The highest selling and most intense restaurant sim ever made is back! Deceptively easy to learn but incredibly difficult to master, Cook, Serve, Delicious! 2!! is your journey of being the best chef in the world with your small but humble restaurant on the 50th floor of the Teragon Supertower.
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Release Date: August 24th, 2017

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Available: August 24th, 2017

 

Recent updates View all (6)

June 21

Cook, Serve, Delicious! 2!! is releasing August 24th, 2017 at $12.99!



Oh man, it feels so good to have a release date. And stressful too, but nevermind that, because I have a brand new trailer to show you all! Check it out:

https://www.youtube.com/watch?v=qoP53DTpbmQ

There’s a lot of new features I want to talk about today, so let’s go!


Restaurant Customization

Here’s a look at your starting restaurant. It’s not much of a looker…and in fact it has the basic minimum needed to even call it a restaurant.



In the first game you unlocked six different restaurant styles, but had no control over the design, or even a choice to choose one of the six. I wanted to radically change that for the sequel, so I’m proud to announce that Cook, Serve, Delicious! 2!! will for the first time allow you to customize your restaurant with nearly 1,000 unlockable objects!



At the end of each day you will get a random unlock from items ranging from walls and floors to ceiling lights, wall art, window placement, booths, tables and more. You can gain more unlocks by completing optional objectives and leveling up. Customers won’t really mind what kind of design style you choose- they’re just there for the food. You can go ultra luxurious or extremely cheap- it’s totally up to you! If you’re really lucky you’ll even unlock ultra rare foods and other rare objects. Keep playing and unlock it all!

NEW Local Co-Op Mode

If you watched the trailer above…and if you haven’t, what on earth are you waiting for, go go go!...then you noticed the big reveal of the all new local two player mode.



When CSD 1 was first released it didn’t even have any multiplayer components at all- I ended up adding it as a fun experiment later in development. I was caught off guard at how popular it was with many players, and made sure it was planned at the very first day of coding CSD 2. The problem was that, with the new mechanics of the game, it was much harder to implement the same style of multiplayer that was in CSD 1. I had to go back to the drawing board and figure out the best way of having a two player mode.

What I’ve found is that having two chefs in the kitchen is so much more fun than the expediter/cook mechanics of the first, and lends itself to having two different styles of play. If your partner isn’t quite as skilled at the game as you are, they can focus on taking care of the Holding Stations and doing the simple chores and drink stations while you handle the complex orders. If your partner is equal to the task, they can jump right into the complex orders when it gets crazy. You basically adapt to whatever situation you find yourself in, and it’s a blast.

One complaint that a few people had was the requirement for having a gamepad for local multi, so I added a new mouse and keyboard option for two players- one handles the mouse, the other the keyboard, no gamepad required! And of course you have the option of doing mouse/keyboard and gamepad, or two gamepads, whatever you like.



And best of all, aside from the tutorials, you can play the entire game in co-op mode. Player two can drop in and out between days and your progress continues. Feel free to play it however you want! And thanks to the adaptive difficulty, the game doesn’t change at all when switching between co-op and single player- if you find that you can get more perfect orders done as a duo, the game will scale up and make it a much more challenging day.




Developer Q&A

I’m going to be taking questions over on the Steam forums for the game, so feel free to ask me anything at all!

http://steamcommunity.com/app/386620/discussions/

I know some of you have been following all the updates since I’ve started them a year or so ago, and now that the game is nearly final I’ve added more gameplay features and removed others. I’ll be going more in depth on those features in the forums sometime before launch.



I sincerely hope that this game delivers on all of your expectations. I have spent a great deal of the money I made with CSD 1 into this game, and I hope it shows. I just wanted to make the best game ever.

Let the countdown begin!

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May 24

Update #5a: Update on Update



Hey everyone! I wanted to give a quick update as to what's happening and when the next big update will be.

Originally I had planned to do two more big updates before the game's release- one in May and the other in the summer. However with E3 right around the corner I've decided to push that update back and just make one big mega-update.

So, let's all enjoy the awesomeness that is E3 coming up in just a few short weeks! Then on Weds., June 21st I will be providing one last big update on CSD2, which will include:

  • A new gameplay trailer!
  • Release date and price!
  • Lots of new screenshots!
  • More new features revealed!
  • An AMA to answer all remaining questions about the game!

Not much longer to go now! Sorry I've been a bit quiet, but I've just been crazy busy working hard to finish up the game for the summer. I can't wait to share with you all the new features and new gameplay vids. Well, back to work!

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About This Game


Cook, Serve, Delicious! 2!! is the massive sequel to the surprise best selling original, one of the few games that gives players complete control on how they want to build their restaurant.

The game starts like any other morning at SherriSoda Tower as you take the elevator up to open Cook, Serve, Delicious!, a platinum star restaurant that was surging in popularity thanks to your amazing chef and management skills. Just then, a swarm of police surround SherriSoda Tower. It seems the SherriSoda head executives were secretly stealing funds from the company at the same time they were incurring a staggering amount of debt, draining the accounts of the tower and several of the businesses inside of it, including CSD. Just like that, the tower was closed and put up for federal auction, including everything inside of it. It was all over… the Cook, Serve, Delicious! restaurant was no more.

Angry but determined to rebuild, you’ve scrounged up all of your personal life’s savings and bought commercial space inside the Teragon Supertower, the largest skyscraper in the city. It’s here that you will start a brand new Cook, Serve, Delicious! restaurant, build it back to its former glory, and rebuild your legacy as the best chef in the world.

Features include:

  • A 60+ hour Campaign Mode as you build your restaurant from a roach infested eatery to a World Class Platinum Star experience.
  • A new campaign mode called Chef for Hire, where you take jobs within the tower and various restaurants as you gain experience with the large array of foods. This massive new mode spans 400+ levels across 25+ restaurants!
  • The return of the classic Management mode where you can build up your restaurant with the menu of your choosing, including decorating your restaurant with nearly one thousand unlockable objects!
  • All new gameplay features and additions, with a greater flexibility of difficulty for those who like it casual or insanely difficult.
  • Over 180 foods, sides, drinks and desserts to choose from, a staggering increase from the 30 foods in the original game.
  • New local co-op mode! The all new split screen co-op feature allows you to play through the entire game with two players, with the ability for players to drop in and out during your progress within the game.
  • Full Steam Achievements/Cloud/Trading Cards/Leaderboard support.
  • All new 1080p native/60fps code.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows Vista, 7/8/10
    • Memory: 2 GB RAM
    • Graphics: 128mb Graphics card or greater
    Minimum:
    • OS: Mac OS X 10.8 and above
    Minimum:
    • OS: Ubuntu 12.04 and above
    • Graphics: OpenGL-capable graphics card with valid driver
    • Additional Notes: Currently Ubuntu is the only Linux platform that is officially supported by this engine.
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