Project Genom is an open world, non-target sci-fi MMO with an innovative character progression system. Pilot a walking robot, transform your body's DNA, use various kinds of high tech, build spaceships and explore new worlds!
User reviews:
Mixed (25 reviews) - 56% of the 25 user reviews in the last 30 days are positive.
Mixed (920 reviews) - 67% of the 920 user reviews for this game are positive.
Release Date: Oct 12, 2016

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Project Genom is not just an MMO with unique features, it's an entire universe, developed by a small independent team. Together with the players, we’re creating a project that could captivate fans of online games for a long time, giving them new experiences and impressions. Our team is constantly evolving and improving the game. We are growing and along with us, the project is growing, too. But as more complex and multifaceted the game becomes, the more time and effort it requires. That is why we believe that Early Access on Steam would help the project move forward tremendously. More help from the players will give us the opportunity to implement all those missing mechanics and ideas, without which we cannot call Project Genom a complete game. Players, in turn, would be able to try out the game and give us feedback, allowing us to adjust the development of the game in the right direction, in order to create a great MMO.”

Approximately how long will this game be in Early Access?

“The pace of development will depend entirely on the feedback Project Genom receives. The more feedback we receive from our community, the sooner we’ll be able to release updates, moving the project ever closer to its release.”

How is the full version planned to differ from the Early Access version?

“The full game will include new features such as: mech control, advanced character customization, lots of ways to develop your character, new skill trees, different transport types, pets, better crafting and resource gathering, expanded game world with open space and new storyline chapters, as well as full voiceover in two languages. However, we hope to keep working on these and many new features even after the game becomes fully released. We’re also going to focus on the PvP aspects and performance optimizations.”

What is the current state of the Early Access version?

“The game is in the alpha stage at the moment, so we strongly discourage those who expect a complete and finished project from buying it. However, even now Project Genom is able to offer dozens of hours of gameplay, three chapters of the storyline and over a hundred side quests, numerous armor and weapon types, vehicles, skill trees, huge seamless world, crafting and resource extraction, group and solo instances, dozens of unique gaming enemies and bosses with special mechanics, mob nests and lairs growing in real time, medusas migrating in the world, random events, travelling merchants, systems of groups and syndicates along with voiceover in English and Russian languages. The game is constantly evolving and being updated with new mechanics, including those offered by Project Genom community.”

Will the game be priced differently during and after Early Access?

“The game is distributed by the buy-to-play system, which means that you only need to pay for the game once. Once the game is released, the price will increase.”

How are you planning on involving the Community in your development process?

“Throughout the project development, we treat our players with care, and Early Access will not change this. We will continue to conduct various surveys and polls, which will help us to decide on some game aspects. We will continue to please the players with different contests, awarding them both game and real prizes. Our list of interesting suggestions from the community will continue to expand on a daily basis, and players will be able to see their own ideas first on our roadmap, and finally, in the game.
In addition, we are always looking for new talents in the team, and very much hope to find gamedev professionals among our fans who would join our ranks and help us make the game even more interesting!”
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Recent updates View all (49)

May 29

Weekly Newsletter

Greetings to all the online games fans! Our team continues working on Project Genom, trying to make it by the end of this half-year and let you take a look at everything we write about in our weekly reports. In the meantime, the development is under way, we test the basic capabilities and present you another Weekly Newsletter on the work we’ve done so far.

We’re still finalizing the database and switching between servers.

Our team continued working on the extended character customization. We’ve added the basic interface for all character settings and set up the customization options.

The non-player characters are still being set up and tested. In addition to various revisions, last week we managed to reduce the NPC load on the server CPU even further.

We’re improving the opponent’s aggro system. In the current version, the opponents have only basic parameters of aggression and react to the first blow. Unlike it, the new system would be much more complex and closer to the release game version. In the updated version, opponents will learn to react to the player's active skills, buffs and debuffs, respond to their allies being attacked, task stages and other player actions.

Our team has almost completed the basic content for the snowy location stretching in the north of Avalon. The area now has ice-covered lakes, snow-covered vegetation, and unique crafting minerals. Further work on the location is the stage of key quest areas development.

We’ve finished processing the objects for mobile Raider camps. The objects are now configured by materials and added to the engine.

Our team has created the concept of initial blocks for player’s cabin customization. Floors, ceilings, walls and the essential initial blocks are now being low-poly modeled.

We’ve begun elaborating quest points for the arcanium-rich area. The entrance to the Diggers infected hive located inside an abandoned mine will be the main object in this location. At the moment, we’re working on content and filling the site with artificial objects while not affecting the base vegetation layer and the landscapes. Extraterrestrial vegetation, which was shown on the concepts in the previous report, will be elaborated a little bit later.

Vampire armor was completely finished and configured in the engine this week.

This week, we’ve done a lot of work on animations for the female character. As a result, we have an almost complete set of animations for the pistol wielding mode.

We’ve almost finished writing optional dialogues for NPCs. One can overhear more than 150 phrases that non-player characters use in their conversations and that will give a better view on the Ark’s inhabitants’ relations, create the lively atmosphere and help the player learn the important news on the Avalon.

The new project version is being tested and constantly improved and finalized. Our team is quite successfully dealing with all emerging issues, but the number of minor errors and flaws won’t let us release the first major update before the scheduled time. We’re still trying to meet the deadline of the first half of 2017 and there is only one month left, but we very much look forward to updating the project and making you happy. Thanks for staying put, friends!

And, traditionally, we’d like to remind everyone who suggests buying the game — it’s in the alpha stage at the moment. So, we strongly recommend not buying it if you expect a full-fledged finished project. Purchasing the game now you support the development and get the opportunity to see its early stages. If you want to enjoy a full game experience with the maximum number of game mechanics and no critical errors, we advise you to wait until the game enters the beta testing stage or even later.

25 comments Read more

May 22

Weekly Newsletter

Hello, friends! Another week of Project Genom development is over and we’re ready to give you a report on our efforts.

This week, we continue on testing the database and switching between servers. Tests reveal some flaws, yet no critical errors so far, which is good news. We hope to finish this task soon.

Our team continued working on the enhanced customization. Work on this task was temporarily suspended in order to quickly tackle a number of challenges concerning both switchings between servers and the database.

We’re still working on setting up non-player characters. This week we’ve added the possibility of dialogues between NPCs and set it up on the Ark.

We’ve expanded the world and created the basic content for the snow-covered location that occupies the area of more than ten miles.

Due to the overall graphics improvement, we faced the need to refine some models that players saw in the current version of the game. This week, we’re working on the objects for the mobile Raider camps.

We continue on setting the locations for the dynamic day and night cycle. As expected, it was most difficult to set up the Ark, which closed interiors coexist with the open locations outside the window. This causes a number of difficulties (for example, the red global fog appearing in all ship compartments during sunsets).

We’ve created the search sketches for the area near the infected hive. In this area, the influence of arcanium mineral on nature is higher than in other areas, and that causes the possibility to encounter the unusual flora activity.

We’ve begun working on the concept for the player's personal cabin. The cabins will be expanded and customized as needed. All complex cabin blocks will carry a special meaning and mechanics helping the player. Each separate wall block can be replaced with another more suitable for your gaming style. For example, a bedroom block will restore health and temporarily increase all vital indicators. The bathroom will allow you to remove some unpleasant debuffs from the character, and the craft block will allow you to create quality items from different ingredients.

We continue working on creating a high-poly armor model.

More than three thousand LODs for characters with skeleton were added to the project

This week, we’ve completed all the necessary animations for the main female character’s unarmed mode.

Our team keeps on creating the secondary quest chains. We’ve also started working on the dialogs between non-player characters.

The week was calm and productive. The most pleasant moment this week was the absence of critical errors during tests of the switching between servers. This allows us to hope that we can soon begin the stage of project updates.

We’d like to thank all our players for all your kind words of support and criticism, your ideas and wishes you leave on all websites, from social networks and the official game forum to discussions on Steam. We’re closely following all your messages because they help us make the game better.

And, traditionally, we’d like to remind everyone who suggests buying the game — it’s in the alpha stage at the moment. So, we strongly recommend not buying it if you expect a full-fledged finished project. Purchasing the game now you support the development and get the opportunity to see its early stages. If you want to enjoy a full game experience with the maximum number of game mechanics and no critical errors, we advise you to wait until the game enters the beta testing stage or even later.

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The game is in the alpha stage at the moment, so we strongly discourage those who expect a complete finished project from buying it. However, even now Project Genom is able to offer dozens of hours of gameplay, 3 chapters of the storyline and over 100 side-quests, lots of armor and weapon types, vehicles, skill trees, huge seamless world, crafting and resource extraction, group and solo instances, dozens of unique gaming enemies and bosses with special mechanics, mob nests and lairs growing in real time, medusas migrating in the world, random events, roving traders, systems of groups and syndicates, voiceovers in English and Russian languages.

Early access rewards

By purchasing the game now, you will also receive a unique Avalonian Bundle, which includes:

  • In-game currency amounting to $10 when the cosmetic shop becomes available;
  • Superior box with game objects for a comfortable start (will be available when the boxes are added);
  • Forum and game title: Avalonian;

Avalonian Bundle will no longer be available later!

Only during the Early Access on Steam, 3 Bundles will be available for those who want to support the project and obtain additional unique bonuses:


  • I got stuck in the game.
    - Open chat, insert command /unstuck — it will move you to the nearest respawn point.
  • Poor performance on some models of AMD processors.
    - Open file Steam\steamapps\common\Project Genom\Engine\Config\BaseEngine.ini and change value MaxChannels=32 to 64, 16, 8, 4 or 0.
  • "Steam authorization failed" error occurs when loading game.
    - Exit from Steam launcher and log in again inserting login and password.
  • Game window slides when alt+tab combination is pressed.
    - Shift to frameless mode by pressing alt+enter combination in windowed mode.
  • Hints in prologue prevent from playing game.
    - Disable hints in game settings.
  • First game loading takes too long (black screen).
    - Such issue occurs on slow / old HDDs, you need to wait for the first loading to complete. Subsequent loadings will take less time.
  • “LeapMotionController failed to load” error occurs when loading.
    - Delete folder Steam\steamapps\common\Project Genom\ and reinstall the game.
  • Problem with loading characters in the menu.
    - Disable network traffic counters (such as nettraffic), configure firewalls and antivirus software, reboot the router, or try a direct connection to a computer without router. If the problem persists, create a ticket on Support.
  • I am a streamer, how can I get the promo key?
    - Send an email to, attach links to your channels.
  • How can I view the controls?
    - Follow the link Controls.
  • How can I view chat commands?
    • /w name — private message;
    • /p — group message;
    • /g — syndicate message;
    • /invite name, /inv name — invite to the group;
    • /kick name — eject from the group;
    • /leave — leave the group;
    • /ginvite name — invite to the syndicate;
    • /gquit — leave the syndicate;
    • /gdisband — dismiss the syndicate;
    • /gkick name — eject from the syndicate;
  • How can I create a syndicate?
    - While in the game, press O and then “Create syndicate”. Then fill all fields and press “Create”. 10,000 credits are required to create a syndicate.
  • How can I transfer the character to another region?
    You need to create a request for transfer on Support.
  • How can I add a syndicate logo?
    - All logos currently undergo manual moderation, and therefore you need to send a link to a picture on Support.
  • Where can I find bits of advice on the game?
    Visit the game forum Forum or section Hints

About This Game

Sci-fi MMORPG Project Genom is an online game in which you will join the human race in their struggle for survival. When the humankind destroyed their home planet, it has found a new home and a seemingly happy life on Avalon. But people were not the only ones to set sights on these lands. Why was this planet so attractive for a mysterious race of Almer? The more advanced, stronger and more united, they win all battles against human forces on all fronts. It would seem that there is no hope, but new time always gives the world new heroes. Become one of them! Protect your race and its ideals, and feel absolutely new power given to humankind by the Project Genom!

  • Non-target combat system.
    This system makes all combats truly intense and dynamic, allowing you to build your own combat tactics.
  • Character development.
    In Project Genom, there are no classes and subclasses, but you have dozens of development trees with hundreds of abilities in each, allowing to create a truly unique character. Whether to unlock the potential of the human body, to undergo mutations, to synthesize the body with inorganic tissue, or to create a completely unique hybrid? It's all up to you!
  • Open World.
    The huge responsive Universe with dozens of planets and areas in which anyone can find their place.
  • Transport.
    The world of Project Genom stretches for many miles, which means traveling is much more comfortable than going on foot. There is a wide variety of vehicles at your disposal: fast and maneuverable quad bike, powerful and secure buggy, glider hovering the surface, wings allowing you to fly, or even mounts. And this just starts the list.
  • Pets.
    Those who are not so willing to build up a team, it is still possible to have a partner. It can be a robot or a wild animal that you took a shine to during travels. Pets, as well as transport, can be upgraded, modified and trained to unlock new unique skills. A faithful companion is not only a pleasant decor but is also able to support the player in combat.
  • Special equipment.
    The game provides players with unique high-tech equipment, which is very difficult to get. Exoskeletons, organic coatings, manipulators — all designed to perform particularly difficult tasks. This equipment also has its own development tree and can be upgraded.

  • Property.
    Each player will be able to build one's own personal cabin. The property can become the pride of its owner, as it can be used to display collections of weapons, equipment, pets and rare artifacts. The huge hangar is perfect place for setting special equipment and transportation service stations, managing the staff, as well as building your own spaceship.
  • Space.
    When you build up your own team on your board, you will be able to travel to other planets and discover new worlds. Be at the helm and fly wherever you'd like to! Project Genom's Universe is huge, and it will expand in course of time, so to explore this world you will need a fine space vessel and a loyal crew.
  • Crafting system.
    A vast variety of resources allows you to create weapons, armor, medicines and other game items, discovering different combinations of materials. Using the same pattern, you can create the desired item from gold, tungsten, steel or titanium, having completely different final characteristics.
  • Game balance.
    In the world of Project Genom, nobody will be able to gain advantage for real money. Everything players can use is associated with skills that develop when a player use abilities or when something is done. If you see a developed character, it was done by one's own efforts.

System Requirements

    • OS: Windows 7,8,10 (64-bit only)
    • Processor: 2 GHz quad-core Intel or AMD
    • Memory: 4 GB RAM
    • Graphics: GeForce GTX 460 or equivalent
    • DirectX: Version 10
    • Network: Broadband Internet connection
    • Storage: 11 GB available space
    • OS: Windows 7,8,10 (64-bit only)
    • Processor: 2.5 GHz quad-core Intel or AMD
    • Memory: 8 GB RAM
    • Graphics: GeForce GTX 960 or equivalent
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 11 GB available space

What Curators Say

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Mixed (25 reviews)
Mixed (920 reviews)
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