A 2D action game featuring a young man with the power of lightning who stands for freedom against the evil ambitions of a massive organization. When lightning strikes, a new legend is born.
User reviews:
Very Positive (36 reviews) - 91% of the 36 user reviews in the last 30 days are positive.
Very Positive (375 reviews) - 88% of the 375 user reviews for this game are positive.
Release Date: Aug 28, 2015

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Recent updates View all (26)

March 9

Azure Striker Gunvolt Update (Build 1015423)

Various bugs in the new Hard Mode setting have been fixed

* A bug that was causing the wrong number of bonus Kudos (Double, Triple, etc.) to be rewarded has been fixed.
* A bug that was sometimes causing multiple music tracks to play at the same time during Gauntlet #5 has been fixed.
* The difficulty in regards to the final boss battle for Gauntlet #5 has been re-balanced.



3 comments Read more

February 28

Azure Striker Gunvolt February Monthly Update (Build 999989)

It's hard to believe that it has been six months since the game's release on Steam, but alas, here we are with the Azure Striker Gunvolt Steam version final monthly update. We've cooked up two brand new play modes for the game that are sure to give everyone who plays the game a fresh new experience, whether you are a seasoned Gunvolt pro or someone who has yet to be able to traverse Sumeragi's treacherous stages. Let's have a closer look at the new Easy Mode and Hard Mode!


Let's have a look at the settings and features for Easy Mode:
* The attack power of your Flashfield has been greatly increased
* Prevasion will still activate even while using the Flashfield
* Prevasion will still activate even if the Prevasion Chain is not equipped
* EP consumption has been greatly reduced
* EP recovery speed has been increased
* Being revived by Lumen's Anthem is now possible even when you fall in a pit
* You will not lose your accumulated Kudos when you take damage
* SP recovery speed has been increased
* You will not die even when submerged in water
※ Any save data created while playing in Easy Mode will be marked with "Easy" in that save slot

Now let's have a look at Hard Mode:
* Gunvolt's HP has been greatly reduced
* Lava, spikes, and other such highly dangerous traps are now one-hit kills
* You will not level up
* You will not start the game with QUILL Signet item
* It takes more time to recover from overheating
* You will immediately overheat every time you use Prevasion
* You are unable to use Special Skills
* There is a 0% chance that Lumen will sing her Anthem for you
* Your lightning attacks now deal more damage
* You will receive more Kudos from all of your lightning attacks
* More bonus Kudos are yielded when you earn Double, Triple, or Air Attack bonus Kudos
* The background music will begin to change as you accumulate more Kudos
* Gunvolt debuts a badass new black costume
※ Any save data created while playing in Hard Mode will be marked with "Hard" in that save slot

8 comments Read more


“Azure Striker Gunvolt isn't just a great game; it's something of a revelation, finding an entirely new — and rich — approach to the hardcore-platforming genre.”
9.0 – Nintendo Life

“Completing Gunvolt's optional trials and seeing everything through to the end will challenge and please even the most hardened veteran looking for a fresh, Mega Man-like experience.”
8.0 – Gamespot

“Between mastering every stage, collecting every jewel, and beating Mighty Gunvolt, Azure Striker Gunvolt packs in more than most platformers on the market.”
8.0 – Destructoid

About This Game

Azure Striker Gunvolt is a 2D action game featuring the talents of star creator Keiji Inafune as the Executive Producer and Action Supervisor.
With the “septimal” power to create and manipulate lightning, Gunvolt faces off against the massive conglomerate known as the Sumeragi Group. Intense battles
unfold against Sumeragi's ultra-powerful adepts (those who possess septimal powers) as Gunvolt fights to keep his nation free.

Speedrun Mode

This new mode gives speedrunners around the world the chance to compete for the best time,
with pre-determined settings put in place by the Gunvolt team to maximize efficiency for this challenging new mode.
Future updates which will new add features and settings are already planned,
so stayed tuned for information about that in the near future.

Lightning-Based Action

Use your trusty sidearm to tag enemies, then let loose a burst of electricity for massive damage. You can even tag multiple enemies and zap them all simultaneously.
Your lightning abilities are not just for defeating enemies, though. Use them to perform various maneuvers such as hovering across hazardous terrain.

Do Battle With a Variety of Bosses

Sumeragi's most powerful members, with a wide range of personalities, await you at the end of your missions.
Battles get heated as bosses unleash their most powerful skills and techniques.

Those for Whom the Muse Sings Shall Turn the Tides of Battle

Even Gunvolt falls in battle sometimes. When this happens, there is a chance that Lumen,
aka The Muse, will revive you and grant you a massive power boost. Furthermore,
if you manage to amass at least 1000 Kudos during a stage,
the BGM will change and Lumen will sing one of her songs for you for as long as you maintain those Kudos.
Your Kudos will reset upon taking damage, so keep that no-damage run going for as long as you can!

Japanese Voice Mode

In this long-awaited mode, players will be able to play the original Japanese version of the game,
which includes ample mid-stage dialogue, all fully voiced in Japanese with English text.
The entire script has been re-translated to coincide with the dialogue of the Japanese version of the game.
To play the game in Japanese Voice Mode, select it from the Language Settings before starting the game.

System Requirements

    • OS: Windows XP, 7 or 8.1
    • Processor: 2Ghz or faster processer
    • Memory: 2 GB RAM
    • Graphics: 512MB VRAM (NVIDIA GeForce)
    • DirectX: Version 9.0c
    • Storage: 2 GB available space
Customer reviews
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Very Positive (36 reviews)
Very Positive (375 reviews)
Recently Posted
( 15.8 hrs on record )
Posted: June 29
An absolutely wonderfull port of a wonderfull game worth every single whatever currency your using
Helpful? Yes No Funny
The Great Papyrus!
( 9.0 hrs on record )
Posted: June 28
I lost my data because I pressed esc
This game is great and it is best to go into this game blind
Helpful? Yes No Funny
Señor Cabeza de Caballo Huaso
( 9.5 hrs on record )
Posted: June 27
Zap everything, die 2-3 times, and be an Anime Protagonist with an epic theme.
Helpful? Yes No Funny
Bushier Brow Sensei
( 1.0 hrs on record )
Posted: June 27
10/10 play this instead of mighty no.9
Helpful? Yes No Funny
( 1.2 hrs on record )
Posted: June 27
yee boyee
Helpful? Yes No Funny
Yaranaikashy the Dank Memetron
( 40.8 hrs on record )
Posted: June 27
♥♥♥♥♥ please, people who have played this game 1 hour write review about how amazing it is...
I have 41 hours on this game, and finally got everything that was possible to. This game is just amazing. Buy it now, or go cry like an anime fan on prom night. *badum tss*

Also waiting for ASG2, which is being released soon :)
Helpful? Yes No Funny
( 19.9 hrs on record )
Posted: June 26
This game is one of the biggest reasons why I love inticreates. To my knowledge this is their first Pc port of a game and the lunch was TERRIBLE, HOWEVER they listened to us, asked us questions and updated the game everyday until it was perfect. They even gave us extra content as an apology.
With the background out of the way lets begin with the game.
-Music is really good, especially the J-pop songs.I listen to them everyday.
-The control is almost as good as megaman zero games (also made by inti) which is really hard to do considering those games have some of the best controls in a 2d platformer.
-The bosses are all really fun.
-There are extra missions for those who like to spend more time.
-The game has a level up system which helps those who can't beat it at first.
-If you can get 1000 or more points your girl friends sings for you.
-Extra speed run modes all change the experience and make the game that much better.

-Getting the best (true) ending is a pain. You pretty much have to play the final stage 2 times.
-While the characters talking during stages is good the dialogue screen covers like 40 percent of the screen and reading usually cause a death. You can cancel it by pressing a certain button.
-The final boss is pretty fun but the battle is pretty much lost when you get hit. Recovering is really hard.
Helpful? Yes No Funny
( 13.2 hrs on record )
Posted: June 26
Nothing to say much, it's a good game as you might know.
If there is a thing to complain then it is when I press ESC, it, for the other games, will be a menu or option but, this game, it is exiting the game immediately tho lol
Helpful? Yes No Funny
Envy x Dub
( 1.6 hrs on record )
Posted: June 26
If you're disappointed about how Mighty No. 9 turned out, buy this game instead. It's better than better than nothing.
Helpful? Yes No Funny
( 5.2 hrs on record )
Posted: June 26
I don't cry like an enemy fan on prom night
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
99 of 113 people (88%) found this review helpful
21 people found this review funny
8.1 hrs on record
Posted: June 20
Who cares about Mighty No. 9?
Get this game instead.
Was this review helpful? Yes No Funny
14 of 16 people (88%) found this review helpful
53.3 hrs on record
Posted: June 14
This is my favorite game this generation.

Just a word of warning to game hoarders; it's a game that only shows it's true value if you invest time in it. If you play it as you'd play any light platformer ("I just want to finish this thing"), you'd be missing everything that makes it so great.

This game is made for people who like to get the most of their platformer action games, not just finish them and toss them aside (not that there's too many of them worth a try nowdays). It's for all of us who were having a blast with Mega Man 9 and 10's challenges, time attack and endless modes, or were aiming for no-death runs on Hard Corps: Uprising. It expects you to take your time... learn from it, get good at it, and try all of its difficult challenges.

And by my experience, it's the modern action platformer that best achieves this feeling. After all, its a gameplay concept that's been evolving for a long time by the hand of its developers.

Inti Creates' Mega Man Zero series introduced the next step of what I felt was the natural evolution of the Mega Man X series (more so than Capcom's own in-house later entries, X7 and X8). It continued refining the ranking system and performance-based powerup prizes first experimented with in Mega Man X5, and as soon as they reached the first sequel, Mega Man Zero 2, they changed the way you play these games altogether. Now the game rewarded you with missable powerups based on your performance. In a way, it taught you how to play it well rather than just play it by "surviving through it", so by the time you got the unlockable Hard Mode, you'd be up to it. They were somewhat short games, but thanks to these mechanics, they gained a lot of replayability.

They kept rewarding skill with Zero 3 (good times), but later softened a bit with Zero 4. Maybe they started to hears some criticism? That would explain why later, with the Mega Man ZX series, they tried something different. They kept most of Zero's core mechanics, but lost some of its pace and feel due to the introduction of interconnected maps you had to traverse "by foot" instead of a select stage screen. It was a weird mix of slow-paced exploration feel ("thing you only want to go through once") that didn't mix well with the well achieved learn-and-repeat replayability the game was based on.

After the abandonment of the Mega Man franchise by Capcom, and Keiji Inafune's collaboration with Inti Creates as an independant game creator (he's credited as the 'action director' of this game), we finally got the next step of Inti Creates signature gameplay's evolution with Azure Striker Gunvolt in 2014.

If you've tried any of the games I just mentioned, you know what kind of tight controls and challenging-yet-totally-fair stage design and combat you can expect. There's shots, there's dash, there's wall-kicking climbing... all the best action platformers standards. Although this time your attacks are not your gunshots primarly, but a combination of shots that "tag" your enemies, and a forcefield that'll hit tagged enemies as long as they're on screen. It's hard to explain before trying it, but it has a good feel to it, and it's a mechanic that makes this stand out among the usual run-and-shoot deal.

Even if the forcefield does the killing, you'll still get different guns as you go on, which change the way you tag your enemies. So now, instead of arbitrary "rock beats scissor" damage charts, you get actual visible mechanics as to why one weapon is better than other depending on the situation (ex: for shielded enemies, you'll want a weapon that tags through obscables; for multiple enemies onscreen, you'll pick the weapon that tags as much enemies at once as possible; for enemies clogged together, the one that spreads behind after its first contact)

Besides the action itself, what makes this game stand out as a performance-based action game is the Kudo system. A plain score system, and the basis of how your performance is measured. The catch is:
i) they multiply exponentially (the more you accumulate in one shot, the better);
ii) you lose all of them if you get hurt;
iii) you don't automatically get them, you have to "cash them in". For that, you need to either use an (optional) special offensive skill, or touch one of the (optional) checkpoints throughout the stage. Or, of course, reach the end of the stage without losing them.

What this produces is a constant gamble where the bets are your own skills. A constant wondering of "am I good enough to skip this checkpoint, so I can keep adding Kudos until the next one"? Then there's another layer of decision: extra score multipliers on top of the total depending on how fast you finish the stage. "Should I rush through, risking taking a hit, or take my time to build up Kudos safely?"

Which makes this work so well, is how the "retries" system is handled: there's no extra lives. No penalties for retrying, or damage taken. All that matters is your Kudos. So if you decided to take a checkpoint, you can retry the next section of the stage as many times as you want. However, for the absolute best ranking, S+ (which is the goal of the most rewarding in-game challenges and Steam achivements), you'll need to multiply your Kudos as much as possibly... that is, no-damage (or almost no-damage) runs.

But it manages to make it less tasking than it sounds, because you have plenty of less demanding challenges to practice and learn the stages from. Besides, you'll get betters skills and equipment over time; yet another incentive to keep practicing. You'll be grinding money and equipment components on each stage run: the better your performance, more generous the prizes.

With all that, the feared no-damage runs become very achievable to anyone who goes through everything the game has to offer.

This is not one of those games you'll finish once, then find a youtube video of someone doing a speedrun and think "that's just crazy"... The game is designed for you to reach that point gradually. And it feels awesome.

Overall, that's the point. This is a game designed to make you feel awesome while playing it. Besides guiding your way up to the more difficult challenges, there's a lot of tiny details that enforce this. The sound effects are satisfying, the animations are beautiful, the UI is sexy (just seeing that huge Kudos score grow ends up being addicting), etc. The cherry on top of all: the regular BGM changes to some very pumped up, DDR-style, J-POP tunes when you're above a certain point of Kudos. The feeling of "you're awesome, just keep at it" is enforced, not only by the score system, but every aspect of the game.

Even though the enemy variety is slim, I think it's better for it. Having a limited amout of hazards reinforces the fact that these are obstacles you're supposed to learn from easily. It works great as it is.

As for the Steam version:
I played this game first on 3DS when it launched two years ago, and now I'm having a blast doing all the challenges all over again. The port is not perfect, it has some flaws (locked on 30fps; you have PC-specific setting on the launcher and others on in-game menus; the controller customization is limited, I had to take Xpadder to assign the special skills to actual buttons because they're locked to either F keys or the controller's analogue)... but it feels really good to be able to play such a powerful action game as it should: with a proper controller in my hand, with a proper screen in front of me... instead of on a crummy handheld.

(Theres new game mode too! And a more faithful retranslation with restored dialogues cut from the 3DS ver.)

So I IMPLORE Inti Creates that they port to Steam the upcoming sequel as well. After having my favorite action platformers locked in small handheld screens for so long (since the Game Boy Advance days, that it), having Azure Striker Gunvolt on PC is a godsend.
Was this review helpful? Yes No Funny
7 of 9 people (78%) found this review helpful
9 people found this review funny
5.2 hrs on record
Posted: June 26
I don't cry like an enemy fan on prom night
Was this review helpful? Yes No Funny
4 of 4 people (100%) found this review helpful
3 people found this review funny
40.8 hrs on record
Posted: June 27
♥♥♥♥♥ please, people who have played this game 1 hour write review about how amazing it is...
I have 41 hours on this game, and finally got everything that was possible to. This game is just amazing. Buy it now, or go cry like an anime fan on prom night. *badum tss*

Also waiting for ASG2, which is being released soon :)
Was this review helpful? Yes No Funny
4 of 8 people (50%) found this review helpful
2 people found this review funny
1.6 hrs on record
Posted: June 26
If you're disappointed about how Mighty No. 9 turned out, buy this game instead. It's better than better than nothing.
Was this review helpful? Yes No Funny
Most Helpful Reviews  Overall
273 of 311 people (88%) found this review helpful
32 people found this review funny
6.6 hrs on record
Posted: October 3, 2015
The fact that Mighty Number 9 is getting all the attention while this spectacular high-energy platformer went largely ignored is a crime.

Was this review helpful? Yes No Funny
51 of 56 people (91%) found this review helpful
4 people found this review funny
4.9 hrs on record
Posted: September 13, 2015
It didn't work very well when it first came out, but dozen of patches later, now it does.
I still wish they remade the menus instead of just having two screens, though.

That aside, great game. If you liked Megaman Zero, this is even better.
Was this review helpful? Yes No Funny
48 of 53 people (91%) found this review helpful
2 people found this review funny
7.3 hrs on record
Posted: November 27, 2015
Pretty damn fine action platformer orginaly released on nintendo 3ds. Please consider get this since this game doesnt sell well .Developers need more suport

-Inovative ,fast and stylish platforming gameplay.
-Interesting art design.
-Rpg features
-High replay value
-Good soundtrack

-30 fps lock ,game feels like running on emulator but its nearly perfect emulation.
Devs handle 3ds features quite well

Was this review helpful? Yes No Funny
182 of 265 people (69%) found this review helpful
13 people found this review funny
26.7 hrs on record
Posted: August 30, 2015
There seems to be a trend going on about 'hating on this port'. Something being a trend doesn't mean it's right. Let's do some clarifications.

The game has a great story, if you don't do your research you'll find an anime story which you may like and not think twice about. If you're more aware of japanese culture than the average joe, you'll find the hidden meaning behind it and see it for how awesome it really is. It refers many things that we have in our real world and shows it in another light and tries to pass on a message. I love this fact.

Some people say the story is bland and uninspired. Again, stop listening and following the trends. I know it's the norm for people to be sheep but dammit guys, use your head for yourselves already.


Come on.... People bash Capcom for being so cliche and non-innovative, rehashing the same things and resources over and over and freakin' over. Now we FINALLY have innovation from a passionate team and you guys spit on it because it's not a copycat of ''Muh Mega Man''.

The gameplay is fresh, new, innovative and exciting and it'll keep you on your toes. If you want that so-wanted Mega Man gameplay, acquire the Dullahan weapon in the game which makes it as close as possible to playing a Mega Man ZX game.

The OST is fantastic, the Stratacombs stage is my favorite song in the entire game by far. It's pretty diverse and epic, you're sure to find tracks you'll like. No complaints when it comes to music.

That's .... up for debate. It's a port of a 3DS game and no, I'm not a ''graphics whoare''. Graphics looks exactly like what you'd expect from this type of game and there's bloody nothing wrong with it. They could make HD filters in the future, but it's not like it would 'suddenly' make it a good game, it already is a good game.

YES! THANK GOD YES! A game that doesn't take us for morons and actually challenges us to bring us to the best of our abilities as players? I'M IN!

The game features a New Game +, A plethora of challenges, an insane replay value, new features like a speed run mode have been added, the game is updated everytime the devs find something worthy of adding and they are HIGHLY RECEPTIVE OF CRITICISM AND CONSUEMR'S CONCERNS! UNLIKE YOUR DEAR CAPCOM BY THE WAY.

Bottom line, the game is freakin' excellent. It's not because it's a ''cool thing'' to hate on this port that you should do it like a mindless sheep, you're disgracing the work of an entirely dedicated team who put effort into this product. The team is listening to the feedback and are at work to fix whatever's wrong with the port. You guys realize they could just leave it be and take our money right? But no, they actually put legit effort.

My only complaints are the following

- Keiji Inafune being the face of Azure Striker Gunvolt as a marketting technique is completely disgraceful. He lost the fan's respect with how horribly Mighty Number 9 was handled and it's an insult to see him in the spotlight instead of our dearly beloved and precious Mr.Takuya Aizu. Please give credit where it's due, specially since Inafune barely did anything on this game (in his own admittance).

- The community is completely ungrateful and even shameful. Because of this, I highly suggest to watch who you're interacting with on the forums. There's a lot of baiters and trolls following the hype train of ''this port sucks'' without having actually played it for themselves or even bought it.

- Game crashes, it happened to me once during a challenge run and I was kind of upset to have lost all my progress I worked so hard for. Bye Bye S-Rank. It only happened once so far though, so it's probably my laptop.

- There are some glitches here and there that haven't been fixed since the 3DS version, I've figured a few well hidden ones that I'm shocked no one else online seems to have found.

- Keyboard controls configuration.... I beg you inti creates, make it more customizable, make the game adapted for customize keyboard controls I'm begging you.

- Unless you wanna learn the awkward default keyboard mapping, I heavily suggest using a controller.

Great game, great product, highly worth its price, insane replay value, plethora of challenges and things to do and items to collect and play for. GOOD GAME! HIGHLY RECOMMENDED!
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38 of 42 people (90%) found this review helpful
2 people found this review funny
116.3 hrs on record
Posted: September 16, 2015
This is the review after the game is fixed.

It plays a lot like Megaman Zero and Megaman. It does have the Megaman recipe such as dash, climb, shoot and etc

What is different from Megaman is this, the game mechanics reward you for playing very well in game.

Instead of charging, shooting and slashing, you need to tag your enemies and then use your filed of electricity to kill off your enemies. Sure you can kill them by tagging to death. But electricity is the best way to go. You do not get the boss weapon but you get this neat little upgrade.

You can even make your gear (though it iis really only making the game last longer) Think of it as like Megaman Legends where you collect items and made your own gear. The items are hard to get sometimes but it is worth the effort.

The enemies might be a push over at time but the boss are not. There are not grinding your teeth hard but they are the most entertaining boss fight. The boss fight really shines through the game. For example, when the boss used their power (such as Merak using Lazy Laser), you can feel the boss is getting very determined t0 finish your off. You will do whatever it takes to get stop his attack or avoid it at all cost.

Having to hear the awesome music when I reached 1000 Kudos is the thing I been looking so forward too. It force me to be better and it forces me to keep it at that pace because the music is really integrated well into the game. So if you can played a good game, you will feel like you are empowered, become a full blown yangire or unstoppable force which is neat. Think of it as like Carol from Freedom Planet. You worked hard to get her bike and you do your best to keep it

The storyline is good as well. I literally cried when I finished the game after watching the ending.

This game, I take my hats off the people who made this game.

EDIT:Be warn though, this game does not work in Steam offline Mode
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