¡Tenemos la victoria al alcance de la mano! Tu capacidad para liderar tu nación es tu arma principal. En el juego de estrategia Hearts of Iron IV podrás ponerte el mando de cualquier nación de la II Guerra Mundial, el conflicto más fascinante de la historia mundial.
Análisis de usuarios:
Recientes:
Muy positivos (481 análisis) - El 85% de los 481 análisis de los usuarios en los últimos 30 días son positivos.
Global:
Muy positivos (7,062 análisis) - El 84% de los 7,062 análisis de los usuarios sobre este juego son positivos.
Fecha de lanzamiento: 6 jun. 2016

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Comprar Hearts of Iron IV: Cadet Edition

Includes Poland: United and Ready DLC, Forum Avatar and Wallpapers

Comprar Hearts of Iron IV: Colonel Edition

Includes Several cosmetic DLCs, Colonel Forum Icon, Poland: United and Ready, Forum Avatar and Wallpapers

Comprar Hearts of Iron IV: Field Marshal Edition

Includes Expansion Pass #1, Field Marshal Forum Icon, Art Book, Several cosmetic DLCs, Colonel Forum Icon, Poland: United and Ready, Forum Avatar and Wallpapers

Comprar Hearts of Iron IV: Expansion Pass #1

Includes Sabaton Soundtrack, Together for Victory - 2 more expansions to come!

 

Actualizaciones recientes Ver todos (68)

23 de febrero

Torch 1.3.3 patch [checksum: 2dd2] - LIVE now

Hi, 1.3.3 patch is now live and should be downloading on steam as we speak (you might need to restart steam).

If you discover any bugs in the patch, please report them in the bug report forum as usual.

You need to have a Paradox account and sync that with your Steam account to gain access tp the bug report forum. You can find information on how to do that here!

Patchlog:
################################################################ ########### Patch 1.3.3 "Torch" ########### ################################################################ ################################## # AI ################################## - Italy AI should now be better at picking proper units to fight in Ethiopia. - AI is now inclined to ignore non-dangerous fronts while at war. - Battle plan AI should no longer "forget" units assigned to attack order. - Made AI better at dynamically evaluating level of preparation to attack based on expected enemy strength. - AI should no longer be able to give units ridiculously long retreat or move orders while they are in combat. - The AI should now be a lot better at handling a surrounded enemy capital. - AI is less spammy with call to arms and join war requests. - Battle plan AI unit distribution should now be more stable (though even further improvements would be good). - AI will no longer declare wars on countries that control no territory, even if they technically exist in a limbo while their faction have not lost a war. - The AI should now be managing its theaters better. - AI will now start considering buildup of military constructions after a while, even if peaceful and not directly threatened. - Naval AI will now attempt to use strike fleets to aid in coastal land combats if they are not on a mission to aid in a naval combat. - Some minor AI optimizations. - AI occupation policy is now scriptable, though no scripts for this has been added. - Repaired a mistake in AI diplo for offering someone to join their faction. Threat from wrong side was used when looking at acceptance. - Made sure AI considers org when performing naval invasions. - Eat your vegetables before you get dessert: AI will no longer be declaring wars or justifying claims while in a losing war. - The AI can now build any scripted building that is a part of an established building category. - Made sure AI can not send parts of equipment. Half a ship is not particularly useful. - Fixed a serious issue where AI would never counter resistance with area defense orders, completely ignoring conquered territory. - AI is now less nervous about neighbors fighting a common enemy and not losing. - Purged unit_base, as it did nothing apart from making scripting harder. unit_ratio is now the end all an be all of unit production in the scripting, and setting it to anything but a positive value will make the AI NOT build it. - AI will now remove deployment lines for types it has reached its wanted number for. - Improved the code behind AI template design, so the scripting should make more sense now. - Minor tweaks to terrain prio when drawing fallback line which should make the go for mountains more. - Battle plan AI is now capable of finding more complex paths to front position. - Some balancing to construction AI focused on improving military industry production. - Made AI better at calculating supply use when deciding how many divisions it can field. - Made sure AI is not blocked from researching, even if only crap is left. Script can still set AI desire to 0 to block it. - Improved naval AI region evaluation and made it better at reacting more efficiently to changing situations. - AI now considers reinforcement priority for volunteer theater. - Improved deployment AI to manage lines better and improved calculation of desired number of divisions. - Added ai_strategy type 'support' that can be used to manipulate a countries desire to send lend lease to another country. - Added will_lead_to_war_with when Germany demands Sudetenland. Makes AI prepare for a possible war. - Improvements for air AI airwings picking and distribution - Now air AI considers AA while prioritizing strategic bombing and defense operations - AI should no longer be so happy on naval construction over military when it had also alot of civilian industry (hello USA) - AI can now reprioritize production lines in a few cases to deal with resource lack - AI us now makes use of more civilian factories when needed for trade - fixed a case where AI would get sidetracked when designing divisions of specific country type and instead attempt to make generic ones - added "ai_priority" on battalion types that get calculated by template, ai uses these rather than the visual representation to manage its divisions - AI is now able to send old equipment as lend lease not just its newest - AI can now cancel lend leases it can no longer afford or with nations it no longer make sense - made AI more careful with its stockpile and who to lend lease to - improved logic for AI's lend leasing - fixed issue where a big difference in scoring of combat width could make AI refuse to upgrade its divisions - USA should now lend lease soviets when they are in trouble if they have sufficient spare stockpile - "support" ai strategy now lets nations lend lease away some of their stockpile buffer too - fixed a case where AI would fail to deploy its main invasion protect fleet completely if some of the areas were out of range - fixed AI invadability evaluation sometimes failing on naval path checking - fixed a case where AI would try to split off fleets when it was not valid - fixed a case where AI would spam invalid naval moves - added equipment_stockpile ai strategy that lets you affect how much stockpile ai feels it needs - all nations with many divisions will now attempt to accumulate bigger stockpiles for safety - Fixed several cases where overflow of calcualted priorities could make AI do the opposite of what it wanted to do - Now air ai calls recalculation of air priorities on joining a war - fixed an issue where air AI would fail to assign mission if the only acceptable one was interception - fixed a case where Japan would ASK to join germanys wars despite doing badly with china - nations with restrictive modifiers for joining factions (japan) now super careful about accepting calls to arms to majors (soviet) when still at war with major neighbors (china) - ai should now no longer get stuck on super large trades and better fulfill its needs (basically skipped the full-trade logic) - AI now looks for trades in priority order of biggest lack - AI now prefers trade with closer nations if naval transport required - AI now likes trading with nations with neutral foreign policy more as they are stable - lend lease now automatically cancels when war ends for the receiver - AI is now MUCH better at looking at the equipment cost for switching more templates than just one at a time - AI cares about infrastructure way more when placing consctruction - AI should no longer go as happy on naval construction over military (was counting ratio also using civilian so got disproportional large naval part) - AI us now allowed to trade using more civilian factories - Ai should now be much better at going for medium tank divisions. Fixed issues with width being off as well as wrong template being used when evaluatign fitness for changing out lines - rebalanced ai priorities for medium vs light armor so that ai doesnt get stuck thinking its making light when it isnt - fixed a case where AI was looking at the wrong type when deciding about template upgrades and could get stuck on motorized - AI should now show greater interest in researching excavation tech. - Tweaked templates a bit for majors to avoid getting trapped in subpar targets - Allied AI will no longer guarantee Finland if Soviet justifies war on their claims, while Germany is the biggest threat. - fixed an issue where some scripted ai strategies would not work after updates (it was order dependant) - added an AI sanity check to the War with the USSR focus for Germany - Reduced AI research randomness and improved info in AI research log message - Made sure AI considers convoy count and possible delivery route before sending lend lease - AI will now leave potentially hostile nations alone for guarantees until they have generated some actual threat giving you 1-2 smaller wars before you are sucked into the ww2 vortex (makes some minors a lot more playable) - rebalanced ai priorities for medium vs light armor so that ai doesnt get stuck thinking its making light when it isnt - fixed a case where AI was looking at the wrong type when deciding about template upgrades and could get stuck on motorized - Improved AI trade law logic selection - AI now has a can_upgrade_in_field trigger on templates to give it hints on when to stop producing light tanks and switch over to medium for stuff ################################## # UI ################################## - Battleplans are now hidden during the peace conference to not obstruct the view. - Players lagging behind message in multiplayer, is now replaced with an alert (tooltip shows who and how much). - Added alert about having unassigned divisions. - Added loading progress bars. - When selecting a division(s), the list of all divisions automatically scrolls to show it. - It is possible to hide ALL map counters except your units. Hotkey 'M'. - All the message popups that doesn't require the player choice (yes/no/etc), automatically hides after timeout, to not fill the screen with hundreds of windows. Useful when running the "hands-off" observing game. - Building constructions and conversions now can be added at the top of the queue by holding ctrl and click. - Made save game name text field longer. - Added stockpiling amount to production screen. Changed text to icons. - Added tooltip to US "Destroyers for Bases" focus to make it clear who gains certain territories - Fixed a tooltip for the Australian focus "A Deal with Japan" to account for different options of territories transferred - Fixed legibility issues in event news.199 - Fixed a tooltip issue in the SAF focus tree - Added dockyard output modifier icon in the production screen - Fixed wrong division flags in the combat screen - Missiles now count as bombers in the region air screen - Fixed issue when multiple army groups was not shown in the volunteer theater groups - Multiple fixes for trade influence issues with not matching numbers - Tooltip in the research screen does not show ahead of time penalty if player has 100% ahead of time penalty reduction bonus - Minor fix for army group leader tooltip, to match numbers when penalty for too many units applied - Arrows now gets hidden while editing the orders - Now top bar tooltip for factories also shows damaged ones - Missiles are not shown in logistics screen anymore - Fixes for fear trade modifiers being applied in wrong direction - Now clicking on not existing country in the managing occupied areas screen you won't go to diplomacy screen - Fixed the bug when plan evaluation numbers was not matching - Fixed the bug when capital icons were not correctly shown - Fix for the tooltip on return territory - Added clarification on non-progressing training by reason of lacking equipment and manpower - Now Pass button gets disabled in the peace conference if no actions left to take - Combat log screen now will be shown on top of other screens - Now load game button disable at the same time as continue button - Clarified tooltip for opening multiple info windows in the tech and focus tree screens - Political cost now is hidden when the law is taken - Fix for the switch to next autonomy level glow (now it is actually hidden) - Fixed warscore not being calculated properly while war without majors on one side - Now invalid leader picking screens disappear as army group gets deleted - Disabled icons while in deployment mode - Fix for the rules not being updated on savegame load - If national focus not changing tooltip doesn't show weekly change anymore - Fixed factory conversion button flickering while non-paused gameplay - Fixed the bug when techtree was broken after switching country - Added ability to toggle fog of war map effect on/off - Tooltips existing lend leases for equipment now show type as well as national flavor name when these differ - Releasing nations with a lot of states no longer massively overflows popup window - Multiple rows of division types now possible to be shown in army overview - Tweaked gradient borders for strategic areas so there is no weird gap between areas (more visible with mods) - Air wing reinforce limit window now has the +50/+100 buttons jump to closest multiple to avoid clicks for neat sizes, steps are also +5/+10 for carrier parked wings - Can now increase/decrease queued up ship production faster with ctrl/shift click (ctrl=10 at a time, shift=100 at a time) - Indian National Army focus now has correct effect description - Fixed overlap of text in options with certain languages - Changed shortcut for closing a bunch of production items as ctrl+click it’s easy to miss-click with other shift+click nearby - Fixed centering of trade scrollbar - Achievement entry header now highlighted in orange - Achievement window now movable - Resistance tick indicator now doesn’t show VP stuff in states where there can’t be resistance - Clicking rightmost side of savegame edit box no longer deselects editing - Spelling fix of Trotskyist - Added tooltip to icons displaying used combat width in the combat window . - Added tooltip to research button explaining the 30 days grace period. - Added province tooltip if there is an air base or rocket site present. - Added state name when hovering over a naval base. - Renamed "Small arms research time" to "Weapons and Equipment Research Time" - Explained conditional effect of why we fight focus in tooltip - Entrenchment tooltip only shows days left when unit is not fully entrenched. - Fixed rounding issue in resource mapmode - Made separate production tooltip for naval items, reflecting they don't retain efficiency. - Added war requirement to lend lease tooltip. - Armies view: Improved consistency across the different tooltips. Added penalty to the groupview in the bottom of the screen. Moved penalty explanation to delayed. - Added delayed tooltip to production line filter explaining Shift+click mechanic. - Removed "Support" header from division icon tooltip when it has no support. - Changed production line tooltip to no longer lie about total output and resource efficiency to the player. - Maximum amount of slots is always stated. Factor modifiers not shown if slots < 0. Wasteland is now displayed in same way as other categories. - Changed "Trade Bonus" modifier to "Overlord trade cost" and made it a negative modifier. - Added "Stop" button to continuous focus detail screen. - Added bypass button for focus if they have are mutually exclusive with another, automatically locking players in a branch. - Moved the disband button, manpower and equipment numbers around for unit details view - A bunch of tooltips readability improved. Various changes, typo fixed, decimal points changed, etc. - added ability to toggle fog of war on/off - Changed efficiency tooltip growth to show daily values instead of weekly ...and more that couldn't fit here on Steam. Please go here to read full patch log!

Enjoy!

Note: Players with Windows Vista will probably no longer be able to start the game starting with this update. HOI4 has never supported Vista, but it has somewhat worked before. Now it no longer does so I thought we should give a heads-up on that.

Please post any bug reports in the official bug report forum, thank you!

This is not the complete patch log, please go here to read full patch log!

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22 de febrero

1.3.3 Patch #3



Patch 1.3.3
The patch has been in open beta a few days now and after a few tweaks seem ready for general consumption!

The best way to learn about the most important changes is to read the last 2 dev diaries (or furher back if you are interested in the modding aspects).
Path 1.3.3 Diary #1 - Industry, infrastructure and world tension changes and new capitulation loot!
Path 1.3.3 Diary #2 - Resources now much more important, optimizations, quality of life and AI improvements
Patch 1.3.3 Modding - New modding features and some new events

The plan is to have the patch go live tomorrow once we investigate some final hardware compatability things this afternoon.

Patch log too long for Steam, go here to read it!

500k sales!
We broke half a million sales of Hearts of Iron IV which the team celebrated with cake and working on the 1.3.3 patch :)
As game director for HOI this feels really good and shows that WWII sandbox games are something people want and its not really just a small niche! More practically this means for us that HOI will have a long future ahead of updates and expansions because the support is there for sure :) and speaking of....

What now?
Once 1.3.3 is out the door we will start work on the 1.4 "Oak" update as well as a DLC, which shall remain mostly secret for now, but without revealing too much will have some axis focus.
Our aim is for 1.4 "Oak" to be a bigger than normal patch where we get some time to revamp some systems that have been getting a lot of feedback (Air system will be getting updates for example). A lot of focus will also be put on AI, but we are happy to say that we think it has grown a lot since release. Finally squashing any "frontline dancing" will be top priority there. We have also started working a bit on the side on making the gameplay map clearer and easier to read based on feedback from the community.
After Oak in the misty uncertainty future of winter we have our next big game update where we plan to focus on Asia and war-related stuff. Of course subject to change.

Next week the team is heading to GDC, and this will be the start of bit of a hiatus in dev diaries. We feel like people prefer big juicy dev diaries so we are going to be back once we have done enough big changes to start talking about them. We plan to be in diary break until April. During that time I'll be sharing progress bits on twitter (which we will also repost here on the forum) and once we return we'll jump back on bigger diaries.

Also don't forget to tune in at 16:00CET on http://www.twitch.tv/paradoxinteractive today where me and Daniel continue playing Russia in Kaiserreich in World War Wednesday!

Read the original post


Useful links
Official Website
Hearts of Iron IV Wiki
Hearts of Iron IV Development Diary Archive

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Análisis

“Hearts of Iron 4 wields complexity like a swift armor division during the blitzkrieg, allowing it to serve the idea of layered, cerebral, strategic warfare instead of letting it needlessly bog down the experience.”
9/10 – IGN

“It captivates me because—imperfectly, impressionistically, and perhaps a little amorally—it lets me orchestrate the most titanic armed struggles in history, from the fussy economic details to the cut-and-thrust of mechanized warfare. There are other great strategic-level wargames out there. But I have never played anything like Hearts of Iron 4”
8.8/10 – PC Gamer

“For now, after many dozens of hours, I'm taking a break from Hearts of Iron 4. Not because I'm sick of it; quite the contrary, in fact. What I need to do is some serious reading, some careful planning on what my vision for the United States should be in 1936. And when I've done that planning — when I've formulated my character sheet, as it were — I have the utmost confidence that Hearts of Iron 4 will be ready for me to play a role in world affairs.”
8/10 – Polygon

Together for Victory!

The first expansion to Hearts of Iron IV is now available. Find out more about Together for Victory by clicking the image!

Field Marshal Edition

Paquete Cruceros pesados:


Siete cruceros pesados disponibles para el Eje y los Aliados: Exeter, Prinz Eugen y Mogami, entre otros."

Paquete Tanques soviéticos:

Ocho tanques cuando se juega con la Unión Soviética, desde los modelos ligeros hasta los superpesados.

Paquete Tanques estadounidenses:

Ocho tanques cuando se juega con Estados Unidos, desde los modelos ligeros hasta los superpesados.

Paquete Tanques británicos:

Ocho tanques cuando se juega con el Reino Unido, desde los modelos ligeros hasta los superpesados.

Paquete Tanques franceses:

Ocho tanques cuando se juega con Francia, desde los modelos ligeros hasta los superpesados.

Paquete Tanques alemanes:

Ocho tanques cuando se juega con Alemania, desde los modelos ligeros hasta los superpesados.

Fondo de pantalla:

fondos de pantalla con imágenes del juego.

Icono del foro Mariscal de campo:

un icono que se puede utilizar en el foro de Paradox.

Avatares:

retratos únicos del juego, para utilizarlos como avatares en el foro de Paradox.

Álbum:

imágenes de la creación de Hearts of Iron IV

Pase de expansión:

incluye las dos primeras expansiones y sus contenidos, por valor de 49,99 $.

Colonel Edition

Paquete Cruceros pesados:


Siete cruceros pesados disponibles para el Eje y los Aliados: Exeter, Prinz Eugen y Mogami, entre otros."

Paquete Tanques soviéticos:

Ocho tanques cuando se juega con la Unión Soviética, desde los modelos ligeros hasta los superpesados.

Paquete Tanques estadounidenses:

Ocho tanques cuando se juega con Estados Unidos, desde los modelos ligeros hasta los superpesados.

Paquete Tanques británicos:

Ocho tanques cuando se juega con el Reino Unido, desde los modelos ligeros hasta los superpesados.

Paquete Tanques franceses:

Ocho tanques cuando se juega con Francia, desde los modelos ligeros hasta los superpesados.

Paquete Tanques alemanes:

Ocho tanques cuando se juega con Alemania, desde los modelos ligeros hasta los superpesados.

Fondo de pantalla:

fondos de pantalla con imágenes del juego.

Icono del foro Colonel:

un icono que se puede utilizar en el foro de Paradox.

Expansion Pass #1

Pase de expansión:

incluye las tres primeras expansiones y sus contenidos, por valor de 49,99 $.

Game Book

This is how you access your game book content.

  • The player must connect his/her Paradox account and Steam account.
  • Go to accounts.paradoxplaza.com
  • Log in
  • Click Settings
  • Click ”Connect” your Steam account and follow the instructions.
  • When the player logs into his/her Paradox account in the mobile app – the content is unlocked.

direct link to the mobile applications:
https://itunes.apple.com/us/app/pages/id1064064762?mt=8
https://play.google.com/store/apps/details?id=com.pdx.hoi4

Acerca de este juego

¡Tenemos la victoria al alcance de la mano! Tu capacidad para liderar tu nación es tu arma principal. En el juego de estrategia Hearts of Iron IV podrás ponerte el mando de cualquier nación de la II Guerra Mundial, el conflicto más fascinante de la historia mundial.

Desde el corazón del campo de batalla hasta el centro de mando, deberás conducir a tu nación hasta la gloria combatiendo, negociando o invadiendo. Tú tienes el poder de alterar la balanza de la II Guerra Mundial. Es hora de demostrar que eres el mayor líder militar del mundo. ¿Vas a reproducir o a modificar el curso de la historia? ¿Vas a cambiar el destino del mundo haciéndote con la victoria a toda costa?

Guerra estratégica total:

la guerra no solo se gana sobre el terreno, por tierra, mar o aire, sino también en los laboratorios, las fábricas o las salas secretas, en el comercio internacional y en el corazón y la mente de hombres y mujeres.

Auténtica simulación bélica en tiempo real:

deja que los más grandes comandantes de la II Guerra Mundial combatan en tu guerra con las herramientas de la época; tanques, aviones, barcos, armas de fuego y las recién descubiertas armas de destrucción masiva.

Toma las riendas de cualquier nación:

elige entre los grandes poderes que ansían hacerse con la victoria o las pequeñas naciones que tratan de capear el temporal.

Lleva el mundo a tu campo de batalla:

experimenta todo el período de la II Guerra Mundial en un mapa topográfico que incluye estaciones, clima y terrenos. La nieve, el barro, las tormentas... Estos elementos pueden ser tu mayor aliado o tu más terrible enemigo.

Negocia o impón tu voluntad:

experimenta los avanzados sistemas políticos y diplomáticos, forma facciones, comercia con tus recursos y nombra ministros en tu grupo.

Intensas batallas en línea:

combate en un multijugador competitivo y cooperativo para hasta 32 jugadores. Con multijugador multiplataforma.

Da una ventaja única a tus naciones:

experimenta con el flexible sistema tecnológico, donde todas las grandes potencias tienen una identidad única. Desarrolla históricos tanques y aviones con gran nivel de detalle a través de la investigación y la experiencia militar.

También podrás acceder a:

Icono del foro:

un icono que se puede utilizar en el foro de Paradox.

Fondos de pantalla:

fondos de pantalla con imágenes del juego.

Requisitos del sistema

Windows
Mac OS X
SteamOS + Linux
    Mínimo:
    • SO: Windows 7 64-bit or newer
    • Procesador: Intel Core 2 Quad Q9400 @ 2.66 GHz / AMD Athlon II X4 650 @ 3.20 GHz
    • Memoria: 4 GB de RAM
    • Gráficos: ATI Radeon HD 5850 or NVIDIA GeForce GTX470 with 1GB VRAM
    • DirectX: Versión 9.0c
    • Almacenamiento: 2 GB de espacio disponible
    • Tarjeta de sonido: Direct X- compatible soundcard.
    • Notas adicionales: Mouse and keyboard are required. / Latest available WHQL drivers from both manufacturers/ Internet Connection or LAN for multiplayer, Up to 32 other players in multiplayer mode.
    Recomendado:
    • SO: Windows 7 64-bit or newer
    • Procesador: Intel Core i5 750 @ 2.66 GHz / AMD Phenom II X4 955 @ 3.20 GHz
    • Memoria: 4 GB de RAM
    • Gráficos: ATI Radeon HD 6950 or NVIDIA GeForce GTX570 with 2GB VRAM
    • DirectX: Versión 9.0c
    • Almacenamiento: 2 GB de espacio disponible
    • Tarjeta de sonido: Direct X- compatible soundcard.
    • Notas adicionales: Mouse and keyboard are required. / Latest available WHQL drivers from both manufacturers. / Internet Connection or LAN for multiplayer, Up to 32 other players in multiplayer mode.
    Mínimo:
    • SO: Mac OS X 10.10 or better
    • Procesador: Intel Core i5 @ 2.60 GHz or better
    • Memoria: 4 GB de RAM
    • Gráficos: ATI Radeon HD 6970M
    • Almacenamiento: 2 GB de espacio disponible
    • Notas adicionales: Mouse and keyboard are required. / Latest available proprietary drivers / Internet Connection or LAN for multiplayer, Up to 32 other players in multiplayer mode.
    Recomendado:
    • SO: Mac OS X 10.11 or better
    • Procesador: Intel Core i5 @ 2.90 GHz or better
    • Memoria: 8 GB de RAM
    • Gráficos: ATI Radeon R9 390M or NVIDIA GeForce 750M with 1GB VRAM
    • Almacenamiento: 2 GB de espacio disponible
    • Notas adicionales: Mouse and keyboard are required. / Latest available proprietary drivers from both manufacturers/ Internet Connection or LAN for multiplayer, Up to 32 other players in multiplayer mode.
    Mínimo:
    • SO: Ubuntu 14.04 LTS x32
    • Procesador: Intel Core 2 Quad Q9400 @ 2.66 GHz / AMD Athlon II X4 650 @ 3.20 GHz
    • Memoria: 4 GB de RAM
    • Gráficos: ATI Radeon HD 5850 or NVIDIA GeForce GTX470 with 1GB VRAM / Latest available proprietary drivers from both manufacturers
    • Almacenamiento: 2 GB de espacio disponible
    • Notas adicionales: Controller support: 3-button mouse, keyboard, and speakers are required. / Internet Connection or LAN for multiplayer, Up to 32 other players in multiplayer mode.
    Recomendado:
    • SO: Ubuntu 14.04 LTS x64
    • Procesador: Intel Core i5 750 @ 2.66 GHz / AMD Phenom II X4 955 @ 3.20 GHz
    • Memoria: 4 GB de RAM
    • Gráficos: ATI Radeon HD 6950 or NVIDIA GeForce GTX570 with 2GB VRAM / Latest available proprietary drivers from both manufacturers
    • Almacenamiento: 2 GB de espacio disponible
    • Notas adicionales: Controller support: 3-button mouse, keyboard, and speakers are required. / Internet Connection or LAN for multiplayer, Up to 32 other players in multiplayer mode.

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