小鸡快跑(Toki Tori)的游戏体验是两种游戏类型的合成。虽然它看上去像一个主机平台游戏,但它实际上是一个益智游戏。游戏过程中,玩家需要用一组固定数量的工具拾起一关中的所有鸡蛋。虽然玩家可以使用诸如传送门、冰冻枪和速成岩™等道具,但是玩家必须先行谨慎的观察和计划。其余工具将逐步地在通过四个独特世界、80+ 关卡的游戏过程中加入。 各种各样的道具和武器 分布在 4 大世界的 80 个关卡 数十小时的游戏体验 全年龄段——简单和困难关卡可用 引人入胜的音乐和音效 Steam 成就 全屏高清图像 着色渲染效果 5.
用户评测:
最新:
特别好评 (59 篇评测) - 过去 30 天内的 59 篇用户评测中有 94% 为好评。
总体:
特别好评 (1,657 篇评测) - 1,657 篇用户的游戏评测中有 88% 为好评。
发行日期: 2010年1月28日

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包含 5 件物品: Toki Tori, RUSH, EDGE, Toki Tori 2+, RIVE

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包含 3 件物品: Toki Tori, RUSH, EDGE

 

最近更新 查看所有(78)

11月22日

Major RIVE Update: Challenges & Battle Arenas

Two months after RIVE's release, we're pushing out a major update featuring Challenges, Battle Arenas and a new Normal campaign difficulty level. The update is released on Steam today and will be available for PS4 later this year. Also, as we've previously said, RIVE is Two Tribes' last game, and we felt that this would be a good time to give you a status update.

RIVE came out a little over two months ago, and it's been a wild ride. Players loved it, which is reflected in the amazing 95% "very positive" Steam user review score. Reviewers dug it too, calling it “A heart attack inducing crazy nostalgia rollercoaster” featuring “Some of the most memorable moments in a shoot-em-up in years”. It was “The perfect combination of bullet hell and platformer” and “An awesome game from start to finish”. All in all, “A very serious candidate for the title Surprise Game of 2016”!

We got totally addicted to watching people play RIVE on YouTube and Twitch, often late at night due to differing time zones. We saw people set unbelievable Speedrun times and even complete the entire Single-Credit Mode (without ever dying), something we didn't really think was possible!

Longevity

People are having a ton of fun with our final game, so it's no surprise that the feedback we get most often is: it should go on longer! We totally understand, especially as the existing extra modes (Speedrun and Single-Credit) focus on hardcore players who want to refine their RIVE skills.

For this update we wanted to add more real content, but new levels with the production value of the main campaign just weren't an option (more on that at the end of this post). Ultimately we found a great way to extend RIVE and provide more variety with the new Challenges and Battle Arenas.

Challenges has something new for you every day, in bronze, silver and gold variations. We challenge you to complete special tasks in familiar backdrops, with a cumulative difficulty level. Essentially, there will be something to do every time you return to RIVE.

Battle Arenas, on the other hand, offers endless fighting, begging the question just how long you could possibly survive. We've taken three popular scenes from the game and extended them forever… or until you inevitably crash and burn. (Active Steam players were able to playtest this idea in the temporary Skywhale Survivor special mission.)

Difficulty

There's another oft-heard piece of feedback. While RIVE met our goal of making a hardcore game for fans of classic shooters and platformers, some people just find it too difficult. A few even called us “sadistic”! Although, to be fair, we also had a guy complaining the game was “too easy”…

Many people told us RIVE is "the hardest game of the year", often as a compliment, but sometimes as a complaint too. Well, it's impossible to please everyone, and trying to do so will often result in something shapeless and bland. But let's just say that now that we've reached the hardcore, we want to make RIVE a bit more fun for all of you less hardcore players too.

We already tweaked the game's difficulty in earlier updates, but for v1.1 we've really gone in to polish some of the tougher parts. The in-game statistics helped us a lot as we could see where people died the most. On top of that, we added a Normal difficulty level to the campaign and separate missions.

We still feel Hard is the way RIVE is meant to be played, but for those who need it, Normal comes with stronger bullets, less damage from enemies and stronger health pick-ups.

Changelist

If you're curious, here's the full changelist for RIVE v1.1:
  • CHG: Lots of difficulty tweaks in earlier missions, including increased field of view in some difficult areas
  • CHG: Mission 1 extended
  • ADD: Replaced the in-game Soft Mode with a Normal difficulty level, which is directly selectable from the main menu. (The teddy bear icon has left the building. Instead, you now get a star when you play on Hard. Because you're a star to us, geddit?)
  • ADD: Daily Challenges (descriptions only in English for now), including new Shield pick-up, low-gravity condition and auto-rotating fire
  • ADD: 3 endless Battle Arenas
  • FIX: Secret pick-ups can be picked up again (sorry about that)
  • DEL: Norris achievement (we replaced it with three Challenges achievements)
  • CHG: Lots of small fixes

Two Tribes Update

So what else is going on at Two Tribes? We said last summer that RIVE would be our last game, and that we'd support it as well as we could.

Today, Two Tribes is a bare-bones version of what it once was. Co-founder Collin just left for Vietnam, the first stop on his world trip, and artist Meinte has been working at MediaMonks for a while… So we're just co-founder Martijn and writer Niels now.

However, the above is still true. We're not working on any new projects, and we hope this new update shows that we're committed to making RIVE the best possible version of itself. If you have questions or suggestions, feel free to get in touch!

In case you're wondering about ports: yes, other versions of RIVE are still in the cards, but we're not ready to announce any details, and they won't happen this year. If you want to enjoy RIVE now like many others are, your best chance is playing it on PS4 or Steam!

3 条留言 了解更多

9月13日

RIVE is out NOW! Really!

So this is it, RIVE is out!

http://store.steampowered.com/app/278100/

Our final game, and it's the best one we've ever made! And that's all due to your continued support these last years!

Thanks for being a Two Tribes fan and we hope you enjoy RIVE as much as we enjoyed making it!

Greetings from Collin, Martijn and Meinte!

5 条留言 了解更多

关于这款游戏

小鸡快跑(Toki Tori)的游戏体验是两种游戏类型的合成。虽然它看上去像一个主机平台游戏,但它实际上是一个益智游戏。游戏过程中,玩家需要用一组固定数量的工具拾起一关中的所有鸡蛋。虽然玩家可以使用诸如传送门、冰冻枪和速成岩™等道具,但是玩家必须先行谨慎的观察和计划。其余工具将逐步地在通过四个独特世界、80+ 关卡的游戏过程中加入。
  • 各种各样的道具和武器
  • 分布在 4 大世界的 80 个关卡
  • 数十小时的游戏体验
  • 全年龄段——简单和困难关卡可用
  • 引人入胜的音乐和音效
  • Steam 成就
  • 全屏高清图像
  • 着色渲染效果
  • 5.1 环绕原声
  • 可用鼠标、键盘以及手柄控制

系统需求

Windows
Mac OS X
SteamOS + Linux
    • 操作系统:Windows XP/Vista/7
    • 处理器:英特尔奔腾 4 / AMD 速龙 XP 1.5 Ghz 或更高
    • 内存:1 GB RAM (Vista) 512MB (XP) 或更高
    • 显卡:DirectX 9 兼容,128MB VRAM
    • DirectX®:DirectX 9.0c
    • 硬盘所需空间:200 MB 可用空间
    • 游戏控制器:Microsoft Xbox 360 控制器或者兼容控制器
    运行 OS X 版美洲豹系统且基于英特尔的 Mac
    Processor: Intel Pentium 4 / AMD Athlon XP 1.5 Ghz or higher
    Memory: 1 GB RAM
    Graphics: Hardware accelerated graphics card with 128 MB VRAM and working OpenGL 2.1 drivers(*).
    Hard Drive: 200 MB of free space
    Controller: Gamepad support (uses: SDL2)

    *NOTE: Attempts have been made to allow the game to run on OpenGL 1.4
    or 1.5, so long as the following extensions are available:
    - ATI_separate_stencil
    - ARB_vertex_buffer_object
    - EXT_framebuffer_object or ARB_framebuffer_object

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总体:
特别好评 (1,657 篇评测)
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