A challenging rogue-like puzzler inspired by the classic Tower of the Sorcerer. Play as a human knight who fights his way out of a deep dungeon by slaying monsters and solving intricate puzzles.
User reviews:
Very Positive (156 reviews) - 87% of the 156 user reviews for this game are positive.
Release Date: Nov 18, 2014

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Recent updates View all (8)

August 10

Trading Cards are added!!!

Good luck with card hunting!

BTW, do you know the mobile versions are on sale now? Pay just $1 and you can play the game in your sofa, toilet, dungeon, or wherever you name it!


Google Play:

2 comments Read more

July 21

Patch v1.2.3 - Added Spanish Language Support

Thank Rafael P.H. for the translation!

3 comments Read more


“ultimately a good adventure game to pass a little time with.”
7/10 – http://www.pocketgamer.co.uk/r/iPhone/DungeonUP/review.asp?c=63336

“a solid dungeon crawler that will make you want to go back for more.”
3.8/5 – http://jayisgames.com/review/dungeonup.php

“its greatest challenges are not only staying alive but learning how to manage resources to open doors, bomb deadly enemies, dig to the exit, and more.”

About This Game

DungeonUp is a dungeon crawler in which you have to make choice in every few steps.

Inspired by but different from Tower of the Sorcerer, DungeonUp is based on procedurally generated levels so you will encounter a whole new set of challenges in every re-run. This is a must-have for rogue-like and puzzle game fans.

  • 50+ levels in 5 zones with different monsters and theme.
  • 10+ levels with secrets and plots.
  • 40+ monsters, and some are with special abilities.
  • In each zone there's a boss battle, requires you to fight with wisdom.
  • 40+ unique items, and some are designed with puzzles.
  • Oryx's 16-bit Fantasy Sprite Set.
  • 3 difficulty levels, designed for both casual and hardcore players.
  • Maze Mode for your coffee break.
  • Explore more fun from tons of Player Maps.

System Requirements

Mac OS X
    • OS: Microsoft® Windows Server 2008, Windows 7, or Windows 8 Classic
    • Processor: 2.33GHz or faster x86-compatible processor, or Intel Atom™ 1.6GHz or faster processor for netbook class devices
    • Memory: 512 MB RAM
    • Network: Broadband Internet connection
    • Storage: 100 MB available space
    • OS: Microsoft® Windows Server 2008, Windows 7, or Windows 8 Classic
    • Processor: 2.33GHz or faster x86-compatible processor, or Intel Atom™ 1.6GHz or faster processor for netbook class devices
    • Memory: 1024 MB RAM
    • Network: Broadband Internet connection
    • Storage: 200 MB available space
    • OS: Mac OS X v10.7, and above
    • Processor: Intel® Core™ Duo 1.83GHz or faster processor
    • Memory: 512 MB RAM
    • Network: Broadband Internet connection
    • Storage: 150 MB available space
    • OS: Mac OS X v10.7, and above
    • Processor: Intel® Core™ Duo 1.83GHz or faster processor
    • Memory: 1024 MB RAM
    • Network: Broadband Internet connection
    • Storage: 200 MB available space
Customer reviews
Customer Review system updated Sept. 2016! Learn more
Very Positive (156 reviews)
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44 reviews match the filters above ( Positive)
Most Helpful Reviews  Overall
17 of 22 people (77%) found this review helpful
3 people found this review funny
3.7 hrs on record
Posted: December 13, 2015
First impression: Lite puzzle adventure dungeon crawler.

It's lite as an RPG, your stats are money, health, attack and defense, and there are sme magic items you can acquier and use; it's lite as a puzzle game, you mainly need to strategize your use of keys (unless you're on easy), and it's lite as an adventure since you can talk to some people who may give you clues about upcoming levels and bosses. Unfortunately, you do need those clues, and in my case, I missed one, and the ensuing death threw me back more than an hour of gaming. If it hadn't been for that, playing on the medium dififculty I'd have called the game suffciently challenging to be motivating, but I'm not exactly eager to replay all of that (even though the levels have been re-generated).

There's also a maze mode you can play, where you have limited resources and limited information because you're on a mega-level that you can only see parts of at a time (unlike story mode), which makes it quite tough.

Do I recommend this? Well, I do like the concept, and if someone had told me not to engage a boss I didn't know how to beat (and to consult a walk-through if in doubt), I'd still be playing. There's really nothing else wrong with it, and especially considering its price, I can't really thumb it down. So, recommended.
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13 of 17 people (76%) found this review helpful
2 people found this review funny
9.0 hrs on record
Posted: November 29, 2015
Despite the description, DungeonUp isn't really a roguelike, because that would imply that it's an RPG at all. It's actually a puzzle game in the guise of an RPG, in the same vein as the free indie game Tower of the Sorcerer or the DSiWare game Crystal Adventure. It's... better than Crystal Adventure, for sure, though I've never played Tower of the Sorcerer to compare it to that.

The puzzle elements are a bit simplistic - basically, fighting monsters is completely deterministic, and you can tell what the results of any fight will be before you get into it, in terms of how much damage you'll suffer, so you just need to figure out what order is the best for fighting things, what to put off fighting until you're stronger and can defeat it without taking damage, et cetera. It also sometimes can be a little grindy, when you're going back to wipe up all of the monsters you skipped fighting earlier now that you can defeat them without taking damage.

Its claim to being a roguelike is the "maze mode," which randomly generates a dungeon of the appropriate tier for you. Unfortunately, I found these very difficult (except when the game basically gives you a free win, which it also does sometimes...) and not very fun, as you'll spend a lot of time wandering in circles trying to find a way to get stuff without fighting (m)any enemies or using (m)any keys.

While this doesn't sound very positive, I dunno. I still had a bunch of fun with the main game and some of the bonus dungeons on the Workshop - there's a dungeon builder, though most of the available scenarios worth playing were created by the developer as well - and spent 8 hours playing a game that goes for $5 at full price. Some of that was frustrating, and you should stay away from trying to bash your face on the additional scenarios if they seem to be nonworking or terribly-designed, but it's still an amusing short game.
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16 of 23 people (70%) found this review helpful
Not Recommended
4.3 hrs on record
Posted: June 14
1/5 Bad

Like so many games before it, DungeonUp is a confused title that clumsily attempts to glue together two genres that wiser men have avoided combining. In this case, it has attempted to combine a roguelike with a puzzle adventure.

Because enemies do not move or attack until attacked first, nor do they give any form of experience or anything appreciable beyond gold and access to part of the level, the game leans more towards a puzzler - the goal is essentially to lose the least amount of HP and use the least number of keys per level by strategically deciding which enemies to attack or which doors to open in which order, and which can be skipped until you come back to the same floor later (one item in the game allows immediate teleportion to any floor already visited, with infinite uses.)

Supporting this is the incredibly simple stat system: if your character's DEF is equal or higher to the enemy's ATK, you take zero damage, meaning you can kill them without losing anything as long as you break through their DEF. Likewise, if your ATK is equal to or higher than the enemy's DEF + HP, you will kill them in one hit and likewise take zero damage as you always hit first. Naturally, your character's ATK, DEF, and HP values can only be increased by picking up equipment and items; this means that coming back later with better stuff may give a higher benefit in the long run of the game.

The fatal flaw is that, in Story Mode, most of the floors are randomly generated the way a roguelike would be. This removes the intuitive aspect of an intelligently designed puzzle game as there is no "perfect solution" to any puzzle nor even really an identifiable "puzzle" at all, and generally renders the Story Mode unfair, unfun, and frequently unwinnable. In addition, for some amazingly stupid reason, stat-boosting altars have infinite uses and share the same gradually-increasing gold cost, but altars on later floors boost stats more than altars of previous floors.

DungeonUp also features a mad stupid "Maze Mode" that is even less fun because there are no longer multiple single-screen floors - there is now one massive floor that's a mess of hallways sprawling off into infinity and is just extremely aggravating to even look at.

The saving grace is that DungeonUp has a level editor, allowing users to make proper, prefabricated puzzle campaigns complete with all the dialogue and event-trigger functions seen in Story Mode. Most users ♥♥♥♥ing don't in lieu of stupid troll levels and failed attempts at 3p1c dungeon slashers, but it's quite possible. Sadly, the level editor harkens back to the pre-rendered graphics era in that it is incredibly clunky and awkward to utilize to its full potential (see Heroes of Might & Magic II Gold) and doesn't seem to render enemies like the giant scorpion or blue dragon properly.

Other more minor grievances include the bland graphics and crappy music.

Overall, DungeonUp would be vastly improved if in its canon content it accepted itself for what it was and simply tried to be a good puzzle game, not an "innovative" combination of two genres that could not be more dissonant together. Some suggestions:
- Lower all the stats to Paper Mario levels to stress the (extensive) puzzle aspect over the (minimal) RPG aspect
- Each level range (tileset) may have 1 altar only, and that altar may only give a boost x times. Each level range's altar is completely independent in remaining charges and gold cost and later ranges have higher stat boosts
- Improve the stupid level editor
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8 of 11 people (73%) found this review helpful
1.9 hrs on record
Posted: December 12, 2015
I've never been really sure where I stand on the games in the "Rogue-like" category, especially since the term is often mis-used of games that only bear a superficial visual similarity to the classic.

I think most of the ones I have have been included in bundles where what attracted me to it were some of the other games, or the ridiculously tiny price tag.

This is the first one in the broad genre, however, that has made me sit down and actually want to play it a bit. The run-of-the-mill Rogue-like aspects of it are there, the way you move around, the monsters, the upgrades, but added to that is a cleverly made multi-level puzzle involving not only getting past the monsters, but also getting the right keys you need to open the right doors to get the right upgrades so you have enough health to kill the monsters.

It feels like it gets the balance right, and with the added well-made puzzle, you don't just wander aimlessly through it.

The game can be played at three different difficulty levels, the easiest even allowing for the most basic kind of key to be automatically generated for you 60 seconds after you run out, which is fine if you want to play it as a more relaxing game.

Like many other games of the genre, the damage you take attacking a specific monster is fixed depending on your attack and defense ratings, and as they increase, you will gradually have monsters that you take zero damage killing, and before they're high enough, there are monsters that will always kill you, no matter what.

The pixel art styling is nice, which is not something I'd say of all pixel-art games, and the music and sound effects also have a nice 8-bit feel to them without rubbing it in your face too much.

In conclusion: this may finally be a game like this that actually gets everything right.
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2 of 2 people (100%) found this review helpful
31.4 hrs on record
Posted: July 8
This game is absolutely fun, and totally worth 5 bucks. I'll leave the nitpicky, detailed reviews to the people inclined to write that kind of stuff.

The only complaint I have is that, despite all the "cross-platform" lip service they seem to be paying (iOS, Android, Mac), there is no Linux support. C'mon guys... Since you've ported it to Mac already, you're already 80% of the way done!
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2 of 2 people (100%) found this review helpful
1 person found this review funny
2.9 hrs on record
Posted: July 18
This game is wonderful ...And it is my Childhood memories...So I am very gald that I can find it and play game again ...This game is very take an examination of the brain...Step wrong, the wrong step by step...You have to think seriously about every detail And to appreciate the various key.The main upgrade defense force I feel quite useful.Dialogue with people don't point fast Otherwise you'll miss something Such as the fire of my sword.Finally , I wish that you enjoy this game .
(ps. my English is bad )......
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2 of 3 people (67%) found this review helpful
1.7 hrs on record
Posted: January 21
This game is a classic dungeon crawling experience and oddly everytime you advance a floor you get a sense of satasfaction.. Or atleast I do. This game is really fun but... Its gets really hard sometimes. And sometimes a difficulty spike.. Overall though its a great game.
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2 of 3 people (67%) found this review helpful
5.5 hrs on record
Posted: January 26
I really love this game, I played it a lot in flash version (demo), so I decided to buy it even though I play mostly on linux and sadly this game does not support it :(. Nevertheless I recommend this game for roguelike & puzzle maniacs like me :)
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3 of 5 people (60%) found this review helpful
7.5 hrs on record
Posted: May 4
Pretty nice game while it lasts. I can't imagine myself playing any longer though, and I can't recommend it for its full price, but it gave me some nostalgic vibes due to its original, albeit rough concept and execution. There is something that makes you strive towards the completion, but there isn't much new to see here after you beat it. Sure, you can go for some ridiculous achievements which I have no idea how to do (in fact, beating the story mode is tricky in itself, you gotta do some unobvious stuff or scratch your head when you fail by pressing the wrong button some time ago), and there is Maze Mode, which is even more randomized than the story line, not to mention surprising inclusion of Steam Workshop support for such a tiny game. Well, I didn't do any of this stuff for more than 15 minutes at best. All things considered, if you like the trailer and screenshots - that's what you'll get if you buy it. A cute little puzzle-ish RPG-ish thingy.
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3 of 5 people (60%) found this review helpful
1 person found this review funny
5.3 hrs on record
Posted: July 1
I'm a fancy player of these kind of mystery games.This game contains lots of hidden trap or surprise which take me too much fun.Though, I still hope there are more mods designed for it since I'm tired of tradional way~
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Recently Posted
18.4 hrs
Posted: September 18
This game is absolutely lots of fun !!
The game seems simple enough at start. You're the adventurer, roaming the (randomly generated) dwarf dungeons, fighting monsters on your way up and getting magical items and better equipment as you go.
But despite its basic simplicity this game has proved more intereting and replayable than most other games in my library.
You see, the levels can't be completed in isolation. You have to go up and down in the dungeon many times, wisely choosing your battles. Will you fight now for that health potion, or wait for later when you have a better sword? Do you really need that magic scroll? Every decision costs you. Every decision is meaningful.
And althought the dungeon is randomly generated, I always I have the feeling it's solvable if I only think hard enough.
They don't make games like this anymore.
Totally worth the money.
Helpful? Yes No Funny
7.0 hrs
Posted: August 24
Product received for free
Tediously long and repetitive, requiring you to play and restart and play and restart to collecct soul stones and spend them all on items to help you get through the next zone because you dont have enough gold etc to get past the overpowered mobs that spawn on the next zone. Basically it takes forever, lacks a story, and gets hellishly repetitive.
Helpful? Yes No Funny
1.1 hrs
Posted: August 15
i just wwanted to go explorin freely
Helpful? Yes No Funny
26.4 hrs
Posted: August 14
If you like making careful decisions and optimizing your actions, this game is for you.
Helpful? Yes No Funny
1.5 hrs
Posted: August 9
Fun rpg dungeon game. I would only buy if on sale I got it for 49 cents during summer sale 2016. About 2-3 hours of gameplay and even more with the steam workshop.
Helpful? Yes No Funny
[LUE] SwiftCrack
14.5 hrs
Posted: August 1
Part puzzler part strategy game in rogue-like format. Very easy to pick up and play, main quest (50 floor tower) is probably the best thing in the game, the randomized maze mode is just annoying
Helpful? Yes No Funny
2.6 hrs
Posted: July 28
Helpful? Yes No Funny
0.8 hrs
Posted: July 20
Product received for free
I like the game, but I'm not on board with the fact you have to backtrack to grab required items to continue, such as keys. Everything else with the game I enjoy.
Helpful? Yes No Funny
10.1 hrs
Posted: July 12
Fun little roguelike/lite with interesting puzzle element in the form of keys
+has leaderboards
Helpful? Yes No Funny