Project Genom is an open world, non-target sci-fi MMO with an innovative character progression system. Pilot a walking robot, transform your body's DNA, use various kinds of high tech, build spaceships and explore new worlds!
User reviews:
Recent:
Mixed (79 reviews) - 62% of the 79 user reviews in the last 30 days are positive.
Overall:
Mostly Positive (836 reviews) - 72% of the 836 user reviews for this game are positive.
Release Date: Oct 12, 2016

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Project Genom is not just an MMO with unique features, it's an entire universe, developed by a small independent team. Together with the players, we’re creating a project that could captivate fans of online games for a long time, giving them new experiences and impressions. Our team is constantly evolving and improving the game. We are growing and along with us, the project is growing, too. But as more complex and multifaceted the game becomes, the more time and effort it requires. That is why we believe that Early Access on Steam would help the project move forward tremendously. More help from the players will give us the opportunity to implement all those missing mechanics and ideas, without which we cannot call Project Genom a complete game. Players, in turn, would be able to try out the game and give us feedback, allowing us to adjust the development of the game in the right direction, in order to create a great MMO.”

Approximately how long will this game be in Early Access?

“The pace of development will depend entirely on the feedback Project Genom receives. The more feedback we receive from our community, the sooner we’ll be able to release updates, moving the project ever closer to its release.”

How is the full version planned to differ from the Early Access version?

“The full game will include new features such as: mech control, advanced character customization, lots of ways to develop your character, new skill trees, different transport types, pets, better crafting and resource gathering, expanded game world with open space and new storyline chapters, as well as full voiceover in two languages. However, we hope to keep working on these and many new features even after the game becomes fully released. We’re also going to focus on the PvP aspects and performance optimizations.”

What is the current state of the Early Access version?

“The game is in the alpha stage at the moment, so we strongly discourage those who expect a complete and finished project from buying it. However, even now Project Genom is able to offer dozens of hours of gameplay, three chapters of the storyline and over a hundred side quests, numerous armor and weapon types, vehicles, skill trees, huge seamless world, crafting and resource extraction, group and solo instances, dozens of unique gaming enemies and bosses with special mechanics, mob nests and lairs growing in real time, medusas migrating in the world, random events, travelling merchants, systems of groups and syndicates along with voiceover in English and Russian languages. The game is constantly evolving and being updated with new mechanics, including those offered by Project Genom community.”

Will the game be priced differently during and after Early Access?

“The game is distributed by the buy-to-play system, which means that you only need to pay for the game once. Once the game is released, the price will increase.”

How are you planning on involving the Community in your development process?

“Throughout the project development, we treat our players with care, and Early Access will not change this. We will continue to conduct various surveys and polls, which will help us to decide on some game aspects. We will continue to please the players with different contests, awarding them both game and real prizes. Our list of interesting suggestions from the community will continue to expand on a daily basis, and players will be able to see their own ideas first on our roadmap, and finally, in the game.
In addition, we are always looking for new talents in the team, and very much hope to find gamedev professionals among our fans who would join our ranks and help us make the game even more interesting!”
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Recent updates View all (34)

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December 22, 2016

Winter news!

Hello to everyone who loves to shoot an alien or two! Neuronhaze company warmly congratulates you with the upcoming holidays and wishes you all kind of success, both in games and in the real life. And we want to share the details on our current work on the Project Genom with all who miss the news already.


Locations
To begin with, we would like to announce that the works on the Harbinger location are complete. We have updated the details and materials for all shops, passages, transport parkings, warehouses and other ship areas which are now waiting for the players. In the future, some small changes will be made to particular places like adding vending machines and signs, as well as you will be able to participate in the opening of the "Lame Moth" strip club.

More recently, we have announced that the game world is increased up to 100 square kilometers. We did so not only because we rework the network part but because we have desire to make the game even better. The old location was abundant in various natural zones yet was too straight and obvious, and when the transport was added it has become clearer that its size is rather too modest. The renewed Avalon will soon be able to please you not only with the beautiful graphics, vast open spaces and new quests, but also with the performance improved through the load balancing. Now beginners won't have to hang around with the veterans, performing different tasks in one tiny area of the planet, and Quads will become even more valuable.

At this point we begin to upgrade all old Avalon zones, starting with the most basic upgrades designed to significantly improve the gameplay and make the game more intense and mature, and ending with the new elements of the game environment.


NPC
When we updated the game to the latest version of Unreal Engine 4.14, we received new shading opportunities and understood that some reflection features have changed. This allowed us to significantly improve the visual component of the character skin and hair shaders. It also resulted in remaking the NPC faces, as their triangularity sometimes made the eyes bleed in the past. As well as, we improved the clothing materials to correspond with the overall quality.

When working on the new character faces, we immediately made facial animation possible for every resident of Avalon. This option has been successfully tested and will be added as the project develops, but it is safe to say that one day the faces of your heroes and the NPCs will come to life.

Another important feature that you will be able to find in the game very soon is the NPC day and night cycle. The updated locations of the planet will gradually come to life in the daytime, the NPCs will start to move around and go about their business. At dusk, many NPC will go home to rest. This doesn't mean that at night the world will die out, no. At night we will have a completely different life — new NPCs, new quests, special events and opportunities, as well as a unique fauna species, will be waiting for you under the cold stars of Avalon.

Map
When Genom veterans read about the game world expansion and the NPC movement, they will certainly grab their chests. Everyone still has vivid memories of no map marks and how maps were confusing and didn't coincide with anything, and to find the quest NPC you had to look round every corner and turn every stone for hours. By popular demand, we paid special attention to these issues, and as the result, we decided to create a full-fledged 3D map of the locations.
This will able maps to be updated as the world grows, to keep track of everything, even the moving marks, clearly indicate the number of stories in buildings and at the same look as closely to the game world as possible.


Interface
The character abilities extension is not far off, and the closer we get to this moment, the more significant is the attention we have to pay to the game interface. We've made a lot of work to revise almost all game windows. Sometimes these changes were minor, and sometimes the windows have been changed completely. The HUD has also been totally with your wishes and critical remarks taken into account. The interface has become easier to use and more responsive to changes in display aspect ratio and resolution. Now we have no display cutoffs or elements shown over other elements, and we've reached the maximum readability of the information.


Quests
Some serious improvements have also been made to the game quests. We've added some new interesting quests and reworked the existing ones. You will have more obvious and logical decisions, meaningful conversations, new unusual tasks, greater interactivity. We've tried to add up as many dynamics in the game as possible and remove useless running between NPCs wherever we could.


Software Part
The most complicated and extensive, the most important and critical part of the work is in progress. Very soon we will have the first closed beta testing of the new network architecture. In addition to increasing the network stability and eliminating lags, the new software part of the project is designed to eradicate all flaws of the old version, from the inconvenience of the radio using to the inability to throw the object out from the inventory. After successful testing, we will move on to the next stage, expanding the game possibilities and adding all the mechanics you can see in the official trailer.


Social Life
We dive into the project development, yet sometimes poke our heads and tear our eyes from the displays to observe the events happening in the world and the industry. Many of you have already noticed that Project Genom took part in a couple of contests taking place, and even managed to vote for the game. Those who missed this news, small but very important for the project, can still participate and vote for Project Genom (or help our competitors =D)
One of the competitions is held at http://event.mmosite.com/gameprize, where we, thanks to your support, have already managed to enter the Top 8 and compete with the gaming industry giants we madly respect. The 2nd round stays open until Jan 4, 2016, and we'll be pleased and grateful if you vote for Project Genom.
The second competition to which we were invited by the organizers is Ukrainian Game Award that will be held at the GameDev Conference 2017. The qualifying first stage of the competition voting will be held from Dec 28, 2016, to Jan 12, 2017, at the conference website http://gamedev.lviv.ua/project-genom-uga2017.
Holiday Discounts!
In addition to the interesting competitions, we are glad to inform you that Steam has allowed us to take part in the annual Steam Winter Sale, and you will be able to help Project Genom development buying the game and all addons at a discount of 30%! If you haven't made up your mind, we remind you that the project is in its alpha version. If it's important for you to get a full game and enjoy it to the full, we strongly recommend you to wait until the beta test or the project release not purchasing any early access kits now.
Neuronhaze team once again sincerely thanks every member of our wonderful community and each tester separately and congratulates everyone with the upcoming holidays. With you, this year was as bright and fast as a flash and marked a new life to the project! Thank you and see you soon on Avalon. Let's make Genom together!

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Stage

The game is in the alpha stage at the moment, so we strongly discourage those who expect a complete finished project from buying it. However, even now Project Genom is able to offer dozens of hours of gameplay, 3 chapters of the storyline and over 100 side-quests, lots of armor and weapon types, vehicles, skill trees, huge seamless world, crafting and resource extraction, group and solo instances, dozens of unique gaming enemies and bosses with special mechanics, mob nests and lairs growing in real time, medusas migrating in the world, random events, roving traders, systems of groups and syndicates, voiceovers in English and Russian languages.

Early access rewards


By purchasing the game now, you will also receive a unique Avalonian Bundle, which includes:

  • In-game currency amounting to $10 when the cosmetic shop becomes available;
  • Superior box with game objects for a comfortable start (will be available when the boxes are added);
  • Forum and game title: Avalonian;

Avalonian Bundle will no longer be available later!

Only during the Early Access on Steam, 3 Bundles will be available for those who want to support the project and obtain additional unique bonuses:

FAQ

  • I got stuck in the game.
    - Open chat, insert command /unstuck — it will move you to the nearest respawn point.
  • Poor performance on some models of AMD processors.
    - Open file Steam\steamapps\common\Project Genom\Engine\Config\BaseEngine.ini and change value MaxChannels=32 to 64, 16, 8, 4 or 0.
  • "Steam authorization failed" error occurs when loading game.
    - Exit from Steam launcher and log in again inserting login and password.
  • Game window slides when alt+tab combination is pressed.
    - Shift to frameless mode by pressing alt+enter combination in windowed mode.
  • Hints in prologue prevent from playing game.
    - Disable hints in game settings.
  • First game loading takes too long (black screen).
    - Such issue occurs on slow / old HDDs, you need to wait for the first loading to complete. Subsequent loadings will take less time.
  • “LeapMotionController failed to load” error occurs when loading.
    - Delete folder Steam\steamapps\common\Project Genom\ and reinstall the game.
  • Problem with loading characters in the menu.
    - Disable network traffic counters (such as nettraffic), configure firewalls and antivirus software, reboot the router, or try a direct connection to a computer without router. If the problem persists, create a ticket on Support.
  • I am a streamer, how can I get the promo key?
    - Send an email to pr@pgenom.com, attach links to your channels.
  • How can I view the controls?
    - Follow the link Controls.
  • How can I view chat commands?
    • /w name — private message;
    • /p — group message;
    • /g — syndicate message;
    • /invite name, /inv name — invite to the group;
    • /kick name — eject from the group;
    • /leave — leave the group;
    • /ginvite name — invite to the syndicate;
    • /gquit — leave the syndicate;
    • /gdisband — dismiss the syndicate;
    • /gkick name — eject from the syndicate;
  • How can I create a syndicate?
    - While in the game, press O and then “Create syndicate”. Then fill all fields and press “Create”. 10,000 credits are required to create a syndicate.
  • How can I transfer the character to another region?
    You need to create a request for transfer on Support.
  • How can I add a syndicate logo?
    - All logos currently undergo manual moderation, and therefore you need to send a link to a picture on Support.
  • Where can I find bits of advice on the game?
    Visit the game forum Forum or section Hints

About This Game

Sci-fi MMORPG Project Genom is an online game in which you will join the human race in their struggle for survival. When the humankind destroyed their home planet, it has found a new home and a seemingly happy life on Avalon. But people were not the only ones to set sights on these lands. Why was this planet so attractive for a mysterious race of Almer? The more advanced, stronger and more united, they win all battles against human forces on all fronts. It would seem that there is no hope, but new time always gives the world new heroes. Become one of them! Protect your race and its ideals, and feel absolutely new power given to humankind by the Project Genom!

Features:
  • Non-target combat system.
    This system makes all combats truly intense and dynamic, allowing you to build your own combat tactics.
  • Character development.
    In Project Genom, there are no classes and subclasses, but you have dozens of development trees with hundreds of abilities in each, allowing to create a truly unique character. Whether to unlock the potential of the human body, to undergo mutations, to synthesize the body with inorganic tissue, or to create a completely unique hybrid? It's all up to you!
  • Open World.
    The huge responsive Universe with dozens of planets and areas in which anyone can find their place.
  • Transport.
    The world of Project Genom stretches for many miles, which means traveling is much more comfortable than going on foot. There is a wide variety of vehicles at your disposal: fast and maneuverable quad bike, powerful and secure buggy, glider hovering the surface, wings allowing you to fly, or even mounts. And this just starts the list.
  • Pets.
    Those who are not so willing to build up a team, it is still possible to have a partner. It can be a robot or a wild animal that you took a shine to during travels. Pets, as well as transport, can be upgraded, modified and trained to unlock new unique skills. A faithful companion is not only a pleasant decor but is also able to support the player in combat.
  • Special equipment.
    The game provides players with unique high-tech equipment, which is very difficult to get. Exoskeletons, organic coatings, manipulators — all designed to perform particularly difficult tasks. This equipment also has its own development tree and can be upgraded.

  • Property.
    Each player will be able to build one's own personal cabin. The property can become the pride of its owner, as it can be used to display collections of weapons, equipment, pets and rare artifacts. The huge hangar is perfect place for setting special equipment and transportation service stations, managing the staff, as well as building your own spaceship.
  • Space.
    When you build up your own team on your board, you will be able to travel to other planets and discover new worlds. Be at the helm and fly wherever you'd like to! Project Genom's Universe is huge, and it will expand in course of time, so to explore this world you will need a fine space vessel and a loyal crew.
  • Crafting system.
    A vast variety of resources allows you to create weapons, armor, medicines and other game items, discovering different combinations of materials. Using the same pattern, you can create the desired item from gold, tungsten, steel or titanium, having completely different final characteristics.
  • Game balance.
    In the world of Project Genom, nobody will be able to gain advantage for real money. Everything players can use is associated with skills that develop when a player use abilities or when something is done. If you see a developed character, it was done by one's own efforts.

System Requirements

    Minimum:
    • OS: Windows 7,8,10 (64-bit only)
    • Processor: 2 GHz quad-core Intel or AMD
    • Memory: 4 GB RAM
    • Graphics: GeForce GTX 460 or equivalent
    • DirectX: Version 10
    • Network: Broadband Internet connection
    • Storage: 11 GB available space
    Recommended:
    • OS: Windows 7,8,10 (64-bit only)
    • Processor: 2.5 GHz quad-core Intel or AMD
    • Memory: 8 GB RAM
    • Graphics: GeForce GTX 960 or equivalent
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 11 GB available space
Customer reviews Learn More
Recent:
Mixed (79 reviews)
Overall:
Mostly Positive (836 reviews)
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