Pocket Rumble is a streamlined, beginner-friendly 2-button fighting game that retains all the gameplay elements that make traditional 2D fighters great, but reduces the level of execution and memorization necessary to the bare minimum.
User reviews:
Overall:
Very Positive (87 reviews) - 83% of the 87 user reviews for this game are positive.
Release Date: Feb 1, 2016

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Fighting games need lots of testing, and nowadays are an evolving system even after release with periodic fixes and balance patches. With that in mind, it only made sense to go public with the game as soon as we felt comfortable. Getting a big player base involved early gives us better, more complete info to base our decisions on as development progresses.”

Approximately how long will this game be in Early Access?

“The game should be ready for full release sometime within the next year.”

How is the full version planned to differ from the Early Access version?

“At many points throughout Early Access there will be incomplete versions of characters with missing animations or effects, and incomplete versions of game modes with missing features. There are some superficial elements which will be added later as well, such as pre-match intro animations for each character. The final release version will be a more polished experience overall and will have all of the modes and features listed in the game description below.”

What is the current state of the Early Access version?

“Currently the game features only 3 of the 9 planned playable characters (8 at release, 1 post-release as an eventual free update). There's training mode (with a couple features missing), versus mode, ranked multiplayer, and some basic instructions in place of the full lesson mode. There is no AI and none of the other modes are available yet.”

Will the game be priced differently during and after Early Access?

“We are currently planning to raise the price slightly after the full release.”

How are you planning on involving the Community in your development process?

“For a competitive game especially, it's vital to get people playing the game so we can make informed design decisions. We need your feedback, and we need to see for ourselves a variety of people playing the game so we have the data we need to keep us steered in the right direction.”
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Recent updates View all (8)

August 3

v0.3.5.0 Patch Notes

FEATURES:
- opening the executable with an invite will now directly connect you to the requested game
- character swap now requires you to hold A+B for 2 frames (makes accidental character swap less frequent)
- you can no longer juggle above enemies to cross them up in the corner
- you now get kicked out of the online sub-menu if you go offline after opening the executable
- the last 4 frames before landing now count as buffering towards a grounded attack rather than executing your air normal
- solo submenu now has a statistics box like the online submenu
- resultscreen now shows other characters you used throughout the match (if you character swapped)
- pressing B/reject on the resultscreen now brings your cursor to the bottom option like in other menus
- projectiles that resolve on the same frame now resolve fairly (p1 used to have advantage)
- character select time now only starts after one player picks a character (timer will die if that one player undoes their selection)

NETCODE:
- methods to prevent ranking resets have been implemented (although a more permanent solution to this problem is still not done)

TRAINING:
- command throws now show up as blue boxes in training

JUNE:
- super: added (with TEMPORARY ART!!!!)
- downforward+B: special added
- downback+B (previously was downforward+B): now has invuln frames
- teleport: +4 frames to recovery, ends when teleport preview touches corner
- down+B: second drill now has less pushup
- stand+B: less pushup

SUB11:
- now playable to everyone (with TEMPORARY ART!!!!)

BUGFIXES:
- Screenshake no longer persists forever after character swap
- Hitting June out of teleport recovery no longer crashes the game (lol)

EDIT: 0.3.5.1
- Fixed projectiles not colliding with each other
- Fixed dummy swap crash

EDIT: 0.3.5.2
JUNE:
- A+B: can only be used with specials now
- Meter souls come out on block

SUB11:
- downBackB: connected grabs have +18 frames to recovery
- lowB: +2 to recovery, now has standing hurtbox active frames onwards, bigger attackbox
- standB: +12 to recovery, now knocksdown
- regular throws push up increased

BUGS:
- fixed crash with buffered supers on dashes with June
- fixed crash when switching from June to another character online
- command grabs now tech with each other properly
- fixed bug that kept June teleport box alive after being thrown
- fixed bug that let command grab attackboxes get hit by projectiles

2 comments Read more

June 4

v0.3.4.0 Patch Notes

FEATURES:
- you now fullscreen on the monitor your window is in
- game now remembers the monitor you prefer to play on

TRAINING:
- inputs now behave properly while dummy is controlled by player
- fixed bug that caused one controller to control both players

TENCHI:
- downback+A: knocks higher

NAOMI:
- downback+B: +3 frames to recovery, -1 frames to blockstun, less pushback
- downback+A+B: +2 frames to recovery, -1 frames to blockstun, knocks higher, less pushback
- downforward+A: +3 frames to recovery, +3 frames to hitstun/blockstun
- downforward+A+B: -1 frames to hitstun/blockstun

PARKER:
- A+B: +6 frames to recovery
- orbs no longer move during superstop

JUNE:
- takes longer for jA and lowA to reach maximum distance
- standB significantly changed
- teleport ends when reaching the edge of the camera
- first drill of lowB pushes back slightly slower

BUGFIXES:
- trading while crossing up no longer flips enemies the wrong way when showing their traded active frames
- you can no longer move up+down when credits/lesson textboxes are open in menus
- fixed bug that allowed you to special cancel out of throws (and also crash the game)
- landing cancels now follow proper move buffer priority (dashes > jumps > moves)

2 comments Read more
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Warning

Pocket Rumble is currently in a very early state. There are only three characters available, and there is no real single-player content. There is ranked online multiplayer and there is a mostly-functional training mode. Some secondary features and superficial touches are missing and most of the game modes are currently inaccessible.

We will be updating frequently, adding a character each month until the roster is complete, and adding other features along the way. If you purchase Pocket Rumble right now, know that you won't be getting your $10 worth right away. Consider it a preorder for the full game, which should be complete within a year. Early Access is just a bonus for you and a testing ground for us.

About This Game

Pocket Rumble is a streamlined, beginner-friendly 2D fighting game inspired by SNK's classic fighters for the Neo Geo Pocket Color. It retains all the gameplay elements that make traditional Street Fighter-style fighters great, but reduces the level of execution and memorization necessary to the bare minimum. That way experienced players can learn the game fast and be able to focus on deeper elements of strategy and mindgames, new players can learn the ins and outs of fighting games without being overwhelmed, and everyone can get their skills to a competitive level without too much grinding alone in training mode.

Features:

  • Simple, 2-button controls and universal, easy special move inputs with no complex joystick motions
  • Short combos with easy timing and a straightforward cancel system
  • On-screen frame data bar and visual indicators for properties like invulnerability help players understand fighting game mechanics and how individual moves work
  • Simple, unambiguous health and damage system: All characters have 12 HP and all hits do 1 damage
  • Diverse cast of characters each with their own unique meter and mechanics
  • Quickly swap characters after a lost round to counterpick, just like between matches in a tournament, without slowing down the pace of the match
  • Near-flawless online multiplayer with GGPO netcode
  • Full Steam Workshop mod support including the ability to play mods online with friends

Offline Modes:

  • Arcade: Face off against the rest of the game's cast, meet special parameters and complete challenges to earn achievements and unlocks, and even go up against a cast of secret cameo bosses from other games including:
    • Kick from Divekick
    • Fencer from Nidhogg
    • Dust from Dust: An Elysian Tale
    • The Kid from I Wanna Be the Guy
    • Candyman from Lethal League
    • Joy from Joylancer
    • Wryn from Bleed
    • Ace from Aces Wild
  • Versus: Play local matches with friends or the CPU, and get competitive with hidden cursors for double-blind character select at the touch of a button
  • Career: Take part in fictional fighting game tournaments around the globe, playing against AIs based on some of Pocket Rumble's top players from the beta, and eventually facing off against AIs from some familiar faces in the FGC
  • Lessons: Robust tutorials that teach you everything from the very basics of how fighting games work to in-depth matchup specific strategies
  • Training: A fully-featured training mode with a variety of hotkeys and options including viewable hitboxes, save states, dummy recording and more

Online Modes:

  • Ranked: Get matched up with players of your skill level online, earn points and rank up with Elo ratings, leaderboards including character-specific rankings, and a rematch button to challenge someone to an unranked set when you need that runback
  • The Lab: Play unranked matches for fun with a variety of special rulesets, match conditions, stage hazards, and other random modifiers
  • Ghosts: Ghost AI records in-depth statistics from your ranked matches and creates an AI other players can download that emulates your playstyle

System Requirements

    Minimum:
    • OS: Windows XP SP2
    • Processor: Intel Core 2 Duo 2.1 ghz or equivalent
    • Memory: 2 GB RAM
    • Graphics: 2nd Generation Intel Core HD Graphics (2000/3000), 256MB
    • Storage: 50 MB available space
Customer reviews
Customer Review system updated! Learn more
Overall:
Very Positive (87 reviews)
Recently Posted
rick tombino(team blush)
0.5 hrs
Early Access Review
Posted: August 2
it is fun but no one plays it you can buy it but I would wait for it to be finished
Helpful? Yes No Funny
Relax
10.7 hrs
Early Access Review
Posted: July 7
This is by far the most fun/interesting fighting game I've played in a while. I have played multiple fighting games but I have never really gotten into one so much that I get SUPER good at the game, I hope that this game will be that game for me. And boy does it have the potential for it. Here is a few pro's and con's

Pros:
-Artstyle is great. Love the sprites
-Fun gameplay
-Easy to learn
-Hard to master
-Friendly to the new fighting game players
-A lot of fun to play with friends

Cons:
-Not many fighters at the moment (more is gonna be added tho)
*-Not alot of players (but still enough to find games)*
-Not all modes have been put into the game yet (there is Training modes, a little guide thingy called 'lessons' there is versus for local play, which is super fun, and there is the online ranked mode.)

Hope that this review helps you find out a little bit about the game :D
Helpful? Yes No Funny
_Underscore
0.2 hrs
Early Access Review
Posted: June 9
This Looked Like A Very Wonderful Game And i wish i could've experienced better when i got it the only things available were 3 characters, online, training and local vs(online no 1 was on, training is like playing against a punching bag, and i had no1 to play local vs with) I wish i couldve tried it but the other modes weren't available and i couldnt find anything on how to unlock them
Helpful? Yes No Funny
The Junkman
0.6 hrs
Early Access Review
Posted: June 8
Really fun game. Wish they can change how we do inputs so there are quarter circle commands instead of diagonal.
Helpful? Yes No Funny
oceanofchaos
3.2 hrs
Early Access Review
Posted: June 2
i am not usually one for this genre, but it had a scott pilgrim look so i gave it a chance. keeping in mind early access, this game was pretty easy to pick up and start playing. the flow of the attacks felt natural and matches were exciting to be involved in. it runs really smoothly on my dell inspiron laptop and i am excited to see how it progresses for full release.
Helpful? Yes No Funny
Buzzard
8.7 hrs
Early Access Review
Posted: May 27
a fun and accessible arcade fighter, with a pleasantly simplistic graphic style and simple button layout (only 2 buttons required). if you're looking to get into the fighting game scene and want to start out simple, this game is great for learning the basics.

i play using an SNES controller, and it works perfectly. the game immediately recognizes my controller, and it's just a matter of mapping the buttons i want to use.
Helpful? Yes No Funny
6.3 hrs
Early Access Review
Posted: May 26
Pretty cool, but ranked is trash right now due to low player base.
Helpful? Yes No Funny
LoliMeth
1.2 hrs
Early Access Review
Posted: May 26
This game is very fun, but the lack of players is a downer. I had to refund in hoping that the future will have a more consistent player base. Will leave this in my wishlist as usual.
Helpful? Yes No Funny
jkell159
19.7 hrs
Early Access Review
Posted: May 23
I honestly thought this was better than Street Fighter. It had all of the look, and playability, and then went above and beyond with simplistic game style. When you're playing a game with someone new, you don't want the fact that you memorized the combos to make it impossible for them to beat you, you want a challenge. This game is all about art and timing over memorization. I would recommend it to anybody, even non-gamers.
Helpful? Yes No Funny
LansingWolverine
0.3 hrs
Early Access Review
Posted: May 12
Good artwork, can't wait for new characters.
Would rate higher if I actually could SF-like commands, I understand that it's supposed to be more simplistic control-wise, but I wish there was an option for other commands. This game feels clunky at first, but it'll probaby feel better after getting used to it. So I'll not recommend it until they have some way to do conventional commands.
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
2 of 2 people (100%) found this review helpful
Not Recommended
0.5 hrs on record
Early Access Review
Posted: August 2
it is fun but no one plays it you can buy it but I would wait for it to be finished
Was this review helpful? Yes No Funny
Most Helpful Reviews  Overall
66 of 85 people (78%) found this review helpful
38 people found this review funny
Recommended
2.2 hrs on record
Early Access Review
Posted: February 2
Better then MKX
Was this review helpful? Yes No Funny
22 of 24 people (92%) found this review helpful
Recommended
3.9 hrs on record
Early Access Review
Posted: February 1
I had a great time! I'm a beginner at fighting games (maybe intermediate at best), and with the simple controls, I had an easier time stringing combos.

Also a big plus is that it accepted my super old six button logitech controler as an option unlike most games where I had to buy an Xbox controler to play them properly!
Was this review helpful? Yes No Funny
16 of 17 people (94%) found this review helpful
Recommended
2.3 hrs on record
Early Access Review
Posted: February 1
Still early, very early. Only two playable fighters, but two button controls make this easy to learn, hard to master. Retro sound a style are also awesome. I never knew I was nostalgic for Wonder Swan and Neo Geo Pocket Color games. One of the only fighters I can play online and not get super salty. I played the same guy in ranked, and he mostly beat the tar out of me, for about 30 minutes but I still had tons of fun.

7/10 at current state, but I'm sure it'll get better with more fighers, which will happen about one and month according to the devs.
Was this review helpful? Yes No Funny
16 of 17 people (94%) found this review helpful
Recommended
92.9 hrs on record
Early Access Review
Posted: February 1
A cute fighting game that carries the spirit of old SNK games on the Neo Geo Pocket Color. Pocket Rumble focuses on reducing the barrier to entry of the genre using a simple two button combo system, while retaining the mind games and exciting strategy people love fighting games for. It's a game in which even a novice could immediately see the metagame after just a bit of practice and explanation, despite how casual it initially appears. It is incomplete as of now, but it looks like it'll become a pretty stellar game once the full release comes out, hopefully sometime this year.
Was this review helpful? Yes No Funny
17 of 21 people (81%) found this review helpful
13 people found this review funny
Recommended
16.7 hrs on record
Early Access Review
Posted: February 2
There's two characters, and I can't stop playing it. Help me.
Was this review helpful? Yes No Funny
13 of 14 people (93%) found this review helpful
Recommended
12.9 hrs on record
Early Access Review
Posted: February 2
Good game, here is a game guide that I wrote because I couldn't stop myself

Includes combos, characters analysis, and some tricks and set-ups

http://sparkdood.blogspot.mx/2016/02/pocket-rumble-guide-and-first.html
Was this review helpful? Yes No Funny
15 of 18 people (83%) found this review helpful
Recommended
44.2 hrs on record
Early Access Review
Posted: February 3
- "Simple to learn, hard to master" The fighting game -
The netcode is absolutely amazing.
Was this review helpful? Yes No Funny
11 of 12 people (92%) found this review helpful
Recommended
0.4 hrs on record
Early Access Review
Posted: February 2
If you played SNK vs Capcom: MotM on the Neo Geo Pocket Color, or really any of the fighters on that, you'll be right at home here. It distills fighting game mechanics down to a two-button configuration, and makes for a really nice, tight experience that really is easy to pick up but deep enough to invest a lot of time in. The animations are really nice and the characters are clearly inspired by SNK's pocket designs, and in my book that's a good thing. The color pallets are intentionally limited, but again, if you played the NGPC fighting games, you know what you're getting into here. It's all intentional and the developers are achieving exactly what they set out to create. If you aren't a fan of the NGPC fighting games, I can't say for sure how you'll react to all of this, but for the price I still think it's worth a try.

Note: I miss using the clicky little joystick on the NGPC.
Was this review helpful? Yes No Funny
11 of 12 people (92%) found this review helpful
2 people found this review funny
Recommended
1.0 hrs on record
Early Access Review
Posted: February 4
The fundamentals in this game are off the charts.
Was this review helpful? Yes No Funny