The highest selling and most intense restaurant sim ever made is back! Deceptively easy to learn but incredibly difficult to master, Cook, Serve, Delicious! 2!! is your journey of being the best chef in the world with your small but humble restaurant on the 50th floor of the Teragon Supertower.
Recent Reviews:
Very Positive (32) - 81% of the 32 user reviews in the last 30 days are positive.
All Reviews:
Very Positive (803) - 87% of the 803 user reviews for this game are positive.
Release Date:
Sep 13, 2017

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Recent updates View all (25)

January 20

Plans & Updates for 2018

Hey everyone! Since launch there have been lots of new updates bringing new modes, requested features, improved quality of life features, and lots more. As we get into 2018 I wanted to share what my plans are for future updates for the game and what I have planned long term for Cook, Serve, Delicious! 2!!

v1.6 Update & Future Expansions

In a few weeks v1.6 will be released that will bring some bug fixes, additional features and improvements to some of the interface. A lot of the new features is backend support that you won't see right away, such as getting the game ready for multiple languages and some UI improvements. All of this is in part to help me with getting the game prepped for console exports, the first of which will be PS4. The nice thing about getting the game console ready is that y'all will be getting a lot of new and improved features as a benefit to getting the game on consoles, such as improved controller support, language packs, and more that I don't want to announce just yet.

What I will say is that I want to do a major expansion for Steam that will coincide with the console release....more foods, new restaurants, more more more! I'll have news on that in the coming months. Of course, I have a few surprises up my sleeve too...but you'll just have to wait and see. :csdsmile:

Coming Soon

An update after v1.6 will bring Steam Controller support, rebuilt to be better supported in-game than it was in CSD 1, as well as adding additional gamepads such as the Wii U Pro controller among others. I'm also looking into bringing Zen mode to all restaurants, not just CSD!

Another feature that's been requested is bringing new co-op modes to the game. The standard dual chef mode will always be in the game, but I know a few of y'all would like the original chef/expediter mode from CSD 1 to be in the game, and again I have some ideas that I want to experiment with and see if I can add them in a future update.

I'll be back soon with v1.6! I want to thank everyone again for all the nice Steam reviews and support, it's really meant so much to me! Thank you and keep cooking deliciously!

35 comments Read more

December 19, 2017

Mega Update v1.5 Released!

Aw yeah, this is one massive update! I've taken all of your suggestions, feedback and requests and made this update one of the biggest yet. While a lot of it deals with quality of life improvements I've also added some fun new challenges and features! Enjoy and I'll be back in the next few weeks to talk about what's next for CSD 2, and thank you again for all the positive Steam Reviews with these last few updates!

  • Fixed a bug that could cause two music tracks to play at the same time.
  • Added two trash chores to practice with so that they can be properly binded in the Practice Chores mode.
  • Chores in Practice Mode now appear in order, so that they are more easily accessed for users that have fewer than 9 prep stations.

  • Fixed the mouse scroll wheel and right click functions that were not registered when playing local co-op using Type A controls.
  • Added text to the Keyboard option menu explaining how to bind keys to individual foods.
  • Fixed bug that awarded some achievements too early at the end of the day instead of waiting until all customers have left the restaurant.
  • Made a few small visual UI improvements.
  • Fixes controller issues when holding left/right trigger.
  • Fixes keybind issue when using a controller in practice mode.

  • Custom keybind support have been added to all 180+ foods! Simply enter Practice mode with any food, open an order in the Prep or Holding station, and follow the steps on the top right of the screen.
  • Added a Random selection for entrees, sides and drinks for your Active Menu. This will pull a random item from your Pantry onto your menu, and you won't know what it is until you start your day! You can have a single random slot on your menu, or have your entire menu's up to you!
  • Level cap increased to 110. This decreases the amount of gold medals you need to unlock all foods by 64, as you will unlock new foods at 105 and 110. You will also earn 50+ additional items with this level increase!
  • You can now practice chores in the Tutorial section. You can also rebind keys for all chores when practicing them.
  • Restaurants will now display a bronze/silver/gold medal on the Tower select screen when you clear all shifts in a restaurant.
  • Filters added to My Pantry: Entrees. You can now browse foods when choosing one for the Active Menu that only have a certain booster modifier, such as showing only Late Night Munchies foods, etc.
  • Boosters and Detractors that affect buzz will now be displayed on the Active Menu on each food (Classic Mode only).
  • All new starting story intro added. This is shown once upon loading a game for the first time since updating to v1.5 or when starting a new game, and will not appear afterwards unless you select it in the Tutorials menu.
  • Seven additional achievements added.

  • Rewrote entire main menu/designer music code. The process of choosing random songs was never very accurate with low end machines, and there were bugs that would sometimes cause long periods of silence. The code was rewritten to be much faster in the transitioning of songs, and 100% more accurate to prevent "missing" tracks.
  • Blueberry ingredient and recipe added to Pancakes. I have no idea why this wasn't in the game to begin with!
  • Shift number now added to Day Complete screen.
  • Increase speed of order rate for Practice mode.
  • Fixed crash when pressing controller shoulder buttons in the options menu.
  • Swiss Chicken Burger recipe now requires Swiss Cheese for Grilled Chicken Sandwich.
  • Gold stars brightened up in UI display when YUM level surpasses 50.
  • Fixed a rare glitch that would cause customers to not leave your restaurant and prevent the day from ending. This typically happens when perfect combos are over 950x for a single day (!!!), though it could happen in other circumstances as well.
  • Added PRACTICE identifier to the UI bar when in Practice Mode.
  • Fixed very rare bug with customers that could crash the game.
  • Removed ability to restart day in tutorial to prevent errors.
  • Beef Wellington Proscuitto ingredient changed from P to R in order to be properly binded in Key Binding mode.
  • Menu music now plays properly when exiting a tutorial via the pause menu.
  • New Game Maker Studio 2 improvements provide an increase in performance for Windows users. The "Slowdown" beta branch has been disabled as a result as this new runner has those improvements built in. You will automatically be updated to the latest build if you were using that version.
  • Made some small visual improvements to the UI and menu in a couple of places.

  • Version 1.12 is now available in the Beta Branch should you need to roll back for any reason. To access, right click CSD 2 in your Steam Library, select Properties, select the Beta tab and select the version in the drop down box.
52 comments Read more

About This Game

Cook, Serve, Delicious! 2!! is the massive sequel to the surprise best selling original, one of the few games that gives players complete control on how they want to build their restaurant.

The game starts like any other morning at SherriSoda Tower as you take the elevator up to open Cook, Serve, Delicious!, a platinum star restaurant that was surging in popularity thanks to your amazing chef and management skills. Just then, a swarm of police surround SherriSoda Tower. It seems the SherriSoda head executives were secretly stealing funds from the company at the same time they were incurring a staggering amount of debt, draining the accounts of the tower and several of the businesses inside of it, including CSD. Just like that, the tower was closed and put up for federal auction, including everything inside of it. It was all over… the Cook, Serve, Delicious! restaurant was no more.

Angry but determined to rebuild, you’ve scrounged up all of your personal life’s savings and bought commercial space inside the Teragon Supertower, the largest skyscraper in the city. It’s here that you will start a brand new Cook, Serve, Delicious! restaurant, build it back to its former glory, and rebuild your legacy as the best chef in the world.

Features include:

  • A 60+ hour experience as you build your restaurant from a roach infested eatery to a World Class Platinum Star experience by either running your own restaurant or branching out as a chef for hire, where you take jobs within the tower and various restaurants as you gain experience with the large array of foods, which spans 350+ levels across 30 restaurants!
  • Several modes including Classic Mode that brings back the classic gameplay of the original, Stress mode that instantly rockets the difficulty to the highest setting, and Zen mode, which allows you to take it easy and relaxes many of the stressful elements to provide an easy day of cooking.
  • All new gameplay features and additions, with a greater flexibility of difficulty for those who like it casual or insanely difficult.
  • Over 180 foods, sides, drinks and desserts to choose from, a staggering increase from the 30 foods in the original game.
  • New local co-op mode! The all new split screen co-op feature allows you to play through the entire game with two players, with the ability for players to drop in and out during your progress within the game.
  • Tons of lore including an email system with over 600 emails, unlockable secrets, and tons more!
  • Unlock over 1,000 restaurant objects and design your restaurant however you'd like with the Designer mode.
  • All new 1080p native/60fps code.

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows 7/8/10
    • Memory: 4 GB RAM
    • Graphics: GPU with at least 256MB of VRAM
    • OS: Windows 7/8/10
    • Memory: 8 GB RAM
    • Graphics: GPU with at least 512MB of VRAM or better
    • OS: Mac OS X 10.8 and above
    • OS: Ubuntu 12.04 and above
    • Graphics: OpenGL-capable graphics card with valid driver
    • Additional Notes: Currently Ubuntu is the only Linux platform that is officially supported by this engine.
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