Pocket Rumble is a streamlined, beginner-friendly 2-button fighting game that retains all the gameplay elements that make traditional 2D fighters great, but reduces the level of execution and memorization necessary to the bare minimum.
User reviews:
Overall:
Mostly Positive (92 reviews) - 76% of the 92 user reviews for this game are positive.
Release Date: Feb 1, 2016

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Fighting games need lots of testing, and nowadays are an evolving system even after release with periodic fixes and balance patches. With that in mind, it only made sense to go public with the game as soon as we felt comfortable. Getting a big player base involved early gives us better, more complete info to base our decisions on as development progresses.”

Approximately how long will this game be in Early Access?

“The game should be ready for full release sometime within the next year.”

How is the full version planned to differ from the Early Access version?

“At many points throughout Early Access there will be incomplete versions of characters with missing animations or effects, and incomplete versions of game modes with missing features. There are some superficial elements which will be added later as well, such as pre-match intro animations for each character. The final release version will be a more polished experience overall and will have all of the modes and features listed in the game description below.”

What is the current state of the Early Access version?

“Currently the game features only 3 of the 9 planned playable characters (8 at release, 1 post-release as an eventual free update). There's training mode (with a couple features missing), versus mode, ranked multiplayer, and some basic instructions in place of the full lesson mode. There is no AI and none of the other modes are available yet.”

Will the game be priced differently during and after Early Access?

“We are currently planning to raise the price slightly after the full release.”

How are you planning on involving the Community in your development process?

“For a competitive game especially, it's vital to get people playing the game so we can make informed design decisions. We need your feedback, and we need to see for ourselves a variety of people playing the game so we have the data we need to keep us steered in the right direction.”
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Recent updates View all (17)

April 26

v0.4.5.0 Patch Notes

FEATURES:
-accidental backdash prevention systems implemented
-final round stages + music now on every stage

JUNE:
-downBackA: increased pushUp

HECTOR:
-meter: +1 total

SUBJECT11:
-meter: +2 total (no longer goes away with time)
-shield: destroyed during first hit of throw

KEIKO:
Q specials: +10 recovery
Q hurt: +10 hitstun
Q hurtbox: increased width
Q downForwardA: -2 active, +2 recovery
Q downForwardB: -6 active, +6 recovery
Q downBackB: decreased pushUp
lowB: increased attackbox height
backthrow: -3 recovery

QUINN:
-neutralAB: now available
-downForwardB: decreased pushUp

BUGFIXES:
-fixed "two clones with one bar" June bug

EDIT: v0.4.5.1 Patch Notes
BUGFIXES:
-fixed savestate issues in training with Quinn in werewolf mode
-fixed bug where werewolf quinn would preblock as normal quinn (no block in werewolf mode)
-Q no longer is gone after werewolf activation (buggy location atm, will be fixed)

EDIT: v0.4.5.2 Patch Notes

KEIKO:
Q downForwardA: increased pushUp

QUINN:
-lowB: +1 startup
-transformation: enemy projectiles no longer dies when time ends
-lowB(wolf): -8 hitstun

BUGFIXES:
-fixed various bugs with Quinn transformation

EDIT: v0.4.5.3 Patch Notes

LESSONS:
-no longer lessons that can become impossible to complete without restart

BUGFIXES:
-more stable game load with integrated graphics
-Quinn autocorrect after jump attacks more consistent
-dummy swap while in werewolf bug fixed
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About This Game

Pocket Rumble is a streamlined, beginner-friendly 2D fighting game inspired by SNK's classic fighters for the Neo Geo Pocket Color. It retains all the gameplay elements that make traditional Street Fighter-style fighters great, but reduces the level of execution and memorization necessary to the bare minimum. That way experienced players can learn the game fast and be able to focus on deeper elements of strategy and mindgames, new players can learn the ins and outs of fighting games without being overwhelmed, and everyone can get their skills to a competitive level without too much grinding alone in training mode.

Features:

  • Simple, 2-button controls and universal, easy special move inputs with no complex joystick motions
  • Short combos with easy timing and a straightforward cancel system
  • On-screen frame data bar and visual indicators for properties like invulnerability help players understand fighting game mechanics and how individual moves work
  • Simple, unambiguous health and damage system: All characters have 12 HP and all hits do 1 damage
  • Diverse cast of characters each with their own unique meter and mechanics
  • Quickly swap characters after a lost round to counterpick, just like between matches in a tournament, without slowing down the pace of the match
  • Near-flawless online multiplayer with GGPO netcode

    Offline Modes:

    • Arcade: Face off against the rest of the game's cast
    • Versus: Play local matches with friends or the CPU, and get competitive with hidden cursors for double-blind character select at the touch of a button
    • Career: Take part in fictional fighting game tournaments around the globe, playing against AIs based on some of Pocket Rumble's top players from the beta, and eventually facing off against AIs from some familiar faces in the FGC
    • Lessons: tutorials that teach you the fundamentals of the game
    • Training: A fully-featured training mode with a variety of hotkeys and options including viewable hitboxes, save states, dummy recording and more

    Online Modes:

    • Ranked: Get matched up with players of your skill level online, earn points and rank up with Elo ratings, leaderboards including character-specific rankings, and a rematch button to challenge someone to an unranked set when you need that runback
    • Friendly: Invite friends to a friendly match that will not count against your rank

System Requirements

    Minimum:
    • OS: Windows XP SP2
    • Processor: Intel Core 2 Duo 2.1 ghz or equivalent
    • Memory: 2 GB RAM
    • Graphics: 2nd Generation Intel Core HD Graphics (2000/3000), 256MB
    • Storage: 50 MB available space

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