Earth Overclocked is a frantic top-down rogue-lite adventure starring a scientist who is terrible at making time machines, featuring a diverse weapon-based combat system in 360 degrees.
User reviews:
Positive (16 reviews) - 81% of the 16 user reviews for this game are positive.
Release Date: Dec 4, 2015

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Recent updates View all (26)

June 23

Earth Overclocked 1.1 "Enemy Overhaul Update" is Live! (Windows), 1.1.0 (Mac OS X) (June 23, 2016)
"Enemy Overhaul Update"
-Dramatically changed the AI of most enemies and bosses
-Most enemies have significantly less HP
-Some weaker enemies have slightly more HP
-Boom Blob enemy changed completely to Fire Blob
-New enemy: Frostspark
-The Yeti boss fires its lazorz
-Fixed Yeti boss being offscreen for too long sometimes
-Lowered enemy spawn rates in dungeons
-Adjusted enemy spawn rates in the overworld
-Made the healthbars flicker when unable to pickup a heart/chestplate
-Made "go-to" dungeon rooms glow
-Enemies spawned by arenas can no longer go through barriers
-Increased the dungeon focus border by 4 tiles on all sides
-Harmful puddles flash less frequently
-Remaining hazards are now destroyed on boss defeat
-Made Bombcano's self destruct warning more obvious
-Normal Apocaleye enemies no longer travel through walls
-Made arenas thinner vertically
-Buffed Glove weapon
-Added a yellow glow to awesome weapons' icons
-Other minor changes, various bug fixes, and slight performance boosts

1 comments Read more

June 17

Bad News About Earth Overclocked

I am afraid to announce that, after the Linux port and the AI update, Earth Overclocked will not be receiving future major content patches. This means that the Trials expansion has been canceled.

I apologies for this bad news. There are two major reasons why this decision has been made, both listed below.

1. Both the software used to make the game and the engine itself are unreliable.
Since this was the first really big project that the team has made, a lot of mistakes were made during the development of the game, leading to unstable code that is now difficult to maintain support for regarding future content patches. There is also the fact that we are rather unhappy with the software we used to create the game, GameMaker: Studio. GameMaker: Studio is fantastic for creating small, simple games in a very small amount of time. After 3 grueling years of working on Earth Overclocked, however, we learned the hard way that this software isn't well-structured for large projects. I understand that large successful games have been made with this software such as Undertale and Hotline Miami, and good for the developers that pulled that off, but the programmers in the Chronicle Bench team have not really enjoyed using the software ourselves to make a big game.
There is also the problem that as GameMaker: Studio receives more and more updates, it becomes more and more unstable. It has way more bugs than it did a few years ago and my team is basically fed up with poor treatment of the software.
In fact I just loaded up GameMaker: Studio today after a long time of not using it, ready to finish off the AI update and release it after this weekend, and was greeted with this error constantly spamming my screen:

2. We are putting full attention into an entirely new, completely different game.
Right after the full launch of Earth Overclocked, my team has started development for a simple turn-based RPG called Coded Universe. You can read our devlog here:
We are excited to be making this game, since it is my true dream game that tells a very personal story of mine which I created when I was younger. It is dedicated to my coding partner and best friend Aaron Griffin, whom I met through the roleplay that created this story and is currently helping me make Coded Universe a reality. My team wants to put full-focus into this game, and in order to do this we need to move on from Earth Overclocked, which we already completed anyways.

The AI update will still be coming and I will still try to get a Linux port out as well as fix any future bug reports, but major content patches are no longer going to be occurring.

10 comments Read more

About This Game

Earth Overclocked is a twin-stick shooter with rogue-like elements, set in a very distorted, unstable version of our world where trees are evil, snowmen have protruding laser blasters, and monsters from popular myths dwell underground. A scientist is trapped here after his time machine explodes while traveling back in time, and he must reassemble his machine to escape before this crazy dimension collapses under its own instability. With only 20 minutes to explore Distorted Earth, defeat boss monsters, and reclaim the pieces to the time machine, the adrenaline rush is real!

Fortunately for the Scientist, a variety of powerful weapons can be found hidden in locked chests and sold from menacing black-robed merchants, ranging from simple weapons like shotguns and boomerangs to crazy arsenal such as paintball guns, leaf magnums, and even cheese!

In true rogue-like fashion, death is permanent and means starting over, but Distorted Earth is randomized between playthroughs to give a fresh experience with every new run, and there are over 35 permanent unlockables, including new weapons, game modes, and classes.


  • Enjoy the experience by yourself, or team up with up to 3 friends in Local Multiplayer!
  • Short, intense playthroughs ideal for lunch breaks.
  • Very challenging, rewarding gameplay with a "just one more go" feel.
  • Non-linear exploration. Clear the main events in any order. (Or follow the game's suggested route.)
  • Randomly generated overworld, dungeons, and monster pools. No two runs are the same!
  • Permanent death. Failing results in a reset, but unlockables persist across runs.
  • 6 different environments and dungeon themes.
  • 4 main classes unlocked from the start, each with different starting weapons and passive abilities.
  • 2 bonus unlockable classes.
  • 40+ enemy types with unique behaviors and upgraded variants.
  • 20+ difficult boss encounters. Fight a different group of bosses in every playthrough!
  • 30+ gameplay-altering weapon types.
  • 35+ unlockable content which change or add to the experience.
  • Stats of both enemies and weapons are procedurally generated.
  • An unlockable hard mode with more challenges and rewards.
  • Over 70 game over messages.

System Requirements

Mac OS X
    • OS: Windows 7
    • Processor: 1.8 GHz
    • Memory: 1 GB RAM
    • Graphics: Intel HD Graphics
    • DirectX: Version 9.0c
    • Storage: 192 MB available space
    • Sound Card: DirectX Compatible
    • OS: Windows 8.1 or above
    • Processor: AMD A6-5400K APU @ 3.6 GHz, Intel Core 2 Duo E8400 @ 3.00GHz
    • Memory: 2 GB RAM
    • Graphics: Intel HD Graphics 4000 and higher, AMD Radeon R7 240 and up, Nvidia GeForce GT 720 and up
    • DirectX: Version 9.0c
    • Storage: 192 MB available space
    • Sound Card: DirectX Compatible
    • OS: OS X Snow Leopard 10.5
    • Processor: 1.8 GHz
    • Memory: 1 GB RAM
    • Graphics: Nvidia GeForce 9400M
    • Storage: 192 MB available space
    • Sound Card: DirectX Compatible
    • OS: OS X Yosemite 10.10
    • Processor: AMD A6-5400K APU @ 3.6 GHz, Intel Core 2 Duo E8400 @ 3.00GHz
    • Memory: 2 GB RAM
    • Graphics: Intel HD Graphics 4000 and higher, AMD Radeon R7 240 and up, Nvidia GeForce GT 720 and up
    • Storage: 192 MB available space
    • Sound Card: DirectX Compatible
Customer reviews
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Positive (16 reviews)
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10 reviews match the filters above ( Positive)
Most Helpful Reviews  In the past 30 days
1 of 4 people (25%) found this review helpful
3.7 hrs on record
Posted: September 2
It's a rogue like. Idk what to say to the negative reviews. I think people who picked this game up and didn't like it did not understand that it was a rogue like. These are some of the hardest games out there. I wouldn't recommend it to someone who has never played a roguelike. But if you have and you like them then by all means, enjoy this game, you will. I did. I think I might actually end up doing regular runs side by side with Isaac runs. Isaac is basically my main game so to put this game up there as a side kick to that is saying a LOT. Here is a fair warning though, the devs are no longer supporting the game. It was their first project and they're working on some new stuff. Plus this was make in GameMaker Studio which is not the best engine out there, let's face it. But they did a lot with this engine. I would go as far to say that they possibly did better than other games with the same engine, like Hotline Miami. This is definitely one of those under rated gems. I know my reviews are very subjective but look, I used to do professional reviews for a gaming site, and I didn't like it. I don't like turning my favorite games into a science, and I'm certainly not going to do it with this one. It's a lot of fun. That SHOULD be all that matters. As an artist and designer I will say the artwork could use some improvement. It looks like the art was picked right off a GameMaker Assets page. And the sound is very generic and videogamey arcadey but it's okay because it actually fits the game. I wouldn't turn my nose up at a remake in Unity. But that isn't to say this game is somehow broken, it's not. It's not for the average consumer though so tread with caution! However I will say it shattered my expectations in the best of ways. BRAVO!
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Most Helpful Reviews  Overall
27 of 39 people (69%) found this review helpful
1 person found this review funny
1.2 hrs on record
Early Access Review
Posted: September 5, 2015
Earth Overclocked is an adventure / bullet hell similar to games like Hero Siege, Realm of the mad God, or Nuclear Throne. While the game does feel like an alpha to me, there is already a lot of polish. I look forward to watching this game develop.
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14 of 21 people (67%) found this review helpful
2 people found this review funny
0.4 hrs on record
Posted: December 15, 2015
Realm Of The Mad God before it was pay to win, with it's own twist.

Great Soundtrack
Insane Replayability
Durability of Weapons done right
Awesome enemy design
Class Variety
Tons of different modes that suit your playstyle
Unlockables without steam achievements, actual content, not a stupid picture.
Great Randomization

The only problem I have with this game, is that there's a timer to everything you do, so you gotta run through the game fast, you got 20 minutes to get all 4 time machine pieces]/spoiler. however, this is the only RPG game that got a timer right, it all depends on your skill!

I have none!

Enjoy the game! :D
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7 of 12 people (58%) found this review helpful
1 person found this review funny
1.2 hrs on record
Posted: January 7
EDIT: Developer jumped on all of the bugs I mentioned within 5 hours and pushed fixes for them, and asked for more. Original review still listed for completeness sake, but this is definitely a developer worth supporting. Major usability bugs are gone.


This needs to be listed as Early Access. Unless there's a bug on the review page, it is not.

Even at full price, I can't see this game going for a fair price of $7.99.

Right now the game has several experience-destroying bugs, and even when it's working the content is pretty bland. It's clear the developer is putting in hard work, but comparing this game to early RotMG is a joke. There is no player-player interaction(arguably the crux of rotmg)


- Sounds are good
- Weapons all feel different and have a different use
- Feels satisfying to hit things
- Controls are tight enough


- EDIT: FIXED - If at any point you click off the screen, you're done. Your character will keep moving and your key will get locked. This is compounded by a hard to see cursor.
- Enemies all feel similar. They either rush you down or spam you with projectiles.
- Dungeons take forever and all feel the same.
- Entire game hinges on which bosses you roll. Some of them take forever and keep you at bay, while others just stand still and die for you. You definitely want the latter of the two.
- Chests never feel useful. It's much more effective to just get the shark cannon and go win.
- Every playthrough feels the same. I beat the first campaign so I could say I gave it a fair shot, in four tries. The second campaign is the exact same thing except bosses/elites spawn everywhere, instead of just at boss spots or elite spots. The bosses don't feel like they were designed to have synergy.

I want to like this game, as Realm holds a place in my heart, but it just feels like a paid version of a free game that does everything better.

It would be worth in its current state IF:

- It was at the $2.50 level. There are just so many other things out there for $8 or even $5 that are *better*.
- It was marked Early Access. This does not feel like a finished product.
- It did something new. Adding a timer to the game lies directly at odds with any strategy besides 'rush', and rushing doesn't feel fun in this game.
- It had online multiplayer. Playing by myself is boring, but I could see this being okay with a friend.
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A developer has responded on Jan 7 @ 3:46pm
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3 of 6 people (50%) found this review helpful
1.2 hrs on record
Posted: January 14
Well, seems fair enough for it's price and replay value. I greatly like rougelike and randomized games that hve different starting parameters every play.

This one is pretty interesting in it's own way:
- you have 20 minutes to win the world (game session)
- you start with 4 suits (well, classes with different tweaks)
- you have a maximum of two weapons, three potions and 10 keys at one time
- world is pretty small, but the time limit makes it pointless to just randomly wander around
- time limit is good, it keeps up the pace of the game and makes it randomness more important than just wasting your time on searching for the most powerful weapon here and now
- unlockable weapons and stuff

This came to me as a surprise. It looked as if this was some kind of a very random and pointless game but in reality is pretty fun.

I think this one would be ok for about 5 euros. But still, you can grab it during some sales and bundles so go and check it out if you like rougelikes and randomized games.
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5 of 10 people (50%) found this review helpful
1 person found this review funny
0.6 hrs on record
Posted: March 24
Really well made game. There is tons of variety in weapons and enemies. The replay value is pretty nice, as each time you play it is quite different, the boss enemies change, weapons change, placement of basically everything changes. The story is short and nice - all and all, good game.
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6 of 13 people (46%) found this review helpful
3 people found this review funny
0.5 hrs on record
Early Access Review
Posted: October 22, 2015
This is a pretty fun game. Lots of different weapons and enemies.

I'm looking forward to multiplayer mode!

I made a video of my first attempt:
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3 of 7 people (43%) found this review helpful
1.3 hrs on record
Posted: January 1
This is one of my favorite games to play when I am in the mood for some quick action. I absolutley reccomend this game to everyone.
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1 of 4 people (25%) found this review helpful
2.1 hrs on record
Posted: December 27, 2015
Earth Overclocked is a frenetic, action, roguelike/bullet hell/hack 'n' slash game in which you play as a scientist who only has so much time to return to his world. The game has some nice retro graphics, many creative and fun to use weapons, and a few different modes to play. Enemies and projectiles abound, but it is rarely hard to see what is happening on screen (unlike some other games in this vein). I enjoyed the way that the character collects both keys and money and must figure out which ones to use on which chests. Earth Overclocked is not an easy game, but it isn't as hard as many other roguelikes.

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1 of 4 people (25%) found this review helpful
1.5 hrs on record
Posted: April 24
Game's pretty damn great, it's got addictive gameplay that's typical of any worthwhile rogue-like game.

The goal is simple, yet the journey is hard, but with a ♥♥♥♥♥♥♥♥ of upgrades and unlockables, at least it'll always be fun.
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Recently Posted
0.8 hrs
Posted: April 19
In the beginning some of the controls weren't quite clear to me. But after a while you get the hang of it and got me excited. The variety of weapons is great and the overall gameplay is fun. Let my cousin play it and he seemed to really enjoy himself with this game since he played it for quite some time. The makers were very creative on their own way and it really turned out well. Also FULL-CONTROLLER SUPPORT love it. 7.99 is a good price for this game.
Recommend this to everyone and got my cousin convinced!
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19.1 hrs
Posted: February 20
this game isn't fun at all. if you're lucky to get the right weapons, you're good. but if you don't. you're screwed.
and on top of that, if you get a good weapon, it has a much too low durability.
so most of the game depends on your luck.
and on top of all that, you also have a time limit and the enemies are way too strong. there is also no possibility, to upgrade your character to make him stronger, run faster and so on.
Helpful? Yes No Funny
2.2 hrs
Posted: January 11
2 hours deep:

Couldn't get out of the first stage. The dungeon levels are too difficult. End up fighting just with fists becuase the weapons degrade too quickly and there are either too many chests or too few. Combat is fun and the scenario is kitchy, but it's just too hard for it's own good.
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