Full Release Date: July 7th. A comic puzzle platformer with RPG elements and a powerful map+story editor with online sharing facilities. Play as a goblin trying to escape from a team of greedy adventurers. Includes a singleplayer campaign where you seek to avenge the death of your family killed by a level 100 paladin.
User reviews:
Overall:
Positive (26 reviews) - 96% of the 26 user reviews for this game are positive.
Release Date: Dec 16, 2015

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We will be graduating to full release on July 7th, 2016.

We have been using a prototyping-approach to the game from very early on, and Early Access will allow us to have players involved in the process of suggesting additional traps, scenery, enemies and their unique behaviors, as we move towards completion. Since a strong theme of the game is the making fun of 'typical' RPG, dungeon, fantasy and MMO games, we believe that players will provide a rich vein of ideas. The final few months of development are an appropriate time to incorporate that.”

Approximately how long will this game be in Early Access?

“We will be graduating to full release on July 7th, 2016.”

How is the full version planned to differ from the Early Access version?

“While the full version will provide incrementally improved map editing, sharing and other online facilities, the main tangible difference is that it will also include two more environments and associated content: the Village, and the Mountain Castle.”

What is the current state of the Early Access version?

“About half of the official maps and 90% of the official map-making content is available in the Early Access version. The full version will release July 7th, 2016.”

Will the game be priced differently during and after Early Access?

“The price will not change.”

How are you planning on involving the Community in your development process?

“The game has built-in social features:
- an integrated forum
- a map-sharing server, including comments, highscore tables and stats on every player-uploaded map

It is via these features, as well as the Steam Community features, that we will seek Community involvement. We will encourage player suggestions about new enemies, traps and scenery, as well as suggestions regarding playtesting/tweaking of various existing aspects of the game.

We are planning to release regular update patches including new features approximately every 2 weeks during Early Access.”
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Recent updates View all (15)

June 30

Release Date Announcement! July 7



Goblins & Grottos will be graduating to Full Release next week, July 7th.

The full release will include:
- the complete 22-map story "A Goblin's Tale"
- a minecart and track system
- a new enemy "the priest" who resurrects heroes
- a new enemy "the dwarf" who loves digging
- a new enemy "the paladin demon boss" who comes with a flexible boss battle creation system (similar to the existing cutscene creation system)

Watch out for more announcements between now and July 7th, and details of our release-day celebration plans! :-)

Stay up-to-date by following us on Facebook and Twitter

0 comments Read more

June 23

Patch Notes 0.15.0



The main reason for this patch is related to a change on our map-server, to make it more efficient when there are lots of maps with lots of comments and scores attached to them.

This patch also adds a number of new achievements, bringing the current total to 23. It also adds variations on the core goblin 'voice' sounds (grunts, jumps etc.) in the forest and village environments.

0 comments Read more
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About This Game

A puzzle platformer with comic RPG elements, where you play as a goblin trying to escape from a team of greedy adventurers. Handcrafted levels with delightful pixel art and carefully programmed interactions: climb walls, hang from chains, push barrels onto the heads of your enemies, lure them into traps with the promise of gold coins…

Goblins & Grottos comes with a built-in campaign, starting with the death of your family and following your progress through dungeon levels until you reach the surface world and journey through the forest, the town and the mountain as you try to track down your family's killer. While the adventurers level up and get better equipment and skills, the goblin does not. That’s hardly fair is it? And all they seem to care about is the amount of xp they’ll get by killing you!

A core part of the game is the built-in level editor and online sharing facility. Build your own levels, share them with the world, and play other people’s levels! Define the traps, puzzles, and adventurers in your level.. define their skills and what chat they say as things happen to them. You can even add a story to your level through the other creatures, scrolls and books you put in it, and through the game's powerful cutscene-editing system.

Features:
  • Reverse the normal roles and play as the goblin rather than the adventurers
  • Revenge the death of your family
  • Explore dungeons, forests and castles filled with fiendish puzzles, traps and greedy adventurers
  • Make your own game maps and puzzle mechanics, and share them online
  • Create your own cutscenes and stories
  • Play the built in campaign plus maps and stories shared by other players
  • Enjoy an epic soundtrack and game audio
  • Eat muffins!

System Requirements

Windows
Mac OS X
    Minimum:
    • OS: Windows XP
    • Processor: Core 2 Duo
    • Memory: 1 GB RAM
    • Graphics: WebGL Compatible
    • Network: Broadband Internet connection
    • Storage: 100 MB available space
    • Sound Card: OpenAL compatible
    Recommended:
    • OS: Windows 7
    • Processor: Core 2 Duo
    • Memory: 2 GB RAM
    • Graphics: WebGL Compatible
    • Network: Broadband Internet connection
    • Storage: 150 MB available space
    • Sound Card: OpenAL compatible
    Minimum:
    • OS: Leopard (10.5)
    • Processor: Core Duo i5
    • Memory: 1 GB RAM
    • Graphics: WebGL Compatible
    • Network: Broadband Internet connection
    • Storage: 100 MB available space
    • Sound Card: OpenAL compatible
    Recommended:
    • OS: Leopard (10.5) or higher
    • Processor: Core Duo i5
    • Memory: 2 GB RAM
    • Graphics: WebGL Compatible
    • Network: Broadband Internet connection
    • Storage: 150 MB available space
    • Sound Card: OpenAL compatible
Customer reviews
Customer Review system updated! Learn more
Overall:
Positive (26 reviews)
Recently Posted
eldritch drunk
( 0.8 hrs on record )
Early Access Review
Posted: June 12
its fun but the game its bad verey bad the hit boxes and fall damage are broken i beat the game and i didnt have fun i dont recomend this game the devs need to fix some stuff to make this fun
Helpful? Yes No Funny
 
A developer has responded on Jun 13 @ 2:03am
(view response)
dGameMaker [Coding]
( 5.3 hrs on record )
Early Access Review
Posted: April 9
A great little puzzle platformer with a great sense of humour. Level editor will make this game have a tonne of replay value and extra content. Looking forward to the full release.
Helpful? Yes No Funny
Conor
( 0.8 hrs on record )
Early Access Review
Posted: March 13
I recently purchased this game and I am happy to say it was a great decision. The animations are sharp and creative yet still have a nostalgic feel due to the classic style. A massive bonus is that the storyline isn't all this game has to offer, with the interactive map maker bringing this game from good to great. The jokes are constant and inventive, immersing the player into a game that is so much more than I expected when I bought it.
In conclusion, I would definitely recommend this game. I'm very pleased with it now and can only imagine where it's going!
Helpful? Yes No Funny
TheTrumpTrain
( 5.3 hrs on record )
Early Access Review
Posted: March 1
Its a really funny game, i love the way your a goblin and its the heroes that are evil not the other way around
Helpful? Yes No Funny
Duskdog717
( 23.8 hrs on record )
Early Access Review
Posted: February 20
I've been obsessed with this game for the past week or so, and I think it's high time I tried to put into words all the things I enjoy about it.

Goblins and Grottos is an engrossing puzzle-platformer with a sense of humor that will appeal to anyone who is familiar with MMO culture or fantasy tropes. You play as the nameless Goblin, whose entire family was slaughtered by a level 100 paladin who appears to have been power-levelling his n00b buddy. On your quest for revenge you'll make your way through caves, dungeons, and forests inhabited by adventurers that call to mind every sort of MMO player you can think of -- and all of them are trying to kill YOU for phat lewtz and xp. You're only a weak little unarmed goblin, unable to gain levels like the adventurers do (and they do -- if you die they gain experience and can level up and gain better abilities!) and unable to really fight back except through your own cunning, using the environment to either make your escape or defeat those who would hunt you.

The traps work well and are incredibly satisfying to deploy. They can either be very simple -- a spike pit or a lever that drops a barrel, for instance -- or more complex -- knocking down a chest of loot in order to distract a knight and set him up for something else. Right now there are stationary spikes, lever-operated spikes, flame traps, boulders, slippery surfaces, arrow traps, water, chains to swing from and climb, and probably a lot of things that I'm forgetting (plus more coming all the time, as the game is still in Early Access and the developers are actively working on it and update it regularly). In addition, there are explosive kegs, throwable bombs, an ever-expanding variety of adventurers who attack you in many different ways, and a ton of props and pieces that are moveable or even throwable (small rocks, skulls, boxes, barrels, tables, etc.). There are potentially multiple ways of completing levels, and your final score is based on how fast you complete it and how many points you earn (or lose) by defeating adventurers, eating muffins, or dying along the way.

The Official Story is currently ten levels long, but will clearly be continued in the future (as I said above, the game is currently in Early Access). I found it a good mix of entertaining and challenging, and I'm eager to see where the simple but fun story goes.

The real meat of the game, though, is the custom level editor, which is a blast to fool around with. It's fairly simple to figure out, and you can make your own levels as simple or complex as you want to, then upload them for other people to play. All the tools used in the official story are available to you here, including music, dialogue, and even a cutscene editor in case you want to make a more complex story for your levels. There is already an active community uploading custom maps, and I had a ton of fun playing them all and then trying to perfect my approach to each of them. Some levels are quick and simple and give you the same rush as playing a game of Sonic the Hedgehog or just screwing around in Assassin's Creed -- you know what I mean, that thrill of just running through as quickly as possible, trying to hit all the right spots in just the right way to shave fractions of a second off of your time. Others are intended to be story-focused, or silly impossible challenges, or my favorite: incredibly difficult, punishing levels designed to push your skills to the max. The only regret I had was that I ran out of maps before I ran out of desire to play more, but players and the developers are sharing more maps all the time. I'm working on one of my own right now, and the design and building process is very satisfying.

The music in this game is excellent. There aren't a ton of tracks yet, but all of them are quirky and fit the "feel" of the game perfectly. I have yet to get tired of ANY of the music, which is really important in a game like this I think, and a real accomplishment. The developers have also made the soundtrack available to you to download for free, if you are so inclined, and that's another small gesture that I really appreciate.

The sound effects are one of my favorite things. None of the characters "speak" coherently out loud -- their dialogue goes into speech bubbles, but they all make various nonsense noises (sort of like the Sims): chit-chat, alarm, chasing, dying. Each type of character has a unique sound and feel, from the brutish warrior type to the hoity-toity "speech" of the Elf Queen. I personally never get tired of listening to the wizard adventurers jabber away in the background. It's almost a shame that I have to kill them so I don't get a fireball to the face.

Overall, I absolutely would rate this game 10/10. It's addictive, with just the right blend of fun and challenge, skill and humor, good for long sessions or just a quick run-through or two. The devs have real love for their material, and it shows. The game is worth the price even in Early Access, and it's getting better all the time, with regular updates from devs and player-made maps (or maps of your own) to keep you occupied in between updates. The devs are also active on their forums, very helpful if you have any questions, and actively consider recommendations and ideas from the community.

If you like platformers, or goblins, or MMO humor, or, y'know, FUN, pick up Goblins and Grottos and give it a try.
Helpful? Yes No Funny
Urko
( 38.3 hrs on record )
Early Access Review
Posted: January 30
Ive tried loads of pixel art type games on Steam yet is is the first that has really grabbed me for ease of play, overall design, graphics, characters, music and sounds, encompassed around a great mickey take of MMO type dungeon raids that take place around you.

A lot of effort has really gone into this game that has you playing as a goblin travelling the underworld, using and avoiding traps and dungeon raiders.
Its easier to watch the store page videos for actual gameplay to get a real feel of the atmosphere within the game, a highly amusing game full of humour.

Story mode together with an easy to use editor for unlimited gameplay.
Helpful? Yes No Funny
curses_foiled
( 4.0 hrs on record )
Early Access Review
Posted: January 30
"This dungeon is pretty easy. Yeah, not even any traps. Whack!" LOL
Helpful? Yes No Funny
KoolDashKid
( 0.4 hrs on record )
Early Access Review
Posted: January 17
This game has really cool mechanics.

Despite my lack of gametime, I've learned enough to know this game is pretty cool. You can climb walls, crush people, play user-created levels, and more. In a nutshell, Goblins and Grottos has a really nice touch to it. It's simple, has its own story, and pretty fun!
Helpful? Yes No Funny
Jelogisa
( 7.5 hrs on record )
Early Access Review
Posted: January 2
Two thumbs up for this game. For RPing geeks like us who sometimes mindlessly slayed goblins, orcs, and monsters by the dozen, here is the situation seen from the other perspective: you get to play the little green guy, this time. So you'd better avoid the big armored adventurers who'd slice you in half in one single swing from their sword or axe and you've got to find indirect (and sometimes devious) ways to lead them to their deaths...

I like the humor of this game (some lines made me laugh out loud). The pixel art is full of charm, and what starts up as an unassuming game soon shows its subtleties. Variations and subtleties of control let you do more things in more ways than you'd think possible at first. The more I'm playing it, the more fun it gets.

It's still an early access game: you'll go through some part of the story without thinking twice and you'll be stalled for a couple of hours on some other levels.. But the developers are constantly working on it, rebalancing things, readjusting levels, fixing minor issues. They reply almost in real time on the forums and they work hard on their game levels and on their game mechanics.

So, the game is already good and it's likely to get better. If you think you're into this sort of game, you should really give this one a try... :)
Helpful? Yes No Funny
SquidGeneral10
( 40.3 hrs on record )
Early Access Review
Posted: December 27, 2015
This game. THIS GAME IS FANTASTIC.

Hoooly crap I love this game. The developers are friendly and open to advice, the graphics are really nice, the music is fantastic, the humour is hilarious and the story is interesting and worth playing. Not only that, but for a small team of devs their work is outstanding.

Pros:
Great music
Great artwork
Interesting story
Create mode is fun and easy to understand
The player-made levels are fun and keep things fresh
The developers keep you up to date, are responsive and helpful
It's incredibly fun and packed full of goodiness for an early access game

Cons:
A bit buggy in some of the story levels (Things dissapearing or falling through floors etc) but it's in early access so fair enough
If you mess up a level, there's no way to reset entirely from a checkpoint and you need to do the level all over again.

So to conclude, this is an absolute gem of a game and you'd be missing out by not picking it up,like,right now.
Plus i've made a few levels, so check those out ;P

Tl;dr An incredible game with minor flaws so go buy it!
Helpful? Yes No Funny
Most Helpful Reviews  Overall
29 of 35 people (83%) found this review helpful
6 people found this review funny
Recommended
1.2 hrs on record
Early Access Review
Posted: December 16, 2015
[FD: REVIEW COPY PROVIDED BY DEVELOPER]

GOBLINS AND GROTTOS is a puzzle-driven platform game casting you as an orphaned goblin whose family is smashed into a pitiful amount of XP by a monstrous paladin and his companion. Your goal is one of simple revenge; you will track this genocidal fiend through caverns, mountains and forests in a bid to bring him to bloody justice.

The various conundrums are largely of the pull box here to hold button there variety with many of their immediate objectives in aid of laying waste to the army of mindless adventurers that lurk throughout the game to impede your progress. Lever-armed spike traps, mangling boulders and destructible outcrops are all in place to assist in their deaths, as well as the opportunity to lure the greedy idiots into harm's way with treasure chests.

The entire experience is unashamedly meta; the enemies refer to their in-game exploits as if controlled by the worst kind of WoW enthusiast. In as little as the first few minutes, there is a direct LEEEEROOOYYY JEEENNNKIIIINNNS skit played out in front of you. Some of the jokes are maybe a little too easy but considering the rate they fly out at, the humour feels immersive and complimentary to the game, rather than an awkward distraction.

There are a few frustrating quirks in the physics; the clutter created by assassinating an adventurer or freeing a boulder sometimes reacts to you standing on it by inexplicably spearing you in the face, killing you instantly. This alone isn't too much a big deal as you have an infinite amount of lives but it's a different story when combined with the somewhat bizarre checkpoint system. A checkpoint will only allow you to respawn by it a very limited number of times before it sends you backwards to a previous checkpoint. Die enough times and you're spawning back at the level's beginning. There's no real penalty to it as you retain all progress made within the stage; you just have to jump, climb and run back to where you were which seems to be little more than a cynical penalty for experimentation, especially in the later levels.

Still, these are minor flaws when compared to what should undoubtedly be the main draw of Goblins and Grottos. The game possesses a powerful map editor which allows you create custom levels and campaigns for sharing online, even going as far as to let you write your own dialogue and plot for your NPCs. It could honestly use a basic tutorial just for the sake of eliminating half an hour's worth of random clicking but, that aside, there's hours of creative madness to be had with it.

Our resident channel aristocrat Sir Durbadae gave the first level a crack. Check it out below.
https://www.youtube.com/watch?v=yDAeHbDOm4Y
Was this review helpful? Yes No Funny
23 of 26 people (88%) found this review helpful
Recommended
23.6 hrs on record
Early Access Review
Posted: December 20, 2015
When I first got this game, I was disappointed to find there was a glitch that wasn't allowing the game to open no matter what I tried. Went to the forum boards for help, and the developer themselves contacted me and fixed the problem on the spot. That's freaking awesome integrity to say the least. More to the point to anyone that reads this, games really fun, handles well, and really makes you think rather than just allow you to bumble through.
Was this review helpful? Yes No Funny
14 of 15 people (93%) found this review helpful
1 person found this review funny
Recommended
2.8 hrs on record
Early Access Review
Posted: December 19, 2015
This game is well worth the 12.99, even in early access. Imagine mario maker, but now you can make cutscenes and dialogues which open up so many more ways to be creative.
The graphics and animations are cute and are well up to the standard set by other games using pixelated graphics that have been released recently. I was one of the lucky few who got to play in the closed beta and I'm not gonna lie, back then (especially in earlier patches) there was alot of physics bugs; however most if not all of them seem to be fixed for the early acess release. On a technical level, this game has less bugs and glitches then the majority of ealry access games.
The controls are very simple and easy to pick up. The map maker and the amount of creativity involved in creating your own levels is where this game really shines, however, The map maker interface is simple and easy to use, and the sheer amount of possibilities is what in my opinion makes this game so enjoyable. Sharing maps with friends and playing the top maps online is what this game is all about, and the fact that it has dialogues and cutscenes that you can make makes it even better.
In conclusion this game is driven by the excellent map maker and map sharing system, which is backed up by a very well functioning and technically sound game. I give this game 9/10.
Was this review helpful? Yes No Funny
12 of 14 people (86%) found this review helpful
Recommended
7.5 hrs on record
Early Access Review
Posted: January 2
Two thumbs up for this game. For RPing geeks like us who sometimes mindlessly slayed goblins, orcs, and monsters by the dozen, here is the situation seen from the other perspective: you get to play the little green guy, this time. So you'd better avoid the big armored adventurers who'd slice you in half in one single swing from their sword or axe and you've got to find indirect (and sometimes devious) ways to lead them to their deaths...

I like the humor of this game (some lines made me laugh out loud). The pixel art is full of charm, and what starts up as an unassuming game soon shows its subtleties. Variations and subtleties of control let you do more things in more ways than you'd think possible at first. The more I'm playing it, the more fun it gets.

It's still an early access game: you'll go through some part of the story without thinking twice and you'll be stalled for a couple of hours on some other levels.. But the developers are constantly working on it, rebalancing things, readjusting levels, fixing minor issues. They reply almost in real time on the forums and they work hard on their game levels and on their game mechanics.

So, the game is already good and it's likely to get better. If you think you're into this sort of game, you should really give this one a try... :)
Was this review helpful? Yes No Funny
11 of 13 people (85%) found this review helpful
Recommended
6.0 hrs on record
Early Access Review
Posted: December 19, 2015
I have so much fun playing GOBLINS AND GROTTOS. Getting up in the morning, playing the story mode (With all the funny jokes that are in it), and seeing who can complete a level the fastest with my brother. GOBLINS AND GROTTOS is a really good game that shows lots of potential.

CONTROLS (8/10)

The controls in GOBLINS AND GROTTOS are nice and they work well. There could be more control configurations, such as W A S D and SPACE for moving, MOUSE 1 to grab things, and MOUSE 2 to pick up and throw things. Other than that, the controls are nice.

SOUNDS (9/10)

The audio soundtrack is an odd collection that really captures the essence of the game itself. You can hear the nice music in the background as the Goblin parkours his way through each level. The speech of the knights are also very comical, and give you a good laugh. It would be good if the sounds were quite distorted. It would also be good if you could import sounds in the mapmaker.

GRAPHICS (9.5/10)

The graphics are wonderfully drawn, with lods of details and colours. The animations and illustrations lure you into the story of the Goblin. I quite like the distortion effect when any object is underwater.

BALANCE BETWEEN CHALLENGING AND IMPOSSIBLE (8/10)

At first, it was challenging, but now, I can do most levels in a breeze. Then there is some very challenging levels which I like, and levels that are more like puzzles. The balance between challenging and impossible is pretty good.

STORY/HUMOR (9/10)

The humor in GOBLINS AND GROTTOS is very effective and funny. The sounds that the knights make are very humorous. The Story itself doesn't have too much depth though. From what I can tell it is just the Goblin wants revenge because the Paladin killed his father.

MAPMAKER (9/10)

The Mapmaker is a really nice feature that allows the community to share maps with each other, and compete for the number 1 spot. At first, the Mapmaker is a little bit difficult to understand, but when you make more maps, it is very nice. It can be quite time consuming creating a map, but when it is done, you feel a great sense of accomplishment. In my opinion it is even better than Mario Maker because you can make your own storys and cutscenes and be creative.

OVERALL RATING: (8.75/10)
Was this review helpful? Yes No Funny
9 of 10 people (90%) found this review helpful
Recommended
6.1 hrs on record
Early Access Review
Posted: December 20, 2015
This game has drastically changed since I've played it in the Summer and I'm glad I stumbled upon this 8 bit masterpiece again. This game exerts creativity from the map editor, challenging puzzles, superb 8 bit artwork, and funny dialogue that you don't normally see in a platformer. The simplicity of the game makes you appreciate that retro feel of it if as if you were playing this gem from the 90s. A huge bonus feature of this game is the map editor where you can customize and share your maps with other people! The maps you can create are agility, story, puzzle, or just plain silly! As I played the first little bit there's a few changes that I would hope to see in the future:

1. The map editor selection screen needs to be simplified and organized by categories

2. Whenever your selecting an item in the map editor it should have some stats of what it is...for the cave moss I didn't realize that it's a object and I thought it was just tangible debris

3. The triggers for scene cuts should have an option for a preview! As well previewing levers, patrols, and etc.

Overall I am very pleased with the game and would recommend it to anybody who loves 8 bit games! Try it out!
I've also made a Let's Play video of if you want to take a look at what I've discussed!

Let's Play Video Link: https://www.youtube.com/watch?v=Q9GF4b8nVNQ
Was this review helpful? Yes No Funny
9 of 10 people (90%) found this review helpful
Recommended
38.3 hrs on record
Early Access Review
Posted: January 30
Ive tried loads of pixel art type games on Steam yet is is the first that has really grabbed me for ease of play, overall design, graphics, characters, music and sounds, encompassed around a great mickey take of MMO type dungeon raids that take place around you.

A lot of effort has really gone into this game that has you playing as a goblin travelling the underworld, using and avoiding traps and dungeon raiders.
Its easier to watch the store page videos for actual gameplay to get a real feel of the atmosphere within the game, a highly amusing game full of humour.

Story mode together with an easy to use editor for unlimited gameplay.
Was this review helpful? Yes No Funny
8 of 9 people (89%) found this review helpful
Recommended
29.3 hrs on record
Early Access Review
Posted: December 25, 2015
Really fun and creative game!
I've played since the alpha and the improvements are huge! :D
The story is fun and a nice twist on the usual "hero saves the day" routine.

The map maker is probably what makes the game, you can create some truly challanging stuff right there! :P
There are few controlls to keep track of so the learning curve for the editor is short, what took the longest time for me to get right is the cutscene editor.
In it you can script scenes in the map you make, que dialoge between the goblins and knights, and make them act out different moves, like walk straight into a trap for instence. :P

The dev's have been fast with fixes for issues and are quick with replies on the in-game forum. :)

If you enjoy platformers, goblins and the noice knights make when you push them of cliffs.
Then this game is for you ^^
Was this review helpful? Yes No Funny
9 of 11 people (82%) found this review helpful
Recommended
40.3 hrs on record
Early Access Review
Posted: December 27, 2015
This game. THIS GAME IS FANTASTIC.

Hoooly crap I love this game. The developers are friendly and open to advice, the graphics are really nice, the music is fantastic, the humour is hilarious and the story is interesting and worth playing. Not only that, but for a small team of devs their work is outstanding.

Pros:
Great music
Great artwork
Interesting story
Create mode is fun and easy to understand
The player-made levels are fun and keep things fresh
The developers keep you up to date, are responsive and helpful
It's incredibly fun and packed full of goodiness for an early access game

Cons:
A bit buggy in some of the story levels (Things dissapearing or falling through floors etc) but it's in early access so fair enough
If you mess up a level, there's no way to reset entirely from a checkpoint and you need to do the level all over again.

So to conclude, this is an absolute gem of a game and you'd be missing out by not picking it up,like,right now.
Plus i've made a few levels, so check those out ;P

Tl;dr An incredible game with minor flaws so go buy it!
Was this review helpful? Yes No Funny
9 of 11 people (82%) found this review helpful
Recommended
23.8 hrs on record
Early Access Review
Posted: February 20
I've been obsessed with this game for the past week or so, and I think it's high time I tried to put into words all the things I enjoy about it.

Goblins and Grottos is an engrossing puzzle-platformer with a sense of humor that will appeal to anyone who is familiar with MMO culture or fantasy tropes. You play as the nameless Goblin, whose entire family was slaughtered by a level 100 paladin who appears to have been power-levelling his n00b buddy. On your quest for revenge you'll make your way through caves, dungeons, and forests inhabited by adventurers that call to mind every sort of MMO player you can think of -- and all of them are trying to kill YOU for phat lewtz and xp. You're only a weak little unarmed goblin, unable to gain levels like the adventurers do (and they do -- if you die they gain experience and can level up and gain better abilities!) and unable to really fight back except through your own cunning, using the environment to either make your escape or defeat those who would hunt you.

The traps work well and are incredibly satisfying to deploy. They can either be very simple -- a spike pit or a lever that drops a barrel, for instance -- or more complex -- knocking down a chest of loot in order to distract a knight and set him up for something else. Right now there are stationary spikes, lever-operated spikes, flame traps, boulders, slippery surfaces, arrow traps, water, chains to swing from and climb, and probably a lot of things that I'm forgetting (plus more coming all the time, as the game is still in Early Access and the developers are actively working on it and update it regularly). In addition, there are explosive kegs, throwable bombs, an ever-expanding variety of adventurers who attack you in many different ways, and a ton of props and pieces that are moveable or even throwable (small rocks, skulls, boxes, barrels, tables, etc.). There are potentially multiple ways of completing levels, and your final score is based on how fast you complete it and how many points you earn (or lose) by defeating adventurers, eating muffins, or dying along the way.

The Official Story is currently ten levels long, but will clearly be continued in the future (as I said above, the game is currently in Early Access). I found it a good mix of entertaining and challenging, and I'm eager to see where the simple but fun story goes.

The real meat of the game, though, is the custom level editor, which is a blast to fool around with. It's fairly simple to figure out, and you can make your own levels as simple or complex as you want to, then upload them for other people to play. All the tools used in the official story are available to you here, including music, dialogue, and even a cutscene editor in case you want to make a more complex story for your levels. There is already an active community uploading custom maps, and I had a ton of fun playing them all and then trying to perfect my approach to each of them. Some levels are quick and simple and give you the same rush as playing a game of Sonic the Hedgehog or just screwing around in Assassin's Creed -- you know what I mean, that thrill of just running through as quickly as possible, trying to hit all the right spots in just the right way to shave fractions of a second off of your time. Others are intended to be story-focused, or silly impossible challenges, or my favorite: incredibly difficult, punishing levels designed to push your skills to the max. The only regret I had was that I ran out of maps before I ran out of desire to play more, but players and the developers are sharing more maps all the time. I'm working on one of my own right now, and the design and building process is very satisfying.

The music in this game is excellent. There aren't a ton of tracks yet, but all of them are quirky and fit the "feel" of the game perfectly. I have yet to get tired of ANY of the music, which is really important in a game like this I think, and a real accomplishment. The developers have also made the soundtrack available to you to download for free, if you are so inclined, and that's another small gesture that I really appreciate.

The sound effects are one of my favorite things. None of the characters "speak" coherently out loud -- their dialogue goes into speech bubbles, but they all make various nonsense noises (sort of like the Sims): chit-chat, alarm, chasing, dying. Each type of character has a unique sound and feel, from the brutish warrior type to the hoity-toity "speech" of the Elf Queen. I personally never get tired of listening to the wizard adventurers jabber away in the background. It's almost a shame that I have to kill them so I don't get a fireball to the face.

Overall, I absolutely would rate this game 10/10. It's addictive, with just the right blend of fun and challenge, skill and humor, good for long sessions or just a quick run-through or two. The devs have real love for their material, and it shows. The game is worth the price even in Early Access, and it's getting better all the time, with regular updates from devs and player-made maps (or maps of your own) to keep you occupied in between updates. The devs are also active on their forums, very helpful if you have any questions, and actively consider recommendations and ideas from the community.

If you like platformers, or goblins, or MMO humor, or, y'know, FUN, pick up Goblins and Grottos and give it a try.
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