iZBOT is fast paced, double jumping, wall sliding, edge of your seat platformer that delivers delicious bite sized challenging platforming levels while always keeping you in the action.
User reviews:
Positive (36 reviews) - 86% of the 36 user reviews for this game are positive.
Release Date: Sep 1, 2015

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Recent updates View all (5)

June 3 iZBOT Update

Minor update:


  • New leaderboard link on the title page
  • More splosions for iZBOT
  • More smart ass comments from Bedlor

Undocumented Features:
  • Score text was getting pushed down when Bedlor talks
  • iZBOT is now displayed over any text box

0 comments Read more


“A combination of the platform style of Nintendo’s original Mario, the white-knuckled, high-speed action of DoubleDutch Games’ Speedrunners and the whimsical graphics of ChuckleFish’s Starbound.”
8/10 – GameSpew

“With its quick speed, tight controls, and repeatable short levels with quick restarts, iZBOT probably best fits in the same category as Super Meat Boy”
4/5 – Jay Is Games

About This Game

Set in the not too distant future, robots have finally overcome the tyranny of human enslavement. A peaceful robot existence is now at threat from a mysterious organic invasion that has been spotted within the city. It's up to our hero, iZBOT to rid the lands of the dirty, unpredictable organic infestation.

Our plucky little robot manages to blend the rage induced controller throwing with the perfect amount of level beating satisfaction. You’ll need to employ advanced death avoidance techniques to master the game and defeat the organic's evil (and somewhat annoying) leader Bedlor.

iZBOT features:

  • No ice or underwater levels.
  • Fast paced precision platforming.
  • Wall slides and double jumps.
  • Small bite sized levels to keep that carrot nice and close.
  • Fusing old school looks with new school controls.
  • Chiptune tracks featuring the awesome RoccoW.

System Requirements

    • OS: Windows Vista or Later
    • Processor: Intel Core™ Duo or faster
    • Memory: 2 GB RAM
    • Storage: 100 MB available space
    • Additional Notes: Gamepad highly recommended
Customer reviews
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Positive (36 reviews)
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24 reviews match the filters above ( Positive)
Most Helpful Reviews  Overall
13 of 15 people (87%) found this review helpful
4.4 hrs on record
Posted: January 8
When it comes to precision platforming games on Steam the market is stacked. However, that hasn’t stopped a large number of indie developers flooding the market with games of various quality. Sadly it is often the games that are ridiculously bad that get their turn to shine in favor of the more well put together titles that deserve it more. Daniel Spruce released his iZBOT game onto the Steam platform back at the start of September. To this point in time he has ignored the early pleas of the indie bundles world in favor of getting his title into the hands of those who will enjoy it most. A sad consequence of this is that it has remained buried on Steam so it’s about time that it got a little of the spotlight.

I generally read Steam reviews before playing a game to help formulate some idea of what I’m getting myself into. There are a lot of knowledgeable players among Steam’s user base and in part thanks to being able to rate someone’s review contribution you can quickly sort the quality from the muck. If you take a quick browse through iZBOT’s reviews you’ll find that platformer fans have generally similar thoughts on the game. The general train of consensus is that the game is one of the best genre titles to be released in 2015 and that it combines super tight controls with the frustrations and the rage that is generated from the best precision platform titles on Steam such as Super Meat Boy. Those are all things that make platforming engrossing to me.

The aim of iZBOT, much like any platformer, is to defeat each level but you do have an extra challenge per level in getting a gem. This will, most often, slow down your best time (you can defeat each level without getting the gem) but there is an achievement for hunters when you do collect them all, ‘OCD.’ I personally found that this was the most fun in the game for me. I could zip around the levels but if I really wanted a challenge the gem was the real prize. Once you collect the gem you can then restart the level to see how quickly you could have gone had you not bothered to collect the gem. Alternatively, unless you find the gem on your first play through a better idea may be to get the gem on your second attempt.

iZBOT is every bit as precision as Ruxar bills it as being. This is attested to by the Steam reviewers and having played it for myself I can vouch for that fact. Thankfully it controls superbly, at least with an Xbox One controller, making deaths never feel as though you’ve been cheated. It’s a game that I genuinely believe people who are scared of playing platformers could jump into and learn how to play. Therefore iZBOT gets a firm recommendation for all platformer fans.

For more reviews similar to this one and our daily giveaways please visit http://www.steamified.com/
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11 of 13 people (85%) found this review helpful
2 people found this review funny
5.2 hrs on record
Posted: September 1, 2015
Over 1000 izbots died to bring you this review.

This is my favourite platformer of the year. The levels are challenging, the main character is super responsive, the controls are watertight and it’s got this kind of oddball humour to it all. It’s one of those games where you will only ever be held back by your own skill and you will see yourself get better with every play though. Beating some of the tougher levels are true fist pump moments.

Highly recommended.
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13 of 17 people (76%) found this review helpful
8 people found this review funny
3.5 hrs on record
Posted: September 3, 2015
Killer platformer for tough people who look good in sunglasses, at night.
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10 of 12 people (83%) found this review helpful
1.8 hrs on record
Posted: June 3
Fun game, well-made.
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6 of 6 people (100%) found this review helpful
1.0 hrs on record
Posted: January 19
A brilliant little platformer with bite-size levels.
Graphics are charming.
Gameplay is smooth.
Controls are precise.
Levels are well designed.
Music is cool.
The only bad thing is........I wish there were more levels. Many more levels, because it's just so nice to play.
I would be super excited to see an extra world or 2 added. Or maybe even a level editor. (Fingers crossed)
But even so, it's still a GREAT game!!!
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5 of 6 people (83%) found this review helpful
68.7 hrs on record
Posted: December 26, 2015
Everything you expect from a platformer in a neat little package. This definitely isn't a big game. Completing it, getting all gems (although the achievement didn't unlock), and optimizing my time in a few levels took me around 4 hours — and I'm probably somewhere between mediocre and decent at precision platformers.

The controls are tight and responsive, the speed is good, and the levels are well-designed, so you can mostly go as fast as the game allows and not have to wait for moving parts of the level to let you through. And most important of all, it's fair. While you may have to play a level a few times to become familiar with it, the game never just kills you for no reason, and there's mostly no blind drops or anything of the sort. You'll still die probably thousands of times just because you know you can do a level just a liiiiittle faster.

So yeah, if run n' jump precision platformers is your kind of thing, you'll most likely enjoy this — because it's a run n' jump precision platformer and a very decent one at that.

3 very minor things though:
- the bosses are maybe a bit lackluster. You'll be spending most of your in-game time outside of boss fights anyway, so it's not a huge deal really.
- hitboxes seem to be a little bigger than you'd expect. It's something you get used to after a while, but it confused me at first
- the gems seem to only serve to unlock an achievement (which didn't unlock for me for some reason). It'd be super nice if they served some purpose within the game too.

Apart from that, a thouroughly enjoyable platformer that should satisfy the cravings of most platforming enthusiasts for a little while.
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3 of 3 people (100%) found this review helpful
3.4 hrs on record
Posted: September 13, 2015
iZBOT is a precision platformer by Ruxar. It follows the typical structure of repeatedly reaching the level end while avoiding various enemies and environment obstacles, and offers a reasonably satisfying experience along the way.

The game is drawn in an adorable pixelated style, and has very retro, 8-bit music to match. But, let's be honest, when it comes to precision platformers, it's all about the controls and the level design.

iZBOT has the tight and predictable controls that you would expect out of this kind of game. No complaints there. When you explode after running into ostrich spit (yup... That's in there) you can bet it's your fault.

As far as level design, there is really only 1 hang up. The game features 3 levels, with over a dozen stages in each level. This is a fair amount of content. I have been playing for about 3 hours and just now reached the final set of stages. Again, no complaints there. My issue in this area is that the difficulty of each stage is more random than progressive. I don't play many precision platformers, so maybe it's standard to throw some really tricky stages in early, and then things suddenly get easier for a while. It seemed a little odd to me.

One thing that iZBOT lacks compared to leading platformers is story. The game features a boss fight at the end of each set of stages. It is never clear why the boss is there, why we are killing it, or what (other than unlocking the door) we get out of the fight. This see like a missed opportunity to flesh out the character a bit and help keep the player interested in completing more stages.

Overall, fans of the precision platforming genre will want to pick up iZBOT, but new players might want to look elsewhere for the most satisfying experience. It can be picked up on Steam for $9.99 US dollars. Disclosure: This review was written on a copy provided by the developer pre-official launch.
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3 of 4 people (75%) found this review helpful
9.4 hrs on record
Posted: January 2
Fun Fast-paced 2d platformer similar to Super Meat Boy with fluid 60fps gameplay and tight well-honed mechanics and short levels that are sometimes punishing yet rewarding when you complete them. Picked up for 1.99$ and it was definately worth the price. small game but i recommend.
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3 of 4 people (75%) found this review helpful
38.0 hrs on record
Posted: January 25
This game flows really smoothly and controls just feels great. This robot called iZOBOT has 4 movements easy to control:
I decided to go for the achievements first which was a bit hard because I never played platformer games like this one, and then I started speedrunning which is a lot of fun.
I totally recommend it.
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3 of 4 people (75%) found this review helpful
1.6 hrs on record
Posted: January 23
If you like platformers you'll like this game!
Controls are tight and responsive
levels are well designed and timed
progression is good
great for speedrunning
great for not speedrunning
very happy with this game, Is looks to be highly underrated/underknown, lets change that!!

Bad: Nothing to add here

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Recently Posted
3.2 hrs
Posted: September 18
Product received for free
iZBOT is a fast paced 2D fast paced platformer, and follows in the footsteps of games such as Super Meat Boy. This game is.. short I will say, being only three "levels", though each level contains 20 acts and a boss.

The controls are tight and very simple, only requiring two buttons, which can be mapped to whatever you want. Though I do recommend using a controller.

Difficulty does spike up during the last "Level", but first "level" and half of the second "level" you can breeze through with not much trouble.

Graphically the game goes for the whole "retro" style, which I don't mind and works well, and the music is okay, but it does start to become a bit degrading after a while, since each "level" uses only one song and going through 20 acts doesn't help, especially during the last "level".

Oh and as of writing this, the game has had some audio issues, mostly when adjusting the volume. Sometimes you can turn the volume for the music or effects to pretty much nothing, but will end up being really loud. Also if you restart an act or turn off the music from the pause menu, the settings get reset, and there's no way to change it without quitting a level. But hopefully this issue will get fixed in later patches.

There are enemies and hazards you have to watch out for. Enemies are... a thing I guess, ranging from slimes, bats, birds, and crabs. Slimes are usually placed wherever, but for the most part, i have no problem with them. Bats... ♥♥♥♥ them, the hitboxes on them can be way off, and they're really just there to be annoying or to slow you down. For example, one of the acts in the 3rd "level" there are five of them placed near the exit, and are just there to stall, especially when you got to watch out for the hazards.

Speaking of, there are a variety of hazards and other goodies to deal with. One of the more traditional types of hazards being spikes, which my only complaint is that they can blend onto parts of the environment, making them hard to see... especially in the thrid "level". You also have lasers, turrets, homing missles, and spinning fire blades that can instant kill you.

There are these teleporters that appear in some acts, but to be honest, they really have no point being in the game, for the most part. You first see one in the first "level", which at the same time, is also when the game throws in all new hazards and enemies as you progress, but aside from one act, they're useless and aren't necessary to beat the many acts you find them in.

There are three boss battles. They're simple. Can't really say much about them, although the final boss has one of those "race to the end and don't fall behind or else you die" segments, and if you die to the boss, you gotta do it again from the very beginning, since you have to beat an act or boss without dying.

Finally, there's the collectables. Each level and boss battle has a gem you got to collect called "HardToGetium", and as the name implies, they can be "hard to get" for the most part, and can require you to take a different path or hard to reach area to get to them.. oh and you got to do it without dying as well, or else you have to go get it again.

So overall, It's an alright game despite some of it's flaws such as being short, having some audio issues and some of the level designs. But still recommend it!
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3.9 hrs
Posted: September 11
Fun and challenging game.
I haven't completed it.
Still stuck on 3-34
Good soundtrack.
Liked the bossfights.
Wouldn't say that it is worth that much, i had a coupon so i got it 90% cheaper.
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0.8 hrs
Posted: July 23
Repetitive music is great when not dying
Cheaper than a condom

11/10 Would kill izbot again
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Swag of the Wild
3.0 hrs
Posted: June 25
Fantastic little plataformer, a steam hidden gem for sure.
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[CVNT] llamadoH
3.1 hrs
Posted: June 25
Pretty short, but enjoyable. I picked it up for $2 during a sale so I am not complaining about its length. I managed to beat the game and get all achievements in one 3 hour sitting. It was an enjoyable 3 hours. Also, it was a frustrating 3 hours. The game can be brutal sometimes and it's f*cked up for that.

Overall though, if you like tough platformers, it's definitely worth a few bucks.
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1.6 hrs
Posted: March 19
Simple but well executed precision platformer. Controls are precise and no death feels cheap. The little bot controls wells both on the ground and in the air, the ability to double jump giving you that "aww yeah" moments when you realise you jumped at the wrong time but managed to correct your trajectory mid air.

The levels are bite sized but they're well designed and some section can give you some trouble if you're not careful. One very important thing in this genre that iZBOT does right is the speed at which you can restart a level. Fail a jump and die or just press R and you're instantly back at the start, ready to try again.

Only minor gripe is the music can get a bit repetitive. Overall, good little game for the masochist in you that likes to try again and again until you have that perfect run.
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2.0 hrs
Posted: March 3
Pleasant to play through but rather unremarkable. iZBOT reminds me of Super Meat Boy, except it has much less content and it only becomes difficult in the last world. It took me about two hours to 100% the game, so definitely wait until it is on sale to purchase. I think a level editor would be a welcome addition in the future.
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0.7 hrs
Posted: January 23
Fast, precise platformer.
Controls feel great, very responsive.
Great, short menus/downtime.

Graphics are pixeled, no native resolution available.
Sound/music is low-bit (old school) but fitting.
Helpful? Yes No Funny