A challenging rogue-like puzzler inspired by the classic Tower of the Sorcerer. Play as a human knight who fights his way out of a deep dungeon by slaying monsters and solving intricate puzzles.
User reviews:
Recent:
Very Positive (25 reviews) - 84% of the 25 user reviews in the last 30 days are positive.
Overall:
Very Positive (138 reviews) - 89% of the 138 user reviews for this game are positive.
Release Date: Nov 18, 2014

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Recent updates View all (6)

June 15

Patch v1.22 - Added Joystick Support

In this update, we added partial controller support. "Partial" means you can't do everything with the controller, for example the level editing and settings, but most in-game actions are integrated. Here's the control mapping for Xbox-360-compatible joysticks:



Hope you have fun!

3 comments Read more

April 18

Hotfix v1.2.1 is out

Release Notes:

  • Fixed achievement "A-Maze-Ing". It's now unlockable;
  • Fixed bug: the game would freeze when picking up a Page of Log.

1 comments Read more

Reviews

“ultimately a good adventure game to pass a little time with.”
7/10 – http://www.pocketgamer.co.uk/r/iPhone/DungeonUP/review.asp?c=63336

“a solid dungeon crawler that will make you want to go back for more.”
3.8/5 – http://jayisgames.com/review/dungeonup.php

“its greatest challenges are not only staying alive but learning how to manage resources to open doors, bomb deadly enemies, dig to the exit, and more.”
http://indiegames.com/2014/04/browser_pick_chat_clewcats_dun.html

About This Game

DungeonUp is a dungeon crawler in which you have to make choice in every few steps.

Inspired by but different from Tower of the Sorcerer, DungeonUp is based on procedurally generated levels so you will encounter a whole new set of challenges in every re-run. This is a must-have for rogue-like and puzzle game fans.

Features:
  • 50+ levels in 5 zones with different monsters and theme.
  • 10+ levels with secrets and plots.
  • 40+ monsters, and some are with special abilities.
  • In each zone there's a boss battle, requires you to fight with wisdom.
  • 40+ unique items, and some are designed with puzzles.
  • Oryx's 16-bit Fantasy Sprite Set.
  • 3 difficulty levels, designed for both casual and hardcore players.
  • Maze Mode for your coffee break.
  • Explore more fun from tons of Player Maps.

System Requirements

Windows
Mac OS X
    Minimum:
    • OS: Microsoft® Windows Server 2008, Windows 7, or Windows 8 Classic
    • Processor: 2.33GHz or faster x86-compatible processor, or Intel Atom™ 1.6GHz or faster processor for netbook class devices
    • Memory: 512 MB RAM
    • Network: Broadband Internet connection
    • Storage: 100 MB available space
    Recommended:
    • OS: Microsoft® Windows Server 2008, Windows 7, or Windows 8 Classic
    • Processor: 2.33GHz or faster x86-compatible processor, or Intel Atom™ 1.6GHz or faster processor for netbook class devices
    • Memory: 1024 MB RAM
    • Network: Broadband Internet connection
    • Storage: 200 MB available space
    Minimum:
    • OS: Mac OS X v10.7, and above
    • Processor: Intel® Core™ Duo 1.83GHz or faster processor
    • Memory: 512 MB RAM
    • Network: Broadband Internet connection
    • Storage: 150 MB available space
    Recommended:
    • OS: Mac OS X v10.7, and above
    • Processor: Intel® Core™ Duo 1.83GHz or faster processor
    • Memory: 1024 MB RAM
    • Network: Broadband Internet connection
    • Storage: 200 MB available space
Customer reviews
Customer Review system updated! Learn more
Recent:
Very Positive (25 reviews)
Overall:
Very Positive (138 reviews)
Recently Posted
zys.687
( 5.1 hrs on record )
Posted: July 1
I'm a fancy player of these kind of mystery games.This game contains lots of hidden trap or surprise which take me too much fun.Though, I still hope there are more mods designed for it since I'm tired of tradional way~
Helpful? Yes No Funny
Evolve
( 3.7 hrs on record )
Posted: June 30
Very simplistic mechanically, easy to play, interesting use of tactics to get through it, very repetitive, tedious, music makes you want to be deaf very quickly. Worth checking out if you get it for free, don't waste your money on it though.
Helpful? Yes No Funny
DracoHandsome
( 4.3 hrs on record )
Posted: June 14
1/5 Bad

Like so many games before it, DungeonUp is a confused title that clumsily attempts to glue together two genres that wiser men have avoided combining. In this case, it has attempted to combine a roguelike with a puzzle adventure.

Because enemies do not move or attack until attacked first, nor do they give any form of experience or anything appreciable beyond gold and access to part of the level, the game leans more towards a puzzler - the goal is essentially to lose the least amount of HP and use the least number of keys per level by strategically deciding which enemies to attack or which doors to open in which order, and which can be skipped until you come back to the same floor later (one item in the game allows immediate teleportion to any floor already visited, with infinite uses.)

Supporting this is the incredibly simple stat system: if your character's DEF is equal or higher to the enemy's ATK, you take zero damage, meaning you can kill them without losing anything as long as you break through their DEF. Likewise, if your ATK is equal to or higher than the enemy's DEF + HP, you will kill them in one hit and likewise take zero damage as you always hit first. Naturally, your character's ATK, DEF, and HP values can only be increased by picking up equipment and items; this means that coming back later with better stuff may give a higher benefit in the long run of the game.

The fatal flaw is that, in Story Mode, most of the floors are randomly generated the way a roguelike would be. This removes the intuitive aspect of an intelligently designed puzzle game as there is no "perfect solution" to any puzzle nor even really an identifiable "puzzle" at all, and generally renders the Story Mode unfair, unfun, and frequently unwinnable. In addition, for some amazingly stupid reason, stat-boosting altars have infinite uses and share the same gradually-increasing gold cost, but altars on later floors boost stats more than altars of previous floors.

DungeonUp also features a mad stupid "Maze Mode" that is even less fun because there are no longer multiple single-screen floors - there is now one massive floor that's a mess of hallways sprawling off into infinity and is just extremely aggravating to even look at.

The saving grace is that DungeonUp has a level editor, allowing users to make proper, prefabricated puzzle campaigns complete with all the dialogue and event-trigger functions seen in Story Mode. Most users ♥♥♥♥ing don't in lieu of stupid troll levels and failed attempts at 3p1c dungeon slashers, but it's quite possible. Sadly, the level editor harkens back to the pre-rendered graphics era in that it is incredibly clunky and awkward to utilize to its full potential (see Heroes of Might & Magic II Gold) and doesn't seem to render enemies like the giant scorpion or blue dragon properly.

Other more minor grievances include the bland graphics and crappy music.

Overall, DungeonUp would be vastly improved if in its canon content it accepted itself for what it was and simply tried to be a good puzzle game, not an "innovative" combination of two genres that could not be more dissonant together. Some suggestions:
- Lower all the stats to Paper Mario levels to stress the (extensive) puzzle aspect over the (minimal) RPG aspect
- Each level range (tileset) may have 1 altar only, and that altar may only give a boost x times. Each level range's altar is completely independent in remaining charges and gold cost and later ranges have higher stat boosts
- Improve the stupid level editor
Helpful? Yes No Funny
Nuclear
( 5.8 hrs on record )
Posted: June 1
Product received for free
i love this game!!!!
Helpful? Yes No Funny
YuS
( 3.9 hrs on record )
Posted: May 11
this game is so hard but seems so easy
just like making el dante pasta
i can do one of these
so let me help you out with some tips
when you cook the pasta dont overcook it or it would be too soft
el dante is the perfect feeling for a lot of pastas, but I like angel hair the most

10/10 would play again
Helpful? Yes No Funny
Pitzotl
( 7.5 hrs on record )
Posted: May 4
Pretty nice game while it lasts. I can't imagine myself playing any longer though, and I can't recommend it for its full price, but it gave me some nostalgic vibes due to its original, albeit rough concept and execution. There is something that makes you strive towards the completion, but there isn't much new to see here after you beat it. Sure, you can go for some ridiculous achievements which I have no idea how to do (in fact, beating the story mode is tricky in itself, you gotta do some unobvious stuff or scratch your head when you fail by pressing the wrong button some time ago), and there is Maze Mode, which is even more randomized than the story line, not to mention surprising inclusion of Steam Workshop support for such a tiny game. Well, I didn't do any of this stuff for more than 15 minutes at best. All things considered, if you like the trailer and screenshots - that's what you'll get if you buy it. A cute little puzzle-ish RPG-ish thingy.
Helpful? Yes No Funny
Hurt Me Plenty
( 4.0 hrs on record )
Posted: April 26
This game is fun! Very fun... But at the current state it's a "little" broken so I can't recommend it. There are some bugs (especially one) that ruined the game experience for me. The problem with soulstones. They are required to buy any item from NPC and to revive you if you die (if you are out of stones you need to start the game from the beginning). You obtain them by killing a boss monsters. However they seems to save even if you restart the game. So... If you restart the game and start from thee beginning: you will still have the soulstones you collected before. It's pretty weird and gives you huge advantage because you can buy items from NPC even at freshly restarted game. Somehow without even having any soulstone I used it (I just pressed the soulstone icon with number of 0)... It worked... But my soulstone amount went from 0 to -1. I clicked few times again and I'm at -4 now. Restarting the game don't help at all and now I can't purchase items from NPC. There are some more bugs (posted in the community hub and aren't fixed for months) but this one is worst and actually break the game.


PROS:
+very fun and enjoyable dungeon crawler (especially for your coffee break),
+map editor (and steam workshop so you can share your maps with other people),
+story mode,
+maze mode,
+pretty long (and maps are randomly generated!)...

CONS:
-...but the random generated maps looks like they are totally random generated and sometimes they are just weird (for example you have the door that requires a key but there is second way without any door or even monster guarding the entrance),
-BUGS! (and developers actually doesn't seems to care at all - atleast in Community Hub)


I could easily recommend the game but these bugs doesn't allow me to...
Helpful? Yes No Funny
Officer Ruckus
( 4.0 hrs on record )
Posted: April 16
Jew monkeys promise my money back, leave after I let them "borrow it" :(
Helpful? Yes No Funny
SajBear
( 3.0 hrs on record )
Posted: April 14
I like it.
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
7 of 12 people (58%) found this review helpful
Not Recommended
4.3 hrs on record
Posted: June 14
1/5 Bad

Like so many games before it, DungeonUp is a confused title that clumsily attempts to glue together two genres that wiser men have avoided combining. In this case, it has attempted to combine a roguelike with a puzzle adventure.

Because enemies do not move or attack until attacked first, nor do they give any form of experience or anything appreciable beyond gold and access to part of the level, the game leans more towards a puzzler - the goal is essentially to lose the least amount of HP and use the least number of keys per level by strategically deciding which enemies to attack or which doors to open in which order, and which can be skipped until you come back to the same floor later (one item in the game allows immediate teleportion to any floor already visited, with infinite uses.)

Supporting this is the incredibly simple stat system: if your character's DEF is equal or higher to the enemy's ATK, you take zero damage, meaning you can kill them without losing anything as long as you break through their DEF. Likewise, if your ATK is equal to or higher than the enemy's DEF + HP, you will kill them in one hit and likewise take zero damage as you always hit first. Naturally, your character's ATK, DEF, and HP values can only be increased by picking up equipment and items; this means that coming back later with better stuff may give a higher benefit in the long run of the game.

The fatal flaw is that, in Story Mode, most of the floors are randomly generated the way a roguelike would be. This removes the intuitive aspect of an intelligently designed puzzle game as there is no "perfect solution" to any puzzle nor even really an identifiable "puzzle" at all, and generally renders the Story Mode unfair, unfun, and frequently unwinnable. In addition, for some amazingly stupid reason, stat-boosting altars have infinite uses and share the same gradually-increasing gold cost, but altars on later floors boost stats more than altars of previous floors.

DungeonUp also features a mad stupid "Maze Mode" that is even less fun because there are no longer multiple single-screen floors - there is now one massive floor that's a mess of hallways sprawling off into infinity and is just extremely aggravating to even look at.

The saving grace is that DungeonUp has a level editor, allowing users to make proper, prefabricated puzzle campaigns complete with all the dialogue and event-trigger functions seen in Story Mode. Most users ♥♥♥♥ing don't in lieu of stupid troll levels and failed attempts at 3p1c dungeon slashers, but it's quite possible. Sadly, the level editor harkens back to the pre-rendered graphics era in that it is incredibly clunky and awkward to utilize to its full potential (see Heroes of Might & Magic II Gold) and doesn't seem to render enemies like the giant scorpion or blue dragon properly.

Other more minor grievances include the bland graphics and crappy music.

Overall, DungeonUp would be vastly improved if in its canon content it accepted itself for what it was and simply tried to be a good puzzle game, not an "innovative" combination of two genres that could not be more dissonant together. Some suggestions:
- Lower all the stats to Paper Mario levels to stress the (extensive) puzzle aspect over the (minimal) RPG aspect
- Each level range (tileset) may have 1 altar only, and that altar may only give a boost x times. Each level range's altar is completely independent in remaining charges and gold cost and later ranges have higher stat boosts
- Improve the stupid level editor
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
Recommended
5.1 hrs on record
Posted: July 1
I'm a fancy player of these kind of mystery games.This game contains lots of hidden trap or surprise which take me too much fun.Though, I still hope there are more mods designed for it since I'm tired of tradional way~
Was this review helpful? Yes No Funny
Most Helpful Reviews  Overall
19 of 24 people (79%) found this review helpful
3 people found this review funny
Recommended
3.7 hrs on record
Posted: December 13, 2015
First impression: Lite puzzle adventure dungeon crawler.

It's lite as an RPG, your stats are money, health, attack and defense, and there are sme magic items you can acquier and use; it's lite as a puzzle game, you mainly need to strategize your use of keys (unless you're on easy), and it's lite as an adventure since you can talk to some people who may give you clues about upcoming levels and bosses. Unfortunately, you do need those clues, and in my case, I missed one, and the ensuing death threw me back more than an hour of gaming. If it hadn't been for that, playing on the medium dififculty I'd have called the game suffciently challenging to be motivating, but I'm not exactly eager to replay all of that (even though the levels have been re-generated).

There's also a maze mode you can play, where you have limited resources and limited information because you're on a mega-level that you can only see parts of at a time (unlike story mode), which makes it quite tough.

Do I recommend this? Well, I do like the concept, and if someone had told me not to engage a boss I didn't know how to beat (and to consult a walk-through if in doubt), I'd still be playing. There's really nothing else wrong with it, and especially considering its price, I can't really thumb it down. So, recommended.
Was this review helpful? Yes No Funny
15 of 19 people (79%) found this review helpful
2 people found this review funny
Recommended
9.0 hrs on record
Posted: November 29, 2015
Despite the description, DungeonUp isn't really a roguelike, because that would imply that it's an RPG at all. It's actually a puzzle game in the guise of an RPG, in the same vein as the free indie game Tower of the Sorcerer or the DSiWare game Crystal Adventure. It's... better than Crystal Adventure, for sure, though I've never played Tower of the Sorcerer to compare it to that.

The puzzle elements are a bit simplistic - basically, fighting monsters is completely deterministic, and you can tell what the results of any fight will be before you get into it, in terms of how much damage you'll suffer, so you just need to figure out what order is the best for fighting things, what to put off fighting until you're stronger and can defeat it without taking damage, et cetera. It also sometimes can be a little grindy, when you're going back to wipe up all of the monsters you skipped fighting earlier now that you can defeat them without taking damage.

Its claim to being a roguelike is the "maze mode," which randomly generates a dungeon of the appropriate tier for you. Unfortunately, I found these very difficult (except when the game basically gives you a free win, which it also does sometimes...) and not very fun, as you'll spend a lot of time wandering in circles trying to find a way to get stuff without fighting (m)any enemies or using (m)any keys.

While this doesn't sound very positive, I dunno. I still had a bunch of fun with the main game and some of the bonus dungeons on the Workshop - there's a dungeon builder, though most of the available scenarios worth playing were created by the developer as well - and spent 8 hours playing a game that goes for $5 at full price. Some of that was frustrating, and you should stay away from trying to bash your face on the additional scenarios if they seem to be nonworking or terribly-designed, but it's still an amusing short game.
Was this review helpful? Yes No Funny
7 of 10 people (70%) found this review helpful
Recommended
1.9 hrs on record
Posted: December 12, 2015
I've never been really sure where I stand on the games in the "Rogue-like" category, especially since the term is often mis-used of games that only bear a superficial visual similarity to the classic.

I think most of the ones I have have been included in bundles where what attracted me to it were some of the other games, or the ridiculously tiny price tag.

This is the first one in the broad genre, however, that has made me sit down and actually want to play it a bit. The run-of-the-mill Rogue-like aspects of it are there, the way you move around, the monsters, the upgrades, but added to that is a cleverly made multi-level puzzle involving not only getting past the monsters, but also getting the right keys you need to open the right doors to get the right upgrades so you have enough health to kill the monsters.

It feels like it gets the balance right, and with the added well-made puzzle, you don't just wander aimlessly through it.

The game can be played at three different difficulty levels, the easiest even allowing for the most basic kind of key to be automatically generated for you 60 seconds after you run out, which is fine if you want to play it as a more relaxing game.

Like many other games of the genre, the damage you take attacking a specific monster is fixed depending on your attack and defense ratings, and as they increase, you will gradually have monsters that you take zero damage killing, and before they're high enough, there are monsters that will always kill you, no matter what.

The pixel art styling is nice, which is not something I'd say of all pixel-art games, and the music and sound effects also have a nice 8-bit feel to them without rubbing it in your face too much.

In conclusion: this may finally be a game like this that actually gets everything right.
Was this review helpful? Yes No Funny
6 of 9 people (67%) found this review helpful
Not Recommended
4.0 hrs on record
Posted: April 26
This game is fun! Very fun... But at the current state it's a "little" broken so I can't recommend it. There are some bugs (especially one) that ruined the game experience for me. The problem with soulstones. They are required to buy any item from NPC and to revive you if you die (if you are out of stones you need to start the game from the beginning). You obtain them by killing a boss monsters. However they seems to save even if you restart the game. So... If you restart the game and start from thee beginning: you will still have the soulstones you collected before. It's pretty weird and gives you huge advantage because you can buy items from NPC even at freshly restarted game. Somehow without even having any soulstone I used it (I just pressed the soulstone icon with number of 0)... It worked... But my soulstone amount went from 0 to -1. I clicked few times again and I'm at -4 now. Restarting the game don't help at all and now I can't purchase items from NPC. There are some more bugs (posted in the community hub and aren't fixed for months) but this one is worst and actually break the game.


PROS:
+very fun and enjoyable dungeon crawler (especially for your coffee break),
+map editor (and steam workshop so you can share your maps with other people),
+story mode,
+maze mode,
+pretty long (and maps are randomly generated!)...

CONS:
-...but the random generated maps looks like they are totally random generated and sometimes they are just weird (for example you have the door that requires a key but there is second way without any door or even monster guarding the entrance),
-BUGS! (and developers actually doesn't seems to care at all - atleast in Community Hub)


I could easily recommend the game but these bugs doesn't allow me to...
Was this review helpful? Yes No Funny
5 of 8 people (63%) found this review helpful
1 person found this review funny
Not Recommended
3.7 hrs on record
Posted: February 8
this is not a real puzzle game, this is a RNG nightmare.
Was this review helpful? Yes No Funny
6 of 10 people (60%) found this review helpful
Recommended
2.7 hrs on record
Posted: October 13, 2015
it's a great game, it's my first time playing dungeons like this,
try to not kill everything is weird, but you need to reach the other floor, not die for coins or keys, i like it
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
Recommended
4.4 hrs on record
Posted: April 14
Nice easy to play strategy game. If you are the kind of person who always has to go back and recheck places in games this is a game for you!
Was this review helpful? Yes No Funny
2 of 3 people (67%) found this review helpful
Recommended
0.4 hrs on record
Posted: January 20
A simple and easy game that only requires you to click around. The rules are simple, the puzzles can be hard to solve sometimes and the looks of this game is pretty good. What I enjoyed most about this game is that you don't need to think that much and put a lot of effort into it and still have fun and get challenged.
It's not a near-perfect game, but still enjoyable.
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