ROOT is a cyber espionage themed stealth FPS that lets you play it how you want: whether creeping along corridors undetected or bursting into rooms to blow away all adversaries. Cyber terrorism is a dangerous profession, and risks have real consequences.
User reviews:
Overall:
Mostly Positive (44 reviews) - 77% of the 44 user reviews for this game are positive.
Release Date: Nov 16, 2015

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Recent updates View all (4)

June 23

ROOT Launches 1.4 OPEN BETA - An Introduction Of Things To Come.

Dear Root Community:

We wanted to update you regarding some exciting updates and enhancements we are making to the game.

The ROOT 1.4 Open Beta is now available!

ROOT 1.4 will contain major changes and enhancements to graphics, levels and enemy AI as well as new difficulty settings and adjustments to stealth gameplay. This open beta contains 4 overhauled levels. You can view the screenshots of these updated levels on the steam Game Page, labeled with the 1.4 “Open Beta” banner.

Changelog

- New higher quality meshes
- Rendering and lighting improvements
- Layout changes and Visual changes to levels 1, 2, 5 and 6
- Smoother and more intuitive melee combat
- Stealth gameplay is more flexible and faster paced
- Difficulty Settings
- Balance changes to some enemies

The feedback we have received on ROOT thus far has been great, and has encouraged us to work harder to make this an ever better experience.

If you already own the game, or when you purchase the game you will notice when you download or update the game there will be 2 options.

- Option 1 is version ROOT 1.3, and t is the complete game as it was originally released.

- Option 2 is version ROOT 1.4 Beta, and this version includes the 4 enhanced levels (levels 1,2,5 and 6)

IMPORTANT: Please note that when you play ROOT 1.4 Beta it will not be the entire game. To play the full game you would need to play the original version ROOT 1.3

We would love to hear your feedback on ROOT 1.4 BETA, in the designated Steam forum thread.

Thank you very much for playing Root.

DFE Studios

3 comments Read more

April 3

Steam Trading Cards Now Available

We are pleased to announce that ROOT now includes Trading Cards, Emoticons and Backgrounds.

Another way to flaunt your awesomeness!

3 comments Read more

About This Game


Step into the inexpensive loafers of expert hacker Edward Summerton. Roll up your sleeves, pop your collar and brew a pot of coffee, because today you're going to breach the networks of a mysterious and powerful corporation.

ROOT is a cyber espionage themed stealth FPS that lets you play it how you want: whether creeping along corridors undetected or bursting into rooms to blow away all adversaries. Cyber terrorism is a dangerous profession, and risks have real consequences. Damage sustained cannot be recovered, the slightest mistake will jeopardize your chances to reach the next level.

During this undertaking of corporate crypto-espionage you will face many hostile programs, but your most dangerous enemy is the man who designed them. The Systems Administrator built the System from the ground up and holds immense power within the network. He will use the limitless resources at his disposal to prevent you from achieving your goal: total ROOT access to the System.

FEATURES

/// Accurate Guns ///

Your crosshair is literally a dot. No reticule bloom, no accuracy cones, no B.S. Your shot lands where the cursor points.

/// Real Stealth ///

No "crouch for invisibility," you must tread softly and check your corners.

/// Boss Fights ///

Be prepared for tough, end of level fights. Only truly dangerous enemies are satisfying to defeat.

/// Interactive Environment ///

Objects can be moved, shot, shattered, picked up and thrown.

/// Adjustable Abstract Visuals ///

The inside of a computer is not what you expect. Complete with adjustable color.

/// Old School Mentality ///

This is a game, not a movie. You are in control of all your actions. No QTEs or long animated cut scenes.

/// Vaguely Witty Dialogue [On/Off] ///

Listen to your companion, SHELL, ramble on about various things, which may or may not pertain to the story arc. Don't care what he has to say? Just turn off dialogue in the options menu.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows Vista/7/8/10
    • Processor: Intel Core i3 2.1 GHz or AMD equivalent
    • Memory: 2 GB RAM
    • Graphics: Intel HD 4000
    • DirectX: Version 9.0c
    • Sound Card: DirectX9.0c Compatible Audio
    Minimum:
    • OS: 10.9.5 and above
    • Processor: 2.5GHz Intel Core i5
    • Memory: 4 GB RAM
    • Graphics: Intel HD Graphics 4000 1024 MB or equivalent
    Minimum:
    • OS: Ubuntu 12.04 and Newer
    • Processor: Intel Core i3 2.1 GHz or AMD equivalent
    • Memory: 2 GB RAM
    • Graphics: Intel HD 4000
Customer reviews
Customer Review system updated! Learn more
Overall:
Mostly Positive (44 reviews)
Recently Posted
Perpetual
( 0.7 hrs on record )
Posted: July 19
Certainly looks cool, but has pretty bad framerate issues.
Helpful? Yes No Funny
xaanz
( 3.3 hrs on record )
Posted: July 18
Neon stealth game, very stylized and fun. About the same level of difficulty as Metal Gear Solid for PSX, as far as stealth and the unforgiving consequences of not using it. I really like being able to pick up and throw stuff, although it has not proven an effective strategy so far. Hitting guys when they're sleeping is pretty effective, though. Lol.
Helpful? Yes No Funny
God, owner of the universe
( 0.7 hrs on record )
Posted: July 15
Valve! Introduce the SIDE-THUMB already! Why?

Well: Giving thumbs up means, in the mind of the reader: "This guy thinks people should buy the game!" And thumbs down means: "Nope, it's too bad."

But I want to give this game a very limited recommendation, or a very weak "No, rather don't." Since I have to make a B/W decision, it's a "Nope."

You can read up on what this game features in other reviews. What prevents me from recommending it:

1) The savegame system is bad and broken. If you reach the next floor, you'll start there whenever you die, and you can choose to start there from the main menu (don't know if my current amount of bullets is saved then or not). This means that if you want to leave the game, you have to complete the floor, or the time is wasted. This demotivates to make a thorough sneak-"run". But why broken? Because I had reached the third floor and had walked around in it for a while. Alt+F4'd out of the game. Started again: Only the second floor was unlocked, the third wasn't.

2) To me, playing this feels a wee bit more like a chore ("You have to get through this.") than like something I *want* to do. Probably because the gameplay is really minimal and because all those objects are just for tossing around, no interaction. And the fire extinguishers, which are red like the guards, are just another toss-around-object instead of for example exploding when I shoot them a few times. Well, and with the ♥♥♥♥♥♥ and broken savegame concept, the sum really feels like a chore to me, so no thanks.

But it's not quite a thumbs-down. It's just not enough for a thumbs-up, and the broken savegame system really needs to be fixed. Hey, maker of game: In case you work on this, also make sure that you're using safe saves, in case you aren't yet. (Write to temp file, then replace old real safe file with temp file, to ensure you always have 1 proper file.)

And please make the right shift key assignable. And when I crank up the game's anti-aliasing to 8, I expect there to be less jaggy lines instead of the jagged-edges-fest that it was.

The volume slider is of course broken like in 99% of all other games, so that's not a complaint, just something I want to add in case the dev sees this. You need to raise the slider's value (assuming it's a float from 0 to 1) to the power of Euler's number (2.7) before applying it to the sound, or the "infinite" power of zero will make it like it currently is, namely that the top 30% of the sliders do almost nothing, and the bottom has all the power. (The non-linearity of human hearing that people keep bringing up in the context is actually not relevant. Well, what can you do. Someone read something without having knowledge of their own, referred others to it, and so forth.)

Btw.: Hats off for the FOV slider which goes from 1° to 179°. No more room for complaints here :D
Helpful? Yes No Funny
CoolCody
( 1.6 hrs on record )
Posted: July 1
Wait on this game to progress a little more. It's good, but the fact that 1.4 crashes every 2 minutes, And 1.3 (1.3 doesn't crash) isn't fun because guards don't take the normal 4 seconds to realize you, As instaid, they see you from a mile away.

Love the story, Love the gameplay, Just wait for the game to progress a little bit more.
Helpful? Yes No Funny
Ignited Shark
( 0.7 hrs on record )
Posted: June 12
This game i believe is overall boring and is not completely what you would expect from the gameplay trailers.
Helpful? Yes No Funny
xShadowsxTwistex
( 4.9 hrs on record )
Posted: May 20
I actually enjoyed this game. It was a bit hard to play, but what is a game without a challenge? With how the game is design i would give it a 10/10, the mechanics are something im not use to, comeing from cs:go. The game also took a bit to figure out the best way to beat some maps, like learning your opponites movements. I would suggest do a 1 on 1 encounterment instead of doing a 1 on 2 or more. Try and keep your health bar as much as possible, beacause anything can happen near the end.
Helpful? Yes No Funny
Kingbioshock (VAPORFX)
( 9.1 hrs on record )
Posted: May 13
10/10 slightly hard but fun to play if your just thing to swarm inthere and kill as much people as you
can thats a bad idea! weakness is the head so you do more damige .
Helpful? Yes No Funny
Nitrogen
( 0.7 hrs on record )
Posted: April 5
Its Great. Reminds me of Superhot
Helpful? Yes No Funny
James CyberLink
( 3.3 hrs on record )
Posted: April 2
Honestly, this is a very good quality game. It's sort of like Thief's gameplay, complete with Blackjack, with guns combined with Deus Ex's theming. Mixed with Tron/The Matrix-esque cyperspace decor and enviroments.

It's an Arcade Stealth FPS worth buying.
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
9 of 10 people (90%) found this review helpful
1 person found this review funny
Not Recommended
0.7 hrs on record
Posted: July 15
Valve! Introduce the SIDE-THUMB already! Why?

Well: Giving thumbs up means, in the mind of the reader: "This guy thinks people should buy the game!" And thumbs down means: "Nope, it's too bad."

But I want to give this game a very limited recommendation, or a very weak "No, rather don't." Since I have to make a B/W decision, it's a "Nope."

You can read up on what this game features in other reviews. What prevents me from recommending it:

1) The savegame system is bad and broken. If you reach the next floor, you'll start there whenever you die, and you can choose to start there from the main menu (don't know if my current amount of bullets is saved then or not). This means that if you want to leave the game, you have to complete the floor, or the time is wasted. This demotivates to make a thorough sneak-"run". But why broken? Because I had reached the third floor and had walked around in it for a while. Alt+F4'd out of the game. Started again: Only the second floor was unlocked, the third wasn't.

2) To me, playing this feels a wee bit more like a chore ("You have to get through this.") than like something I *want* to do. Probably because the gameplay is really minimal and because all those objects are just for tossing around, no interaction. And the fire extinguishers, which are red like the guards, are just another toss-around-object instead of for example exploding when I shoot them a few times. Well, and with the ♥♥♥♥♥♥ and broken savegame concept, the sum really feels like a chore to me, so no thanks.

But it's not quite a thumbs-down. It's just not enough for a thumbs-up, and the broken savegame system really needs to be fixed. Hey, maker of game: In case you work on this, also make sure that you're using safe saves, in case you aren't yet. (Write to temp file, then replace old real safe file with temp file, to ensure you always have 1 proper file.)

And please make the right shift key assignable. And when I crank up the game's anti-aliasing to 8, I expect there to be less jaggy lines instead of the jagged-edges-fest that it was.

The volume slider is of course broken like in 99% of all other games, so that's not a complaint, just something I want to add in case the dev sees this. You need to raise the slider's value (assuming it's a float from 0 to 1) to the power of Euler's number (2.7) before applying it to the sound, or the "infinite" power of zero will make it like it currently is, namely that the top 30% of the sliders do almost nothing, and the bottom has all the power. (The non-linearity of human hearing that people keep bringing up in the context is actually not relevant. Well, what can you do. Someone read something without having knowledge of their own, referred others to it, and so forth.)

Btw.: Hats off for the FOV slider which goes from 1° to 179°. No more room for complaints here :D
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
Recommended
3.3 hrs on record
Posted: July 18
Neon stealth game, very stylized and fun. About the same level of difficulty as Metal Gear Solid for PSX, as far as stealth and the unforgiving consequences of not using it. I really like being able to pick up and throw stuff, although it has not proven an effective strategy so far. Hitting guys when they're sleeping is pretty effective, though. Lol.
Was this review helpful? Yes No Funny
2 of 4 people (50%) found this review helpful
Not Recommended
1.6 hrs on record
Posted: July 1
Wait on this game to progress a little more. It's good, but the fact that 1.4 crashes every 2 minutes, And 1.3 (1.3 doesn't crash) isn't fun because guards don't take the normal 4 seconds to realize you, As instaid, they see you from a mile away.

Love the story, Love the gameplay, Just wait for the game to progress a little bit more.
Was this review helpful? Yes No Funny
Most Helpful Reviews  Overall
22 of 26 people (85%) found this review helpful
1 person found this review funny
Not Recommended
0.6 hrs on record
Posted: January 25
I AM PERFECTLY WILLING TO COME BACK TO THIS GAME ON EVERY UPDATE AND CHANGE MY REVIEWS WHEN PROGRESS IS MADE ON THESE ISSUES. I really want to love this game, and this is just temporary constructive criticism

At the moment, ROOT has a few incredibly frustrating niggles that get in the way of me enjoying its stealth mechanics:

1) THE RANGE!!! Attacks have a range that feels completely inconsistent and forces me to basically grind against any targets that I want to hit. Sometimes even when hugging an enemy my attacks don't connect. If an enemy is aiming at me then my kicks won't connect unless I am aiming at his arms because his chest is too far away even if my hitbox is literally colliding with his. This is very frustrating because it makes me battle with the inconsistency of my moves as much as the guards and levels.

2) The hitboxes feel inconsistent. Headshots count for nothing, and sometimes stealth kills don't register if they are a few pixels below the designated neck point, which happens to be higher the characters camera. These are minor gripes.

3) Sometimes it's simply impossible to know what you are walking into when you cross a door, and the sides of the door are not adaquate for hiding. Sometimes I'll open a door and the guard will be at a point in their patrol where they will see me instantly even if I'm hiding on the side of the door they're coming from. imo the challenge of the game shouldn't come from dangers like this that feel so arbitrary and removed from skill.

4) Limited mechanics for stealth. It feels like stealth doesn't have a ton of width in this game, the main stealth mechanic is basically just positioning.

What I do like:

1) The enviroments get pretty interesting for stealth.

2) Knocking a guard out makes a very satisfying thwack with a great ragdoll thump. Don't underestimate the importance of that.
Was this review helpful? Yes No Funny
16 of 21 people (76%) found this review helpful
1 person found this review funny
Recommended
3.7 hrs on record
Posted: November 16, 2015
So this game is something different. I can't do justice it's originality.

Basicly it is neon color fps stealth game which will KILL YOU.

Positives:
+challenge
+originality
+hard to complete

Negatives:
- Stealthing feels clunky for me

My first impressions video: https://www.youtube.com/watch?v=pO-2avrNcv0
Was this review helpful? Yes No Funny
16 of 22 people (73%) found this review helpful
1 person found this review funny
Recommended
5.1 hrs on record
Pre-Release Review
Posted: November 16, 2015
ROOT is a stealth action, first person shooter that allows you to crawl though air ducts and sneak around to devastate the security of the system you are infiltrating, or you can go guns blazing. With many enemy types that respond to your intrusion differently, it is certainly a game to take a look at!

In all seriousness though, the multiple paths allowed to be taken with the stealth aspect make this quite an enjoyable ride for a decent amount of time. Could be tough for some, but take it as a challenge rather than otherwise! The artistic style appears simplistic, but you can change the colors of some things to your preference. This design choice also fits the mood of the game.

I will attach the preview video for those that understand a bit better via picture/video. I liked the game, and recommend that anyone take a look around to see if you might like it!


https://www.youtube.com/watch?v=Ks4jtolEiVE
Was this review helpful? Yes No Funny
8 of 8 people (100%) found this review helpful
Recommended
6.5 hrs on record
Posted: March 19
My original (thumbs down) review was:

"If I ever had any love for this game, it was killed with the last boss fight."

And somehow I still stand by this. If you don't think boss fights are fun (like me), you don't want to play the ending of this game. But there are many aspects in the game I like - for example, it's up to you how you tackle the levels: you can be sneaky, but you can also go on a rampage. A combination is wise, too. Each level is short enough to let you actually enjoy the lack of save/load - it gets intense this way, and challenging. ROOT focuses on this experience, and that's what makes it mostly cool experience.

But there are also many things I'd like to see changed - the boss fights are the best example. But also the fact that the levels all look quite the same. You can change the wall colors, which is a nice touch, but I wonder why the developers didn't adjust the colors for each level, to make them more distinct. (I also wonder about their choice of standard color. It's a bit ugly.) The controls felt awkward, at least at the beginning, and some keys seem to be superfluous. Enemies see you miles away, which makes sense, because you can shoot them at once, but especially with the small spiders it's awful to shoot them while they're only a pixel high.

I'm also quite sad that there is a lot of wasted potential; ROOT has a lot of objects in the levels, but interaction with them is either meaningless "flush the toilet" or "take and throw it". There could have been more, like traps and bridges, etc. And then there are some scripted events, e.g. a creature climbs up a wall and escapes, and later is never mentioned again. (Or I missed something?)
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10 of 13 people (77%) found this review helpful
Recommended
5.6 hrs on record
Posted: November 16, 2015
This is a very solid shooter with a unique art style and some really good music. Reminds me of Deus ex/Half-Life.

Provides quite a bit of challenge! Seems like it'd be a fun game to try to speed run after you learned the maps.
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7 of 8 people (88%) found this review helpful
Recommended
1.4 hrs on record
Posted: November 18, 2015
I like the game, but took it slow due to my preference for stealth and the frustration choosing to go that route causes.

Graphics 5/5
These are clean and neat looking. I find that they come across as unique in modern times. The animations are smooth. *See options menu

Music4/5
The music is suitable for the game. It feels right. Nothing stellar there, but it's good enough.

Options Menu 5/5
The options menu is REALLY well made. The controls are simple but can all be changed here. Most interestingly, the option to change the color scheme of the graphics is included. This is a normally overlooked aspect of the options menu that should help those that suffer certain color blindnesses. Good audio controls.

Gameplay 4/5
The actual gameplay feels alright. Some kind of cross between FPS and Stealth. Shooting plays a larger part than the stealth, due to how difficult clubbing moving targets is. If you try to stealth the whole game, it will be incredibly frustrating at times. Level design is weird, but that should be intentional here. The AI could be smarter, but is probably at the appropriate intelligence considering the stealthing difficulties.

There is a story. It's alright. I don't think it's the emphasize of this game.

Price
The cost is fine for the length/quality of game. At the very least, worth it on sale.

Overall, it looks nice and sounds good. If you are looking for a simple but not easy FPS, this is a good game. If you are looking for a HARD stealth game, this is a good game. Some aspects of the stealth feel off, but you can work around those.

I believe this is the first game by this developer. Its a good start.
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8 of 11 people (73%) found this review helpful
Recommended
1.9 hrs on record
Posted: November 16, 2015
Nice little stealth game with vr mission graphics and some sci-fi Deus Ex style elements (ie: vents).

So far the gameplay (sneaking, weapons-gun/club, enemy AI, peeking around walls) has been good, wish it had gamepad support though. The enemies start off moving painfully slow during patrols so plan to wait often. The neon-colored transparent objects give you a way to see them while being covert. Nice simple graphics and music.

8.5/10 for the price

Add gamepad support please.
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