Pocket Rumble is a streamlined, beginner-friendly 2-button fighting game that retains all the gameplay elements that make traditional 2D fighters great, but reduces the level of execution and memorization necessary to the bare minimum.
User reviews:
Mostly Positive (72 reviews) - 79% of the 72 user reviews for this game are positive.
Release Date: Feb 1, 2016

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Fighting games need lots of testing, and nowadays are an evolving system even after release with periodic fixes and balance patches. With that in mind, it only made sense to go public with the game as soon as we felt comfortable. Getting a big player base involved early gives us better, more complete info to base our decisions on as development progresses.”

Approximately how long will this game be in Early Access?

“The game should be ready for full release sometime within the next year.”

How is the full version planned to differ from the Early Access version?

“At many points throughout Early Access there will be incomplete versions of characters with missing animations or effects, and incomplete versions of game modes with missing features. There are some superficial elements which will be added later as well, such as pre-match intro animations for each character. The final release version will be a more polished experience overall and will have all of the modes and features listed in the game description below.”

What is the current state of the Early Access version?

“Currently the game features only 3 of the 9 planned playable characters (8 at release, 1 post-release as an eventual free update). There's training mode (with a couple features missing), versus mode, ranked multiplayer, and some basic instructions in place of the full lesson mode. There is no AI and none of the other modes are available yet.”

Will the game be priced differently during and after Early Access?

“We are currently planning to raise the price slightly after the full release.”

How are you planning on involving the Community in your development process?

“For a competitive game especially, it's vital to get people playing the game so we can make informed design decisions. We need your feedback, and we need to see for ourselves a variety of people playing the game so we have the data we need to keep us steered in the right direction.”
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Recent updates View all (16)

March 7

v0.4.4.0 Patch Notes

-Q now gets stunned for 30 frames longer
-Q can now be hit on knockdown
-Q now is pushed back by either side of enemy attack
-Q knocked down has a lower hurtbox height than standing
-lowB: -2 active, +2 recovery
-downForwardA: significantly reduced pushup
-downBackB: -4 startup, +4 active
-neutralAB: increased width, can now be done anytime Q is not attacking
-downForwardB: preblock starts later
-standB: increased pushback

-neutralAB: recovery +2

-increased height on crawl
-standB: -1 active, +1 recovery, -4 blockstun
-downForwardB: +4 recovery
-reduced distance thrown after throw forward/back

-increased hit stuns on all air moves
-you can now press forward to jump far off of a wall cling
-downForwardA: -2 recovery
-minimum height on wallcling increased
-maximum wallcling time increased
-push-up reduced on downForwardA
-push-up reduced on downBackA
-increased push-up on standB

-Quinn prejump on dashes now properly throw invulnerable
-Fixed Keiko downBackA being unblockable from certain positions
-p2 throws no longer behave differently from p1 throws on quinn/sub11
-Q is now treated like projectile to resolve unblockables (Q resolves last)
-sub11 timeout while crawling no longer causes severe issues
-quinn no longer attacks the wrong way occasionally after walljump
-quinn can no longer normal cancel out of sub11 command AA throw

-Quinn has no meter/super
-some moves turn characters into green boxes
-some animations are ugly placeholders

0 comments Read more

February 27

v0.4.3.0 Patch Notes

-Difficulty option added to VS CPU

-ALL SPECIALS: -10 startup

-lowA: increased width
-back throw: throw velocity has changed
-neutralAB: new animation, superstop, brand new startup/recovery frames
-dashForward: -7 active, +7 recovery, now a move that gives meter
-dashBack: brand new properties, new framedata, now a move that gives meter
-standB: -4 recovery
-jumpA: +1 startup, -1 active
-downForwardB: +2 active, -2 recovery
-downBackB: +1 recovery
-downBackA: jump in startup

-back throw: throw velocity has changed

-forward/backward throw: frame data and throw velocity has changed
-downForwardA: startup +3
-crawl: +1 startup, reduction in speed, increased width

-downForwardA: more pushup
-downBackA: more pushup
-downForwardB: -1 recovery

-continue after Arcade mode bugs (multiple) fixed
-hector SWIPE lesson now properly checks for backdash

-Quinn has no meter/super
-some moves turn characters into green boxes
-some animations are ugly placeholders

1 comments Read more
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Pocket Rumble is currently in a very early state. Some secondary features and superficial touches are missing and most of the game modes are currently inaccessible.

We will be updating frequently, adding a character each month until the roster is complete, and adding other features along the way. If you purchase Pocket Rumble right now, know that you won't be getting your $10 worth right away. Consider it a preorder for the full game, which should be complete within a year. Early Access is just a bonus for you and a testing ground for us.

About This Game

Pocket Rumble is a streamlined, beginner-friendly 2D fighting game inspired by SNK's classic fighters for the Neo Geo Pocket Color. It retains all the gameplay elements that make traditional Street Fighter-style fighters great, but reduces the level of execution and memorization necessary to the bare minimum. That way experienced players can learn the game fast and be able to focus on deeper elements of strategy and mindgames, new players can learn the ins and outs of fighting games without being overwhelmed, and everyone can get their skills to a competitive level without too much grinding alone in training mode.


  • Simple, 2-button controls and universal, easy special move inputs with no complex joystick motions
  • Short combos with easy timing and a straightforward cancel system
  • On-screen frame data bar and visual indicators for properties like invulnerability help players understand fighting game mechanics and how individual moves work
  • Simple, unambiguous health and damage system: All characters have 12 HP and all hits do 1 damage
  • Diverse cast of characters each with their own unique meter and mechanics
  • Quickly swap characters after a lost round to counterpick, just like between matches in a tournament, without slowing down the pace of the match
  • Near-flawless online multiplayer with GGPO netcode
  • Full Steam Workshop mod support including the ability to play mods online with friends

Offline Modes:

  • Arcade: Face off against the rest of the game's cast, meet special parameters and complete challenges to earn achievements and unlocks, and even go up against a cast of secret cameo bosses from other games including:
    • Kick from Divekick
    • Fencer from Nidhogg
    • Dust from Dust: An Elysian Tale
    • The Kid from I Wanna Be the Guy
    • Candyman from Lethal League
    • Joy from Joylancer
    • Wryn from Bleed
    • Ace from Aces Wild
  • Versus: Play local matches with friends or the CPU, and get competitive with hidden cursors for double-blind character select at the touch of a button
  • Career: Take part in fictional fighting game tournaments around the globe, playing against AIs based on some of Pocket Rumble's top players from the beta, and eventually facing off against AIs from some familiar faces in the FGC
  • Lessons: Robust tutorials that teach you everything from the very basics of how fighting games work to in-depth matchup specific strategies
  • Training: A fully-featured training mode with a variety of hotkeys and options including viewable hitboxes, save states, dummy recording and more

Online Modes:

  • Ranked: Get matched up with players of your skill level online, earn points and rank up with Elo ratings, leaderboards including character-specific rankings, and a rematch button to challenge someone to an unranked set when you need that runback
  • The Lab: Play unranked matches for fun with a variety of special rulesets, match conditions, stage hazards, and other random modifiers
  • Ghosts: Ghost AI records in-depth statistics from your ranked matches and creates an AI other players can download that emulates your playstyle

System Requirements

    • OS: Windows XP SP2
    • Processor: Intel Core 2 Duo 2.1 ghz or equivalent
    • Memory: 2 GB RAM
    • Graphics: 2nd Generation Intel Core HD Graphics (2000/3000), 256MB
    • Storage: 50 MB available space
Customer reviews Learn More
Mostly Positive (72 reviews)
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