a melta gun is a single shot that ether hits or doesnt. It has a shorter range but higher damage. The plasma gun shoots volleys like the bolter, but can be overcharged and might overheat... things like that.

The special weapons sometimes have a few special rules to add to the weapon, or adjust the stats to make the weapon radically different in some way, or some of them just have higher damage. But the higher tier weapons also have lower accuracy. Strange, but it works because it makes an interesting choice between weapons that will hit more often or do more damage... for lower level marines it's often not worth it, they need to level up before they can really take advantage of the best weapons.

The enemy is a little light on variety, but some of the larger tyranids are terrifying to behold. Harder difficulties make the enemies more threatening obviously.

Sound is good, the ambient sounds and the tyranid calls are very atmospheric... but it cannot be turned down, in case you were planning to listen to a podcast while grinding for XP and loot.
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1.6 hrs
Posted: September 28
I really enjoyed this game myself its reminds me of xcom but it meet space marine.

if you enjoy turn=base games then this one might be for you there lots of items to equipe your marines to give them that advangted over what ever you may face also many marines to find too.

over all try the game for your self.
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49.6 hrs
Posted: September 22
Good rpg/turn based fun in the warhammer 40K universe :D!
Warhammer lore is amazing
Helpful? Yes No Funny
24.5 hrs
Posted: September 20
I don't know what people are ♥♥♥♥♥ing about, I have not crashed once.... This game is great... If you know anything about warhammer 40k and the deathwatch, you should be happy, it's all here...
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Brether Lucifaer
27.0 hrs
Posted: September 19
BLACK SCREEN of DEATH... Just give it a minute or two to load up... If that fails us TASK MANAGER to END the Program & START it again. Worked for me...

FYI... Only reason I got this on the PC was because they added Dark Angels, however I have yet to see or get one. What's the deal?
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