Sentinels is a tower defense game lovingly spliced with a first person shooter. Deploy your defenses, then jump into the fray yourself and decimate the relentless hordes of baddies!
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Release Date:
Feb 17, 2017
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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Because making you wait is bull$#*(!
Seriously, we want your feedback NOW, not later. :)”

Approximately how long will this game be in Early Access?

“When it’s done… but we’re aiming for the 2nd quarter of 2018.”

How is the full version planned to differ from the Early Access version?

“More levels, structures, weapon mods, enemies… more everything! There'll also be a much better tutorial, and of course a few metric tons of polish.
You'll also notice a lack of EA-only features in the fully released game… because everyone who joins up early will unlock a bunch of exclusive stuff that no one else will.”

What is the current state of the Early Access version?

“Solid… wait, no, liquid? Now it’s gaseous… it’s getting hot in here!!

Dad jokes aside, it’s stable and the framerate is pretty good. We have most of the core mechanics we want in there, and people seem to be having fun.
There’s a lot to learn in this game - but we’ve been working on this for so long, we sometimes can’t see the forest for the trees. Having new eyeballs are helpful, so you can tell us what’s well explained, and what’s… slightly less so.
Oh, and there are bugs... that's an exciting metagame we added just for Early Access players. :)”

Will the game be priced differently during and after Early Access?

“Yes, early access players are receiving a discount (as well as 7 karma points and a virtual hug). It will likely go up about 25% before release.”

How are you planning on involving the Community in your development process?

“Well, we’re currently a team of two - one of us actually makes the game, the other talks to everyone. You can find us on twitter, indiedb, and facebook; other than needing sleep on rare occasions, we’re always accessible and want to hear what you have to say.”
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Buy Sentinels

SPECIAL PROMOTION! Offer ends December 20

-50%
$14.99
$7.49
 

Recent updates View all (38)

December 15

New build

Decided to do another rapid fire build. Wanted a bug fix up, but there's some other cool stuff here...

Fix for elite structure not unlocking properly if playing on rookie.
Added support for help videos on unlocks and tooltips.
Added video for elite structure unlock.
Improved/simplified tooltips for structures.
Improved tooltips for structure upgrade, and added comparison.
Adjustments to artillery tower attack rate and damage.
Allowed same item to be placed into primary and elite slot.
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December 12

New live build

Build is live! Lots of tuning changes in this one, hope you all like it!

Turret damage has been increased
Turret range has been decreased
Reduced cold snap size and effect persistence
Into the Pit and Sierra Lab alterations
Path changes in Creeponium mine
Removed Snow Path temporarily
Updates for Factory

And your usual boatload of fixes/optimizations.

Let us know what you think, happy holidays!
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About This Game



After a time of relative peace… and boredom... the heroic protectors once known as Sentinels have been called back into action! Use the unique skills of Sam, Kat, and Frank to lay waste to the seemingly endless horde. Deploy powerful automated towers, upgrade them to devastating Elite towers, and watch the mayhem. When that doesn’t quite cut it, rain down meteors and acid attacks with manually activated tactical weapons. And of course, because you love to get your hands dirty, you’ll be jumping into first person shooting mode, sniping and blasting your more dangerous foes.





  • Build your defenses with a variety of automated and manually activatable turrets.
  • Jump into the fray with powerful first person weaponry. Choose from grenade launchers, lockon missiles, machine guns - just to name a few.
  • Customize your weapons with socketable mods to increase damage, critical hits, knockback, and so much more.
  • Defend an ever-expanding roster of levels - 10 maps are currently available, 7 which have multiple challenge and endless modes. At least 6 more levels are actively in the works.
  • Level up and increase your rank to unlock more weapons, mods, and other perks.
  • Face off against multiple enemy commanders, each with their own unique powers and buffs. From stealth to speed to heavy armor, you'll find yourself challenged every step of the way.
  • Early Access Special! All EA players can access developer mode. Should you choose to activate it, you'll be given incredible control of the game. Bump up strength, speed, and frequency of enemies if you like a challenge, or increase the commander ammo pool if you want more fps action. You can adjust pacing, as well as toggle various game modes as we move forward in development. You can use these tools to give us personalized feedback and perhaps see your personal changes implemented ingame. All of this and more is available - the power is in your hands.
  • Steam Trading cards are coming soon.

We also made a series of feature highlight videos, going over mechanics that might not be explained so well in game (Or not explained at all, in the case of the mobile gun platform :)) To check these out and see some real Sentinels gameplay, just go here.

System Requirements

    Minimum:
    • OS: Windows 7 or later
    • Processor: 2GHz dual core
    • Memory: 4 GB RAM
    • Graphics: nVidia GeForce GTX 260 or Radeon HD 4850
    • DirectX: Version 9.0c
    • Storage: 4 GB available space
    Recommended:
    • OS: Windows 7 or later
    • Processor: 3GHz quad core
    • Memory: 4 GB RAM
    • Graphics: nVidia GeForce 560 or AMD HD 6870
    • DirectX: Version 9.0c
    • Storage: 4 GB available space

What Curators Say

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