ROOT is a cyber espionage themed stealth FPS that lets you play it how you want: whether creeping along corridors undetected or bursting into rooms to blow away all adversaries. Cyber terrorism is a dangerous profession, and risks have real consequences.
User reviews:
Mostly Positive (28 reviews) - 78% of the 28 user reviews for this game are positive.
Release Date: Nov 16, 2015

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Recent updates View all (8)

September 28

ROOT 1.4 Now Out of Beta

Hello Steam community. Today we are happy to announce that ROOT 1.4 is live! Your feedback during the open beta really helped us balance features and squash bugs. Almost all elements of the game have been improved since version 1.3. A brief rundown of improvements:

  • New higher quality meshes
  • Rendering and lighting improvements
  • Layout changes and visual improvements to all ten levels
  • Improved enemy navigation AI
  • Smoother and more intuitive melee combat. Using the Blackjack and Kick are more intuitive
  • Stealth gameplay is more flexible and faster paced. Enemies now display an alert GUI before noticing you
  • Added dificulty settings (Easy, Normal, Cyber Terrorist)
  • Added more intuitive attack animations to Final Sentinel
  • Many miscellaneous fixes, improvements and optimizations

We hope you have fun! And as always,
Happy Hacking, Cyber Terrorists!

- DFE Studios

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September 23

ROOT 1.4 Update: Performance and Antialiasing

Hello ROOT community. Tonight we are releasing another update to the 1.4 Beta. Compared to previous updates this one is relatively minor, but significantly improves the core experience. Most notable improvements are performance optimizations and fixes to antialiasing.


- Optimizations to AI and level rendering result in significant performance gains
- Fixed a small but noticeable AI navigation bug
- Antialiasing now works as expected
- Small layout change to Level 5 based on results from playtesting
- Balance tweaks to Final Sentinel
- Added visual feedback to the "Apply" button in the configuration GUI
- Fixed some minor rendering bugs related to transparency and depth sorting

More improvements to come!

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About This Game

Step into the inexpensive loafers of expert hacker Edward Summerton. Roll up your sleeves, pop your collar and brew a pot of coffee, because today you're going to breach the networks of a mysterious and powerful corporation.

ROOT is a cyber espionage themed stealth FPS that lets you play it how you want: whether creeping along corridors undetected or bursting into rooms to blow away all adversaries. Cyber terrorism is a dangerous profession, and risks have real consequences. Damage sustained cannot be recovered, the slightest mistake will jeopardize your chances to reach the next level.

During this undertaking of corporate crypto-espionage you will face many hostile programs, but your most dangerous enemy is the man who designed them. The Systems Administrator built the System from the ground up and holds immense power within the network. He will use the limitless resources at his disposal to prevent you from achieving your goal: total ROOT access to the System.


/// Accurate Guns ///

Your crosshair is literally a dot. No reticule bloom, no accuracy cones, no B.S. Your shot lands where the cursor points.

/// Real Stealth ///

No "crouch for invisibility," you must tread softly and check your corners.

/// Boss Fights ///

Be prepared for tough, end of level fights. Only truly dangerous enemies are satisfying to defeat.

/// Interactive Environment ///

Objects can be moved, shot, shattered, picked up and thrown.

///Abstract Visuals ///

The inside of a computer is not what you expect.

/// Old School Mentality ///

This is a game, not a movie. You are in control of all your actions. No QTEs or long animated cut scenes.

/// Vaguely Witty Dialogue [On/Off] ///

Listen to your companion, SHELL, ramble on about various things, which may or may not pertain to the story arc. Don't care what he has to say? Just turn off dialogue in the options menu.

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows Vista/7/8/10
    • Processor: Intel Core i3 2.1 GHz or AMD equivalent
    • Memory: 4 GB RAM
    • Graphics: Intel HD Graphics 4000 512MB or equivalent
    • DirectX: Version 9.0c
    • Sound Card: DirectX9.0c Compatible Audio
    • OS: 10.8.5 and above
    • Processor: 2.5GHz Intel Core i5 or AMD equivalent
    • Memory: 4 GB RAM
    • Graphics: Intel HD Graphics 4000 512MB or equivalent
    • OS: Ubuntu 12.04 and Newer
    • Processor: Intel Core i3 2.1 GHz or AMD equivalent
    • Memory: 2 GB RAM
    • Graphics: Intel HD Graphics 4000 512MB or equivalent
Customer reviews
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Mostly Positive (28 reviews)
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19 reviews match the filters above ( Positive)
Most Helpful Reviews  In the past 30 days
1 of 1 people (100%) found this review helpful
0.9 hrs on record
Posted: September 1
first of all, i really wish there was an in between rating. The idea and gameplay is great, but for someone like me, i got bored pretty quickly. maybe that didnt happen to you, but if you like stealth games, buy it

*Edit* okay, so they patched it up, and it certainly is better now. I'm having a lot more fun with it than i had before. (note: i get bored easily because I have ADD)
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1 of 2 people (50%) found this review helpful
0.2 hrs on record
Posted: September 2
It's a pretty decent game.
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Most Helpful Reviews  Overall
24 of 29 people (83%) found this review helpful
1 person found this review funny
Not Recommended
0.6 hrs on record
Posted: January 25
I AM PERFECTLY WILLING TO COME BACK TO THIS GAME ON EVERY UPDATE AND CHANGE MY REVIEWS WHEN PROGRESS IS MADE ON THESE ISSUES. I really want to love this game, and this is just temporary constructive criticism

At the moment, ROOT has a few incredibly frustrating niggles that get in the way of me enjoying its stealth mechanics:

1) THE RANGE!!! Attacks have a range that feels completely inconsistent and forces me to basically grind against any targets that I want to hit. Sometimes even when hugging an enemy my attacks don't connect. If an enemy is aiming at me then my kicks won't connect unless I am aiming at his arms because his chest is too far away even if my hitbox is literally colliding with his. This is very frustrating because it makes me battle with the inconsistency of my moves as much as the guards and levels.

2) The hitboxes feel inconsistent. Headshots count for nothing, and sometimes stealth kills don't register if they are a few pixels below the designated neck point, which happens to be higher the characters camera. These are minor gripes.

3) Sometimes it's simply impossible to know what you are walking into when you cross a door, and the sides of the door are not adaquate for hiding. Sometimes I'll open a door and the guard will be at a point in their patrol where they will see me instantly even if I'm hiding on the side of the door they're coming from. imo the challenge of the game shouldn't come from dangers like this that feel so arbitrary and removed from skill.

4) Limited mechanics for stealth. It feels like stealth doesn't have a ton of width in this game, the main stealth mechanic is basically just positioning.

What I do like:

1) The enviroments get pretty interesting for stealth.

2) Knocking a guard out makes a very satisfying thwack with a great ragdoll thump. Don't underestimate the importance of that.
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A developer has responded on Sep 28 @ 9:25am
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16 of 22 people (73%) found this review helpful
1 person found this review funny
3.7 hrs on record
Posted: November 16, 2015
So this game is something different. I can't do justice it's originality.

Basicly it is neon color fps stealth game which will KILL YOU.

+hard to complete

- Stealthing feels clunky for me

My first impressions video:
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16 of 22 people (73%) found this review helpful
1 person found this review funny
5.1 hrs on record
Pre-Release Review
Posted: November 16, 2015
ROOT is a stealth action, first person shooter that allows you to crawl though air ducts and sneak around to devastate the security of the system you are infiltrating, or you can go guns blazing. With many enemy types that respond to your intrusion differently, it is certainly a game to take a look at!

In all seriousness though, the multiple paths allowed to be taken with the stealth aspect make this quite an enjoyable ride for a decent amount of time. Could be tough for some, but take it as a challenge rather than otherwise! The artistic style appears simplistic, but you can change the colors of some things to your preference. This design choice also fits the mood of the game.

I will attach the preview video for those that understand a bit better via picture/video. I liked the game, and recommend that anyone take a look around to see if you might like it!
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8 of 8 people (100%) found this review helpful
6.5 hrs on record
Posted: March 19
My original (thumbs down) review was:

"If I ever had any love for this game, it was killed with the last boss fight."

And somehow I still stand by this. If you don't think boss fights are fun (like me), you don't want to play the ending of this game. But there are many aspects in the game I like - for example, it's up to you how you tackle the levels: you can be sneaky, but you can also go on a rampage. A combination is wise, too. Each level is short enough to let you actually enjoy the lack of save/load - it gets intense this way, and challenging. ROOT focuses on this experience, and that's what makes it mostly cool experience.

But there are also many things I'd like to see changed - the boss fights are the best example. But also the fact that the levels all look quite the same. You can change the wall colors, which is a nice touch, but I wonder why the developers didn't adjust the colors for each level, to make them more distinct. (I also wonder about their choice of standard color. It's a bit ugly.) The controls felt awkward, at least at the beginning, and some keys seem to be superfluous. Enemies see you miles away, which makes sense, because you can shoot them at once, but especially with the small spiders it's awful to shoot them while they're only a pixel high.

I'm also quite sad that there is a lot of wasted potential; ROOT has a lot of objects in the levels, but interaction with them is either meaningless "flush the toilet" or "take and throw it". There could have been more, like traps and bridges, etc. And then there are some scripted events, e.g. a creature climbs up a wall and escapes, and later is never mentioned again. (Or I missed something?)
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10 of 13 people (77%) found this review helpful
5.6 hrs on record
Posted: November 16, 2015
This is a very solid shooter with a unique art style and some really good music. Reminds me of Deus ex/Half-Life.

Provides quite a bit of challenge! Seems like it'd be a fun game to try to speed run after you learned the maps.
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7 of 8 people (88%) found this review helpful
1.4 hrs on record
Posted: November 18, 2015
I like the game, but took it slow due to my preference for stealth and the frustration choosing to go that route causes.

Graphics 5/5
These are clean and neat looking. I find that they come across as unique in modern times. The animations are smooth. *See options menu

The music is suitable for the game. It feels right. Nothing stellar there, but it's good enough.

Options Menu 5/5
The options menu is REALLY well made. The controls are simple but can all be changed here. Most interestingly, the option to change the color scheme of the graphics is included. This is a normally overlooked aspect of the options menu that should help those that suffer certain color blindnesses. Good audio controls.

Gameplay 4/5
The actual gameplay feels alright. Some kind of cross between FPS and Stealth. Shooting plays a larger part than the stealth, due to how difficult clubbing moving targets is. If you try to stealth the whole game, it will be incredibly frustrating at times. Level design is weird, but that should be intentional here. The AI could be smarter, but is probably at the appropriate intelligence considering the stealthing difficulties.

There is a story. It's alright. I don't think it's the emphasize of this game.

The cost is fine for the length/quality of game. At the very least, worth it on sale.

Overall, it looks nice and sounds good. If you are looking for a simple but not easy FPS, this is a good game. If you are looking for a HARD stealth game, this is a good game. Some aspects of the stealth feel off, but you can work around those.

I believe this is the first game by this developer. Its a good start.
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8 of 11 people (73%) found this review helpful
1.9 hrs on record
Posted: November 16, 2015
Nice little stealth game with vr mission graphics and some sci-fi Deus Ex style elements (ie: vents).

So far the gameplay (sneaking, weapons-gun/club, enemy AI, peeking around walls) has been good, wish it had gamepad support though. The enemies start off moving painfully slow during patrols so plan to wait often. The neon-colored transparent objects give you a way to see them while being covert. Nice simple graphics and music.

8.5/10 for the price

Add gamepad support please.
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7 of 10 people (70%) found this review helpful
1 person found this review funny
0.5 hrs on record
Pre-Release Review
Posted: November 17, 2015
I see some people complaining that ROOT is either too hard or too slow, and the problem is pretty obvious that the haters are playing it wrong. Don't make the mistake of reading into the word "stealth" too much - at it's core, this game is a hardcore FPS in the vein of early Quake games, but the stealth is added as an option and adds a nice bit of variety to the gameplay. I've watched a couple video reviews and saw that there were some people that never tabbed out of stealth walking, so no wonder it took you 30 minutes to beat the first level. I made the same mistake when I first played it, relying on the stealth way too much, BUT if you combine the stealth options with the twitch shooter elements, the game starts to become far more apparent in how it should be played. I figured this out by accident on my second attempt after getting my ♥♥♥♥ wrecked 4 times playing like molasses, and it completely opened up my options. If I was running short on ammo, I'd go into stealth and club a guard to get some rounds, and if another guard turned the corner, I'd shoot him a couple times, hide, wait for him to come to me, and light him up. Use the cover to your advantage, that's what it's there for.

Overall, I'm thoroughly enjoying ROOT. It's kicking my ♥♥♥ still, but from what I can tell that's the entire point - it's a hardcore FPS, so if you're expecting some COD walk in the park, you're sorely mistaken, and if you're expecting Metal Gear, you're also sorely mistaken. Play the damn tutorial, you can get the "Skip the Tutorial" achievement later.

Pro Tip: Expect to die. A lot. Embrace it, enjoy it, adapt to it. It's Nintendo hard, get good.
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Recently Posted
df_Boozy The Bear
4.8 hrs
Posted: August 12
Product received for free
Gotta say solid game. Love that I can be as aggressive as I like, but also like that I can hide when the action gets too real and I start crying. 10 out of 10. Would take to the moon if I was going there.
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3.3 hrs
Posted: July 18
Neon stealth game, very stylized and fun. About the same level of difficulty as Metal Gear Solid for PSX, as far as stealth and the unforgiving consequences of not using it. I really like being able to pick up and throw stuff, although it has not proven an effective strategy so far. Hitting guys when they're sleeping is pretty effective, though. Lol.
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0.2 hrs
Posted: July 18
Helpful? Yes No Funny
God, owner of the universe
2.4 hrs
Posted: July 15
THIS GAME SCORES [1 2 *3* 4]

Weak recommendation: [1 2 3 4 5 6 *7* 8 9 10] where 1-5 are thumbs-down.

@Valve: 8000 characters review length IS TOO LITTLE! I keep bumping into this limit, it needs to be doubled! No wonder you get so many "12/10, my mum cried, would shag my dog again!!1" crap reviews.


That's what it's all about here, not the background-story, not the simplistic graphics, not the nice music. You're in some espionage situation and have to get deeper into the building, level by level. For this, reach the exit-elevator that is clearly identified by an ambient sound with a conveniently big radius. On the first floors, this is only a matter of getting there despite the guards, but later you need to find one or more generic credentials objects that allow you to proceed.

You can play the game stealthily or can go all out, but the latter is not recommended against guards since their bullets travel instantly. Bots, however, have slower shots, so you can make use of the evade-feature which causes an agile side-step, very useful. A shootout with guards is feasible, too, if you make use of cover and are lucky enough not to attract too many at once ...

If you die, you start over at the elevator. Since some levels are longer, this is a source of frustration, so one or two autosave-spots would have been nice.

The gameplay is minimalistic but somewhat fun and is carried by the wish to get deeper into the building, which I believe might lower the replay-value.


The levels are full of decorative objects, but they are all dead, there's no interaction. You can pick them up and throw them, and there's appropriate physics, but the lack of interactivity and everything in the same color makes it feel a bit "empty".

Fire extinguishers are red! But do they behave differently? Nope. They are just tossables, like everything else. No matter how many bullets you fire at them, they won't explode.

There are decorative vending machines that even spawn tossable cans, but the cans could as well be rocks. Toilets can be flushed. Wash basins can be "used". Paper towel dispensers also show some interaction. You can pick out toilet paper rolls from the stalls, which turns them into physical objects (e.g. you can shoot at them, making them fly around).

You can find radios from time to time (whose sound attenuation is ridiculously extreme). I was holding a radio when entering the lift to the next level, but when the loading was complete, my hands were empty. But you keep your weapons / ammo, same when you die.

And OMG there are some traps in the levels ... xD You'll know.


You can walk and run, which is a toggle or only temporary, this can be defined in the options. Same for crouching. Running isn't really fast, it's relaxed jogging. Sadly, there's no sprint feature, so while traversing longer stretches, I felt a bit imprisoned.

Walking diagonally makes you faster, which is a typical beginner mistake. Then again, Eidos Montreal made it, too, in Deus Ex: Mankind Divided.

You can also jump and crouch. I wish there was also mantling, because there are a few situation where, if you had proper arms :P, you should be able to get to that place (e.g. in the vents).

You can peek to the left and right. This seems to be unconditionally safe.

You can't holster your weapon, not that it really matters.

Your current weapon sways when you walk/run, but there's no option to make the camera sway. I miss that nowadays, seems to be a trend not to include it, probably because people are too inept to tune their setups optimally ("Waaah, I couldn't play this game, it made me dizzy!"), e.g. FOV still seems to be a book with seven seals even though it's all quite simple really. Always with the lowest common denominator. :( Can a guy be accused of becoming somewhat elitist under these circumstances?

You start with 100 health, which decreases as you are attacked, and you die when it reaches 0. No health recharge, and no pickups that heal you. - Score one for realism.


The use-key picks up objects, and then you can throw them (Left mouse button.) or drop them again (Right mouse button.), and it's really annoying that you can't use the use-key, too, to drop them.

The input keys can be changed (and by now, indeed the right shift can be assigned, too, so I changed from a WASD-centric config to arrow keys; the keypad enter does not seem to be different from the main enter, but that's not fatal), but texts on screen are hardcoded, they do not reflect the current key configuration.

When assigning the left mouse button (which you probably don't want to, because it's fine as the fire control), upon release of the button, the assign function will be called again immediately, so you have to move the mouse to the side of the controls before releasing the button.

The volume sliders are of course broken like in 99% of all other games. They'd need to raise the slider's value (assuming it's a float from 0 to 1) to the power of Euler's number (~2.7) before applying it to the sound, or the "infinite" power of zero will make it like it currently is, namely that the top 30% of the sliders do almost nothing, and the closer to 0 you get, the more powerful the sliders' effect. (The non-linearity of human hearing that people keep bringing up here is not relevant. That's people for ya. They don't know what they're talking about and feel free to repeat what they heard somewhere.)


The sound fx are functional and slightly avant-garde styled (e.g. the jump sound with its fast echo). Sadly, tossed objects don't make any impact sound. That would even feel wrong if tossing an object would not lure guards to the point of impact.

The music is quite good really, albeit its style might be a wee bit too foreground-ish, but it's within limits. I think there are several music tracks, but they only play rarely. There's no "They're on to you!" music like in many other games, and I wouldn't call that a mistake. I wish those other games had an option to turn off this context-sensitivitiy, because it gives away information you otherwise wouldn't have. Hey, I recommend that when you re-play your favorite games, turn off their music for once and listen to something else, e.g. SomaFM's Drone Zone, which kinda goes with everything.


Well, you're in a virtual world, so the bland schematics-like graphics make sense (but not the objects :P). Ultimately, it's about gameplay, so while the graphics are a bit too abstract to me, they don't really stand in the way of the game being enjoyable.

Except the vents are extremely same-y, it all looks the same, the only orientation help are the paths they take, the occasional (rare) fan, and some environmental sounds (e.g. vicinity of exit-elevator). I hope they spice those up slightly later on.

The graphics options do what they should, e.g. the antialiasing works just as expected. Sadly, the bloom option is too strong, I hope they add some kind of slider or at least a weaker version. I ended up playing without it.

The FOV slider is THE FINGER (You know, the middle one.) to the whole industry! Know why? Because it goes straight up from 1° to 179°! Yes, you heard that right. Plus it seems to be vertical FOV, in which case a wider screen would automatically give you a wider view, not that it would be important with this mother of all FOV sliders.

The engine or the maps could be optimized a bit better: It's all smooth most of the time, but I did notice some lower FPS dips sometimes. It's not my PC: DX:MD all ultra in HD minus MSAA and VolLight @60FPS. So a game with spartan graphics like this one should be all smooth all the time. (I had all graphics settings to the max, except bloom off.)
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5.5 hrs
Posted: July 1
killed final boss with pistol, no regrets.


The game is outstanding. Though the graphics are kinda weird, I like it. I've never cared about graphics though, considering my pc can't handle much, But this game ran perfectly on my pc. Some parts had my heart beating out of my chest, Though the vents can be cheated to easily kill everything living, which kinda beat the game out for me. And as i said in the first party of this review, Yes. The final boss was so easy to me, i killed it with a pistol with 40 health left.

Kind of disappointing though because of how short it is. And when it ended, it made me feel like i've lost a part of me because this game is so great.

And i also got this for 1$ (summer sale). So if you see it on sale, Or not, Then get it. I really love this game, And this game's developers actually answer questions. don't see that everyday.
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Ignited Shark
0.7 hrs
Posted: June 12
This game i believe is overall boring and is not completely what you would expect from the gameplay trailers.
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4.9 hrs
Posted: May 20
I actually enjoyed this game. It was a bit hard to play, but what is a game without a challenge? With how the game is design i would give it a 10/10, the mechanics are something im not use to, comeing from cs:go. The game also took a bit to figure out the best way to beat some maps, like learning your opponites movements. I would suggest do a 1 on 1 encounterment instead of doing a 1 on 2 or more. Try and keep your health bar as much as possible, beacause anything can happen near the end.
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aggresive pizza fox
9.1 hrs
Posted: May 13
10/10 slightly hard but fun to play if your just thing to swarm inthere and kill as much people as you
can thats a bad idea! weakness is the head so you do more damige .
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