The highest selling and most intense restaurant sim ever made is back! Deceptively easy to learn but incredibly difficult to master, Cook, Serve, Delicious! 2!! is your journey of being the best chef in the world with your small but humble restaurant on the 50th floor of the Teragon Supertower.
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Release Date: 2017

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Available: 2017


Recent updates View all (5)

May 24

Update #5a: Update on Update

Hey everyone! I wanted to give a quick update as to what's happening and when the next big update will be.

Originally I had planned to do two more big updates before the game's release- one in May and the other in the summer. However with E3 right around the corner I've decided to push that update back and just make one big mega-update.

So, let's all enjoy the awesomeness that is E3 coming up in just a few short weeks! Then on Weds., June 21st I will be providing one last big update on CSD2, which will include:

  • A new gameplay trailer!
  • Release date and price!
  • Lots of new screenshots!
  • More new features revealed!
  • An AMA to answer all remaining questions about the game!

Not much longer to go now! Sorry I've been a bit quiet, but I've just been crazy busy working hard to finish up the game for the summer. I can't wait to share with you all the new features and new gameplay vids. Well, back to work!

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March 13

Update #4: Introducing Chef for Hire, a New Campaign for CSD 2

When I started making Cook, Serve, Delicious! 2!! I knew I wanted to make something much more grand in scale. Certainly repeating the same game but with different foods wasn’t going to cut it for me. While I think a lot of people enjoyed the open-endedness of the first game, many found it a bit repetitive. Still others didn’t quite enjoy the management aspect of the game as much as the gameplay itself. Obviously I didn’t want to cut out that aspect of the game. So what would be the best way to go forward with a sequel?

The answer: add onto the classic Management mode with new menu features, foods, and gameplay experiences (more on all that in Update #2) and introduce a brand new mode for those who love the gameplay of CSD and want quick bursts of fun or something entirely new and different.

Today I’m going to be talking about the new Chef for Hire mode, a brand new campaign for CSD 2 that allows you to progress through the game in an entirely new way.

Chef for Hire
(Note: the game is currently in production and some aspects/details may change before release.)

Chef for Hire is a brand new way to play CSD 2. Within your new home in Teragon Supertower you’ll find many restaurants needing chefs for different shifts, with many offering good pay and great rewards. There are nearly 30 restaurants in total, with over 400 levels!

There are ten food court floors in Teragon Supertower, each with around 3-4 restaurants and 45 levels. Every restaurant such as Pizza That! and SubSolutions has its own menu that it’s known for, and you’ll need to adapt to them if you want to succeed. To progress through Chef for Hire you simply need to complete each level. However, if you want to earn bonuses and secrets you’ll need to complete each level’s Task, which ranges from “don’t serve more than 10 average orders” to “earn a perfect day.” The further you progress, the harder the Tasks are for each restaurant. Once you’ve completed around half of the floor’s levels, the next floor above you opens up, which allows you to tackle this campaign in any order you choose!

As you progress from level to level in a restaurant more foods are added to the menu, more prep stations and holding stations open up, buzz increases, foods are upgraded to become more difficult and the rewards become grander with the tasks becoming harder to complete. Again, if you fail a task during a day, it’s not an automatic game over, as you’ll still progress through the day and earn money/experience, but you’ll need to replay it if you want those bonus rewards and secret unlocks.

You can play nearly the entirety of the game within this mode. It’s one of my favorite new additions to the game (and in fact my preferred way to play), and I can’t wait until you try it out for yourselves! Here’s a sneak peek at two of the nearly thirty restaurants in the game that you can work in:

Pizza That!
Fast Food ($), Floor 22 (Cheddar Court)

Founded in 1967, Pizza That! started as a small mom and pop restaurant with several locations in the Buttermilk County area. It quickly became a hit, expanding to over one thousand locations around the country in the years following, but it wasn’t until the infamous “Jake Pizza Boy” commercial that the franchise really took off. In that commercial, a radical skateboarding boy named Jake laments his homework and chores until he discovers a magical spirit in an old lamp that grants him the power of turning anything into a delicious pepperoni pizza. By pointing his finger and shouting “PIZZA THAT!” he is able to tackle his homework, the dishes, and his cruel stepsister Peggy by turning them into dinner and leftovers!

The popularity of Jake and the Pizza That! franchise reached critical mass when in 1976 President Meinheimer gave a national televised speech regarding the Eguan Missile Dilemma, saying, “This is a national state of emergency. I cannot simply point at the Eguan missiles and say, Pizza That! We need to send in our troops to Eguan and strike with deadly, lethal force.” And thus a popular catchphrase was born. Jake went on to be invited to national palaces around the world until his tragic skateboarding accident in 78’ that left him permanently unable to eat solid food. Since then there have been over 30 different Jakes in the history of Pizza That! advertisements, with two of them going on to become massive superstars (you know the two!) Pizza That! has a rich history and a bright future ahead with over 40,000 locations around the world, and we can’t wait till you dine in with us. Pizza That! Today!

Fine Dining ($$$), Floor 80 (Crystal Plaza)

There are two struggles the human body must endure in order to survive and live in peak condition. The first is CONSUMPTION OF KNOWLEDGE. For we must consume all literature and science to bring our minds into the one true being. This process is finished only by death. The second is CONSUMPTION OF FOOD. For we must feed our body with not only mental but physical nourishment to reach peak mass. It is this component in which UEIYAV was created in 2017, and now in our twentieth year have branched out to new locations including the Teragon Supertower.

Our foods are made by chefs who have double doctorates in the most respected schools in the country, who by osmosis will transfer knowledge from their knives to your plate. It is, in simple terms, the smartest food you will ever eat. And given the difficulty of the plates we offer, this is no small feat.

We offer only perfection. We reserve the right to refuse service to anyone who we feel does not strive to attain a perfect balance of mind and body, those who poison the body with toxins of the addictive nature, and those who are not clothed in a respectful manner. We also do not accept FunFood’s CRAZYSAVER discounts on any times besides weekdays between 1-4pm.

Travel safe here and into the beyond.


Progress Update

The game is on track and doing great. I’ve gotten sick this last week but I’ve pushed through it and I’m confident I’ll make my March 31st deadline of having the game being “content complete.” But what does that mean exactly? Basically the game will have all the gameplay content in it by then; I will then need to go back and polish all the foods and add recipes, redo the UI to the design shown in the last update, add some behind the scenes features such as translation support, then do the menus and do a final polish pass.

Because of all this I’m going to go radio silent for the next month or two and focus on completing the game. But here’s the good news: the next update I’ll post here will be a release date and price! Woooooo! I don’t think you’ll be disappointed, and I can’t wait until the game is out there and everyone is cookin’ up a storm.

Until next time, be sure to follow me on Twitter at @chubigans for more updates, and I’ll cya next time!

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About This Game

Cook, Serve, Delicious! 2!! is the massive sequel to the surprise best selling original, one of the few games that gives players complete control on how they want to build their restaurant.

The game starts like any other morning at SherriSoda Tower as you take the elevator up to open Cook, Serve, Delicious!, a platinum star restaurant that was surging in popularity thanks to your amazing chef and management skills. Just then, a swarm of police surround SherriSoda Tower. It seems the SherriSoda head executives were secretly stealing funds from the company at the same time they were incurring a staggering amount of debt, draining the accounts of the tower and several of the businesses inside of it, including CSD. Just like that, the tower was closed and put up for federal auction, including everything inside of it. It was all over… the Cook, Serve, Delicious! restaurant was no more.

Angry but determined to rebuild, you’ve scrounged up all of your personal life’s savings and bought commercial space inside the Teragon Supertower, the largest skyscraper in the city. It’s here that you will start a brand new Cook, Serve, Delicious! restaurant, build it back to its former glory, and rebuild your legacy as the best chef in the world.

Features include:

  • A 40+ hour Campaign Mode as you build your restaurant from a roach infested eatery to a World Class Platinum Star experience.
  • New challenges including Shift Work, where you take jobs within the tower and various restaurants as you gain experience with the large array of foods, Iron Cook challenges, tons of secrets and lots more to be announced!
  • All new gameplay features and additions, with a greater flexibility of difficulty for those who like it casual or insanely difficult.
  • Over 180 foods, sides, drinks and desserts to choose from, a staggering increase from the 30 foods in the original game.
  • New local co-op modes to be announced!
  • Full Steam Achievements/Cloud/Trading Cards/Leaderboard support.
  • All new 1080p native/60fps code.

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows Vista, 7/8/10
    • Memory: 2 GB RAM
    • Graphics: 128mb Graphics card or greater
    • OS: Mac OS X 10.8 and above
    • OS: Ubuntu 12.04 and above
    • Graphics: OpenGL-capable graphics card with valid driver
    • Additional Notes: Currently Ubuntu is the only Linux platform that is officially supported by this engine.
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