EDGE, the award winning retro-styled platform game has been extended! Now with over 40 brand new levels, additional music and all-new races against the notorious Dark Cube!
User reviews:
Very Positive (1,491 reviews) - 92% of the 1,491 user reviews for this game are positive.
Release Date: Aug 11, 2011

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Packages that include this game

Buy Two Tribes Classics Pack

Includes 3 items: EDGE, RUSH, Toki Tori

Buy Two Tribes Pack

Includes 4 items: EDGE, RUSH, Toki Tori, Toki Tori 2+


Recent updates View all (23)

March 10

RIVE to be final Two Tribes game

Hi all! Here's some news!

Two Tribes is retiring, RIVE will be our last game!


After more than 15 years of hard work and gallons of blood, sweat and tears, we have decided that RIVE will be Two Tribes’ final game. For this occasion we've created a brand new trailer, which you can see below. Feel free to share it with your readers, friends and family.

We're committed to making RIVE the best game we've ever made, and will support it as we've always supported our games, but we won't make a new one after that.

See you in September when RIVE launches, feel free to add it to your wishlist!

Collin and Martijn.

25 comments Read more


“EDGE's fascinating romp through block-filled worlds is one well worth indulging in.”
8 – Gamepro
“EDGE is a great pick-up-and-play title.”
8– Destructoid
“Even after it's over, you may find yourself with the urge to EDGE everything, just to pass the time.”
8 – Feed the Gamer

About This Game

EDGE, the award winning retro-styled platform game has been extended!
Download the free EDGE Extended DLC containing over 40 brand new levels, additional music and all-new races against the notorious Dark Cube!
In EDGE players take direct control of the cube and roll their way around the game's dozens of levels. Search for all the prisms, find the shortcuts to improve your times and compete through the Steam leaderboards!

Key Features:

  • Retro styled platformer
  • Classic 8-bit inspired soundtrack
  • over 100 levels (original, bonus and extended levels)
  • Free 'EDGE extended' DLC Now Available!
  • Steam leaderboards
  • 40+ Achievements
  • For Mac & PC (uses SteamPlay)

System Requirements

Mac OS X
SteamOS + Linux
    • OS:Windows XP
    • Processor: Intel Pentium 4 / AMD Athlon XP 1.5 Ghz or higher
    • Memory: 512 MB RAM
    • Graphics: DirectX 9 compatible, 64MB VRAM
    • DirectX®: dx90c
    • Hard Drive: 250 MB HD space
    • Memory:1 GB RAM
    • DirectX®:dx90c
    • OS:OS X 10.5 (Leopard)
    • Processor: Intel
    • Memory: 512 MB RAM
    • Hard Drive: 150 MB HD space
    • Memory: 1 GB RAM
    Processor: Intel Pentium 4 / AMD Athlon XP 1.5 Ghz or higher
    Memory: 1 GB RAM
    Graphics: Hardware accelerated graphics card with 64 MB VRAM and working OpenGL 2.1 drivers(*).
    Hard Drive: 150 MB HD space
    Controller: Gamepad support (uses: SDL2)

    *NOTE: Attempts have been made to allow the game to run on OpenGL 1.4
    or 1.5, so long as the following extensions are available:
    - ATI_separate_stencil
    - ARB_vertex_buffer_object
    - ARB_shading_language_100
    - ARB_shader_objects
    - ARB_vertex_shader
    - ARB_fragment_shader
Helpful customer reviews
12 of 17 people (71%) found this review helpful
1.1 hrs on record
Posted: March 14
Mobile Devices: Good
PC: Lame
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5 of 7 people (71%) found this review helpful
10.1 hrs on record
Posted: December 7, 2015

Great music.
Creative game design.
Very challenging and fun.
Amazing graphics and quality.

Not worth $8.
Weird controls.
Mobile game quality.

Overall Rating: 8/10
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5 of 7 people (71%) found this review helpful
1 person found this review funny
16.7 hrs on record
Posted: March 13
Live on the edge, and be sure to hang on tight!

EDGE is a puzzle game at its core, but it also has a great set-up for speedrunners. You play as a cube with one main goal: get to the end of each level. In some stages, this is simple. In others, prepare for an onslaught of obstacles that will push you to your limits. Both casual players and hardcore ones will find appeal in EDGE. Don't believe me? Take a look below to see everything it does right.

  • EDGE has a grand total of 109 levels, all of them having unique traits and different ways of swiftly completing them. If you like the gameplay, you are not about to get bored.
  • Speaking of the gameplay, it's awesome. The few controls the game needs work flawlessly on the keyboard, which is what I used to play it. It is one of those delightful games that is quick to learn and difficult to master. Edge Time in particular can be very difficult to become good at. It may sound easy to tap a key and stay on the edge of a stage piece, but be warned, it is a lot harder than you might think.
  • The tutorials are well-constructed. In levels with new mechanics or potentially obscure paths, there are glowing squares to move your cube on. A ghost cube will appear to show you what to do. Thus, you can either watch the tutorials as many times as you want, or ignore them completely.
  • For a game like EDGE, the graphics do not need any sort of intensity. They are simplistic and they work perfectly. The colors are easy on the eyes and the levels look great.
  • I really enjoy the music. There are lots of catchy tracks, and the electronic theme throughout the soundtrack is fitting. They are a good pace for the gameplay, too.
  • Each level can get anywhere from a D-Rank to an S-Rank. Want to play the game leisurely? Ignore the scores and do as you will. Want to be an expert at it? Keep coming back and memorizing those levels. There is a fantastic amount of replaying potential, even after an S-Rank, because your best times will be saved!
  • The menus are crisp, clean, and easy to navigate. There are not too many options that you have to juggle between.
  • It runs smoothly. Not much space is needed for EDGE, and most computers will have no trouble with it.
  • There are achievements that range in difficulty. A lot of them can be gotten without too much trouble. Completing all of the levels with S-Ranks, though... I raise my nonexistent hat to anyone who can pull that one off.
  • The price is reasonable. I've put a lot of hours into EDGE, and for a base price of $7.99, you will get a lot of bang for your buck. Want to be cheap? You can wait for sale, where the Two Tribes bundle of four games (one being EDGE) is about $0.99. That's how I got EDGE, and I feel kind of dirty for that after experiencing how much fun it is.
  • Every time you enter the game, it says "hi" to you. How nice of it! Not many games take the time to greet you.

  • While there is partial controller support, I really see no reason to use a controller. The keyboard works perfectly. It is there if players want it, and having more options is good, if nothing else.
  • Some of the achievements are difficult to figure out without any help. Some people might like the challenge. Others will be hitting the guides ASAP. I liked most of them, but when they get obscure, they get obscure.
  • The plot is nonexistent beyond, "You are a cube. You have to get to the end of the level. Go." It also has no need for a plot, so there you go. Hand-in-hand with this is a lack of characters or characterization, unless you count how smug the Dark Cube seems to be at times. Evil little jerk.
  • There are no trading cards. It is kind of funny to wonder what they would be if they existed. "Cube." "Small Cube." "Dark Cube." "Ghost Cube." ...Okay, I guess it could kind of work, but the game really doesn't need them.

  • Trying to get Edge Time can leave your fingers rather sore. It requires precise tapping, and sometimes you need to do that for a long period of time. I understand why it works the way it does, but I wish a method existed that didn't leave your fingers scowling at your life choices.
  • A few of the levels are pretty darn hard. Even with frequent checkpoints, they can be rage-inducing.
  • The levels with the Dark Cube force you to speedrun them. Most of the levels are lax about whether you want to speedrun or not, and I prefer that option instead of being made to rush ahead.

Overall experience:

I had no idea what to expect when I first started playing EDGE. It was a surprise to me when I got hooked so quickly. I was really glad I had gotten it, especially since it was a bundle with the other Two Tribes games. I plan to try playing those sometime soon as well. As a side note, check out their upcoming game, RIVE. It will be their last game before they retire, so let's show them our support for their final masterpiece!


8.5/10. EDGE was made with a clear goal in mind, and it succeeds. I had a blast playing it, and I plan to continue revisiting it in hopes of S-Ranking all of the levels. Someday, I might manage it. Someday...

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3 of 4 people (75%) found this review helpful
411.2 hrs on record
Posted: December 31, 2015
if you liked the mobile version of EDGE
then you are going to LOVE this ...
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6 of 10 people (60%) found this review helpful
7 people found this review funny
0.1 hrs on record
Posted: January 4
It's Just A Bunch Of ♥♥♥♥ing Squares
- An Official Waffle King Review

~Find more here.

Games can take on many different forms. Some are super complex, and feature a robust art style. Some go for a simpler approach, and may use realism as its drawing factor. Neither is superior to the other, it's all a matter of taste. The options are limitless for what form a game may take. Even, say... squares. Lots of squares.

The ♥♥♥♥ is going on in this game? That's a very good question. You see, there's squares. Cubes, rather. Because they're three-dimensional.

This is Edge. Original title, yes. They came up with it all by themselves.

Edge is a game about squares that must roll around other squares in order to collect squares and make it to the square at the end of all of the other squares.

It's easy to see where its simplistic roots come from. Edge originally launched on iOS, with ports later coming to many more platforms including the Wii U, 3DS, PC, and Android. A mobile game, of course. That explains everything.

Edging is a simple concept. Masturbate until you're right on the verge of climax, and then stop. Right at the edge. Wait for your body to settle down, and then do it again. Pushing slowly closer and closer to the edge, building up the tension in you as the sweet release of ♥♥♥♥♥♥ lies just out of reach. Sometimes it's a little kinkier, with a dom policing your edging. If you ♥♥♥ too soon, they beat the ♥♥♥♥ out of you.

This game is kinda like that.

It's not really a puzzle game. Calling this a puzzle game is like calling a traffic light a puzzle game. Green means go, red means stop. I mean, I suppose that's kind of a puzzle. Especially if you're colorblind. Or completely blind, that usually makes things like crossing the street or driving kind of difficult. Especially if it's an ambulance, with a lady giving birth inside. She's all grunting and pushing and trying to get the baby out, and her husband is all "What the ♥♥♥♥ are you doing, who are you, stop please, you're gonna kill us all" and getting on your case for stealing an ambulance that just so happened to be parked outside someone's house. It might not even be an ambulance, it might just be a family's SUV. In labor, having a panic attack because you forced yourself into their car, same thing.

It's not really any kind of game. There's what could be called obstacles or puzzles all around each course, but they're always simplistic and easily maneuverable in a way that's only vaguely stimulating.

Edge is pretty good for a mobile game at least. It's relaxing to roll squares around while you're pooping. And the art style is extremely satisfying. Some very striking minimalism. It's very nice just to look at.

Don't know what the ♥♥♥♥ is happening in this game, but there's some damn fine lookin' squares. Mmm, mmm.

If you're looking for a game to really push you, challenge you, and get you riled up, Edge is not it. There's no climax to Edge, much like actual edging. There's just squares. Lots, and lots of ♥♥♥♥ing squares.

It's a perfect example of the great things designers are capable of on mobile. And, at the same time, the many drawbacks of mobile. It's designed with simplicity, accessibility, and ease of getting into in mind. It's easy to pick up a level, play it, and stop. It's not something that could realistically hold your attention for longer than an hour, but poops don't usually take that long anyway. Considering it's only a couple bucks, it's definitely worth it.

Short, sweet, and simple. But clever, smart, and stylish. By far some of the nicest squares I've ever seen. But still, this game is literally just ♥♥♥♥ing squares. That's all it is. All there is to it.

Like they always say. Every square has its edges. They usually say that about roses, actually. But a game about roses would be even stupider than a game about stupid ♥♥♥♥ing squares.
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