The highest selling and most intense restaurant sim ever made is back! Deceptively easy to learn but incredibly difficult to master, Cook, Serve, Delicious! 2!! is your journey of being the best chef in the world with your small but humble restaurant on the 50th floor of the Teragon Supertower.
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Very Positive (412) - 81% of the 412 user reviews for this game are positive.
Release Date:
Sep 13, 2017
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Recent updates View all (15)

September 22

Cook, Serve, Delicious! 2!! v1.03 Released!

Time to serve up another fresh batch of updates! More achievements, features, even music! Here's the details:


NEW ADDITIONS
  • Added a new Key Input Delay option (Options>Keyboard). Some users have had issues with ingredients being placed when they turn the page if the ingredient was the same key bind as the last. This adds an 8ms delay that should help alleviate these issues. I'll be adjusting the delay based on user feedback in future patches.
  • Altered player information display when your YUM rank is level 55 or higher.
  • Added a new menu music track.
  • Added a new gameplay track (evening).
  • Added eight new achievements. More to come!
  • Improved News page.


NEW ADDITIONS (FAN REQUESTS)
  • New Option: Hide Rodents/Insects (changes the chore ticket images, found in Options>Gameplay)
  • New Option: Disable Strobe Effects (found in Options>Gameplay)
  • Changed sound effect for an HS item expiring.
  • (MAC) Support for binding of the Command buttons added.


GAMEPLAY BALANCING
  • Swapped out Baked Potatoes with the Side Salad for Eaty's Shift 16.


BUG FIXES
  • Fixed a bug that could occur during co-op that would deliver orders to the wrong player, resulting in two separate orders overlapping each other and causing average or bad orders.
  • Fixed bug that would cause a visual impression that an ingredient was placed twice when using type A controls in local co-op.
  • Fixed Good Japan Shift 08 which had two of the same entree orders.
  • Altered title of Breakfast Burrito Recipe 09 that had an ingredient that wasn't actually in the recipe.
  • Changed the way the menu music is handled to help prevent long periods of silence.
  • Fixed bug that would bring in your current Active Menu for CSD mode into Practice Mode.
  • Fixed a few typos.
  • Fixed Fruit Spread and Kimchi from clipping through the metal bowl.
  • Side Chow Mein O.Shoots ingredient key bind changed to match entree Chow Mein.
  • W and S keys now scroll food descriptions.
  • (LINUX) Changed the build structure of the game as builds after v1.00 were not running for some Linux users.

NOTE

All versions from this point forward will have a special branch you can roll back to should you encounter any immediate problems. For example, you can now select version 1.02 in the Beta Branch folder. To access, right click on CSD 2, then click Properties. In the Betas tab, you can select from the drop down menu v1.02.


NOTE: HOTFIX 1/2

Some quick hotfixes went out today that fixes lag on keyboard inputs (where you'd have to press a key twice to activate it), as well as fixing mouse sensitivity.


Also in case you missed it, I posted a big preview on the upcoming update next month! Check it out if you haven't already and have a nice weekend!

http://steamcommunity.com/games/386620/announcements/detail/1476475566797736095
35 comments Read more

September 21

CSD 2 v1.1 Update Preview!



First off, thank you for a wonderful launch week! I appreciate all the support and it's been fantastic watching streams of everyone playing the game. Since launch there have been two sizeable updates and some minor hotfixes, but I wanted to show the big update I have planned for October based on your feedback.


Current Game Status

A lot of people have been enjoying the new campaign structure I've implemented for the sequel, and I just want to start off by stressing the fact that all of these new features are not impacting the new "Chef for Hire" mode or the CSD mode that is currently in the game now (more on that in a sec). These are simply fun new additions that I think enhance the game even more, but if you want to continue on your quest for all golds, go for it! These new features will not be implemented in that mode in order to preserve the balance I wanted from the start.

I am, however, constantly monitoring player feedback to make sure that there aren't any "impossible" levels in C4H, and will update levels accordingly (in the last two patches I've balanced the difficulty on a few levels.)


New CSD Modes: Classic and Stress Kitchen

The current "Cook, Serve, Delicious!" mode where you place your foods on the menu and play is now called Standard Mode. Nothing changes here from the game now: you can create some menus and hop right into a day without worrying about menu balancing, buzz, etc.

The second mode, Stress Kitchen, opens all 14 prep stations and 8 holding stations (which can be turned off or on), and allows you to adjust the buzz to whatever percentage you want (from 0% to 200%). You cannot earn any money, crates or YUM progression from this mode- it's just a fun way to experience the game.

Finally, the biggest new mode is called Classic. This is a unique mode that allows you to place foods and earn buzz, just like Standard mode. However, you will need to keep in mind several new features. The first are the additions of boosters and detractors.



These are traits that all 180+ foods have in the game. Some traits add buzz on your menu instantly just by serving the food, but others can decrease patience or buzz. If the weather outside is rainy, you may consider some Rainy Day foods that boost your buzz up temporarily. It's a whole new way to play that is expanded on from the first game. While some of these traits are already in the game (but are invisible to the player), I'm adding even more traits than I originally intended to to make the game that much more varied and fun.

Another feature is the addition of Equipment Upgrades. Like the preview pic above, you can upgrade your Toilet/Dishwasher/Trash/etc. by using the money earned in CSD or Chef for Hire modes to increase the amount of foods you can serve before triggering these chores, all the way up to level 10 on each piece of equipment. Some items allow you to add a base amount of patience, like a super cooling air conditioner, and others actually act as level modifiers, such as a scent booster that increases tips at the cost of patience. These kinds of upgrades can be toggled off and on, and all of the equipment upgrades are available in Classic or Stress Kitchen only.

Finally, the addition of a new Email client in the main menu will help provide you with what's going on around the tower. Most of the time it's random people just chattin' it up, but other times it could be a VIP reservation for a celebrity who was sighted to head up to your restaurant, or a food critic-bot that is scheduled to be arriving at a specific time. These people/bots don't have time to waste and have zero patience, but if you can pull off a perfect order, you will gain a ton of extra buzz! And if you don't...well, best not to focus on that too much.

There are hundreds of emails that will be delivered to you between days, done by the same team of writers that did all of the food descriptions in the game, and as you can imagine they contain a lot of info, lore, or...weirdness is probably the right word.


Even More Features

There are more features in this patch that I'll be sharing before it's released. Because I've expanded the scope of the email and booster/detractor system more than I initially planned due to player feedback, this update is going to take me a little longer than I originally planned (I'm now aiming for an early October release). Until then I'll also be releasing some smaller patches that add some new features by fan requests and fixes up any remaining bugs that have been reported. Once this patch hits I'm going to be adding even more requested features such as key binding support for all 180+ foods and prepping the game for localization options, so watch for that!

I can't wait to share more about this big update in the near future, and you can expect a ton more new content, Chef for Hire levels and foods in the weeks and months ahead!
70 comments Read more

About This Game


Cook, Serve, Delicious! 2!! is the massive sequel to the surprise best selling original, one of the few games that gives players complete control on how they want to build their restaurant.

The game starts like any other morning at SherriSoda Tower as you take the elevator up to open Cook, Serve, Delicious!, a platinum star restaurant that was surging in popularity thanks to your amazing chef and management skills. Just then, a swarm of police surround SherriSoda Tower. It seems the SherriSoda head executives were secretly stealing funds from the company at the same time they were incurring a staggering amount of debt, draining the accounts of the tower and several of the businesses inside of it, including CSD. Just like that, the tower was closed and put up for federal auction, including everything inside of it. It was all over… the Cook, Serve, Delicious! restaurant was no more.

Angry but determined to rebuild, you’ve scrounged up all of your personal life’s savings and bought commercial space inside the Teragon Supertower, the largest skyscraper in the city. It’s here that you will start a brand new Cook, Serve, Delicious! restaurant, build it back to its former glory, and rebuild your legacy as the best chef in the world.

Features include:

  • A 60+ hour experience as you build your restaurant from a roach infested eatery to a World Class Platinum Star experience by either running your own restaurant or branching out as a chef for hire, where you take jobs within the tower and various restaurants as you gain experience with the large array of foods, which spans 350+ levels across 30 restaurants!
  • All new gameplay features and additions, with a greater flexibility of difficulty for those who like it casual or insanely difficult.
  • Over 180 foods, sides, drinks and desserts to choose from, a staggering increase from the 30 foods in the original game.
  • New local co-op mode! The all new split screen co-op feature allows you to play through the entire game with two players, with the ability for players to drop in and out during your progress within the game.
  • All new 1080p native/60fps code.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows 7/8/10
    • Memory: 4 GB RAM
    • Graphics: GPU with at least 256MB of VRAM
    Recommended:
    • OS: Windows 7/8/10
    • Memory: 8 GB RAM
    • Graphics: GPU with at least 512MB of VRAM or better
    Minimum:
    • OS: Mac OS X 10.8 and above
    Minimum:
    • OS: Ubuntu 12.04 and above
    • Graphics: OpenGL-capable graphics card with valid driver
    • Additional Notes: Currently Ubuntu is the only Linux platform that is officially supported by this engine.
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