Reverse the roles and play as a goblin rather than a knight or wizard in this parody dungeon game. Watch your family get mown down by a lvl 100 paladin and embark on an epic quest of revenge, beset on all sides by greedy powerleveling adventurers. Create and share your own maps with powerful built-in editor.
User reviews:
Overall:
Positive (47 reviews) - 87% of the 47 user reviews for this game are positive.
Release Date: Jul 7, 2016

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Recent updates View all (21)

August 7

Steam Workshop Added



We have added Steam Workshop support to the game (patch 1.1.2). This will make it easy to share your cool Goblins & Grottos maps with your Steam friends, and browse/download other people's maps.

We have also made a 'cheat sheet' of commands for use with the map-maker, and a video tutorial covering its basic useage: Map Editor Instructions

1 comments Read more

July 22

Patch notes 1.1.0



There's a couple of bug fixes in here related to Achievements. A major version number update was needed due to server compatibility. Also just to let you know we're working hard on integrating Steam Workshop and this should be ready in a week or so.

5 comments Read more

About This Game

A comedy puzzle platformer where you play as a goblin trying to escape from a team of greedy adventurers. Handcrafted levels with delightful pixel art and carefully programmed interactions: climb walls, hang from chains, push barrels onto the heads of your enemies, lure them into traps with the promise of gold coins…

Goblins & Grottos comes with a built-in campaign, starting with the death of your family and following your progress through dungeon levels until you reach the surface world and journey through the forest, the town and the mountain as you try to track down your family's killer. While the adventurers level up and get better equipment and skills, the goblin does not. That’s hardly fair is it? And all they seem to care about is the amount of xp they’ll get by killing you!

A core part of the game is the built-in level editor and online sharing facility. Build your own levels, share them with the world, and play other people’s levels! Define the traps, puzzles, and adventurers in your level.. define their skills and what chat they say as things happen to them. You can even add a story to your level through the other creatures, scrolls and books you put in it, and through the game's powerful cutscene-editing system.

Features:
  • Reverse the normal roles and play as the goblin rather than the adventurers
  • Revenge the death of your family
  • Explore dungeons, forests and castles filled with fiendish puzzles, traps and greedy adventurers
  • Make your own game maps and puzzle mechanics, and share them online
  • Create your own cutscenes and stories
  • Play the built in campaign plus maps and stories shared by other players
  • Enjoy an epic soundtrack and game audio
  • Eat muffins!

System Requirements

Windows
Mac OS X
    Minimum:
    • OS: Windows XP
    • Processor: Core 2 Duo
    • Memory: 1 GB RAM
    • Graphics: WebGL Compatible
    • Network: Broadband Internet connection
    • Storage: 100 MB available space
    • Sound Card: OpenAL compatible
    Recommended:
    • OS: Windows 7
    • Processor: Core 2 Duo
    • Memory: 2 GB RAM
    • Graphics: WebGL Compatible
    • Network: Broadband Internet connection
    • Storage: 150 MB available space
    • Sound Card: OpenAL compatible
    Minimum:
    • OS: Leopard (10.5)
    • Processor: Core Duo i5
    • Memory: 1 GB RAM
    • Graphics: WebGL Compatible
    • Network: Broadband Internet connection
    • Storage: 100 MB available space
    • Sound Card: OpenAL compatible
    Recommended:
    • OS: Leopard (10.5) or higher
    • Processor: Core Duo i5
    • Memory: 2 GB RAM
    • Graphics: WebGL Compatible
    • Network: Broadband Internet connection
    • Storage: 150 MB available space
    • Sound Card: OpenAL compatible
Customer reviews
Customer Review system updated! Learn more
Overall:
Positive (47 reviews)
Recently Posted
hoohex
1.6 hrs
Posted: August 10
not very fun
Helpful? Yes No Funny
razing32
2.1 hrs
Posted: August 7
I tried to like this game , I really did. But i cannot recommend it.

At its core it is a platformer with push puzzles , traps and physics.
Problem is , the difficulty stems not from the game design but rather from the lack of it.
Some puzzles require you to jump on chains but the chains move without logic , sometimes catapultig you randomly around the room , into spikes.
There are purple mushrooms that act like springs , but they seem to ignore gravity and intertia and just catapult you as they will into spikes.
The final straw was a room of cannon enemies , their shots bounce like a pool ball , completely unpredictable , and explode on top of that.

I've had the broken mechanics work in my favor at times when i tried to push a treasure chest up a lift to distract some knights , it got stuck , bounced off a wall and crushed both of them.
Another time a cannonball took out three enemies for no reason , they all just bounced into one another and died without taking any fall damage.

If you can forgive frustrating mechanics the concept is unique enough to check out , but right now , as far as I am concerned , the challenge is not designed as much as a chaotic physics engine that doesn't know whether it's coming or going.
Helpful? Yes No Funny
Tracykeogh0
113.6 hrs
Posted: July 18
Addictive. Excellent game and creating your own levels is easy....and deadly!
Helpful? Yes No Funny
Ezel Berbier
3.6 hrs
Posted: July 13
Funny concept and writing, great graphic style, good music too!
Where the game really shines however is in the the level editor and in the levels shared by the community. You can have fun with it in a "mario maker" sort of fashion and try to make convoluted puzzles for your frenemies, or you can even make whole campaigns complete with stories, cutscenes and secrets.
If you always wanted a mario maker equivalent for physics puzzle platformers, this is the game for you.

Also good for you if you really don't like mmo druids.
Helpful? Yes No Funny
Art
3.8 hrs
Posted: July 13
The game has been pushed to the store too early, in my opinion. It had some annoying control scheme before, but it has been fixed already. Physics still needs to be fixed and it's a big issue at moment, since most of puzzles here are physics based. For example, you may find yourself being randomly locked in a room by accidient because some object simply jumped away from a button, in that case you'll need to restart a level and start from the beginning. There's some weird character's velocity bug and other weird bugs too (like sudden death out of nowhere). The lack of content in terms of interaction is another story and may be improved in future updates, I think. However, the game has some great potential and it's quite fun, but bugs turn the joy into frustration. I would wait a few months before buying.
Helpful? Yes No Funny
Greedy Knight
1.4 hrs
Posted: July 12
good game well done :{)
Helpful? Yes No Funny
ascadian
5.5 hrs
Posted: July 12
I picked up this game for about $10 which I think is a fair price. I love the concept of being the anti-hero, and found the enemy players banter humorous. The puzzles are interesting and rewarding when solved.
I died a lot, many times from things I had no control over, or at first had no idea what hit me. My logitech gamepad works, but with the game it is stuck in permanent sneak mode, so I couldn't use it, which was a big let down. At one point a clicked a lever and got ported outside of the map, so I had to restart the level. For me the biggest issue is the pour framerate I got on the Elf Queen level. If I can run games like ESO at 60fps I should certainly be able to run this game without a hiccup.
Overall I give the game a 6 out of 10. The concept is great, the puzzles are intersting, the graphics suit it well, the story is funny, but the coding needs work.
Helpful? Yes No Funny
jthespacec
3.5 hrs
Posted: July 11
Why should you play another puzzle-platformer? Because Goblins & Grottos feels genuinely fresh. The "but you play as the goblin" angle didn't fully sell me when I first heard of the game, though I was intrigued. But as I played the game, I realised the devs have really embraced that angle, making a satire of dungeon crawlers and MMO culture in general.
It's genuinely funny, witty, and it's very rewarding to drop an explosive barrel on heroes who are acting as obnoxious and ignorant as real players. The early "PvP zone" level stood out to me.

It's actually believable that you're playing as an NPC goblin inside an MMO game. A bit like Toy Story in that way. It feels believable but embraces the silliness at the same time.

If you want a few more laughs to your platformer, this is for you.
Helpful? Yes No Funny
Blue Hinter
5.5 hrs
Posted: July 10
My measure of a great game is when it's buggy as hell, and seemingly unfinished in others, but it's still so original and fun you can't stop playing it. As of writing this, they're on v 1.0.4 and, it's my favorite new platformer since Broforce.

Unlike BroForce or most other platformers, don't go into this one expecting to massacre enemies. I mean, you do massacre enemies (and friends) but in a long, drawn out sort of way, because you play as a tiny goblin with no weapons and only you Spiderman-like ability to cling to walls. (you're so weak, you can't even open up doors) It's basically Trapt or Tecmo's Deception, in platformer format.... with muffins.
There are pretty much only three ways to kill something in this game, crush them, make them fall, or blow them up. Every enemy in the game will one-hit kill you, but lucklily you can endlessly respawn at the beginning of the level or from restore statues scattered throughout (which gradually wear out and break, encouraging you to not screw up too often)

Pros:

* Fun stealth/trap-based platformer, where you play as the weakest monster in the dungeon.

* Very open ended exploration in a dungeon feels bigger than it is. There are lots of path choices, and it doesn't feel like the game locks you into a set course or holds your hand. You just keep exploring until you find the exit. It is possible to totally screw yourself by pushing the wrong crate or failing to take out an enemy with a barrel of explosives, but you can always reset and try again, and *most* of the time when you spectacularly screw something up, you're only depriving yourself of a cool secret area and some tasty muffins.

* Incredibly funny, and absolutely chocked full of secrets. Watching the other denizens of the dungeon interact is often nearly as much fun as playing the game itself.

* You can ride a sheep *AND* design your own levels!

Cons (as of v.1.0.4):

* Controls are slow and annoying in parts, especially with the "cling" and "throw" buttons on a controller, that can't be remapped (currently). It's also very hard to anticipate where objects will land with the throw mechanics, and there's no visual wind-up "tell" that you are actually about to throw an object, or how far it's going to travel. It would also be nice to be able to throw/drop while clinging, or when standing next to other objects. (being unable to throw or drop a bomb close enough to a brick you want to destroy because there happens to be a brick on the floor.) There's also no way to bring up the menu or restart the level from the controller.

* Physics/graphics fails. Mainly invoving projectiles, chains, and bombs. Nothing game-breaking but you do sometimes end up with explosions or projectiles flying off to get stuck in walls, or a perpetual sparking bomb animation that never goes away.
Helpful? Yes No Funny
bbarling
2.6 hrs
Posted: July 9
An interesting little game and a nice way to while away an hour or so. Puzzle games are fun and they can be played in short little bursts. The game play still requires a bit of work (swinging, etc) but the humour is there and that makes up for it; for now. Hoping to see a bit more work and an even more polished product soon.
Helpful? Yes No Funny
Most Helpful Reviews  Overall
39 of 46 people (85%) found this review helpful
Recommended
23.6 hrs on record
Early Access Review
Posted: December 20, 2015
When I first got this game, I was disappointed to find there was a glitch that wasn't allowing the game to open no matter what I tried. Went to the forum boards for help, and the developer themselves contacted me and fixed the problem on the spot. That's freaking awesome integrity to say the least. More to the point to anyone that reads this, games really fun, handles well, and really makes you think rather than just allow you to bumble through.
Was this review helpful? Yes No Funny
41 of 54 people (76%) found this review helpful
7 people found this review funny
Recommended
1.2 hrs on record
Early Access Review
Posted: December 16, 2015
[FD: REVIEW COPY PROVIDED BY DEVELOPER]

GOBLINS AND GROTTOS is a puzzle-driven platform game casting you as an orphaned goblin whose family is smashed into a pitiful amount of XP by a monstrous paladin and his companion. Your goal is one of simple revenge; you will track this genocidal fiend through caverns, mountains and forests in a bid to bring him to bloody justice.

The various conundrums are largely of the pull box here to hold button there variety with many of their immediate objectives in aid of laying waste to the army of mindless adventurers that lurk throughout the game to impede your progress. Lever-armed spike traps, mangling boulders and destructible outcrops are all in place to assist in their deaths, as well as the opportunity to lure the greedy idiots into harm's way with treasure chests.

The entire experience is unashamedly meta; the enemies refer to their in-game exploits as if controlled by the worst kind of WoW enthusiast. In as little as the first few minutes, there is a direct LEEEEROOOYYY JEEENNNKIIIINNNS skit played out in front of you. Some of the jokes are maybe a little too easy but considering the rate they fly out at, the humour feels immersive and complimentary to the game, rather than an awkward distraction.

There are a few frustrating quirks in the physics; the clutter created by assassinating an adventurer or freeing a boulder sometimes reacts to you standing on it by inexplicably spearing you in the face, killing you instantly. This alone isn't too much a big deal as you have an infinite amount of lives but it's a different story when combined with the somewhat bizarre checkpoint system. A checkpoint will only allow you to respawn by it a very limited number of times before it sends you backwards to a previous checkpoint. Die enough times and you're spawning back at the level's beginning. There's no real penalty to it as you retain all progress made within the stage; you just have to jump, climb and run back to where you were which seems to be little more than a cynical penalty for experimentation, especially in the later levels.

Still, these are minor flaws when compared to what should undoubtedly be the main draw of Goblins and Grottos. The game possesses a powerful map editor which allows you create custom levels and campaigns for sharing online, even going as far as to let you write your own dialogue and plot for your NPCs. It could honestly use a basic tutorial just for the sake of eliminating half an hour's worth of random clicking but, that aside, there's hours of creative madness to be had with it.

Our resident channel aristocrat Sir Durbadae gave the first level a crack. Check it out below.
https://www.youtube.com/watch?v=yDAeHbDOm4Y
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53 of 77 people (69%) found this review helpful
Not Recommended
6.5 hrs on record
Posted: July 7
I love goblins a lot. I love puzzle platformers, I love the art style of this game - everything about the concept of this game feels like something that I should enjoy, but I don't think I can recommend it in its current state.

The gameplay involves a lot of pushing and pulling objects, throwing whatever you can get your goblin claws on, climbing walls, and swinging from chains. Right off the bat, none of this feels good to do. There's just something about the movement and interaction that doesn't feel right. Pushing, pulling, and climbing is all done at a snail's pace. Getting a chain to sway back and forth is similarly sluggish, but the bigger problem is that jumping sideways off of a wall or a chain only works about a third of the time. That is a huge issue when a lot of the platforming involves making your way up and jumping across gaps to ascend the level. Throwing, too, feels strange - there are a lot of precise throws you need to make to hit buttons, but no matter if you're using your normal throw or strong throw, you probably aren't going to hit your target.

As for the design of puzzles themselves, there isn't really anything great or terrible about them. They're just pretty basic, and don't feel terribly exciting to solve. It's when the game's mechanics come in that they start to fall apart. It's simple enough to see what you have to do, but because of how the game handles, actually getting the objects to go where you want them to go feels like a chore. If you mess up, and die from an enemy, fall damage, or a trap (some of which are completely untelegraphed and with no indication of any danger ahead), you'll respawn at a fancy-looking goblin checkpoint, but you can only respawn there a limited amount of times before it crumbles, and you're sent back to the previous checkpoint. The map doesn't reload, though, and it's not like you're loading an earlier save - you just spawn way back in the level whenever you die. With how long some of the levels can get, it can be really annoying, and since none of the stuff you've been moving around and interacting with resets when loading a checkpoint, you might be better off just completely restarting the level from scratch.

In fact, there were a few times where I had to restart a level because the way forward became impossible due to objects getting stuck, or falling away from where I needed them, with no way to get them back up. I was left wondering if the level was designed that way, if it was just a bug, or just bad luck. I don't think there's necessarily anything wrong with having to reset a puzzle if you mess up, but it definitely doesn't feel great to play a long level all over again because a boulder you needed rolled a different way than it was supposed to.

Speaking of restarting, this is impossible to do using just a controller, since none of the menus in the game work with a controller at all. I imagine this is something that will probably be added in a future patch, but it's still annoying to have to go back to keyboard & mouse to click through a menu.

I think after all is said and done the game's main draw is probably the custom map creator. Anyone can easily make levels Mario Maker-style and upload them for others to play. The level browser is easy to navigate and shows a lot of neat and practical info about the levels. I didn't dive too deep into the player-created levels, and unfortunately, the ones that I did weren't too fun to play, but I can see the potential in the editor. There's even the ability to add cutscenes and text and stuff like that for those who want to create a custom story/campaign. I really like this idea and I think that if more people get their hands on it there could be some cool maps coming out for it in the future.

I really wanted to like this game, but I just didn't find it very fun to play. I was hoping when it came out of Early Access some of my problems with the game would be fixed or alleviated, but there wasn't a whole lot that changed outside of more levels and assets being added to the editor. Even though I don't recommend this game as of this review, I'm going to keep my eye on it to see if there are any changes to it in the future.
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14 of 14 people (100%) found this review helpful
1 person found this review funny
Recommended
5.5 hrs on record
Posted: July 10
My measure of a great game is when it's buggy as hell, and seemingly unfinished in others, but it's still so original and fun you can't stop playing it. As of writing this, they're on v 1.0.4 and, it's my favorite new platformer since Broforce.

Unlike BroForce or most other platformers, don't go into this one expecting to massacre enemies. I mean, you do massacre enemies (and friends) but in a long, drawn out sort of way, because you play as a tiny goblin with no weapons and only you Spiderman-like ability to cling to walls. (you're so weak, you can't even open up doors) It's basically Trapt or Tecmo's Deception, in platformer format.... with muffins.
There are pretty much only three ways to kill something in this game, crush them, make them fall, or blow them up. Every enemy in the game will one-hit kill you, but lucklily you can endlessly respawn at the beginning of the level or from restore statues scattered throughout (which gradually wear out and break, encouraging you to not screw up too often)

Pros:

* Fun stealth/trap-based platformer, where you play as the weakest monster in the dungeon.

* Very open ended exploration in a dungeon feels bigger than it is. There are lots of path choices, and it doesn't feel like the game locks you into a set course or holds your hand. You just keep exploring until you find the exit. It is possible to totally screw yourself by pushing the wrong crate or failing to take out an enemy with a barrel of explosives, but you can always reset and try again, and *most* of the time when you spectacularly screw something up, you're only depriving yourself of a cool secret area and some tasty muffins.

* Incredibly funny, and absolutely chocked full of secrets. Watching the other denizens of the dungeon interact is often nearly as much fun as playing the game itself.

* You can ride a sheep *AND* design your own levels!

Cons (as of v.1.0.4):

* Controls are slow and annoying in parts, especially with the "cling" and "throw" buttons on a controller, that can't be remapped (currently). It's also very hard to anticipate where objects will land with the throw mechanics, and there's no visual wind-up "tell" that you are actually about to throw an object, or how far it's going to travel. It would also be nice to be able to throw/drop while clinging, or when standing next to other objects. (being unable to throw or drop a bomb close enough to a brick you want to destroy because there happens to be a brick on the floor.) There's also no way to bring up the menu or restart the level from the controller.

* Physics/graphics fails. Mainly invoving projectiles, chains, and bombs. Nothing game-breaking but you do sometimes end up with explosions or projectiles flying off to get stuck in walls, or a perpetual sparking bomb animation that never goes away.
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15 of 17 people (88%) found this review helpful
Recommended
2.7 hrs on record
Posted: July 8
Awesomely addictive game! Spent the morning dying...alot but still kept coming back for more!(Not many games I can say that about to be honest) . Really love the sense of humour in the game and the way the checkpoint statues explode when you keep dying is a pretty nice touch. Puzzles are fun, engaging and satisfying to master and the art style is also perfectly fitting with the entire style of the game. Great to see a good quality Indie game like this on steam! Will be going back to kick some Paladin ♥♥♥ as soon as I catch a free moment! :)
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17 of 21 people (81%) found this review helpful
Recommended
7.5 hrs on record
Early Access Review
Posted: January 2
Two thumbs up for this game. For RPing geeks like us who sometimes mindlessly slayed goblins, orcs, and monsters by the dozen, here is the situation seen from the other perspective: you get to play the little green guy, this time. So you'd better avoid the big armored adventurers who'd slice you in half in one single swing from their sword or axe and you've got to find indirect (and sometimes devious) ways to lead them to their deaths...

I like the humor of this game (some lines made me laugh out loud). The pixel art is full of charm, and what starts up as an unassuming game soon shows its subtleties. Variations and subtleties of control let you do more things in more ways than you'd think possible at first. The more I'm playing it, the more fun it gets.

It's still an early access game: you'll go through some part of the story without thinking twice and you'll be stalled for a couple of hours on some other levels.. But the developers are constantly working on it, rebalancing things, readjusting levels, fixing minor issues. They reply almost in real time on the forums and they work hard on their game levels and on their game mechanics.

So, the game is already good and it's likely to get better. If you think you're into this sort of game, you should really give this one a try... :)
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12 of 13 people (92%) found this review helpful
Recommended
9.1 hrs on record
Early Access Review
Posted: December 20, 2015
This game has drastically changed since I've played it in the Summer and I'm glad I stumbled upon this 8 bit masterpiece again. This game exerts creativity from the map editor, challenging puzzles, superb 8 bit artwork, and funny dialogue that you don't normally see in a platformer. The simplicity of the game makes you appreciate that retro feel of it if as if you were playing this gem from the 90s. A huge bonus feature of this game is the map editor where you can customize and share your maps with other people! The maps you can create are agility, story, puzzle, or just plain silly! As I played the first little bit there's a few changes that I would hope to see in the future:

1. The map editor selection screen needs to be simplified and organized by categories

2. Whenever your selecting an item in the map editor it should have some stats of what it is...for the cave moss I didn't realize that it's a object and I thought it was just tangible debris

3. The triggers for scene cuts should have an option for a preview! As well previewing levers, patrols, and etc.

Overall I am very pleased with the game and would recommend it to anybody who loves 8 bit games! Try it out!
I've also made a Let's Play video of if you want to take a look at what I've discussed!

Let's Play Video Link: https://www.youtube.com/watch?v=Q9GF4b8nVNQ
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13 of 15 people (87%) found this review helpful
Recommended
40.0 hrs on record
Early Access Review
Posted: January 30
Ive tried loads of pixel art type games on Steam yet is is the first that has really grabbed me for ease of play, overall design, graphics, characters, music and sounds, encompassed around a great mickey take of MMO type dungeon raids that take place around you.

A lot of effort has really gone into this game that has you playing as a goblin travelling the underworld, using and avoiding traps and dungeon raiders.
Its easier to watch the store page videos for actual gameplay to get a real feel of the atmosphere within the game, a highly amusing game full of humour.

Story mode together with an easy to use editor for unlimited gameplay.
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14 of 17 people (82%) found this review helpful
Recommended
6.2 hrs on record
Early Access Review
Posted: December 19, 2015
I have so much fun playing GOBLINS AND GROTTOS. Getting up in the morning, playing the story mode (With all the funny jokes that are in it), and seeing who can complete a level the fastest with my brother. GOBLINS AND GROTTOS is a really good game that shows lots of potential.

CONTROLS (8/10)

The controls in GOBLINS AND GROTTOS are nice and they work well. There could be more control configurations, such as W A S D and SPACE for moving, MOUSE 1 to grab things, and MOUSE 2 to pick up and throw things. Other than that, the controls are nice.

SOUNDS (9/10)

The audio soundtrack is an odd collection that really captures the essence of the game itself. You can hear the nice music in the background as the Goblin parkours his way through each level. The speech of the knights are also very comical, and give you a good laugh. It would be good if the sounds were quite distorted. It would also be good if you could import sounds in the mapmaker.

GRAPHICS (9.5/10)

The graphics are wonderfully drawn, with lods of details and colours. The animations and illustrations lure you into the story of the Goblin. I quite like the distortion effect when any object is underwater.

BALANCE BETWEEN CHALLENGING AND IMPOSSIBLE (8/10)

At first, it was challenging, but now, I can do most levels in a breeze. Then there is some very challenging levels which I like, and levels that are more like puzzles. The balance between challenging and impossible is pretty good.

STORY/HUMOR (9/10)

The humor in GOBLINS AND GROTTOS is very effective and funny. The sounds that the knights make are very humorous. The Story itself doesn't have too much depth though. From what I can tell it is just the Goblin wants revenge because the Paladin killed his father.

MAPMAKER (9/10)

The Mapmaker is a really nice feature that allows the community to share maps with each other, and compete for the number 1 spot. At first, the Mapmaker is a little bit difficult to understand, but when you make more maps, it is very nice. It can be quite time consuming creating a map, but when it is done, you feel a great sense of accomplishment. In my opinion it is even better than Mario Maker because you can make your own storys and cutscenes and be creative.

OVERALL RATING: (8.75/10)
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14 of 17 people (82%) found this review helpful
Recommended
23.8 hrs on record
Early Access Review
Posted: February 20
I've been obsessed with this game for the past week or so, and I think it's high time I tried to put into words all the things I enjoy about it.

Goblins and Grottos is an engrossing puzzle-platformer with a sense of humor that will appeal to anyone who is familiar with MMO culture or fantasy tropes. You play as the nameless Goblin, whose entire family was slaughtered by a level 100 paladin who appears to have been power-levelling his n00b buddy. On your quest for revenge you'll make your way through caves, dungeons, and forests inhabited by adventurers that call to mind every sort of MMO player you can think of -- and all of them are trying to kill YOU for phat lewtz and xp. You're only a weak little unarmed goblin, unable to gain levels like the adventurers do (and they do -- if you die they gain experience and can level up and gain better abilities!) and unable to really fight back except through your own cunning, using the environment to either make your escape or defeat those who would hunt you.

The traps work well and are incredibly satisfying to deploy. They can either be very simple -- a spike pit or a lever that drops a barrel, for instance -- or more complex -- knocking down a chest of loot in order to distract a knight and set him up for something else. Right now there are stationary spikes, lever-operated spikes, flame traps, boulders, slippery surfaces, arrow traps, water, chains to swing from and climb, and probably a lot of things that I'm forgetting (plus more coming all the time, as the game is still in Early Access and the developers are actively working on it and update it regularly). In addition, there are explosive kegs, throwable bombs, an ever-expanding variety of adventurers who attack you in many different ways, and a ton of props and pieces that are moveable or even throwable (small rocks, skulls, boxes, barrels, tables, etc.). There are potentially multiple ways of completing levels, and your final score is based on how fast you complete it and how many points you earn (or lose) by defeating adventurers, eating muffins, or dying along the way.

The Official Story is currently ten levels long, but will clearly be continued in the future (as I said above, the game is currently in Early Access). I found it a good mix of entertaining and challenging, and I'm eager to see where the simple but fun story goes.

The real meat of the game, though, is the custom level editor, which is a blast to fool around with. It's fairly simple to figure out, and you can make your own levels as simple or complex as you want to, then upload them for other people to play. All the tools used in the official story are available to you here, including music, dialogue, and even a cutscene editor in case you want to make a more complex story for your levels. There is already an active community uploading custom maps, and I had a ton of fun playing them all and then trying to perfect my approach to each of them. Some levels are quick and simple and give you the same rush as playing a game of Sonic the Hedgehog or just screwing around in Assassin's Creed -- you know what I mean, that thrill of just running through as quickly as possible, trying to hit all the right spots in just the right way to shave fractions of a second off of your time. Others are intended to be story-focused, or silly impossible challenges, or my favorite: incredibly difficult, punishing levels designed to push your skills to the max. The only regret I had was that I ran out of maps before I ran out of desire to play more, but players and the developers are sharing more maps all the time. I'm working on one of my own right now, and the design and building process is very satisfying.

The music in this game is excellent. There aren't a ton of tracks yet, but all of them are quirky and fit the "feel" of the game perfectly. I have yet to get tired of ANY of the music, which is really important in a game like this I think, and a real accomplishment. The developers have also made the soundtrack available to you to download for free, if you are so inclined, and that's another small gesture that I really appreciate.

The sound effects are one of my favorite things. None of the characters "speak" coherently out loud -- their dialogue goes into speech bubbles, but they all make various nonsense noises (sort of like the Sims): chit-chat, alarm, chasing, dying. Each type of character has a unique sound and feel, from the brutish warrior type to the hoity-toity "speech" of the Elf Queen. I personally never get tired of listening to the wizard adventurers jabber away in the background. It's almost a shame that I have to kill them so I don't get a fireball to the face.

Overall, I absolutely would rate this game 10/10. It's addictive, with just the right blend of fun and challenge, skill and humor, good for long sessions or just a quick run-through or two. The devs have real love for their material, and it shows. The game is worth the price even in Early Access, and it's getting better all the time, with regular updates from devs and player-made maps (or maps of your own) to keep you occupied in between updates. The devs are also active on their forums, very helpful if you have any questions, and actively consider recommendations and ideas from the community.

If you like platformers, or goblins, or MMO humor, or, y'know, FUN, pick up Goblins and Grottos and give it a try.
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