Race Track Builder is a software design tool that has a simple, easy to use interface that allows you to build fantasy race tracks or use Google Maps data to create real-life terrain and roads.
All Reviews:
Mixed (47) - 59% of the 47 user reviews for this software are positive.
Release Date:
Aug 20, 2015

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Recent updates View all (50)

April 21

v1.5.2.0 released

- Added: Terrain point Edit tool.
- Added: Context menu to Fetch Points from Google again (if they were manually moved).
- Added: Hide Tracks checkbox on main toolbox.
- Added: Context menu to Delete Track/Wall Shape/Points.
- Added: Context menu to Smooth selected Track Nodes.
- Added: Hold D when lassoing Nodes in Tracks/Walls to deselect.
- Added: Hold D when lassoing Points in Tracks/Walls cross-sections to deselect.
- Added: Terrain "Lock Track Nodes" will keep Track Nodes in fixed position whilst raising/lowering/flattening points.
- Added: Backups of the Venue.bin file are created in the "[YourProject]\backups\" folder when saving. See Options for Backup Count.
- Improved: Interface no longer prevents user interaction (momentarily freezes) whilst flagging grounded objects.
- Improved: Flagging end node of a joined track as Grounded will also flag the other node of the joined track.
- Improved: Walls are flaged for calculation less often (more efficiently).
- Improved: String Objects that are Grounded and Tilted use faster hit-test.
- Improved: Google Fetches height data, then updates in larger batches to avoid triggering the recalculation too often.
- Fixed: Rendering of non-AC Terrain when Target set to AC would cause some rendering artifacts.
- Fixed: Couldn't open any Venue after attempting to open one with a missing texture.
- Fixed: Grounding Node for String Objects and Walls wouldn't take effect until next calculate.
- Fixed: Prevent project from being create with non-ascii characters in the path. Autodesk FBX SDK can't handle them.
- Fixed: Terrain wireframe not rendering at some angles on high areas.
- Fixed: Setting Wall LOD Out value not working.
- Fixed: Allow Venue to load when String Object is missing.
- Fixed: Straight Wall with multiple Surfaces not calculating correctly.
- Fixed: Rotate Wall Material not working when selection performed in particular order.
- Other: Updated FBX library to latest version from Autodesk in hope it would fix non-ascii character issue - it didn't.
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February 17


v1.5.1.0 now includes the following:
- Improved: MASSIVE speed improvements for cutting calculations. Calculation time for cutting of Tracks into Terrain have been reduced by between 60-88%; into other Tracks by around 50%. Actual results will vary depending on the size and detail of your Venue and your PC.
- Improved: Terrain Raise/Lower calculation speed improved.
- Improved: Terrain Raise/Lower caps the height during each mouse drag to avoid unwanted spikes.
- Improved: SaveAs will now rename an exported AC project to match the new Venue Project name if one exists in the Export folder.
- Added: Object Manipulation - X, Y & Z keys are back working in conjunction with Gizmo.
- Added: Object Manipulation - R, S & T keys toggle Rotatation, Scaling or Translate. Press R, S or T again to exit (Escape works too).
- Added: XPacker can scale object - see Information & Scaling tab. During fbx import it will only ask to scale by 0.01 if 1km or larger in size.
- Fixed: Terrain Reduction Triangle not showing collected triangles.
- Fixed: Terrain being cut by a track when the track was only tagged to cut other tracks.
- Fixed: Exporting only the Start/Finish objects (and nothing else) for AC was failing.
- Fixed: XPacker importing of dae objects.
- Fixed: New walls not showing in toolbar until after a reload when new XPack included.
- Fixed: Track Node visually not updating when Grounded flag updated.
- Fixed: Terrain not being tagged when node moved to cause randomness change in track.
- Fixed: String Object not applying Scale.Y when object was "Verts lowered to Ground" and "Curve with Spline".
- Fixed: String Objects that are negative length (when -ve Space before/after is larger than the object) no longer cause calculation error or cause problem when attempting to export.
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About This Software

Race Track Builder is a software design tool that has a simple, easy to use interface that allows you to build fantasy race tracks or use Google Maps data to create real-life terrain and roads.

For examples of the current features take a look at the TUTORIALS.

Keep track of development on Facebook ... https://www.facebook.com/racetrackbuilder

Free Upgrades

Additional functions that have already been added since the initial release:

  • Expansion Packs - more textures, materials and objects have already been added since the initial release and more content is on its way.
  • Objects - trees, signs, barriers, pit stands, cones, tyres, fences - all can now be added into your track.
  • Complex Objects - parent-child relations create a more complex object with greater variety.
  • String-Objects - Make long lines (strings) of objects and quickly move them about as your design evolves.
  • Walls - edit the cross-section and customise the look of walls.
  • Start/Pits/Timing Positions - Set Grid/Pit positions and Timing Gates that are exported to AC.
  • Windows 64 bit support.
  • 16k & 8k textures in addition to lower resolutions already supported.
  • Super fast GPU texture painting.

Additional functions will be added as free upgrades as they are developed. Many of the BTB functions will be integrated into the new interface and many entirely new features are planned as upgrades occur each month.

  • More Terrain editing tools for greater control.
  • Objects - more content and improved interface.
  • String-Objects - more content and align-to-track tool.
  • Intersections - pre-textured sections will make intersections a cinch.
  • Expansion Packs (Xpacks) including additional textures, materials, objects, string-object and cross-sections definitions.
  • ... and much more.

RTB exports to the Autodesk FBX format which can then be loaded into 3d modelling tools for export into games with a little more work. This opens up RTB to more game developers and this in turn will generate more RTB content (XPacks) for people to use across all types of games. In time export direct to game may be added for some titles but initially the focus is on supporting many titles.

The first title with specific support is Assetto Corsa with materials and shaders created to replicate the shading used. The landscape uses Multilayering shading with support for direct modification of the underlying texture. When targeting Assetto Corsa the export prepares the objects ready to be imported into the AC Editor, generating the Configuration file so that materials and textures are applied as they appearred in RTB.

More information ... http://www.racetrackbuilder.com/

Like on Facebook ... https://www.facebook.com/racetrackbuilder

System Requirements

    • OS: Windows 7 or later
    • Memory: 4 GB RAM
    • Graphics: 512 MB
    • DirectX: Version 11
    • Storage: 350 MB available space
    • OS: Windows 10
    • Memory: 16 GB RAM
    • Graphics: 1 GB
    • DirectX: Version 11
    • Storage: 2 GB available space
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