Project Genom is an open world, non-target sci-fi MMO with an innovative character progression system. Pilot a walking robot, transform your body's DNA, use various kinds of high tech, build spaceships and explore new worlds!
Recent Reviews:
Mixed (22) - 54% of the 22 user reviews in the last 30 days are positive.
All Reviews:
Mixed (1,040) - 64% of the 1,040 user reviews for this game are positive.
Release Date:
Oct 12, 2016
Developer:
Publisher:

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Project Genom is not just an MMO with unique features, it's an entire universe, developed by a small independent team. Together with the players, we’re creating a project that could captivate fans of online games for a long time, giving them new experiences and impressions. Our team is constantly evolving and improving the game. We are growing and along with us, the project is growing, too. But as more complex and multifaceted the game becomes, the more time and effort it requires. That is why we believe that Early Access on Steam would help the project move forward tremendously. More help from the players will give us the opportunity to implement all those missing mechanics and ideas, without which we cannot call Project Genom a complete game. Players, in turn, would be able to try out the game and give us feedback, allowing us to adjust the development of the game in the right direction, in order to create a great MMO.”

Approximately how long will this game be in Early Access?

“The pace of development will depend entirely on the feedback Project Genom receives. The more feedback we receive from our community, the sooner we’ll be able to release updates, moving the project ever closer to its release.”

How is the full version planned to differ from the Early Access version?

“The full game will include new features such as: mech control, advanced character customization, lots of ways to develop your character, new skill trees, different transport types, pets, better crafting and resource gathering, expanded game world with open space and new storyline chapters, as well as full voiceover in two languages. However, we hope to keep working on these and many new features even after the game becomes fully released. We’re also going to focus on the PvP aspects and performance optimizations.”

What is the current state of the Early Access version?

“The game is in the alpha stage at the moment, so we strongly discourage those who expect a complete and finished project from buying it. However, even now Project Genom is able to offer dozens of hours of gameplay, three chapters of the storyline and over a hundred side quests, numerous armor and weapon types, vehicles, skill trees, huge seamless world, crafting and resource extraction, group and solo instances, dozens of unique gaming enemies and bosses with special mechanics, mob nests and lairs growing in real time, medusas migrating in the world, random events, travelling merchants, systems of groups and syndicates along with voiceover in English and Russian languages. The game is constantly evolving and being updated with new mechanics, including those offered by Project Genom community.”

Will the game be priced differently during and after Early Access?

“The game is distributed by the buy-to-play system, which means that you only need to pay for the game once. Once the game is released, the price will increase.”

How are you planning on involving the Community in your development process?

“Throughout the project development, we treat our players with care, and Early Access will not change this. We will continue to conduct various surveys and polls, which will help us to decide on some game aspects. We will continue to please the players with different contests, awarding them both game and real prizes. Our list of interesting suggestions from the community will continue to expand on a daily basis, and players will be able to see their own ideas first on our roadmap, and finally, in the game.
In addition, we are always looking for new talents in the team, and very much hope to find gamedev professionals among our fans who would join our ranks and help us make the game even more interesting!”
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Recent updates View all (77)

December 4

Weekly Newsletter



Introduction
As the development goes on, our PTS servers with the updated quest system are being tested by our dear players. Once again, we’d like to express our gratitude to our community and everyone who supports us. While the testing is still in progress, here is another traditional weekly report on the work we’ve done over the last week.

Software
Our team is still engaged in improving and debugging the quest system. Gradually, new quests are being implemented into the game. Also, we’re now actively correcting flaws the main character has. These flaws have been revealed during the quest testing.



The quad bike is being improved as we’re fixing all the critical bugs.



The basic Mech system is still being implemented.



World
Another aspect of our work is improving the world of Avalon. This week we’ve completed a large point-of-interest area with the Gunar ruins as well as the extensive zone with unique vegetation around this location.




We’ve finished our main and most extensive tasks dealing with the game world, and this week we’ve begun creating the final version of the 3D map. This objective is time- and energy-consuming, but it’s also very important, as we can decide from the wishes our players have expressed. In addition, there are certain technical difficulties that we have to solve in order to ensure that the map will be duly updated in future.



Character
This week we completed and set up the female version of the “Dreadnought” armored suit, which was also implemented into the project.



We’re still creating animations for the male version of the “Imp” organic cover. At the moment, our team creates and sets up animations for all basic skills.



Conclusion
The game development goes non-stop, we’re still enthusiastic and optimistic because together with our players we can see how the Project gradually takes its final shape. We hope that soon everyone who stayed away from testing the game on the PTS servers for some reason will be able to evaluate the efforts our team and players have made over the last year of development.

We’d also like to remind you that at the moment the main work on the project is done on the PTS servers. We’ll transfer the updated project to the main server only after we finish and successfully test the quest system. Now all players who want to see that the project is moving forward have an opportunity to take part in PTS testing. To take part in the test, you must have an activated copy of the game and follow the registration as described on this page:
http://steamcommunity.com/games/pgenom/announcements/detail/1448322996834571608

And, once again, we want to remind everyone considering purchasing the game that it’s still in its Alpha stage, and we don’t recommend buying it if you expect a full-fledged finished project. By purchasing the game now, you support the development and have an opportunity to see its early stages. If you want to enjoy a full game experience with the maximum number of game mechanics and no critical errors, we advise you to wait until the project enters the beta testing phase or even later.



21 comments Read more

November 27

Weekly Newsletter



Introduction
Hi friends! The development continues, as we’re gradually adding more mechanics to the project and working on the new quest system implementation. In the meantime, here is another traditional weekly report on the work we’ve done over the last week.

Software
Work on the quest system is almost complete, we upload more quests to the PTS servers for testing. This week we’ve completed all the main mechanics, fixed various flaws, and there are some critical bugs that we need to cope with until the system is fully implemented.



Our work on the basic mechanics for the wheeled vehicles is now complete. We’ve added the quad bike to the PTS and are testing it at the moment. There is still some work for us to do considering the bugs that our players have found.



We’ve converted the project to the updated engine version 4.18.1. The update contains a number of network fixes that are required for the further work.



This week we’ve begun implementing the basic Mech system, which will soon be added to the PTS for testing.



World
Our team continues the detailed improvement of various minor zones and areas of Avalon. In order to do so, we add new objects, structures, and vegetation. We’re improving rivers and replace them with the new system we’re working on.





We’ve completed all improvements for the entrance to the dungeon.



Character
This week, we worked on the female version of the “Dreadnought” armored suit, which was suspended due to more important tasks. At the moment, our team has completed the high-poly armored suit model.



We’re still creating animations for the male version of the “Imp” organic cover. In addition to working on basic movements and transitions between animations, this week we began creating the initial test effects for the cover. These effects are crucial for further finalization of the cover system and will be improved as necessary.



Conclusion
It takes us more time than we’d like to duly implement the quest system but all in all the project development rate is satisfactory. We provide extensive functionality, add new quests, improve the game world, and creating new objects. And as much as you, we are looking forward to the day when we update the main game servers.

We’d also like to remind you that at the moment the main work on the project is done on the PTS servers. We’ll transfer the updated project to the main server only after we finish and successfully test the quest system. Now all players who want to see that the project is moving forward have an opportunity to take part in PTS testing. To take part in the test, you must have an activated copy of the game and follow the registration as described on this page:
http://steamcommunity.com/games/pgenom/announcements/detail/1448322996834571608

And, once again, we want to remind everyone considering purchasing the game that it’s still in its Alpha stage, and we don’t recommend buying it if you expect a full-fledged finished project. By purchasing the game now, you support the development and have an opportunity to see its early stages. If you want to enjoy a full game experience with the maximum number of game mechanics and no critical errors, we advise you to wait until the project enters the beta testing phase or even later.



25 comments Read more
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Report bugs and leave feedback for this game on the discussion boards

Stage

The game is in the alpha stage at the moment, so we strongly discourage those who expect a complete finished project from buying it. However, even now Project Genom is able to offer dozens of hours of gameplay, 3 chapters of the storyline and over 100 side-quests, lots of armor and weapon types, vehicles, skill trees, huge seamless world, crafting and resource extraction, group and solo instances, dozens of unique gaming enemies and bosses with special mechanics, mob nests and lairs growing in real time, medusas migrating in the world, random events, roving traders, systems of groups and syndicates, voiceovers in English and Russian languages.

Early access rewards


By purchasing the game now, you will also receive a unique Avalonian Bundle, which includes:

  • In-game currency amounting to $10 when the cosmetic shop becomes available;
  • Superior box with game objects for a comfortable start (will be available when the boxes are added);
  • Forum and game title: Avalonian;

Avalonian Bundle will no longer be available later!

Only during the Early Access on Steam, 3 Bundles will be available for those who want to support the project and obtain additional unique bonuses:

FAQ

  • I got stuck in the game.
    - Open chat, insert command /unstuck — it will move you to the nearest respawn point.
  • Poor performance on some models of AMD processors.
    - Open file Steam\steamapps\common\Project Genom\Engine\Config\BaseEngine.ini and change value MaxChannels=32 to 64, 16, 8, 4 or 0.
  • "Steam authorization failed" error occurs when loading game.
    - Exit from Steam launcher and log in again inserting login and password.
  • Game window slides when alt+tab combination is pressed.
    - Shift to frameless mode by pressing alt+enter combination in windowed mode.
  • Hints in prologue prevent from playing game.
    - Disable hints in game settings.
  • First game loading takes too long (black screen).
    - Such issue occurs on slow / old HDDs, you need to wait for the first loading to complete. Subsequent loadings will take less time.
  • “LeapMotionController failed to load” error occurs when loading.
    - Delete folder Steam\steamapps\common\Project Genom\ and reinstall the game.
  • Problem with loading characters in the menu.
    - Disable network traffic counters (such as nettraffic), configure firewalls and antivirus software, reboot the router, or try a direct connection to a computer without router. If the problem persists, create a ticket on Support.
  • I am a streamer, how can I get the promo key?
    - Send an email to pr@pgenom.com, attach links to your channels.
  • How can I view the controls?
    - Follow the link Controls.
  • How can I view chat commands?
    • /w name — private message;
    • /p — group message;
    • /g — syndicate message;
    • /invite name, /inv name — invite to the group;
    • /kick name — eject from the group;
    • /leave — leave the group;
    • /ginvite name — invite to the syndicate;
    • /gquit — leave the syndicate;
    • /gdisband — dismiss the syndicate;
    • /gkick name — eject from the syndicate;
  • How can I create a syndicate?
    - While in the game, press O and then “Create syndicate”. Then fill all fields and press “Create”. 10,000 credits are required to create a syndicate.
  • How can I transfer the character to another region?
    You need to create a request for transfer on Support.
  • How can I add a syndicate logo?
    - All logos currently undergo manual moderation, and therefore you need to send a link to a picture on Support.
  • Where can I find bits of advice on the game?
    Visit the game forum Forum or section Hints

About This Game

Project Genom is an Online Sci-fi MMORPG set on the beautiful and dangerous world of Avalon. Players will join the human race in a struggle for survival and victory. Set in the distant future, humans have exhausted Earth’s natural resources and set their eyes on the planet of Avalon. Survival on this new planet will not come so easily.

Unfortunately, humans are not the only form of life looking towards the world of Avalon! The mysterious Almer, and numerous forms of wildlife, have threatened mankind’s future here in this new Galaxy. More advanced, stronger and a deeply united species, the Almer have won numerous battles against human’s strongest forces, on nearly every front.

With survival being an everyday struggle, will a new day come? Will new heroes rise from the ashes to secure humankind’s future? Take these first steps and become one of the greatest heroes of your time! Join the world of Avalon and unlock the power of the Genom!

Features:
  • Non-target combat system.
    Allowing players to develop intense and dynamic combat styles. Players will be able to personalize their combat style like none other.
  • Character Progression.
    In Project Genom, players will be able to create a truly unique character, by gaining access to numerous Development Tree’s with hundreds of abilities. Each player will have the choice of unlocking the full potential of the Human Body, Developing Biological Mutations, Enhance the human body with Synthetic Machinery, or players can create a completely unique Hybrid. The choice is yours!
  • Open World of Avalon & the Galaxy
    Welcome to a fully responsive Universe with dozens of planets and habitats! Players will have no trouble finding their place to call “home”!
  • Transports & Vehicles.
    The world of Avalon stretches beyond the eye can see, which means finding ways of transportation is a necessity. We got you covered! The game includes multiple vehicles and forms of transportation at your disposal. Go solo on the fast and maneuverable quad bike, team up with friends on the powerful Buggy, take to the skies with the Hover Glider and Glider Wings, or tame the most dangerous wildlife as mounts. The list continues to grow!
  • Companions & Pets.
    Don’t want to build up a team or prefer playing solo? Don’t worry, you’ll always be able to have a partner on your side. Pets can be upgraded and trained to unlock new unique Skills. It could be a robot or maybe a wild animal that you grew attached to, no matter what the choice, your faithful companion is not just a friend to watch, but will also support players in combat.
  • High-Tech & Fully-Customizable Equipment.
    Players will have access to a massive arsenal of unique high-tech equipment like Weapons, Armor, Implants, and so much more!

  • Personalized Structures.
    Each player will be able to build their own unique personalized structures. These structures can become the pride of its owner, and can be used to display personal collections of Weapons, Equipment, Companions and Rare Trophies. Among the Cabin, will be Huge fully craftable Hangar’s that will allow for building Equipment and Transportation Service Stations, as well as building a fully customizable Spacecraft.
  • High-Level Development Trees.
    Seasoned veterans will be able to build powerful, unique, and fully upgradeable Exoskeletal Mechs, Organic Mutagenic Covers, and Armored Manipulators.
  • Space Exploration.
    The planet of Avalon is not the only beauty in the Galaxy. Once you’re ready, with a full team, you will be able to take the first steps off the planet and travel to distant planets and make unique discoveries. The Galaxy is constantly expanding and will require players, with a loyal crew and a strong vessel, to pioneer new discoveries for humankind!
  • Crafting System.
    Avalon and the Galaxy hold a diverse variety of resources which allow players to create Weapons, Armor, Medicines and more. Discovering different combinations of materials allow players to build anything at their disposal. The Crafting System will allow players to create any desired item, while having completely different characteristics when complete, using different combinations of resources.
  • Player Equality.
    In Project Genom, skills, victory and hard work are more valuable than real money! Players will win battles with Skills, and hard earned Equipment, Weapons, and Armor. Every player will have the same potential! Paying to win will never be a supported mechanic in Project Genom.

System Requirements

    Minimum:
    • OS: Windows 7,8,10 (64-bit only)
    • Processor: 2 GHz quad-core Intel or AMD
    • Memory: 4 GB RAM
    • Graphics: GeForce GTX 460 or equivalent
    • DirectX: Version 10
    • Network: Broadband Internet connection
    • Storage: 11 GB available space
    Recommended:
    • OS: Windows 7,8,10 (64-bit only)
    • Processor: 2.5 GHz quad-core Intel or AMD
    • Memory: 8 GB RAM
    • Graphics: GeForce GTX 960 or equivalent
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 11 GB available space

What Curators Say

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