It is a free-to-play shooting game.You may choose 6 types of warships used in the WWII to play PvP and PvE naval battle. Start the voyage with your warships and fight for the honor of your fleet!
User reviews:
Mixed (103 reviews) - 67% of the 103 user reviews in the last 30 days are positive.
Mostly Positive (2,554 reviews) - 70% of the 2,554 user reviews for this game are positive.
Release Date: Nov 12, 2015

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Recent updates View all (36)

October 12

Server Maintenance and Content Update on Oct.13th

Fellow Captains,

There will be server maintenance and a content update on Oct.13th at 04:00 am (UTC-6) to version 8.75.1.

Please prepare to be offline at that time.

New content in 8.75.1:

1. Addition of a new "Recommendation" popup window replacing the Sign in screen after logging-in.

2. Addition of a new category "Hot and Discount" to the Shop.

3. A new continuous Daily Event:

Choppy Waters: Win 5 battles using a Lvl. 6 or higher ship each day; reward Adv. Smoke Bomb*5.

4. To aid European players, event times have been modified:

-Challenge Mode has been changed from Saturday 08:00-10:00am (UTC-6) to Saturday 10:00-12:00am (UTC-6).

-Scenario Mode has been changed from Sunday 08:00-10:00am (UTC-6) to Sunday 10:00-12:00am (UTC-6).

5. To aid Asian players, new event times have been added:

-Fleet Battles will now be on Tuesday 08:00-10:00am (UTC-6) and Saturday 08:00-10:00am (UTC-6).

-5v5 Mode will now be on Sunday 08:00-10:00am (UTC-6) and Thursday 08:00-10:00am (UTC-6).

-Challenge Mode will now be on Monday 08:00-10am (UTC-6).

-Scenario Mode will now be on Friday 08:00-10:00am (UTC-6).

6. Fixed a bug in which the gold ammo’s price for the Yamato Final was not correct.
7. Fixed a bug that made the Event UI lose control.
8. Fixed a bug related to displaying Ranking Reward.
9. Fixed a bug that was affecting Chat contents.

Japanese is now available as one of the games supported languages.

The development team would like to thank the following community members who help with the translation:

陽香, AccFlanX, heppoko, ebigunso and oer

Please see the following link for instructions on how to change your language preference:

21 comments Read more

September 26

Update and server maintenance at (PST)02:00 AM on Sep 29th

Dear captains,

The server will be updated at (PST)02:00 AM on Sep 29th. Version number: 8.70.2
Please prepare to be offline at that time.

New content in 8.70.2 :
1. A new Tier 9 Gold Ship: Yamato Final, 30% OFF Yamato Final and Ship Packages time-limited offered from SEP 29th to OCT 12th
2. 30% OFF Yugumo, North Carolina Plan I, Chung King, Surcouf, Kitakami and Ship Packages time-limited offered from SEP 29th to OCT 11th
3. 30%-40% OFF Gold Ammo packages time-limited offered from SEP 29th to OCT 11th
4. To protect new players and give them a better space to grow up,we improve the protective system( this system only effect on normal mode, not include other mode like fleet battle or challenge mode):
The protective system before 8.70.2:
In Tier 1 room(Tier 1 room may contains Tier 1 ships),effects of commander skills will be reduced by 100%
In Tier 2 room(Tier 2 room may contains Tier 2 ships and Tier 1 ships), effects of commander skill will be reduced by 75%
In Tier 3 room(Tier 3 room may contains Tier 3 ships and Tier 2 ships), effects of commander skill will be reduced by 50%
In Tier 4 room(Tier 4 room may contains Tier 4 ships and Tier 3 ships), effects of commander skill will be reduced by 25%

The protective system in 8.70.2:
In Tier 1 room(Tier 1 room may contains Tier 1 ships), effects of commander skill will be reduced by 100%
In Tier 2 room(Tier 2 room may contains Tier 2 ships and Tier 1 ships), effects of commander skill will be reduced by 95%
In Tier 3 room(Tier 3 room may contains Tier 3 ships and Tier 2 ships), effects of commander skill will be reduced by 90%
In Tier 4 room(Tier 4 room may contains Tier 4 ships and Tier 3 ships), effects of commander skill will be reduced by 80%
In Tier 5 room(Tier 5 room may contains Tier 5 ships and Tier 4 ships), effects of commander skill will be reduced by 60%

5. Balance modification about K Class: aiming time of main artillery is reduced to 10.64s, damage of AA gun is improved to 110
6. Repair a bug that Laforey may stick to edge of island
7. Repair a mistake that the time of Monthly Routine Report Event should be from SEP 17th to OCT 17th

9 comments Read more

About This Game

“Steel Ocean” is a free-to-play, MMO shooting game. As a navy commander, you may choose 6 types of warships used in the World War II to fight the 16vs16 battles. Start the voyage with your warships and fight for the honor of your fleet!

Game Features:
Essence of team play: Tactics first
  • 6 warship types and over 100 famous warships with distinctive features.
    Steel Ocean presents the 6 most representative warships of the modern and contemporary naval system, namely, destroyer, light cruiser, heavy cruiser, battleship, carrier, and particularly the “deep sea killer” – submarine, appearing for the first time.

  • Incorporating hundreds of classic tactics, and supporting the original tactic system.
    Steel Ocean also restores hundreds of classic sea battle tactics and sea battle maps. The players may replay the “Wolf pack tactics”, “Competing for T head” and other famous tactics at real time, and independently design the new tactics based on the maps, natural environment, weather conditions, warship combination and other objective factors.

  • Diversified competition modes, and team play varying from modes.
    The actual sea warfare is not merely the exchange of firepower. Steel Ocean provides tens of combat modes, from the MOBA random matching for combat, the battle to seize the isle for testing the team tactics, to the short distance contact battle without isle, combat of small teams in different sizes, and even the super large legion PVP battlefield in the boundless water…, available to meet the different requirements of game players. Each mode includes several sets of applicable tactics and derivative skills, bringing the endless and changeable battlefield experience.

  • Highly immersive interactive map to restore World War II scenarios.
    The development team of Steel Ocean accurately simulates the isles, reefs, buildings, metrological, weather conditions, etc. of many sea areas in the world, based on the results of consulting extensive historic records and many times of site surveys, and the actual geographic environment data.

  • Separated Damage Calculation system to ensure more accurate attack.
    In addition to the original damage calculation by health bars of the TPS vehicle war games, Steel Ocean is incorporated with the separated damage calculation system (“SDC”).

  • Commanded by hundreds of officers of World War II, providing warships with tactic soul.
    Steel Ocean includes the innovative warship commander system, incorporated with hundreds of famous navy generals during the 2nd World War, based on the actual history of the period, to impart the cold warships with the different tactic features.

  • Unique legion system to create super marine legions.
    The fleet guild system provides a big platform for players to communicate on tactics, and also combines the team play and the fleet growth mechanism into one.

  • Built-in radio voice to effectively restore maritime communication.
    One of the most critical factors deciding the success or failure of a military operation is intelligence. The information communication at any place and at any time is the basis for the battle with the team collaboration, and the key for realizing the strategic cooperation of multiple warship types in the modern sea battles.

System Requirements

    • OS: Windows XP SP 3 or higher
    • Processor: Intel(R) P4/PE Core 2
    • Memory: 2 GB RAM
    • Graphics: NVIDIA GT220
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Storage: 6 GB available space
    • OS: Windows XP SP 3 or higher
    • Processor: Intel(R) Core(TM)I5-3570
    • Memory: 4 GB RAM
    • Graphics: Nvidia GeForce GTX 650
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Storage: 6 GB available space
Customer reviews
Customer Review system updated Sept. 2016! Learn more
Mixed (103 reviews)
Mostly Positive (2,554 reviews)
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1,307 reviews match the filters above ( Mixed)
Most Helpful Reviews  In the past 30 days
13 of 16 people (81%) found this review helpful
1,432.8 hrs on record
Posted: October 6
What are the differences between WoWS and SO?

That is a huge question... So a Huge Comparison wall of text is Incoming. But hey, at least it is better than "Oh mah gawd __ is obviously better!" without anything else? And there is a TL;DR.
To open: I was a part of the first wave of WoWS CBT (Prior to the buy-your-way-in) and had been a part of the Closed Alphas for WoT and WoWP. I played until SO came out in November of last year and have been playing SO more than WoWS since then other the odd WoWS match now and again or the the occasional "Lets do Warships to get an event ship" sort of thing (ARP Haruna, Kirishima, etc.). Since then, I now have 1,355.2 Hours in SO. So I've a bit of experience playing both games for some time, and am familiar with the business practices/trends that WG has shown since Tanks came out.

Anyways, enough of that. on with the Comparison Wall.
Economy(some premium talk):
Ship Roles:
TL;DR IF/Then's

Both games have their target audience and a player CAN enjoy both. There isn't a reason to be mutually exclusive to just one. Both are arcade games while Warships has less mechanics but a slower gameplay that some find a bit more realistic. Which if it was a simulator it would be... but it is an arcade game (You might travel 5 minutes before firing your guns. And on certain maps if you are a slow BB, you could go as much as 10 minutes if they went east/clockwise and you had gone west/counterclockwise.) Warships also tends to hold your hand and is more noob-friendly. Steel Ocean is faster paced with ranges, shell travel times, and ship speeds scaled to match the gameplay speed but having around the same reloading times as Warships. You should see combat somewhere within in the first 2-3 minutes in most cases. Steel Ocean has more mechanics and is a game of skill where your hand is guided for the first couple tiers but otherwise it can be painful to those who do not wish to learn actual mechanics. (The Devs have worked recently to reduce the gap and reduce seal-clubbing between T1-5. And it has worked quite well I think.) WoWS would be an arcade game with sim-esque movement speeds and traverse rates. SO would be an arcade game with sim-esque mechanics.

WG in general has an economic setup that will try and convince you to open your wallet often.(Good luck playing above T7 without premium. Or prepare for clubbing low tiers to pay for higher tiers). Steel Ocean's economy is one that doesn't require a wallet. You can play top tier matches without losing silver in most cases and therefore can play whatever tier you enjoy playing versus "Can't play Yamato because you would go broke" or "I need to play a few tier 5-7 matches to pay for one T10 match." of WoWS. And SO premiums are usually on par with their tier and while perhaps being better than the default ship at [particular ship-role/task], there are usually trade offs, or weaknesses. The recently added Prem Yamato Final, T9 has quite a bit more AA, but reduced anti-ship capabilities compared to the normal Yamato due to that AA taking the place of some secondaries.) Or the Ise BBV which is a Battleship-Carrier. You are losing some of your primary and secondary guns for flight-deck space, and also losing the armor those guns provide and revealing that squishy flight deck. But gaining access to planes. An example of "Time to open your wallet!". If you get a premium in Warships you will down the line likely need to spend $$ to convert that ships XP to free XP or if not 'needed' will be coerced because "oo I see 100k XP on this ship!" . Steel Ocean Elite Non-Premium ships (Fully researched) or premiums provide "Quick Training" that funnels the XP you'd normally gain towards leveling your commanders (Commanders which can be used freely on any ship you own vs the "Gotta retrain!" system of Warships.) And Elited ships, or premiums provide bonus free XP (With premiums providing a bit more, and increased silver gains in the normal 'prem ship' manner)

If the two were cars Warships would be an Automatic and Steel Ocean(SO) would be manual. Warships takes care of effectively everything except for the pulling of the trigger. And even then the actual aiming is more you point your guns at an enemy ship and pull the trigger while saying a prayer to the RNG-Gods that your shells go where you aimed them. Which might happen, or the shells go over, under, to the left, and right and nowhere near where you aimed. Torpedoes have an assisted aim that shows "Fire here, and if they do not change course they will hit.", CV's are click on a target and they'll guide themselves in(Optional manual TB aim for more hits per salvo of course). As a BB your secondaries can and will kill DD's that you might not even have known existed until the "You got a kill" pops up and you look around. And AA is effectively a game of Dungeons and Dragons with dice rolls going off every second to see "Target dies, or doesn't". You lose engines, steering, a gun, and a torpedo system at the same time? Hit one button and repair party fixes everything instantly!
There are more than enough demonstration videos of someone setting their aim at a particular place on an unmoving ship in the training room. Setting firing to spacebar, and firing salvo after salvo into the ship. And showing just how random the shell 'patterns' can be. one salvo might cause 6k damage with only a single shell hitting. The next salvo might have 4 shells hitting for damage, but only causing 4k total (1k per shell). And somehow Warships still expects to be an esport with that much RNG...

Steel Ocean: You have significantly more control of your ship and how it performs. You see an aiming reticle that shows where your shells will be hitting (There is of course dispersion, but you get to see the area they'll land.) and as you fire your guns at an area as a BB/CA your crews are calibrating your guns and providing more accurate, precise fire. Your secondaries are manual meaning if you are accurate, they can be devastating to a DD that gets close, if you aren't... well.. hopefully with practice you do better! :P. AA is devastating and since planes have actual health bars and fuel limitations even a DD can swipe them from the sky in a very short time. But as a CV player I find the challenge highly entertaining and makes hitting an enemy significantly more rewarding. Ammo and torps is limited and you can run out of ammo in a longer match, or if you are torp spamming. TORPS are also seen the moment they are launched versus "You have a second or two to dodge" like warships. So if you get hit by torps you were probably tunnel visioning and not paying attention, or were ambushed, because longer range torps are usually quite easy to dodge. I'd call Steel Ocean a game that might occur of World of Tanks, Navyfield and Battlestations games got together and made a game (Without the "P2W" of WoT/NF)

Ship Roles and Drawbacks.

Both games have merit and are worth giving a shot. Do not listen to the fan-boys of Wargaming. In my opinion WoWS is really only doing as well as they are because they could leech the money and fans from their previous games. And afford to silence their competitor with strong-arm tactics/Fan-Boys.

If you want a slower paced game that doesn't require much out of you? Warships.
If you want a game that challenges you and where skill matters? Steel Ocean.
If you want a game that looks 'pretty' instead of mechanics? Warships. Though Steel Ocean does have some graphical aspects that beat out Warships.. Anti-Aliasing for Warships basically doesn't exist by default, while Steel Ocean's AA works just fine. And 'pretty' can be worked with time (Engine upgrade in the future)
If you like playing with an empty wallet? WarGaming

Thanks, for your time!
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11 of 17 people (65%) found this review helpful
8.6 hrs on record
Posted: October 3
It didn't take to long to become completely addicted to Steel Ocean. If you've played World of Warships you may find Steel Ocean a bit on the gamie side and not so much a simulator. Its a little more simplified but still has a wide compliment of ships that are well balanced in game. Making it a little easier to just pickup and play. Same basic idea as World of Warships with unlocking and advancing through rank and better ships. There is a pay to win factor like most free to play games but I haven't spent a penny and am very competitive. The game mechanics are very smooth and the graphics are about average. Sound effects are pretty good as well. I think the Devs hit the sweet spot here with it being 50/50 game and sim. Im really enjoying it. Please keep in mind that if you are dead set on a realistic simulator, Steel Ocean may not be for you. But for something that you can jump right in and play its a fun option.
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6 of 9 people (67%) found this review helpful
2.8 hrs on record
Posted: October 6
A Part two/portion of "What are the differences between Steel Ocean and World of Warships?" Taggme/ShootMeDead's Review/Short-Novel. Because he is that thorough/oh-god-why-is-he-doing-this. (Let it not be said I aint thorough.)

Ship Roles WoWS:
Ship Roles Steel Ocean:

Ship Roles: WoWS:
DD tries to kill BB's or CV's or Cruisers (From smoke). BB's kill cruisers, or BB's or DD's while avoiding planes when able. CV's do it all. Cruisers exist to die while trying to do something before that occurs but otherwise they exist to be XP-pinatas. Devs can be quoted as saying "If you want to Carry in our game, go Carrier or Battleship. Otherwise play support" And yet for the longest time support roles (outside of capping) didn't provide any benefit.. This last update now brought Spotting XP to the scene, but it is very odd and not really understood by most players it seems. If anything it could be seen as a nerf to XP/credit gains since you'd now have to spot AND cap to get the same as just capping in the past.

Ship Roles: Steel Ocean:
Ships have specified roles that they can perform best but do not 'have to'.
Best Spotters: SS/DD providing sight to their larger allies so they can provide fire support, while trying to wipe out opposing spotters(CV can spot as well, but planes die fast).
Spotter/Plane Removers: CL/CA tend to have mid-long range guns that perform well at killing the lighter targets. In a pinch they can take on BB/BC(BattleCruiser)'s but do not have the armor for prolonged engagements, or the Penetration to wipe out mid-large sized targets as fast as a BB can.CA's have Hawkeye (described in BB) and CL's can provide spotting in a pinch, or matches were there are no DD/SS, but they are bigger than a DD and so are more susceptible to capital ship barrages. They also tend to have strong AA to devour squads of planes if they focus on the planes.
Capital Ships/Big Guns: Relatively blind compared to their smaller allies but their guns pack a mean punch if vision is provided. They have the best armour and bulge (Torp armor) and have Hawkeye. Hawkeye provides an artillery like view that allows for firing over mountains and build calibration over time if they are firing at the same relative area (Calibration provides improved accuracy and aiming time.). They are susceptible to torpedo ambushes if they are moving through islands, or to submarines sneaking up on them.
Submarines: Can be cheeky blighters that if left unhindered can be a major thorn in the side of an enemy team. They provide sight to allies even when submerged(Reduced vision though) and can be hit by torps or Depth Charges when shallow, but can go Deep to dodge torps but losing just about all their vision ability, and move significantly slower. They can still be hit by Depth charges when deep and also burn through their oxygen at a faster rate. Oxygen regenerates over time while surfaced but leaves them vulnerable to cannon-fire. German subs are the smallest(Most Maneuverable but least oxygen), US are usually mid-sized and Japanese subs are HUGE (Best oxygen, and even have scout planes at some tiers but are much larger targets to shoot at and less maneuverable than Ger/US at dodging torps. But can ram other subs without much worry, or DD's that try and depth charge but that is usually "My life to take yours!" sort of situation.)
Anti-Sub-Warfare(ASW): A DD or another submarine is the best option to handle other subs. CL's do have depth charges and torps and can try, but they are not as agile or maneuverable as a DD/SS and so could be hit by the enemy subs torps, or his allies supporting fire more easily than a DD/SS would. OR a DD constantly moving/dodging and providing sonar vision of the submarine so a CV could fly over and wipe out the Sub with some Torpedo bombers is probably the 'best/safest' ASW. British DD's excel at ASW and have special 'longer range' Depth Charge launchers compared to US or Japanese Destroyers.
Spotting is a thing and you CAN get MVP as a spotter without firing a shot yourself since you gain benefits if allies deal damage to targets you light up.

THAT SAID SO does of course have its drawbacks. Steel Ocean is made by a smaller/newer development team and so cannot afford the bells and whistles that a behemoth like WarGaming can (Who has had superbowl commercials in recent years!). They also can't really afford to counter the 'Do Not Cover This Game' Strong-Arm-Block that WG's put in place over Steel Ocean (Which is why most videos you see on Steel Ocean occured in that first month, and are labeled as World of Warships. And then just silence since then except for a few relatively unheard of people.) "If you cover SO, you will face losing your Press/special status in our games" sort of a setup.. and WG being a cash cow, everyone went with them.

The is one of the reasons the playerbase for SO is small, but the game itself is solid and being worked on constantly with the devs working with what they have to try and keep players interested and sticking around.(AI added in August helped significantly). Since the game came out last year They've added:
4 ship lines(British Carriers, Destroyers, Battleships and BattleCruisers),
A few game modes Overlord/Challenge mode( like the game "Evolve" with a team of 5 taking on a "Super Ship"),
Scenario mode (Historical Battle with pre-determined ships fighting in a historical setting. "Tokyo Express"),
5v5 Arenas(With a possible $29,377 prize pool going out every 3 months.),
AI to low tiers (T1-3),
and numerous small fixes/optimizatios.
They also are presently working on a second US BB line (T5 New York, T6 New Mexico, T7 Tennessee, T8 North Carolina, T9 S-1938, T10 Montana) expected before the end of this year, and German DD's to be added about a month after the BB line release. They've also hinted at being at work on a new engine (Which would improve graphics and performance, two common complaints of the game right now vs WoWS.)

Aaand go back to the Taggme Review
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3 of 5 people (60%) found this review helpful
85.7 hrs on record
Posted: October 22
Good overall, takes a little too much storage space and waiting to join a game takes alot of time.
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9 of 17 people (53%) found this review helpful
Not Recommended
50.9 hrs on record
Posted: October 1
The game is a good game and i really like how every type of ship has strengths and weaknesses which i really like, what i dont like is how many hackers i encounter and the fact that i can never report them because the help button is ALWAYS unavailable, any time the game says they have banned somone for hacking i tend to see them still playing and hacking in the next match. this game needs to get some sort of anti hack system like garrys mod and team fortress 2, they have VAC which i have seen banning hackers and its a decent system, if this game gets somthing like VAC it will be worth playing day after day, right now about once a month.
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3 of 6 people (50%) found this review helpful
3.5 hrs on record
Posted: October 2
only played it a short while however if you liked battle stations midway and such games this game apears to be mostly the same style
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2 of 4 people (50%) found this review helpful
175.0 hrs on record
Posted: October 4
Very fun and engaging and better than WOWs. Mostly positive player base that will help newer players.
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2 of 4 people (50%) found this review helpful
22.5 hrs on record
Posted: October 20
Fun game, you level up fairly quickly in the begining and will continue to if you keep playing every once in a while.
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2 of 4 people (50%) found this review helpful
1 person found this review funny
Not Recommended
184.5 hrs on record
Posted: October 23
Not as good as wows the ships models are very shoddy and i got muted from chat for no apprent reason which ment i couldnt even talk to my team mates in game so i deleted it..yes it has subs thats the only reason i tried it out but you have to spend ages in que sometimes and then get in a game 3v3
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2 of 4 people (50%) found this review helpful
23.4 hrs on record
Posted: October 22
Steel Ocean is a wonderful game for those who like naval combat however there is one major flaw. In matches you can find yourself not being able to shoot at points no matter how much you click the mouse button. This isn't from lack of ammo or from not being reloaded it just won't shoot from time to time.
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Recently Posted
0.7 hrs
Posted: October 23
It's not bad. its ok. ok.
Helpful? Yes No Funny
28.5 hrs
Posted: October 23
Really boring game. It really is a grind to me.
Helpful? Yes No Funny
Old pappy
7.2 hrs
Posted: October 22
very fun
Helpful? Yes No Funny
59.6 hrs
Posted: October 21
I love the game its absolutly fun. the only parts that suck is to many stupid players who liek to team kill or dont do their part and the fact the game robs you of VIP. I had 14 days and i long on again the next day and it was down to 12 and now took another day. they need to fix it!! Other then that its a great fun game.
Helpful? Yes No Funny
0.6 hrs
Posted: October 21
Helpful? Yes No Funny
5.4 hrs
Posted: October 21
This game has a few bugs. It crashed on my eariler today, and when i got back to it, it was broken and would not for the life of me play a match. Verifed Game Integrity and went off for lunch and it appears it uninstalled itself. Huh...

So far, it is really really fun.
Helpful? Yes No Funny